blob: ba05a6b274271af3790b14cd634c4be621b24ae0 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2021 The Khronos Group Inc.
* Copyright (c) 2021 Valve Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests using non-uniform arguments with traceRayExt().
*//*--------------------------------------------------------------------*/
#include "vktRayTracingNonUniformArgsTests.hpp"
#include "vktTestCase.hpp"
#include "vkRayTracingUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "tcuTestLog.hpp"
#include <vector>
#include <iostream>
namespace vkt
{
namespace RayTracing
{
namespace
{
using namespace vk;
// Causes for hitting the miss shader due to argument values.
enum class MissCause
{
NONE = 0,
FLAGS,
CULL_MASK,
ORIGIN,
TMIN,
DIRECTION,
TMAX,
CAUSE_COUNT,
};
struct NonUniformParams
{
bool miss;
struct
{
deUint32 rayTypeCount;
deUint32 rayType;
} hitParams;
struct
{
MissCause missCause;
deUint32 missIndex;
} missParams;
};
class NonUniformArgsCase : public TestCase
{
public:
NonUniformArgsCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const NonUniformParams& params);
virtual ~NonUniformArgsCase (void) {}
virtual void checkSupport (Context& context) const;
virtual void initPrograms (vk::SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
protected:
NonUniformParams m_params;
};
class NonUniformArgsInstance : public TestInstance
{
public:
NonUniformArgsInstance (Context& context, const NonUniformParams& params);
virtual ~NonUniformArgsInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
NonUniformParams m_params;
};
NonUniformArgsCase::NonUniformArgsCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const NonUniformParams& params)
: TestCase (testCtx, name, description)
, m_params (params)
{}
void NonUniformArgsCase::checkSupport (Context& context) const
{
context.requireDeviceFunctionality("VK_KHR_acceleration_structure");
context.requireDeviceFunctionality("VK_KHR_ray_tracing_pipeline");
}
struct ArgsBufferData
{
tcu::Vec4 origin;
tcu::Vec4 direction;
float Tmin;
float Tmax;
deUint32 rayFlags;
deUint32 cullMask;
deUint32 sbtRecordOffset;
deUint32 sbtRecordStride;
deUint32 missIndex;
};
void NonUniformArgsCase::initPrograms (vk::SourceCollections& programCollection) const
{
const ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
std::ostringstream descriptors;
descriptors
<< "layout(set=0, binding=0) uniform accelerationStructureEXT topLevelAS;\n"
<< "layout(set=0, binding=1, std430) buffer ArgumentsBlock {\n" // Must match ArgsBufferData.
<< " vec4 origin;\n"
<< " vec4 direction;\n"
<< " float Tmin;\n"
<< " float Tmax;\n"
<< " uint rayFlags;\n"
<< " uint cullMask;\n"
<< " uint sbtRecordOffset;\n"
<< " uint sbtRecordStride;\n"
<< " uint missIndex;\n"
<< "} args;\n"
<< "layout(set=0, binding=2, std430) buffer ResultBlock {\n"
<< " uint shaderId;\n"
<< "} result;\n"
;
const auto descriptorsStr = descriptors.str();
std::ostringstream rgen;
rgen
<< "#version 460 core\n"
<< "#extension GL_EXT_ray_tracing : require\n"
<< "\n"
<< descriptorsStr
<< "layout(location=0) rayPayloadEXT vec4 unused;\n"
<< "\n"
<< "void main()\n"
<< "{\n"
<< " traceRayEXT(topLevelAS,\n"
<< " args.rayFlags,\n"
<< " args.cullMask,\n"
<< " args.sbtRecordOffset,\n"
<< " args.sbtRecordStride,\n"
<< " args.missIndex,\n"
<< " args.origin.xyz,\n"
<< " args.Tmin,\n"
<< " args.direction.xyz,\n"
<< " args.Tmax,\n"
<< " 0);\n"
<< "}\n";
;
std::ostringstream chit;
chit
<< "#version 460 core\n"
<< "#extension GL_EXT_ray_tracing : require\n"
<< "\n"
<< descriptorsStr
<< "layout(constant_id=0) const uint chitShaderId = 0;\n"
<< "layout(location=0) rayPayloadInEXT vec4 unused;\n"
<< "\n"
<< "void main()\n"
<< "{\n"
<< " result.shaderId = chitShaderId;\n"
<< "}\n";
;
std::ostringstream miss;
miss
<< "#version 460 core\n"
<< "#extension GL_EXT_ray_tracing : require\n"
<< "\n"
<< descriptorsStr
<< "layout(constant_id=0) const uint missShaderId = 0;\n"
<< "layout(location=0) rayPayloadInEXT vec4 unused;\n"
<< "\n"
<< "void main()\n"
<< "{\n"
<< " result.shaderId = missShaderId;\n"
<< "}\n";
;
programCollection.glslSources.add("rgen") << glu::RaygenSource(rgen.str()) << buildOptions;
programCollection.glslSources.add("chit") << glu::ClosestHitSource(chit.str()) << buildOptions;
programCollection.glslSources.add("miss") << glu::MissSource(miss.str()) << buildOptions;
}
TestInstance* NonUniformArgsCase::createInstance (Context& context) const
{
return new NonUniformArgsInstance(context, m_params);
}
NonUniformArgsInstance::NonUniformArgsInstance (Context& context, const NonUniformParams& params)
: TestInstance (context)
, m_params (params)
{}
deUint32 joinMostLeast (deUint32 most, deUint32 least)
{
constexpr auto kMaxUint16 = static_cast<deUint32>(std::numeric_limits<deUint16>::max());
DE_UNREF(kMaxUint16); // For release builds.
DE_ASSERT(most <= kMaxUint16 && least <= kMaxUint16);
return ((most << 16) | least);
}
deUint32 makeMissId (deUint32 missIndex)
{
// 1 on the highest 16 bits for miss shaders.
return joinMostLeast(1u, missIndex);
}
deUint32 makeChitId (deUint32 chitIndex)
{
// 2 on the highest 16 bits for closest hit shaders.
return joinMostLeast(2u, chitIndex);
}
tcu::TestStatus NonUniformArgsInstance::iterate (void)
{
const auto& vki = m_context.getInstanceInterface();
const auto physDev = m_context.getPhysicalDevice();
const auto& vkd = m_context.getDeviceInterface();
const auto device = m_context.getDevice();
auto& alloc = m_context.getDefaultAllocator();
const auto qIndex = m_context.getUniversalQueueFamilyIndex();
const auto queue = m_context.getUniversalQueue();
const auto stages = (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR);
// Geometry data constants.
const std::vector<tcu::Vec3> kOffscreenTriangle =
{
// Triangle around (x=0, y=2) z=-5
tcu::Vec3( 0.0f, 2.5f, -5.0f),
tcu::Vec3(-0.5f, 1.5f, -5.0f),
tcu::Vec3( 0.5f, 1.5f, -5.0f),
};
const std::vector<tcu::Vec3> kOnscreenTriangle =
{
// Triangle around (x=0, y=2) z=5
tcu::Vec3( 0.0f, 2.5f, 5.0f),
tcu::Vec3(-0.5f, 1.5f, 5.0f),
tcu::Vec3( 0.5f, 1.5f, 5.0f),
};
const tcu::Vec4 kGoodOrigin (0.0f, 2.0f, 0.0f, 0.0f); // Around (x=0, y=2) z=0.
const tcu::Vec4 kBadOrigin (0.0f, 8.0f, 0.0f, 0.0f); // Too high, around (x=0, y=8) depth 0.
const tcu::Vec4 kGoodDirection (0.0f, 0.0f, 1.0f, 0.0f); // Towards +z.
const tcu::Vec4 kBadDirection (1.0f, 0.0f, 0.0f, 0.0f); // Towards +x.
const float kGoodTmin = 4.0f; // Good to travel from z=0 to z=5.
const float kGoodTmax = 6.0f; // Ditto.
const float kBadTmin = 5.5f; // Tmin after triangle.
const float kBadTmax = 4.5f; // Tmax before triangle.
const deUint32 kGoodFlags = 0u; // MaskNone
const deUint32 kBadFlags = 256u; // SkipTrianglesKHR
const deUint32 kGoodCullMask = 0x0Fu; // Matches instance.
const deUint32 kBadCullMask = 0xF0u; // Does not match instance.
// Command pool and buffer.
const auto cmdPool = makeCommandPool(vkd, device, qIndex);
const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const auto cmdBuffer = cmdBufferPtr.get();
beginCommandBuffer(vkd, cmdBuffer);
// Build acceleration structures.
auto topLevelAS = makeTopLevelAccelerationStructure();
auto bottomLevelAS = makeBottomLevelAccelerationStructure();
// Putting the offscreen triangle first makes sure hits have a geometryIndex=1, meaning sbtRecordStride matters.
std::vector<const std::vector<tcu::Vec3>*> geometries;
geometries.push_back(&kOffscreenTriangle);
geometries.push_back(&kOnscreenTriangle);
for (const auto& geometryPtr : geometries)
bottomLevelAS->addGeometry(*geometryPtr, true /* is triangles */);
bottomLevelAS->createAndBuild(vkd, device, cmdBuffer, alloc);
de::SharedPtr<BottomLevelAccelerationStructure> blasSharedPtr (bottomLevelAS.release());
topLevelAS->setInstanceCount(1);
topLevelAS->addInstance(blasSharedPtr, identityMatrix3x4, 0u, kGoodCullMask, 0u, VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR);
topLevelAS->createAndBuild(vkd, device, cmdBuffer, alloc);
// Input storage buffer.
const auto inputBufferSize = static_cast<VkDeviceSize>(sizeof(ArgsBufferData));
const auto inputBufferInfo = makeBufferCreateInfo(inputBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
BufferWithMemory inputBuffer (vkd, device, alloc, inputBufferInfo, MemoryRequirement::HostVisible);
auto& inputBufferAlloc = inputBuffer.getAllocation();
// Output storage buffer.
const auto outputBufferSize = static_cast<VkDeviceSize>(sizeof(deUint32));
const auto outputBufferInfo = makeBufferCreateInfo(outputBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
BufferWithMemory outputBuffer (vkd, device, alloc, outputBufferInfo, MemoryRequirement::HostVisible);
auto& outputBufferAlloc = outputBuffer.getAllocation();
// Fill output buffer with an initial value.
deMemset(outputBufferAlloc.getHostPtr(), 0, static_cast<size_t>(outputBufferSize));
flushAlloc(vkd, device, outputBufferAlloc);
// Descriptor set layout and pipeline layout.
DescriptorSetLayoutBuilder setLayoutBuilder;
setLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, stages);
setLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stages);
setLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stages);
const auto setLayout = setLayoutBuilder.build(vkd, device);
const auto pipelineLayout = makePipelineLayout(vkd, device, setLayout.get());
// Descriptor pool and set.
DescriptorPoolBuilder poolBuilder;
poolBuilder.addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR);
poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 2u);
const auto descriptorPool = poolBuilder.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const auto descriptorSet = makeDescriptorSet(vkd, device, descriptorPool.get(), setLayout.get());
// Update descriptor set.
{
const VkWriteDescriptorSetAccelerationStructureKHR accelDescInfo =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
nullptr,
1u,
topLevelAS.get()->getPtr(),
};
const auto inputBufferDescInfo = makeDescriptorBufferInfo(inputBuffer.get(), 0ull, VK_WHOLE_SIZE);
const auto outputBufferDescInfo = makeDescriptorBufferInfo(outputBuffer.get(), 0ull, VK_WHOLE_SIZE);
DescriptorSetUpdateBuilder updateBuilder;
updateBuilder.writeSingle(descriptorSet.get(), DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelDescInfo);
updateBuilder.writeSingle(descriptorSet.get(), DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputBufferDescInfo);
updateBuilder.writeSingle(descriptorSet.get(), DescriptorSetUpdateBuilder::Location::binding(2u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &outputBufferDescInfo);
updateBuilder.update(vkd, device);
}
// Shader modules.
auto rgenModule = makeVkSharedPtr(createShaderModule(vkd, device, m_context.getBinaryCollection().get("rgen"), 0));
auto missModule = makeVkSharedPtr(createShaderModule(vkd, device, m_context.getBinaryCollection().get("miss"), 0));
auto chitModule = makeVkSharedPtr(createShaderModule(vkd, device, m_context.getBinaryCollection().get("chit"), 0));
// Get some ray tracing properties.
deUint32 shaderGroupHandleSize = 0u;
deUint32 shaderGroupBaseAlignment = 1u;
{
const auto rayTracingPropertiesKHR = makeRayTracingProperties(vki, physDev);
shaderGroupHandleSize = rayTracingPropertiesKHR->getShaderGroupHandleSize();
shaderGroupBaseAlignment = rayTracingPropertiesKHR->getShaderGroupBaseAlignment();
}
// Create raytracing pipeline and shader binding tables.
Move<VkPipeline> pipeline;
de::MovePtr<BufferWithMemory> raygenSBT;
de::MovePtr<BufferWithMemory> missSBT;
de::MovePtr<BufferWithMemory> hitSBT;
de::MovePtr<BufferWithMemory> callableSBT;
VkStridedDeviceAddressRegionKHR raygenSBTRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
VkStridedDeviceAddressRegionKHR missSBTRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
VkStridedDeviceAddressRegionKHR hitSBTRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
VkStridedDeviceAddressRegionKHR callableSBTRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
// Generate ids for the closest hit and miss shaders according to the test parameters.
DE_ASSERT(m_params.hitParams.rayTypeCount > 0u);
DE_ASSERT(m_params.hitParams.rayType < m_params.hitParams.rayTypeCount);
DE_ASSERT(geometries.size() > 0u);
std::vector<deUint32> missShaderIds;
for (deUint32 missIdx = 0; missIdx <= m_params.missParams.missIndex; ++missIdx)
missShaderIds.push_back(makeMissId(missIdx));
deUint32 chitCounter = 0u;
std::vector<deUint32> chitShaderIds;
for (size_t geoIdx = 0; geoIdx < geometries.size(); ++geoIdx)
for (deUint32 rayIdx = 0; rayIdx < m_params.hitParams.rayTypeCount; ++rayIdx)
chitShaderIds.push_back(makeChitId(chitCounter++));
{
const auto rayTracingPipeline = de::newMovePtr<RayTracingPipeline>();
const VkSpecializationMapEntry specializationMapEntry =
{
0u, // deUint32 constantID;
0u, // deUint32 offset;
static_cast<deUintptr>(sizeof(deUint32)), // deUintptr size;
};
VkSpecializationInfo specInfo =
{
1u, // deUint32 mapEntryCount;
&specializationMapEntry, // const VkSpecializationMapEntry* pMapEntries;
static_cast<deUintptr>(sizeof(deUint32)), // deUintptr dataSize;
nullptr, // const void* pData;
};
std::vector<VkSpecializationInfo> specInfos;
specInfos.reserve(missShaderIds.size() + chitShaderIds.size());
deUint32 shaderGroupIdx = 0u;
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, rgenModule, shaderGroupIdx++);
for (size_t missIdx = 0; missIdx < missShaderIds.size(); ++missIdx)
{
specInfo.pData = &missShaderIds.at(missIdx);
specInfos.push_back(specInfo);
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, missModule, shaderGroupIdx++, &specInfos.back());
}
const auto firstChitGroup = shaderGroupIdx;
for (size_t chitIdx = 0; chitIdx < chitShaderIds.size(); ++chitIdx)
{
specInfo.pData = &chitShaderIds.at(chitIdx);
specInfos.push_back(specInfo);
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, chitModule, shaderGroupIdx++, &specInfos.back());
}
pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout.get());
raygenSBT = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 0u, 1u);
raygenSBTRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenSBT->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
missSBT = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, 1u, static_cast<deUint32>(missShaderIds.size()));
missSBTRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missSBT->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * missShaderIds.size());
hitSBT = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline.get(), alloc, shaderGroupHandleSize, shaderGroupBaseAlignment, firstChitGroup, static_cast<deUint32>(chitShaderIds.size()));
hitSBTRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitSBT->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * chitShaderIds.size());
}
// Fill input buffer values.
{
DE_ASSERT(!(m_params.miss && m_params.missParams.missCause == MissCause::NONE));
const ArgsBufferData argsBufferData =
{
((m_params.miss && m_params.missParams.missCause == MissCause::ORIGIN) ? kBadOrigin : kGoodOrigin),
((m_params.miss && m_params.missParams.missCause == MissCause::DIRECTION) ? kBadDirection : kGoodDirection),
((m_params.miss && m_params.missParams.missCause == MissCause::TMIN) ? kBadTmin : kGoodTmin),
((m_params.miss && m_params.missParams.missCause == MissCause::TMAX) ? kBadTmax : kGoodTmax),
((m_params.miss && m_params.missParams.missCause == MissCause::FLAGS) ? kBadFlags : kGoodFlags),
((m_params.miss && m_params.missParams.missCause == MissCause::CULL_MASK) ? kBadCullMask : kGoodCullMask),
m_params.hitParams.rayType,
m_params.hitParams.rayTypeCount,
m_params.missParams.missIndex,
};
deMemcpy(inputBufferAlloc.getHostPtr(), &argsBufferData, sizeof(argsBufferData));
flushAlloc(vkd, device, inputBufferAlloc);
}
// Trace rays.
vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.get());
vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout.get(), 0u, 1u, &descriptorSet.get(), 0u, nullptr);
vkd.cmdTraceRaysKHR(cmdBuffer, &raygenSBTRegion, &missSBTRegion, &hitSBTRegion, &callableSBTRegion, 1u, 1u, 1u);
// Barrier for the output buffer.
const auto bufferBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
vkd.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_HOST_BIT, 0u, 1u, &bufferBarrier, 0u, nullptr, 0u, nullptr);
endCommandBuffer(vkd, cmdBuffer);
submitCommandsAndWait(vkd, device, queue, cmdBuffer);
// Check output value.
invalidateAlloc(vkd, device, outputBufferAlloc);
deUint32 outputVal = std::numeric_limits<deUint32>::max();
deMemcpy(&outputVal, outputBufferAlloc.getHostPtr(), sizeof(outputVal));
const auto expectedVal = (m_params.miss ? makeMissId(m_params.missParams.missIndex) : makeChitId(m_params.hitParams.rayTypeCount + m_params.hitParams.rayType));
std::ostringstream msg;
msg << "Output value: 0x" << std::hex << outputVal << " (expected 0x" << expectedVal << ")";
if (outputVal != expectedVal)
return tcu::TestStatus::fail(msg.str());
auto& log = m_context.getTestContext().getLog();
log << tcu::TestLog::Message << msg.str() << tcu::TestLog::EndMessage;
return tcu::TestStatus::pass("Pass");
}
} // anonymous
tcu::TestCaseGroup* createNonUniformArgsTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> nonUniformGroup(new tcu::TestCaseGroup(testCtx, "non_uniform_args", "Test non-uniform arguments in traceRayExt()"));
// Closest hit cases.
{
NonUniformParams params;
params.miss = false;
params.missParams.missIndex = 0u;
params.missParams.missCause = MissCause::NONE;
for (deUint32 typeCount = 1u; typeCount <= 4u; ++typeCount)
{
params.hitParams.rayTypeCount = typeCount;
for (deUint32 rayType = 0u; rayType < typeCount; ++rayType)
{
params.hitParams.rayType = rayType;
nonUniformGroup->addChild(new NonUniformArgsCase(testCtx, "chit_" + de::toString(typeCount) + "_types_" + de::toString(rayType), "", params));
}
}
}
// Miss cases.
{
NonUniformParams params;
params.miss = true;
params.hitParams.rayTypeCount = 1u;
params.hitParams.rayType = 0u;
for (int causeIdx = static_cast<int>(MissCause::NONE) + 1; causeIdx < static_cast<int>(MissCause::CAUSE_COUNT); ++causeIdx)
{
params.missParams.missCause = static_cast<MissCause>(causeIdx);
params.missParams.missIndex = static_cast<deUint32>(causeIdx-1);
nonUniformGroup->addChild(new NonUniformArgsCase(testCtx, "miss_cause_" + de::toString(causeIdx), "", params));
}
}
return nonUniformGroup.release();
}
} // RayTracing
} // vkt