| ------------------------------------------------------------------------- |
| drawElements Quality Program Test Specification |
| ----------------------------------------------- |
| |
| Copyright 2014 The Android Open Source Project |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| ------------------------------------------------------------------------- |
| GL3 fragment output location tests |
| |
| Tests: |
| + dEQP-GL3.functional.fragment_out_location.* |
| |
| Includes: |
| + glBindFragDataLocation |
| + Layout location qualifiers |
| + Use of maximum output locations |
| + Binding locations at different times |
| - Before attaching shaders |
| - Before linking |
| - After linking |
| + Mixed layout locations and bindings |
| + Relinking with changing locations |
| + Changing shaders and relinking |
| + Dual blend indices |
| + Various different types including arrays |
| |
| Excludes: |
| + Negative test |
| + Rendering using all locations |
| |
| Description: |
| |
| Tests create program, bind locations at different times before and after |
| linking and attaching shaders. Verification is done using |
| glGetFragDataLocation() at different times checking that changes happen only |
| after relinking program. |