| #ifndef _RSGNAMEALLOCATOR_HPP |
| #define _RSGNAMEALLOCATOR_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Name Allocator. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgDefs.hpp" |
| |
| #include <string> |
| |
| namespace rsg |
| { |
| |
| // \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name |
| // randomization, re-use etc... |
| class NameAllocator |
| { |
| public: |
| NameAllocator (void); |
| ~NameAllocator (void); |
| |
| std::string allocate (void); |
| |
| private: |
| deUint32 m_nextName; |
| }; |
| |
| } // rsg |
| |
| #endif // _RSGNAMEALLOCATOR_HPP |