blob: 66aad89445477d49347ae4e3ea630a50c3b1713a [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture count performance tests.
*//*--------------------------------------------------------------------*/
#include "es3pTextureCountTests.hpp"
#include "es3pTextureCases.hpp"
#include "gluStrUtil.hpp"
#include "deStringUtil.hpp"
#include "glwEnums.hpp"
using std::string;
namespace deqp
{
namespace gles3
{
namespace Performance
{
TextureCountTests::TextureCountTests (Context& context)
: TestCaseGroup(context, "count", "Texture Count Performance Tests")
{
}
TextureCountTests::~TextureCountTests (void)
{
}
void TextureCountTests::init (void)
{
static const struct
{
const char* name;
deUint32 internalFormat;
} texFormats[] =
{
{ "rgb565", GL_RGB565 },
{ "rgb8", GL_RGB8 },
{ "rgba8", GL_RGBA8 },
{ "rgba8ui", GL_RGBA8UI },
{ "rg16f", GL_RG16F },
{ "rgba16f", GL_RGBA16F },
{ "rgba32f", GL_RGBA32F }
};
static const int texCounts[] = { 1, 2, 4, 8 };
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
{
for (int cntNdx = 0; cntNdx < DE_LENGTH_OF_ARRAY(texCounts); cntNdx++)
{
deUint32 format = texFormats[formatNdx].internalFormat;
deUint32 wrapS = GL_CLAMP_TO_EDGE;
deUint32 wrapT = GL_CLAMP_TO_EDGE;
deUint32 minFilter = GL_NEAREST;
deUint32 magFilter = GL_NEAREST;
int numTextures = texCounts[cntNdx];
string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures);
string description = glu::getTextureFormatName(format);
addChild(new Texture2DRenderCase(m_context, name.c_str(), description.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
}
}
}
} // Performance
} // gles3
} // deqp