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#ifndef _GLSSCISSORTESTS_HPP
#define _GLSSCISSORTESTS_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Common parts for ES2/3 scissor tests
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
#include "tcuVectorType.hpp"
#include "tcuVector.hpp"
#include "sglrGLContext.hpp"
namespace glu
{
class RenderContext;
} // glu
namespace sglr
{
class Context;
} // sglr
namespace deqp
{
namespace gls
{
namespace Functional
{
namespace ScissorTestInternal
{
using tcu::Vec4;
enum PrimitiveType
{
POINT = 0,
LINE,
TRIANGLE,
PRIMITIVETYPE_LAST
};
enum ClearType
{
CLEAR_COLOR_FIXED = 0,
CLEAR_COLOR_FLOAT,
CLEAR_COLOR_INT,
CLEAR_COLOR_UINT,
CLEAR_DEPTH,
CLEAR_STENCIL,
CLEAR_DEPTH_STENCIL,
CLEAR_LAST
};
// Areas are of the form (x,y,widht,height) in the range [0,1]
tcu::TestNode* createPrimitiveTest (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const char* name,
const char* desc,
const Vec4& scissorArea,
const Vec4& renderArea,
PrimitiveType type,
int primitiveCount);
tcu::TestNode* createClearTest (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const char* name,
const char* desc,
const Vec4& scissorArea,
deUint32 clearMode);
tcu::TestNode* createFramebufferClearTest (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const char* name,
const char* desc,
ClearType clearType);
tcu::TestNode* createFramebufferBlitTest (tcu::TestContext& testCtx,
glu::RenderContext& renderCtx,
const char* name,
const char* desc,
const Vec4& scissorArea);
} // ScissorTestInternal
} // Functional
} // gls
} // deqp
#endif // _GLSSCISSORTESTS_HPP