blob: f17036a6fddc60c9a2913afb3d886a4b6a62ea32 [file] [log] [blame]
#ifndef _ES3FSHADERSTRUCTTESTS_HPP
#define _ES3FSHADERSTRUCTTESTS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader struct tests.
*//*--------------------------------------------------------------------*/
#include "tes3TestCase.hpp"
namespace deqp
{
namespace gles3
{
namespace Functional
{
class ShaderStructTests : public TestCaseGroup
{
public:
ShaderStructTests (Context& context);
virtual ~ShaderStructTests (void);
virtual void init (void);
private:
ShaderStructTests (const ShaderStructTests&); // not allowed!
ShaderStructTests& operator= (const ShaderStructTests&); // not allowed!
};
} // Functional
} // gles3
} // deqp
#endif // _ES3FSHADERSTRUCTTESTS_HPP