| case precision_specifier | |
| expect compile_fail | |
| values {} | |
| vertex "" | |
| ${VERTEX_DECLARATIONS} | |
| uniform lowp sampler2D s; | |
| void main() | |
| { | |
| mediump vec2 v = mediump vec2(1.0, 1.0); | |
| ${VERTEX_OUTPUT} | |
| } | |
| "" | |
| fragment "" | |
| void main() | |
| { | |
| gl_FragColor = vec4(1.0); | |
| } | |
| "" | |
| end |