blob: f08389c417850f4678e400e690106351d3605d7a [file] [log] [blame]
message("*** Default target")
set(DEQP_TARGET_NAME "Default")
# OpenGL (ES) & EGL tests do not require any libraries or headers
set(DEQP_SUPPORT_GLES2 ON)
set(DEQP_SUPPORT_GLES3 ON)
set(DEQP_SUPPORT_OPENGL ON)
set(DEQP_SUPPORT_EGL ON)
# For static linking
find_library(GLES2_LIBRARY NAMES libGLESv2 GLESv2)
find_library(EGL_LIBRARY NAMES libEGL EGL)
find_path(GLES2_INCLUDE_PATH GLES2/gl2.h)
find_path(GLES3_INCLUDE_PATH GLES3/gl3.h)
find_path(EGL_INCLUDE_PATH EGL/egl.h)
if (GLES2_LIBRARY AND GLES2_INCLUDE_PATH)
set(DEQP_GLES2_LIBRARIES ${GLES2_LIBRARY})
include_directories(${GLES2_INCLUDE_PATH})
endif ()
if (GLES2_LIBRARY AND GLES3_INCLUDE_PATH)
# Assume that GLESv2 provides ES3 symbols if GLES3/gl3.h was found
set(DEQP_GLES3_LIBRARIES ${GLES2_LIBRARY})
endif ()
if (EGL_LIBRARY AND EGL_INCLUDE_PATH)
set(DEQP_EGL_LIBRARIES ${EGL_LIBRARY})
include_directories(${EGL_INCLUDE_PATH})
endif ()
# X11 / GLX?
if (DE_OS_IS_UNIX)
find_package(X11)
if (X11_FOUND)
set(DEQP_USE_X11 ON)
endif ()
set(DEQP_PLATFORM_LIBRARIES ${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIR})
endif ()