blob: 0d0f969383f17ed5e06110f4319fb2a77a95252b [file] [log] [blame]
# -------------------------------------------------
# drawElements Quality Program OpenGL ES 3.2 Module
# -------------------------------------------------
#
# Copyright 2016 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
case duplicate_location
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0;
layout(location = 0) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = uni0 + uni1;
${OUTPUT}
}
""
end
case duplicate_location_unused
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0;
layout(location = 0) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = 0.0;
${OUTPUT}
}
""
end
case duplicate_location_split
expect compile_or_link_fail
version 320 es
values{ output float out0 = 0.0; }
vertex ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0;
in highp vec4 dEQP_Position;
void main()
{
gl_Position = dEQP_Position;
}
""
fragment ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni1;
layout(location = 0) out mediump vec4 dEQP_FragColor;
void main()
{
dEQP_FragColor = vec4(1);
}
""
end
case array_overlap
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0[8];
layout(location = 5) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = uni0[0] + uni1;
${OUTPUT}
}
""
end
case array_overlap_unused
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0[8];
layout(location = 5) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = 0.0;
${OUTPUT}
}
""
end
case array_overlap_split
expect compile_or_link_fail
version 320 es
values{ output float out0 = 0.0; }
vertex ""
#version 320 es
precision highp float;
layout(location = 0) uniform float uni0[8];
in highp vec4 dEQP_Position;
void main()
{
gl_Position = dEQP_Position;
}
""
fragment ""
#version 320 es
precision highp float;
layout(location = 7) uniform float uni1[4];
layout(location = 0) out mediump vec4 dEQP_FragColor;
void main()
{
dEQP_FragColor = vec4(1);
}
""
end
case struct_overlap
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
struct S
{
vec4 a;
int b;
mat4 c;
};
layout(location = 0) uniform S uni0;
layout(location = 2) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = uni0.a.x + uni1;
${OUTPUT}
}
""
end
case struct_overlap_unused
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
struct S
{
vec4 a;
int b;
mat4 c;
};
layout(location = 0) uniform S uni0;
layout(location = 2) uniform float uni1;
${DECLARATIONS}
void main()
{
out0 = 0.0;
${OUTPUT}
}
""
end
case struct_overlap_split
expect compile_or_link_fail
version 320 es
values{ output float out0 = 0.0; }
vertex ""
#version 320 es
precision highp float;
struct S
{
vec4 a;
int b;
uint c;
vec2 d;
};
layout(location = 7) uniform S uni0;
layout(location = 12) uniform float uni2;
in highp vec4 dEQP_Position;
void main()
{
gl_Position = dEQP_Position;
}
""
fragment ""
#version 320 es
precision highp float;
layout(location = 9) uniform float uni1[4];
layout(location = 0) out mediump vec4 dEQP_FragColor;
void main()
{
dEQP_FragColor = vec4(1);
}
""
end
case complex_overlap
expect compile_or_link_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
struct S // size 2
{
vec3 a;
float b;
};
struct T // size 5
{
S s[2];
mat2 a;
};
struct U // size 6
{
S s;
float a[4];
};
layout(location = 0) uniform S uni0; // good
layout(location = 1) uniform T uni1; // bad
layout(location = 6) uniform T uni2; // good
layout(location = 11) uniform U uni3[3]; // good
layout(location = 20) uniform S uni4; // bad
layout(location = 28) uniform int uni5; // bad
${DECLARATIONS}
void main()
{
out0 = 0.0;
${OUTPUT}
}
""
end
case atomic
# \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out
expect compile_fail
version 320 es
values { output float out0 = 0.0; }
both ""
#version 320 es
precision highp float;
layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0;
${DECLARATIONS}
void main()
{
out0 = 0.0;
${OUTPUT}
}
""
end