| ------------------------------------------------------------------------- |
| drawElements Quality Program Test Specification |
| ----------------------------------------------- |
| |
| Copyright 2014 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| ------------------------------------------------------------------------- |
| Depth test |
| |
| Tests: |
| + dEQP-GLES2.functional.depth.* |
| |
| Includes: |
| + Depth buffer update when rendering triangles with GL_ALWAYS |
| + Depth test when rendering triangles |
| + All depth comparison functions |
| |
| Excludes: |
| + Lines and points |
| + Depth mask |
| + glPolygonOffset() |
| + Overlapping primitives in single draw call |
| + Interaction with stencil test |
| |
| Description: |
| |
| Each test case renders 4 pairs of quads, arranged in a 2x2 grid. First |
| quad is rendered with GL_ALWAYS depth test mode, while the second uses |
| the depth test mode stated in test case name. First pair of quads have |
| exactly same z, in the second pair z1 < z2 and in the third pair z2 < z1. |
| In the fourth pair z1 = 0 and z2 is interpolated between -1.0 and 1.0, |
| e.g. the quads are intersecting. |
| |
| The first quad in each pair is red, while the second one is green. |
| The resulting image depends on the depth test mode used when rendering |
| the second quads. |
| |
| Test results are verified by comparing the rendered image against a |
| reference image. The reference is rendered using a simplified model |
| of the GL rendering pipe. |