blob: 72acf27b81c748ed1ba82385a44b6e8ed83bc031 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative GL State API tests.
*//*--------------------------------------------------------------------*/
#include "es2fNegativeStateApiTests.hpp"
#include "es2fApiCase.hpp"
#include "gluShaderProgram.hpp"
#include "deMemory.h"
#include "glwEnums.hpp"
#include "glwDefs.hpp"
using namespace glw; // GL types
namespace deqp
{
namespace gles2
{
namespace Functional
{
using tcu::TestLog;
static const char* uniformTestVertSource = "uniform mediump vec4 vTest;\n"
"void main (void)\n"
"{\n"
" gl_Position = vTest;\n"
"}\n\0";
static const char* uniformTestFragSource = "uniform mediump ivec4 fTest;\n"
"void main (void)\n"
"{\n"
" gl_FragColor = vec4(fTest);\n"
"}\n\0";
NegativeStateApiTests::NegativeStateApiTests (Context& context)
: TestCaseGroup(context, "state", "Negative GL State API Cases")
{
}
NegativeStateApiTests::~NegativeStateApiTests (void)
{
}
void NegativeStateApiTests::init (void)
{
// Enabling & disabling states
ES2F_ADD_API_CASE(enable, "Invalid glEnable() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not one of the allowed values.");
glEnable(-1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(disable, "Invalid glDisable() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not one of the allowed values.");
glDisable(-1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Simple state queries
ES2F_ADD_API_CASE(get_booleanv, "Invalid glGetBooleanv() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLboolean params[1] = { GL_FALSE };
glGetBooleanv(-1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_floatv, "Invalid glGetFloatv() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLfloat params[1] = { 0.0f };
glGetFloatv(-1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_integerv, "Invalid glGetIntegerv() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
GLint params[1] = { 0 };
glGetIntegerv(-1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_string, "Invalid glGetString() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if name is not an accepted value.");
glGetString(0);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Enumerated state queries: Shaders
ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
{
GLuint shaders[1] = { 0 };
GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLsizei count[1] = { -1 };
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxCount is less than 0.");
glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteShader(shaderObject);
glDeleteProgram(program);
});
ES2F_ADD_API_CASE(get_shaderiv, "Invalid glGetShaderiv() usage",
{
GLboolean shaderCompilerSupported;
glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
if (!shaderCompilerSupported)
m_log << TestLog::Message << "// Shader compiler not supported, always expect GL_INVALID_OPERATION" << TestLog::EndMessage;
else
m_log << TestLog::Message << "// Shader compiler supported" << TestLog::EndMessage;
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLint param[1] = { -1 };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetShaderiv(shader, -1, &param[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported.");
glGetShaderiv(shader, GL_COMPILE_STATUS, &param[0]);
expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &param[0]);
expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &param[0]);
expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
glGetShaderiv(program, GL_SHADER_TYPE, &param[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(program);
});
ES2F_ADD_API_CASE(get_shader_info_log, "Invalid glGetShaderInfoLog() usage",
{
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint program = glCreateProgram();
GLsizei length[1] = { -1 };
char infoLog[128];
deMemset(&infoLog[0], 0, sizeof(infoLog));
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderInfoLog(-1, 128, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
glGetShaderInfoLog(program, 128, &length[0], &infoLog[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxLength is less than 0.");
glGetShaderInfoLog(shader, -1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(program);
});
ES2F_ADD_API_CASE(get_shader_precision_format, "Invalid glGetShaderPrecisionFormat() usage",
{
GLboolean shaderCompilerSupported;
glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
if (!shaderCompilerSupported)
m_log << TestLog::Message << "// Shader compiler not supported, always expect GL_INVALID_OPERATION" << TestLog::EndMessage;
else
m_log << TestLog::Message << "// Shader compiler supported" << TestLog::EndMessage;
GLint range[2];
range[0] = -1;
range[1] = -1;
GLint precision[1] = { -1 };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if shaderType or precisionType is not an accepted value.");
glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
expectError(shaderCompilerSupported ? GL_INVALID_ENUM : GL_INVALID_OPERATION);
glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]);
expectError(shaderCompilerSupported ? GL_INVALID_ENUM : GL_INVALID_OPERATION);
glGetShaderPrecisionFormat (-1, -1, &range[0], &precision[0]);
expectError(shaderCompilerSupported ? GL_INVALID_ENUM : GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a shader compiler is not supported.");
glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_shader_source, "Invalid glGetShaderSource() usage",
{
GLsizei length[1] = { -1 };
char source[1] = { 0 };
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
glGetShaderSource(-1, 1, &length[0], &source[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
glGetShaderSource(program, 1, &length[0], &source[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0.");
glGetShaderSource(shader, -1, &length[0], &source[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
// Enumerated state queries: Programs
ES2F_ADD_API_CASE(get_programiv, "Invalid glGetProgramiv() usage",
{
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLint params[1] = { -1 };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetProgramiv(program, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetProgramiv(-1, GL_LINK_STATUS, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program does not refer to a program object.");
glGetProgramiv(shader, GL_LINK_STATUS, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
ES2F_ADD_API_CASE(get_program_info_log, "Invalid glGetProgramInfoLog() usage",
{
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLsizei length[1] = { -1 };
char infoLog[1] = { 0 };
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetProgramInfoLog (-1, 1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetProgramInfoLog (shader, 1, &length[0], &infoLog[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if maxLength is less than 0.");
glGetProgramInfoLog (program, -1, &length[0], &infoLog[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
glDeleteProgram(program);
glDeleteShader(shader);
});
// Enumerated state queries: Shader variables
ES2F_ADD_API_CASE(get_tex_parameterfv, "Invalid glGetTexParameterfv() usage",
{
GLfloat params[1] = { 0.0f };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetTexParameterfv (-1, GL_TEXTURE_MAG_FILTER, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameterfv (GL_TEXTURE_2D, -1, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameterfv (-1, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_tex_parameteriv, "Invalid glGetTexParameteriv() usage",
{
GLint params[1] = { -1 };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not an accepted value.");
glGetTexParameteriv (-1, GL_TEXTURE_MAG_FILTER, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameteriv (GL_TEXTURE_2D, -1, &params[0]);
expectError(GL_INVALID_ENUM);
glGetTexParameteriv (-1, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_uniformfv, "Invalid glGetUniformfv() usage",
{
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
glUseProgram(program.getProgram());
GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4
GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4
if (vUnif == -1 || fUnif == -1)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint programEmpty = glCreateProgram();
GLfloat params[4];
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetUniformfv (-1, vUnif, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetUniformfv (shader, vUnif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
glGetUniformfv (programEmpty, vUnif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object.");
glGetUniformfv (program.getProgram(), de::max(vUnif, fUnif)+1, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(programEmpty);
});
ES2F_ADD_API_CASE(get_uniformiv, "Invalid glGetUniformiv() usage",
{
glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource));
glUseProgram(program.getProgram());
GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4
GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4
if (vUnif == -1 || fUnif == -1)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
GLuint programEmpty = glCreateProgram();
GLint params[4];
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.");
glGetUniformiv (-1, vUnif, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object.");
glGetUniformiv (shader, vUnif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked.");
glGetUniformiv (programEmpty, vUnif, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if location does not correspond to a valid uniform variable location for the specified program object.");
glGetUniformiv (program.getProgram(), de::max(vUnif, fUnif)+1, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteShader(shader);
glDeleteProgram(programEmpty);
});
ES2F_ADD_API_CASE(get_vertex_attribfv, "Invalid glGetVertexAttribfv() usage",
{
GLfloat params[1];
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribfv(0, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribfv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_vertex_attribiv, "Invalid glGetVertexAttribiv() usage",
{
GLint params[1];
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribiv(0, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribiv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &params[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
ES2F_ADD_API_CASE(get_vertex_attrib_pointerv, "Invalid glGetVertexAttribPointerv() usage",
{
GLvoid* ptr[1] = { DE_NULL };
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
glGetVertexAttribPointerv(0, -1, &ptr[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.");
GLint maxVertexAttribs;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
glGetVertexAttribPointerv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr[0]);
expectError(GL_INVALID_VALUE);
m_log << TestLog::EndSection;
});
// Enumerated state queries: Buffers
ES2F_ADD_API_CASE(get_buffer_parameteriv, "Invalid glGetBufferParameteriv() usage",
{
GLint params[1];
GLuint buf;
glGenBuffers(1, &buf);
glBindBuffer(GL_ARRAY_BUFFER, buf);
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or value is not an accepted value.");
glGetBufferParameteriv(-1, GL_BUFFER_SIZE, &params[0]);
expectError(GL_INVALID_ENUM);
glGetBufferParameteriv(GL_ARRAY_BUFFER , -1, &params[0]);
expectError(GL_INVALID_ENUM);
glGetBufferParameteriv(-1, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteBuffers(1, &buf);
});
ES2F_ADD_API_CASE(get_framebuffer_attachment_parameteriv, "Invalid glGetFramebufferAttachmentParameteriv() usage",
{
GLint params[1] = { -1 };
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
glGetFramebufferAttachmentParameteriv(-1, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if there is no attached object at the named attachment point and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.");
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if the attached object at the named attachment point is incompatible with pname.");
GLint attachmentObjectType = -1;
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &attachmentObjectType);
expectError(GL_NO_ERROR);
if (attachmentObjectType == GL_RENDERBUFFER)
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &params[0]);
else if (attachmentObjectType == GL_TEXTURE)
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, &params[0]);
else if (attachmentObjectType == GL_NONE)
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params[0]);
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid return value from glGetFramebufferAttachmentParameteriv()");
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default framebuffer object name 0 is bound.");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteFramebuffers(1, &fbo);
});
ES2F_ADD_API_CASE(get_renderbuffer_parameteriv, "Invalid glGetRenderbufferParameteriv() usage",
{
GLint params[1];
GLuint rbo;
glGenRenderbuffers(1, &rbo);
glBindRenderbuffer(GL_RENDERBUFFER, rbo);
deMemset(&params[0], 0, sizeof(params));
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
glGetRenderbufferParameteriv(-1, GL_RENDERBUFFER_WIDTH, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not one of the allowed values.");
glGetRenderbufferParameteriv(GL_RENDERBUFFER, -1, &params[0]);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved renderbuffer object name 0 is bound.");
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &params[0]);
expectError(GL_INVALID_OPERATION);
m_log << TestLog::EndSection;
glDeleteRenderbuffers(1, &rbo);
});
// Enumerated boolean state queries
ES2F_ADD_API_CASE(get_is_enabled, "Invalid glIsEnabled() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if cap is not an accepted value.");
glIsEnabled(-1);
expectError(GL_INVALID_ENUM);
glIsEnabled(GL_TRIANGLES);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Hints
ES2F_ADD_API_CASE(hint, "Invalid glHint() usage",
{
m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if either target or mode is not an accepted value.");
glHint(GL_GENERATE_MIPMAP_HINT, -1);
expectError(GL_INVALID_ENUM);
glHint(-1, GL_FASTEST);
expectError(GL_INVALID_ENUM);
glHint(-1, -1);
expectError(GL_INVALID_ENUM);
m_log << TestLog::EndSection;
});
// Named object usage
ES2F_ADD_API_CASE(is_buffer, "Invalid glIsBuffer() usage",
{
GLuint buffer = 0;
GLboolean isBuffer;
m_log << TestLog::Section("", "A name returned by glGenBuffers, but not yet associated with a buffer object by calling glBindBuffer, is not the name of a buffer object.");
isBuffer = glIsBuffer(buffer);
checkBooleans (isBuffer, GL_FALSE);
glGenBuffers (1, &buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans (isBuffer, GL_FALSE);
glBindBuffer (GL_ARRAY_BUFFER, buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans (isBuffer, GL_TRUE);
glBindBuffer (GL_ARRAY_BUFFER, 0);
glDeleteBuffers (1, &buffer);
isBuffer = glIsBuffer(buffer);
checkBooleans (isBuffer, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
ES2F_ADD_API_CASE(is_framebuffer, "Invalid glIsFramebuffer() usage",
{
GLuint fbo = 0;
GLboolean isFbo;
m_log << TestLog::Section("", "A name returned by glGenFramebuffers, but not yet bound through a call to glBindFramebuffer is not the name of a framebuffer object.");
isFbo = glIsFramebuffer(fbo);
checkBooleans (isFbo, GL_FALSE);
glGenFramebuffers (1, &fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans (isFbo, GL_FALSE);
glBindFramebuffer (GL_FRAMEBUFFER, fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans (isFbo, GL_TRUE);
glBindFramebuffer (GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
isFbo = glIsFramebuffer(fbo);
checkBooleans (isFbo, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
ES2F_ADD_API_CASE(is_program, "Invalid glIsProgram() usage",
{
GLuint program = 0;
GLboolean isProgram;
m_log << TestLog::Section("", "A name created with glCreateProgram, and not yet deleted with glDeleteProgram is a name of a program object.");
isProgram = glIsProgram(program);
checkBooleans (isProgram, GL_FALSE);
program = glCreateProgram();
isProgram = glIsProgram(program);
checkBooleans (isProgram, GL_TRUE);
glDeleteProgram (program);
isProgram = glIsProgram(program);
checkBooleans (isProgram, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
ES2F_ADD_API_CASE(is_renderbuffer, "Invalid glIsRenderbuffer() usage",
{
GLuint rbo = 0;
GLboolean isRbo;
m_log << TestLog::Section("", "A name returned by glGenRenderbuffers, but not yet bound through a call to glBindRenderbuffer or glFramebufferRenderbuffer is not the name of a renderbuffer object.");
isRbo = glIsRenderbuffer(rbo);
checkBooleans (isRbo, GL_FALSE);
glGenRenderbuffers (1, &rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans (isRbo, GL_FALSE);
glBindRenderbuffer (GL_RENDERBUFFER, rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans (isRbo, GL_TRUE);
glBindRenderbuffer (GL_RENDERBUFFER, 0);
glDeleteRenderbuffers (1, &rbo);
isRbo = glIsRenderbuffer(rbo);
checkBooleans (isRbo, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
ES2F_ADD_API_CASE(is_shader, "Invalid glIsShader() usage",
{
GLuint shader = 0;
GLboolean isShader;
m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.");
isShader = glIsProgram(shader);
checkBooleans (isShader, GL_FALSE);
shader = glCreateShader(GL_VERTEX_SHADER);
isShader = glIsShader(shader);
checkBooleans (isShader, GL_TRUE);
glDeleteShader (shader);
isShader = glIsShader(shader);
checkBooleans (isShader, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
ES2F_ADD_API_CASE(is_texture, "Invalid glIsTexture() usage",
{
GLuint texture = 0;
GLboolean isTexture;
m_log << TestLog::Section("", "A name returned by glGenTextures, but not yet bound through a call to glBindTexture is not the name of a texture.");
isTexture = glIsTexture(texture);
checkBooleans (isTexture, GL_FALSE);
glGenTextures (1, &texture);
isTexture = glIsTexture(texture);
checkBooleans (isTexture, GL_FALSE);
glBindTexture (GL_TEXTURE_2D, texture);
isTexture = glIsTexture(texture);
checkBooleans (isTexture, GL_TRUE);
glBindTexture (GL_TEXTURE_2D, 0);
glDeleteTextures (1, &texture);
isTexture = glIsTexture(texture);
checkBooleans (isTexture, GL_FALSE);
m_log << TestLog::EndSection;
expectError (GL_NO_ERROR);
});
}
} // Functional
} // gles2
} // deqp