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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2016 Google Inc.
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief OpenGL ES 3.1 Test Package.
*/ /*-------------------------------------------------------------------*/
#include "es31cTestPackage.hpp"
#include "es31cArrayOfArraysTests.hpp"
#include "es31cComputeShaderTests.hpp"
#include "es31cDrawIndirectTests.hpp"
#include "es31cExplicitUniformLocationTest.hpp"
#include "es31cFramebufferNoAttachmentsTests.hpp"
#include "es31cLayoutBindingTests.hpp"
#include "es31cProgramInterfaceQueryTests.hpp"
#include "es31cSampleShadingTests.hpp"
#include "es31cSeparateShaderObjsTests.hpp"
#include "es31cShaderAtomicCountersTests.hpp"
#include "es31cShaderBitfieldOperationTests.hpp"
#include "es31cShaderImageLoadStoreTests.hpp"
#include "es31cShaderImageSizeTests.hpp"
#include "es31cShaderStorageBufferObjectTests.hpp"
#include "es31cTextureGatherTests.hpp"
#include "es31cTextureStorageMultisampleTests.hpp"
#include "es31cVertexAttribBindingTests.hpp"
#include "glcAggressiveShaderOptimizationsTests.hpp"
#include "glcBlendEquationAdvancedTests.hpp"
#include "glcInfoTests.hpp"
#include "glcInternalformatTests.hpp"
#include "glcLayoutLocationTests.hpp"
#include "glcPolygonOffsetClampTests.hpp"
#include "glcSampleVariablesTests.hpp"
#include "glcShaderConstExprTests.hpp"
#include "glcShaderGroupVoteTests.hpp"
#include "glcShaderIntegerMixTests.hpp"
#include "glcShaderMacroTests.hpp"
#include "glcShaderMultisampleInterpolationTests.hpp"
#include "glcShaderNegativeTests.hpp"
#include "glcNearestEdgeTests.hpp"
#include "glcFramebufferCompleteness.hpp"
#include "glcCompressedFormatTests.hpp"
#include "gluStateReset.hpp"
#include "gluContextInfo.hpp"
#include "tcuCommandLine.hpp"
#include "tcuWaiverUtil.hpp"
#include "glwEnums.hpp"
#include "../glesext/draw_buffers_indexed/esextcDrawBuffersIndexedTests.hpp"
#include "../glesext/geometry_shader/esextcGeometryShaderTests.hpp"
#include "../glesext/gpu_shader5/esextcGPUShader5Tests.hpp"
#include "../glesext/tessellation_shader/esextcTessellationShaderTests.hpp"
#include "../glesext/texture_border_clamp/esextcTextureBorderClampTests.hpp"
#include "../glesext/texture_buffer/esextcTextureBufferTests.hpp"
#include "../glesext/texture_cube_map_array/esextcTextureCubeMapArrayTests.hpp"
#include "glcViewportArrayTests.hpp"
#include "glcPixelStorageModesTests.hpp"
namespace es31cts
{
class TestCaseWrapper : public tcu::TestCaseExecutor
{
public:
TestCaseWrapper(ES31TestPackage& package, de::SharedPtr<tcu::WaiverUtil> waiverMechanism);
~TestCaseWrapper(void);
void init(tcu::TestCase* testCase, const std::string& path);
void deinit(tcu::TestCase* testCase);
tcu::TestNode::IterateResult iterate(tcu::TestCase* testCase);
private:
ES31TestPackage& m_testPackage;
de::SharedPtr<tcu::WaiverUtil> m_waiverMechanism;
};
TestCaseWrapper::TestCaseWrapper(ES31TestPackage& package, de::SharedPtr<tcu::WaiverUtil> waiverMechanism)
: m_testPackage(package), m_waiverMechanism(waiverMechanism)
{
}
TestCaseWrapper::~TestCaseWrapper(void)
{
}
void TestCaseWrapper::init(tcu::TestCase* testCase, const std::string& path)
{
if (m_waiverMechanism->isOnWaiverList(path))
throw tcu::TestException("Waived test", QP_TEST_RESULT_WAIVER);
glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo());
testCase->init();
}
void TestCaseWrapper::deinit(tcu::TestCase* testCase)
{
testCase->deinit();
glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo());
}
tcu::TestNode::IterateResult TestCaseWrapper::iterate(tcu::TestCase* testCase)
{
tcu::TestContext& testCtx = m_testPackage.getContext().getTestContext();
glu::RenderContext& renderCtx = m_testPackage.getContext().getRenderContext();
// Clear to black
{
const glw::Functions& gl = renderCtx.getFunctions();
gl.clearColor(0.0f, 0.0f, 0.0f, 1.f);
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
const tcu::TestCase::IterateResult result = testCase->iterate();
// Call implementation specific post-iterate routine (usually handles native events and swaps buffers)
try
{
m_testPackage.getContext().getRenderContext().postIterate();
return result;
}
catch (const tcu::ResourceError& e)
{
testCtx.getLog() << e;
testCtx.setTestResult(QP_TEST_RESULT_RESOURCE_ERROR, "Resource error in context post-iteration routine");
testCtx.setTerminateAfter(true);
return tcu::TestNode::STOP;
}
catch (const std::exception& e)
{
testCtx.getLog() << e;
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error in context post-iteration routine");
return tcu::TestNode::STOP;
}
}
ES31TestPackage::ES31TestPackage(tcu::TestContext& testCtx, const char* packageName)
: deqp::TestPackage(testCtx, packageName, "OpenGL ES 3.1 Conformance Tests",
glu::ContextType(glu::ApiType::es(3, 1)), "gl_cts/data/gles31/")
{
}
ES31TestPackage::~ES31TestPackage(void)
{
deqp::TestPackage::deinit();
}
class ShaderTests : public deqp::TestCaseGroup
{
public:
ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders", "Shading Language Tests")
{
}
void init(void)
{
addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_310_ES));
addChild(new glcts::AggressiveShaderOptimizationsTests(m_context));
addChild(new glcts::LayoutLocationTests(m_context));
}
};
void ES31TestPackage::init(void)
{
// Call init() in parent - this creates context.
deqp::TestPackage::init();
try
{
tcu::TestCaseGroup* coreGroup = new tcu::TestCaseGroup(getTestContext(), "core", "core tests");
coreGroup->addChild(new glcts::TextureStorageMultisampleTests(getContext()));
coreGroup->addChild(new glcts::ShaderAtomicCountersTests(getContext()));
coreGroup->addChild(new glcts::TextureGatherTests(getContext()));
coreGroup->addChild(new glcts::SampleShadingTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new deqp::SampleVariablesTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new glcts::SeparateShaderObjsTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new glcts::ShaderBitfieldOperationTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new deqp::ShaderMultisampleInterpolationTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new glcts::LayoutBindingTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new deqp::ShaderIntegerMixTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new glcts::ShaderConstExprTests(getContext()));
coreGroup->addChild(new glcts::BlendEquationAdvancedTests(getContext(), glu::GLSL_VERSION_310_ES));
coreGroup->addChild(new glcts::VertexAttribBindingTests(getContext()));
coreGroup->addChild(new glcts::ShaderMacroTests(getContext()));
coreGroup->addChild(new glcts::ShaderStorageBufferObjectTests(getContext()));
coreGroup->addChild(new glcts::ComputeShaderTests(getContext()));
coreGroup->addChild(new glcts::ShaderImageLoadStoreTests(getContext()));
coreGroup->addChild(new glcts::ShaderImageSizeTests(getContext()));
coreGroup->addChild(new glcts::DrawIndirectTestsES31(getContext()));
coreGroup->addChild(new glcts::ExplicitUniformLocationES31Tests(getContext()));
coreGroup->addChild(new glcts::ProgramInterfaceQueryTests(getContext()));
coreGroup->addChild(new glcts::FramebufferNoAttachmentsTests(getContext()));
coreGroup->addChild(new glcts::ArrayOfArraysTestGroup(getContext()));
coreGroup->addChild(new glcts::PolygonOffsetClamp(getContext()));
coreGroup->addChild(new glcts::ShaderGroupVote(getContext()));
coreGroup->addChild(new glcts::InternalformatTests(getContext()));
coreGroup->addChild(new glcts::NearestEdgeCases(getContext()));
coreGroup->addChild(new glcts::FramebufferCompletenessTests(getContext()));
coreGroup->addChild(new glcts::CompressedFormatTests(getContext()));
glcts::ExtParameters extParams(glu::GLSL_VERSION_310_ES, glcts::EXTENSIONTYPE_OES);
coreGroup->addChild(new glcts::GeometryShaderTests(getContext(), extParams));
coreGroup->addChild(new glcts::GPUShader5Tests(getContext(), extParams));
coreGroup->addChild(new glcts::TessellationShaderTests(getContext(), extParams));
coreGroup->addChild(new glcts::TextureCubeMapArrayTests(getContext(), extParams));
coreGroup->addChild(new glcts::TextureBorderClampTests(getContext(), extParams));
coreGroup->addChild(new glcts::TextureBufferTests(getContext(), extParams));
coreGroup->addChild(new glcts::DrawBuffersIndexedTests(getContext(), extParams));
coreGroup->addChild(new glcts::ViewportArrayTests(getContext(), extParams));
coreGroup->addChild(new glcts::PixelStorageModesTests(getContext(), glu::GLSL_VERSION_310_ES));
addChild(coreGroup);
addChild(new ShaderTests(getContext()));
}
catch (...)
{
// Destroy context.
deqp::TestPackage::deinit();
throw;
}
}
tcu::TestCaseExecutor* ES31TestPackage::createExecutor(void) const
{
return new TestCaseWrapper(const_cast<ES31TestPackage&>(*this), m_waiverMechanism);
}
} // es31cts