blob: e13ccc70ff22d45ad5bd8b1a54c360a31958b355 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief EGL image tests.
*//*--------------------------------------------------------------------*/
#include "teglImageFormatTests.hpp"
#include "deStringUtil.hpp"
#include "deSTLUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuSurface.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuCommandLine.hpp"
#include "egluNativeDisplay.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluConfigFilter.hpp"
#include "egluUnique.hpp"
#include "egluUtil.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluShaderProgram.hpp"
#include "gluStrUtil.hpp"
#include "gluTexture.hpp"
#include "gluPixelTransfer.hpp"
#include "gluObjectWrapper.hpp"
#include "gluTextureUtil.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "teglImageUtil.hpp"
#include "teglAndroidUtil.hpp"
#include <vector>
#include <string>
#include <set>
using std::vector;
using std::set;
using std::string;
using de::MovePtr;
using de::UniquePtr;
using glu::Framebuffer;
using glu::Renderbuffer;
using glu::Texture;
using eglu::UniqueImage;
using tcu::ConstPixelBufferAccess;
using namespace glw;
using namespace eglw;
namespace deqp
{
namespace egl
{
namespace
{
glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource)
{
glu::ProgramSources sources;
sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource);
return sources;
}
class Program : public glu::ShaderProgram
{
public:
Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource)
: glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {}
};
} // anonymous
namespace Image
{
class ImageApi;
class IllegalRendererException : public std::exception
{
};
class Action
{
public:
virtual ~Action (void) {}
virtual bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& refImg) const = 0;
virtual string getRequiredExtension (void) const = 0;
};
struct TestSpec
{
std::string name;
std::string desc;
enum ApiContext
{
API_GLES2 = 0,
API_GLES3,
//API_VG
//API_GLES1
API_LAST
};
struct Operation
{
Operation (int apiIndex_, const Action& action_) : apiIndex(apiIndex_), action(&action_) {}
int apiIndex;
const Action* action;
};
vector<ApiContext> contexts;
vector<Operation> operations;
};
class ImageApi
{
public:
ImageApi (const Library& egl, int contextId, EGLDisplay display, EGLSurface surface);
virtual ~ImageApi (void) {}
protected:
const Library& m_egl;
int m_contextId;
EGLDisplay m_display;
EGLSurface m_surface;
};
ImageApi::ImageApi (const Library& egl, int contextId, EGLDisplay display, EGLSurface surface)
: m_egl (egl)
, m_contextId (contextId)
, m_display (display)
, m_surface (surface)
{
}
class GLESImageApi : public ImageApi, private glu::CallLogWrapper
{
public:
class GLESAction : public Action
{
public:
bool invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
virtual bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const = 0;
};
class Create : public GLESAction
{
public:
Create (MovePtr<ImageSource> imgSource, deUint32 numLayers = 1u) : m_imgSource(imgSource), m_numLayers(numLayers) {}
string getRequiredExtension (void) const { return m_imgSource->getRequiredExtension(); }
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
deUint32 getNumLayers (void) const { return m_numLayers; }
glw::GLenum getEffectiveFormat (void) const { return m_imgSource->getEffectiveFormat(); }
private:
UniquePtr<ImageSource> m_imgSource;
deUint32 m_numLayers;
};
class Render : public GLESAction
{
public:
virtual string getRequiredExtension (void) const { return "GL_OES_EGL_image"; }
};
class RenderTexture2D : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderTextureCubemap : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderReadPixelsRenderbuffer : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderDepthbuffer : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderStencilbuffer : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderTryAll : public Render { public: bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override; };
class RenderTexture2DArray : public Render
{
public:
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override;
string getRequiredExtension (void) const override { return "GL_EXT_EGL_image_array"; }
};
class RenderExternalTexture : public Render
{
public:
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override;
string getRequiredExtension (void) const override { return "GL_OES_EGL_image_external"; }
};
class RenderExternalTextureSamplerArray : public Render
{
public:
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const override;
string getRequiredExtension (void) const override { return "GL_OES_EGL_image_external"; }
};
class Modify : public GLESAction
{
public:
string getRequiredExtension (void) const { return "GL_OES_EGL_image"; }
};
class ModifyTexSubImage : public Modify
{
public:
ModifyTexSubImage (GLenum format, GLenum type) : m_format(format), m_type(type) {}
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
GLenum getFormat (void) const { return m_format; }
GLenum getType (void) const { return m_type; }
private:
GLenum m_format;
GLenum m_type;
};
class ModifyRenderbuffer : public Modify
{
public:
bool invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const;
protected:
virtual void initializeRbo (GLESImageApi& api, GLuint rbo, tcu::Texture2D& ref) const = 0;
};
class ModifyRenderbufferClearColor : public ModifyRenderbuffer
{
public:
ModifyRenderbufferClearColor (tcu::Vec4 color) : m_color(color) {}
protected:
void initializeRbo (GLESImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
tcu::Vec4 m_color;
};
class ModifyRenderbufferClearDepth : public ModifyRenderbuffer
{
public:
ModifyRenderbufferClearDepth (GLfloat depth) : m_depth(depth) {}
protected:
void initializeRbo (GLESImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
GLfloat m_depth;
};
class ModifyRenderbufferClearStencil : public ModifyRenderbuffer
{
public:
ModifyRenderbufferClearStencil (GLint stencil) : m_stencil(stencil) {}
protected:
void initializeRbo (GLESImageApi& api, GLuint rbo, tcu::Texture2D& ref) const;
GLint m_stencil;
};
GLESImageApi (const Library& egl, const glw::Functions& gl, int contextId, tcu::TestLog& log, EGLDisplay display, EGLSurface surface, EGLConfig config, EGLint apiVersion);
~GLESImageApi (void);
private:
EGLContext m_context;
const glw::Functions& m_gl;
MovePtr<UniqueImage> createImage (const ImageSource& source, const ClientBuffer& buffer) const;
};
GLESImageApi::GLESImageApi (const Library& egl, const glw::Functions& gl, int contextId, tcu::TestLog& log, EGLDisplay display, EGLSurface surface, EGLConfig config, EGLint apiVersion)
: ImageApi (egl, contextId, display, surface)
, glu::CallLogWrapper (gl, log)
, m_context (DE_NULL)
, m_gl (gl)
{
const EGLint attriblist[] =
{
EGL_CONTEXT_CLIENT_VERSION, apiVersion,
EGL_NONE
};
EGLint configId = -1;
EGLU_CHECK_CALL(m_egl, getConfigAttrib(m_display, config, EGL_CONFIG_ID, &configId));
getLog() << tcu::TestLog::Message << "Creating gles" << apiVersion << " context with config id: " << configId << " context: " << m_contextId << tcu::TestLog::EndMessage;
egl.bindAPI(EGL_OPENGL_ES_API);
m_context = m_egl.createContext(m_display, config, EGL_NO_CONTEXT, attriblist);
EGLU_CHECK_MSG(m_egl, "Failed to create GLES context");
egl.makeCurrent(display, m_surface, m_surface, m_context);
EGLU_CHECK_MSG(m_egl, "Failed to make context current");
}
GLESImageApi::~GLESImageApi (void)
{
m_egl.makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
m_egl.destroyContext(m_display, m_context);
}
bool GLESImageApi::GLESAction::invoke (ImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const
{
GLESImageApi& glesApi = dynamic_cast<GLESImageApi&>(api);
glesApi.m_egl.makeCurrent(glesApi.m_display, glesApi.m_surface, glesApi.m_surface, glesApi.m_context);
return invokeGLES(glesApi, image, ref);
}
bool GLESImageApi::Create::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& image, tcu::Texture2D& ref) const
{
de::UniquePtr<ClientBuffer> buffer (m_imgSource->createBuffer(api.m_egl, api.m_gl, &ref));
GLU_CHECK_GLW_CALL(api.m_gl, finish());
image = api.createImage(*m_imgSource, *buffer);
return true;
}
MovePtr<UniqueImage> GLESImageApi::createImage (const ImageSource& source, const ClientBuffer& buffer) const
{
const EGLImageKHR image = source.createImage(m_egl, m_display, m_context, buffer.get());
return MovePtr<UniqueImage>(new UniqueImage(m_egl, m_display, image));
}
static void imageTargetTexture2D (const Library& egl, const glw::Functions& gl, GLeglImageOES img)
{
gl.eglImageTargetTexture2DOES(GL_TEXTURE_2D, img);
{
const GLenum error = gl.getError();
if (error == GL_INVALID_OPERATION)
TCU_THROW(NotSupportedError, "Creating texture2D from EGLImage type not supported");
GLU_EXPECT_NO_ERROR(error, "glEGLImageTargetTexture2DOES()");
EGLU_CHECK_MSG(egl, "glEGLImageTargetTexture2DOES()");
}
}
static void imageTargetExternalTexture (const Library& egl, const glw::Functions& gl, GLeglImageOES img)
{
gl.eglImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, img);
{
const GLenum error = gl.getError();
if (error == GL_INVALID_OPERATION)
TCU_THROW(NotSupportedError, "Creating external texture from EGLImage type not supported");
GLU_EXPECT_NO_ERROR(error, "glEGLImageTargetTexture2DOES()");
EGLU_CHECK_MSG(egl, "glEGLImageTargetTexture2DOES()");
}
}
static void imageTargetTexture2DArray (const Library& egl, const glw::Functions& gl, GLeglImageOES img)
{
gl.eglImageTargetTexture2DOES(GL_TEXTURE_2D_ARRAY, img);
{
const GLenum error = gl.getError();
if (error == GL_INVALID_OPERATION)
TCU_THROW(NotSupportedError, "Creating texture2D array from EGLImage type not supported");
GLU_EXPECT_NO_ERROR(error, "glEGLImageTargetTexture2DOES()");
EGLU_CHECK_MSG(egl, "glEGLImageTargetTexture2DOES()");
}
}
static void imageTargetRenderbuffer (const Library& egl, const glw::Functions& gl, GLeglImageOES img)
{
gl.eglImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, img);
{
const GLenum error = gl.getError();
if (error == GL_INVALID_OPERATION)
TCU_THROW(NotSupportedError, "Creating renderbuffer from EGLImage type not supported");
GLU_EXPECT_NO_ERROR(error, "glEGLImageTargetRenderbufferStorageOES()");
EGLU_CHECK_MSG(egl, "glEGLImageTargetRenderbufferStorageOES()");
}
}
static void framebufferRenderbuffer (const glw::Functions& gl, GLenum attachment, GLuint rbo)
{
GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo));
TCU_CHECK_AND_THROW(NotSupportedError,
gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
("EGLImage as " + string(glu::getFramebufferAttachmentName(attachment)) + " not supported").c_str());
}
static const float squareTriangleCoords[] =
{
-1.0, -1.0,
1.0, -1.0,
1.0, 1.0,
1.0, 1.0,
-1.0, 1.0,
-1.0, -1.0
};
bool GLESImageApi::RenderTexture2D::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Texture srcTex (gl);
// Branch only taken in TryAll case
if (reference.getFormat().order == tcu::TextureFormat::DS || reference.getFormat().order == tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, GLES does not support sampling depth textures
if (reference.getFormat().order == tcu::TextureFormat::S)
throw IllegalRendererException(); // Skip, GLES does not support sampling stencil textures
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.viewport(0, 0, reference.getWidth(), reference.getHeight());
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
gl.disable(GL_DEPTH_TEST);
log << tcu::TestLog::Message << "Rendering EGLImage as GL_TEXTURE_2D in context: " << api.m_contextId << tcu::TestLog::EndMessage;
TCU_CHECK(**img != EGL_NO_IMAGE_KHR);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex));
imageTargetTexture2D(api.m_egl, gl, **img);
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
const char* const vertexShader =
"attribute highp vec2 a_coord;\n"
"varying mediump vec2 v_texCoord;\n"
"void main(void) {\n"
"\tv_texCoord = vec2((a_coord.x + 1.0) * 0.5, (a_coord.y + 1.0) * 0.5);\n"
"\tgl_Position = vec4(a_coord, -0.1, 1.0);\n"
"}\n";
const char* const fragmentShader =
"varying mediump vec2 v_texCoord;\n"
"uniform sampler2D u_sampler;\n"
"void main(void) {\n"
"\tmediump vec4 texColor = texture2D(u_sampler, v_texCoord);\n"
"\tgl_FragColor = vec4(texColor);\n"
"}";
Program program(gl, vertexShader, fragmentShader);
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
GLuint samplerLoc = gl.getUniformLocation(glProgram, "u_sampler");
TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform u_sampler");
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0));
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, 0));
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
tcu::Surface screen (reference.getWidth(), reference.getHeight());
GLU_CHECK_GLW_CALL(gl, readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr()));
tcu::copy(refSurface.getAccess(), reference.getLevel(0));
float threshold = 0.05f;
bool match = tcu::fuzzyCompare(log, "ComparisonResult", "Image comparison result", refSurface, screen, threshold, tcu::COMPARE_LOG_RESULT);
return match;
}
// Renders using a single layer from a texture array.
bool GLESImageApi::RenderTexture2DArray::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Texture srcTex (gl);
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.viewport(0, 0, reference.getWidth(), reference.getHeight());
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
gl.disable(GL_DEPTH_TEST);
log << tcu::TestLog::Message << "Rendering EGLImage as GL_TEXTURE_2D_ARRAY in context: " << api.m_contextId << tcu::TestLog::EndMessage;
TCU_CHECK(**img != EGL_NO_IMAGE_KHR);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D_ARRAY, *srcTex));
imageTargetTexture2DArray(api.m_egl, gl, **img);
glu::TransferFormat transferFormat = glu::getTransferFormat(reference.getFormat());
// Initializes layer 1.
GLU_CHECK_GLW_CALL(gl, texSubImage3D(GL_TEXTURE_2D_ARRAY,
0, // Mipmap level
0, // X offset
0, // Y offset
1, // Z offset (layer)
reference.getWidth(), // Width
reference.getHeight(), // Height
1u, // Depth
transferFormat.format, // Format
transferFormat.dataType, // Type
reference.getLevel(0).getDataPtr())); // Pixel data
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
const char* const vertexShader =
"#version 320 es\n"
"precision highp int;\n"
"precision highp float;\n"
"layout(location = 0) in vec2 pos_in;\n"
"layout(location = 0) out vec2 texcoord_out;\n"
"void main()\n"
"{\n"
" gl_Position = vec4(pos_in, -0.1, 1.0);\n"
" texcoord_out = vec2((pos_in.x + 1.0) * 0.5, (pos_in.y + 1.0) * 0.5);\n"
"}\n";
const char* const fragmentShader =
"#version 320 es\n"
"precision highp int;\n"
"precision highp float;\n"
"layout(location = 0) in vec2 texcoords_in;\n"
"layout(location = 0) out vec4 color_out;\n"
"uniform layout(binding=0) highp sampler2DArray tex_sampler;\n"
"void main()\n"
"{\n"
// Samples layer 1.
" color_out = texture(tex_sampler, vec3(texcoords_in, 1));\n"
"}\n";
Program program(gl, vertexShader, fragmentShader);
if (!program.isOk())
{
log << tcu::TestLog::Message << "Shader build failed.\n"
<< "Vertex: " << program.getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog << "\n"
<< vertexShader << "\n"
<< "Fragment: " << program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog << "\n"
<< fragmentShader << "\n"
<< "Program: " << program.getProgramInfo().infoLog << tcu::TestLog::EndMessage;
}
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "pos_in");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute pos_in");
GLuint samplerLoc = gl.getUniformLocation(glProgram, "tex_sampler");
TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform tex_sampler");
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D_ARRAY, *srcTex));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0));
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
tcu::Surface screen (reference.getWidth(), reference.getHeight());
GLU_CHECK_GLW_CALL(gl, readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr()));
tcu::copy(refSurface.getAccess(), reference.getLevel(0));
float threshold = 0.05f;
bool match = tcu::fuzzyCompare(log, "ComparisonResult", "Image comparison result", refSurface, screen, threshold, tcu::COMPARE_LOG_RESULT);
return match;
}
bool GLESImageApi::RenderExternalTexture::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Texture srcTex (gl);
// Branch only taken in TryAll case
if (reference.getFormat().order == tcu::TextureFormat::DS || reference.getFormat().order == tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures
if (reference.getFormat().order == tcu::TextureFormat::S)
throw IllegalRendererException(); // Skip, GLES2 does not support sampling stencil textures
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.viewport(0, 0, reference.getWidth(), reference.getHeight());
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
gl.disable(GL_DEPTH_TEST);
log << tcu::TestLog::Message << "Rendering EGLImage as GL_TEXTURE_EXTERNAL_OES in context: " << api.m_contextId << tcu::TestLog::EndMessage;
TCU_CHECK(**img != EGL_NO_IMAGE_KHR);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, *srcTex));
imageTargetExternalTexture(api.m_egl, gl, **img);
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
const char* const vertexShader =
"attribute highp vec2 a_coord;\n"
"varying mediump vec2 v_texCoord;\n"
"void main(void) {\n"
"\tv_texCoord = vec2((a_coord.x + 1.0) * 0.5, (a_coord.y + 1.0) * 0.5);\n"
"\tgl_Position = vec4(a_coord, -0.1, 1.0);\n"
"}\n";
const char* const fragmentShader =
"#extension GL_OES_EGL_image_external : require\n"
"varying mediump vec2 v_texCoord;\n"
"uniform samplerExternalOES u_sampler;\n"
"void main(void) {\n"
"\tmediump vec4 texColor = texture2D(u_sampler, v_texCoord);\n"
"\tgl_FragColor = vec4(texColor);\n"
"}";
Program program(gl, vertexShader, fragmentShader);
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
GLuint samplerLoc = gl.getUniformLocation(glProgram, "u_sampler");
TCU_CHECK_MSG((int)samplerLoc != (int)-1, "Couldn't find uniform u_sampler");
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, *srcTex));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc, 0));
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, 0));
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
tcu::Surface screen (reference.getWidth(), reference.getHeight());
GLU_CHECK_GLW_CALL(gl, readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr()));
tcu::copy(refSurface.getAccess(), reference.getLevel(0));
float threshold = 0.05f;
bool match = tcu::fuzzyCompare(log, "ComparisonResult", "Image comparison result", refSurface, screen, threshold, tcu::COMPARE_LOG_RESULT);
return match;
}
bool GLESImageApi::RenderExternalTextureSamplerArray::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Texture srcTex (gl);
// Branch only taken in TryAll case
if (reference.getFormat().order == tcu::TextureFormat::DS || reference.getFormat().order == tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, GLES2 does not support sampling depth textures
if (reference.getFormat().order == tcu::TextureFormat::S)
throw IllegalRendererException(); // Skip, GLES2 does not support sampling stencil textures
gl.clearColor(0.0, 0.0, 0.0, 0.0);
gl.viewport(0, 0, reference.getWidth(), reference.getHeight());
gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
gl.disable(GL_DEPTH_TEST);
log << tcu::TestLog::Message << "Rendering EGLImage as GL_TEXTURE_EXTERNAL_OES using sampler array in context: " << api.m_contextId << tcu::TestLog::EndMessage;
TCU_CHECK(**img != EGL_NO_IMAGE_KHR);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, *srcTex));
imageTargetExternalTexture(api.m_egl, gl, **img);
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GLU_CHECK_GLW_CALL(gl, texParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
// Texture not associated with an external texture will return (0, 0, 0, 1) when sampled.
GLuint emptyTex;
gl.genTextures(1, &emptyTex);
gl.activeTexture(GL_TEXTURE1);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, emptyTex));
const char* const vertexShader =
"attribute highp vec2 a_coord;\n"
"varying mediump vec2 v_texCoord;\n"
"void main(void) {\n"
"\tv_texCoord = vec2((a_coord.x + 1.0) * 0.5, (a_coord.y + 1.0) * 0.5);\n"
"\tgl_Position = vec4(a_coord, -0.1, 1.0);\n"
"}\n";
const char* const fragmentShader =
"#extension GL_OES_EGL_image_external : require\n"
"varying mediump vec2 v_texCoord;\n"
"uniform samplerExternalOES u_sampler[4];\n"
"void main(void) {\n"
"\tmediump vec4 texColor = texture2D(u_sampler[2], v_texCoord);\n"
"\t//These will sample (0, 0, 0, 1) and should not affect the results.\n"
"\ttexColor += texture2D(u_sampler[0], v_texCoord) - vec4(0, 0, 0, 1);\n"
"\ttexColor += texture2D(u_sampler[1], v_texCoord) - vec4(0, 0, 0, 1);\n"
"\ttexColor += texture2D(u_sampler[3], v_texCoord) - vec4(0, 0, 0, 1);\n"
"\tgl_FragColor = vec4(texColor);\n"
"}";
Program program(gl, vertexShader, fragmentShader);
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
GLuint samplerLoc0 = gl.getUniformLocation(glProgram, "u_sampler[0]");
TCU_CHECK_MSG((int)samplerLoc0 != (int)-1, "Couldn't find uniform u_sampler[0]");
GLuint samplerLoc1 = gl.getUniformLocation(glProgram, "u_sampler[1]");
TCU_CHECK_MSG((int)samplerLoc1 != (int)-1, "Couldn't find uniform u_sampler[1]");
GLuint samplerLoc2 = gl.getUniformLocation(glProgram, "u_sampler[2]");
TCU_CHECK_MSG((int)samplerLoc2 != (int)-1, "Couldn't find uniform u_sampler[2]");
GLuint samplerLoc3 = gl.getUniformLocation(glProgram, "u_sampler[3]");
TCU_CHECK_MSG((int)samplerLoc3 != (int)-1, "Couldn't find uniform u_sampler[3]");
gl.activeTexture(GL_TEXTURE0);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, *srcTex));
// One sampler reads a gradient and others opaque black.
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc0, 1));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc1, 1));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc2, 0));
GLU_CHECK_GLW_CALL(gl, uniform1i(samplerLoc3, 1));
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, 0));
gl.activeTexture(GL_TEXTURE1);
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_EXTERNAL_OES, 0));
gl.deleteTextures(1, &emptyTex);
gl.activeTexture(GL_TEXTURE0);
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
tcu::Surface screen (reference.getWidth(), reference.getHeight());
GLU_CHECK_GLW_CALL(gl, readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr()));
tcu::copy(refSurface.getAccess(), reference.getLevel(0));
float threshold = 0.05f;
bool match = tcu::fuzzyCompare(log, "ComparisonResult", "Image comparison result", refSurface, screen, threshold, tcu::COMPARE_LOG_RESULT);
return match;
}
bool GLESImageApi::RenderDepthbuffer::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Framebuffer framebuffer (gl);
Renderbuffer renderbufferColor (gl);
Renderbuffer renderbufferDepth (gl);
const tcu::RGBA compareThreshold (32, 32, 32, 32); // layer colors are far apart, large thresholds are ok
// Branch only taken in TryAll case
if (reference.getFormat().order != tcu::TextureFormat::DS && reference.getFormat().order != tcu::TextureFormat::D)
throw IllegalRendererException(); // Skip, interpreting non-depth data as depth data is not meaningful
log << tcu::TestLog::Message << "Rendering with depth buffer" << tcu::TestLog::EndMessage;
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferColor));
GLU_CHECK_GLW_CALL(gl, renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, reference.getWidth(), reference.getHeight()));
framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor);
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferDepth));
imageTargetRenderbuffer(api.m_egl, gl, **img);
framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, *renderbufferDepth);
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
// Render
const char* vertexShader =
"attribute highp vec2 a_coord;\n"
"uniform highp float u_depth;\n"
"void main(void) {\n"
"\tgl_Position = vec4(a_coord, u_depth, 1.0);\n"
"}\n";
const char* fragmentShader =
"uniform mediump vec4 u_color;\n"
"void main(void) {\n"
"\tgl_FragColor = u_color;\n"
"}";
Program program(gl, vertexShader, fragmentShader);
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color");
TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
GLuint depthLoc = gl.getUniformLocation(glProgram, "u_depth");
TCU_CHECK_MSG((int)depthLoc != (int)-1, "Couldn't find uniform u_depth");
GLU_CHECK_GLW_CALL(gl, clearColor(0.5f, 1.0f, 0.5f, 1.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
tcu::Vec4 depthLevelColors[] = {
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f),
tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)
};
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, enable(GL_DEPTH_TEST));
GLU_CHECK_GLW_CALL(gl, depthFunc(GL_LESS));
GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE));
for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
{
const tcu::Vec4 color = depthLevelColors[level];
const float clipDepth = ((float)(level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords
GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, clipDepth));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
}
GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE));
GLU_CHECK_GLW_CALL(gl, disable(GL_DEPTH_TEST));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
const ConstPixelBufferAccess& refAccess = reference.getLevel(0);
tcu::Surface screen (reference.getWidth(), reference.getHeight());
tcu::Surface referenceScreen (reference.getWidth(), reference.getHeight());
gl.readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr());
for (int y = 0; y < reference.getHeight(); y++)
{
for (int x = 0; x < reference.getWidth(); x++)
{
tcu::Vec4 result = tcu::Vec4(0.5f, 1.0f, 0.5f, 1.0f);
for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
{
if ((float)(level + 1) * 0.1f < refAccess.getPixDepth(x, y))
result = depthLevelColors[level];
}
referenceScreen.getAccess().setPixel(result, x, y);
}
}
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, finish());
return tcu::pixelThresholdCompare(log, "Depth buffer rendering result", "Result from rendering with depth buffer", referenceScreen, screen, compareThreshold, tcu::COMPARE_LOG_RESULT);
}
bool GLESImageApi::RenderStencilbuffer::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
// Branch only taken in TryAll case
if (reference.getFormat().order != tcu::TextureFormat::DS && reference.getFormat().order != tcu::TextureFormat::S)
throw IllegalRendererException(); // Skip, interpreting non-stencil data as stencil data is not meaningful
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
Framebuffer framebuffer (gl);
Renderbuffer renderbufferColor (gl);
Renderbuffer renderbufferStencil (gl);
const tcu::RGBA compareThreshold (32, 32, 32, 32); // layer colors are far apart, large thresholds are ok
const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(reference.getLevel(0).getFormat(), tcu::Sampler::MODE_STENCIL)).x();
const deUint32 maxStencil = deBitMask32(0, numStencilBits);
log << tcu::TestLog::Message << "Rendering with stencil buffer" << tcu::TestLog::EndMessage;
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferColor));
GLU_CHECK_GLW_CALL(gl, renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, reference.getWidth(), reference.getHeight()));
framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor);
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbufferStencil));
imageTargetRenderbuffer(api.m_egl, gl, **img);
framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil);
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
// Render
const char* vertexShader =
"attribute highp vec2 a_coord;\n"
"void main(void) {\n"
"\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
"}\n";
const char* fragmentShader =
"uniform mediump vec4 u_color;\n"
"void main(void) {\n"
"\tgl_FragColor = u_color;\n"
"}";
Program program(gl, vertexShader, fragmentShader);
TCU_CHECK(program.isOk());
GLuint glProgram = program.getProgram();
GLU_CHECK_GLW_CALL(gl, useProgram(glProgram));
GLuint coordLoc = gl.getAttribLocation(glProgram, "a_coord");
TCU_CHECK_MSG((int)coordLoc != -1, "Couldn't find attribute a_coord");
GLuint colorLoc = gl.getUniformLocation(glProgram, "u_color");
TCU_CHECK_MSG((int)colorLoc != (int)-1, "Couldn't find uniform u_color");
GLU_CHECK_GLW_CALL(gl, clearColor(0.5f, 1.0f, 0.5f, 1.0f));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
tcu::Vec4 stencilLevelColors[] = {
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f),
tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)
};
GLU_CHECK_GLW_CALL(gl, enableVertexAttribArray(coordLoc));
GLU_CHECK_GLW_CALL(gl, vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, squareTriangleCoords));
GLU_CHECK_GLW_CALL(gl, enable(GL_STENCIL_TEST));
GLU_CHECK_GLW_CALL(gl, stencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
for (int level = 0; level < DE_LENGTH_OF_ARRAY(stencilLevelColors); level++)
{
const tcu::Vec4 color = stencilLevelColors[level];
const int stencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil);
GLU_CHECK_GLW_CALL(gl, stencilFunc(GL_LESS, stencil, 0xFFFFFFFFu));
GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
GLU_CHECK_GLW_CALL(gl, drawArrays(GL_TRIANGLES, 0, 6));
}
GLU_CHECK_GLW_CALL(gl, disable(GL_STENCIL_TEST));
GLU_CHECK_GLW_CALL(gl, disableVertexAttribArray(coordLoc));
const ConstPixelBufferAccess& refAccess = reference.getLevel(0);
tcu::Surface screen (reference.getWidth(), reference.getHeight());
tcu::Surface referenceScreen (reference.getWidth(), reference.getHeight());
gl.readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr());
for (int y = 0; y < reference.getHeight(); y++)
for (int x = 0; x < reference.getWidth(); x++)
{
tcu::Vec4 result = tcu::Vec4(0.5f, 1.0f, 0.5f, 1.0f);
for (int level = 0; level < DE_LENGTH_OF_ARRAY(stencilLevelColors); level++)
{
const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil);
if (levelStencil < refAccess.getPixStencil(x, y))
result = stencilLevelColors[level];
}
referenceScreen.getAccess().setPixel(result, x, y);
}
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, finish());
return tcu::pixelThresholdCompare(log, "StencilResult", "Result from rendering with stencil buffer", referenceScreen, screen, compareThreshold, tcu::COMPARE_LOG_RESULT);
}
bool GLESImageApi::RenderReadPixelsRenderbuffer::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
switch (glu::getInternalFormat(reference.getFormat()))
{
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB565:
break;
default:
// Skip, not in the list of allowed render buffer formats for GLES.
throw tcu::NotSupportedError("Image format not allowed for glReadPixels.");
}
const glw::Functions& gl = api.m_gl;
const tcu::IVec4 bitDepth = tcu::getTextureFormatMantissaBitDepth(reference.getFormat());
const tcu::IVec4 threshold (2 * (tcu::IVec4(1) << (tcu::IVec4(8) - bitDepth)));
const tcu::RGBA threshold8 ((deUint8)(de::clamp(threshold[0], 0, 255)), (deUint8)(de::clamp(threshold[1], 0, 255)), (deUint8)(de::clamp(threshold[2], 0, 255)), (deUint8)(de::clamp(threshold[3], 0, 255)));
tcu::TestLog& log = api.getLog();
Framebuffer framebuffer (gl);
Renderbuffer renderbuffer (gl);
tcu::Surface screen (reference.getWidth(), reference.getHeight());
tcu::Surface refSurface (reference.getWidth(), reference.getHeight());
log << tcu::TestLog::Message << "Reading with ReadPixels from renderbuffer" << tcu::TestLog::EndMessage;
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer));
imageTargetRenderbuffer(api.m_egl, gl, **img);
GLU_EXPECT_NO_ERROR(gl.getError(), "imageTargetRenderbuffer");
framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbuffer);
GLU_EXPECT_NO_ERROR(gl.getError(), "framebufferRenderbuffer");
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
GLU_CHECK_GLW_CALL(gl, readPixels(0, 0, screen.getWidth(), screen.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen.getAccess().getDataPtr()));
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, finish());
tcu::copy(refSurface.getAccess(), reference.getLevel(0));
return tcu::pixelThresholdCompare(log, "Renderbuffer read", "Result from reading renderbuffer", refSurface, screen, threshold8, tcu::COMPARE_LOG_RESULT);
}
bool GLESImageApi::RenderTryAll::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
bool foundSupported = false;
tcu::TestLog& log = api.getLog();
GLESImageApi::RenderTexture2D renderTex2D;
GLESImageApi::RenderExternalTexture renderExternal;
GLESImageApi::RenderExternalTextureSamplerArray renderExternalSamplerArray;
GLESImageApi::RenderReadPixelsRenderbuffer renderReadPixels;
GLESImageApi::RenderDepthbuffer renderDepth;
GLESImageApi::RenderStencilbuffer renderStencil;
Action* actions[] = { &renderTex2D, &renderExternal, &renderExternalSamplerArray, &renderReadPixels, &renderDepth, &renderStencil };
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(actions); ++ndx)
{
try
{
if (!actions[ndx]->invoke(api, img, reference))
return false;
foundSupported = true;
}
catch (const tcu::NotSupportedError& error)
{
log << tcu::TestLog::Message << error.what() << tcu::TestLog::EndMessage;
}
catch (const IllegalRendererException&)
{
// not valid renderer
}
}
if (!foundSupported)
throw tcu::NotSupportedError("Rendering not supported", "", __FILE__, __LINE__);
return true;
}
bool GLESImageApi::ModifyTexSubImage::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
glu::Texture srcTex (gl);
const int xOffset = 8;
const int yOffset = 16;
const int xSize = de::clamp(16, 0, reference.getWidth() - xOffset);
const int ySize = de::clamp(16, 0, reference.getHeight() - yOffset);
tcu::Texture2D src (glu::mapGLTransferFormat(m_format, m_type), xSize, ySize);
log << tcu::TestLog::Message << "Modifying EGLImage with gl.texSubImage2D" << tcu::TestLog::EndMessage;
src.allocLevel(0);
tcu::fillWithComponentGradients(src.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, *srcTex));
imageTargetTexture2D(api.m_egl, gl, **img);
GLU_CHECK_GLW_CALL(gl, texSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, src.getWidth(), src.getHeight(), m_format, m_type, src.getLevel(0).getDataPtr()));
GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, 0));
GLU_CHECK_GLW_CALL(gl, finish());
tcu::copy(tcu::getSubregion(reference.getLevel(0), xOffset, yOffset, 0, xSize, ySize, 1), src.getLevel(0));
return true;
}
bool GLESImageApi::ModifyRenderbuffer::invokeGLES (GLESImageApi& api, MovePtr<UniqueImage>& img, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
tcu::TestLog& log = api.getLog();
glu::Framebuffer framebuffer (gl);
glu::Renderbuffer renderbuffer (gl);
log << tcu::TestLog::Message << "Modifying EGLImage with glClear to renderbuffer" << tcu::TestLog::EndMessage;
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, *framebuffer));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, *renderbuffer));
imageTargetRenderbuffer(api.m_egl, gl, **img);
initializeRbo(api, *renderbuffer, reference);
GLU_CHECK_GLW_CALL(gl, bindFramebuffer(GL_FRAMEBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, bindRenderbuffer(GL_RENDERBUFFER, 0));
GLU_CHECK_GLW_CALL(gl, finish());
return true;
}
void GLESImageApi::ModifyRenderbufferClearColor::initializeRbo (GLESImageApi& api, GLuint renderbuffer, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, renderbuffer);
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
GLU_CHECK_GLW_CALL(gl, clearColor(m_color.x(), m_color.y(), m_color.z(), m_color.w()));
GLU_CHECK_GLW_CALL(gl, clear(GL_COLOR_BUFFER_BIT));
tcu::clear(reference.getLevel(0), m_color);
}
void GLESImageApi::ModifyRenderbufferClearDepth::initializeRbo (GLESImageApi& api, GLuint renderbuffer, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer);
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
GLU_CHECK_GLW_CALL(gl, clearDepthf(m_depth));
GLU_CHECK_GLW_CALL(gl, clear(GL_DEPTH_BUFFER_BIT));
tcu::clearDepth(reference.getLevel(0), m_depth);
}
void GLESImageApi::ModifyRenderbufferClearStencil::initializeRbo (GLESImageApi& api, GLuint renderbuffer, tcu::Texture2D& reference) const
{
const glw::Functions& gl = api.m_gl;
framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer);
GLU_CHECK_GLW_CALL(gl, viewport(0, 0, reference.getWidth(), reference.getHeight()));
GLU_CHECK_GLW_CALL(gl, clearStencil(m_stencil));
GLU_CHECK_GLW_CALL(gl, clear(GL_STENCIL_BUFFER_BIT));
tcu::clearStencil(reference.getLevel(0), m_stencil);
}
class ImageFormatCase : public TestCase, private glu::CallLogWrapper
{
public:
ImageFormatCase (EglTestContext& eglTestCtx, const TestSpec& spec);
~ImageFormatCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
void checkExtensions (void);
private:
EGLConfig getConfig (void);
const TestSpec m_spec;
vector<ImageApi*> m_apiContexts;
EGLDisplay m_display;
eglu::NativeWindow* m_window;
EGLSurface m_surface;
EGLConfig m_config;
int m_curIter;
MovePtr<UniqueImage> m_img;
tcu::Texture2D m_refImg;
glw::Functions m_gl;
};
EGLConfig ImageFormatCase::getConfig (void)
{
const GLint glesApi = m_spec.contexts[0] == TestSpec::API_GLES3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT;
const EGLint attribList[] =
{
EGL_RENDERABLE_TYPE, glesApi,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8,
EGL_NONE
};
return eglu::chooseSingleConfig(m_eglTestCtx.getLibrary(), m_display, attribList);
}
ImageFormatCase::ImageFormatCase (EglTestContext& eglTestCtx, const TestSpec& spec)
: TestCase (eglTestCtx, spec.name.c_str(), spec.desc.c_str())
, glu::CallLogWrapper (m_gl, eglTestCtx.getTestContext().getLog())
, m_spec (spec)
, m_display (EGL_NO_DISPLAY)
, m_window (DE_NULL)
, m_surface (EGL_NO_SURFACE)
, m_config (0)
, m_curIter (0)
, m_refImg (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1)
{
}
ImageFormatCase::~ImageFormatCase (void)
{
deinit();
}
void ImageFormatCase::checkExtensions (void)
{
const Library& egl = m_eglTestCtx.getLibrary();
const EGLDisplay dpy = m_display;
set<string> exts;
const vector<string> glExts = de::splitString((const char*) m_gl.getString(GL_EXTENSIONS));
const vector<string> eglExts = eglu::getDisplayExtensions(egl, dpy);
exts.insert(glExts.begin(), glExts.end());
exts.insert(eglExts.begin(), eglExts.end());
if (eglu::getVersion(egl, dpy) >= eglu::Version(1, 5))
{
// EGL 1.5 has built-in support for EGLImage and GL sources
exts.insert("EGL_KHR_image_base");
exts.insert("EGL_KHR_gl_texture_2D_image");
exts.insert("EGL_KHR_gl_texture_cubemap_image");
exts.insert("EGL_KHR_gl_renderbuffer_image");
}
if (!de::contains(exts, "EGL_KHR_image_base") && !de::contains(exts, "EGL_KHR_image"))
{
getLog() << tcu::TestLog::Message
<< "EGL version is under 1.5 and neither EGL_KHR_image nor EGL_KHR_image_base is supported."
<< "One should be supported."
<< tcu::TestLog::EndMessage;
TCU_THROW(NotSupportedError, "Extension not supported: EGL_KHR_image_base");
}
for (int operationNdx = 0; operationNdx < (int)m_spec.operations.size(); operationNdx++)
{
const TestSpec::Operation& op = m_spec.operations[operationNdx];
const string ext = op.action->getRequiredExtension();
if (!de::contains(exts, ext))
TCU_THROW_EXPR(NotSupportedError, "Extension not supported", ext.c_str());
}
}
void ImageFormatCase::init (void)
{
const Library& egl = m_eglTestCtx.getLibrary();
const eglu::NativeWindowFactory& windowFactory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
try
{
m_display = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay());
// GLES3 requires either EGL 1.5 or EGL_KHR_create_context extension.
if (m_spec.contexts[0] == TestSpec::API_GLES3 && eglu::getVersion(egl, m_display) < eglu::Version(1, 5))
{
set<string> exts;
const vector<string> eglExts = eglu::getDisplayExtensions(egl, m_display);
exts.insert(eglExts.begin(), eglExts.end());
if (!de::contains(exts, "EGL_KHR_create_context"))
{
getLog() << tcu::TestLog::Message
<< "EGL version is under 1.5 and the test is using OpenGL ES 3.2."
<< "This requires EGL_KHR_create_context extension."
<< tcu::TestLog::EndMessage;
TCU_THROW(NotSupportedError, "Extension not supported: EGL_KHR_create_context");
}
}
m_config = getConfig();
m_window = windowFactory.createWindow(&m_eglTestCtx.getNativeDisplay(), m_display, m_config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine())));
m_surface = eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *m_window, m_display, m_config, DE_NULL);
{
const char* extensions[] = { "GL_OES_EGL_image" };
int major = 2;
int minor = 0;
if (m_spec.contexts[0] == TestSpec::API_GLES3)
{
major = 3;
minor = 2;
}
m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(major, minor), DE_LENGTH_OF_ARRAY(extensions), &extensions[0]);
}
for (int contextNdx = 0; contextNdx < (int)m_spec.contexts.size(); contextNdx++)
{
ImageApi* api = DE_NULL;
switch (m_spec.contexts[contextNdx])
{
case TestSpec::API_GLES2:
{
api = new GLESImageApi(egl, m_gl, contextNdx, getLog(), m_display, m_surface, m_config, 2);
break;
}
case TestSpec::API_GLES3:
{
api = new GLESImageApi(egl, m_gl, contextNdx, getLog(), m_display, m_surface, m_config, 3);
break;
}
default:
DE_ASSERT(false);
break;
}
m_apiContexts.push_back(api);
}
checkExtensions();
}
catch (...)
{
deinit();
throw;
}
}
void ImageFormatCase::deinit (void)
{
const Library& egl = m_eglTestCtx.getLibrary();
m_img.clear();
for (int contexNdx = 0 ; contexNdx < (int)m_apiContexts.size(); contexNdx++)
delete m_apiContexts[contexNdx];
m_apiContexts.clear();
if (m_surface != EGL_NO_SURFACE)
{
egl.destroySurface(m_display, m_surface);
m_surface = EGL_NO_SURFACE;
}
delete m_window;
m_window = DE_NULL;
if (m_display != EGL_NO_DISPLAY)
{
egl.terminate(m_display);
m_display = EGL_NO_DISPLAY;
}
}
TestCase::IterateResult ImageFormatCase::iterate (void)
{
const TestSpec::Operation& op = m_spec.operations[m_curIter++];
ImageApi& api = *m_apiContexts[op.apiIndex];
const bool isOk = op.action->invoke(api, m_img, m_refImg);
if (isOk && m_curIter < (int)m_spec.operations.size())
return CONTINUE;
else if (isOk)
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
else
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
return STOP;
}
struct LabeledAction
{
string label;
MovePtr<Action> action;
};
// A simple vector mockup that we need because MovePtr isn't copy-constructible.
struct LabeledActions
{
LabeledActions (void) : m_numActions(0){}
LabeledAction& operator[] (int ndx) { DE_ASSERT(0 <= ndx && ndx < m_numActions); return m_actions[ndx]; }
void add (const string& label, MovePtr<Action> action);
int size (void) const { return m_numActions; }
private:
LabeledAction m_actions[64];
int m_numActions;
};
void LabeledActions::add (const string& label, MovePtr<Action> action)
{
DE_ASSERT(m_numActions < DE_LENGTH_OF_ARRAY(m_actions));
m_actions[m_numActions].label = label;
m_actions[m_numActions].action = action;
++m_numActions;
}
class ImageTests : public TestCaseGroup
{
protected:
ImageTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
: TestCaseGroup(eglTestCtx, name.c_str(), desc.c_str()) {}
void addCreateTexture (const string& name, EGLenum source, GLenum internalFormat, GLenum format, GLenum type);
void addCreateRenderbuffer (const string& name, GLenum format);
void addCreateAndroidNative (const string& name, GLenum format);
void addCreateAndroidNativeArray (const string& name, GLenum format, deUint32 numLayers);
void addCreateTexture2DActions (const string& prefix);
void addCreateTextureCubemapActions (const string& suffix, GLenum internalFormat, GLenum format, GLenum type);
void addCreateRenderbufferActions (void);
void addCreateAndroidNativeActions (void);
LabeledActions m_createActions;
};
void ImageTests::addCreateTexture (const string& name, EGLenum source, GLenum internalFormat, GLenum format, GLenum type)
{
m_createActions.add(name, MovePtr<Action>(new GLESImageApi::Create(createTextureImageSource(source, internalFormat, format, type))));
}
void ImageTests::addCreateRenderbuffer (const string& name, GLenum format)
{
m_createActions.add(name, MovePtr<Action>(new GLESImageApi::Create(createRenderbufferImageSource(format))));
}
void ImageTests::addCreateAndroidNative (const string& name, GLenum format)
{
m_createActions.add(name, MovePtr<Action>(new GLESImageApi::Create(createAndroidNativeImageSource(format, 1u))));
}
void ImageTests::addCreateAndroidNativeArray (const string& name, GLenum format, deUint32 numLayers)
{
m_createActions.add(name, MovePtr<Action>(new GLESImageApi::Create(createAndroidNativeImageSource(format, numLayers), numLayers)));
}
void ImageTests::addCreateTexture2DActions (const string& prefix)
{
addCreateTexture(prefix + "rgb8", EGL_GL_TEXTURE_2D_KHR, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
addCreateTexture(prefix + "rgb565", EGL_GL_TEXTURE_2D_KHR, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
addCreateTexture(prefix + "rgba8", EGL_GL_TEXTURE_2D_KHR, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
addCreateTexture(prefix + "rgb5_a1", EGL_GL_TEXTURE_2D_KHR, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
addCreateTexture(prefix + "rgba4", EGL_GL_TEXTURE_2D_KHR, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
}
void ImageTests::addCreateTextureCubemapActions (const string& suffix, GLenum internalFormat, GLenum format, GLenum type)
{
addCreateTexture("cubemap_positive_x" + suffix, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR, internalFormat, format, type);
addCreateTexture("cubemap_positive_y" + suffix, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR, internalFormat, format, type);
addCreateTexture("cubemap_positive_z" + suffix, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR, internalFormat, format, type);
addCreateTexture("cubemap_negative_x" + suffix, EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR, internalFormat, format, type);
addCreateTexture("cubemap_negative_y" + suffix, EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR, internalFormat, format, type);
addCreateTexture("cubemap_negative_z" + suffix, EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR, internalFormat, format, type);
}
void ImageTests::addCreateRenderbufferActions (void)
{
addCreateRenderbuffer("renderbuffer_rgba4", GL_RGBA4);
addCreateRenderbuffer("renderbuffer_rgb5_a1", GL_RGB5_A1);
addCreateRenderbuffer("renderbuffer_rgb565", GL_RGB565);
addCreateRenderbuffer("renderbuffer_depth16", GL_DEPTH_COMPONENT16);
addCreateRenderbuffer("renderbuffer_stencil", GL_STENCIL_INDEX8);
}
void ImageTests::addCreateAndroidNativeActions (void)
{
addCreateAndroidNative("android_native_rgba4", GL_RGBA4);
addCreateAndroidNative("android_native_rgb5_a1", GL_RGB5_A1);
addCreateAndroidNative("android_native_rgb565", GL_RGB565);
addCreateAndroidNative("android_native_rgb8", GL_RGB8);
addCreateAndroidNative("android_native_rgba8", GL_RGBA8);
addCreateAndroidNative("android_native_d16", GL_DEPTH_COMPONENT16);
addCreateAndroidNative("android_native_d24", GL_DEPTH_COMPONENT24);
addCreateAndroidNative("android_native_d24s8", GL_DEPTH24_STENCIL8);
addCreateAndroidNative("android_native_d32f", GL_DEPTH_COMPONENT32F);
addCreateAndroidNative("android_native_d32fs8", GL_DEPTH32F_STENCIL8);
addCreateAndroidNative("android_native_rgb10a2", GL_RGB10_A2);
addCreateAndroidNative("android_native_rgba16f", GL_RGBA16F);
addCreateAndroidNative("android_native_s8", GL_STENCIL_INDEX8);
addCreateAndroidNativeArray("android_native_array_rgba4", GL_RGBA4, 4u);
addCreateAndroidNativeArray("android_native_array_rgb5_a1", GL_RGB5_A1, 4u);
addCreateAndroidNativeArray("android_native_array_rgb565", GL_RGB565, 4u);
addCreateAndroidNativeArray("android_native_array_rgb8", GL_RGB8, 4u);
addCreateAndroidNativeArray("android_native_array_rgba8", GL_RGBA8, 4u);
}
class RenderTests : public ImageTests
{
protected:
RenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
: ImageTests (eglTestCtx, name, desc) {}
void addRenderActions (void);
LabeledActions m_renderActions;
};
void RenderTests::addRenderActions (void)
{
m_renderActions.add("texture", MovePtr<Action>(new GLESImageApi::RenderTexture2D()));
m_renderActions.add("texture_array", MovePtr<Action>(new GLESImageApi::RenderTexture2DArray()));
m_renderActions.add("read_pixels", MovePtr<Action>(new GLESImageApi::RenderReadPixelsRenderbuffer()));
m_renderActions.add("depth_buffer", MovePtr<Action>(new GLESImageApi::RenderDepthbuffer()));
m_renderActions.add("stencil_buffer", MovePtr<Action>(new GLESImageApi::RenderStencilbuffer()));
}
class SimpleCreationTests : public RenderTests
{
public:
SimpleCreationTests (EglTestContext& eglTestCtx, const string& name, const string& desc) : RenderTests(eglTestCtx, name, desc) {}
void init (void);
};
bool isDepthFormat (GLenum format)
{
switch (format)
{
case GL_RGB:
case GL_RGB8:
case GL_RGB565:
case GL_RGBA:
case GL_RGBA4:
case GL_RGBA8:
case GL_RGB5_A1:
case GL_RGB10_A2:
case GL_RGBA16F:
return false;
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return true;
case GL_STENCIL_INDEX8:
return false;
default:
DE_ASSERT(false);
return false;
}
}
bool isStencilFormat (GLenum format)
{
switch (format)
{
case GL_RGB:
case GL_RGB8:
case GL_RGB565:
case GL_RGBA:
case GL_RGBA4:
case GL_RGBA8:
case GL_RGB5_A1:
case GL_RGB10_A2:
case GL_RGBA16F:
return false;
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_COMPONENT32F:
return false;
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return true;
default:
DE_ASSERT(false);
return false;
}
}
bool isCompatibleCreateAndRenderActions (const Action& create, const Action& render)
{
if (const GLESImageApi::Create* glesCreate = dynamic_cast<const GLESImageApi::Create*>(&create))
{
const GLenum createFormat = glesCreate->getEffectiveFormat();
if (dynamic_cast<const GLESImageApi::RenderTexture2DArray*>(&render))
{
// Makes sense only for texture arrays.
if (glesCreate->getNumLayers() <= 1u)
return false;
}
else if (glesCreate->getNumLayers() != 1u)
{
// Skip other render actions for texture arrays.
return false;
}
if (dynamic_cast<const GLESImageApi::RenderTexture2D*>(&render))
{
// GLES does not have depth or stencil textures
if (isDepthFormat(createFormat) || isStencilFormat(createFormat))
return false;
}
if (dynamic_cast<const GLESImageApi::RenderReadPixelsRenderbuffer*>(&render))
{
// GLES does not support readPixels for depth or stencil.
if (isDepthFormat(createFormat) || isStencilFormat(createFormat))
return false;
}
if (dynamic_cast<const GLESImageApi::RenderDepthbuffer*>(&render))
{
// Copying non-depth data to depth renderbuffer and expecting meaningful
// results just doesn't make any sense.
if (!isDepthFormat(createFormat))
return false;
}
if (dynamic_cast<const GLESImageApi::RenderStencilbuffer*>(&render))
{
// Copying non-stencil data to stencil renderbuffer and expecting meaningful
// results just doesn't make any sense.
if (!isStencilFormat(createFormat))
return false;
}
return true;
}
else
DE_ASSERT(false);
return false;
}
void SimpleCreationTests::init (void)
{
addCreateTexture2DActions("texture_");
addCreateTextureCubemapActions("_rgba", GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
addCreateTextureCubemapActions("_rgb", GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
addCreateRenderbufferActions();
addCreateAndroidNativeActions();
addRenderActions();
for (int createNdx = 0; createNdx < m_createActions.size(); createNdx++)
{
const LabeledAction& createAction = m_createActions[createNdx];
for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++)
{
const LabeledAction& renderAction = m_renderActions[renderNdx];
TestSpec spec;
if (!isCompatibleCreateAndRenderActions(*createAction.action, *renderAction.action))
continue;
if (dynamic_cast<const GLESImageApi::RenderTexture2DArray*>(renderAction.action.get()))
{
// Texture array tests require GLES3.
spec.name = std::string("gles3_") + createAction.label + "_" + renderAction.label;
spec.contexts.push_back(TestSpec::API_GLES3);
}
else
{
spec.name = std::string("gles2_") + createAction.label + "_" + renderAction.label;
spec.contexts.push_back(TestSpec::API_GLES2);
}
spec.desc = spec.name;
spec.operations.push_back(TestSpec::Operation(0, *createAction.action));
spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
addChild(new ImageFormatCase(m_eglTestCtx, spec));
}
}
}
TestCaseGroup* createSimpleCreationTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
{
return new SimpleCreationTests(eglTestCtx, name, desc);
}
bool isCompatibleFormats (GLenum createFormat, GLenum modifyFormat, GLenum modifyType)
{
switch (modifyFormat)
{
case GL_RGB:
switch (modifyType)
{
case GL_UNSIGNED_BYTE:
return createFormat == GL_RGB
|| createFormat == GL_RGB8
|| createFormat == GL_RGB565
|| createFormat == GL_SRGB8;
case GL_BYTE:
return createFormat == GL_RGB8_SNORM;
case GL_UNSIGNED_SHORT_5_6_5:
return createFormat == GL_RGB
|| createFormat == GL_RGB565;
case GL_UNSIGNED_INT_10F_11F_11F_REV:
return createFormat == GL_R11F_G11F_B10F;
case GL_UNSIGNED_INT_5_9_9_9_REV:
return createFormat == GL_RGB9_E5;
case GL_HALF_FLOAT:
return createFormat == GL_RGB16F
|| createFormat == GL_R11F_G11F_B10F
|| createFormat == GL_RGB9_E5;
case GL_FLOAT:
return createFormat == GL_RGB16F
|| createFormat == GL_RGB32F
|| createFormat == GL_R11F_G11F_B10F
|| createFormat == GL_RGB9_E5;
default:
DE_FATAL("Unknown modify type");
return false;
}
case GL_RGBA:
switch (modifyType)
{
case GL_UNSIGNED_BYTE:
return createFormat == GL_RGBA8
|| createFormat == GL_RGB5_A1
|| createFormat == GL_RGBA4
|| createFormat == GL_SRGB8_ALPHA8
|| createFormat == GL_RGBA;
case GL_UNSIGNED_SHORT_4_4_4_4:
return createFormat == GL_RGBA4
|| createFormat == GL_RGBA;
case GL_UNSIGNED_SHORT_5_5_5_1:
return createFormat == GL_RGB5_A1
|| createFormat == GL_RGBA;
case GL_UNSIGNED_INT_2_10_10_10_REV:
return createFormat == GL_RGB10_A2
|| createFormat == GL_RGB5_A1;
case GL_HALF_FLOAT:
return createFormat == GL_RGBA16F;
case GL_FLOAT:
return createFormat == GL_RGBA16F
|| createFormat == GL_RGBA32F;
default:
DE_FATAL("Unknown modify type");
return false;
}
default:
DE_FATAL("Unknown modify format");
return false;
}
}
bool isCompatibleCreateAndModifyActions (const Action& create, const Action& modify)
{
if (const GLESImageApi::Create* glesCreate = dynamic_cast<const GLESImageApi::Create*>(&create))
{
// No modify tests for texture arrays.
if (glesCreate->getNumLayers() > 1u)
return false;
const GLenum createFormat = glesCreate->getEffectiveFormat();
if (const GLESImageApi::ModifyTexSubImage* glesTexSubImageModify = dynamic_cast<const GLESImageApi::ModifyTexSubImage*>(&modify))
{
const GLenum modifyFormat = glesTexSubImageModify->getFormat();
const GLenum modifyType = glesTexSubImageModify->getType();
return isCompatibleFormats(createFormat, modifyFormat, modifyType);
}
if (dynamic_cast<const GLESImageApi::ModifyRenderbufferClearColor*>(&modify))
{
// reintepreting color as non-color is not meaningful
if (isDepthFormat(createFormat) || isStencilFormat(createFormat))
return false;
}
if (dynamic_cast<const GLESImageApi::ModifyRenderbufferClearDepth*>(&modify))
{
// reintepreting depth as non-depth is not meaningful
if (!isDepthFormat(createFormat))
return false;
}
if (dynamic_cast<const GLESImageApi::ModifyRenderbufferClearStencil*>(&modify))
{
// reintepreting stencil as non-stencil is not meaningful
if (!isStencilFormat(createFormat))
return false;
}
return true;
}
else
DE_ASSERT(false);
return false;
}
class MultiContextRenderTests : public RenderTests
{
public:
MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc);
void init (void);
void addClearActions (void);
private:
LabeledActions m_clearActions;
};
MultiContextRenderTests::MultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
: RenderTests (eglTestCtx, name, desc)
{
}
void MultiContextRenderTests::addClearActions (void)
{
m_clearActions.add("clear_color", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.8f, 0.2f, 0.9f, 1.0f))));
m_clearActions.add("clear_depth", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearDepth(0.75f)));
m_clearActions.add("clear_stencil", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearStencil(97)));
}
void MultiContextRenderTests::init (void)
{
addCreateTexture2DActions("texture_");
addCreateTextureCubemapActions("_rgba8", GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
addCreateTextureCubemapActions("_rgb8", GL_RGB, GL_RGB, GL_UNSIGNED_BYTE);
addCreateRenderbufferActions();
addCreateAndroidNativeActions();
addRenderActions();
addClearActions();
for (int createNdx = 0; createNdx < m_createActions.size(); createNdx++)
for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++)
for (int clearNdx = 0; clearNdx < m_clearActions.size(); clearNdx++)
{
const LabeledAction& createAction = m_createActions[createNdx];
const LabeledAction& renderAction = m_renderActions[renderNdx];
const LabeledAction& clearAction = m_clearActions[clearNdx];
TestSpec spec;
if (!isCompatibleCreateAndRenderActions(*createAction.action, *renderAction.action))
continue;
if (!isCompatibleCreateAndModifyActions(*createAction.action, *clearAction.action))
continue;
spec.name = std::string("gles2_") + createAction.label + "_" + renderAction.label;
const GLESImageApi::Create* glesCreate = dynamic_cast<const GLESImageApi::Create*>(createAction.action.get());
if (!glesCreate)
DE_FATAL("Dynamic casting to GLESImageApi::Create* failed");
const GLenum createFormat = glesCreate->getEffectiveFormat();
if (isDepthFormat(createFormat) && isStencilFormat(createFormat))
{
// Combined depth and stencil format. Add the clear action label to avoid test
// name clashes.
spec.name += std::string("_") + clearAction.label;
}
spec.desc = spec.name;
spec.contexts.push_back(TestSpec::API_GLES2);
spec.contexts.push_back(TestSpec::API_GLES2);
spec.operations.push_back(TestSpec::Operation(0, *createAction.action));
spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
spec.operations.push_back(TestSpec::Operation(0, *clearAction.action));
spec.operations.push_back(TestSpec::Operation(1, *createAction.action));
spec.operations.push_back(TestSpec::Operation(0, *renderAction.action));
spec.operations.push_back(TestSpec::Operation(1, *renderAction.action));
addChild(new ImageFormatCase(m_eglTestCtx, spec));
}
}
TestCaseGroup* createMultiContextRenderTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
{
return new MultiContextRenderTests(eglTestCtx, name, desc);
}
class ModifyTests : public ImageTests
{
public:
ModifyTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
: ImageTests(eglTestCtx, name, desc) {}
void init (void);
protected:
void addModifyActions(void);
LabeledActions m_modifyActions;
GLESImageApi::RenderTryAll m_renderAction;
};
void ModifyTests::addModifyActions (void)
{
m_modifyActions.add("tex_subimage_rgb8", MovePtr<Action>(new GLESImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_BYTE)));
m_modifyActions.add("tex_subimage_rgb565", MovePtr<Action>(new GLESImageApi::ModifyTexSubImage(GL_RGB, GL_UNSIGNED_SHORT_5_6_5)));
m_modifyActions.add("tex_subimage_rgba8", MovePtr<Action>(new GLESImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_BYTE)));
m_modifyActions.add("tex_subimage_rgb5_a1", MovePtr<Action>(new GLESImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1)));
m_modifyActions.add("tex_subimage_rgba4", MovePtr<Action>(new GLESImageApi::ModifyTexSubImage(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4)));
m_modifyActions.add("renderbuffer_clear_color", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearColor(tcu::Vec4(0.3f, 0.5f, 0.3f, 1.0f))));
m_modifyActions.add("renderbuffer_clear_depth", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearDepth(0.7f)));
m_modifyActions.add("renderbuffer_clear_stencil", MovePtr<Action>(new GLESImageApi::ModifyRenderbufferClearStencil(78)));
}
void ModifyTests::init (void)
{
addCreateTexture2DActions("tex_");
addCreateRenderbufferActions();
addCreateAndroidNativeActions();
addModifyActions();
for (int createNdx = 0; createNdx < m_createActions.size(); createNdx++)
{
LabeledAction& createAction = m_createActions[createNdx];
for (int modifyNdx = 0; modifyNdx < m_modifyActions.size(); modifyNdx++)
{
LabeledAction& modifyAction = m_modifyActions[modifyNdx];
if (!isCompatibleCreateAndModifyActions(*createAction.action, *modifyAction.action))
continue;
TestSpec spec;
spec.name = createAction.label + "_" + modifyAction.label;
spec.desc = "gles2_tex_sub_image";
spec.contexts.push_back(TestSpec::API_GLES2);
spec.operations.push_back(TestSpec::Operation(0, *createAction.action));
spec.operations.push_back(TestSpec::Operation(0, m_renderAction));
spec.operations.push_back(TestSpec::Operation(0, *modifyAction.action));
spec.operations.push_back(TestSpec::Operation(0, m_renderAction));
addChild(new ImageFormatCase(m_eglTestCtx, spec));
}
}
}
TestCaseGroup* createModifyTests (EglTestContext& eglTestCtx, const string& name, const string& desc)
{
return new ModifyTests(eglTestCtx, name, desc);
}
} // Image
} // egl
} // deqp