blob: ac0c5df79311ca0ea470d10e4dc65501b2328340 [file] [log] [blame]
case empty_condition
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch ()
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case condition_float
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float c = 1.0;
switch (c)
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case condition_bool
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
bool c = true;
switch (c)
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case condition_ivec2
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
ivec2 c = ivec2(1, 1);
switch (c)
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case condition_struct
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
struct S { int m; };
void main ()
{
S c = S(1);
switch (c)
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case duplicate_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
int c = 1;
switch (c)
{
case 1:
case 1:
break;
}
${OUTPUT}
}
""
end
case float_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
int c = 1;
switch (c)
{
case 1.0:
break;
}
${OUTPUT}
}
""
end
case non_const_int_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
int c = 1;
int l = 2;
switch (c)
{
case l:
break;
}
${OUTPUT}
}
""
end
case statement_before_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
${POSITION_FRAG_COLOR} = vec4(1.0);
case 1:
${POSITION_FRAG_COLOR} = vec4(0.0);
}
${OUTPUT}
}
""
end
case statement_before_default_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
${POSITION_FRAG_COLOR} = vec4(1.0);
default:
${POSITION_FRAG_COLOR} = vec4(0.0);
}
${OUTPUT}
}
""
end
case no_statement_after_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
case 0:
break;
case 1:
}
${OUTPUT}
}
""
end
case no_statement_after_default_label
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
case 0:
break;
default:
}
${OUTPUT}
}
""
end
case case_in_if
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
if (f > 0.0)
{
case 1:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case default_in_if
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
if (f > 0.0)
{
default:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case case_in_for_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
for (int i = 0; i < 2; i++)
{
case 1:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case default_in_for_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
for (int i = 0; i < 2; i++)
{
default:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case case_in_while_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
while (f > 0.0)
{
case 1:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case default_in_while_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
while (f > 0.0)
{
default:
f *= 2.0;
}
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case case_in_do_while_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
do
{
case 1:
f *= 2.0;
} while (f > 0.0);
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case default_in_do_while_loop
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
float f = 1.0;
switch (1)
{
case 0:
f = 0.0;
do
{
default:
f *= 2.0;
} while (f > 0.0);
break;
case 2:
break;
}
${OUTPUT}
}
""
end
case missing_colon
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
case 1
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case missing_opening_brace
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case missing_closing_brace
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
${OUTPUT}
}
""
end
case double_case
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
case case 1:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case double_default_1
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
default:
break;
default:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end
case double_default_2
version 300 es
expect compile_fail
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main ()
{
switch (1)
{
default default:
${POSITION_FRAG_COLOR} = vec4(1.0);
}
${OUTPUT}
}
""
end