| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief glProgramUniform*() tests. |
| * |
| * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api |
| * tests and this. Utilities to glshared? |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fProgramUniformTests.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluVarType.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluTexture.hpp" |
| #include "gluDrawUtil.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuCommandLine.hpp" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deString.h" |
| #include "deSharedPtr.hpp" |
| #include "deMemory.h" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include <set> |
| #include <cstring> |
| |
| using namespace glw; |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| |
| using std::vector; |
| using std::string; |
| using tcu::TestLog; |
| using tcu::ScopedLogSection; |
| using glu::ShaderProgram; |
| using glu::StructType; |
| using de::Random; |
| using de::SharedPtr; |
| |
| typedef bool (* dataTypePredicate)(glu::DataType); |
| |
| enum |
| { |
| MAX_RENDER_WIDTH = 32, |
| MAX_RENDER_HEIGHT = 32, |
| MAX_NUM_SAMPLER_UNIFORMS = 16 |
| }; |
| |
| static const glu::DataType s_testDataTypes[] = |
| { |
| glu::TYPE_FLOAT, |
| glu::TYPE_FLOAT_VEC2, |
| glu::TYPE_FLOAT_VEC3, |
| glu::TYPE_FLOAT_VEC4, |
| glu::TYPE_FLOAT_MAT2, |
| glu::TYPE_FLOAT_MAT2X3, |
| glu::TYPE_FLOAT_MAT2X4, |
| glu::TYPE_FLOAT_MAT3X2, |
| glu::TYPE_FLOAT_MAT3, |
| glu::TYPE_FLOAT_MAT3X4, |
| glu::TYPE_FLOAT_MAT4X2, |
| glu::TYPE_FLOAT_MAT4X3, |
| glu::TYPE_FLOAT_MAT4, |
| |
| glu::TYPE_INT, |
| glu::TYPE_INT_VEC2, |
| glu::TYPE_INT_VEC3, |
| glu::TYPE_INT_VEC4, |
| |
| glu::TYPE_UINT, |
| glu::TYPE_UINT_VEC2, |
| glu::TYPE_UINT_VEC3, |
| glu::TYPE_UINT_VEC4, |
| |
| glu::TYPE_BOOL, |
| glu::TYPE_BOOL_VEC2, |
| glu::TYPE_BOOL_VEC3, |
| glu::TYPE_BOOL_VEC4, |
| |
| glu::TYPE_SAMPLER_2D, |
| glu::TYPE_SAMPLER_CUBE |
| // \note We don't test all sampler types here. |
| }; |
| |
| static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) |
| { |
| int val = -1; |
| funcs.getIntegerv(name, &val); |
| return val; |
| } |
| |
| static inline tcu::Vec4 vec4FromPtr (const float* const ptr) |
| { |
| tcu::Vec4 result; |
| for (int i = 0; i < 4; i++) |
| result[i] = ptr[i]; |
| return result; |
| } |
| |
| static inline string beforeLast (const string& str, const char c) |
| { |
| return str.substr(0, str.find_last_of(c)); |
| } |
| |
| static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color) |
| { |
| for (int z = 0; z < access.getDepth(); z++) |
| for (int y = 0; y < access.getHeight(); y++) |
| for (int x = 0; x < access.getWidth(); x++) |
| access.setPixel(color, x, y, z); |
| } |
| |
| static inline int getSamplerNumLookupDimensions (const glu::DataType type) |
| { |
| switch (type) |
| { |
| case glu::TYPE_SAMPLER_2D: |
| case glu::TYPE_INT_SAMPLER_2D: |
| case glu::TYPE_UINT_SAMPLER_2D: |
| return 2; |
| |
| case glu::TYPE_SAMPLER_3D: |
| case glu::TYPE_INT_SAMPLER_3D: |
| case glu::TYPE_UINT_SAMPLER_3D: |
| case glu::TYPE_SAMPLER_2D_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY: |
| case glu::TYPE_INT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_UINT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_SAMPLER_CUBE: |
| case glu::TYPE_INT_SAMPLER_CUBE: |
| case glu::TYPE_UINT_SAMPLER_CUBE: |
| return 3; |
| |
| case glu::TYPE_SAMPLER_CUBE_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: |
| return 4; |
| |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type) |
| { |
| switch (type) |
| { |
| case glu::TYPE_SAMPLER_2D: |
| case glu::TYPE_SAMPLER_CUBE: |
| case glu::TYPE_SAMPLER_2D_ARRAY: |
| case glu::TYPE_SAMPLER_3D: |
| return glu::TYPE_FLOAT_VEC4; |
| |
| case glu::TYPE_UINT_SAMPLER_2D: |
| case glu::TYPE_UINT_SAMPLER_CUBE: |
| case glu::TYPE_UINT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_UINT_SAMPLER_3D: |
| return glu::TYPE_UINT_VEC4; |
| |
| case glu::TYPE_INT_SAMPLER_2D: |
| case glu::TYPE_INT_SAMPLER_CUBE: |
| case glu::TYPE_INT_SAMPLER_2D_ARRAY: |
| case glu::TYPE_INT_SAMPLER_3D: |
| return glu::TYPE_INT_VEC4; |
| |
| case glu::TYPE_SAMPLER_2D_SHADOW: |
| case glu::TYPE_SAMPLER_CUBE_SHADOW: |
| case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW: |
| return glu::TYPE_FLOAT; |
| |
| default: |
| DE_ASSERT(false); |
| return glu::TYPE_LAST; |
| } |
| } |
| |
| template<glu::DataType T> |
| static bool dataTypeEquals (const glu::DataType t) |
| { |
| return t == T; |
| } |
| |
| template<int N> |
| static bool dataTypeIsMatrixWithNRows (const glu::DataType t) |
| { |
| return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N; |
| } |
| |
| static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate) |
| { |
| if (type.isBasicType()) |
| return predicate(type.getBasicType()); |
| else if (type.isArrayType()) |
| return typeContainsMatchingBasicType(type.getElementType(), predicate); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate)) |
| return true; |
| return false; |
| } |
| } |
| |
| static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type) |
| { |
| if (type.isBasicType()) |
| { |
| const glu::DataType basicType = type.getBasicType(); |
| if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end()) |
| dst.push_back(basicType); |
| } |
| else if (type.isArrayType()) |
| getDistinctSamplerTypes(dst, type.getElementType()); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| getDistinctSamplerTypes(dst, structType.getMember(i).getType()); |
| } |
| } |
| |
| static int getNumSamplersInType (const glu::VarType& type) |
| { |
| if (type.isBasicType()) |
| return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0; |
| else if (type.isArrayType()) |
| return getNumSamplersInType(type.getElementType()) * type.getArraySize(); |
| else |
| { |
| DE_ASSERT(type.isStructType()); |
| const StructType& structType = *type.getStructPtr(); |
| int sum = 0; |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| sum += getNumSamplersInType(structType.getMember(i).getType()); |
| return sum; |
| } |
| } |
| |
| namespace |
| { |
| |
| struct VarValue |
| { |
| glu::DataType type; |
| |
| union |
| { |
| float floatV[4*4]; // At most mat4. \note Matrices here are column-major. |
| deInt32 intV[4]; |
| deUint32 uintV[4]; |
| bool boolV[4]; |
| struct |
| { |
| int unit; |
| union |
| { |
| float floatV[4]; |
| deInt32 intV[4]; |
| deUint32 uintV[4]; |
| } fillColor; |
| } samplerV; |
| } val; |
| }; |
| |
| enum CaseShaderType |
| { |
| CASESHADERTYPE_VERTEX = 0, |
| CASESHADERTYPE_FRAGMENT, |
| CASESHADERTYPE_BOTH, |
| |
| CASESHADERTYPE_LAST |
| }; |
| |
| struct Uniform |
| { |
| string name; |
| glu::VarType type; |
| |
| Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} |
| }; |
| |
| // A set of uniforms, along with related struct types. |
| class UniformCollection |
| { |
| public: |
| int getNumUniforms (void) const { return (int)m_uniforms.size(); } |
| int getNumStructTypes (void) const { return (int)m_structTypes.size(); } |
| Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } |
| const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } |
| const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; } |
| void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } |
| void addStructType (const StructType* const type) { m_structTypes.push_back(type); } |
| |
| UniformCollection (void) {} |
| ~UniformCollection (void) |
| { |
| for (int i = 0; i < (int)m_structTypes.size(); i++) |
| delete m_structTypes[i]; |
| } |
| |
| // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one. |
| // \note receiver takes ownership of the struct types. |
| void moveContents (UniformCollection& receiver) |
| { |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| receiver.addUniform(m_uniforms[i]); |
| m_uniforms.clear(); |
| |
| for (int i = 0; i < (int)m_structTypes.size(); i++) |
| receiver.addStructType(m_structTypes[i]); |
| m_structTypes.clear(); |
| } |
| |
| bool containsMatchingBasicType (const dataTypePredicate predicate) const |
| { |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate)) |
| return true; |
| return false; |
| } |
| |
| vector<glu::DataType> getSamplerTypes (void) const |
| { |
| vector<glu::DataType> samplerTypes; |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); |
| return samplerTypes; |
| } |
| |
| bool containsSeveralSamplerTypes (void) const |
| { |
| return getSamplerTypes().size() > 1; |
| } |
| |
| int getNumSamplers (void) const |
| { |
| int sum = 0; |
| for (int i = 0; i < (int)m_uniforms.size(); i++) |
| sum += getNumSamplersInType(m_uniforms[i].type); |
| return sum; |
| } |
| |
| static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); |
| return res; |
| } |
| |
| static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))); |
| return res; |
| } |
| |
| static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| |
| StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); |
| structType->addMember("m0", glu::VarType(type0, prec0)); |
| structType->addMember("m1", glu::VarType(type1, prec1)); |
| if (containsArrays) |
| { |
| structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3)); |
| structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3)); |
| } |
| |
| res->addStructType(structType); |
| res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); |
| |
| return res; |
| } |
| |
| static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix); |
| res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3); |
| return res; |
| } |
| |
| static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "") |
| { |
| UniformCollection* const res = new UniformCollection; |
| const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP; |
| StructType* const structType = new StructType((string("structType") + nameSuffix).c_str()); |
| StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str()); |
| StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str()); |
| |
| subSubStructType->addMember("mss0", glu::VarType(type0, prec0)); |
| subSubStructType->addMember("mss1", glu::VarType(type1, prec1)); |
| |
| subStructType->addMember("ms0", glu::VarType(type1, prec1)); |
| subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2)); |
| subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2)); |
| |
| structType->addMember("m0", glu::VarType(type0, prec0)); |
| structType->addMember("m1", glu::VarType(subStructType)); |
| structType->addMember("m2", glu::VarType(type1, prec1)); |
| |
| res->addStructType(subSubStructType); |
| res->addStructType(subStructType); |
| res->addStructType(structType); |
| |
| res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType))); |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleBasic (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; |
| UniformCollection* const res = new UniformCollection; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) |
| { |
| UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleBasicArray (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 }; |
| UniformCollection* const res = new UniformCollection; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++) |
| { |
| UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "") |
| { |
| static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 }; |
| static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL }; |
| UniformCollection* const res = new UniformCollection; |
| |
| DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1)); |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++) |
| { |
| UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str()); |
| sub->moveContents(*res); |
| delete sub; |
| } |
| |
| return res; |
| } |
| |
| private: |
| // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes |
| // would mean that we'd need to update pointers from uniforms to point to the new structTypes. |
| // When the same UniformCollection is needed in several places, a SharedPtr is used instead. |
| UniformCollection (const UniformCollection&); // Not allowed. |
| UniformCollection& operator= (const UniformCollection&); // Not allowed. |
| |
| vector<Uniform> m_uniforms; |
| vector<const StructType*> m_structTypes; |
| }; |
| |
| }; // anonymous |
| |
| static VarValue getSamplerFillValue (const VarValue& sampler) |
| { |
| DE_ASSERT(glu::isDataTypeSampler(sampler.type)); |
| |
| VarValue result; |
| result.type = getSamplerLookupReturnType(sampler.type); |
| |
| switch (result.type) |
| { |
| case glu::TYPE_FLOAT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; |
| break; |
| case glu::TYPE_UINT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; |
| break; |
| case glu::TYPE_INT_VEC4: |
| for (int i = 0; i < 4; i++) |
| result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i]; |
| break; |
| case glu::TYPE_FLOAT: |
| result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; |
| break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| return result; |
| } |
| |
| static VarValue getSamplerUnitValue (const VarValue& sampler) |
| { |
| DE_ASSERT(glu::isDataTypeSampler(sampler.type)); |
| |
| VarValue result; |
| result.type = glu::TYPE_INT; |
| result.val.intV[0] = sampler.val.samplerV.unit; |
| |
| return result; |
| } |
| |
| static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original) |
| { |
| return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original)); |
| } |
| |
| static VarValue getTransposeMatrix (const VarValue& original) |
| { |
| DE_ASSERT(glu::isDataTypeMatrix(original.type)); |
| |
| const int rows = glu::getDataTypeMatrixNumRows(original.type); |
| const int cols = glu::getDataTypeMatrixNumColumns(original.type); |
| VarValue result; |
| result.type = getDataTypeTransposedMatrix(original.type); |
| |
| for (int i = 0; i < rows; i++) |
| for (int j = 0; j < cols; j++) |
| result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; |
| |
| return result; |
| } |
| |
| static string shaderVarValueStr (const VarValue& value) |
| { |
| const int numElems = glu::getDataTypeScalarSize(value.type); |
| std::ostringstream result; |
| |
| if (numElems > 1) |
| result << glu::getDataTypeName(value.type) << "("; |
| |
| for (int i = 0; i < numElems; i++) |
| { |
| if (i > 0) |
| result << ", "; |
| |
| if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) |
| result << de::floatToString(value.val.floatV[i], 2); |
| else if (glu::isDataTypeIntOrIVec((value.type))) |
| result << de::toString(value.val.intV[i]); |
| else if (glu::isDataTypeUintOrUVec((value.type))) |
| result << de::toString(value.val.uintV[i]) << "u"; |
| else if (glu::isDataTypeBoolOrBVec((value.type))) |
| result << (value.val.boolV[i] ? "true" : "false"); |
| else if (glu::isDataTypeSampler((value.type))) |
| result << shaderVarValueStr(getSamplerFillValue(value)); |
| else |
| DE_ASSERT(false); |
| } |
| |
| if (numElems > 1) |
| result << ")"; |
| |
| return result.str(); |
| } |
| |
| static string apiVarValueStr (const VarValue& value) |
| { |
| const int numElems = glu::getDataTypeScalarSize(value.type); |
| std::ostringstream result; |
| |
| if (numElems > 1) |
| result << "("; |
| |
| for (int i = 0; i < numElems; i++) |
| { |
| if (i > 0) |
| result << ", "; |
| |
| if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type)) |
| result << de::floatToString(value.val.floatV[i], 2); |
| else if (glu::isDataTypeIntOrIVec((value.type))) |
| result << de::toString(value.val.intV[i]); |
| else if (glu::isDataTypeUintOrUVec((value.type))) |
| result << de::toString(value.val.uintV[i]); |
| else if (glu::isDataTypeBoolOrBVec((value.type))) |
| result << (value.val.boolV[i] ? "true" : "false"); |
| else if (glu::isDataTypeSampler((value.type))) |
| result << value.val.samplerV.unit; |
| else |
| DE_ASSERT(false); |
| } |
| |
| if (numElems > 1) |
| result << ")"; |
| |
| return result.str(); |
| } |
| |
| static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */) |
| { |
| const int numElems = glu::getDataTypeScalarSize(type); |
| VarValue result; |
| result.type = type; |
| |
| DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type))); |
| |
| if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); |
| } |
| else if (glu::isDataTypeIntOrIVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.intV[i] = rnd.getInt(-10, 10); |
| } |
| else if (glu::isDataTypeUintOrUVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); |
| } |
| else if (glu::isDataTypeBoolOrBVec(type)) |
| { |
| for (int i = 0; i < numElems; i++) |
| result.val.boolV[i] = rnd.getBool(); |
| } |
| else if (glu::isDataTypeSampler(type)) |
| { |
| const glu::DataType texResultType = getSamplerLookupReturnType(type); |
| const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType); |
| const int texResultNumDims = glu::getDataTypeScalarSize(texResultType); |
| |
| result.val.samplerV.unit = samplerUnit; |
| |
| for (int i = 0; i < texResultNumDims; i++) |
| { |
| switch (texResultScalarType) |
| { |
| case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; |
| case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break; |
| case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else |
| DE_ASSERT(false); |
| |
| return result; |
| } |
| |
| static bool apiVarValueEquals (const VarValue& a, const VarValue& b) |
| { |
| const int size = glu::getDataTypeScalarSize(a.type); |
| const float floatThreshold = 0.05f; |
| |
| DE_ASSERT(a.type == b.type); |
| |
| if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) |
| return false; |
| } |
| else if (glu::isDataTypeIntOrIVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.intV[i] != b.val.intV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeUintOrUVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.uintV[i] != b.val.uintV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeBoolOrBVec(a.type)) |
| { |
| for (int i = 0; i < size; i++) |
| if (a.val.boolV[i] != b.val.boolV[i]) |
| return false; |
| } |
| else if (glu::isDataTypeSampler(a.type)) |
| { |
| if (a.val.samplerV.unit != b.val.samplerV.unit) |
| return false; |
| } |
| else |
| DE_ASSERT(false); |
| |
| return true; |
| } |
| |
| static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd) |
| { |
| DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type)); |
| |
| const int size = glu::getDataTypeScalarSize(boolValue.type); |
| const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size); |
| VarValue result; |
| result.type = targetType; |
| |
| switch (targetScalarType) |
| { |
| case glu::TYPE_INT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| { |
| result.val.intV[i] = rnd.getInt(-10, 10); |
| if (result.val.intV[i] == 0) |
| result.val.intV[i] = 1; |
| } |
| else |
| result.val.intV[i] = 0; |
| } |
| break; |
| |
| case glu::TYPE_UINT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| result.val.uintV[i] = rnd.getInt(1, 10); |
| else |
| result.val.uintV[i] = 0; |
| } |
| break; |
| |
| case glu::TYPE_FLOAT: |
| for (int i = 0; i < size; i++) |
| { |
| if (boolValue.val.boolV[i]) |
| { |
| result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); |
| if (result.val.floatV[i] == 0.0f) |
| result.val.floatV[i] = 1.0f; |
| } |
| else |
| result.val.floatV[i] = 0; |
| } |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| return result; |
| } |
| |
| static const char* getCaseShaderTypeName (const CaseShaderType type) |
| { |
| switch (type) |
| { |
| case CASESHADERTYPE_VERTEX: return "vertex"; |
| case CASESHADERTYPE_FRAGMENT: return "fragment"; |
| case CASESHADERTYPE_BOTH: return "both"; |
| default: |
| DE_ASSERT(false); |
| return DE_NULL; |
| } |
| } |
| |
| class UniformCase : public TestCase, protected glu::CallLogWrapper |
| { |
| public: |
| enum Feature |
| { |
| // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices. |
| FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0, |
| |
| // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glProgramUniform1f(), where possible. If not given, use pass-by-pointer versions. |
| FEATURE_UNIFORMFUNC_VALUE = 1<<1, |
| |
| // MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major. |
| FEATURE_MATRIXMODE_ROWMAJOR = 1<<2, |
| |
| // ARRAYASSIGN: how basic-type arrays are assigned with glProgramUniform*(). If none given, assign each element of an array separately. |
| FEATURE_ARRAYASSIGN_FULL = 1<<3, //!< Assign all elements of an array with one glProgramUniform*(). |
| FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<4, //!< Assign two elements per one glProgramUniform*(). |
| |
| // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE). |
| FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<5, |
| |
| // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float. |
| FEATURE_BOOLEANAPITYPE_INT = 1<<6, |
| FEATURE_BOOLEANAPITYPE_UINT = 1<<7, |
| |
| // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end. |
| FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<8 |
| }; |
| |
| UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); |
| virtual ~UniformCase (void); |
| |
| virtual void init (void); |
| virtual void deinit (void); |
| |
| IterateResult iterate (void); |
| |
| protected: |
| // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d). |
| struct BasicUniform |
| { |
| string name; |
| glu::DataType type; |
| bool isUsedInShader; |
| VarValue finalValue; //!< The value we ultimately want to set for this uniform. |
| |
| string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name. |
| int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1. |
| int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1. |
| |
| BasicUniform (const char* const name_, |
| const glu::DataType type_, |
| const bool isUsedInShader_, |
| const VarValue& finalValue_, |
| const char* const rootName_ = DE_NULL, |
| const int elemNdx_ = -1, |
| const int rootSize_ = 1) |
| : name (name_) |
| , type (type_) |
| , isUsedInShader (isUsedInShader_) |
| , finalValue (finalValue_) |
| , rootName (rootName_ == DE_NULL ? name_ : rootName_) |
| , elemNdx (elemNdx_) |
| , rootSize (rootSize_) |
| { |
| } |
| |
| static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name) |
| { |
| for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++) |
| { |
| if (it->name == name) |
| return it; |
| } |
| return vec.end(); |
| } |
| }; |
| |
| // Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv(). |
| struct BasicUniformReportRef |
| { |
| string name; |
| // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays. |
| int minSize; |
| int maxSize; |
| glu::DataType type; |
| bool isUsedInShader; |
| |
| BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used) |
| : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); } |
| BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used) |
| : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {} |
| }; |
| |
| // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID. |
| bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); |
| // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value). |
| void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); |
| // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values. |
| bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms); |
| // Render and check that all pixels are green (i.e. all uniform comparisons passed). |
| bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd); |
| |
| virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0; |
| |
| const deUint32 m_features; |
| const SharedPtr<const UniformCollection> m_uniformCollection; |
| |
| private: |
| // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected |
| // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names. |
| void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, |
| vector<BasicUniformReportRef>& basicUniformReportsDst, |
| const glu::VarType& varType, |
| const char* varName, |
| bool isParentActive, |
| int& samplerUnitCounter, |
| Random& rnd) const; |
| |
| void writeUniformDefinitions (std::ostringstream& dst) const; |
| void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const; |
| void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const; |
| |
| string generateVertexSource (const vector<BasicUniform>& basicUniforms) const; |
| string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const; |
| |
| void setupTexture (const VarValue& value); |
| |
| const CaseShaderType m_caseShaderType; |
| |
| vector<glu::Texture2D*> m_textures2d; |
| vector<glu::TextureCube*> m_texturesCube; |
| vector<deUint32> m_filledTextureUnits; |
| }; |
| |
| UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features) |
| : TestCase (context, name, description) |
| , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog()) |
| , m_features (features) |
| , m_uniformCollection (uniformCollection) |
| , m_caseShaderType (caseShaderType) |
| { |
| } |
| |
| void UniformCase::init (void) |
| { |
| { |
| const glw::Functions& funcs = m_context.getRenderContext().getFunctions(); |
| const int numSamplerUniforms = m_uniformCollection->getNumSamplers(); |
| const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; |
| const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; |
| const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; |
| const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); |
| const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); |
| |
| DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS); |
| |
| if (vertexTexUnitsRequired > vertexTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported"); |
| if (fragmentTexUnitsRequired > fragmentTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported"); |
| if (combinedTexUnitsRequired > combinedTexUnitsSupported) |
| throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported"); |
| } |
| |
| enableLogging(true); |
| } |
| |
| void UniformCase::deinit (void) |
| { |
| for (int i = 0; i < (int)m_textures2d.size(); i++) |
| delete m_textures2d[i]; |
| m_textures2d.clear(); |
| |
| for (int i = 0; i < (int)m_texturesCube.size(); i++) |
| delete m_texturesCube[i]; |
| m_texturesCube.clear(); |
| |
| m_filledTextureUnits.clear(); |
| } |
| |
| UniformCase::~UniformCase (void) |
| { |
| UniformCase::deinit(); |
| } |
| |
| void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const |
| { |
| if (varType.isBasicType()) |
| { |
| const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true); |
| const glu::DataType type = varType.getBasicType(); |
| const VarValue value = glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++) |
| : generateRandomVarValue(varType.getBasicType(), rnd); |
| |
| basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value)); |
| basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive)); |
| } |
| else if (varType.isArrayType()) |
| { |
| const int size = varType.getArraySize(); |
| const string arrayRootName = string("") + varName + "[0]"; |
| vector<bool> isElemActive; |
| |
| for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++) |
| { |
| const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]"; |
| const bool isCurElemActive = isParentActive && |
| (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) && |
| (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true); |
| |
| isElemActive.push_back(isCurElemActive); |
| |
| if (varType.getElementType().isBasicType()) |
| { |
| // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays. |
| const glu::DataType elemBasicType = varType.getElementType().getBasicType(); |
| const VarValue value = glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++) |
| : generateRandomVarValue(elemBasicType, rnd); |
| |
| basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size)); |
| } |
| else |
| generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd); |
| } |
| |
| if (varType.getElementType().isBasicType()) |
| { |
| int minSize; |
| for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--); |
| |
| basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0)); |
| } |
| } |
| else |
| { |
| DE_ASSERT(varType.isStructType()); |
| |
| const StructType& structType = *varType.getStructPtr(); |
| |
| for (int i = 0; i < structType.getNumMembers(); i++) |
| { |
| const glu::StructMember& member = structType.getMember(i); |
| const string memberFullName = string("") + varName + "." + member.getName(); |
| |
| generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd); |
| } |
| } |
| } |
| |
| void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const |
| { |
| for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++) |
| dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n"; |
| |
| for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) |
| dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n"; |
| |
| dst << "\n"; |
| |
| { |
| static const struct |
| { |
| dataTypePredicate requiringTypes[2]; |
| const char* definition; |
| } compareFuncs[] = |
| { |
| { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x3 (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x4 (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x2 (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x4 (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x2 (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x3 (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" }, |
| { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uint (mediump uint a, mediump uint b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec2 (mediump uvec2 a, mediump uvec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec3 (mediump uvec3 a, mediump uvec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_UINT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec4 (mediump uvec4 a, mediump uvec4 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" }, |
| { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" } |
| }; |
| |
| const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes(); |
| |
| for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++) |
| { |
| const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes; |
| bool containsTypeSampler = false; |
| |
| for (int i = 0; i < (int)samplerTypes.size(); i++) |
| { |
| if (glu::isDataTypeSampler(samplerTypes[i])) |
| { |
| const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]); |
| if (typeReq[0](retType) || typeReq[1](retType)) |
| { |
| containsTypeSampler = true; |
| break; |
| } |
| } |
| } |
| |
| if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1])) |
| dst << compareFuncs[compFuncNdx].definition << "\n"; |
| } |
| } |
| } |
| |
| void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const |
| { |
| if (glu::isDataTypeSampler(uniform.type)) |
| dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))"; |
| else |
| dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name; |
| |
| dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; |
| } |
| |
| void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const |
| { |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| const BasicUniform& unif = basicUniforms[i]; |
| |
| if (unif.isUsedInShader) |
| { |
| dst << "\t" << variableName << " *= "; |
| writeUniformCompareExpr(dst, basicUniforms[i]); |
| dst << ";\n"; |
| } |
| else |
| dst << "\t// UNUSED: " << basicUniforms[i].name << "\n"; |
| } |
| } |
| |
| string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const |
| { |
| const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; |
| std::ostringstream result; |
| |
| result << "#version 310 es\n" |
| "in highp vec4 a_position;\n" |
| "out mediump float v_vtxOut;\n" |
| "\n"; |
| |
| if (isVertexCase) |
| writeUniformDefinitions(result); |
| |
| result << "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_vtxOut = 1.0;\n"; |
| |
| if (isVertexCase) |
| writeUniformComparisons(result, basicUniforms, "v_vtxOut"); |
| |
| result << "}\n"; |
| |
| return result.str(); |
| } |
| |
| string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const |
| { |
| const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH; |
| std::ostringstream result; |
| |
| result << "#version 310 es\n" |
| "in mediump float v_vtxOut;\n" |
| "\n"; |
| |
| if (isFragmentCase) |
| writeUniformDefinitions(result); |
| |
| result << "\n" |
| "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " mediump float result = v_vtxOut;\n"; |
| |
| if (isFragmentCase) |
| writeUniformComparisons(result, basicUniforms, "result"); |
| |
| result << " dEQP_FragColor = vec4(1.0-result, result, 0.0, 1.0);\n" |
| "}\n"; |
| |
| return result.str(); |
| } |
| |
| void UniformCase::setupTexture (const VarValue& value) |
| { |
| // \note No handling for samplers other than 2D or cube. |
| |
| enableLogging(false); |
| |
| DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4); |
| |
| const int width = 32; |
| const int height = 32; |
| const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); |
| |
| if (value.type == glu::TYPE_SAMPLER_2D) |
| { |
| glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height); |
| tcu::Texture2D& refTexture = texture->getRefTexture(); |
| m_textures2d.push_back(texture); |
| |
| refTexture.allocLevel(0); |
| fillWithColor(refTexture.getLevel(0), color); |
| |
| GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); |
| m_filledTextureUnits.push_back(value.val.samplerV.unit); |
| texture->upload(); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| } |
| else if (value.type == glu::TYPE_SAMPLER_CUBE) |
| { |
| DE_STATIC_ASSERT(width == height); |
| glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width); |
| tcu::TextureCube& refTexture = texture->getRefTexture(); |
| m_texturesCube.push_back(texture); |
| |
| for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++) |
| { |
| refTexture.allocLevel((tcu::CubeFace)face, 0); |
| fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color); |
| } |
| |
| GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit)); |
| m_filledTextureUnits.push_back(value.val.samplerV.unit); |
| texture->upload(); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
| GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
| |
| } |
| else |
| DE_ASSERT(false); |
| |
| enableLogging(true); |
| } |
| |
| bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; |
| const int location = glGetUniformLocation(programGL, queryName.c_str()); |
| const int size = glu::getDataTypeScalarSize(uniform.type); |
| VarValue value; |
| |
| deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage. |
| |
| if (location == -1) |
| { |
| value.type = glu::TYPE_INVALID; |
| valuesDst.push_back(value); |
| if (uniform.isUsedInShader) |
| { |
| log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage; |
| success = false; |
| } |
| continue; |
| } |
| |
| value.type = uniform.type; |
| |
| DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0])); |
| DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0])); |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); |
| |
| if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); |
| else if (glu::isDataTypeIntOrIVec(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); |
| else if (glu::isDataTypeUintOrUVec(uniform.type)) |
| GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); |
| else if (glu::isDataTypeBoolOrBVec(uniform.type)) |
| { |
| if (m_features & FEATURE_BOOLEANAPITYPE_INT) |
| { |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.intV[i] != 0; |
| } |
| else if (m_features & FEATURE_BOOLEANAPITYPE_UINT) |
| { |
| GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.uintV[i] != 0; |
| } |
| else // Default: use float. |
| { |
| GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); |
| for (int i = 0; i < size; i++) |
| value.val.boolV[i] = value.val.floatV[i] != 0.0f; |
| } |
| } |
| else if (glu::isDataTypeSampler(uniform.type)) |
| { |
| GLint unit = -1; |
| GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); |
| value.val.samplerV.unit = unit; |
| } |
| else |
| DE_ASSERT(false); |
| |
| valuesDst.push_back(value); |
| |
| log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage; |
| } |
| |
| return success; |
| } |
| |
| void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const bool transpose = (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0; |
| const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE; |
| const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT |
| : m_features & FEATURE_BOOLEANAPITYPE_UINT ? glu::TYPE_UINT |
| : glu::TYPE_FLOAT; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const bool isArrayMember = uniform.elemNdx >= 0; |
| const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name; |
| const int numValuesToAssign = !isArrayMember ? 1 |
| : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0) |
| : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0) |
| : /* Default: assign array elements separately */ 1; |
| |
| DE_ASSERT(numValuesToAssign >= 0); |
| DE_ASSERT(numValuesToAssign == 1 || isArrayMember); |
| |
| if (numValuesToAssign == 0) |
| { |
| log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glProgramUniform*v() call to the same array" << TestLog::EndMessage; |
| continue; |
| } |
| |
| const int location = glGetUniformLocation(programGL, queryName.c_str()); |
| const int typeSize = glu::getDataTypeScalarSize(uniform.type); |
| const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1; |
| vector<VarValue> valuesToAssign; |
| |
| for (int i = 0; i < numValuesToAssign; i++) |
| { |
| const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name; |
| VarValue unifValue; |
| |
| if (isArrayMember) |
| { |
| const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str()); |
| if (elemUnif == basicUniforms.end()) |
| continue; |
| unifValue = elemUnif->finalValue; |
| } |
| else |
| unifValue = uniform.finalValue; |
| |
| const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd) |
| : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue) |
| : unifValue; |
| |
| valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue); |
| |
| if (glu::isDataTypeBoolOrBVec(uniform.type)) |
| log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage; |
| else if (glu::isDataTypeSampler(uniform.type)) |
| log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; |
| } |
| |
| DE_ASSERT(!valuesToAssign.empty()); |
| |
| if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const float* const ptr = &valuesToAssign[0].val.floatV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1f(programGL, location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2f(programGL, location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3f(programGL, location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4f(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<float> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4fv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeMatrix(valuesToAssign[0].type)) |
| { |
| DE_ASSERT(!assignByValue); |
| |
| vector<float> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0])); |
| switch (uniform.type) |
| { |
| case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glProgramUniformMatrix2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glProgramUniformMatrix3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glProgramUniformMatrix4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glProgramUniformMatrix2x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glProgramUniformMatrix2x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glProgramUniformMatrix3x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glProgramUniformMatrix3x4fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glProgramUniformMatrix4x2fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glProgramUniformMatrix4x3fv (programGL, location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const deInt32* const ptr = &valuesToAssign[0].val.intV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1i(programGL, location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2i(programGL, location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3i(programGL, location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4i(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<deInt32> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4iv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| { |
| const deUint32* const ptr = &valuesToAssign[0].val.uintV[0]; |
| |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1ui(programGL, location, ptr[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2ui(programGL, location, ptr[0], ptr[1])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3ui(programGL, location, ptr[0], ptr[1], ptr[2])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4ui(programGL, location, ptr[0], ptr[1], ptr[2], ptr[3])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| else |
| { |
| vector<deUint32> buffer(valuesToAssign.size() * typeSize); |
| for (int i = 0; i < (int)buffer.size(); i++) |
| buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize]; |
| |
| DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0])); |
| switch (typeSize) |
| { |
| case 1: GLU_CHECK_CALL(glProgramUniform1uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 2: GLU_CHECK_CALL(glProgramUniform2uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 3: GLU_CHECK_CALL(glProgramUniform3uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| case 4: GLU_CHECK_CALL(glProgramUniform4uiv(programGL, location, (GLsizei)valuesToAssign.size(), &buffer[0])); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| else if (glu::isDataTypeSampler(valuesToAssign[0].type)) |
| { |
| if (assignByValue) |
| GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); |
| else |
| { |
| const GLint unit = uniform.finalValue.val.samplerV.unit; |
| GLU_CHECK_CALL(glProgramUniform1iv(programGL, location, (GLsizei)valuesToAssign.size(), &unit)); |
| } |
| } |
| else |
| DE_ASSERT(false); |
| } |
| } |
| |
| bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| bool success = true; |
| |
| for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) |
| { |
| const BasicUniform& uniform = basicUniforms[unifNdx]; |
| const VarValue& unifValue = values[unifNdx]; |
| |
| log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage; |
| |
| if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1. |
| continue; |
| |
| if (!apiVarValueEquals(unifValue, uniform.finalValue)) |
| { |
| log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glProgramUniform*()" << TestLog::EndMessage; |
| success = false; |
| } |
| } |
| |
| return success; |
| } |
| |
| bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); |
| const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); |
| const int viewportH = de::min<int>(renderTarget.getHeight(), MAX_RENDER_HEIGHT); |
| const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); |
| const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); |
| tcu::Surface renderedImg (viewportW, viewportH); |
| |
| // Assert that no two samplers of different types have the same texture unit - this is an error in GL. |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[i].type)) |
| { |
| for (int j = 0; j < i; j++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type) |
| DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit); |
| } |
| } |
| } |
| |
| for (int i = 0; i < (int)basicUniforms.size(); i++) |
| { |
| if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end()) |
| { |
| log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage; |
| setupTexture(basicUniforms[i].finalValue); |
| } |
| } |
| |
| GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH)); |
| GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
| GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
| GLU_CHECK_CALL(glUseProgram(program.getProgram())); |
| |
| { |
| static const float position[] = |
| { |
| -1.0f, -1.0f, 0.0f, 1.0f, |
| -1.0f, +1.0f, 0.0f, 1.0f, |
| +1.0f, -1.0f, 0.0f, 1.0f, |
| +1.0f, +1.0f, 0.0f, 1.0f |
| }; |
| static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
| const glu::VertexArrayBinding binding = glu::va::Float("a_position", 4, 4, 0, &position[0]); |
| |
| glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &binding, glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); |
| glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess()); |
| } |
| |
| int numFailedPixels = 0; |
| for (int y = 0; y < renderedImg.getHeight(); y++) |
| { |
| for (int x = 0; x < renderedImg.getWidth(); x++) |
| { |
| if (renderedImg.getPixel(x, y) != tcu::RGBA::green()) |
| numFailedPixels += 1; |
| } |
| } |
| |
| if (numFailedPixels > 0) |
| { |
| log << TestLog::Image("RenderedImage", "Rendered image", renderedImg); |
| log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-green pixels" << TestLog::EndMessage; |
| return false; |
| } |
| else |
| { |
| log << TestLog::Message << "Success: got all-green pixels (all uniforms have correct values)" << TestLog::EndMessage; |
| return true; |
| } |
| } |
| |
| UniformCase::IterateResult UniformCase::iterate (void) |
| { |
| Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed()); |
| TestLog& log = m_testCtx.getLog(); |
| vector<BasicUniform> basicUniforms; |
| vector<BasicUniformReportRef> basicUniformReportsRef; |
| |
| { |
| int samplerUnitCounter = 0; |
| for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++) |
| generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd); |
| } |
| |
| const string vertexSource = generateVertexSource(basicUniforms); |
| const string fragmentSource = generateFragmentSource(basicUniforms); |
| const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource)); |
| |
| // An unused program that we'll give to glUseProgram before we actually need |
| // the real program above, to see if an implementation tries to use the |
| // currently active program for something inappropriate (instead of the |
| // program given as argument to, say, glProgramUniform*). |
| const ShaderProgram unusedProgram (m_context.getRenderContext(), glu::makeVtxFragSources("#version 310 es\n" |
| "void main (void) { gl_Position = vec4(1.0); }\n", |
| |
| "#version 310 es\n" |
| "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" |
| "void main (void) { dEQP_FragColor = vec4(0.0, 0.0, 1.0, 1.0); }\n")); |
| |
| log << program; |
| |
| if (!program.isOk()) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); |
| return STOP; |
| } |
| |
| if (!unusedProgram.isOk()) |
| { |
| log << unusedProgram; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compilation of unused program failed"); |
| return STOP; |
| } |
| |
| log << TestLog::Message << "// Note: calling glUseProgram with a unused program (will only use the real program once it's needed for rendering)" << TestLog::EndMessage; |
| glUseProgram(unusedProgram.getProgram()); |
| |
| const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); |
| m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| success ? "Passed" : "Failed"); |
| |
| return STOP; |
| } |
| |
| class UniformAssignCase : public UniformCase |
| { |
| public: |
| enum CheckMethod |
| { |
| CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*(). |
| CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader. |
| |
| CHECKMETHOD_LAST |
| }; |
| enum AssignMethod |
| { |
| ASSIGNMETHOD_POINTER = 0, |
| ASSIGNMETHOD_VALUE, |
| |
| ASSIGNMETHOD_LAST |
| }; |
| |
| UniformAssignCase (Context& context, |
| const char* name, |
| const char* description, |
| CaseShaderType shaderType, |
| const SharedPtr<const UniformCollection>& uniformCollection, |
| CheckMethod checkMethod, |
| AssignMethod assignMethod, |
| deUint32 additionalFeatures = 0); |
| |
| bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd); |
| |
| static const char* getCheckMethodName (CheckMethod checkMethod); |
| static const char* getCheckMethodDescription (CheckMethod checkMethod); |
| static const char* getAssignMethodName (AssignMethod checkMethod); |
| static const char* getAssignMethodDescription (AssignMethod checkMethod); |
| |
| private: |
| const CheckMethod m_checkMethod; |
| }; |
| |
| const char* UniformAssignCase::getCheckMethodName (const CheckMethod checkMethod) |
| { |
| switch (checkMethod) |
| { |
| case CHECKMETHOD_GET_UNIFORM: return "get_uniform"; |
| case CHECKMETHOD_RENDER: return "render"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformAssignCase::getCheckMethodDescription (const CheckMethod checkMethod) |
| { |
| switch (checkMethod) |
| { |
| case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()"; |
| case CHECKMETHOD_RENDER: return "Verify values by rendering"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformAssignCase::getAssignMethodName (const AssignMethod assignMethod) |
| { |
| switch (assignMethod) |
| { |
| case ASSIGNMETHOD_POINTER: return "by_pointer"; |
| case ASSIGNMETHOD_VALUE: return "by_value"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| const char* UniformAssignCase::getAssignMethodDescription (const AssignMethod assignMethod) |
| { |
| switch (assignMethod) |
| { |
| case ASSIGNMETHOD_POINTER: return "Assign values by-pointer"; |
| case ASSIGNMETHOD_VALUE: return "Assign values by-value"; |
| default: DE_ASSERT(false); return DE_NULL; |
| } |
| } |
| |
| UniformAssignCase::UniformAssignCase (Context& context, |
| const char* const name, |
| const char* const description, |
| const CaseShaderType shaderType, |
| const SharedPtr<const UniformCollection>& uniformCollection, |
| const CheckMethod checkMethod, |
| const AssignMethod assignMethod, |
| const deUint32 additionalFeatures) |
| : UniformCase (context, name, description, shaderType, uniformCollection, |
| (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures) |
| , m_checkMethod (checkMethod) |
| { |
| DE_ASSERT(assignMethod != ASSIGNMETHOD_LAST); |
| } |
| |
| bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) |
| { |
| DE_UNREF(basicUniformReportsRef); |
| |
| const deUint32 programGL = program.getProgram(); |
| TestLog& log = m_testCtx.getLog(); |
| |
| { |
| const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments"); |
| assignUniforms(basicUniforms, programGL, rnd); |
| } |
| |
| if (m_checkMethod == CHECKMETHOD_GET_UNIFORM) |
| { |
| vector<VarValue> values; |
| |
| { |
| const ScopedLogSection section(log, "GetUniforms", "Uniform value query"); |
| const bool success = getUniforms(values, basicUniforms, program.getProgram()); |
| |
| if (!success) |
| return false; |
| } |
| |
| { |
| const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values"); |
| const bool success = compareUniformValues(values, basicUniforms); |
| |
| if (!success) |
| return false; |
| } |
| } |
| else |
| { |
| DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER); |
| |
| const ScopedLogSection section(log, "RenderTest", "Render test"); |
| const bool success = renderTest(basicUniforms, program, rnd); |
| |
| if (!success) |
| return false; |
| } |
| |
| return true; |
| } |
| |
| ProgramUniformTests::ProgramUniformTests (Context& context) |
| : TestCaseGroup(context, "program_uniform", "glProgramUniform*() tests") |
| { |
| } |
| |
| ProgramUniformTests::~ProgramUniformTests (void) |
| { |
| } |
| |
| namespace |
| { |
| |
| // \note Although this is only used in ProgramUniformTests::init, it needs to be defined here as it's used as a template argument. |
| struct UniformCollectionCase |
| { |
| string namePrefix; |
| SharedPtr<const UniformCollection> uniformCollection; |
| |
| UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_) |
| : namePrefix (name ? name + string("_") : "") |
| , uniformCollection (uniformCollection_) |
| { |
| } |
| }; |
| |
| } // anonymous |
| |
| void ProgramUniformTests::init (void) |
| { |
| // Generate sets of UniformCollections that are used by several cases. |
| |
| enum |
| { |
| UNIFORMCOLLECTIONS_BASIC = 0, |
| UNIFORMCOLLECTIONS_BASIC_ARRAY, |
| UNIFORMCOLLECTIONS_BASIC_STRUCT, |
| UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY, |
| UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, |
| UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS, |
| UNIFORMCOLLECTIONS_MULTIPLE_BASIC, |
| UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY, |
| UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS, |
| |
| UNIFORMCOLLECTIONS_LAST |
| }; |
| |
| struct UniformCollectionGroup |
| { |
| string name; |
| vector<UniformCollectionCase> cases; |
| } defaultUniformCollections[UNIFORMCOLLECTIONS_LAST]; |
| |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name = "basic"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name = "basic_array"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name = "basic_struct"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name = "struct_in_array"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name = "array_in_struct"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name = "nested_structs_arrays"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name = "multiple_basic"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name = "multiple_basic_array"; |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name = "multiple_nested_structs_arrays"; |
| |
| for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++) |
| { |
| const glu::DataType dataType = s_testDataTypes[dataTypeNdx]; |
| const char* const typeName = glu::getDataTypeName(dataType); |
| |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType))); |
| |
| if (glu::isDataTypeScalar(dataType) || |
| (glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4) || |
| dataType == glu::TYPE_FLOAT_MAT4 || |
| dataType == glu::TYPE_SAMPLER_2D) |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType))); |
| |
| if (glu::isDataTypeScalar(dataType) || |
| dataType == glu::TYPE_FLOAT_MAT4 || |
| dataType == glu::TYPE_SAMPLER_2D) |
| { |
| const glu::DataType secondDataType = glu::isDataTypeScalar(dataType) ? glu::getDataTypeVector(dataType, 4) |
| : dataType == glu::TYPE_FLOAT_MAT4 ? glu::TYPE_FLOAT_MAT2 |
| : dataType == glu::TYPE_SAMPLER_2D ? glu::TYPE_SAMPLER_CUBE |
| : glu::TYPE_LAST; |
| DE_ASSERT(secondDataType != glu::TYPE_LAST); |
| const char* const secondTypeName = glu::getDataTypeName(secondDataType); |
| const string name = string("") + typeName + "_" + secondTypeName; |
| |
| defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false))); |
| defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true))); |
| defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false))); |
| defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType))); |
| } |
| } |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic())); |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray())); |
| defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs())); |
| |
| // Basic by-pointer or by-value uniform assignment cases. |
| |
| for (int assignMethodI = 0; assignMethodI < (int)UniformAssignCase::ASSIGNMETHOD_LAST; assignMethodI++) |
| { |
| const UniformAssignCase::AssignMethod assignMethod = (UniformAssignCase::AssignMethod)assignMethodI; |
| TestCaseGroup* const assignMethodGroup = new TestCaseGroup(m_context, UniformAssignCase::getAssignMethodName(assignMethod), UniformAssignCase::getAssignMethodDescription(assignMethod)); |
| addChild(assignMethodGroup); |
| |
| for (int checkMethodI = 0; checkMethodI < (int)UniformAssignCase::CHECKMETHOD_LAST; checkMethodI++) |
| { |
| const UniformAssignCase::CheckMethod checkMethod = (UniformAssignCase::CheckMethod)checkMethodI; |
| TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformAssignCase::getCheckMethodName(checkMethod), UniformAssignCase::getCheckMethodDescription(checkMethod)); |
| assignMethodGroup->addChild(checkMethodGroup); |
| |
| for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++) |
| { |
| const int numArrayFirstElemNameCases = checkMethod == UniformAssignCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1; |
| |
| for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++) |
| { |
| const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx]; |
| const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets"); |
| TestCaseGroup* collectionTestGroup = DE_NULL; |
| |
| for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) |
| { |
| const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; |
| const string collName = collectionCase.namePrefix; |
| const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; |
| const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec); |
| const bool varyBoolApiType = checkMethod == UniformAssignCase::CHECKMETHOD_GET_UNIFORM && containsBooleans && |
| (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); |
| const int numBoolVariations = varyBoolApiType ? 3 : 1; |
| const bool containsMatrices = uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix); |
| const bool varyMatrixMode = containsMatrices && |
| (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY); |
| const int numMatVariations = varyMatrixMode ? 2 : 1; |
| |
| if (containsMatrices && assignMethod != UniformAssignCase::ASSIGNMETHOD_POINTER) |
| continue; |
| |
| for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++) |
| { |
| const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT |
| : booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT |
| : 0; |
| const char* const booleanTypeName = booleanTypeI == 1 ? "int" |
| : booleanTypeI == 2 ? "uint" |
| : "float"; |
| const string nameWithBoolType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName; |
| |
| for (int matrixTypeI = 0; matrixTypeI < numMatVariations; matrixTypeI++) |
| { |
| const string nameWithMatrixType = nameWithBoolType + (matrixTypeI == 1 ? "row_major_" : ""); |
| |
| for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) |
| { |
| const string name = nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType); |
| const deUint32 arrayFirstElemNameNoIndexFeat = referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX; |
| |
| // skip empty groups by creating groups on demand |
| if (!collectionTestGroup) |
| { |
| collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), ""); |
| checkMethodGroup->addChild(collectionTestGroup); |
| } |
| |
| collectionTestGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, |
| checkMethod, assignMethod, |
| booleanTypeFeat | arrayFirstElemNameNoIndexFeat | (matrixTypeI == 1 ? UniformCase::FEATURE_MATRIXMODE_ROWMAJOR : 0))); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| // Cases that assign multiple basic-array elements with one glProgramUniform*v() (i.e. the count parameter is bigger than 1). |
| |
| { |
| static const struct |
| { |
| UniformCase::Feature arrayAssignMode; |
| const char* name; |
| const char* description; |
| } arrayAssignGroups[] = |
| { |
| { UniformCase::FEATURE_ARRAYASSIGN_FULL, "basic_array_assign_full", "Assign entire basic-type arrays per glProgramUniform*v() call" }, |
| { UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO, "basic_array_assign_partial", "Assign two elements of a basic-type array per glProgramUniform*v() call" } |
| }; |
| |
| for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++) |
| { |
| UniformCase::Feature arrayAssignMode = arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode; |
| const char* const groupName = arrayAssignGroups[arrayAssignGroupNdx].name; |
| const char* const groupDesc = arrayAssignGroups[arrayAssignGroupNdx].description; |
| |
| TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc); |
| addChild(curArrayAssignGroup); |
| |
| static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY }; |
| |
| for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++) |
| { |
| const UniformCollectionGroup& collectionGroup = defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]]; |
| TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), ""); |
| curArrayAssignGroup->addChild(collectionTestGroup); |
| |
| for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) |
| { |
| const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; |
| const string collName = collectionCase.namePrefix; |
| const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; |
| |
| for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) |
| { |
| const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); |
| collectionTestGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, |
| UniformAssignCase::CHECKMETHOD_GET_UNIFORM, UniformAssignCase::ASSIGNMETHOD_POINTER, |
| arrayAssignMode)); |
| } |
| } |
| } |
| } |
| } |
| |
| // Cases with unused uniforms. |
| |
| { |
| TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms"); |
| addChild(unusedUniformsGroup); |
| |
| const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT]; |
| |
| for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++) |
| { |
| const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx]; |
| const string collName = collectionCase.namePrefix; |
| const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection; |
| |
| for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++) |
| { |
| const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType); |
| unusedUniformsGroup->addChild(new UniformAssignCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, |
| UniformAssignCase::CHECKMETHOD_GET_UNIFORM, UniformAssignCase::ASSIGNMETHOD_POINTER, |
| UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER)); |
| } |
| } |
| } |
| } |
| |
| } // Functional |
| } // gles31 |
| } // deqp |