blob: 8a25c16f364ce6402e64746d2bf62fc7f4e5bf0e [file] [log] [blame]
# -------------------------------------------------
# drawElements Quality Program OpenGL ES 3.2 Module
# -------------------------------------------------
#
# Copyright 2016 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
case mismatch_number_of_declarations
version 450
desc "Shader io block mismatch: different number of declarations"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable1;
};
void main()
{
variable1 = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable1;
mediump float variable2;
};
void main()
{
${FRAG_COLOR} = vec4(variable1 + variable2);
}
""
end
case mismatch_order
version 450
desc "Shader io block mismatch: different member declaration order"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable1;
mediump float variable2;
};
void main()
{
variable1 = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable2;
mediump float variable1;
};
void main()
{
${FRAG_COLOR} = vec4(variable1 + variable2);
}
""
end
case mismatch_type
version 450
desc "Shader io block mismatch: different member type"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump vec2 variable;
};
void main()
{
variable.x = float(gl_VertexID);
variable.y = float(gl_InstanceID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable;
};
void main()
{
${FRAG_COLOR} = vec4(variable);
}
""
end
case mismatch_member_name
version 450
desc "Shader io block mismatch: different member name"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable1;
};
void main()
{
variable1 = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable2;
};
void main()
{
${FRAG_COLOR} = vec4(variable2);
}
""
end
case mismatch_member_array_size
version 450
desc "Shader io block mismatch: different member array size"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable[1];
};
void main()
{
variable[0] = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable[2];
};
void main()
{
${FRAG_COLOR} = vec4(variable[0] + variable[1]);
}
""
end
case with_and_without_instance_name
version 450
desc "Shader io block: with and without instance name"
values
{
input float in0 = 1.0;
output float out0 = 1.0;
}
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable;
} instanceName;
void main()
{
instanceName.variable = in0;
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable;
};
void main()
{
out0 = variable;
${FRAGMENT_OUTPUT}
}
""
end
case mismatch_block_array_size
version 450
desc "Shader io block mismatch: different array size"
expect link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockName
{
mediump float variable;
} instanceName[1];
void main()
{
instanceName[0].variable = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable;
} instanceName[2];
void main()
{
${FRAG_COLOR} = vec4(instanceName[0].variable + instanceName[1].variable);
}
""
end
case ambiguous_variable_name_1
version 450
desc "Unnamed io block variable and global variable with identical names"
expect compile_or_link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
float variable;
out IOBlockName
{
mediump float variable;
};
void main()
{
variable = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockName
{
mediump float variable;
};
void main()
{
${FRAG_COLOR} = vec4(variable);
}
""
end
case ambiguous_variable_name_2
version 450
desc "Two unnamed io blocks with variables with identical names"
expect compile_or_link_fail
vertex ""
#version 450
${VERTEX_DECLARATIONS}
out IOBlockNameA
{
mediump float variable;
};
out IOBlockNameB
{
mediump float variable;
};
void main()
{
variable = float(gl_VertexID);
${VERTEX_OUTPUT}
}
""
fragment ""
#version 450
precision mediump float;
${FRAGMENT_DECLARATIONS}
in IOBlockNameA
{
mediump float variable;
};
in IOBlockNameB
{
mediump float variable;
};
void main()
{
${FRAG_COLOR} = vec4(variable);
}
""
end