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#ifndef _TCUANDROIDRENDERACTIVITY_HPP
#define _TCUANDROIDRENDERACTIVITY_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief RenderActivity base class.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuAndroidNativeActivity.hpp"
#include "deThread.hpp"
#include "deThreadSafeRingBuffer.hpp"
namespace tcu
{
namespace Android
{
enum MessageType
{
// Execution control messages. No data argument.
MESSAGE_RESUME = 0,
MESSAGE_PAUSE,
MESSAGE_FINISH,
// Window messages. Argument is ANativeWindow pointer.
MESSAGE_WINDOW_CREATED,
MESSAGE_WINDOW_RESIZED,
MESSAGE_WINDOW_DESTROYED,
// Input queue messages. Argument is AInputQueue pointer.
MESSAGE_INPUT_QUEUE_CREATED,
MESSAGE_INPUT_QUEUE_DESTROYED,
MESSAGE_SYNC, //!< Main thread requests sync. Data argument is de::Semaphore* that needs to be incremented.
MESSAGETYPE_LAST
};
struct Message
{
MessageType type; //!< Message type.
union
{
ANativeWindow* window;
AInputQueue* inputQueue;
de::Semaphore* semaphore;
} payload; //!< Optional data argument.
Message (void)
: type(MESSAGETYPE_LAST)
{
}
explicit Message (MessageType type_)
: type(type_)
{
DE_ASSERT(type_ == MESSAGE_RESUME ||
type_ == MESSAGE_PAUSE ||
type_ == MESSAGE_FINISH);
}
Message (MessageType type_, ANativeWindow* window)
: type(type_)
{
DE_ASSERT(type_ == MESSAGE_WINDOW_CREATED ||
type_ == MESSAGE_WINDOW_DESTROYED ||
type_ == MESSAGE_WINDOW_RESIZED);
DE_ASSERT(window);
payload.window = window;
}
Message (MessageType type_, AInputQueue* inputQueue)
: type(type_)
{
DE_ASSERT(type_ == MESSAGE_INPUT_QUEUE_CREATED ||
type_ == MESSAGE_INPUT_QUEUE_DESTROYED);
DE_ASSERT(inputQueue);
payload.inputQueue = inputQueue;
}
Message (MessageType type_, de::Semaphore* semaphore)
: type(type_)
{
DE_ASSERT(type_ == MESSAGE_SYNC);
DE_ASSERT(semaphore);
payload.semaphore = semaphore;
}
};
enum WindowState
{
WINDOWSTATE_NOT_CREATED = 0, //!< Framework hasn't signaled window creation.
WINDOWSTATE_NOT_INITIALIZED, //!< Framework hasn't signaled first resize after creation and thus size is not final.
WINDOWSTATE_READY, //!< Window is ready for use.
WINDOWSTATE_DESTROYED, //!< Window has been destroyed.
WINDOWSTATE_LAST
};
typedef de::ThreadSafeRingBuffer<Message> MessageQueue;
class RenderThread : private de::Thread
{
public:
RenderThread (NativeActivity& activity);
~RenderThread (void);
void start (void);
void resume (void);
void pause (void);
void stop (void);
void enqueue (const Message& message);
void sync (void);
void run (void);
protected:
virtual void onInputEvent (AInputEvent* event) { DE_UNREF(event); }
virtual void onWindowCreated (ANativeWindow* window) = 0;
virtual void onWindowResized (ANativeWindow* window) = 0;
virtual void onWindowDestroyed (ANativeWindow* window) = 0;
virtual bool render (void) = 0;
NativeActivity& getNativeActivity (void) { return m_activity; }
private:
void processMessage (const Message& message);
// Shared state.
NativeActivity& m_activity;
MessageQueue m_msgQueue;
// Parent thread state.
bool m_threadRunning;
// Thread state.
AInputQueue* m_inputQueue;
WindowState m_windowState;
ANativeWindow* m_window;
bool m_paused; //!< Is rendering paused?
bool m_finish; //!< Has thread received FINISH message?
bool m_receivedFirstResize; //!< Has the first onWindowResized been processed?
};
class RenderActivity : public NativeActivity
{
public:
RenderActivity (ANativeActivity* activity);
virtual ~RenderActivity (void);
virtual void onStart (void);
virtual void onResume (void);
virtual void onPause (void);
virtual void onStop (void);
virtual void onDestroy (void);
virtual void onNativeWindowCreated (ANativeWindow* window);
virtual void onNativeWindowResized (ANativeWindow* window);
virtual void onNativeWindowRedrawNeeded (ANativeWindow* window);
virtual void onNativeWindowDestroyed (ANativeWindow* window);
virtual void onInputQueueCreated (AInputQueue* queue);
virtual void onInputQueueDestroyed (AInputQueue* queue);
protected:
//! Set rendering thread. Must be called at construction time.
void setThread (RenderThread* thread);
private:
RenderActivity (const RenderActivity& other);
RenderActivity& operator= (const RenderActivity& other);
RenderThread* m_thread;
};
} // Android
} // tcu
#endif // _TCUANDROIDRENDERACTIVITY_HPP