Check for geometry shader support when testing adjacency topologies

Clipping tests would attempt to create pipelines using adjacency
topologies without checking for geometry shader support.

This seems to be a benign failure on most real implementations, but is a
VU violation.

Affects: dEQP-VK.clipping.clip_volume.*
VK-GL-CTS Issue: 1738

Change-Id: Iac6cfc6a669f2e533ce8ceaf4e7c2448b9fe4883
1 file changed
tree: 1669284852aa43f5d86444abb73de39fa9f1a93e
  1. android/
  2. data/
  3. doc/
  4. execserver/
  5. executor/
  6. external/
  7. framework/
  8. modules/
  9. scripts/
  10. targets/
  11. .editorconfig
  12. .gitignore
  13. Android.mk
  14. AndroidGen.mk
  15. CMakeLists.txt
  16. LICENSE
  17. MODULE_LICENSE_APACHE2
  18. NOTICE
  19. OWNERS
  20. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.