| #ifndef _ESEXTCGEOMETRYSHADERPROGRAMRESOURCE_HPP |
| #define _ESEXTCGEOMETRYSHADERPROGRAMRESOURCE_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "../esextcTestCaseBase.hpp" |
| |
| namespace glcts |
| { |
| |
| /** Implementation of Group 3. Test description follows: |
| * |
| * 1. Make sure that GL_REFERENCED_BY_GEOMETRY_SHADER_EXT property works |
| * correctly for all supported interfaces. |
| * |
| * Category: API. |
| * |
| * 1. Create a program object with boilerplate fragment and vertex shaders, |
| * as well as an attached geometry shader using all of the features, |
| * properties of which can later be examined using |
| * glGetProgramResourceiv() call. |
| * 2. Link the program object. |
| * 3. Use GetProgramResourceiv() calls to verify values reported for |
| * geometry stage are as expected. |
| **/ |
| class GeometryShaderProgramResourceTest : public TestCaseBase |
| { |
| public: |
| /* Public methods */ |
| GeometryShaderProgramResourceTest(Context& context, const ExtParameters& extParams, const char* name, |
| const char* description); |
| |
| virtual ~GeometryShaderProgramResourceTest() |
| { |
| } |
| |
| virtual void deinit(void); |
| virtual IterateResult iterate(void); |
| |
| private: |
| /* Private methods */ |
| void initTest(void); |
| |
| bool checkIfResourceAtIndexIsReferenced(glw::GLuint program_object_id, glw::GLenum interface, |
| glw::GLuint index) const; |
| |
| bool checkIfResourceIsReferenced(glw::GLuint program_object_id, glw::GLenum interface, const char* name) const; |
| |
| /* Private fields */ |
| |
| /* Shader objects */ |
| glw::GLuint m_fragment_shader_id; |
| glw::GLuint m_geometry_shader_id; |
| glw::GLuint m_vertex_shader_id; |
| |
| /* Program object */ |
| glw::GLuint m_program_object_id; |
| |
| static const char* const m_common_shader_code_definitions_body; |
| static const char* const m_common_shader_code_definitions_atomic_counter_body; |
| static const char* const m_common_shader_code_definitions_ssbo_body; |
| |
| static const char* const m_vertex_shader_code_preamble; |
| static const char* const m_vertex_shader_code_body; |
| static const char* const m_vertex_shader_code_atomic_counter_body; |
| static const char* const m_vertex_shader_code_ssbo_body; |
| |
| static const char* const m_geometry_shader_code_preamble; |
| static const char* const m_geometry_shader_code_body; |
| static const char* const m_geometry_shader_code_atomic_counter_body; |
| static const char* const m_geometry_shader_code_ssbo_body; |
| |
| static const char* const m_fragment_shader_code; |
| |
| bool m_atomic_counters_supported; |
| bool m_ssbos_supported; |
| }; |
| |
| } /* glcts */ |
| |
| #endif // _ESEXTCGEOMETRYSHADERPROGRAMRESOURCE_HPP |