blob: f83fec6a3d516a6d1f97272c957bad0998549330 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture completeness tests.
*//*--------------------------------------------------------------------*/
#include "es2fTextureCompletenessTests.hpp"
#include "glsTextureTestUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuSurface.hpp"
#include "tcuImageCompare.hpp"
#include "tcuVector.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuRenderTarget.hpp"
#include "deRandom.hpp"
#include "deMath.h"
#include "deInt32.h"
#include "deString.h"
#include "gluTextureUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "gluContextInfo.hpp"
#include "gluRenderContext.hpp"
#include "glw.h"
namespace deqp
{
namespace gles2
{
namespace Functional
{
using std::vector;
using std::string;
using tcu::TestLog;
using tcu::TextureFormat;
using tcu::Sampler;
using tcu::IVec2;
using tcu::RGBA;
using gls::TextureTestUtil::TextureRenderer;
using glu::TextureTestUtil::computeQuadTexCoord2D;
using glu::TextureTestUtil::computeQuadTexCoordCube;
static const GLenum s_cubeTargets[] =
{
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
};
static bool isExtensionSupported (const glu::ContextInfo& ctxInfo, const char* extension)
{
vector<string> extensions = ctxInfo.getExtensions();
for (vector<string>::iterator iter = extensions.begin(); iter != extensions.end(); ++iter)
if (iter->compare(extension) == 0)
return true;
return false;
}
static bool compareToConstantColor (TestLog& log, const char* imageSetName, const char* imageSetDesc, const tcu::Surface& result, tcu::CompareLogMode logMode, RGBA color)
{
bool isOk = true;
for (int y = 0; y < result.getHeight(); y++)
{
for (int x = 0; x < result.getWidth(); x++)
{
if (result.getPixel(x, y).getRed() != color.getRed() ||
result.getPixel(x, y).getGreen() != color.getGreen() ||
result.getPixel(x, y).getBlue() != color.getBlue() ||
result.getPixel(x, y).getAlpha() != color.getAlpha())
{
isOk = false;
}
}
}
if (!isOk || logMode == tcu::COMPARE_LOG_EVERYTHING)
{
if (!isOk)
log << TestLog::Message << "Image comparison failed" << TestLog::EndMessage;
log << TestLog::ImageSet(imageSetName, imageSetDesc)
<< TestLog::Image("Result", "Result", result)
<< TestLog::EndImageSet;
}
else if (logMode == tcu::COMPARE_LOG_RESULT)
log << TestLog::ImageSet(imageSetName, imageSetDesc)
<< TestLog::Image("Result", "Result", result)
<< TestLog::EndImageSet;
return isOk;
}
// Base classes.
class Tex2DCompletenessCase : public tcu::TestCase
{
public:
Tex2DCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description);
~Tex2DCompletenessCase (void) {};
IterateResult iterate (void);
protected:
virtual void createTexture (void) = 0;
tcu::TestContext& m_testCtx;
glu::RenderContext& m_renderCtx;
RGBA m_compareColor;
};
Tex2DCompletenessCase::Tex2DCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description)
: TestCase (testCtx, name, description)
, m_testCtx (testCtx)
, m_renderCtx (renderCtx)
, m_compareColor (RGBA(0,0,0,255))
{
}
Tex2DCompletenessCase::IterateResult Tex2DCompletenessCase::iterate (void)
{
int viewportWidth = de::min(64, m_renderCtx.getRenderTarget().getWidth());
int viewportHeight = de::min(64, m_renderCtx.getRenderTarget().getHeight());
TestLog& log = m_testCtx.getLog();
TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP);
tcu::Surface renderedFrame (viewportWidth, viewportHeight);
vector<float> texCoord;
de::Random random (deStringHash(getName()));
int offsetX = random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportWidth );
int offsetY = random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight);
computeQuadTexCoord2D (texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
glViewport (offsetX, offsetY, viewportWidth, viewportHeight);
createTexture ();
renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_2D);
glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess());
bool isOk = compareToConstantColor(log, "Result", "Image comparison result", renderedFrame, tcu::COMPARE_LOG_RESULT, m_compareColor);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Image comparison failed");
return STOP;
}
class TexCubeCompletenessCase : public tcu::TestCase
{
public:
TexCubeCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description);
~TexCubeCompletenessCase (void) {};
IterateResult iterate (void);
protected:
virtual void createTexture (void) = 0;
tcu::TestContext& m_testCtx;
glu::RenderContext& m_renderCtx;
RGBA m_compareColor;
};
TexCubeCompletenessCase::TexCubeCompletenessCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description)
: TestCase (testCtx, name, description)
, m_testCtx (testCtx)
, m_renderCtx (renderCtx)
, m_compareColor (RGBA(0,0,0,255))
{
}
TexCubeCompletenessCase::IterateResult TexCubeCompletenessCase::iterate (void)
{
int viewportWidth = de::min(64, m_renderCtx.getRenderTarget().getWidth());
int viewportHeight = de::min(64, m_renderCtx.getRenderTarget().getHeight());
bool allFacesOk = true;
TestLog& log = m_testCtx.getLog();
TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP);
tcu::Surface renderedFrame (viewportWidth, viewportHeight);
vector<float> texCoord;
de::Random random (deStringHash(getName()));
int offsetX = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getWidth() - 64));
int offsetY = random.getInt(0, de::max(0,m_renderCtx.getRenderTarget().getHeight() - 64));
createTexture();
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
{
computeQuadTexCoordCube (texCoord, (tcu::CubeFace)face);
glViewport (offsetX, offsetY, viewportWidth, viewportHeight);
renderer.renderQuad (0, &texCoord[0], glu::TextureTestUtil::TEXTURETYPE_CUBE);
glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess());
bool isOk = compareToConstantColor(log, "Result", "Image comparison result", renderedFrame, tcu::COMPARE_LOG_RESULT, m_compareColor);
if (!isOk)
allFacesOk = false;
}
m_testCtx.setTestResult(allFacesOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
allFacesOk ? "Pass" : "Image comparison failed");
return STOP;
}
// Texture 2D tests.
class Incomplete2DSizeCase : public Tex2DCompletenessCase
{
public:
Incomplete2DSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, const glu::ContextInfo& ctxInfo);
~Incomplete2DSizeCase (void) {}
virtual void createTexture (void);
private:
int m_invalidLevelNdx;
IVec2 m_invalidLevelSize;
const glu::ContextInfo& m_ctxInfo;
IVec2 m_size;
};
Incomplete2DSizeCase::Incomplete2DSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, const glu::ContextInfo& ctxInfo)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_invalidLevelSize (invalidLevelSize)
, m_ctxInfo (ctxInfo)
, m_size (size)
{
}
void Incomplete2DSizeCase::createTexture (void)
{
static const char* const s_relaxingExtensions[] =
{
"GL_OES_texture_npot",
"GL_NV_texture_npot_2D_mipmap",
};
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
TestLog& log = m_testCtx.getLog();
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
int levelW = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.x() : de::max(1, m_size.x() >> levelNdx);
int levelH = (levelNdx == m_invalidLevelNdx) ? m_invalidLevelSize.y() : de::max(1, m_size.y() >> levelNdx);
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
GLU_CHECK_MSG("Set texturing state");
// If size not allowed in core, search for relaxing extensions
if (!deIsPowerOfTwo32(m_size.x()) && !deIsPowerOfTwo32(m_size.y()))
{
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_relaxingExtensions); ++ndx)
{
if (isExtensionSupported(m_ctxInfo, s_relaxingExtensions[ndx]))
{
log << TestLog::Message << s_relaxingExtensions[ndx] << " supported, assuming completeness test to pass." << TestLog::EndMessage;
m_compareColor = RGBA(0,0,255,255);
break;
}
}
}
}
class Incomplete2DFormatCase : public Tex2DCompletenessCase
{
public:
Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx);
~Incomplete2DFormatCase (void) {}
virtual void createTexture (void);
private:
int m_invalidLevelNdx;
deUint32 m_format;
deUint32 m_invalidFormat;
IVec2 m_size;
};
Incomplete2DFormatCase::Incomplete2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, int invalidLevelNdx)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_format (format)
, m_invalidFormat (invalidFormat)
, m_size (size)
{
}
void Incomplete2DFormatCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(m_format, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
deUint32 format = levelNdx == m_invalidLevelNdx ? m_invalidFormat : m_format;
glTexImage2D(GL_TEXTURE_2D, levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
GLU_CHECK_MSG("Set texturing state");
}
class Incomplete2DMissingLevelCase : public Tex2DCompletenessCase
{
public:
Incomplete2DMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int missingLevelNdx);
~Incomplete2DMissingLevelCase (void) {}
virtual void createTexture (void);
private:
int m_missingLevelNdx;
IVec2 m_size;
};
Incomplete2DMissingLevelCase::Incomplete2DMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int missingLevelNdx)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_missingLevelNdx (missingLevelNdx)
, m_size (size)
{
}
void Incomplete2DMissingLevelCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
// Skip specified level.
if (levelNdx != m_missingLevelNdx)
glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
GLU_CHECK_MSG("Set texturing state");
}
class Incomplete2DWrapModeCase : public Tex2DCompletenessCase
{
public:
Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo);
~Incomplete2DWrapModeCase (void) {}
virtual void createTexture (void);
private:
deUint32 m_wrapT;
deUint32 m_wrapS;
const glu::ContextInfo& m_ctxInfo;
IVec2 m_size;
};
Incomplete2DWrapModeCase::Incomplete2DWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_wrapT (wrapT)
, m_wrapS (wrapS)
, m_ctxInfo (ctxInfo)
, m_size (size)
{
}
void Incomplete2DWrapModeCase::createTexture (void)
{
TestLog& log = m_testCtx.getLog();
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures(1, &texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
GLU_CHECK_MSG("Set texturing state");
const char* extension = "GL_OES_texture_npot";
if (isExtensionSupported(m_ctxInfo, extension))
{
log << TestLog::Message << extension << " supported, assuming completeness test to pass." << TestLog::EndMessage;
m_compareColor = RGBA(0,0,255,255);
}
}
class Complete2DExtraLevelCase : public Tex2DCompletenessCase
{
public:
Complete2DExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size);
~Complete2DExtraLevelCase (void) {}
virtual void createTexture (void);
private:
IVec2 m_size;
};
Complete2DExtraLevelCase::Complete2DExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_size (size)
{
}
void Complete2DExtraLevelCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
glTexImage2D(GL_TEXTURE_2D, levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
// Specify extra level.
glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
m_compareColor = RGBA(0,0,255,255);
GLU_CHECK_MSG("Set texturing state");
}
class Incomplete2DEmptyObjectCase : public Tex2DCompletenessCase
{
public:
Incomplete2DEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size);
~Incomplete2DEmptyObjectCase (void) {}
virtual void createTexture (void);
private:
IVec2 m_size;
};
Incomplete2DEmptyObjectCase::Incomplete2DEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size)
: Tex2DCompletenessCase (testCtx, renderCtx, name, description)
, m_size (size)
{
}
void Incomplete2DEmptyObjectCase::createTexture (void)
{
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLU_CHECK_MSG("Set texturing state");
}
// Cube texture tests.
class IncompleteCubeSizeCase : public TexCubeCompletenessCase
{
public:
IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx);
IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, tcu::CubeFace invalidCubeFace);
~IncompleteCubeSizeCase (void) {}
virtual void createTexture (void);
private:
int m_invalidLevelNdx;
IVec2 m_invalidLevelSize;
tcu::CubeFace m_invalidCubeFace;
IVec2 m_size;
};
IncompleteCubeSizeCase::IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_invalidLevelSize (invalidLevelSize)
, m_invalidCubeFace (tcu::CUBEFACE_LAST)
, m_size (size)
{
}
IncompleteCubeSizeCase::IncompleteCubeSizeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, IVec2 invalidLevelSize, int invalidLevelNdx, tcu::CubeFace invalidCubeFace)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_invalidLevelSize (invalidLevelSize)
, m_invalidCubeFace (invalidCubeFace)
, m_size (size)
{
}
void IncompleteCubeSizeCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_CUBE_MAP, texture);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
{
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
if (levelNdx == m_invalidLevelNdx && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
{
levelW = m_invalidLevelSize.x();
levelH = m_invalidLevelSize.y();
}
glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
}
GLU_CHECK_MSG("Set texturing state");
}
class IncompleteCubeFormatCase : public TexCubeCompletenessCase
{
public:
IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat);
IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, tcu::CubeFace invalidCubeFace);
~IncompleteCubeFormatCase (void) {}
virtual void createTexture (void);
private:
deUint32 m_format;
deUint32 m_invalidFormat;
tcu::CubeFace m_invalidCubeFace;
IVec2 m_size;
};
IncompleteCubeFormatCase::IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_format (format)
, m_invalidFormat (invalidFormat)
, m_invalidCubeFace (tcu::CUBEFACE_LAST)
, m_size (size)
{
}
IncompleteCubeFormatCase::IncompleteCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 format, deUint32 invalidFormat, tcu::CubeFace invalidCubeFace)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_format (format)
, m_invalidFormat (invalidFormat)
, m_invalidCubeFace (invalidCubeFace)
, m_size (size)
{
}
void IncompleteCubeFormatCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_CUBE_MAP, texture);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
{
deUint32 format = m_format;
if (levelNdx == 0 && (m_invalidCubeFace == tcu::CUBEFACE_LAST || m_invalidCubeFace == targetNdx))
format = m_invalidFormat;
glTexImage2D(s_cubeTargets[targetNdx], levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
}
GLU_CHECK_MSG("Set texturing state");
}
class IncompleteCubeMissingLevelCase : public TexCubeCompletenessCase
{
public:
IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx);
IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx, tcu::CubeFace invalidCubeFace);
~IncompleteCubeMissingLevelCase (void) {}
virtual void createTexture (void);
private:
int m_invalidLevelNdx;
tcu::CubeFace m_invalidCubeFace;
IVec2 m_size;
};
IncompleteCubeMissingLevelCase::IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_invalidCubeFace (tcu::CUBEFACE_LAST)
, m_size (size)
{
}
IncompleteCubeMissingLevelCase::IncompleteCubeMissingLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, int invalidLevelNdx, tcu::CubeFace invalidCubeFace)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_invalidLevelNdx (invalidLevelNdx)
, m_invalidCubeFace (invalidCubeFace)
, m_size (size)
{
}
void IncompleteCubeMissingLevelCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_CUBE_MAP, texture);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
int levelW = (levelNdx == m_invalidLevelNdx) ? m_size.x() : de::max(1, m_size.x() >> levelNdx);
int levelH = (levelNdx == m_invalidLevelNdx) ? m_size.y() : de::max(1, m_size.y() >> levelNdx);
if (levelNdx != m_invalidLevelNdx || m_invalidCubeFace != tcu::CUBEFACE_LAST)
{
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
{
// If single cubeface is specified then skip only that one.
if (m_invalidCubeFace != targetNdx)
glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
}
}
GLU_CHECK_MSG("Set texturing state");
}
class IncompleteCubeWrapModeCase : public TexCubeCompletenessCase
{
public:
IncompleteCubeWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo);
~IncompleteCubeWrapModeCase (void) {}
virtual void createTexture (void);
private:
deUint32 m_wrapT;
deUint32 m_wrapS;
const glu::ContextInfo& m_ctxInfo;
IVec2 m_size;
};
IncompleteCubeWrapModeCase::IncompleteCubeWrapModeCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size, deUint32 wrapT, deUint32 wrapS, const glu::ContextInfo& ctxInfo)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_wrapT (wrapT)
, m_wrapS (wrapS)
, m_ctxInfo (ctxInfo)
, m_size (size)
{
}
void IncompleteCubeWrapModeCase::createTexture (void)
{
TestLog& log = m_testCtx.getLog();
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures(1, &texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
glTexImage2D(s_cubeTargets[targetNdx], 0, GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
GLU_CHECK_MSG("Set texturing state");
const char* extension = "GL_OES_texture_npot";
if (isExtensionSupported(m_ctxInfo, extension))
{
log << TestLog::Message << extension << " supported, assuming completeness test to pass." << TestLog::EndMessage;
m_compareColor = RGBA(0,0,255,255);
}
}
class CompleteCubeExtraLevelCase : public TexCubeCompletenessCase
{
public:
CompleteCubeExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size);
~CompleteCubeExtraLevelCase (void) {}
virtual void createTexture (void);
private:
IVec2 m_size;
};
CompleteCubeExtraLevelCase::CompleteCubeExtraLevelCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_size (size)
{
}
void CompleteCubeExtraLevelCase::createTexture (void)
{
tcu::TextureFormat fmt = glu::mapGLTransferFormat(GL_RGBA, GL_UNSIGNED_BYTE);
tcu::TextureLevel levelData (fmt);
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y()));
levelData.setSize(m_size.x(), m_size.y());
clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
int levelW = de::max(1, m_size.x() >> levelNdx);
int levelH = de::max(1, m_size.y() >> levelNdx);
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
glTexImage2D(s_cubeTargets[targetNdx], levelNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
}
// Specify extra level.
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(s_cubeTargets); targetNdx++)
glTexImage2D(s_cubeTargets[targetNdx], numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
m_compareColor = RGBA(0,0,255,255);
GLU_CHECK_MSG("Set texturing state");
}
class IncompleteCubeEmptyObjectCase : public TexCubeCompletenessCase
{
public:
IncompleteCubeEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size);
~IncompleteCubeEmptyObjectCase (void) {}
virtual void createTexture (void);
private:
IVec2 m_size;
};
IncompleteCubeEmptyObjectCase::IncompleteCubeEmptyObjectCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, IVec2 size)
: TexCubeCompletenessCase (testCtx, renderCtx, name, description)
, m_size (size)
{
}
void IncompleteCubeEmptyObjectCase::createTexture (void)
{
GLuint texture;
glGenTextures (1, &texture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLU_CHECK_MSG("Set texturing state");
}
// Texture completeness group.
TextureCompletenessTests::TextureCompletenessTests (Context& context)
: TestCaseGroup(context, "completeness", "Completeness tests")
{
}
void TextureCompletenessTests::init (void)
{
tcu::TestCaseGroup* tex2d = new tcu::TestCaseGroup(m_testCtx, "2d", "2D completeness");
addChild(tex2d);
tcu::TestCaseGroup* cube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cubemap completeness");
addChild(cube);
// Texture 2D size.
tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size", "", IVec2(255, 255), IVec2(255, 255), 0, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0", "", IVec2(256, 256), IVec2(255, 255), 0, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1", "", IVec2(256, 256), IVec2(127, 127), 1, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DSizeCase(m_testCtx, m_context.getRenderContext(), "not_positive_level_0", "", IVec2(256, 256), IVec2(0, 0), 0, m_context.getContextInfo()));
// Texture 2D format.
tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba", "", IVec2(128, 128), GL_RGB, GL_RGBA, 1));
tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb", "", IVec2(128, 128), GL_RGBA, GL_RGB, 1));
tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_luminance_alpha", "", IVec2(128, 128), GL_LUMINANCE, GL_LUMINANCE_ALPHA, 1));
tex2d->addChild(new Incomplete2DFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_alpha_luminance", "", IVec2(128, 128), GL_LUMINANCE_ALPHA, GL_LUMINANCE, 1));
// Texture 2D missing level.
tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1", "", IVec2(128, 128), 1));
tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3", "", IVec2(128, 128), 3));
tex2d->addChild(new Incomplete2DMissingLevelCase(m_testCtx, m_context.getRenderContext(), "last_level_missing", "", IVec2(128, 64), de::max(deLog2Floor32(128), deLog2Floor32(64))));
// Texture 2D wrap modes.
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_t_repeat", "", IVec2(127, 127), GL_CLAMP_TO_EDGE, GL_REPEAT, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_s_repeat", "", IVec2(127, 127), GL_REPEAT, GL_CLAMP_TO_EDGE, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_all_repeat", "", IVec2(127, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_mirrored_repeat", "", IVec2(127, 127), GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "repeat_width_npot", "", IVec2(127, 128), GL_REPEAT, GL_REPEAT, m_context.getContextInfo()));
tex2d->addChild(new Incomplete2DWrapModeCase(m_testCtx, m_context.getRenderContext(), "repeat_height_npot", "", IVec2(128, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo()));
// Texture 2D extra level.
tex2d->addChild(new Complete2DExtraLevelCase(m_testCtx, m_context.getRenderContext(), "extra_level", "", IVec2(64, 64)));
// Texture 2D empty object.
tex2d->addChild(new Incomplete2DEmptyObjectCase(m_testCtx, m_context.getRenderContext(), "empty_object", "", IVec2(64, 64)));
// Cube size.
cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0", "", IVec2(64, 64), IVec2(63, 63), 0));
cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1", "", IVec2(64, 64), IVec2(31, 31), 1));
cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_0_pos_x", "", IVec2(64, 64), IVec2(63, 63), 0, tcu::CUBEFACE_POSITIVE_X));
cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "npot_size_level_1_neg_x", "", IVec2(64, 64), IVec2(31, 31), 1, tcu::CUBEFACE_NEGATIVE_X));
cube->addChild(new IncompleteCubeSizeCase(m_testCtx, m_context.getRenderContext(), "not_positive_level_0", "", IVec2(64, 64), IVec2(0,0) , 0));
// Cube format.
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba_level_0", "", IVec2(64, 64), GL_RGB, GL_RGBA));
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb_level_0", "", IVec2(64, 64), GL_RGBA, GL_RGB));
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_luminance_alpha_level_0", "", IVec2(64, 64), GL_LUMINANCE, GL_LUMINANCE_ALPHA));
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_luminance_alpha_luminance_level_0", "", IVec2(64, 64), GL_LUMINANCE_ALPHA, GL_LUMINANCE));
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgb_rgba_level_0_pos_z", "", IVec2(64, 64), GL_RGB, GL_RGBA, tcu::CUBEFACE_POSITIVE_Z));
cube->addChild(new IncompleteCubeFormatCase(m_testCtx, m_context.getRenderContext(), "format_mismatch_rgba_rgb_level_0_neg_z", "", IVec2(64, 64), GL_RGBA, GL_RGB, tcu::CUBEFACE_NEGATIVE_Z));
// Cube missing level.
cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1", "", IVec2(64, 64), 1));
cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3", "", IVec2(64, 64), 3));
cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_1_pos_y", "", IVec2(64, 64), 1, tcu::CUBEFACE_POSITIVE_Y));
cube->addChild(new IncompleteCubeMissingLevelCase(m_testCtx, m_context.getRenderContext(), "missing_level_3_neg_y", "", IVec2(64, 64), 3, tcu::CUBEFACE_NEGATIVE_Y));
// Cube wrap modes.
cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_t_repeat", "", IVec2(127, 127), GL_CLAMP_TO_EDGE, GL_REPEAT, m_context.getContextInfo()));
cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_s_repeat", "", IVec2(127, 127), GL_REPEAT, GL_CLAMP_TO_EDGE, m_context.getContextInfo()));
cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_all_repeat", "", IVec2(127, 127), GL_REPEAT, GL_REPEAT, m_context.getContextInfo()));
cube->addChild(new IncompleteCubeWrapModeCase(m_testCtx, m_context.getRenderContext(), "npot_mirrored_repeat", "", IVec2(127, 127), GL_MIRRORED_REPEAT, GL_MIRRORED_REPEAT, m_context.getContextInfo()));
// Cube extra level.
cube->addChild(new CompleteCubeExtraLevelCase(m_testCtx, m_context.getRenderContext(), "extra_level", "", IVec2(64, 64)));
// Cube extra level.
cube->addChild(new IncompleteCubeEmptyObjectCase(m_testCtx, m_context.getRenderContext(), "empty_object", "", IVec2(64, 64)));
}
} // Functional
} // gles2
} // deqp