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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2017 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file gl4cLimitsTests.cpp
* \brief Verifies all limits
*/ /*-------------------------------------------------------------------*/
#include "gl4cLimitsTests.hpp"
#include "glcLimitTest.hpp"
using namespace glw;
namespace gl4cts
{
template <typename Type>
struct Limit
{
const char* name;
deUint32 token;
Type boundry;
bool isMaximum; // when true boundry is maximal acceptable value
const char* builtin;
};
/** Constructor.
*
* @param context Rendering context.
**/
LimitsTests::LimitsTests(deqp::Context& context) : TestCaseGroup(context, "limits", "Verifies all limits")
{
}
void LimitsTests::init(void)
{
const GLint minVertexUniformBlocks = 14;
const GLint minVertexUniformComponents = 1024;
const GLint minGeometryUniformBlocks = 14;
const GLint minGeometryUniformComponents = 1024;
const GLint minTessControlUniformBlocks = 14;
const GLint minTessControlUniformComponents = 1024;
const GLint minTessEvaluationUniformBlocks = 14;
const GLint minTessEvaluationUniformComponents = 1024;
const GLint minFragmentUniformBlocks = 14;
const GLint minFragmentUniformComponents = 1024;
const GLint minUniformBlockSize = 16384;
const GLint cvuc = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents;
const GLint cguc = (minGeometryUniformBlocks*minUniformBlockSize)/4 + minGeometryUniformComponents;
const GLint ctcuc = (minTessControlUniformBlocks*minUniformBlockSize)/4 + minTessControlUniformComponents;
const GLint cteuc = (minTessEvaluationUniformBlocks*minUniformBlockSize)/4 + minTessEvaluationUniformComponents;
const GLint cfuc = (minFragmentUniformBlocks*minUniformBlockSize)/4 + minFragmentUniformComponents;
static const Limit<GLint> intLimits[] =
{
{ "max_clip_distances", GL_MAX_CLIP_DISTANCES, 8, 0, "gl_MaxClipDistances" },
{ "max_cull_distances", GL_MAX_CULL_DISTANCES, 8, 0, "gl_MaxCullDistances" },
{ "max_combined_clip_and_cull_distances", GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, 8, 0, "gl_MaxCombinedClipAndCullDistances" },
{ "max_3d_texture_size", GL_MAX_3D_TEXTURE_SIZE, 2048, 0, "" },
{ "max_texture_size", GL_MAX_TEXTURE_SIZE, 16384, 0, "" },
{ "max_array_texture_layers", GL_MAX_ARRAY_TEXTURE_LAYERS, 2048, 0, "" },
{ "max_cube_map_texture_size", GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16384, 0, "" },
{ "max_renderbuffer_size", GL_MAX_RENDERBUFFER_SIZE, 16384, 0, "" },
{ "max_viewports", GL_MAX_VIEWPORTS, 16, 0, "gl_MaxViewports" },
{ "max_elements_indices", GL_MAX_ELEMENTS_INDICES, 0, 0, "" }, // there is no minimum
{ "max_elements_vertices", GL_MAX_ELEMENTS_VERTICES, 0, 0, "" },
{ "max_vertex_attrib_relative_offset", GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 2047, 0, "" },
{ "max_vertex_attrib_bindings", GL_MAX_VERTEX_ATTRIB_BINDINGS, 16, 0, "" },
{ "max_vertex_attrib_stride", GL_MAX_VERTEX_ATTRIB_STRIDE, 2048, 0, "" },
{ "max_texture_buffer_size", GL_MAX_TEXTURE_BUFFER_SIZE, 65536, 0, "" },
{ "max_rectangle_texture_size", GL_MAX_RECTANGLE_TEXTURE_SIZE, 16384, 0, "" },
{ "min_map_buffer_alignment", GL_MIN_MAP_BUFFER_ALIGNMENT, 64, 0, "" },
{ "max_vertex_attribs", GL_MAX_VERTEX_ATTRIBS, 16, 0, "gl_MaxVertexAttribs" },
{ "max_vertex_uniform_components", GL_MAX_VERTEX_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxVertexUniformComponents" },
{ "max_vertex_uniform_vectors", GL_MAX_VERTEX_UNIFORM_VECTORS, 256, 0, "gl_MaxVertexUniformVectors" },
{ "max_vertex_uniform_blocks", GL_MAX_VERTEX_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_vertex_output_components", GL_MAX_VERTEX_OUTPUT_COMPONENTS, 64, 0, "gl_MaxVertexOutputComponents" },
{ "max_vertex_texture_image_units", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxVertexTextureImageUnits" },
{ "max_vertex_atomic_counter_buffers", GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, 0, 0, "gl_MaxVertexAtomicCounterBuffers" },
{ "max_vertex_atomic_counters", GL_MAX_VERTEX_ATOMIC_COUNTERS, 0, 0, "gl_MaxVertexAtomicCounters" },
{ "max_vertex_shader_storage_blocks", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, 0, "" },
{ "max_tess_gen_level", GL_MAX_TESS_GEN_LEVEL, 64, 0, "gl_MaxTessGenLevel" },
{ "max_patch_vertices", GL_MAX_PATCH_VERTICES, 32, 0, "gl_MaxPatchVertices" },
{ "max_tess_control_uniform_components", GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxTessControlUniformComponents" },
{ "max_tess_control_texture_image_units", GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxTessControlTextureImageUnits" },
{ "max_tess_control_output_components", GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 128, 0, "gl_MaxTessControlOutputComponents" },
{ "max_tess_patch_components", GL_MAX_TESS_PATCH_COMPONENTS, 120, 0, "gl_MaxTessPatchComponents" },
{ "max_tess_control_total_output_components", GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 4096, 0, "gl_MaxTessControlTotalOutputComponents" },
{ "max_tess_control_input_components", GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 128, 0, "gl_MaxTessControlInputComponents" },
{ "max_tess_control_uniform_blocks", GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_tess_control_atomic_counter_buffers", GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, 0, 0, "gl_MaxTessControlAtomicCounterBuffers" },
{ "max_tess_control_atomic_counters", GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 0, 0, "gl_MaxTessControlAtomicCounters" },
{ "max_tess_control_shader_storage_blocks", GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, 0, 0, "" },
{ "max_tess_evaluation_uniform_components", GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxTessEvaluationUniformComponents" },
{ "max_tess_evaluation_texture_image_units", GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxTessEvaluationTextureImageUnits" },
{ "max_tess_evaluation_output_components", GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 128, 0, "gl_MaxTessEvaluationOutputComponents" },
{ "max_tess_evaluation_input_components", GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 128, 0, "gl_MaxTessEvaluationInputComponents" },
{ "max_tess_evaluation_uniform_blocks", GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_tess_evaluation_atomic_counter_buffers", GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, 0, 0, "gl_MaxTessEvaluationAtomicCounterBuffers" },
{ "max_tess_evaluation_atomic_counters", GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 0, 0, "gl_MaxTessEvaluationAtomicCounters" },
{ "max_tess_evaluation_shader_storage_blocks", GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, 0, 0, "" },
{ "max_geometry_uniform_components", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxGeometryUniformComponents" },
{ "max_geometry_uniform_blocks", GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_geometry_input_components", GL_MAX_GEOMETRY_INPUT_COMPONENTS, 64, 0, "gl_MaxGeometryInputComponents" },
{ "max_geometry_output_components", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 128, 0, "gl_MaxGeometryOutputComponents" },
{ "max_geometry_output_vertices", GL_MAX_GEOMETRY_OUTPUT_VERTICES, 256, 0, "gl_MaxGeometryOutputVertices" },
{ "max_geometry_total_output_components", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 1024, 0, "gl_MaxGeometryTotalOutputComponents" },
{ "max_geometry_texture_image_units", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxGeometryTextureImageUnits" },
{ "max_geometry_shader_invocations", GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 32, 0, "" },
{ "max_vertex_streams", GL_MAX_VERTEX_STREAMS, 4, 0, "" },
{ "max_geometry_atomic_counter_buffers", GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, 0, 0, "gl_MaxGeometryAtomicCounterBuffers" },
{ "max_geometry_atomic_counters", GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 0, 0, "gl_MaxGeometryAtomicCounters" },
{ "max_geometry_shader_storage_blocks", GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 0, 0, "" },
{ "max_fragment_uniform_components", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxFragmentUniformComponents" },
{ "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFragmentUniformVectors" },
{ "max_fragment_uniform_blocks", GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_fragment_input_components", GL_MAX_FRAGMENT_INPUT_COMPONENTS, 128, 0, "gl_MaxFragmentInputComponents" },
{ "max_texture_image_units", GL_MAX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxTextureImageUnits" },
{ "min_program_texture_gather_offset", GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, -8, 1, "" },
{ "max_program_texture_gather_offset", GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 7, 0, "" },
{ "max_fragment_atomic_counter_buffers", GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 1, 0, "gl_MaxFragmentAtomicCounterBuffers" },
{ "max_fragment_atomic_counters", GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 8, 0, "gl_MaxFragmentAtomicCounters" },
{ "max_fragment_shader_storage_blocks", GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, 8, 0, "" },
{ "max_compute_work_group_invocations", GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, 1024, 0, "" },
{ "max_compute_uniform_blocks", GL_MAX_COMPUTE_UNIFORM_BLOCKS, 14, 0, "" },
{ "max_compute_texture_image_units", GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxComputeTextureImageUnits" },
{ "max_compute_atomic_counter_buffers", GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, 8, 0, "gl_MaxComputeAtomicCounterBuffers" },
{ "max_compute_atomic_counters", GL_MAX_COMPUTE_ATOMIC_COUNTERS, 8, 0, "gl_MaxComputeAtomicCounters" },
{ "max_compute_shared_memory_size", GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, 32768, 0, "" },
{ "max_compute_uniform_components", GL_MAX_COMPUTE_UNIFORM_COMPONENTS, 1024, 0, "gl_MaxComputeUniformComponents" },
{ "max_compute_image_uniforms", GL_MAX_COMPUTE_IMAGE_UNIFORMS, 8, 0, "gl_MaxComputeImageUniforms" },
{ "max_combined_compute_uniform_components", GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, 0, 0, "" }, // minimum was not specified
{ "max_compute_shader_storage_blocks", GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, 8, 0, "" },
{ "min_program_texel_offset", GL_MIN_PROGRAM_TEXEL_OFFSET, -8, 1, "gl_MinProgramTexelOffset" },
{ "max_program_texel_offset", GL_MAX_PROGRAM_TEXEL_OFFSET, 7, 0, "gl_MaxProgramTexelOffset" },
{ "max_uniform_buffer_bindings", GL_MAX_UNIFORM_BUFFER_BINDINGS, 84, 0, "" },
{ "max_uniform_block_size", GL_MAX_UNIFORM_BLOCK_SIZE, 16384, 0, "" },
{ "max_combined_uniform_blocks", GL_MAX_COMBINED_UNIFORM_BLOCKS, 70, 0, "" },
{ "max_varying_components", GL_MAX_VARYING_COMPONENTS, 60, 0, "gl_MaxVaryingComponents" },
{ "max_varying_vectors", GL_MAX_VARYING_VECTORS, 15, 0, "gl_MaxVaryingVectors" },
{ "max_combined_texture_image_units", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 80, 0, "gl_MaxCombinedTextureImageUnits" },
{ "max_subroutines", GL_MAX_SUBROUTINES, 256, 0, "" },
{ "max_subroutine_uniform_locations", GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 1024, 0, "" },
{ "max_uniform_locations", GL_MAX_UNIFORM_LOCATIONS, 1024, 0, "" },
{ "max_atomic_counter_buffer_bindings", GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, 1, 0, "" },
{ "max_atomic_counter_buffer_size", GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, 32, 0, "gl_MaxAtomicCounterBufferSize" },
{ "max_combined_atomic_counter_buffers", GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, 1, 0, "gl_MaxCombinedAtomicCounterBuffers" },
{ "max_combined_atomic_counters", GL_MAX_COMBINED_ATOMIC_COUNTERS, 8, 0, "gl_MaxCombinedAtomicCounters" },
{ "max_shader_storage_buffer_bindings", GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, 8, 0, "" },
{ "max_combined_shader_storage_blocks", GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, 8, 0, "" },
{ "max_image_units", GL_MAX_IMAGE_UNITS, 8, 0, "gl_MaxImageUnits" },
{ "max_combined_shader_output_resources", GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 8, 0, "gl_MaxCombinedShaderOutputResources" },
{ "max_image_samples", GL_MAX_IMAGE_SAMPLES, 0, 0, "gl_MaxImageSamples" },
{ "max_vertex_image_uniforms", GL_MAX_VERTEX_IMAGE_UNIFORMS, 0, 0, "gl_MaxVertexImageUniforms" },
{ "max_tess_control_image_uniforms", GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 0, 0, "gl_MaxTessControlImageUniforms" },
{ "max_tess_evaluation_image_uniforms", GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 0, 0, "gl_MaxTessEvaluationImageUniforms" },
{ "max_geometry_image_uniforms", GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 0, 0, "gl_MaxGeometryImageUniforms" },
{ "max_fragment_image_uniforms", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8, 0, "gl_MaxFragmentImageUniforms" },
{ "max_combined_image_uniforms", GL_MAX_COMBINED_IMAGE_UNIFORMS, 8, 0, "gl_MaxCombinedImageUniforms" },
{ "max_combined_vertex_uniform_components", GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, cvuc, 0, "" },
{ "max_combined_geometry_uniform_components", GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, cguc, 0, "" },
{ "max_combined_tess_control_uniform_components", GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, ctcuc, 0, "" },
{ "max_combined_tess_evaluation_uniform_components", GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, cteuc, 0, "" },
{ "max_combined_fragment_uniform_components", GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, cfuc, 0, "" },
{ "max_debug_message_length", GL_MAX_DEBUG_MESSAGE_LENGTH, 1, 0, "" },
{ "max_debug_logged_messages", GL_MAX_DEBUG_LOGGED_MESSAGES, 1, 0, "" },
{ "max_debug_group_stack_depth", GL_MAX_DEBUG_GROUP_STACK_DEPTH, 64, 0, "" },
{ "max_label_length", GL_MAX_LABEL_LENGTH, 256, 0, "" },
{ "max_framebuffer_width", GL_MAX_FRAMEBUFFER_WIDTH, 16384, 0, "" },
{ "max_framebuffer_height", GL_MAX_FRAMEBUFFER_HEIGHT, 16384, 0, "" },
{ "max_framebuffer_layers", GL_MAX_FRAMEBUFFER_LAYERS, 2048, 0, "" },
{ "max_framebuffer_samples", GL_MAX_FRAMEBUFFER_SAMPLES, 4, 0, "" },
{ "max_sample_mask_words", GL_MAX_SAMPLE_MASK_WORDS, 1, 0, "" },
{ "max_samples", GL_MAX_SAMPLES, 4, 0, "gl_MaxSamples" },
{ "max_color_texture_samples", GL_MAX_COLOR_TEXTURE_SAMPLES, 1, 0, "" },
{ "max_depth_texture_samples", GL_MAX_DEPTH_TEXTURE_SAMPLES, 1, 0, "" },
{ "max_integer_samples", GL_MAX_INTEGER_SAMPLES, 1, 0, "" },
{ "max_draw_buffers", GL_MAX_DRAW_BUFFERS, 8, 0, "gl_MaxDrawBuffers" },
{ "max_dual_source_draw_buffers", GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 1, 0, "" },
{ "max_color_attachments", GL_MAX_COLOR_ATTACHMENTS, 8, 0, "" },
{ "max_transform_feedback_interleaved_components", GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 64, 0, "gl_MaxTransformFeedbackInterleavedComponents" },
{ "max_transform_feedback_separate_attribs", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 4, 0, "" },
{ "max_transform_feedback_separate_components", GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 4, 0, "" },
{ "max_transform_feedback_buffers", GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 4, 0, "gl_MaxTransformFeedbackBuffers" },
{ "max_atomic_counter_bindings", GL_NONE, 4, 0, "gl_MaxAtomicCounterBindings" },
{ "max_combined_image_units_and_fragment_outputs", GL_NONE, 4, 0, "gl_MaxCombinedImageUnitsAndFragmentOutputs" },
{ "max_geometry_varying_components", GL_NONE, 4, 0, "gl_MaxGeometryVaryingComponents" }
};
static const Limit<GLint64> int64Limits[] =
{
{ "max_shader_storage_block_size", GL_MAX_SHADER_STORAGE_BLOCK_SIZE, 134217728, 0, "" },
{ "max_element_index", GL_MAX_ELEMENT_INDEX, 4294967295LL, 0, "" },
};
static const Limit<GLuint64> uint64Limits[] =
{
{ "max_server_wait_timeout", GL_MAX_SERVER_WAIT_TIMEOUT, 0, 0, "" },
};
static const Limit<GLfloat> floatLimits[] =
{
{ "max_texture_lod_bias", GL_MAX_TEXTURE_LOD_BIAS, 2.0, 0, "" },
{ "min_fragment_interpolation_offset", GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, -0.5, 1, "" },
{ "max_fragment_interpolation_offset", GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 0.5, 0, "" },
};
static const Limit<tcu::IVec3> ivec3Limits[] =
{
{ "max_compute_work_group_count", GL_MAX_COMPUTE_WORK_GROUP_COUNT, tcu::IVec3(65535,65535,65535), 0, "gl_MaxComputeWorkGroupCount" },
{ "max_compute_work_group_size", GL_MAX_COMPUTE_WORK_GROUP_SIZE, tcu::IVec3(1024, 1024, 64), 0, "gl_MaxComputeWorkGroupSize" },
};
for (int idx = 0; idx < DE_LENGTH_OF_ARRAY(intLimits); idx++)
{
const Limit<GLint>& limit = intLimits[idx];
addChild(new glcts::LimitCase<GLint>(m_context, limit.name, limit.token, limit.boundry, limit.isMaximum, "450", limit.builtin ));
}
for (int idx = 0; idx < DE_LENGTH_OF_ARRAY(int64Limits); idx++)
{
const Limit<GLint64>& limit = int64Limits[idx];
addChild(new glcts::LimitCase<GLint64>(m_context, limit.name, limit.token, limit.boundry, limit.isMaximum, "450", limit.builtin ));
}
for (int idx = 0; idx < DE_LENGTH_OF_ARRAY(uint64Limits); idx++)
{
const Limit<GLuint64>& limit = uint64Limits[idx];
addChild(new glcts::LimitCase<GLuint64>(m_context, limit.name, limit.token, limit.boundry, limit.isMaximum, "450", limit.builtin ));
}
for (int idx = 0; idx < DE_LENGTH_OF_ARRAY(floatLimits); idx++)
{
const Limit<GLfloat>& limit = floatLimits[idx];
addChild(new glcts::LimitCase<GLfloat>(m_context, limit.name, limit.token, limit.boundry, limit.isMaximum, "450", limit.builtin ));
}
for (int idx = 0; idx < DE_LENGTH_OF_ARRAY(ivec3Limits); idx++)
{
const Limit<tcu::IVec3>& limit = ivec3Limits[idx];
addChild(new glcts::LimitCase<tcu::IVec3>(m_context, limit.name, limit.token, limit.boundry, limit.isMaximum, "450", limit.builtin ));
}
}
} /* glcts namespace */