blob: e331075f4321c3072fc738d7fdcdf61b31995cac [file] [log] [blame]
#ifndef _ES3FASTCDECOMPRESSIONCASES_HPP
#define _ES3FASTCDECOMPRESSIONCASES_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief ASTC decompression tests
*//*--------------------------------------------------------------------*/
#include "deDefs.h"
#include "tes3TestCase.hpp"
#include "tcuCompressedTexture.hpp"
#include "tcuAstcUtil.hpp"
#include "deUniquePtr.hpp"
#include <vector>
namespace deqp
{
namespace gles3
{
namespace Functional
{
namespace ASTCDecompressionCaseInternal
{
class ASTCRenderer2D;
}
// General ASTC block test class.
class ASTCBlockCase2D : public TestCase
{
public:
ASTCBlockCase2D (Context& context,
const char* name,
const char* description,
tcu::astc::BlockTestType testType,
tcu::CompressedTexFormat format);
~ASTCBlockCase2D (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
ASTCBlockCase2D (const ASTCBlockCase2D& other);
ASTCBlockCase2D& operator= (const ASTCBlockCase2D& other);
const tcu::astc::BlockTestType m_testType;
const tcu::CompressedTexFormat m_format;
std::vector<deUint8> m_blockData;
int m_numBlocksTested;
int m_currentIteration;
de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer;
};
// For a format with block size (W, H), test with texture sizes {(k*W + a, k*H + b) | 0 <= a < W, 0 <= b < H } .
class ASTCBlockSizeRemainderCase2D : public TestCase
{
public:
ASTCBlockSizeRemainderCase2D (Context& context,
const char* name,
const char* description,
tcu::CompressedTexFormat format);
~ASTCBlockSizeRemainderCase2D (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
enum
{
MAX_NUM_BLOCKS_X = 5,
MAX_NUM_BLOCKS_Y = 5
};
ASTCBlockSizeRemainderCase2D (const ASTCBlockSizeRemainderCase2D& other);
ASTCBlockSizeRemainderCase2D& operator= (const ASTCBlockSizeRemainderCase2D& other);
const tcu::CompressedTexFormat m_format;
int m_currentIteration;
de::UniquePtr<ASTCDecompressionCaseInternal::ASTCRenderer2D> m_renderer;
};
} // Functional
} // gles3
} // deqp
#endif // _ES3FASTCDECOMPRESSIONCASES_HPP