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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
/*!
* \file esextcTextureBufferAtomicFunctions.cpp
* \brief Texture Buffer Atomic Functions (Test 5)
*/ /*-------------------------------------------------------------------*/
#include "esextcTextureBufferAtomicFunctions.hpp"
#include "gluContextInfo.hpp"
#include "gluDefs.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuTestLog.hpp"
#include <vector>
namespace glcts
{
/** Constructor
*
* @param context Test context
* @param name Test case's name
* @param description Test case's description
**/
TextureBufferAtomicFunctions::TextureBufferAtomicFunctions(Context& context, const ExtParameters& extParams,
const char* name, const char* description)
: TestCaseBase(context, extParams, name, description)
, m_cs_id(0)
, m_po_id(0)
, m_tbo_id(0)
, m_tbo_tex_id(0)
, m_n_texels_in_texture_buffer(0)
{
}
/** Initializes GLES objects used during the test */
void TextureBufferAtomicFunctions::initTest(void)
{
/* Check if required extensions are supported */
if (!m_is_texture_buffer_supported)
{
throw tcu::NotSupportedError(TEXTURE_BUFFER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
}
if (!m_is_shader_image_atomic_supported)
{
throw tcu::NotSupportedError(SHADER_IMAGE_ATOMIC_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
}
/* Get GL entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
glw::GLint work_group_size = 0;
gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &work_group_size);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting GL_MAX_COMPUTE_WORK_GROUP_SIZE parameter value!");
m_n_texels_in_texture_buffer = (glw::GLuint)work_group_size + 1;
std::vector<glw::GLuint> data_buffer(m_n_texels_in_texture_buffer);
for (glw::GLuint i = 0; i < m_n_texels_in_texture_buffer; ++i)
{
data_buffer[i] = i;
}
/* Create buffer object */
gl.genBuffers(1, &m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!");
gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!");
gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), &data_buffer[0],
GL_DYNAMIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating buffer object's data store!");
/* Initialize texture buffer */
gl.genTextures(1, &m_tbo_tex_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture object!");
gl.activeTexture(GL_TEXTURE0);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!");
gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_BUFFER_EXT target!");
gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R32UI, m_tbo_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting buffer object as texture buffer's data store!");
/* Create program object */
m_po_id = gl.createProgram();
GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating program object!");
m_cs_id = gl.createShader(GL_COMPUTE_SHADER);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating shader object!");
std::string csSource = getComputeShaderCode(work_group_size);
const char* csCode = csSource.c_str();
if (!buildProgram(m_po_id, m_cs_id, 1, &csCode))
{
TCU_FAIL("Could not create a program object from valid compute shader object!");
}
}
/** Returns Compute shader Code
*
* @return pointer to literal with Compute Shader Code
*/
std::string TextureBufferAtomicFunctions::getComputeShaderCode(glw::GLint work_group_size) const
{
std::stringstream strstream;
strstream << "${VERSION}\n"
"\n"
"${TEXTURE_BUFFER_REQUIRE}\n"
"${SHADER_IMAGE_ATOMIC_REQUIRE}\n"
"\n"
"precision highp float;\n"
"\n"
"layout (local_size_x = "
<< work_group_size << " ) in;\n"
"\n"
"layout(r32ui, binding = 0) coherent uniform highp uimageBuffer uimage_buffer;\n"
"\n"
"void main(void)\n"
"{\n"
" uint value = imageLoad( uimage_buffer, int(gl_LocalInvocationID.x) + 1 ).x;\n"
" imageAtomicAdd( uimage_buffer, 0 , value );\n"
"\n"
" memoryBarrier();\n"
" barrier();\n"
"\n"
" value = imageLoad( uimage_buffer, 0 ).x;\n"
" imageAtomicCompSwap( uimage_buffer, int(gl_LocalInvocationID.x) + 1, "
"gl_LocalInvocationID.x + 1u, value );\n"
"}\n";
return strstream.str();
}
/** Executes the test.
*
* Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
*
* Note the function throws exception should an error occur!
*
* @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
**/
tcu::TestNode::IterateResult TextureBufferAtomicFunctions::iterate(void)
{
/* Initialize */
initTest();
/* Get Gl entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
bool test_result = true;
gl.useProgram(m_po_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active program object!");
gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to image unit 0!");
gl.dispatchCompute(1, 1, 1);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error running compute shader!");
gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting memory barrier!");
/* Get result data */
glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(
m_glExtTokens.TEXTURE_BUFFER, 0, m_n_texels_in_texture_buffer * sizeof(glw::GLuint), GL_MAP_READ_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error mapping buffer object's data store to client address space!");
glw::GLuint expected_value = (m_n_texels_in_texture_buffer * (m_n_texels_in_texture_buffer - 1)) / 2;
for (glw::GLuint i = 0; i < m_n_texels_in_texture_buffer; ++i)
{
/* Log error if expected data and result data are not equal */
if (result[i] != expected_value)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Result is different than expected at index: " << i << "\n"
<< "Expected value: " << expected_value << "\n"
<< "Result value: " << result[i] << "\n"
<< tcu::TestLog::EndMessage;
test_result = false;
break;
}
}
gl.unmapBuffer(m_glExtTokens.TEXTURE_BUFFER);
if (test_result)
{
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
}
else
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
}
return STOP;
}
/** Deinitializes GLES objects created during the test */
void TextureBufferAtomicFunctions::deinit(void)
{
/* Get Gl entry points */
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
/* Reset GLES state */
gl.useProgram(0);
gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0);
gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0);
/* Delete GLES objects */
if (0 != m_po_id)
{
gl.deleteProgram(m_po_id);
m_po_id = 0;
}
if (0 != m_cs_id)
{
gl.deleteShader(m_cs_id);
m_cs_id = 0;
}
if (0 != m_tbo_tex_id)
{
gl.deleteTextures(1, &m_tbo_tex_id);
m_tbo_tex_id = 0;
}
if (0 != m_tbo_id)
{
gl.deleteBuffers(1, &m_tbo_id);
m_tbo_id = 0;
}
/* Deinitialize base class */
TestCaseBase::deinit();
}
} // namespace glcts