OpenGL CTS 4.6.0.1

Fixes:

 * Fix glTransformFeedbackBufferRange defintion
 * Move khr_debug tests to NoContext
 * Fixes for sparse texture clamp tests.
 * SparseTextureAlloc check for GL_NV_deep_texture3D
 * Fix ClearOpsBufferStorageTestCase on ppc64le
 * Fix XCreateWindow BadMatch with depth 32 visuals
 * Fix checks for maximum number of samples
 * Loosen color target tolerances for some tests
 * Remove use of unsupported SURFACETYPE_OFFSCREEN_GENERIC
 * Implementations can use more samples than requested
 * Remove read value check against uncommitted pages
 * Add some missing GL_TEXTURE_SPARSE state setting
 * Fix typo in log message for ClearOpsBufferStorage
 * Validate instancing cases properly
Fix glTransformFeedbackBufferRange defintion

There is a mismatch between TransformFeedbackBufferRange
definitions in test and OpenGL spec.

The last parameter type is GLsizeiptr accoding
to spec (and XML registry).

Components: OpenGL

VK-GL-CTS Issue: 1093

Affects:
	KHR-GL45.direct_state_access.xfb_buffers

Change-Id: Iaf688016234de106b642593d9808d88c7d765edd
1 file changed
tree: a95cc8cce7fa0fa3940b94c958d3f8d8e4579f7e
  1. android/
  2. data/
  3. doc/
  4. execserver/
  5. executor/
  6. external/
  7. framework/
  8. modules/
  9. scripts/
  10. targets/
  11. .editorconfig
  12. .gitignore
  13. Android.mk
  14. AndroidGen.mk
  15. CMakeLists.txt
  16. LICENSE
  17. MODULE_LICENSE_APACHE2
  18. NOTICE
  19. OWNERS
  20. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.