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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Imagination Technologies Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Stencil Tests
*//*--------------------------------------------------------------------*/
#include "vktPipelineStencilTests.hpp"
#include "vktPipelineClearUtil.hpp"
#include "vktPipelineImageUtil.hpp"
#include "vktPipelineVertexUtil.hpp"
#include "vktPipelineReferenceRenderer.hpp"
#include "vktPipelineUniqueRandomIterator.hpp"
#include "vktTestCase.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "tcuImageCompare.hpp"
#include "deMemory.h"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include <algorithm>
#include <sstream>
#include <vector>
namespace vkt
{
namespace pipeline
{
using namespace vk;
namespace
{
bool isSupportedDepthStencilFormat (const InstanceInterface& instanceInterface, VkPhysicalDevice device, VkFormat format)
{
VkFormatProperties formatProps;
instanceInterface.getPhysicalDeviceFormatProperties(device, format, &formatProps);
return (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
}
class StencilOpStateUniqueRandomIterator : public UniqueRandomIterator<VkStencilOpState>
{
public:
StencilOpStateUniqueRandomIterator (int seed);
virtual ~StencilOpStateUniqueRandomIterator (void) {}
virtual VkStencilOpState getIndexedValue (deUint32 index);
private:
const static VkStencilOp m_stencilOps[];
const static VkCompareOp m_compareOps[];
// Pre-calculated constants
const static deUint32 m_stencilOpsLength;
const static deUint32 m_stencilOpsLength2;
const static deUint32 m_stencilOpsLength3;
const static deUint32 m_compareOpsLength;
// Total number of cross-combinations of (stencilFailOp x stencilPassOp x stencilDepthFailOp x stencilCompareOp)
const static deUint32 m_totalStencilOpStates;
};
class StencilTest : public vkt::TestCase
{
public:
enum
{
QUAD_COUNT = 4
};
struct StencilStateConfig
{
deUint32 frontReadMask;
deUint32 frontWriteMask;
deUint32 frontRef;
deUint32 backReadMask;
deUint32 backWriteMask;
deUint32 backRef;
};
const static StencilStateConfig s_stencilStateConfigs[QUAD_COUNT];
const static float s_quadDepths[QUAD_COUNT];
StencilTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkFormat stencilFormat,
const VkStencilOpState& stencilOpStateFront,
const VkStencilOpState& stencilOpStateBack);
virtual ~StencilTest (void);
virtual void initPrograms (SourceCollections& sourceCollections) const;
virtual TestInstance* createInstance (Context& context) const;
private:
VkFormat m_stencilFormat;
const VkStencilOpState m_stencilOpStateFront;
const VkStencilOpState m_stencilOpStateBack;
};
class StencilTestInstance : public vkt::TestInstance
{
public:
StencilTestInstance (Context& context,
VkFormat stencilFormat,
const VkStencilOpState& stencilOpStatesFront,
const VkStencilOpState& stencilOpStatesBack);
virtual ~StencilTestInstance (void);
virtual tcu::TestStatus iterate (void);
private:
tcu::TestStatus verifyImage (void);
VkStencilOpState m_stencilOpStateFront;
VkStencilOpState m_stencilOpStateBack;
const tcu::UVec2 m_renderSize;
const VkFormat m_colorFormat;
const VkFormat m_stencilFormat;
VkImageSubresourceRange m_stencilImageSubresourceRange;
VkImageCreateInfo m_colorImageCreateInfo;
Move<VkImage> m_colorImage;
de::MovePtr<Allocation> m_colorImageAlloc;
Move<VkImage> m_stencilImage;
de::MovePtr<Allocation> m_stencilImageAlloc;
Move<VkImageView> m_colorAttachmentView;
Move<VkImageView> m_stencilAttachmentView;
Move<VkRenderPass> m_renderPass;
Move<VkFramebuffer> m_framebuffer;
Move<VkShaderModule> m_vertexShaderModule;
Move<VkShaderModule> m_fragmentShaderModule;
Move<VkBuffer> m_vertexBuffer;
std::vector<Vertex4RGBA> m_vertices;
de::MovePtr<Allocation> m_vertexBufferAlloc;
Move<VkPipelineLayout> m_pipelineLayout;
Move<VkPipeline> m_graphicsPipelines[StencilTest::QUAD_COUNT];
Move<VkCommandPool> m_cmdPool;
Move<VkCommandBuffer> m_cmdBuffer;
Move<VkFence> m_fence;
};
// StencilOpStateUniqueRandomIterator
const VkStencilOp StencilOpStateUniqueRandomIterator::m_stencilOps[] =
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_ZERO,
VK_STENCIL_OP_REPLACE,
VK_STENCIL_OP_INCREMENT_AND_CLAMP,
VK_STENCIL_OP_DECREMENT_AND_CLAMP,
VK_STENCIL_OP_INVERT,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_DECREMENT_AND_WRAP
};
const VkCompareOp StencilOpStateUniqueRandomIterator::m_compareOps[] =
{
VK_COMPARE_OP_NEVER,
VK_COMPARE_OP_LESS,
VK_COMPARE_OP_EQUAL,
VK_COMPARE_OP_LESS_OR_EQUAL,
VK_COMPARE_OP_GREATER,
VK_COMPARE_OP_NOT_EQUAL,
VK_COMPARE_OP_GREATER_OR_EQUAL,
VK_COMPARE_OP_ALWAYS
};
const deUint32 StencilOpStateUniqueRandomIterator::m_stencilOpsLength = DE_LENGTH_OF_ARRAY(m_stencilOps);
const deUint32 StencilOpStateUniqueRandomIterator::m_stencilOpsLength2 = m_stencilOpsLength * m_stencilOpsLength;
const deUint32 StencilOpStateUniqueRandomIterator::m_stencilOpsLength3 = m_stencilOpsLength2 * m_stencilOpsLength;
const deUint32 StencilOpStateUniqueRandomIterator::m_compareOpsLength = DE_LENGTH_OF_ARRAY(m_compareOps);
const deUint32 StencilOpStateUniqueRandomIterator::m_totalStencilOpStates = m_stencilOpsLength3 * m_compareOpsLength;
StencilOpStateUniqueRandomIterator::StencilOpStateUniqueRandomIterator (int seed)
: UniqueRandomIterator<VkStencilOpState>(m_totalStencilOpStates, m_totalStencilOpStates, seed)
{
}
VkStencilOpState StencilOpStateUniqueRandomIterator::getIndexedValue (deUint32 index)
{
const deUint32 stencilCompareOpIndex = index / m_stencilOpsLength3;
const deUint32 stencilCompareOpSeqIndex = stencilCompareOpIndex * m_stencilOpsLength3;
const deUint32 stencilDepthFailOpIndex = (index - stencilCompareOpSeqIndex) / m_stencilOpsLength2;
const deUint32 stencilDepthFailOpSeqIndex = stencilDepthFailOpIndex * m_stencilOpsLength2;
const deUint32 stencilPassOpIndex = (index - stencilCompareOpSeqIndex - stencilDepthFailOpSeqIndex) / m_stencilOpsLength;
const deUint32 stencilPassOpSeqIndex = stencilPassOpIndex * m_stencilOpsLength;
const deUint32 stencilFailOpIndex = index - stencilCompareOpSeqIndex - stencilDepthFailOpSeqIndex - stencilPassOpSeqIndex;
const VkStencilOpState stencilOpState =
{
m_stencilOps[stencilFailOpIndex], // VkStencilOp failOp;
m_stencilOps[stencilPassOpIndex], // VkStencilOp passOp;
m_stencilOps[stencilDepthFailOpIndex], // VkStencilOp depthFailOp;
m_compareOps[stencilCompareOpIndex], // VkCompareOp compareOp;
0x0, // deUint32 compareMask;
0x0, // deUint32 writeMask;
0x0 // deUint32 reference;
};
return stencilOpState;
}
// StencilTest
const StencilTest::StencilStateConfig StencilTest::s_stencilStateConfigs[QUAD_COUNT] =
{
// frontReadMask frontWriteMask frontRef backReadMask backWriteMask backRef
{ 0xFF, 0xFF, 0xAB, 0xF0, 0xFF, 0xFF },
{ 0xFF, 0xF0, 0xCD, 0xF0, 0xF0, 0xEF },
{ 0xF0, 0x0F, 0xEF, 0xFF, 0x0F, 0xCD },
{ 0xF0, 0x01, 0xFF, 0xFF, 0x01, 0xAB }
};
const float StencilTest::s_quadDepths[QUAD_COUNT] =
{
0.1f,
0.0f,
0.3f,
0.2f
};
StencilTest::StencilTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkFormat stencilFormat,
const VkStencilOpState& stencilOpStateFront,
const VkStencilOpState& stencilOpStateBack)
: vkt::TestCase (testContext, name, description)
, m_stencilFormat (stencilFormat)
, m_stencilOpStateFront (stencilOpStateFront)
, m_stencilOpStateBack (stencilOpStateBack)
{
}
StencilTest::~StencilTest (void)
{
}
TestInstance* StencilTest::createInstance (Context& context) const
{
return new StencilTestInstance(context, m_stencilFormat, m_stencilOpStateFront, m_stencilOpStateBack);
}
void StencilTest::initPrograms (SourceCollections& sourceCollections) const
{
sourceCollections.glslSources.add("color_vert") << glu::VertexSource(
"#version 310 es\n"
"layout(location = 0) in vec4 position;\n"
"layout(location = 1) in vec4 color;\n"
"layout(location = 0) out highp vec4 vtxColor;\n"
"void main (void)\n"
"{\n"
" gl_Position = position;\n"
" vtxColor = color;\n"
"}\n");
sourceCollections.glslSources.add("color_frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(location = 0) in highp vec4 vtxColor;\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" fragColor = vtxColor;\n"
"}\n");
}
// StencilTestInstance
StencilTestInstance::StencilTestInstance (Context& context,
VkFormat stencilFormat,
const VkStencilOpState& stencilOpStateFront,
const VkStencilOpState& stencilOpStateBack)
: vkt::TestInstance (context)
, m_stencilOpStateFront (stencilOpStateFront)
, m_stencilOpStateBack (stencilOpStateBack)
, m_renderSize (32, 32)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_stencilFormat (stencilFormat)
{
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice vkDevice = context.getDevice();
const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice()));
const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
// Create color image
{
const VkImageCreateInfo colorImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_colorFormat, // VkFormat format;
{ m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_colorImageCreateInfo = colorImageParams;
m_colorImage = createImage(vk, vkDevice, &m_colorImageCreateInfo);
// Allocate and bind color image memory
m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset()));
}
// Create stencil image
{
// Check format support
if (!isSupportedDepthStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice(), m_stencilFormat))
throw tcu::NotSupportedError(std::string("Unsupported depth/stencil format: ") + getFormatName(m_stencilFormat));
const VkImageCreateInfo stencilImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_stencilFormat, // VkFormat format;
{ m_renderSize.x(), m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_stencilImage = createImage(vk, vkDevice, &stencilImageParams);
// Allocate and bind stencil image memory
m_stencilImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_stencilImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_stencilImage, m_stencilImageAlloc->getMemory(), m_stencilImageAlloc->getOffset()));
const VkImageAspectFlags aspect = (mapVkFormat(m_stencilFormat).order == tcu::TextureFormat::DS ? VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT
: VK_IMAGE_ASPECT_STENCIL_BIT);
m_stencilImageSubresourceRange = makeImageSubresourceRange(aspect, 0u, stencilImageParams.mipLevels, 0u, stencilImageParams.arrayLayers);
}
// Create color attachment view
{
const VkImageViewCreateInfo colorAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_colorFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentView = createImageView(vk, vkDevice, &colorAttachmentViewParams);
}
// Create stencil attachment view
{
const VkImageViewCreateInfo stencilAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_stencilImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_stencilFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
m_stencilImageSubresourceRange, // VkImageSubresourceRange subresourceRange;
};
m_stencilAttachmentView = createImageView(vk, vkDevice, &stencilAttachmentViewParams);
}
// Create render pass
{
const VkAttachmentDescription colorAttachmentDescription =
{
0u, // VkAttachmentDescriptionFlags flags;
m_colorFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
};
const VkAttachmentDescription stencilAttachmentDescription =
{
0u, // VkAttachmentDescriptionFlags flags;
m_stencilFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
};
const VkAttachmentDescription attachments[2] =
{
colorAttachmentDescription,
stencilAttachmentDescription
};
const VkAttachmentReference colorAttachmentReference =
{
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkAttachmentReference stencilAttachmentReference =
{
1u, // deUint32 attachment;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkSubpassDescription subpassDescription =
{
0u, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
&stencilAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const VkAttachmentReference* pPreserveAttachments;
};
const VkRenderPassCreateInfo renderPassParams =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkRenderPassCreateFlags flags;
2u, // deUint32 attachmentCount;
attachments, // const VkAttachmentDescription* pAttachments;
1u, // deUint32 subpassCount;
&subpassDescription, // const VkSubpassDescription* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL // const VkSubpassDependency* pDependencies;
};
m_renderPass = createRenderPass(vk, vkDevice, &renderPassParams);
}
// Create framebuffer
{
const VkImageView attachmentBindInfos[2] = { *m_colorAttachmentView, *m_stencilAttachmentView };
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
2u, // deUint32 attachmentCount;
attachmentBindInfos, // const VkImageView* pAttachments;
(deUint32)m_renderSize.x(), // deUint32 width;
(deUint32)m_renderSize.y(), // deUint32 height;
1u // deUint32 layers;
};
m_framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
}
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
0u, // deUint32 setLayoutCount;
DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
}
m_vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("color_vert"), 0);
m_fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("color_frag"), 0);
// Create pipeline
{
const VkPipelineShaderStageCreateInfo shaderStages[2] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
*m_vertexShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
*m_fragmentShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
}
};
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // deUint32 binding;
sizeof(Vertex4RGBA), // deUint32 strideInBytes;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputStepRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u // deUint32 offsetInBytes;
},
{
1u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(Vertex4RGBA, color), // deUint32 offsetInBytes;
}
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2u, // deUint32 vertexAttributeDescriptionCount;
vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
false // VkBool32 primitiveRestartEnable;
};
const VkViewport viewport =
{
0.0f, // float x;
0.0f, // float y;
(float)m_renderSize.x(), // float width;
(float)m_renderSize.y(), // float height;
0.0f, // float minDepth;
1.0f // float maxDepth;
};
const VkRect2D scissor = { { 0, 0 }, { m_renderSize.x(), m_renderSize.y() } };
const VkPipelineViewportStateCreateInfo viewportStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineViewportStateCreateFlags flags;
1u, // deUint32 viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
&scissor, // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo rasterStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineRasterizationStateCreateFlags flags;
false, // VkBool32 depthClampEnable;
false, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
false, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f // float lineWidth;
};
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
false, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ONE, // VKBLENDFACTOR SRCALPHABLENDFACTOR;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask;
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
false, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4];
};
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
const bool isDepthEnabled = (vk::mapVkFormat(m_stencilFormat).order != tcu::TextureFormat::S);
VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDepthStencilStateCreateFlags flags;
isDepthEnabled, // VkBool32 depthTestEnable;
isDepthEnabled, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
false, // VkBool32 depthBoundsTestEnable;
true, // VkBool32 stencilTestEnable;
m_stencilOpStateFront, // VkStencilOpState front;
m_stencilOpStateBack, // VkStencilOpState back;
0.0f, // float minDepthBounds;
1.0f // float maxDepthBounds;
};
const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
shaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
(const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*m_pipelineLayout, // VkPipelineLayout layout;
*m_renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
0u, // VkPipeline basePipelineHandle;
0u // deInt32 basePipelineIndex;
};
// Setup different stencil masks and refs in each quad
for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++)
{
const StencilTest::StencilStateConfig& config = StencilTest::s_stencilStateConfigs[quadNdx];
VkStencilOpState& front = depthStencilStateParams.front;
VkStencilOpState& back = depthStencilStateParams.back;
front.compareMask = config.frontReadMask;
front.writeMask = config.frontWriteMask;
front.reference = config.frontRef;
back.compareMask = config.backReadMask;
back.writeMask = config.backWriteMask;
back.reference = config.backRef;
m_graphicsPipelines[quadNdx] = createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams);
}
}
// Create vertex buffer
{
const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkBufferCreateFlags flags;
1024u, // VkDeviceSize size;
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
m_vertices = createOverlappingQuads();
m_vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams);
m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset()));
// Adjust depths
for (int quadNdx = 0; quadNdx < 4; quadNdx++)
for (int vertexNdx = 0; vertexNdx < 6; vertexNdx++)
m_vertices[quadNdx * 6 + vertexNdx].position.z() = StencilTest::s_quadDepths[quadNdx];
// Load vertices into vertex buffer
deMemcpy(m_vertexBufferAlloc->getHostPtr(), m_vertices.data(), m_vertices.size() * sizeof(Vertex4RGBA));
const VkMappedMemoryRange flushRange =
{
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, // VkStructureType sType;
DE_NULL, // const void* pNext;
m_vertexBufferAlloc->getMemory(), // VkDeviceMemory memory;
m_vertexBufferAlloc->getOffset(), // VkDeviceSize offset;
vertexBufferParams.size // VkDeviceSize size;
};
vk.flushMappedMemoryRanges(vkDevice, 1, &flushRange);
}
// Create command pool
{
const VkCommandPoolCreateInfo cmdPoolParams =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCommandPoolCreateFlags flags;
queueFamilyIndex, // deUint32 queueFamilyIndex;
};
m_cmdPool = createCommandPool(vk, vkDevice, &cmdPoolParams);
}
// Create command buffer
{
const VkCommandBufferAllocateInfo cmdBufferAllocateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_cmdPool, // VkCommandPool commandPool;
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
1u // deUint32 bufferCount;
};
const VkCommandBufferBeginInfo cmdBufferBeginInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkCommandBufferUsageFlags flags;
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
const VkClearValue attachmentClearValues[2] =
{
defaultClearValue(m_colorFormat),
defaultClearValue(m_stencilFormat)
};
const VkRenderPassBeginInfo renderPassBeginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebuffer, // VkFramebuffer framebuffer;
{ { 0, 0 } , { m_renderSize.x(), m_renderSize.y() } }, // VkRect2D renderArea;
2, // deUint32 clearValueCount;
attachmentClearValues // const VkClearValue* pClearValues;
};
const VkImageMemoryBarrier imageLayoutBarriers[] =
{
// color image layout transition
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkAccessFlags)0, // VkAccessFlags srcAccessMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
*m_colorImage, // VkImage image;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
},
// stencil image layout transition
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkAccessFlags)0, // VkAccessFlags srcAccessMask;
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
*m_stencilImage, // VkImage image;
m_stencilImageSubresourceRange, // VkImageSubresourceRange subresourceRange;
},
};
m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo);
VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, (VkDependencyFlags)0,
0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(imageLayoutBarriers), imageLayoutBarriers);
vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
const VkDeviceSize quadOffset = (m_vertices.size() / StencilTest::QUAD_COUNT) * sizeof(Vertex4RGBA);
for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++)
{
VkDeviceSize vertexBufferOffset = quadOffset * quadNdx;
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipelines[quadNdx]);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)(m_vertices.size() / StencilTest::QUAD_COUNT), 1, 0, 0);
}
vk.cmdEndRenderPass(*m_cmdBuffer);
VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
}
// Create fence
{
const VkFenceCreateInfo fenceParams =
{
VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u // VkFenceCreateFlags flags;
};
m_fence = createFence(vk, vkDevice, &fenceParams);
}
}
StencilTestInstance::~StencilTestInstance (void)
{
}
tcu::TestStatus StencilTestInstance::iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
(const VkPipelineStageFlags*)DE_NULL,
1u, // deUint32 commandBufferCount;
&m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL // const VkSemaphore* pSignalSemaphores;
};
VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get()));
VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence));
VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/));
return verifyImage();
}
tcu::TestStatus StencilTestInstance::verifyImage (void)
{
const tcu::TextureFormat tcuColorFormat = mapVkFormat(m_colorFormat);
const tcu::TextureFormat tcuStencilFormat = mapVkFormat(m_stencilFormat);
const ColorVertexShader vertexShader;
const ColorFragmentShader fragmentShader (tcuColorFormat, tcuStencilFormat);
const rr::Program program (&vertexShader, &fragmentShader);
ReferenceRenderer refRenderer (m_renderSize.x(), m_renderSize.y(), 1, tcuColorFormat, tcuStencilFormat, &program);
bool compareOk = false;
// Render reference image
{
// Set depth state
rr::RenderState renderState(refRenderer.getViewportState());
renderState.fragOps.depthTestEnabled = true;
renderState.fragOps.depthFunc = mapVkCompareOp(VK_COMPARE_OP_LESS);
renderState.fragOps.stencilTestEnabled = true;
rr::StencilState& refStencilFront = renderState.fragOps.stencilStates[rr::FACETYPE_FRONT];
rr::StencilState& refStencilBack = renderState.fragOps.stencilStates[rr::FACETYPE_BACK];
refStencilFront.sFail = mapVkStencilOp(m_stencilOpStateFront.failOp);
refStencilFront.dpFail = mapVkStencilOp(m_stencilOpStateFront.depthFailOp);
refStencilFront.dpPass = mapVkStencilOp(m_stencilOpStateFront.passOp);
refStencilFront.func = mapVkCompareOp(m_stencilOpStateFront.compareOp);
refStencilBack.sFail = mapVkStencilOp(m_stencilOpStateBack.failOp);
refStencilBack.dpFail = mapVkStencilOp(m_stencilOpStateBack.depthFailOp);
refStencilBack.dpPass = mapVkStencilOp(m_stencilOpStateBack.passOp);
refStencilBack.func = mapVkCompareOp(m_stencilOpStateBack.compareOp);
// Reverse winding of vertices, as Vulkan screen coordinates start at upper left
std::vector<Vertex4RGBA> cwVertices(m_vertices);
for (size_t vertexNdx = 0; vertexNdx < cwVertices.size() - 2; vertexNdx += 3)
{
const Vertex4RGBA cwVertex1 = cwVertices[vertexNdx + 1];
cwVertices[vertexNdx + 1] = cwVertices[vertexNdx + 2];
cwVertices[vertexNdx + 2] = cwVertex1;
}
for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++)
{
refStencilFront.ref = (int)StencilTest::s_stencilStateConfigs[quadNdx].frontRef;
refStencilFront.compMask = StencilTest::s_stencilStateConfigs[quadNdx].frontReadMask;
refStencilFront.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].frontWriteMask;
refStencilBack.ref = (int)StencilTest::s_stencilStateConfigs[quadNdx].backRef;
refStencilBack.compMask = StencilTest::s_stencilStateConfigs[quadNdx].backReadMask;
refStencilBack.writeMask = StencilTest::s_stencilStateConfigs[quadNdx].backWriteMask;
refRenderer.draw(renderState,
rr::PRIMITIVETYPE_TRIANGLES,
std::vector<Vertex4RGBA>(cwVertices.begin() + quadNdx * 6,
cwVertices.begin() + (quadNdx + 1) * 6));
}
}
// Compare result with reference image
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
SimpleAllocator allocator (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
de::UniquePtr<tcu::TextureLevel> result (readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_colorImage, m_colorFormat, m_renderSize).release());
compareOk = tcu::intThresholdPositionDeviationCompare(m_context.getTestContext().getLog(),
"IntImageCompare",
"Image comparison",
refRenderer.getAccess(),
result->getAccess(),
tcu::UVec4(2, 2, 2, 2),
tcu::IVec3(1, 1, 0),
true,
tcu::COMPARE_LOG_RESULT);
}
if (compareOk)
return tcu::TestStatus::pass("Result image matches reference");
else
return tcu::TestStatus::fail("Image mismatch");
}
// Utilities for test names
std::string getShortName (VkCompareOp compareOp)
{
const std::string fullName = getCompareOpName(compareOp);
DE_ASSERT(de::beginsWith(fullName, "VK_COMPARE_OP_"));
return de::toLower(fullName.substr(14));
}
const char* getShortName (VkStencilOp stencilOp)
{
switch (stencilOp)
{
case VK_STENCIL_OP_KEEP: return "keep";
case VK_STENCIL_OP_ZERO: return "zero";
case VK_STENCIL_OP_REPLACE: return "repl";
case VK_STENCIL_OP_INCREMENT_AND_CLAMP: return "incc";
case VK_STENCIL_OP_DECREMENT_AND_CLAMP: return "decc";
case VK_STENCIL_OP_INVERT: return "inv";
case VK_STENCIL_OP_INCREMENT_AND_WRAP: return "wrap";
case VK_STENCIL_OP_DECREMENT_AND_WRAP: return "decw";
default:
DE_FATAL("Invalid VkStencilOpState value");
}
return DE_NULL;
}
std::string getStencilName(const VkStencilOpState& stencilOpState)
{
std::ostringstream name;
name << "fail_" << getShortName(stencilOpState.failOp)
<< "_pass_" << getShortName(stencilOpState.passOp)
<< "_dfail_" << getShortName(stencilOpState.depthFailOp)
<< "_comp_" << getShortName(stencilOpState.compareOp);
return name.str();
}
std::string getStencilStateSetName(const VkStencilOpState& stencilOpStateFront,
const VkStencilOpState& stencilOpStateBack)
{
std::ostringstream name;
name << "front_" << getStencilName(stencilOpStateFront)
<< "_back_" << getStencilName(stencilOpStateBack);
return name.str();
}
std::string getStencilStateSetDescription(const VkStencilOpState& stencilOpStateFront,
const VkStencilOpState& stencilOpStateBack)
{
std::ostringstream desc;
desc << "\nFront faces:\n" << stencilOpStateFront;
desc << "Back faces:\n" << stencilOpStateBack;
return desc.str();
}
std::string getFormatCaseName (VkFormat format)
{
const std::string fullName = getFormatName(format);
DE_ASSERT(de::beginsWith(fullName, "VK_FORMAT_"));
return de::toLower(fullName.substr(10));
}
} // anonymous
tcu::TestCaseGroup* createStencilTests (tcu::TestContext& testCtx)
{
const VkFormat stencilFormats[] =
{
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT
};
de::MovePtr<tcu::TestCaseGroup> stencilTests (new tcu::TestCaseGroup(testCtx, "stencil", "Stencil tests"));
de::MovePtr<tcu::TestCaseGroup> formatTests (new tcu::TestCaseGroup(testCtx, "format", "Uses different stencil formats"));
StencilOpStateUniqueRandomIterator stencilOpItr (123);
for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(stencilFormats); formatNdx++)
{
const VkFormat stencilFormat = stencilFormats[formatNdx];
de::MovePtr<tcu::TestCaseGroup> formatTest (new tcu::TestCaseGroup(testCtx,
getFormatCaseName(stencilFormat).c_str(),
(std::string("Uses format ") + getFormatName(stencilFormat)).c_str()));
de::MovePtr<tcu::TestCaseGroup> stencilStateTests;
{
std::ostringstream desc;
desc << "Draws 4 quads with the following depths and dynamic stencil states: ";
for (int quadNdx = 0; quadNdx < StencilTest::QUAD_COUNT; quadNdx++)
{
const StencilTest::StencilStateConfig& stencilConfig = StencilTest::s_stencilStateConfigs[quadNdx];
desc << "(" << quadNdx << ") "
<< "z = " << StencilTest::s_quadDepths[quadNdx] << ", "
<< "frontReadMask = " << stencilConfig.frontReadMask << ", "
<< "frontWriteMask = " << stencilConfig.frontWriteMask << ", "
<< "frontRef = " << stencilConfig.frontRef << ", "
<< "backReadMask = " << stencilConfig.backReadMask << ", "
<< "backWriteMask = " << stencilConfig.backWriteMask << ", "
<< "backRef = " << stencilConfig.backRef;
}
stencilStateTests = de::MovePtr<tcu::TestCaseGroup>(new tcu::TestCaseGroup(testCtx, "states", desc.str().c_str()));
}
stencilOpItr.reset();
VkStencilOpState prevStencilState = stencilOpItr.next();
const VkStencilOpState firstStencilState = prevStencilState;
while (stencilOpItr.hasNext())
{
const VkStencilOpState stencilState = stencilOpItr.next();
// Use current stencil state in front fraces and previous state in back faces
stencilStateTests->addChild(new StencilTest(testCtx,
getStencilStateSetName(stencilState, prevStencilState),
getStencilStateSetDescription(stencilState, prevStencilState),
stencilFormat,
stencilState,
prevStencilState));
prevStencilState = stencilState;
}
// Use first stencil state with last stencil state. This would make the test suite cover all states in front and back faces.
stencilStateTests->addChild(new StencilTest(testCtx,
getStencilStateSetName(firstStencilState, prevStencilState),
getStencilStateSetDescription(firstStencilState, prevStencilState),
stencilFormat,
firstStencilState,
prevStencilState));
formatTest->addChild(stencilStateTests.release());
formatTests->addChild(formatTest.release());
}
stencilTests->addChild(formatTests.release());
return stencilTests.release();
}
} // pipeline
} // vkt