| #ifndef _ESEXTCGEOMETRYSHADERCLIPPING_HPP |
| #define _ESEXTCGEOMETRYSHADERCLIPPING_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "../esextcTestCaseBase.hpp" |
| |
| namespace glcts |
| { |
| /** Implementation of "Group 8" from CTS_EXT_geometry_shader. Description follows: |
| * |
| * 1. Make sure that, should geometry shader be present in the pipeline, |
| * vertices that are outside clipping region are not discarded but are |
| * passed down to geometry shader for further processing. |
| * |
| * Category: API; |
| * Functional Test. |
| * |
| * Create a program object and a fragment, geometry and a vertex shader |
| * object: |
| * |
| * - Vertex shader should set gl_Position to (-10, -10, -10, 0). |
| * - Geometry shader object should accept points and output triangle strips |
| * (a maximum of 4 vertices). It should emit following vertices: |
| * |
| * 1) (-1, -1, 0, 1) |
| * 2) (-1, 1, 0, 1) |
| * 3) ( 1, -1, 0, 1) |
| * 4) ( 1, 1, 0, 1) |
| * |
| * - Fragment shader object should store (0, 1, 0, 0) to result variable. |
| * |
| * These shaders should be attached to the program object and compiled. The |
| * program object should be accordingly configured and linked. |
| * |
| * The test should generate a vertex array object and bind it. |
| * |
| * The test should then clear the draw buffer with red color (1, 0, 0, 0). |
| * Afterward, it should activate the program object and run it for a single |
| * point. The contents of the draw buffer should then be read. The test |
| * passes if the draw buffer contains a green color, fails otherwise. |
| * |
| **/ |
| class GeometryShaderClipping : public TestCaseBase |
| { |
| public: |
| /* Public methods */ |
| GeometryShaderClipping(Context& context, const ExtParameters& extParams, const char* name, const char* description); |
| |
| virtual ~GeometryShaderClipping() |
| { |
| } |
| |
| virtual void deinit(void); |
| virtual IterateResult iterate(void); |
| |
| private: |
| /* Private variables */ |
| static const char* m_fs_code; |
| static const char* m_vs_code; |
| static const char* m_gs_code; |
| |
| static const int m_texture_height = 4; |
| static const int m_texture_width = 4; |
| static const int m_texture_n_levels = 1; |
| static const int m_texture_n_components = 4; |
| |
| /* Variables for general usege*/ |
| glw::GLuint m_fbo_id; |
| glw::GLuint m_fs_id; |
| glw::GLuint m_gs_id; |
| glw::GLuint m_po_id; |
| glw::GLuint m_to_id; |
| glw::GLuint m_vao_id; |
| glw::GLuint m_vs_id; |
| }; |
| |
| } // namespace glcts |
| |
| #endif // _ESEXTCGEOMETRYSHADERCLIPPING_HPP |