blob: f684b0f463bdcef0bc0908edb18f70b22acb08a7 [file] [log] [blame] [edit]
#ifndef _RSGNAMEALLOCATOR_HPP
#define _RSGNAMEALLOCATOR_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Name Allocator.
*//*--------------------------------------------------------------------*/
#include "rsgDefs.hpp"
#include <string>
namespace rsg
{
// \todo [2011-02-03 pyry] Name allocation should be done as a post-pass to better control symbol name
// randomization, re-use etc...
class NameAllocator
{
public:
NameAllocator (void);
~NameAllocator (void);
std::string allocate (void);
private:
deUint32 m_nextName;
};
} // rsg
#endif // _RSGNAMEALLOCATOR_HPP