| #ifndef _ES31FFBOTESTUTIL_HPP |
| #define _ES31FFBOTESTUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief FBO test utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "sglrContext.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuTexture.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuRenderTarget.hpp" |
| |
| #include <vector> |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace FboTestUtil |
| { |
| |
| // \todo [2012-04-29 pyry] Clean up and name as SglrUtil |
| |
| // Helper class for constructing DataType vectors. |
| struct DataTypes |
| { |
| std::vector<glu::DataType> vec; |
| DataTypes& operator<< (glu::DataType type) { vec.push_back(type); return *this; } |
| }; |
| |
| // Shaders. |
| |
| class Texture2DShader : public sglr::ShaderProgram |
| { |
| public: |
| Texture2DShader (const DataTypes& samplerTypes, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBias = tcu::Vec4(0.0f)); |
| ~Texture2DShader (void) {} |
| |
| void setUnit (int samplerNdx, int unitNdx); |
| void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); |
| void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); |
| |
| void setUniforms (sglr::Context& context, deUint32 program) const; |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| |
| private: |
| struct Input |
| { |
| int unitNdx; |
| tcu::Vec4 scale; |
| tcu::Vec4 bias; |
| }; |
| |
| std::vector<Input> m_inputs; |
| tcu::Vec4 m_outScale; |
| tcu::Vec4 m_outBias; |
| |
| const glu::DataType m_outputType; |
| }; |
| |
| class TextureCubeArrayShader : public sglr::ShaderProgram |
| { |
| public: |
| TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion); |
| ~TextureCubeArrayShader (void) {} |
| |
| void setLayer (int layer); |
| void setFace (tcu::CubeFace face); |
| void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); |
| |
| void setUniforms (sglr::Context& context, deUint32 program) const; |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| |
| private: |
| tcu::Vec4 m_texScale; |
| tcu::Vec4 m_texBias; |
| int m_layer; |
| tcu::Mat3 m_coordMat; |
| |
| const glu::DataType m_outputType; |
| }; |
| |
| // Framebuffer incomplete exception. |
| class FboIncompleteException : public tcu::TestError |
| { |
| public: |
| FboIncompleteException (deUint32 reason, const char* file, int line); |
| virtual ~FboIncompleteException (void) throw() {} |
| |
| deUint32 getReason (void) const { return m_reason; } |
| |
| private: |
| deUint32 m_reason; |
| }; |
| |
| // Utility functions |
| |
| glu::DataType getFragmentOutputType (const tcu::TextureFormat& format); |
| tcu::TextureFormat getFramebufferReadFormat (const tcu::TextureFormat& format); |
| |
| const char* getFormatName (deUint32 format); |
| |
| void clearColorBuffer (sglr::Context& ctx, const tcu::TextureFormat& format, const tcu::Vec4& value); |
| void readPixels (sglr::Context& ctx, tcu::Surface& dst, int x, int y, int width, int height, const tcu::TextureFormat& format, const tcu::Vec4& scale, const tcu::Vec4& bias); |
| |
| tcu::RGBA getFormatThreshold (const tcu::TextureFormat& format); |
| tcu::RGBA getFormatThreshold (const deUint32 glFormat); |
| |
| } // FboTestUtil |
| } // Functional |
| } // gles31 |
| } // deqp |
| |
| #endif // _ES31FFBOTESTUTIL_HPP |