| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "esextcGeometryShaderNonarrayInput.hpp" |
| |
| #include "gluContextInfo.hpp" |
| #include "gluDefs.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| #include "tcuTestLog.hpp" |
| |
| #include <algorithm> |
| #include <string> |
| #include <vector> |
| |
| namespace glcts |
| { |
| |
| /* Fragment shader code */ |
| const char* GeometryShaderNonarrayInputCase::m_fs_code = "${VERSION}\n" |
| "\n" |
| "precision highp float;\n" |
| "\n" |
| "out vec4 color;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " color = vec4(0, 1, 0, 1);\n" |
| "}\n"; |
| |
| /* Geometry shader body parts */ |
| const char* GeometryShaderNonarrayInputCase::m_gs_code_preamble = "${VERSION}\n" |
| "${GEOMETRY_SHADER_REQUIRE}\n" |
| "\n"; |
| |
| const char* GeometryShaderNonarrayInputCase::m_gs_code_body = "layout(points) in;\n" |
| "layout(triangle_strip, max_vertices=4) out;\n" |
| "\n" |
| "#ifndef USE_BLOCK\n" |
| " #define V1 v1[0]\n" |
| " #define V2 v2[0]\n" |
| " #define V3 v3[0]\n" |
| "\n" |
| " in vec4 v1[];\n" |
| " in vec4 v2[];\n" |
| " in vec4 v3[];\n" |
| " \n" |
| " #ifdef CORRUPT\n" |
| " #define V4 v4\n" |
| " in vec4 v4;\n" |
| " #else\n" |
| " #define V4 v4[0]\n" |
| " in vec4 v4[];\n" |
| " #endif\n" |
| "#else\n" |
| " in VS_GS\n" |
| " {\n" |
| " in vec4 v1;\n" |
| " in vec4 v2;\n" |
| " in vec4 v3;\n" |
| " in vec4 v4;\n" |
| " #ifdef CORRUPT\n" |
| " } interface_block;\n" |
| "\n" |
| " #define V1 interface_block.v1\n" |
| " #define V2 interface_block.v2\n" |
| " #define V3 interface_block.v3\n" |
| " #define V4 interface_block.v4\n" |
| " #else\n" |
| " } interface_block[];\n" |
| "\n" |
| " #define V1 interface_block[0].v1\n" |
| " #define V2 interface_block[0].v2\n" |
| " #define V3 interface_block[0].v3\n" |
| " #define V4 interface_block[0].v4\n" |
| " #endif\n" |
| "#endif\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = V1;\n" |
| " EmitVertex();\n" |
| " gl_Position = V2;\n" |
| " EmitVertex();\n" |
| " gl_Position = V3;\n" |
| " EmitVertex();\n" |
| " gl_Position = V4;\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| "}\n"; |
| |
| /* Vertex shader body parts */ |
| const char* GeometryShaderNonarrayInputCase::m_vs_code_preamble = "${VERSION}\n" |
| "\n"; |
| |
| const char* GeometryShaderNonarrayInputCase::m_vs_code_body = "#ifndef USE_BLOCK\n" |
| " #define V1 v1\n" |
| " #define V2 v2\n" |
| " #define V3 v3\n" |
| " #define V4 v4\n" |
| "\n" |
| " out vec4 v1;\n" |
| " out vec4 v2;\n" |
| " out vec4 v3;\n" |
| " out vec4 v4;\n" |
| "#else\n" |
| " ${SHADER_IO_BLOCKS_ENABLE}\n" |
| " #define V1 interface_block.v1\n" |
| " #define V2 interface_block.v2\n" |
| " #define V3 interface_block.v3\n" |
| " #define V4 interface_block.v4\n" |
| "\n" |
| " out VS_GS\n" |
| " {\n" |
| " vec4 v1;\n" |
| " vec4 v2;\n" |
| " vec4 v3;\n" |
| " vec4 v4;\n" |
| " } interface_block;\n" |
| "#endif\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " V1 = vec4(-1, -1, 0, 1);\n" |
| " V2 = vec4(-1, 1, 0, 1);\n" |
| " V3 = vec4( 1, -1, 0, 1);\n" |
| " V4 = vec4( 1, 1, 0, 1);\n" |
| "}\n"; |
| |
| /* Definitions */ |
| #define TEXTURE_HEIGHT (4) |
| #define TEXTURE_WIDTH (4) |
| |
| /** Constructor |
| * |
| * @param context Test context |
| * @param name Test case's name |
| * @param description Test case's desricption |
| **/ |
| GeometryShaderNonarrayInputCase::GeometryShaderNonarrayInputCase(Context& context, const ExtParameters& extParams, |
| const char* name, const char* description) |
| : TestCaseBase(context, extParams, name, description) |
| , m_fbo_id(0) |
| , m_fs(0) |
| , m_gs_invalid_non_ib(0) |
| , m_gs_invalid_ib(0) |
| , m_gs_valid_non_ib(0) |
| , m_gs_valid_ib(0) |
| , m_po_a_invalid(0) |
| , m_po_b_invalid(0) |
| , m_po_a_valid(0) |
| , m_po_b_valid(0) |
| , m_to_id(0) |
| , m_vao_id(0) |
| , m_vs_valid_ib(0) |
| , m_vs_valid_non_ib(0) |
| { |
| } |
| |
| /** Executes the test. |
| * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. |
| * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. |
| * Note the function throws exception should an error occur! |
| **/ |
| tcu::TestNode::IterateResult GeometryShaderNonarrayInputCase::iterate(void) |
| { |
| glw::GLint compile_status = GL_FALSE; |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| glw::GLint link_status = GL_FALSE; |
| unsigned int m = 0; |
| unsigned int n = 0; |
| |
| /* Form the shaders */ |
| const char* fs_parts[] = { m_fs_code }; |
| const char* gs_invalid_non_ib_parts[] = { m_gs_code_preamble, "#define CORRUPT\n", m_gs_code_body }; |
| const char* gs_invalid_ib_parts[] = { m_gs_code_preamble, "#define CORRUPT\n#define USE_BLOCK\n", m_gs_code_body }; |
| const char* gs_valid_non_ib_parts[] = { m_gs_code_preamble, m_gs_code_body }; |
| const char* gs_valid_ib_parts[] = { m_gs_code_preamble, "#define USE_BLOCK\n", m_gs_code_body }; |
| const char* vs_valid_non_ib_parts[] = { m_vs_code_preamble, m_vs_code_body }; |
| const char* vs_valid_ib_parts[] = { m_vs_code_preamble, "#define USE_BLOCK\n", m_vs_code_body }; |
| |
| /* This test should only run if EXT_geometry_shader is supported. |
| * Note that EXT_shader_io_blocks support is implied. */ |
| if (!m_is_geometry_shader_extension_supported) |
| { |
| throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); |
| } |
| |
| /* Create program objects */ |
| m_po_a_invalid = gl.createProgram(); |
| m_po_b_invalid = gl.createProgram(); |
| |
| /* Create shader objects */ |
| m_fs = gl.createShader(GL_FRAGMENT_SHADER); |
| m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); |
| m_vs_valid_non_ib = gl.createShader(GL_VERTEX_SHADER); |
| m_vs_valid_ib = gl.createShader(GL_VERTEX_SHADER); |
| |
| shaderSourceSpecialized(m_fs, DE_LENGTH_OF_ARRAY(fs_parts), fs_parts); |
| shaderSourceSpecialized(m_gs_invalid_non_ib, DE_LENGTH_OF_ARRAY(gs_invalid_non_ib_parts), gs_invalid_non_ib_parts); |
| shaderSourceSpecialized(m_gs_invalid_ib, DE_LENGTH_OF_ARRAY(gs_invalid_ib_parts), gs_invalid_ib_parts); |
| shaderSourceSpecialized(m_gs_valid_non_ib, DE_LENGTH_OF_ARRAY(gs_valid_non_ib_parts), gs_valid_non_ib_parts); |
| shaderSourceSpecialized(m_gs_valid_ib, DE_LENGTH_OF_ARRAY(gs_valid_ib_parts), gs_valid_ib_parts); |
| shaderSourceSpecialized(m_vs_valid_non_ib, DE_LENGTH_OF_ARRAY(vs_valid_non_ib_parts), vs_valid_non_ib_parts); |
| shaderSourceSpecialized(m_vs_valid_ib, DE_LENGTH_OF_ARRAY(vs_valid_ib_parts), vs_valid_ib_parts); |
| |
| /* Create and form invalid programs */ |
| gl.attachShader(m_po_a_invalid, m_fs); |
| gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); |
| gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); |
| |
| gl.attachShader(m_po_b_invalid, m_fs); |
| gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); |
| gl.attachShader(m_po_b_invalid, m_vs_valid_ib); |
| |
| /* Try to compile the shaders. Do not check GL_COMPILE_STATUS - we expect a linking failure */ |
| gl.compileShader(m_fs); |
| gl.compileShader(m_gs_invalid_non_ib); |
| gl.compileShader(m_gs_invalid_ib); |
| gl.compileShader(m_vs_valid_non_ib); |
| gl.compileShader(m_vs_valid_ib); |
| |
| /* Try to link the programs */ |
| gl.linkProgram(m_po_a_invalid); |
| gl.getProgramiv(m_po_a_invalid, GL_LINK_STATUS, &link_status); |
| |
| if (link_status != GL_FALSE) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Program linked sucessfully although it shouldn't because geometry shaders are not " |
| "expected to support non-array input attributes." |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| gl.linkProgram(m_po_b_invalid); |
| gl.getProgramiv(m_po_b_invalid, GL_LINK_STATUS, &link_status); |
| |
| if (link_status != GL_FALSE) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Program linked sucessfully although it shouldn't because geometry shaders are not " |
| "expected to support non-array block input attributes." |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| /* Release the programs before we continue */ |
| gl.deleteProgram(m_po_a_invalid); |
| gl.deleteProgram(m_po_b_invalid); |
| |
| m_po_a_invalid = 0; |
| m_po_b_invalid = 0; |
| |
| /* Release the invalid geometry shaders */ |
| gl.deleteShader(m_gs_invalid_non_ib); |
| gl.deleteShader(m_gs_invalid_ib); |
| |
| m_gs_invalid_non_ib = 0; |
| m_gs_invalid_ib = 0; |
| |
| /* Create and form valid programs */ |
| m_po_a_valid = gl.createProgram(); |
| m_po_b_valid = gl.createProgram(); |
| |
| gl.attachShader(m_po_a_valid, m_fs); |
| gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); |
| gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); |
| |
| gl.attachShader(m_po_b_valid, m_fs); |
| gl.attachShader(m_po_b_valid, m_gs_valid_ib); |
| gl.attachShader(m_po_b_valid, m_vs_valid_ib); |
| |
| gl.compileShader(m_gs_valid_non_ib); |
| gl.compileShader(m_gs_valid_ib); |
| |
| gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); |
| |
| if (compile_status != GL_TRUE) |
| { |
| std::string log = getCompilationInfoLog(m_gs_valid_non_ib); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Valid geometry shader didn't compile. Error message: " << log |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); |
| |
| if (compile_status != GL_TRUE) |
| { |
| std::string log = getCompilationInfoLog(m_gs_valid_ib); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Valid geometry shader didn't compile. Error message: " << log |
| << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| gl.linkProgram(m_po_a_valid); |
| gl.getProgramiv(m_po_a_valid, GL_LINK_STATUS, &link_status); |
| |
| if (link_status != GL_TRUE) |
| { |
| std::string log = getLinkingInfoLog(m_po_a_valid); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Program failed to link although it was expected to link successfully. Error message: " |
| << log << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| gl.linkProgram(m_po_b_valid); |
| gl.getProgramiv(m_po_b_valid, GL_LINK_STATUS, &link_status); |
| |
| if (link_status != GL_TRUE) |
| { |
| std::string log = getLinkingInfoLog(m_po_b_valid); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Program failed to link although it was expected to link successfully. Error message: " |
| << log << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| /* Set up a FBO */ |
| gl.genFramebuffers(1, &m_fbo_id); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo_id); |
| |
| gl.genTextures(1, &m_to_id); |
| gl.bindTexture(GL_TEXTURE_2D, m_to_id); |
| gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); |
| gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_id, 0 /* level */); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set up a framebuffer object"); |
| |
| gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); |
| |
| /* Generate and bind a VAO */ |
| gl.genVertexArrays(1, &m_vao_id); |
| gl.bindVertexArray(m_vao_id); |
| |
| /* Set up clear color */ |
| gl.clearColor(1.0f, 0, 0, 0); |
| |
| /* Use both program objects and verify they work correctly */ |
| for (m = 0; m < 2 /* programs */; ++m) |
| { |
| glw::GLuint program = (m == 0) ? m_po_a_valid : m_po_b_valid; |
| unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; |
| |
| /* Clear the color attachment before we continue */ |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| /* Render! */ |
| gl.useProgram(program); |
| gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed"); |
| |
| /* Read back the result */ |
| gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Could not read back pixels from color attachment 0"); |
| |
| /* Verify the result data is correct */ |
| for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) |
| { |
| if (result[n * 4 + 0] != 0 || result[n * 4 + 1] != 255 || result[n * 4 + 2] != 0 || |
| result[n * 4 + 3] != 255) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Pixel data isn't correct. All pixels should have green color. Pixel at: " |
| << "[" << n / 4 << ", " << n % 4 << "] " |
| << "has color: " |
| << "[" << result[n * 4 + 0] << ", " << result[n * 4 + 1] << ", " << result[n * 4 + 2] |
| << ", " << result[n * 4 + 3] << "]" << tcu::TestLog::EndMessage; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } /* if (result data is invalid) */ |
| } /* for (all pixels) */ |
| } /* for (all programs) */ |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| return STOP; |
| } |
| |
| /** Deinitializes GLES objects created during the test. |
| * |
| */ |
| void GeometryShaderNonarrayInputCase::deinit(void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| /* Reset OpenGL ES state */ |
| gl.useProgram(0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| gl.bindVertexArray(0); |
| |
| if (m_po_a_valid != 0) |
| { |
| gl.deleteProgram(m_po_a_valid); |
| } |
| |
| if (m_po_b_valid != 0) |
| { |
| gl.deleteProgram(m_po_b_valid); |
| } |
| |
| if (m_fs != 0) |
| { |
| gl.deleteShader(m_fs); |
| } |
| |
| if (m_gs_invalid_ib != 0) |
| { |
| gl.deleteShader(m_gs_invalid_ib); |
| } |
| |
| if (m_gs_invalid_non_ib != 0) |
| { |
| gl.deleteShader(m_gs_invalid_non_ib); |
| } |
| |
| if (m_gs_valid_ib != 0) |
| { |
| gl.deleteShader(m_gs_valid_ib); |
| } |
| |
| if (m_gs_valid_non_ib != 0) |
| { |
| gl.deleteShader(m_gs_valid_non_ib); |
| } |
| |
| if (m_vs_valid_ib != 0) |
| { |
| gl.deleteShader(m_vs_valid_ib); |
| } |
| |
| if (m_vs_valid_non_ib != 0) |
| { |
| gl.deleteShader(m_vs_valid_non_ib); |
| } |
| |
| if (m_to_id != 0) |
| { |
| gl.deleteTextures(1, &m_to_id); |
| } |
| |
| if (m_fbo_id != 0) |
| { |
| gl.deleteFramebuffers(1, &m_fbo_id); |
| } |
| |
| if (m_vao_id != 0) |
| { |
| gl.deleteVertexArrays(1, &m_vao_id); |
| } |
| |
| /* Release base class */ |
| TestCaseBase::deinit(); |
| } |
| |
| } // namespace glcts |