blob: 9cad1a89e8e3db937e06fe5348fd3c06b2ffc3e4 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Texture API tests.
*//*--------------------------------------------------------------------*/
#include "es31fNegativeTextureApiTests.hpp"
#include "es31fNegativeTestShared.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluRenderContext.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
using tcu::TestLog;
using glu::CallLogWrapper;
using namespace glw;
static inline int divRoundUp (int a, int b)
{
return a/b + (a%b != 0 ? 1 : 0);
}
static inline int etc2DataSize (int width, int height)
{
return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(deUint64));
}
static inline int etc2EacDataSize (int width, int height)
{
return 2 * etc2DataSize(width, height);
}
static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
{
switch (face)
{
case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
default:
DE_ASSERT(DE_FALSE);
return GL_NONE;
}
}
#define FOR_CUBE_FACES(FACE_GL_VAR, BODY) \
do \
{ \
for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++) \
{ \
const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \
BODY \
} \
} while (false)
// glActiveTexture
void activetexture (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
ctx.glActiveTexture(-1);
ctx.expectError(GL_INVALID_ENUM);
int numMaxTextureUnits = ctx.getInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
ctx.glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
// glBindTexture
void bindtexture (NegativeTestContext& ctx)
{
GLuint texture[5];
ctx.glGenTextures(5, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
ctx.glBindTexture(0, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindTexture(GL_FRAMEBUFFER, 1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
ctx.expectError(GL_NO_ERROR);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_3D, texture[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
ctx.expectError(GL_NO_ERROR);
ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_3D, texture[1]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_3D, texture[2]);
ctx.expectError(GL_NO_ERROR);
ctx.glBindTexture(GL_TEXTURE_2D, texture[2]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[2]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]);
ctx.expectError(GL_NO_ERROR);
ctx.glBindTexture(GL_TEXTURE_2D, texture[3]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[3]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_3D, texture[3]);
ctx.expectError(GL_INVALID_OPERATION);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
{
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]);
ctx.expectError(GL_NO_ERROR);
ctx.glBindTexture(GL_TEXTURE_2D, texture[4]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[4]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_3D, texture[4]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]);
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glDeleteTextures(5, texture);
}
// glCompressedTexImage2D
void compressedteximage2d_invalid_target (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void compressedteximage2d_invalid_format (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS.");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void compressedteximage2d_neg_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void compressedteximage2d_max_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target.");
deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target.");
deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void compressedteximage2d_neg_width_height (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void compressedteximage2d_max_width_height (NegativeTestContext& ctx)
{
int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void compressedteximage2d_invalid_border (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void compressedteximage2d_invalid_size (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
// Subtracting 1 to the imageSize field to deviate from the expected size. Removing the -1 would cause the imageSize to be correct.
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_4x4, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x4, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x5, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x5, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x6, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x5, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x6, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x8, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x5, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x6, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x8, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x10, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x10, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x12, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0);
ctx.expectError(GL_INVALID_VALUE);
}
ctx.endSection();
}
void compressedteximage2d_neg_size (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is negative.");
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void compressedteximage2d_invalid_width_height (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if target is a cube map face and width and height are not equal.");
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void compressedteximage2d_invalid_buffer_target (NegativeTestContext& ctx)
{
deUint32 buf = 1234;
std::vector<GLubyte> data(64);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf);
ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteBuffers (1, &buf);
}
// glCopyTexImage2D
void copyteximage2d_invalid_target (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
void copyteximage2d_invalid_format (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format.");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
ctx.endSection();
}
void copyteximage2d_inequal_width_height_cube (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void copyteximage2d_neg_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void copyteximage2d_max_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void copyteximage2d_neg_width_height (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void copyteximage2d_max_width_height (NegativeTestContext& ctx)
{
int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void copyteximage2d_invalid_border (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void copyteximage2d_incomplete_framebuffer (NegativeTestContext& ctx)
{
GLuint fbo = 0x1234;
ctx.glGenFramebuffers (1, &fbo);
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.endSection();
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
}
void copytexsubimage2d_invalid_target (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
ctx.glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_read_buffer_is_none (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_OPERATION is generated if the read buffer is NONE");
ctx.glReadBuffer(GL_NONE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_texture_internalformat (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB9_E5, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_OPERATION is generated if internal format of the texture is GL_RGB9_E5");
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_neg_level (NegativeTestContext& ctx)
{
GLuint textures[2];
ctx.glGenTextures (2, &textures[0]);
ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
FOR_CUBE_FACES(faceGL,
{
ctx.glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
});
ctx.endSection();
ctx.glDeleteTextures(2, &textures[0]);
}
void copytexsubimage2d_max_level (NegativeTestContext& ctx)
{
GLuint textures[2];
ctx.glGenTextures (2, &textures[0]);
ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets.");
deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets.");
deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
FOR_CUBE_FACES(faceGL,
{
ctx.glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
});
ctx.endSection();
ctx.glDeleteTextures(2, &textures[0]);
}
void copytexsubimage2d_neg_offset (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0.");
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_invalid_offset (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_neg_width_height (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void copytexsubimage2d_incomplete_framebuffer (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
GLuint texture[2];
GLuint fbo = 0x1234;
ctx.glGenTextures (2, texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_NO_ERROR);
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError(GL_NO_ERROR);
ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
ctx.glDeleteTextures(2, texture);
ctx.endSection();
}
// glDeleteTextures
void deletetextures (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
ctx.glGenTextures(1, &texture);
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glDeleteTextures(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.glDeleteTextures(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
// glGenerateMipmap
void generatemipmap (NegativeTestContext& ctx)
{
GLuint texture[2];
ctx.glGenTextures(2, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.");
ctx.glGenerateMipmap(0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("INVALID_OPERATION is generated if the texture bound to target is not cube complete.");
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.");
ctx.glBindTexture(GL_TEXTURE_2D, texture[1]);
ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
ctx.glGenerateMipmap(GL_TEXTURE_2D);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable.");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0);
ctx.glGenerateMipmap(GL_TEXTURE_2D);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0);
ctx.glGenerateMipmap(GL_TEXTURE_2D);
ctx.expectError(GL_INVALID_OPERATION);
if (!(ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") && ctx.getContextInfo().isExtensionSupported("GL_OES_texture_float_linear")))
{
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
ctx.glGenerateMipmap(GL_TEXTURE_2D);
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glDeleteTextures(2, texture);
}
// glGenTextures
void gentextures (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
ctx.glGenTextures(-1, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
// glPixelStorei
void pixelstorei (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value.");
ctx.glPixelStorei(0,1);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.");
ctx.glPixelStorei(GL_PACK_ROW_LENGTH, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_PACK_SKIP_ROWS, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_PACK_SKIP_PIXELS, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_ROW_LENGTH, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_SKIP_ROWS, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_PACK_ALIGNMENT, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_PACK_ALIGNMENT, 16);
ctx.expectError(GL_INVALID_VALUE);
ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 16);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
// glTexImage2D
void teximage2d (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
ctx.glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
}
void teximage2d_inequal_width_height_cube (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void teximage2d_neg_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void teximage2d_max_level (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void teximage2d_neg_width_height (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
ctx.beginSection("GL_TEXTURE_2D target");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void teximage2d_max_width_height (NegativeTestContext& ctx)
{
int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE.");
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.endSection();
}
void teximage2d_invalid_border (NegativeTestContext& ctx)
{
ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0.");
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
void teximage2d_invalid_buffer_target (NegativeTestContext& ctx)
{
deUint32 buf = 0x1234;
deUint32 texture = 0x1234;
std::vector<GLubyte> data(64);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf);
ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
ctx.beginSection("...the buffer object's data store is currently mapped.");
ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
ctx.endSection();
ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.endSection();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTextures (1, &texture);
}
// glTexSubImage2D
void texsubimage2d (NegativeTestContext& ctx)
{
deUint32 texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid.");
ctx.glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.glDeleteTextures (1, &texture);
}
void texsubimage2d_neg_level (NegativeTestContext& ctx)
{
deUint32 textures[2];
ctx.glGenTextures (2, &textures[0]);
ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glBindTexture (GL_TEXTURE_2D, textures[1]);
FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0.");
FOR_CUBE_FACES(faceGL,
{
ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
});
ctx.endSection();
ctx.glDeleteTextures(2, &textures[0]);
}
void texsubimage2d_max_level (NegativeTestContext& ctx)
{
deUint32 textures[2];
ctx.glGenTextures (2, &textures[0]);
ctx.glBindTexture (GL_TEXTURE_2D, textures[0]);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]);
FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1;
ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
FOR_CUBE_FACES(faceGL,
{
ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
});
ctx.endSection();
ctx.glDeleteTextures(2, &textures[0]);
}
void texsubimage2d_neg_offset (NegativeTestContext& ctx)
{
deUint32 texture = 0x1234;
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if xoffset or yoffset are negative.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
void texsubimage2d_invalid_offset (NegativeTestContext& ctx)
{
deUint32 texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures (1, &texture);
}
void texsubimage2d_neg_width_height (NegativeTestContext& ctx)
{
deUint32 texture = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0.");
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.glDeleteTextures (1, &texture);
}
void texsubimage2d_invalid_buffer_target (NegativeTestContext& ctx)
{
deUint32 buf = 0x1234;
deUint32 texture = 0x1234;
std::vector<GLubyte> data(64);
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf);
ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
ctx.beginSection("...the buffer object's data store is currently mapped.");
ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
ctx.endSection();
ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf);
ctx.expectError (GL_NO_ERROR);
ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
ctx.endSection();
ctx.glDeleteBuffers (1, &buf);
ctx.glDeleteTextures (1, &texture);
}
// glTexParameteri
void texparameteri (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
GLint textureMode = -1;
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(0, 0, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative.");
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter.");
ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1);
ctx.expectError(GL_INVALID_OPERATION);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
// glTexParameterf
void texparameterf (NegativeTestContext& ctx)
{
GLuint texture = 0x1234;
GLfloat textureMode = -1.0f;
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
ctx.glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(0, 0, GL_LINEAR);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative.");
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1.0f);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
{
ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter.");
ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
}
ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode);
ctx.expectError(GL_INVALID_ENUM);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1.0f);
ctx.expectError(GL_INVALID_OPERATION);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1.0f);
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
// glTexParameteriv
void texparameteriv (NegativeTestContext& ctx)
{
GLint params[1] = {GL_LINEAR};
GLuint texture = 0x1234;
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(0, 0, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
params[0] = -1;
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative.");
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
}
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
params[0] = 1;
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_OPERATION);
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
{
params[0] = 1;
ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.glDeleteTextures(1, &texture);
}
// glTexParameterfv
void texparameterfv (NegativeTestContext& ctx)
{
GLfloat params[1] = {GL_LINEAR};
GLuint texture = 0x1234;
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
params[0] = GL_LINEAR;
ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(0, 0, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value.");
params[0] = -1.0f;
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative.");
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &params[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid.");
ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, &params[0]);
ctx.expectError(GL_INVALID_ENUM);
ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, &params[