| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Drawing tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fDrawTests.hpp" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deMemory.h" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "sglrGLContext.hpp" |
| #include "glsDrawTest.hpp" |
| #include "gluStrUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluCallLogWrapper.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include <set> |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| enum TestIterationType |
| { |
| TYPE_DRAW_COUNT, // !< test with 1, 5, and 25 primitives |
| TYPE_INSTANCE_COUNT, // !< test with 1, 4, and 11 instances |
| |
| TYPE_LAST |
| }; |
| |
| static const char* s_commonVertexShaderSource = "#version 310 es\n" |
| "in highp vec4 a_position;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| "}\n"; |
| static const char* s_commonFragmentShaderSource = "#version 310 es\n" |
| "layout(location = 0) out highp vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| "}\n"; |
| |
| static const char* s_colorVertexShaderSource = "#version 310 es\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 v_color;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_color = a_color;\n" |
| "}\n"; |
| static const char* s_colorFragmentShaderSource = "#version 310 es\n" |
| "layout(location = 0) out highp vec4 fragColor;\n" |
| "in highp vec4 v_color;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = v_color;\n" |
| "}\n"; |
| struct DrawElementsCommand |
| { |
| deUint32 count; |
| deUint32 primCount; |
| deUint32 firstIndex; |
| deInt32 baseVertex; |
| deUint32 reservedMustBeZero; |
| }; |
| DE_STATIC_ASSERT(5 * sizeof(deUint32) == sizeof(DrawElementsCommand)); // tight packing |
| |
| struct DrawArraysCommand |
| { |
| deUint32 count; |
| deUint32 primCount; |
| deUint32 first; |
| deUint32 reservedMustBeZero; |
| }; |
| DE_STATIC_ASSERT(4 * sizeof(deUint32) == sizeof(DrawArraysCommand)); // tight packing |
| |
| // Verifies image contains only yellow or greeen, or a linear combination |
| // of these colors. |
| static bool verifyImageYellowGreen (const tcu::Surface& image, tcu::TestLog& log) |
| { |
| using tcu::TestLog; |
| |
| const int colorThreshold = 20; |
| |
| tcu::Surface error (image.getWidth(), image.getHeight()); |
| bool isOk = true; |
| |
| for (int y = 0; y < image.getHeight(); y++) |
| for (int x = 0; x < image.getWidth(); x++) |
| { |
| const tcu::RGBA pixel = image.getPixel(x, y); |
| bool pixelOk = true; |
| |
| // Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow) |
| if (de::abs(pixel.getGreen() - 255) > colorThreshold) |
| pixelOk = false; |
| |
| // Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow) |
| if (de::abs(pixel.getBlue() - 0) > colorThreshold) |
| pixelOk = false; |
| |
| error.setPixel(x, y, (pixelOk) ? (tcu::RGBA(0, 255, 0, 255)) : (tcu::RGBA(255, 0, 0, 255))); |
| isOk = isOk && pixelOk; |
| } |
| |
| if (!isOk) |
| { |
| log << TestLog::Message << "Image verification failed." << TestLog::EndMessage; |
| log << TestLog::ImageSet("Verfication result", "Result of rendering") |
| << TestLog::Image("Result", "Result", image) |
| << TestLog::Image("ErrorMask", "Error mask", error) |
| << TestLog::EndImageSet; |
| } |
| else |
| { |
| log << TestLog::ImageSet("Verfication result", "Result of rendering") |
| << TestLog::Image("Result", "Result", image) |
| << TestLog::EndImageSet; |
| } |
| |
| return isOk; |
| } |
| |
| static void addTestIterations (gls::DrawTest* test, gls::DrawTestSpec& spec, TestIterationType type) |
| { |
| if (type == TYPE_DRAW_COUNT) |
| { |
| spec.primitiveCount = 1; |
| test->addIteration(spec, "draw count = 1"); |
| |
| spec.primitiveCount = 5; |
| test->addIteration(spec, "draw count = 5"); |
| |
| spec.primitiveCount = 25; |
| test->addIteration(spec, "draw count = 25"); |
| } |
| else if (type == TYPE_INSTANCE_COUNT) |
| { |
| spec.instanceCount = 1; |
| test->addIteration(spec, "instance count = 1"); |
| |
| spec.instanceCount = 4; |
| test->addIteration(spec, "instance count = 4"); |
| |
| spec.instanceCount = 11; |
| test->addIteration(spec, "instance count = 11"); |
| } |
| else |
| DE_ASSERT(false); |
| } |
| |
| static void genBasicSpec (gls::DrawTestSpec& spec, gls::DrawTestSpec::DrawMethod method) |
| { |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = gls::DrawTestSpec::PRIMITIVE_TRIANGLES; |
| spec.primitiveCount = 5; |
| spec.drawMethod = method; |
| spec.indexType = gls::DrawTestSpec::INDEXTYPE_LAST; |
| spec.indexPointerOffset = 0; |
| spec.indexStorage = gls::DrawTestSpec::STORAGE_LAST; |
| spec.first = 0; |
| spec.indexMin = 0; |
| spec.indexMax = 0; |
| spec.instanceCount = 1; |
| spec.indirectOffset = 0; |
| |
| spec.attribs.resize(2); |
| |
| spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[0].componentCount = 4; |
| spec.attribs[0].offset = 0; |
| spec.attribs[0].stride = 0; |
| spec.attribs[0].normalize = false; |
| spec.attribs[0].instanceDivisor = 0; |
| spec.attribs[0].useDefaultAttribute = false; |
| |
| spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[1].componentCount = 2; |
| spec.attribs[1].offset = 0; |
| spec.attribs[1].stride = 0; |
| spec.attribs[1].normalize = false; |
| spec.attribs[1].instanceDivisor = 0; |
| spec.attribs[1].useDefaultAttribute = false; |
| } |
| |
| static std::string sizeToString (int size) |
| { |
| if (size < 1024) |
| return de::toString(size) + " byte(s)"; |
| if (size < 1024*1024) |
| return de::toString(size / 1024) + " KB"; |
| return de::toString(size / 1024 / 1024) + " MB"; |
| } |
| |
| class AttributeGroup : public TestCaseGroup |
| { |
| public: |
| AttributeGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage); |
| ~AttributeGroup (void); |
| |
| void init (void); |
| |
| private: |
| gls::DrawTestSpec::DrawMethod m_method; |
| gls::DrawTestSpec::Primitive m_primitive; |
| gls::DrawTestSpec::IndexType m_indexType; |
| gls::DrawTestSpec::Storage m_indexStorage; |
| }; |
| |
| AttributeGroup::AttributeGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage) |
| : TestCaseGroup (context, name, descr) |
| , m_method (drawMethod) |
| , m_primitive (primitive) |
| , m_indexType (indexType) |
| , m_indexStorage (indexStorage) |
| { |
| } |
| |
| AttributeGroup::~AttributeGroup (void) |
| { |
| } |
| |
| void AttributeGroup::init (void) |
| { |
| // Single attribute |
| { |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "single_attribute", "Single attribute array."); |
| gls::DrawTestSpec spec; |
| |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = m_primitive; |
| spec.primitiveCount = 5; |
| spec.drawMethod = m_method; |
| spec.indexType = m_indexType; |
| spec.indexPointerOffset = 0; |
| spec.indexStorage = m_indexStorage; |
| spec.first = 0; |
| spec.indexMin = 0; |
| spec.indexMax = 0; |
| spec.instanceCount = 1; |
| spec.indirectOffset = 0; |
| |
| spec.attribs.resize(1); |
| |
| spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[0].componentCount = 2; |
| spec.attribs[0].offset = 0; |
| spec.attribs[0].stride = 0; |
| spec.attribs[0].normalize = false; |
| spec.attribs[0].instanceDivisor = 0; |
| spec.attribs[0].useDefaultAttribute = false; |
| |
| addTestIterations(test, spec, TYPE_DRAW_COUNT); |
| |
| this->addChild(test); |
| } |
| |
| // Multiple attribute |
| { |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "multiple_attributes", "Multiple attribute arrays."); |
| gls::DrawTestSpec spec; |
| |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = m_primitive; |
| spec.primitiveCount = 5; |
| spec.drawMethod = m_method; |
| spec.indexType = m_indexType; |
| spec.indexPointerOffset = 0; |
| spec.indexStorage = m_indexStorage; |
| spec.first = 0; |
| spec.indexMin = 0; |
| spec.indexMax = 0; |
| spec.instanceCount = 1; |
| spec.indirectOffset = 0; |
| |
| spec.attribs.resize(2); |
| |
| spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[0].componentCount = 4; |
| spec.attribs[0].offset = 0; |
| spec.attribs[0].stride = 0; |
| spec.attribs[0].normalize = false; |
| spec.attribs[0].instanceDivisor = 0; |
| spec.attribs[0].useDefaultAttribute = false; |
| |
| spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[1].componentCount = 2; |
| spec.attribs[1].offset = 0; |
| spec.attribs[1].stride = 0; |
| spec.attribs[1].normalize = false; |
| spec.attribs[1].instanceDivisor = 0; |
| spec.attribs[1].useDefaultAttribute = false; |
| |
| addTestIterations(test, spec, TYPE_DRAW_COUNT); |
| |
| this->addChild(test); |
| } |
| |
| // Multiple attribute, second one divided |
| { |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "instanced_attributes", "Instanced attribute array."); |
| gls::DrawTestSpec spec; |
| |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = m_primitive; |
| spec.primitiveCount = 5; |
| spec.drawMethod = m_method; |
| spec.indexType = m_indexType; |
| spec.indexPointerOffset = 0; |
| spec.indexStorage = m_indexStorage; |
| spec.first = 0; |
| spec.indexMin = 0; |
| spec.indexMax = 0; |
| spec.instanceCount = 1; |
| spec.indirectOffset = 0; |
| |
| spec.attribs.resize(3); |
| |
| spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[0].componentCount = 4; |
| spec.attribs[0].offset = 0; |
| spec.attribs[0].stride = 0; |
| spec.attribs[0].normalize = false; |
| spec.attribs[0].instanceDivisor = 0; |
| spec.attribs[0].useDefaultAttribute = false; |
| |
| // Add another position component so the instances wont be drawn on each other |
| spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[1].componentCount = 2; |
| spec.attribs[1].offset = 0; |
| spec.attribs[1].stride = 0; |
| spec.attribs[1].normalize = false; |
| spec.attribs[1].instanceDivisor = 1; |
| spec.attribs[1].useDefaultAttribute = false; |
| spec.attribs[1].additionalPositionAttribute = true; |
| |
| // Instanced color |
| spec.attribs[2].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[2].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[2].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[2].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[2].componentCount = 3; |
| spec.attribs[2].offset = 0; |
| spec.attribs[2].stride = 0; |
| spec.attribs[2].normalize = false; |
| spec.attribs[2].instanceDivisor = 1; |
| spec.attribs[2].useDefaultAttribute = false; |
| |
| addTestIterations(test, spec, TYPE_INSTANCE_COUNT); |
| |
| this->addChild(test); |
| } |
| |
| // Multiple attribute, second one default |
| { |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "default_attribute", "Attribute specified with glVertexAttrib*."); |
| gls::DrawTestSpec spec; |
| |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = m_primitive; |
| spec.primitiveCount = 5; |
| spec.drawMethod = m_method; |
| spec.indexType = m_indexType; |
| spec.indexPointerOffset = 0; |
| spec.indexStorage = m_indexStorage; |
| spec.first = 0; |
| spec.indexMin = 0; |
| spec.indexMax = 0; |
| spec.instanceCount = 1; |
| spec.indirectOffset = 0; |
| |
| spec.attribs.resize(2); |
| |
| spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; |
| spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; |
| spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[0].componentCount = 2; |
| spec.attribs[0].offset = 0; |
| spec.attribs[0].stride = 0; |
| spec.attribs[0].normalize = false; |
| spec.attribs[0].instanceDivisor = 0; |
| spec.attribs[0].useDefaultAttribute = false; |
| |
| struct IOPair |
| { |
| gls::DrawTestSpec::InputType input; |
| gls::DrawTestSpec::OutputType output; |
| int componentCount; |
| } iopairs[] = |
| { |
| { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC2, 4 }, |
| { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC4, 2 }, |
| { gls::DrawTestSpec::INPUTTYPE_INT, gls::DrawTestSpec::OUTPUTTYPE_IVEC3, 4 }, |
| { gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, 4 }, |
| }; |
| |
| for (int ioNdx = 0; ioNdx < DE_LENGTH_OF_ARRAY(iopairs); ++ioNdx) |
| { |
| const std::string desc = gls::DrawTestSpec::inputTypeToString(iopairs[ioNdx].input) + de::toString(iopairs[ioNdx].componentCount) + " to " + gls::DrawTestSpec::outputTypeToString(iopairs[ioNdx].output); |
| |
| spec.attribs[1].inputType = iopairs[ioNdx].input; |
| spec.attribs[1].outputType = iopairs[ioNdx].output; |
| spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; |
| spec.attribs[1].componentCount = iopairs[ioNdx].componentCount; |
| spec.attribs[1].offset = 0; |
| spec.attribs[1].stride = 0; |
| spec.attribs[1].normalize = false; |
| spec.attribs[1].instanceDivisor = 0; |
| spec.attribs[1].useDefaultAttribute = true; |
| |
| test->addIteration(spec, desc.c_str()); |
| } |
| |
| this->addChild(test); |
| } |
| } |
| |
| class IndexGroup : public TestCaseGroup |
| { |
| public: |
| IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); |
| ~IndexGroup (void); |
| |
| void init (void); |
| |
| private: |
| gls::DrawTestSpec::DrawMethod m_method; |
| }; |
| |
| IndexGroup::IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) |
| : TestCaseGroup (context, name, descr) |
| , m_method (drawMethod) |
| { |
| } |
| |
| IndexGroup::~IndexGroup (void) |
| { |
| } |
| |
| void IndexGroup::init (void) |
| { |
| struct IndexTest |
| { |
| gls::DrawTestSpec::IndexType type; |
| int offsets[3]; |
| }; |
| |
| const IndexTest tests[] = |
| { |
| { gls::DrawTestSpec::INDEXTYPE_BYTE, { 0, 1, -1 } }, |
| { gls::DrawTestSpec::INDEXTYPE_SHORT, { 0, 2, -1 } }, |
| { gls::DrawTestSpec::INDEXTYPE_INT, { 0, 4, -1 } }, |
| }; |
| |
| gls::DrawTestSpec spec; |
| genBasicSpec(spec, m_method); |
| |
| spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER; |
| |
| for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx) |
| { |
| const IndexTest& indexTest = tests[testNdx]; |
| |
| const std::string name = std::string("index_") + gls::DrawTestSpec::indexTypeToString(indexTest.type); |
| const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type); |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()); |
| |
| spec.indexType = indexTest.type; |
| |
| for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.offsets) && indexTest.offsets[iterationNdx] != -1; ++iterationNdx) |
| { |
| const std::string iterationDesc = std::string("first vertex ") + de::toString(indexTest.offsets[iterationNdx] / gls::DrawTestSpec::indexTypeSize(indexTest.type)); |
| spec.indexPointerOffset = indexTest.offsets[iterationNdx]; |
| test->addIteration(spec, iterationDesc.c_str()); |
| } |
| |
| addChild(test); |
| } |
| } |
| |
| class BaseVertexGroup : public TestCaseGroup |
| { |
| public: |
| BaseVertexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); |
| ~BaseVertexGroup (void); |
| |
| void init (void); |
| |
| private: |
| gls::DrawTestSpec::DrawMethod m_method; |
| }; |
| |
| BaseVertexGroup::BaseVertexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) |
| : TestCaseGroup (context, name, descr) |
| , m_method (drawMethod) |
| { |
| } |
| |
| BaseVertexGroup::~BaseVertexGroup (void) |
| { |
| } |
| |
| void BaseVertexGroup::init (void) |
| { |
| struct IndexTest |
| { |
| bool positiveBase; |
| gls::DrawTestSpec::IndexType type; |
| int baseVertex[2]; |
| }; |
| |
| const IndexTest tests[] = |
| { |
| { true, gls::DrawTestSpec::INDEXTYPE_BYTE, { 1, 2 } }, |
| { true, gls::DrawTestSpec::INDEXTYPE_SHORT, { 1, 2 } }, |
| { true, gls::DrawTestSpec::INDEXTYPE_INT, { 1, 2 } }, |
| { false, gls::DrawTestSpec::INDEXTYPE_BYTE, { -1, -2 } }, |
| { false, gls::DrawTestSpec::INDEXTYPE_SHORT, { -1, -2 } }, |
| { false, gls::DrawTestSpec::INDEXTYPE_INT, { -1, -2 } }, |
| }; |
| |
| gls::DrawTestSpec spec; |
| genBasicSpec(spec, m_method); |
| |
| spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER; |
| |
| for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx) |
| { |
| const IndexTest& indexTest = tests[testNdx]; |
| |
| const std::string name = std::string("index_") + (indexTest.positiveBase ? "" : "neg_") + gls::DrawTestSpec::indexTypeToString(indexTest.type); |
| const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type); |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()); |
| |
| spec.indexType = indexTest.type; |
| |
| for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.baseVertex); ++iterationNdx) |
| { |
| const std::string iterationDesc = std::string("base vertex ") + de::toString(indexTest.baseVertex[iterationNdx]); |
| spec.baseVertex = indexTest.baseVertex[iterationNdx]; |
| test->addIteration(spec, iterationDesc.c_str()); |
| } |
| |
| addChild(test); |
| } |
| } |
| |
| class FirstGroup : public TestCaseGroup |
| { |
| public: |
| FirstGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); |
| ~FirstGroup (void); |
| |
| void init (void); |
| |
| private: |
| gls::DrawTestSpec::DrawMethod m_method; |
| }; |
| |
| FirstGroup::FirstGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) |
| : TestCaseGroup (context, name, descr) |
| , m_method (drawMethod) |
| { |
| } |
| |
| FirstGroup::~FirstGroup (void) |
| { |
| } |
| |
| void FirstGroup::init (void) |
| { |
| const int firsts[] = |
| { |
| 1, 3, 17 |
| }; |
| |
| gls::DrawTestSpec spec; |
| genBasicSpec(spec, m_method); |
| |
| for (int firstNdx = 0; firstNdx < DE_LENGTH_OF_ARRAY(firsts); ++firstNdx) |
| { |
| const std::string name = std::string("first_") + de::toString(firsts[firstNdx]); |
| const std::string desc = std::string("first ") + de::toString(firsts[firstNdx]); |
| gls::DrawTest* test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()); |
| |
| spec.first = firsts[firstNdx]; |
| |
| addTestIterations(test, spec, TYPE_DRAW_COUNT); |
| |
| this->addChild(test); |
| } |
| } |
| |
| class MethodGroup : public TestCaseGroup |
| { |
| public: |
| MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); |
| ~MethodGroup (void); |
| |
| void init (void); |
| |
| private: |
| gls::DrawTestSpec::DrawMethod m_method; |
| }; |
| |
| MethodGroup::MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) |
| : TestCaseGroup (context, name, descr) |
| , m_method (drawMethod) |
| { |
| } |
| |
| MethodGroup::~MethodGroup (void) |
| { |
| } |
| |
| void MethodGroup::init (void) |
| { |
| const bool indexed = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT); |
| const bool hasFirst = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT); |
| |
| const gls::DrawTestSpec::Primitive primitive[] = |
| { |
| gls::DrawTestSpec::PRIMITIVE_POINTS, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLES, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP, |
| gls::DrawTestSpec::PRIMITIVE_LINES, |
| gls::DrawTestSpec::PRIMITIVE_LINE_STRIP, |
| gls::DrawTestSpec::PRIMITIVE_LINE_LOOP |
| }; |
| |
| if (hasFirst) |
| { |
| // First-tests |
| this->addChild(new FirstGroup(m_context, "first", "First tests", m_method)); |
| } |
| |
| if (indexed) |
| { |
| // Index-tests |
| this->addChild(new IndexGroup(m_context, "indices", "Index tests", m_method)); |
| this->addChild(new BaseVertexGroup(m_context, "base_vertex", "Base vertex tests", m_method)); |
| } |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(primitive); ++ndx) |
| { |
| const std::string name = gls::DrawTestSpec::primitiveToString(primitive[ndx]); |
| const std::string desc = gls::DrawTestSpec::primitiveToString(primitive[ndx]); |
| |
| this->addChild(new AttributeGroup(m_context, name.c_str(), desc.c_str(), m_method, primitive[ndx], gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::STORAGE_BUFFER)); |
| } |
| } |
| |
| class GridProgram : public sglr::ShaderProgram |
| { |
| public: |
| GridProgram (void); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| }; |
| |
| GridProgram::GridProgram (void) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource("#version 310 es\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_offset;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 v_color;\n" |
| "void main(void)\n" |
| "{\n" |
| " gl_Position = a_position + a_offset;\n" |
| " v_color = a_color;\n" |
| "}\n") |
| << sglr::pdec::FragmentSource( |
| "#version 310 es\n" |
| "layout(location = 0) out highp vec4 dEQP_FragColor;\n" |
| "in highp vec4 v_color;\n" |
| "void main(void)\n" |
| "{\n" |
| " dEQP_FragColor = v_color;\n" |
| "}\n")) |
| { |
| } |
| |
| void GridProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[2], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| class InstancedGridRenderTest : public TestCase |
| { |
| public: |
| InstancedGridRenderTest (Context& context, const char* name, const char* desc, int gridSide, bool useIndices); |
| ~InstancedGridRenderTest (void); |
| |
| IterateResult iterate (void); |
| |
| private: |
| void renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst); |
| |
| const int m_gridSide; |
| const bool m_useIndices; |
| }; |
| |
| InstancedGridRenderTest::InstancedGridRenderTest (Context& context, const char* name, const char* desc, int gridSide, bool useIndices) |
| : TestCase (context, name, desc) |
| , m_gridSide (gridSide) |
| , m_useIndices (useIndices) |
| { |
| } |
| |
| InstancedGridRenderTest::~InstancedGridRenderTest (void) |
| { |
| } |
| |
| InstancedGridRenderTest::IterateResult InstancedGridRenderTest::iterate (void) |
| { |
| const int renderTargetWidth = de::min(1024, m_context.getRenderTarget().getWidth()); |
| const int renderTargetHeight = de::min(1024, m_context.getRenderTarget().getHeight()); |
| |
| sglr::GLContext ctx (m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, renderTargetWidth, renderTargetHeight)); |
| tcu::Surface surface (renderTargetWidth, renderTargetHeight); |
| GridProgram program; |
| |
| // render |
| |
| renderTo(ctx, program, surface); |
| |
| // verify image |
| // \note the green/yellow pattern is only for clarity. The test will only verify that all instances were drawn by looking for anything non-green/yellow. |
| if (verifyImageYellowGreen(surface, m_testCtx.getLog())) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result image invalid"); |
| return STOP; |
| } |
| |
| void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst) |
| { |
| const tcu::Vec4 green (0, 1, 0, 1); |
| const tcu::Vec4 yellow (1, 1, 0, 1); |
| |
| deUint32 vaoID = 0; |
| deUint32 positionBuf = 0; |
| deUint32 offsetBuf = 0; |
| deUint32 colorBuf = 0; |
| deUint32 indexBuf = 0; |
| deUint32 drawIndirectBuf= 0; |
| deUint32 programID = ctx.createProgram(&program); |
| deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); |
| deInt32 offsetLocation = ctx.getAttribLocation(programID, "a_offset"); |
| deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); |
| |
| float cellW = 2.0f / (float)m_gridSide; |
| float cellH = 2.0f / (float)m_gridSide; |
| const tcu::Vec4 vertexPositions[] = |
| { |
| tcu::Vec4(0, 0, 0, 1), |
| tcu::Vec4(cellW, 0, 0, 1), |
| tcu::Vec4(0, cellH, 0, 1), |
| |
| tcu::Vec4(0, cellH, 0, 1), |
| tcu::Vec4(cellW, 0, 0, 1), |
| tcu::Vec4(cellW, cellH, 0, 1), |
| }; |
| |
| const deUint16 indices[] = |
| { |
| 0, 4, 3, |
| 2, 1, 5 |
| }; |
| |
| std::vector<tcu::Vec4> offsets; |
| for (int x = 0; x < m_gridSide; ++x) |
| for (int y = 0; y < m_gridSide; ++y) |
| offsets.push_back(tcu::Vec4((float)x * cellW - 1.0f, (float)y * cellW - 1.0f, 0, 0)); |
| |
| std::vector<tcu::Vec4> colors; |
| for (int x = 0; x < m_gridSide; ++x) |
| for (int y = 0; y < m_gridSide; ++y) |
| colors.push_back(((x + y) % 2 == 0) ? (green) : (yellow)); |
| |
| ctx.genVertexArrays(1, &vaoID); |
| ctx.bindVertexArray(vaoID); |
| |
| ctx.genBuffers(1, &positionBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.vertexAttribDivisor(posLocation, 0); |
| ctx.enableVertexAttribArray(posLocation); |
| |
| ctx.genBuffers(1, &offsetBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.vertexAttribDivisor(offsetLocation, 1); |
| ctx.enableVertexAttribArray(offsetLocation); |
| |
| ctx.genBuffers(1, &colorBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.vertexAttribDivisor(colorLocation, 1); |
| ctx.enableVertexAttribArray(colorLocation); |
| |
| if (m_useIndices) |
| { |
| ctx.genBuffers(1, &indexBuf); |
| ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); |
| ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| } |
| |
| ctx.genBuffers(1, &drawIndirectBuf); |
| ctx.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); |
| |
| if (m_useIndices) |
| { |
| DrawElementsCommand command; |
| command.count = 6; |
| command.primCount = m_gridSide * m_gridSide; |
| command.firstIndex = 0; |
| command.baseVertex = 0; |
| command.reservedMustBeZero = 0; |
| |
| ctx.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(command), &command, GL_STATIC_DRAW); |
| } |
| else |
| { |
| DrawArraysCommand command; |
| command.count = 6; |
| command.primCount = m_gridSide * m_gridSide; |
| command.first = 0; |
| command.reservedMustBeZero = 0; |
| |
| ctx.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(command), &command, GL_STATIC_DRAW); |
| } |
| |
| ctx.clearColor(0, 0, 0, 1); |
| ctx.clear(GL_COLOR_BUFFER_BIT); |
| |
| ctx.viewport(0, 0, dst.getWidth(), dst.getHeight()); |
| |
| ctx.useProgram(programID); |
| if (m_useIndices) |
| ctx.drawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, DE_NULL); |
| else |
| ctx.drawArraysIndirect(GL_TRIANGLES, DE_NULL); |
| ctx.useProgram(0); |
| |
| glu::checkError(ctx.getError(), "", __FILE__, __LINE__); |
| |
| ctx.deleteBuffers(1, &drawIndirectBuf); |
| if (m_useIndices) |
| ctx.deleteBuffers(1, &indexBuf); |
| ctx.deleteBuffers(1, &colorBuf); |
| ctx.deleteBuffers(1, &offsetBuf); |
| ctx.deleteBuffers(1, &positionBuf); |
| ctx.deleteVertexArrays(1, &vaoID); |
| ctx.deleteProgram(programID); |
| |
| ctx.finish(); |
| ctx.readPixels(dst, 0, 0, dst.getWidth(), dst.getHeight()); |
| |
| glu::checkError(ctx.getError(), "", __FILE__, __LINE__); |
| } |
| |
| class InstancingGroup : public TestCaseGroup |
| { |
| public: |
| InstancingGroup (Context& context, const char* name, const char* descr); |
| ~InstancingGroup (void); |
| |
| void init (void); |
| }; |
| |
| InstancingGroup::InstancingGroup (Context& context, const char* name, const char* descr) |
| : TestCaseGroup (context, name, descr) |
| { |
| } |
| |
| InstancingGroup::~InstancingGroup (void) |
| { |
| } |
| |
| void InstancingGroup::init (void) |
| { |
| const int gridWidths[] = |
| { |
| 2, |
| 5, |
| 10, |
| 32, |
| 100, |
| }; |
| |
| // drawArrays |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx) |
| { |
| const std::string name = std::string("draw_arrays_indirect_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); |
| const std::string desc = std::string("DrawArraysIndirect, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); |
| |
| this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], false)); |
| } |
| |
| // drawElements |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx) |
| { |
| const std::string name = std::string("draw_elements_indirect_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); |
| const std::string desc = std::string("DrawElementsIndirect, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]); |
| |
| this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], true)); |
| } |
| } |
| |
| class ComputeShaderGeneratedCase : public TestCase |
| { |
| public: |
| enum DrawMethod |
| { |
| DRAWMETHOD_DRAWARRAYS, |
| DRAWMETHOD_DRAWELEMENTS, |
| DRAWMETHOD_LAST |
| }; |
| |
| ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount); |
| ~ComputeShaderGeneratedCase (void); |
| void init (void); |
| void deinit (void); |
| |
| IterateResult iterate (void); |
| std::string genComputeSource (bool computeCmd, bool computeData, bool computeIndices) const; |
| |
| private: |
| void createDrawCommand (void); |
| void createDrawData (void); |
| void createDrawIndices (void); |
| |
| virtual void runComputeShader (void) = 0; |
| void renderTo (tcu::Surface& image); |
| |
| protected: |
| deUint32 calcDrawBufferSize (void) const; |
| deUint32 calcIndexBufferSize (void) const; |
| |
| const DrawMethod m_drawMethod; |
| const bool m_computeCmd; |
| const bool m_computeData; |
| const bool m_computeIndices; |
| const int m_commandSize; |
| const int m_numDrawCmds; |
| const int m_gridSize; |
| |
| glw::GLuint m_cmdBufferID; |
| glw::GLuint m_dataBufferID; |
| glw::GLuint m_indexBufferID; |
| |
| private: |
| glu::ShaderProgram* m_shaderProgram; |
| }; |
| |
| ComputeShaderGeneratedCase::ComputeShaderGeneratedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int drawCallCount) |
| : TestCase (context, name, desc) |
| , m_drawMethod (method) |
| , m_computeCmd (computeCmd) |
| , m_computeData (computeData) |
| , m_computeIndices (computeIndices) |
| , m_commandSize ((method==DRAWMETHOD_DRAWARRAYS) ? ((int)sizeof(DrawArraysCommand)) : ((int)sizeof(DrawElementsCommand))) |
| , m_numDrawCmds (drawCallCount) |
| , m_gridSize (gridSize) |
| , m_cmdBufferID (0) |
| , m_dataBufferID (0) |
| , m_indexBufferID (0) |
| , m_shaderProgram (DE_NULL) |
| { |
| const int triangleCount = m_gridSize * m_gridSize * 2; |
| |
| DE_ASSERT(method < DRAWMETHOD_LAST); |
| DE_ASSERT(!computeIndices || method == DRAWMETHOD_DRAWELEMENTS); |
| DE_ASSERT(triangleCount % m_numDrawCmds == 0); |
| DE_UNREF(triangleCount); |
| } |
| |
| ComputeShaderGeneratedCase::~ComputeShaderGeneratedCase (void) |
| { |
| deinit(); |
| } |
| |
| void ComputeShaderGeneratedCase::init (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| // generate basic shader |
| |
| m_shaderProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_colorVertexShaderSource) << glu::FragmentSource(s_colorFragmentShaderSource)); |
| m_testCtx.getLog() << *m_shaderProgram; |
| |
| if (!m_shaderProgram->isOk()) |
| throw tcu::TestError("Failed to compile shader."); |
| |
| // gen buffers |
| gl.genBuffers(1, &m_cmdBufferID); |
| gl.genBuffers(1, &m_dataBufferID); |
| gl.genBuffers(1, &m_indexBufferID); |
| |
| // check the SSBO buffers are of legal size |
| { |
| const deUint64 drawBufferElementSize = sizeof(tcu::Vec4); |
| const deUint64 indexBufferElementSize = sizeof(deUint32); |
| const int commandBufferSize = m_commandSize * m_numDrawCmds; |
| deInt64 maxSSBOSize = 0; |
| |
| gl.getInteger64v(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxSSBOSize); |
| |
| if (m_computeData && (deUint64)calcDrawBufferSize()*drawBufferElementSize > (deUint64)maxSSBOSize) |
| throw tcu::NotSupportedError("GL_MAX_SHADER_STORAGE_BLOCK_SIZE is too small for vertex attrib buffers"); |
| if (m_computeIndices && (deUint64)calcIndexBufferSize()*indexBufferElementSize > (deUint64)maxSSBOSize) |
| throw tcu::NotSupportedError("GL_MAX_SHADER_STORAGE_BLOCK_SIZE is too small for index buffers"); |
| if (m_computeCmd && (deUint64)commandBufferSize > (deUint64)maxSSBOSize) |
| throw tcu::NotSupportedError("GL_MAX_SHADER_STORAGE_BLOCK_SIZE is too small for command buffers"); |
| } |
| } |
| |
| void ComputeShaderGeneratedCase::deinit (void) |
| { |
| if (m_cmdBufferID) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_cmdBufferID); |
| m_cmdBufferID = 0; |
| } |
| if (m_dataBufferID) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_dataBufferID); |
| m_dataBufferID = 0; |
| } |
| if (m_indexBufferID) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBufferID); |
| m_indexBufferID = 0; |
| } |
| |
| if (m_shaderProgram) |
| { |
| delete m_shaderProgram; |
| m_shaderProgram = DE_NULL; |
| } |
| } |
| |
| ComputeShaderGeneratedCase::IterateResult ComputeShaderGeneratedCase::iterate (void) |
| { |
| const int renderTargetWidth = de::min(1024, m_context.getRenderTarget().getWidth()); |
| const int renderTargetHeight = de::min(1024, m_context.getRenderTarget().getHeight()); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| tcu::Surface surface (renderTargetWidth, renderTargetHeight); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Preparing to draw " << m_gridSize << " x " << m_gridSize << " grid." << tcu::TestLog::EndMessage; |
| |
| try |
| { |
| // Gen command buffer |
| if (!m_computeCmd) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Uploading draw command buffer." << tcu::TestLog::EndMessage; |
| createDrawCommand(); |
| } |
| |
| // Gen data buffer |
| if (!m_computeData) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Uploading draw data buffer." << tcu::TestLog::EndMessage; |
| createDrawData(); |
| } |
| |
| // Gen index buffer |
| if (!m_computeIndices && m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Uploading draw index buffer." << tcu::TestLog::EndMessage; |
| createDrawIndices(); |
| } |
| |
| // Run compute shader |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message << "Filling following buffers using compute shader:\n" |
| << ((m_computeCmd) ? ("\tcommand buffer\n") : ("")) |
| << ((m_computeData) ? ("\tdata buffer\n") : ("")) |
| << ((m_computeIndices) ? ("\tindex buffer\n") : ("")) |
| << tcu::TestLog::EndMessage; |
| runComputeShader(); |
| } |
| |
| // Ensure data is written to the buffers before we try to read it |
| { |
| const glw::GLuint barriers = ((m_computeCmd) ? (GL_COMMAND_BARRIER_BIT) : (0)) | |
| ((m_computeData) ? (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT) : (0)) | |
| ((m_computeIndices) ? (GL_ELEMENT_ARRAY_BARRIER_BIT) : (0)); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Memory barrier. Barriers = " << glu::getMemoryBarrierFlagsStr(barriers) << tcu::TestLog::EndMessage; |
| gl.memoryBarrier(barriers); |
| } |
| |
| // Draw from buffers |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Drawing from buffers with " << m_numDrawCmds << " draw call(s)." << tcu::TestLog::EndMessage; |
| renderTo(surface); |
| } |
| catch (glu::OutOfMemoryError&) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Got GL_OUT_OF_MEMORY." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Got GL_OUT_OF_MEMORY"); |
| m_testCtx.setTerminateAfter(true); // Do not rely on implementation to be able to recover from OOM |
| return STOP; |
| } |
| |
| |
| // verify image |
| // \note the green/yellow pattern is only for clarity. The test will only verify that all grid cells were drawn by looking for anything non-green/yellow. |
| if (verifyImageYellowGreen(surface, m_testCtx.getLog())) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Result image invalid"); |
| return STOP; |
| } |
| |
| std::string ComputeShaderGeneratedCase::genComputeSource (bool computeCmd, bool computeData, bool computeIndices) const |
| { |
| const int cmdLayoutBinding = 0; |
| const int dataLayoutBinding = (computeCmd) ? (1) : (0); |
| const int indexLayoutBinding = (computeCmd && computeData) ? (2) : (computeCmd || computeData) ? (1) : (0); |
| |
| std::ostringstream buf; |
| |
| buf << "#version 310 es\n\n" |
| << "precision highp int;\n" |
| << "precision highp float;\n\n"; |
| |
| if (computeCmd && m_drawMethod==DRAWMETHOD_DRAWARRAYS) |
| buf << "struct DrawArraysIndirectCommand {\n" |
| << " uint count;\n" |
| << " uint primCount;\n" |
| << " uint first;\n" |
| << " uint reservedMustBeZero;\n" |
| << "};\n\n"; |
| else if (computeCmd && m_drawMethod==DRAWMETHOD_DRAWELEMENTS) |
| buf << "struct DrawElementsIndirectCommand {\n" |
| << " uint count;\n" |
| << " uint primCount;\n" |
| << " uint firstIndex;\n" |
| << " int baseVertex;\n" |
| << " uint reservedMustBeZero;\n" |
| << "};\n\n"; |
| |
| buf << "layout(local_size_x = 1, local_size_y = 1) in;\n" |
| << "layout(std430) buffer;\n\n"; |
| |
| if (computeCmd) |
| buf << "layout(binding = " << cmdLayoutBinding << ") writeonly buffer CommandBuffer {\n" |
| << " " << ((m_drawMethod==DRAWMETHOD_DRAWARRAYS) ? ("DrawArraysIndirectCommand") : ("DrawElementsIndirectCommand")) << " commands[];\n" |
| << "};\n"; |
| if (computeData) |
| buf << "layout(binding = " << dataLayoutBinding << ") writeonly buffer DataBuffer {\n" |
| << " vec4 attribs[];\n" |
| << "};\n"; |
| if (computeIndices) |
| buf << "layout(binding = " << indexLayoutBinding << ") writeonly buffer IndexBuffer {\n" |
| << " uint indices[];\n" |
| << "};\n"; |
| |
| buf << "\n" |
| << "void main() {\n" |
| << " const uint gridSize = " << m_gridSize << "u;\n" |
| << " const uint triangleCount = gridSize * gridSize * 2u;\n" |
| << "\n"; |
| |
| if (computeCmd) |
| { |
| buf << " // command\n" |
| << " if (gl_GlobalInvocationID.x < " << m_numDrawCmds << "u && gl_GlobalInvocationID.y == 0u && gl_GlobalInvocationID.z == 0u) {\n" |
| << " const uint numDrawCallTris = triangleCount / " << m_numDrawCmds << "u;\n" |
| << " uint firstTri = gl_GlobalInvocationID.x * numDrawCallTris;\n\n" |
| << " commands[gl_GlobalInvocationID.x].count = numDrawCallTris*3u;\n" |
| << " commands[gl_GlobalInvocationID.x].primCount = 1u;\n"; |
| |
| if (m_drawMethod==DRAWMETHOD_DRAWARRAYS) |
| { |
| buf << " commands[gl_GlobalInvocationID.x].first = firstTri*3u;\n"; |
| } |
| else if (m_drawMethod==DRAWMETHOD_DRAWELEMENTS) |
| { |
| buf << " commands[gl_GlobalInvocationID.x].firstIndex = firstTri*3u;\n"; |
| buf << " commands[gl_GlobalInvocationID.x].baseVertex = 0;\n"; |
| } |
| |
| buf << " commands[gl_GlobalInvocationID.x].reservedMustBeZero = 0u;\n" |
| << " }\n" |
| << "\n"; |
| } |
| |
| if (computeData) |
| { |
| buf << " // vertex attribs\n" |
| << " const vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| << " const vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"; |
| |
| if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) |
| { |
| buf << " if (gl_GlobalInvocationID.x < gridSize && gl_GlobalInvocationID.y < gridSize && gl_GlobalInvocationID.z == 0u) {\n" |
| << " uint y = gl_GlobalInvocationID.x;\n" |
| << " uint x = gl_GlobalInvocationID.y;\n" |
| << " float posX = (float(x) / float(gridSize)) * 2.0 - 1.0;\n" |
| << " float posXp1 = (float(x+1u) / float(gridSize)) * 2.0 - 1.0;\n" |
| << " float posY = (float(y) / float(gridSize)) * 2.0 - 1.0;\n" |
| << " float posYp1 = (float(y+1u) / float(gridSize)) * 2.0 - 1.0;\n" |
| << " vec4 color = ((x + y)%2u != 0u) ? (yellow) : (green);\n" |
| << "\n" |
| << " attribs[((y * gridSize + x) * 6u + 0u) * 2u + 0u] = vec4(posX, posY, 0.0, 1.0);\n" |
| << " attribs[((y * gridSize + x) * 6u + 1u) * 2u + 0u] = vec4(posXp1, posY, 0.0, 1.0);\n" |
| << " attribs[((y * gridSize + x) * 6u + 2u) * 2u + 0u] = vec4(posXp1, posYp1, 0.0, 1.0);\n" |
| << " attribs[((y * gridSize + x) * 6u + 3u) * 2u + 0u] = vec4(posX, posY, 0.0, 1.0);\n" |
| << " attribs[((y * gridSize + x) * 6u + 4u) * 2u + 0u] = vec4(posXp1, posYp1, 0.0, 1.0);\n" |
| << " attribs[((y * gridSize + x) * 6u + 5u) * 2u + 0u] = vec4(posX, posYp1, 0.0, 1.0);\n" |
| << "\n" |
| << " attribs[((y * gridSize + x) * 6u + 0u) * 2u + 1u] = color;\n" |
| << " attribs[((y * gridSize + x) * 6u + 1u) * 2u + 1u] = color;\n" |
| << " attribs[((y * gridSize + x) * 6u + 2u) * 2u + 1u] = color;\n" |
| << " attribs[((y * gridSize + x) * 6u + 3u) * 2u + 1u] = color;\n" |
| << " attribs[((y * gridSize + x) * 6u + 4u) * 2u + 1u] = color;\n" |
| << " attribs[((y * gridSize + x) * 6u + 5u) * 2u + 1u] = color;\n" |
| << " }\n"; |
| } |
| else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| { |
| buf << " if (gl_GlobalInvocationID.x < gridSize+1u && gl_GlobalInvocationID.y < gridSize+1u && gl_GlobalInvocationID.z == 0u) {\n" |
| << " uint y = gl_GlobalInvocationID.x;\n" |
| << " uint x = gl_GlobalInvocationID.y;\n" |
| << " float posX = (float(x) / float(gridSize)) * 2.0 - 1.0;\n" |
| << " float posY = (float(y) / float(gridSize)) * 2.0 - 1.0;\n" |
| << "\n" |
| << " attribs[(y * (gridSize+1u) + x) * 4u + 0u] = vec4(posX, posY, 0.0, 1.0);\n" |
| << " attribs[(y * (gridSize+1u) + x) * 4u + 1u] = green;\n" |
| << " attribs[(y * (gridSize+1u) + x) * 4u + 2u] = vec4(posX, posY, 0.0, 1.0);\n" |
| << " attribs[(y * (gridSize+1u) + x) * 4u + 3u] = yellow;\n" |
| << " }\n"; |
| } |
| |
| buf << "\n"; |
| } |
| |
| if (computeIndices) |
| { |
| buf << " // indices\n" |
| << " if (gl_GlobalInvocationID.x < gridSize && gl_GlobalInvocationID.y < gridSize && gl_GlobalInvocationID.z == 0u) {\n" |
| << " uint y = gl_GlobalInvocationID.x;\n" |
| << " uint x = gl_GlobalInvocationID.y;\n" |
| << " uint color = ((x + y)%2u);\n" |
| << "\n" |
| << " indices[(y * gridSize + x) * 6u + 0u] = ((y+0u) * (gridSize+1u) + (x+0u)) * 2u + color;\n" |
| << " indices[(y * gridSize + x) * 6u + 1u] = ((y+1u) * (gridSize+1u) + (x+0u)) * 2u + color;\n" |
| << " indices[(y * gridSize + x) * 6u + 2u] = ((y+1u) * (gridSize+1u) + (x+1u)) * 2u + color;\n" |
| << " indices[(y * gridSize + x) * 6u + 3u] = ((y+0u) * (gridSize+1u) + (x+0u)) * 2u + color;\n" |
| << " indices[(y * gridSize + x) * 6u + 4u] = ((y+1u) * (gridSize+1u) + (x+1u)) * 2u + color;\n" |
| << " indices[(y * gridSize + x) * 6u + 5u] = ((y+0u) * (gridSize+1u) + (x+1u)) * 2u + color;\n" |
| << " }\n" |
| << "\n"; |
| } |
| |
| buf << "}\n"; |
| |
| return buf.str(); |
| } |
| |
| void ComputeShaderGeneratedCase::createDrawCommand (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const int triangleCount = m_gridSize * m_gridSize * 2; |
| const deUint32 numDrawCallTris = triangleCount / m_numDrawCmds; |
| |
| if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) |
| { |
| std::vector<DrawArraysCommand> cmds; |
| |
| for (int ndx = 0; ndx < m_numDrawCmds; ++ndx) |
| { |
| const deUint32 firstTri = ndx * numDrawCallTris; |
| DrawArraysCommand data; |
| |
| data.count = numDrawCallTris*3; |
| data.primCount = 1; |
| data.first = firstTri*3; |
| data.reservedMustBeZero = 0; |
| |
| cmds.push_back(data); |
| } |
| |
| DE_ASSERT((int)(sizeof(DrawArraysCommand)*cmds.size()) == m_numDrawCmds * m_commandSize); |
| |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); |
| gl.bufferData(GL_DRAW_INDIRECT_BUFFER, (glw::GLsizeiptr)(sizeof(DrawArraysCommand)*cmds.size()), &cmds[0], GL_STATIC_DRAW); |
| } |
| else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| { |
| std::vector<DrawElementsCommand> cmds; |
| |
| for (int ndx = 0; ndx < m_numDrawCmds; ++ndx) |
| { |
| const deUint32 firstTri = ndx * numDrawCallTris; |
| DrawElementsCommand data; |
| |
| data.count = numDrawCallTris*3; |
| data.primCount = 1; |
| data.firstIndex = firstTri*3; |
| data.baseVertex = 0; |
| data.reservedMustBeZero = 0; |
| |
| cmds.push_back(data); |
| } |
| |
| DE_ASSERT((int)(sizeof(DrawElementsCommand)*cmds.size()) == m_numDrawCmds * m_commandSize); |
| |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); |
| gl.bufferData(GL_DRAW_INDIRECT_BUFFER, (glw::GLsizeiptr)(sizeof(DrawElementsCommand)*cmds.size()), &cmds[0], GL_STATIC_DRAW); |
| } |
| else |
| DE_ASSERT(false); |
| |
| glu::checkError(gl.getError(), "create draw command", __FILE__, __LINE__); |
| } |
| |
| void ComputeShaderGeneratedCase::createDrawData (void) |
| { |
| const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) |
| { |
| // Store elements in the order they are drawn. Interleave color. |
| std::vector<tcu::Vec4> buffer(m_gridSize*m_gridSize*6*2); |
| |
| DE_ASSERT(buffer.size() == calcDrawBufferSize()); |
| |
| for (int y = 0; y < m_gridSize; ++y) |
| for (int x = 0; x < m_gridSize; ++x) |
| { |
| const float posX = ((float)x / (float)m_gridSize) * 2.0f - 1.0f; |
| const float posY = ((float)y / (float)m_gridSize) * 2.0f - 1.0f; |
| const float cellSize = 2.0f / (float)m_gridSize; |
| const tcu::Vec4& color = ((x + y)%2) ? (yellow) : (green); |
| |
| buffer[((y * m_gridSize + x) * 6 + 0) * 2 + 0] = tcu::Vec4(posX, posY, 0.0f, 1.0f); |
| buffer[((y * m_gridSize + x) * 6 + 1) * 2 + 0] = tcu::Vec4(posX + cellSize, posY, 0.0f, 1.0f); |
| buffer[((y * m_gridSize + x) * 6 + 2) * 2 + 0] = tcu::Vec4(posX + cellSize, posY + cellSize, 0.0f, 1.0f); |
| buffer[((y * m_gridSize + x) * 6 + 3) * 2 + 0] = tcu::Vec4(posX, posY, 0.0f, 1.0f); |
| buffer[((y * m_gridSize + x) * 6 + 4) * 2 + 0] = tcu::Vec4(posX + cellSize, posY + cellSize, 0.0f, 1.0f); |
| buffer[((y * m_gridSize + x) * 6 + 5) * 2 + 0] = tcu::Vec4(posX, posY + cellSize, 0.0f, 1.0f); |
| |
| buffer[((y * m_gridSize + x) * 6 + 0) * 2 + 1] = color; |
| buffer[((y * m_gridSize + x) * 6 + 1) * 2 + 1] = color; |
| buffer[((y * m_gridSize + x) * 6 + 2) * 2 + 1] = color; |
| buffer[((y * m_gridSize + x) * 6 + 3) * 2 + 1] = color; |
| buffer[((y * m_gridSize + x) * 6 + 4) * 2 + 1] = color; |
| buffer[((y * m_gridSize + x) * 6 + 5) * 2 + 1] = color; |
| } |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(buffer.size() * sizeof(tcu::Vec4)), buffer[0].getPtr(), GL_STATIC_DRAW); |
| } |
| else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| { |
| // Elements are indexed by index buffer. Interleave color. Two vertices per position since 2 colors |
| |
| std::vector<tcu::Vec4> buffer((m_gridSize+1)*(m_gridSize+1)*4); |
| |
| DE_ASSERT(buffer.size() == calcDrawBufferSize()); |
| |
| for (int y = 0; y < m_gridSize+1; ++y) |
| for (int x = 0; x < m_gridSize+1; ++x) |
| { |
| const float posX = ((float)x / (float)m_gridSize) * 2.0f - 1.0f; |
| const float posY = ((float)y / (float)m_gridSize) * 2.0f - 1.0f; |
| |
| buffer[(y * (m_gridSize+1) + x) * 4 + 0] = tcu::Vec4(posX, posY, 0.0f, 1.0f); |
| buffer[(y * (m_gridSize+1) + x) * 4 + 1] = green; |
| buffer[(y * (m_gridSize+1) + x) * 4 + 2] = tcu::Vec4(posX, posY, 0.0f, 1.0f); |
| buffer[(y * (m_gridSize+1) + x) * 4 + 3] = yellow; |
| } |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)(buffer.size() * sizeof(tcu::Vec4)), buffer[0].getPtr(), GL_STATIC_DRAW); |
| } |
| else |
| DE_ASSERT(false); |
| |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| } |
| |
| void ComputeShaderGeneratedCase::createDrawIndices (void) |
| { |
| DE_ASSERT(m_drawMethod == DRAWMETHOD_DRAWELEMENTS); |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| std::vector<deUint32> buffer (m_gridSize*m_gridSize*6); |
| |
| DE_ASSERT(buffer.size() == calcIndexBufferSize()); |
| |
| for (int y = 0; y < m_gridSize; ++y) |
| for (int x = 0; x < m_gridSize; ++x) |
| { |
| const int color = ((x + y)%2); |
| |
| buffer[(y * m_gridSize + x) * 6 + 0] = ((y+0) * (m_gridSize+1) + (x+0)) * 2 + color; |
| buffer[(y * m_gridSize + x) * 6 + 1] = ((y+1) * (m_gridSize+1) + (x+0)) * 2 + color; |
| buffer[(y * m_gridSize + x) * 6 + 2] = ((y+1) * (m_gridSize+1) + (x+1)) * 2 + color; |
| buffer[(y * m_gridSize + x) * 6 + 3] = ((y+0) * (m_gridSize+1) + (x+0)) * 2 + color; |
| buffer[(y * m_gridSize + x) * 6 + 4] = ((y+1) * (m_gridSize+1) + (x+1)) * 2 + color; |
| buffer[(y * m_gridSize + x) * 6 + 5] = ((y+0) * (m_gridSize+1) + (x+1)) * 2 + color; |
| } |
| |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); |
| gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (int)(buffer.size() * sizeof(deUint32)), &buffer[0], GL_STATIC_DRAW); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| } |
| |
| void ComputeShaderGeneratedCase::renderTo (tcu::Surface& dst) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const deInt32 positionLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_position"); |
| const deInt32 colorLoc = gl.getAttribLocation(m_shaderProgram->getProgram(), "a_color"); |
| deUint32 vaoID = 0; |
| |
| gl.genVertexArrays(1, &vaoID); |
| gl.bindVertexArray(vaoID); |
| |
| // Setup buffers |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID); |
| gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), DE_NULL); |
| gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), glu::BufferOffsetAsPointer(4*sizeof(float))); |
| gl.enableVertexAttribArray(positionLoc); |
| gl.enableVertexAttribArray(colorLoc); |
| |
| DE_ASSERT(positionLoc != -1); |
| DE_ASSERT(colorLoc != -1); |
| |
| if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID); |
| |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_cmdBufferID); |
| |
| // draw |
| |
| gl.clearColor(0, 0, 0, 1); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, dst.getWidth(), dst.getHeight()); |
| |
| gl.useProgram(m_shaderProgram->getProgram()); |
| for (int drawCmdNdx = 0; drawCmdNdx < m_numDrawCmds; ++drawCmdNdx) |
| { |
| const void* offset = glu::BufferOffsetAsPointer(drawCmdNdx*m_commandSize); |
| |
| if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| gl.drawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, offset); |
| else if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) |
| gl.drawArraysIndirect(GL_TRIANGLES, offset); |
| else |
| DE_ASSERT(DE_FALSE); |
| } |
| gl.useProgram(0); |
| |
| // free |
| |
| gl.deleteVertexArrays(1, &vaoID); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| gl.finish(); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| } |
| |
| deUint32 ComputeShaderGeneratedCase::calcDrawBufferSize (void) const |
| { |
| // returns size in "vec4"s |
| if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) |
| return m_gridSize*m_gridSize*6*2; |
| else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| return (m_gridSize+1)*(m_gridSize+1)*4; |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| return 0; |
| } |
| |
| deUint32 ComputeShaderGeneratedCase::calcIndexBufferSize (void) const |
| { |
| if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) |
| return m_gridSize*m_gridSize*6; |
| else |
| return 0; |
| } |
| |
| class ComputeShaderGeneratedCombinedCase : public ComputeShaderGeneratedCase |
| { |
| public: |
| ComputeShaderGeneratedCombinedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int numDrawCalls); |
| ~ComputeShaderGeneratedCombinedCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| private: |
| void runComputeShader (void); |
| |
| glu::ShaderProgram* m_computeProgram; |
| }; |
| |
| ComputeShaderGeneratedCombinedCase::ComputeShaderGeneratedCombinedCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int numDrawCalls) |
| : ComputeShaderGeneratedCase(context, name, desc, method, computeCmd, computeData, computeIndices, gridSize, numDrawCalls) |
| , m_computeProgram (DE_NULL) |
| { |
| } |
| |
| ComputeShaderGeneratedCombinedCase::~ComputeShaderGeneratedCombinedCase (void) |
| { |
| deinit(); |
| } |
| |
| void ComputeShaderGeneratedCombinedCase::init (void) |
| { |
| // generate compute shader |
| |
| m_computeProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genComputeSource(m_computeCmd, m_computeData, m_computeIndices))); |
| m_testCtx.getLog() << *m_computeProgram; |
| |
| if (!m_computeProgram->isOk()) |
| throw tcu::TestError("Failed to compile compute shader."); |
| |
| // init parent |
| ComputeShaderGeneratedCase::init(); |
| } |
| |
| void ComputeShaderGeneratedCombinedCase::deinit (void) |
| { |
| // deinit parent |
| ComputeShaderGeneratedCase::deinit(); |
| |
| if (m_computeProgram) |
| { |
| delete m_computeProgram; |
| m_computeProgram = DE_NULL; |
| } |
| } |
| |
| void ComputeShaderGeneratedCombinedCase::runComputeShader (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const bool indexed = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS); |
| const tcu::IVec3 nullSize (0, 0, 0); |
| const tcu::IVec3 commandDispatchSize = (m_computeCmd) ? (tcu::IVec3(m_numDrawCmds, 1, 1)) : (nullSize); |
| const tcu::IVec3 drawElementsDataBufferDispatchSize = (m_computeData) ? (tcu::IVec3(m_gridSize+1, m_gridSize+1, 1)) : (nullSize); |
| const tcu::IVec3 drawArraysDataBufferDispatchSize = (m_computeData) ? (tcu::IVec3(m_gridSize, m_gridSize, 1)) : (nullSize); |
| const tcu::IVec3 indexBufferDispatchSize = (m_computeIndices && indexed) ? (tcu::IVec3(m_gridSize, m_gridSize, 1)) : (nullSize); |
| |
| const tcu::IVec3 dataBufferDispatchSize = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) ? (drawElementsDataBufferDispatchSize) : (drawArraysDataBufferDispatchSize); |
| const tcu::IVec3 dispatchSize = tcu::max(tcu::max(commandDispatchSize, dataBufferDispatchSize), indexBufferDispatchSize); |
| |
| gl.useProgram(m_computeProgram->getProgram()); |
| glu::checkError(gl.getError(), "use compute shader", __FILE__, __LINE__); |
| |
| // setup buffers |
| |
| if (m_computeCmd) |
| { |
| const int bindingPoint = 0; |
| const int bufferSize = m_commandSize * m_numDrawCmds; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding command buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_cmdBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for command buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| } |
| |
| if (m_computeData) |
| { |
| const int bindingPoint = (m_computeCmd) ? (1) : (0); |
| const int bufferSize = (int)(calcDrawBufferSize()*sizeof(tcu::Vec4)); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding data buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_dataBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for data buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| } |
| |
| if (m_computeIndices) |
| { |
| const int bindingPoint = (m_computeCmd && m_computeData) ? (2) : (m_computeCmd || m_computeData) ? (1) : (0); |
| const int bufferSize = (int)(calcIndexBufferSize()*sizeof(deUint32)); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding index buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for index buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| } |
| |
| glu::checkError(gl.getError(), "setup buffers", __FILE__, __LINE__); |
| |
| // calculate |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Dispatching compute, size = " << dispatchSize << tcu::TestLog::EndMessage; |
| gl.dispatchCompute(dispatchSize.x(), dispatchSize.y(), dispatchSize.z()); |
| |
| glu::checkError(gl.getError(), "calculate", __FILE__, __LINE__); |
| } |
| |
| class ComputeShaderGeneratedSeparateCase : public ComputeShaderGeneratedCase |
| { |
| public: |
| ComputeShaderGeneratedSeparateCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int numDrawCalls); |
| ~ComputeShaderGeneratedSeparateCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| private: |
| std::string genCmdComputeSource (void); |
| std::string genDataComputeSource (void); |
| std::string genIndexComputeSource (void); |
| void runComputeShader (void); |
| |
| glu::ShaderProgram* m_computeCmdProgram; |
| glu::ShaderProgram* m_computeDataProgram; |
| glu::ShaderProgram* m_computeIndicesProgram; |
| }; |
| |
| ComputeShaderGeneratedSeparateCase::ComputeShaderGeneratedSeparateCase (Context& context, const char* name, const char* desc, DrawMethod method, bool computeCmd, bool computeData, bool computeIndices, int gridSize, int numDrawCalls) |
| : ComputeShaderGeneratedCase (context, name, desc, method, computeCmd, computeData, computeIndices, gridSize, numDrawCalls) |
| , m_computeCmdProgram (DE_NULL) |
| , m_computeDataProgram (DE_NULL) |
| , m_computeIndicesProgram (DE_NULL) |
| { |
| } |
| |
| ComputeShaderGeneratedSeparateCase::~ComputeShaderGeneratedSeparateCase (void) |
| { |
| deinit(); |
| } |
| |
| void ComputeShaderGeneratedSeparateCase::init (void) |
| { |
| // generate cmd compute shader |
| |
| if (m_computeCmd) |
| { |
| m_computeCmdProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genCmdComputeSource())); |
| m_testCtx.getLog() << *m_computeCmdProgram; |
| |
| if (!m_computeCmdProgram->isOk()) |
| throw tcu::TestError("Failed to compile command compute shader."); |
| } |
| |
| // generate data compute shader |
| |
| if (m_computeData) |
| { |
| m_computeDataProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genDataComputeSource())); |
| m_testCtx.getLog() << *m_computeDataProgram; |
| |
| if (!m_computeDataProgram->isOk()) |
| throw tcu::TestError("Failed to compile data compute shader."); |
| } |
| |
| // generate index compute shader |
| |
| if (m_computeIndices) |
| { |
| m_computeIndicesProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(genIndexComputeSource())); |
| m_testCtx.getLog() << *m_computeIndicesProgram; |
| |
| if (!m_computeIndicesProgram->isOk()) |
| throw tcu::TestError("Failed to compile data compute shader."); |
| } |
| |
| // init parent |
| ComputeShaderGeneratedCase::init(); |
| } |
| |
| void ComputeShaderGeneratedSeparateCase::deinit (void) |
| { |
| // deinit parent |
| ComputeShaderGeneratedCase::deinit(); |
| |
| if (m_computeCmdProgram) |
| { |
| delete m_computeCmdProgram; |
| m_computeCmdProgram = DE_NULL; |
| } |
| if (m_computeDataProgram) |
| { |
| delete m_computeDataProgram; |
| m_computeDataProgram = DE_NULL; |
| } |
| if (m_computeIndicesProgram) |
| { |
| delete m_computeIndicesProgram; |
| m_computeIndicesProgram = DE_NULL; |
| } |
| } |
| |
| std::string ComputeShaderGeneratedSeparateCase::genCmdComputeSource (void) |
| { |
| return ComputeShaderGeneratedCase::genComputeSource(true, false, false); |
| } |
| |
| std::string ComputeShaderGeneratedSeparateCase::genDataComputeSource (void) |
| { |
| return ComputeShaderGeneratedCase::genComputeSource(false, true, false); |
| } |
| |
| std::string ComputeShaderGeneratedSeparateCase::genIndexComputeSource (void) |
| { |
| return ComputeShaderGeneratedCase::genComputeSource(false, false, true); |
| } |
| |
| void ComputeShaderGeneratedSeparateCase::runComputeShader (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| // Compute command |
| |
| if (m_computeCmd) |
| { |
| const int bindingPoint = 0; |
| const tcu::IVec3 commandDispatchSize (m_numDrawCmds, 1, 1); |
| const int bufferSize = m_commandSize * m_numDrawCmds; |
| |
| gl.useProgram(m_computeCmdProgram->getProgram()); |
| |
| // setup buffers |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding command buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_cmdBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for command buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| |
| // calculate |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Dispatching command compute, size = " << commandDispatchSize << tcu::TestLog::EndMessage; |
| gl.dispatchCompute(commandDispatchSize.x(), commandDispatchSize.y(), commandDispatchSize.z()); |
| |
| glu::checkError(gl.getError(), "calculate cmd", __FILE__, __LINE__); |
| } |
| |
| // Compute data |
| |
| if (m_computeData) |
| { |
| const int bindingPoint = 0; |
| const tcu::IVec3 drawElementsDataBufferDispatchSize (m_gridSize+1, m_gridSize+1, 1); |
| const tcu::IVec3 drawArraysDataBufferDispatchSize (m_gridSize, m_gridSize, 1); |
| const tcu::IVec3 dataBufferDispatchSize = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) ? (drawElementsDataBufferDispatchSize) : (drawArraysDataBufferDispatchSize); |
| const int bufferSize = (int)(calcDrawBufferSize()*sizeof(tcu::Vec4)); |
| |
| gl.useProgram(m_computeDataProgram->getProgram()); |
| |
| // setup buffers |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding data buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_dataBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for data buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| |
| // calculate |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Dispatching data compute, size = " << dataBufferDispatchSize << tcu::TestLog::EndMessage; |
| gl.dispatchCompute(dataBufferDispatchSize.x(), dataBufferDispatchSize.y(), dataBufferDispatchSize.z()); |
| |
| glu::checkError(gl.getError(), "calculate data", __FILE__, __LINE__); |
| } |
| |
| // Compute indices |
| |
| if (m_computeIndices) |
| { |
| const int bindingPoint = 0; |
| const tcu::IVec3 indexBufferDispatchSize (m_gridSize, m_gridSize, 1); |
| const int bufferSize = (int)(calcIndexBufferSize()*sizeof(deUint32)); |
| |
| DE_ASSERT(m_drawMethod == DRAWMETHOD_DRAWELEMENTS); |
| |
| gl.useProgram(m_computeIndicesProgram->getProgram()); |
| |
| // setup buffers |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Binding index buffer to binding point " << bindingPoint << tcu::TestLog::EndMessage; |
| gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, bindingPoint, m_indexBufferID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Allocating memory for index buffer, size " << sizeToString(bufferSize) << "." << tcu::TestLog::EndMessage; |
| gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, DE_NULL, GL_DYNAMIC_DRAW); |
| |
| // calculate |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Dispatching index compute, size = " << indexBufferDispatchSize << tcu::TestLog::EndMessage; |
| gl.dispatchCompute(indexBufferDispatchSize.x(), indexBufferDispatchSize.y(), indexBufferDispatchSize.z()); |
| |
| glu::checkError(gl.getError(), "calculate indices", __FILE__, __LINE__); |
| } |
| |
| glu::checkError(gl.getError(), "post dispatch", __FILE__, __LINE__); |
| } |
| |
| class ComputeShaderGeneratedGroup : public TestCaseGroup |
| { |
| public: |
| ComputeShaderGeneratedGroup (Context& context, const char* name, const char* descr); |
| ~ComputeShaderGeneratedGroup (void); |
| |
| void init (void); |
| }; |
| |
| ComputeShaderGeneratedGroup::ComputeShaderGeneratedGroup (Context& context, const char* name, const char* descr) |
| : TestCaseGroup (context, name, descr) |
| { |
| } |
| |
| ComputeShaderGeneratedGroup::~ComputeShaderGeneratedGroup (void) |
| { |
| } |
| |
| void ComputeShaderGeneratedGroup::init (void) |
| { |
| const int gridSize = 8; |
| tcu::TestCaseGroup* const separateGroup = new tcu::TestCaseGroup(m_testCtx, "separate", "Use separate compute shaders for each buffer"); |
| tcu::TestCaseGroup* const combinedGroup = new tcu::TestCaseGroup(m_testCtx, "combined", "Use combined compute shader for all buffers"); |
| tcu::TestCaseGroup* const largeGroup = new tcu::TestCaseGroup(m_testCtx, "large", "Draw shapes with large buffers"); |
| |
| this->addChild(separateGroup); |
| this->addChild(combinedGroup); |
| this->addChild(largeGroup); |
| |
| // .separate |
| { |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawarrays_compute_cmd", "Command from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, true, false, false, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawarrays_compute_data", "Data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, false, true, false, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawarrays_compute_cmd_and_data", "Command and data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, true, true, false, gridSize, 1)); |
| |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_cmd", "Command from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, false, false, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_data", "Data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, false, true, false, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_indices", "Indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, false, false, true, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_cmd_and_data", "Command and data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, true, false, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_cmd_and_indices", "Command and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, false, true, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_data_and_indices", "Data and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, false, true, true, gridSize, 1)); |
| separateGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, "drawelements_compute_cmd_and_data_and_indices", "Command, data and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, true, true, gridSize, 1)); |
| } |
| |
| // .combined |
| { |
| combinedGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, "drawarrays_compute_cmd_and_data", "Command and data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, true, true, false, gridSize, 1)); |
| combinedGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, "drawelements_compute_cmd_and_data", "Command and data from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, true, false, gridSize, 1)); |
| combinedGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, "drawelements_compute_cmd_and_indices", "Command and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, false, true, gridSize, 1)); |
| combinedGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, "drawelements_compute_data_and_indices", "Data and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, false, true, true, gridSize, 1)); |
| combinedGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, "drawelements_compute_cmd_and_data_and_indices", "Command, data and indices from compute shader", ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true, true, true, gridSize, 1)); |
| } |
| |
| // .large |
| { |
| struct TestSpec |
| { |
| int gridSize; |
| int numDrawCommands; |
| }; |
| struct TestMethod |
| { |
| ComputeShaderGeneratedCase::DrawMethod method; |
| bool separateCompute; |
| }; |
| |
| static const TestSpec specs[] = |
| { |
| { 100, 1 }, // !< drawArrays array size ~ 1.9 MB |
| { 200, 1 }, // !< drawArrays array size ~ 7.7 MB |
| { 500, 1 }, // !< drawArrays array size ~ 48 MB |
| { 1000, 1 }, // !< drawArrays array size ~ 192 MB |
| { 1200, 1 }, // !< drawArrays array size ~ 277 MB |
| { 1500, 1 }, // !< drawArrays array size ~ 430 MB |
| |
| { 100, 8 }, // !< drawArrays array size ~ 1.9 MB |
| { 200, 8 }, // !< drawArrays array size ~ 7.7 MB |
| { 500, 8 }, // !< drawArrays array size ~ 48 MB |
| { 1000, 8 }, // !< drawArrays array size ~ 192 MB |
| { 1200, 8 }, // !< drawArrays array size ~ 277 MB |
| { 1500, 8 }, // !< drawArrays array size ~ 430 MB |
| |
| { 100, 200 }, // !< 50 cells per draw call |
| { 200, 800 }, // !< 50 cells per draw call |
| { 500, 2500 }, // !< 100 cells per draw call |
| { 1000, 5000 }, // !< 250 cells per draw call |
| }; |
| static const TestMethod methods[] = |
| { |
| { ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, true }, |
| { ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS, false }, |
| { ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, true }, |
| { ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS, false }, |
| }; |
| |
| for (int methodNdx = 0; methodNdx < DE_LENGTH_OF_ARRAY(methods); ++methodNdx) |
| for (int specNdx = 0; specNdx < DE_LENGTH_OF_ARRAY(specs); ++specNdx) |
| { |
| const std::string name = std::string("") |
| + ((methods[methodNdx].method == ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS) ? ("drawarrays") : ("drawelements")) |
| + ((methods[methodNdx].separateCompute) ? ("_separate") : ("_combined")) |
| + "_grid_" + de::toString(specs[specNdx].gridSize) + "x" + de::toString(specs[specNdx].gridSize) |
| + "_drawcount_" + de::toString(specs[specNdx].numDrawCommands); |
| |
| const std::string desc = std::string("Draw grid with ") |
| + ((methods[methodNdx].method == ComputeShaderGeneratedCase::DRAWMETHOD_DRAWARRAYS) ? ("drawarrays indirect") : ("drawelements indirect")) |
| + " calculating buffers in " + ((methods[methodNdx].separateCompute) ? ("separate") : ("combined")) + " compute shader." |
| + " Grid size is " + de::toString(specs[specNdx].gridSize) + "x" + de::toString(specs[specNdx].gridSize) |
| + ", draw count is " + de::toString(specs[specNdx].numDrawCommands); |
| |
| const bool computeIndices = (methods[methodNdx].method == ComputeShaderGeneratedCase::DRAWMETHOD_DRAWELEMENTS); |
| |
| if (methods[methodNdx].separateCompute) |
| largeGroup->addChild(new ComputeShaderGeneratedSeparateCase(m_context, name.c_str(), desc.c_str(), methods[methodNdx].method, false, true, computeIndices, specs[specNdx].gridSize, specs[specNdx].numDrawCommands)); |
| else |
| largeGroup->addChild(new ComputeShaderGeneratedCombinedCase(m_context, name.c_str(), desc.c_str(), methods[methodNdx].method, false, true, computeIndices, specs[specNdx].gridSize, specs[specNdx].numDrawCommands)); |
| } |
| } |
| } |
| |
| class RandomGroup : public TestCaseGroup |
| { |
| public: |
| RandomGroup (Context& context, const char* name, const char* descr); |
| ~RandomGroup (void); |
| |
| void init (void); |
| }; |
| |
| template <int SIZE> |
| struct UniformWeightArray |
| { |
| float weights[SIZE]; |
| |
| UniformWeightArray (void) |
| { |
| for (int i=0; i<SIZE; ++i) |
| weights[i] = 1.0f; |
| } |
| }; |
| |
| RandomGroup::RandomGroup (Context& context, const char* name, const char* descr) |
| : TestCaseGroup (context, name, descr) |
| { |
| } |
| |
| RandomGroup::~RandomGroup (void) |
| { |
| } |
| |
| void RandomGroup::init (void) |
| { |
| const int numAttempts = 100; |
| |
| const int attribCounts[] = { 1, 2, 5 }; |
| const float attribWeights[] = { 30, 10, 1 }; |
| const int primitiveCounts[] = { 1, 5, 64 }; |
| const float primitiveCountWeights[] = { 20, 10, 1 }; |
| const int indexOffsets[] = { 0, 7, 13 }; |
| const float indexOffsetWeights[] = { 20, 20, 1 }; |
| const int firsts[] = { 0, 7, 13 }; |
| const float firstWeights[] = { 20, 20, 1 }; |
| |
| const int instanceCounts[] = { 1, 2, 16, 17 }; |
| const float instanceWeights[] = { 20, 10, 5, 1 }; |
| const int indexMins[] = { 0, 1, 3, 8 }; |
| const int indexMaxs[] = { 4, 8, 128, 257 }; |
| const float indexWeights[] = { 50, 50, 50, 50 }; |
| const int offsets[] = { 0, 1, 5, 12 }; |
| const float offsetWeights[] = { 50, 10, 10, 10 }; |
| const int strides[] = { 0, 7, 16, 17 }; |
| const float strideWeights[] = { 50, 10, 10, 10 }; |
| const int instanceDivisors[] = { 0, 1, 3, 129 }; |
| const float instanceDivisorWeights[]= { 70, 30, 10, 10 }; |
| |
| const int indirectOffsets[] = { 0, 1, 2 }; |
| const float indirectOffsetWeigths[] = { 2, 1, 1 }; |
| const int baseVertices[] = { 0, 1, -2, 4, 3 }; |
| const float baseVertexWeigths[] = { 4, 1, 1, 1, 1 }; |
| |
| gls::DrawTestSpec::Primitive primitives[] = |
| { |
| gls::DrawTestSpec::PRIMITIVE_POINTS, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLES, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN, |
| gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP, |
| gls::DrawTestSpec::PRIMITIVE_LINES, |
| gls::DrawTestSpec::PRIMITIVE_LINE_STRIP, |
| gls::DrawTestSpec::PRIMITIVE_LINE_LOOP |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights; |
| |
| gls::DrawTestSpec::DrawMethod drawMethods[] = |
| { |
| gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT, |
| gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT, |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights; |
| |
| gls::DrawTestSpec::IndexType indexTypes[] = |
| { |
| gls::DrawTestSpec::INDEXTYPE_BYTE, |
| gls::DrawTestSpec::INDEXTYPE_SHORT, |
| gls::DrawTestSpec::INDEXTYPE_INT, |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights; |
| |
| gls::DrawTestSpec::InputType inputTypes[] = |
| { |
| gls::DrawTestSpec::INPUTTYPE_FLOAT, |
| gls::DrawTestSpec::INPUTTYPE_FIXED, |
| gls::DrawTestSpec::INPUTTYPE_BYTE, |
| gls::DrawTestSpec::INPUTTYPE_SHORT, |
| gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE, |
| gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT, |
| gls::DrawTestSpec::INPUTTYPE_INT, |
| gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, |
| gls::DrawTestSpec::INPUTTYPE_HALF, |
| gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10, |
| gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10, |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights; |
| |
| gls::DrawTestSpec::OutputType outputTypes[] = |
| { |
| gls::DrawTestSpec::OUTPUTTYPE_FLOAT, |
| gls::DrawTestSpec::OUTPUTTYPE_VEC2, |
| gls::DrawTestSpec::OUTPUTTYPE_VEC3, |
| gls::DrawTestSpec::OUTPUTTYPE_VEC4, |
| gls::DrawTestSpec::OUTPUTTYPE_INT, |
| gls::DrawTestSpec::OUTPUTTYPE_UINT, |
| gls::DrawTestSpec::OUTPUTTYPE_IVEC2, |
| gls::DrawTestSpec::OUTPUTTYPE_IVEC3, |
| gls::DrawTestSpec::OUTPUTTYPE_IVEC4, |
| gls::DrawTestSpec::OUTPUTTYPE_UVEC2, |
| gls::DrawTestSpec::OUTPUTTYPE_UVEC3, |
| gls::DrawTestSpec::OUTPUTTYPE_UVEC4, |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights; |
| |
| gls::DrawTestSpec::Usage usages[] = |
| { |
| gls::DrawTestSpec::USAGE_DYNAMIC_DRAW, |
| gls::DrawTestSpec::USAGE_STATIC_DRAW, |
| gls::DrawTestSpec::USAGE_STREAM_DRAW, |
| gls::DrawTestSpec::USAGE_STREAM_READ, |
| gls::DrawTestSpec::USAGE_STREAM_COPY, |
| gls::DrawTestSpec::USAGE_STATIC_READ, |
| gls::DrawTestSpec::USAGE_STATIC_COPY, |
| gls::DrawTestSpec::USAGE_DYNAMIC_READ, |
| gls::DrawTestSpec::USAGE_DYNAMIC_COPY, |
| }; |
| const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights; |
| |
| std::set<deUint32> insertedHashes; |
| size_t insertedCount = 0; |
| |
| for (int ndx = 0; ndx < numAttempts; ++ndx) |
| { |
| de::Random random(0xc551393 + ndx); // random does not depend on previous cases |
| |
| int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights); |
| int drawCommandSize; |
| gls::DrawTestSpec spec; |
| |
| spec.apiType = glu::ApiType::es(3,1); |
| spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights); |
| spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights); |
| spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights); |
| |
| if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INDIRECT) |
| drawCommandSize = sizeof(deUint32[4]); |
| else if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INDIRECT) |
| drawCommandSize = sizeof(deUint32[5]); |
| else |
| { |
| DE_ASSERT(DE_FALSE); |
| return; |
| } |
| |
| spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights); |
| spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights); |
| spec.indexStorage = gls::DrawTestSpec::STORAGE_BUFFER; |
| spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights); |
| spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights); |
| spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights); |
| spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights); |
| spec.indirectOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indirectOffsets), DE_ARRAY_END(indirectOffsets), indirectOffsetWeigths) * drawCommandSize; |
| spec.baseVertex = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(baseVertices), DE_ARRAY_END(baseVertices), baseVertexWeigths); |
| |
| // check spec is legal |
| if (!spec.valid()) |
| continue; |
| |
| for (int attrNdx = 0; attrNdx < attributeCount;) |
| { |
| bool valid; |
| gls::DrawTestSpec::AttributeSpec attribSpec; |
| |
| attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights); |
| attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights); |
| attribSpec.storage = gls::DrawTestSpec::STORAGE_BUFFER; |
| attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights); |
| attribSpec.componentCount = random.getInt(1, 4); |
| attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights); |
| attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights); |
| attribSpec.normalize = random.getBool(); |
| attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights); |
| attribSpec.useDefaultAttribute = random.getBool(); |
| |
| // check spec is legal |
| valid = attribSpec.valid(spec.apiType); |
| |
| // we do not want interleaved elements. (Might result in some weird floating point values) |
| if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride) |
| valid = false; |
| |
| // try again if not valid |
| if (valid) |
| { |
| spec.attribs.push_back(attribSpec); |
| ++attrNdx; |
| } |
| } |
| |
| // Do not collapse all vertex positions to a single positions |
| if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) |
| spec.attribs[0].instanceDivisor = 0; |
| |
| // Is render result meaningful? |
| { |
| // Only one vertex |
| if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) |
| continue; |
| if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) |
| continue; |
| |
| // Triangle only on one axis |
| if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP) |
| { |
| if (spec.attribs[0].componentCount == 1) |
| continue; |
| if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT) |
| continue; |
| if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2) |
| continue; |
| } |
| } |
| |
| // Add case |
| { |
| deUint32 hash = spec.hash(); |
| for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx) |
| hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash(); |
| |
| if (insertedHashes.find(hash) == insertedHashes.end()) |
| { |
| // Only aligned cases |
| if (spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET && |
| spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE) |
| this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str())); |
| insertedHashes.insert(hash); |
| |
| ++insertedCount; |
| } |
| } |
| } |
| } |
| |
| class BadCommandBufferCase : public TestCase |
| { |
| public: |
| enum |
| { |
| CommandSize = 20 |
| }; |
| |
| BadCommandBufferCase (Context& context, const char* name, const char* desc, deUint32 alignment, deUint32 bufferSize, bool writeCommandToBuffer, deUint32 m_expectedError); |
| ~BadCommandBufferCase (void); |
| |
| IterateResult iterate (void); |
| |
| private: |
| const deUint32 m_alignment; |
| const deUint32 m_bufferSize; |
| const bool m_writeCommandToBuffer; |
| const deUint32 m_expectedError; |
| }; |
| |
| BadCommandBufferCase::BadCommandBufferCase (Context& context, const char* name, const char* desc, deUint32 alignment, deUint32 bufferSize, bool writeCommandToBuffer, deUint32 expectedError) |
| : TestCase (context, name, desc) |
| , m_alignment (alignment) |
| , m_bufferSize (bufferSize) |
| , m_writeCommandToBuffer (writeCommandToBuffer) |
| , m_expectedError (expectedError) |
| { |
| } |
| |
| BadCommandBufferCase::~BadCommandBufferCase (void) |
| { |
| } |
| |
| BadCommandBufferCase::IterateResult BadCommandBufferCase::iterate (void) |
| { |
| const tcu::Vec4 vertexPositions[] = |
| { |
| tcu::Vec4(0, 0, 0, 1), |
| tcu::Vec4(1, 0, 0, 1), |
| tcu::Vec4(0, 1, 0, 1), |
| }; |
| |
| const deUint16 indices[] = |
| { |
| 0, 2, 1, |
| }; |
| |
| DE_STATIC_ASSERT(CommandSize == sizeof(DrawElementsCommand)); |
| |
| sglr::GLContext gl(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(0, 0, 1, 1)); |
| |
| deUint32 vaoID = 0; |
| deUint32 positionBuf = 0; |
| deUint32 indexBuf = 0; |
| deUint32 drawIndirectBuf= 0; |
| deUint32 error; |
| |
| glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_commonVertexShaderSource) << glu::FragmentSource(s_commonFragmentShaderSource)); |
| deUint32 programID = program.getProgram(); |
| deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); |
| |
| DrawElementsCommand drawCommand; |
| drawCommand.count = 3; |
| drawCommand.primCount = 1; |
| drawCommand.firstIndex = 0; |
| drawCommand.baseVertex = 0; |
| drawCommand.reservedMustBeZero = 0; |
| |
| std::vector<deInt8> drawCommandBuffer; |
| drawCommandBuffer.resize(m_bufferSize); |
| |
| deMemset(&drawCommandBuffer[0], 0, (int)drawCommandBuffer.size()); |
| |
| if (m_writeCommandToBuffer) |
| { |
| DE_ASSERT(drawCommandBuffer.size() >= sizeof(drawCommand) + m_alignment); |
| deMemcpy(&drawCommandBuffer[m_alignment], &drawCommand, sizeof(drawCommand)); |
| } |
| |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| gl.genVertexArrays(1, &vaoID); |
| gl.bindVertexArray(vaoID); |
| |
| gl.genBuffers(1, &positionBuf); |
| gl.bindBuffer(GL_ARRAY_BUFFER, positionBuf); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.vertexAttribDivisor(posLocation, 0); |
| gl.enableVertexAttribArray(posLocation); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| gl.genBuffers(1, &indexBuf); |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf); |
| gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| gl.genBuffers(1, &drawIndirectBuf); |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, drawIndirectBuf); |
| gl.bufferData(GL_DRAW_INDIRECT_BUFFER, drawCommandBuffer.size(), &drawCommandBuffer[0], GL_STATIC_DRAW); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| gl.viewport(0, 0, 1, 1); |
| |
| gl.useProgram(programID); |
| gl.drawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (const void*)(deUintptr)m_alignment); |
| |
| error = gl.getError(); |
| |
| gl.useProgram(0); |
| |
| gl.deleteBuffers(1, &drawIndirectBuf); |
| gl.deleteBuffers(1, &indexBuf); |
| gl.deleteBuffers(1, &positionBuf); |
| gl.deleteVertexArrays(1, &vaoID); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "drawElementsIndirect generated " << glu::getErrorStr(error) << ", expecting " << glu::getErrorStr(m_expectedError) << "." << tcu::TestLog::EndMessage; |
| |
| if (error == m_expectedError) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "\tUnexpected error." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected error."); |
| } |
| |
| return STOP; |
| } |
| |
| class BadAlignmentCase : public BadCommandBufferCase |
| { |
| public: |
| BadAlignmentCase (Context& context, const char* name, const char* desc, deUint32 alignment); |
| ~BadAlignmentCase (void); |
| }; |
| |
| BadAlignmentCase::BadAlignmentCase (Context& context, const char* name, const char* desc, deUint32 alignment) |
| : BadCommandBufferCase(context, name, desc, alignment, CommandSize+alignment, true, GL_INVALID_VALUE) |
| { |
| } |
| |
| BadAlignmentCase::~BadAlignmentCase (void) |
| { |
| } |
| |
| class BadBufferRangeCase : public BadCommandBufferCase |
| { |
| public: |
| BadBufferRangeCase (Context& context, const char* name, const char* desc, deUint32 offset); |
| ~BadBufferRangeCase (void); |
| }; |
| |
| BadBufferRangeCase::BadBufferRangeCase (Context& context, const char* name, const char* desc, deUint32 offset) |
| : BadCommandBufferCase(context, name, desc, offset, CommandSize, false, GL_INVALID_OPERATION) |
| { |
| } |
| |
| BadBufferRangeCase::~BadBufferRangeCase (void) |
| { |
| } |
| |
| class BadStateCase : public TestCase |
| { |
| public: |
| enum CaseType |
| { |
| CASE_CLIENT_BUFFER_VERTEXATTR = 0, |
| CASE_CLIENT_BUFFER_COMMAND, |
| CASE_DEFAULT_VAO, |
| |
| CASE_CLIENT_LAST |
| }; |
| |
| BadStateCase (Context& context, const char* name, const char* desc, CaseType type); |
| ~BadStateCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| const CaseType m_caseType; |
| }; |
| |
| BadStateCase::BadStateCase (Context& context, const char* name, const char* desc, CaseType type) |
| : TestCase (context, name, desc) |
| , m_caseType (type) |
| { |
| DE_ASSERT(type < CASE_CLIENT_LAST); |
| } |
| |
| BadStateCase::~BadStateCase (void) |
| { |
| deinit(); |
| } |
| |
| void BadStateCase::init (void) |
| { |
| } |
| |
| void BadStateCase::deinit (void) |
| { |
| } |
| |
| BadStateCase::IterateResult BadStateCase::iterate (void) |
| { |
| const tcu::Vec4 vertexPositions[] = |
| { |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), |
| tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), |
| tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), |
| }; |
| |
| const deUint16 indices[] = |
| { |
| 0, 2, 1, |
| }; |
| |
| sglr::GLContext gl(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(0, 0, 1, 1)); |
| |
| deUint32 error; |
| glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_commonVertexShaderSource) << glu::FragmentSource(s_commonFragmentShaderSource)); |
| deUint32 vaoID = 0; |
| deUint32 dataBufferID = 0; |
| deUint32 indexBufferID = 0; |
| deUint32 cmdBufferID = 0; |
| |
| const deUint32 programID = program.getProgram(); |
| const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); |
| |
| DrawElementsCommand drawCommand; |
| drawCommand.count = 3; |
| drawCommand.primCount = 1; |
| drawCommand.firstIndex = 0; |
| drawCommand.baseVertex = 0; |
| drawCommand.reservedMustBeZero = 0; |
| |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| |
| if (m_caseType == CASE_CLIENT_BUFFER_VERTEXATTR) |
| { |
| // \note We use default VAO since we use client pointers. Trying indirect draw with default VAO is also an error. => This test does two illegal operations |
| |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, vertexPositions); |
| gl.enableVertexAttribArray(posLocation); |
| glu::checkError(gl.getError(), "", __FILE__, __LINE__); |
| } |
| else if (m_caseType == CASE_CLIENT_BUFFER_COMMAND) |
| { |
| gl.genVertexArrays(1, &vaoID); |
| gl.bindVertexArray(vaoID); |
| |
| gl.genBuffers(1, &dataBufferID); |
| gl.bindBuffer(GL_ARRAY_BUFFER, dataBufferID); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, |