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* OpenGL Conformance Test Suite
* -----------------------------
* Copyright (c) 2014-2016 The Khronos Group Inc.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
#include "../esextcTestCaseBase.hpp"
namespace glcts
/** Implementation of Group 3. Test description follows:
* 1. Make sure that GL_REFERENCED_BY_GEOMETRY_SHADER_EXT property works
* correctly for all supported interfaces.
* Category: API.
* 1. Create a program object with boilerplate fragment and vertex shaders,
* as well as an attached geometry shader using all of the features,
* properties of which can later be examined using
* glGetProgramResourceiv() call.
* 2. Link the program object.
* 3. Use GetProgramResourceiv() calls to verify values reported for
* geometry stage are as expected.
class GeometryShaderProgramResourceTest : public TestCaseBase
/* Public methods */
GeometryShaderProgramResourceTest(Context& context, const ExtParameters& extParams, const char* name,
const char* description);
virtual ~GeometryShaderProgramResourceTest()
virtual void deinit(void);
virtual IterateResult iterate(void);
/* Private methods */
void initTest(void);
bool checkIfResourceAtIndexIsReferenced(glw::GLuint program_object_id, glw::GLenum interface,
glw::GLuint index) const;
bool checkIfResourceIsReferenced(glw::GLuint program_object_id, glw::GLenum interface, const char* name) const;
/* Private fields */
/* Shader objects */
glw::GLuint m_fragment_shader_id;
glw::GLuint m_geometry_shader_id;
glw::GLuint m_vertex_shader_id;
/* Program object */
glw::GLuint m_program_object_id;
static const char* const m_common_shader_code_definitions_body;
static const char* const m_common_shader_code_definitions_atomic_counter_body;
static const char* const m_common_shader_code_definitions_ssbo_body;
static const char* const m_vertex_shader_code_preamble;
static const char* const m_vertex_shader_code_body;
static const char* const m_vertex_shader_code_atomic_counter_body;
static const char* const m_vertex_shader_code_ssbo_body;
static const char* const m_geometry_shader_code_preamble;
static const char* const m_geometry_shader_code_body;
static const char* const m_geometry_shader_code_atomic_counter_body;
static const char* const m_geometry_shader_code_ssbo_body;
static const char* const m_fragment_shader_code;
bool m_atomic_counters_supported;
bool m_ssbos_supported;
} /* glcts */