blob: f47a156ab7e21aaf1890848ad0a40a88dacb395f [file] [log] [blame]
/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
#include "gl4cProgramInterfaceQueryTests.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include <cstdarg>
#include <map>
#include <set>
namespace gl4cts
{
using namespace glw;
namespace
{
class PIQBase : public deqp::SubcaseBase
{
public:
virtual std::string PassCriteria()
{
return "All called functions return expected values.";
}
virtual std::string Purpose()
{
return "Verify that the set of tested functions glGetProgram* return\n"
"expected results when used to get data from program\n"
"made of " +
ShadersDesc() + "." + PurposeExt();
}
virtual std::string Method()
{
return "Create a program using " + ShadersDesc() +
"\n"
"then use set of tested functions to get an information about it and\n"
"verify that information with the expected data" +
Expectations();
}
virtual long Cleanup()
{
glUseProgram(0);
return NO_ERROR;
}
virtual long Setup()
{
return NO_ERROR;
}
virtual ~PIQBase()
{
}
protected:
void LinkProgram(GLuint program)
{
glLinkProgram(program);
GLsizei length;
GLchar log[1024];
glGetProgramInfoLog(program, sizeof(log), &length, log);
if (length > 1)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n"
<< log << tcu::TestLog::EndMessage;
}
}
GLuint CreateProgram(const char* src_vs, const char* src_fs, bool link)
{
const GLuint p = glCreateProgram();
if (src_vs)
{
GLuint sh = glCreateShader(GL_VERTEX_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_vs, NULL);
glCompileShader(sh);
}
if (src_fs)
{
GLuint sh = glCreateShader(GL_FRAGMENT_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_fs, NULL);
glCompileShader(sh);
}
if (link)
{
LinkProgram(p);
}
return p;
}
GLuint CreateProgram(const char* src_vs, const char* src_tcs, const char* src_tes, const char* src_gs,
const char* src_fs, bool link)
{
const GLuint p = glCreateProgram();
if (src_vs)
{
GLuint sh = glCreateShader(GL_VERTEX_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_vs, NULL);
glCompileShader(sh);
}
if (src_tcs)
{
GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_tcs, NULL);
glCompileShader(sh);
}
if (src_tes)
{
GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_tes, NULL);
glCompileShader(sh);
}
if (src_gs)
{
GLuint sh = glCreateShader(GL_GEOMETRY_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_gs, NULL);
glCompileShader(sh);
}
if (src_fs)
{
GLuint sh = glCreateShader(GL_FRAGMENT_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
glShaderSource(sh, 1, &src_fs, NULL);
glCompileShader(sh);
}
if (link)
{
LinkProgram(p);
}
return p;
}
virtual std::string ShadersDesc()
{
return "";
}
virtual std::string Expectations()
{
return ".";
}
virtual std::string PurposeExt()
{
return "";
}
virtual inline void ExpectError(GLenum expected, long& error)
{
if (error != NO_ERROR)
return;
GLenum tmp = glGetError();
if (tmp == expected)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Found expected error" << tcu::TestLog::EndMessage;
error = NO_ERROR; // Error is expected
}
else
{
error = ERROR;
m_context.getTestContext().getLog() << tcu::TestLog::Message << expected
<< " error was expected, found: " << tmp << tcu::TestLog::EndMessage;
}
}
virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, int expected,
long& error)
{
GLint res;
glGetProgramInterfaceiv(program, programInterface, pname, &res);
if (res != expected)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected "
<< expected << tcu::TestLog::EndMessage;
error = ERROR;
}
}
virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const std::string& name,
GLuint expected, long& error)
{
GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str());
if (res != expected)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected "
<< expected << tcu::TestLog::EndMessage;
error = ERROR;
}
}
virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface,
std::map<std::string, GLuint>& indices, const std::string& name,
long& error)
{
GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str());
if (res == GL_INVALID_INDEX)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res
<< ", expected number other than -1" << tcu::TestLog::EndMessage;
error = ERROR;
return;
}
std::map<std::string, GLuint>::iterator it = indices.begin();
while (it != indices.end())
{
if (it->second == res)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage;
error = ERROR;
return;
}
++it;
}
indices[name] = res;
}
virtual inline void VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index,
const std::string& expected, long& error)
{
GLchar name[1024] = { '\0' };
GLsizei len;
glGetProgramResourceName(program, programInterface, index, 1024, &len, name);
if (len <= 0 || len > 1023 || name[len - 1] == '\0')
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "ERROR: Length in glGetProgramResourceName should not count null terminator!"
<< tcu::TestLog::EndMessage;
error = ERROR;
}
else if (name != expected || name[len] != '\0')
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << name << ", expected "
<< expected << tcu::TestLog::EndMessage;
error = ERROR;
}
}
virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface,
const std::string& name, GLint expected, long& error)
{
GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str());
if (res != expected)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected "
<< expected << tcu::TestLog::EndMessage;
error = ERROR;
}
}
virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface,
std::map<std::string, GLint>& locations,
const std::string& name, long& error)
{
GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str());
if (res < 0)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res
<< ", expected not less than 0" << tcu::TestLog::EndMessage;
error = ERROR;
return;
}
std::map<std::string, GLint>::iterator it = locations.begin();
while (it != locations.end())
{
if (it->second == res)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage;
error = ERROR;
return;
}
++it;
}
locations[name] = res;
}
virtual inline void VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index,
GLsizei propCount, const GLenum props[], GLsizei expectedLength,
const GLint expected[], long& error)
{
const GLsizei bufSize = 1000;
GLsizei length;
GLint params[bufSize];
glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, &length, params);
if (length != expectedLength || length <= 0)
{
error = ERROR;
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: Got length " << length << ", expected " << expectedLength
<< "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index
<< tcu::TestLog::EndMessage;
return;
}
for (int i = 0; i < length; ++i)
{
if (params[i] != expected[i])
{
error = ERROR;
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: Got " << params[i] << ", expected " << expected[i]
<< " at: " << i << "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index
<< tcu::TestLog::EndMessage;
}
}
}
virtual inline void VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const std::string& name, GLint expected, long& error)
{
GLint res = glGetProgramResourceLocationIndex(program, programInterface, name.c_str());
if (res != expected)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected "
<< expected << "\nCALL: glGetProgramResourceLocationIndex, with "
<< programInterface << ", " << name << tcu::TestLog::EndMessage;
error = ERROR;
}
}
virtual inline GLint GetProgramivRetValue(GLuint program, GLenum pname)
{
GLint ret;
glGetProgramiv(program, pname, &ret);
return ret;
}
static const GLenum interfaces[];
};
const GLenum PIQBase::interfaces[] = { GL_PROGRAM_INPUT,
GL_PROGRAM_OUTPUT,
GL_UNIFORM,
GL_UNIFORM_BLOCK,
GL_BUFFER_VARIABLE,
GL_SHADER_STORAGE_BLOCK,
GL_VERTEX_SUBROUTINE,
GL_TESS_CONTROL_SUBROUTINE,
GL_TESS_EVALUATION_SUBROUTINE,
GL_GEOMETRY_SUBROUTINE,
GL_FRAGMENT_SUBROUTINE,
GL_COMPUTE_SUBROUTINE,
GL_VERTEX_SUBROUTINE_UNIFORM,
GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,
GL_GEOMETRY_SUBROUTINE_UNIFORM,
GL_FRAGMENT_SUBROUTINE_UNIFORM,
GL_COMPUTE_SUBROUTINE_UNIFORM,
GL_TRANSFORM_FEEDBACK_VARYING };
class NoShaders : public PIQBase
{
virtual std::string Title()
{
return "No Shaders Test";
}
virtual std::string ShadersDesc()
{
return "no shaders";
}
virtual long Run()
{
const GLuint program = glCreateProgram();
long error = NO_ERROR;
int size = sizeof(PIQBase::interfaces) / sizeof(PIQBase::interfaces[0]);
for (int i = 0; i < size; ++i)
{
VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_ACTIVE_RESOURCES, 0, error);
if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER)
continue;
VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_MAX_NAME_LENGTH, 0, error);
}
VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error);
VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error);
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0,
error);
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0,
error);
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0,
error);
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES,
0, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0,
error);
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error);
for (int i = 0; i < size; ++i)
{
if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER)
continue;
VerifyGetProgramResourceIndex(program, PIQBase::interfaces[i], "", GL_INVALID_INDEX, error);
}
// can't test GetProgramResourceLocation* here since program has to be linked
// can't test GetProgramResourceiv, need valid index
glDeleteProgram(program);
return error;
}
};
class SimpleShaders : public PIQBase
{
public:
virtual std::string Title()
{
return "Simple Shaders Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 6, error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position", 0, error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, "color", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, "position", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 11, props, 11, expected, error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props2, 12, expected2, error);
glDeleteProgram(program);
return error;
}
};
class InputTypes : public SimpleShaders
{
virtual std::string Title()
{
return "Input Types Test";
}
virtual std::string ShadersDesc()
{
return "vertex shader with different `in` types and a fallthrough fragment shader";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in mat4 a; \n"
"in ivec4 b; \n"
"in float c[2]; \n"
"in mat2x3 d[2]; \n"
"in uvec2 e; \n"
"in uint f; \n"
"in vec3 g[2]; \n"
"in int h; \n"
"void main(void) \n"
"{ \n"
" vec4 pos; \n"
" pos.w = h + g[0].x + g[1].y + d[1][1].y; \n"
" pos.y = b.x * c[0] + c[1] + d[0][0].x; \n"
" pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n"
" pos.z = d[0][1].z + e.x * f + d[1][0].z; \n"
" gl_Position = pos; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "a");
glBindAttribLocation(program, 4, "b");
glBindAttribLocation(program, 5, "c");
glBindAttribLocation(program, 7, "d");
glBindAttribLocation(program, 11, "e");
glBindAttribLocation(program, 12, "f");
glBindAttribLocation(program, 13, "g");
glBindAttribLocation(program, 15, "h");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error);
GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error);
GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error);
GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error);
GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error);
GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error);
GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error);
GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error);
glDeleteProgram(program);
return error;
}
};
class OutputTypes : public SimpleShaders
{
virtual std::string Title()
{
return "Output Types Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader with different `out` types and a fallthrough vertex shader";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec3 a[2]; \n"
"out uint b; \n"
"out float c[2]; \n"
"out int d[2]; \n"
"out vec2 e; \n"
"void main() { \n"
" c[1] = -0.6; \n"
" d[0] = 0; \n"
" b = 12u; \n"
" c[0] = 1.1; \n"
" e = vec2(0, 1); \n"
" d[1] = -19; \n"
" a[1] = vec3(0, 1, 0); \n"
" a[0] = vec3(0, 1, 0); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "a");
glBindFragDataLocation(program, 2, "b");
glBindFragDataLocation(program, 3, "c");
glBindFragDataLocation(program, 5, "d");
glBindFragDataLocation(program, 7, "e");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error);
GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error);
GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error);
GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error);
GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error);
glDeleteProgram(program);
return error;
}
};
class OutputLocationIndex : public SimpleShaders
{
virtual std::string Title()
{
return "Output Location Index Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader with `out` location index different from 0 and a fallthrough vertex shader";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocationIndexed(program, 0, 1, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error);
glDeleteProgram(program);
return error;
}
};
class InputBuiltIn : public SimpleShaders
{
virtual std::string Title()
{
return "Input Built-ins Test";
}
virtual std::string ShadersDesc()
{
return "vertex shader using built-in variables and a fallthrough fragment shader";
}
virtual std::string Expectations()
{
return ".\n\n In this case we ask for information about built-in variables for the input interface.";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"void main(void) \n"
"{ \n"
" gl_Position = (gl_VertexID + gl_InstanceID) * vec4(0.1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 2, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 14, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_VertexID", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_InstanceID", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], "gl_VertexID", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], "gl_InstanceID", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_VertexID", -1, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_InstanceID", -1, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected[] = { 12, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], 11, props, 11, expected, error);
GLint expected2[] = { 14, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], 11, props, 11, expected2,
error);
glDeleteProgram(program);
return error;
}
};
class OutputBuiltIn : public SimpleShaders
{
virtual std::string Title()
{
return "Output Built-ins Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader using built-in variables and a fallthrough vertex shader";
}
virtual std::string Expectations()
{
return ".\n\n In this case we ask for information about built-in variables for the output interface.";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"void main(void) \n"
"{ \n"
" gl_FragDepth = 0.1; \n"
" gl_SampleMask[0] = 1; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 2, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 17, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_FragDepth", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_SampleMask[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], "gl_FragDepth", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], "gl_SampleMask[0]",
error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error);
// spec is not clear what to require here
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected[] = { 13, GL_FLOAT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], 12, props, 12, expected, error);
GLint expected2[] = { 17, GL_INT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], 12, props, 12, expected2,
error);
glDeleteProgram(program);
return error;
}
};
class InputLayout : public SimpleShaders
{
virtual std::string Title()
{
return "Input Layout Test";
}
virtual std::string ShadersDesc()
{
return "vertex shader with different `in` variables locations set through layout and a fallthrough fragment "
"shader";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"layout(location = 4) in ivec4 b; \n"
"layout(location = 7) in mat2x3 d[2]; \n"
"layout(location = 5) in float c[2]; \n"
"layout(location = 12) in uint f; \n"
"layout(location = 13) in vec3 g[2]; \n"
"layout(location = 0) in mat4 a; \n"
"layout(location = 15) in int h; \n"
"layout(location = 11) in uvec2 e; \n"
"void main(void) \n"
"{ \n"
" vec4 pos; \n"
" pos.w = h + g[0].x + g[1].y + d[1][1].y; \n"
" pos.y = b.x * c[0] + c[1] + d[0][0].x; \n"
" pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n"
" pos.z = d[0][1].z + e.x * f + d[1][0].z; \n"
" gl_Position = pos; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error);
GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error);
GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error);
GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error);
GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error);
GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error);
GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error);
GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error);
glDeleteProgram(program);
return error;
}
};
class OutputLayout : public SimpleShaders
{
virtual std::string Title()
{
return "Output Layout Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader with different `out` variables locations set through layout and a fallthrough vertex "
"shader";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"layout(location = 2) out uint b; \n"
"layout(location = 7) out vec2 e; \n"
"layout(location = 3) out float c[2]; \n"
"layout(location = 5) out int d[2]; \n"
"layout(location = 0) out vec3 a[2]; \n"
"void main() { \n"
" c[1] = -0.6; \n"
" d[0] = 0; \n"
" b = 12u; \n"
" c[0] = 1.1; \n"
" e = vec2(0, 1); \n"
" d[1] = -19; \n"
" a[1] = vec3(0, 1, 0); \n"
" a[0] = vec3(0, 1, 0); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error);
GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error);
GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error);
GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error);
GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error);
glDeleteProgram(program);
return error;
}
};
class OutputLayoutIndex : public SimpleShaders
{
virtual std::string Title()
{
return "Output Layout Index Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader with different `out` variables fragment color index\n"
"locations set through layout and a fallthrough vertex shader";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"layout(location = 0, index = 1) out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error);
glDeleteProgram(program);
return error;
}
};
class UniformSimple : public PIQBase
{
virtual std::string Title()
{
return "Uniform Simple Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with uniforms used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param.";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"uniform vec4 repos; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position + repos; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"uniform vec4 recolor; \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1) + recolor; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES,
GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 8, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "repos", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "recolor", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["repos"], "repos", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["recolor"], "recolor", error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "repos", glGetUniformLocation(program, "repos"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "recolor", glGetUniformLocation(program, "recolor"),
error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected[] = {
6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["repos"], 16, props, 16, expected, error);
GLint expected2[] = {
8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recolor")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["recolor"], 16, props, 16, expected2, error);
glDeleteProgram(program);
return error;
}
};
class UniformTypes : public PIQBase
{
virtual std::string Title()
{
return "Uniform Types Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different uniform types used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"uniform vec4 a; \n"
"uniform ivec3 b; \n"
"uniform uvec2 c[3]; \n"
"uniform mat2 g[8]; \n"
"uniform mat3x2 i; \n"
"void main(void) \n"
"{ \n"
" float tmp; \n"
" tmp = g[0][1][1] + a.z + b.y + c[0].x; \n"
" tmp += g[1][1][1] + c[1].x; \n"
" tmp += g[2][1][1] + c[2].x; \n"
" for (int i = 3; i < 8; ++i) \n"
" tmp += g[i][1][1]; \n"
" tmp = tmp + i[1][1]; \n"
" gl_Position = position * tmp; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"struct U { \n"
" bool a[3]; \n"
" vec4 b; \n"
" mat3 c; \n"
" float d[2]; \n"
"}; \n"
"struct UU { \n"
" U a; \n"
" U b[2]; \n"
" uvec2 c; \n"
"}; \n"
"uniform mat4 d; \n"
"uniform mat3 e; \n"
"uniform float h; \n"
"uniform int f; \n"
"uniform U j; \n"
"uniform UU k; \n"
"uniform UU l[3]; \n"
"out vec4 color; \n"
"void main() { \n"
" float tmp; \n"
" tmp = h + f + e[2][2]; \n"
" tmp = tmp + d[0][0] + j.b.x; \n"
" tmp = tmp + k.b[0].c[0][0]; \n"
" tmp = tmp + l[2].a.c[0][1]; \n"
" tmp = tmp + l[2].b[1].d[0]; \n"
" tmp = tmp + l[2].b[1].d[1]; \n"
" tmp = tmp + l[0].c.x; \n"
" color = vec4(0, 1, 0, 1) * tmp; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
// only active structure members
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES,
GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
// l[2].b[1].d[0] and \0
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 15, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "b", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "e", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "f", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "g", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "h", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "i", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "j.b", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "k.b[0].c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[0].c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].b[1].d[0]", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].a.c", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["a"], "a", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["b"], "b", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["c"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["d"], "d", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["e"], "e", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["f"], "f", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["g"], "g[0]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["h"], "h", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["i"], "i", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["j.b"], "j.b", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["k.b[0].c"], "k.b[0].c", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[0].c"], "l[0].c", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], "l[2].b[1].d[0]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].a.c"], "l[2].a.c", error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", glGetUniformLocation(program, "b"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", glGetUniformLocation(program, "c"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", glGetUniformLocation(program, "d"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", glGetUniformLocation(program, "e"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "f", glGetUniformLocation(program, "f"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "g", glGetUniformLocation(program, "g"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "h", glGetUniformLocation(program, "h"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "i", glGetUniformLocation(program, "i"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "j.b", glGetUniformLocation(program, "j.b"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "k.b[0].c", glGetUniformLocation(program, "k.b[0].c"),
error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[0].c", glGetUniformLocation(program, "l[0].c"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].b[1].d[0]",
glGetUniformLocation(program, "l[2].b[1].d[0]"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].a.c", glGetUniformLocation(program, "l[2].a.c"),
error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected[] = {
2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["a"], 16, props, 16, expected, error);
GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0,
-1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "b") };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["b"], 16, props, 16, expected2, error);
GLint expected3[] = {
5, GL_UNSIGNED_INT_VEC2, 3, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "c")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["c"], 16, props, 16, expected3, error);
GLint expected4[] = {
2, GL_FLOAT_MAT4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "d")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["d"], 16, props, 16, expected4, error);
GLint expected5[] = {
2, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "e")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["e"], 16, props, 16, expected5, error);
GLint expected6[] = {
2, GL_INT, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "f")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["f"], 16, props, 16, expected6, error);
GLint expected7[] = {
5, GL_FLOAT_MAT2, 8, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "g")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["g"], 16, props, 16, expected7, error);
GLint expected8[] = { 2, GL_FLOAT, 1, -1, -1, -1, -1, 0,
-1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "h") };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["h"], 16, props, 16, expected8, error);
GLint expected9[] = {
2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["i"], 16, props, 16, expected9, error);
GLint expected10[] = {
4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["j.b"], 16, props, 16, expected10, error);
GLint expected11[] = {
9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "k.b[0].c")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["k.b[0].c"], 16, props, 16, expected11, error);
GLint expected12[] = { 7, GL_UNSIGNED_INT_VEC2,
1, -1,
-1, -1,
-1, 0,
-1, 0,
1, 0,
0, 0,
0, glGetUniformLocation(program, "l[0].c") };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[0].c"], 16, props, 16, expected12, error);
GLint expected13[] = { 15, GL_FLOAT, 2, -1, -1, -1, -1, 0,
-1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].b[1].d[0]") };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], 16, props, 16, expected13, error);
GLint expected14[] = {
9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].a.c")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].a.c"], 16, props, 16, expected14, error);
glDeleteProgram(program);
return error;
}
};
class UniformBlockTypes : public PIQBase
{
virtual std::string Title()
{
return "Uniform Block Types Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different types of uniform blocks used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_UNIFORM_BLOCK as an interface param.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"uniform SimpleBlock { \n"
" mat3x2 a; \n"
" mat4 b; \n"
" vec4 c; \n"
"}; \n"
""
"uniform NotSoSimpleBlockk { \n"
" ivec2 a[4]; \n"
" mat3 b[2]; \n"
" mat2 c; \n"
"} d; \n"
""
"void main(void) \n"
"{ \n"
" float tmp; \n"
" tmp = a[0][1] * b[1][2] * c.x; \n"
" tmp = tmp + d.a[2].y + d.b[0][1][1] + d.c[1][1]; \n"
" gl_Position = position * tmp; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"struct U { \n"
" bool a[3]; \n"
" vec4 b; \n"
" mat3 c; \n"
" float d[2]; \n"
"}; \n"
"struct UU { \n"
" U a; \n"
" U b[2]; \n"
" uvec2 c; \n"
"}; \n"
""
"uniform TrickyBlock { \n"
" UU a[3]; \n"
" mat4 b; \n"
" uint c; \n"
"} e[2]; \n"
""
"out vec4 color; \n"
"void main() { \n"
" float tmp; \n"
" tmp = e[0].a[2].b[0].d[1]; \n"
" color = vec4(0, 1, 0, 1) * tmp; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES,
GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, 4, error);
VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NAME_LENGTH, 18, error);
std::map<std::string, GLuint> indicesUB;
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "SimpleBlock", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "NotSoSimpleBlockk", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock[1]", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.a[0]", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.b[0]", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "TrickyBlock.a[2].b[0].d", error);
glUniformBlockBinding(program, indicesUB["SimpleBlock"], 0);
glUniformBlockBinding(program, indicesUB["NotSoSimpleBlockk"], 2);
glUniformBlockBinding(program, indicesUB["TrickyBlock"], 3);
glUniformBlockBinding(program, indicesUB["TrickyBlock[1]"], 4);
VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], "SimpleBlock", error);
VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], "NotSoSimpleBlockk",
error);
VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], "TrickyBlock[0]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], "TrickyBlock[1]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.a[0]"], "NotSoSimpleBlockk.a[0]",
error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.c"], "NotSoSimpleBlockk.c",
error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.b[0]"], "NotSoSimpleBlockk.b[0]",
error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"],
"TrickyBlock.a[2].b[0].d[0]", error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error);
GLenum props[] = {
GL_NAME_LENGTH,
GL_BUFFER_BINDING,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_BUFFER_DATA_SIZE,
};
GLint size;
glGetActiveUniformBlockiv(program, indicesUB["SimpleBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size);
GLint expected[] = { 12, 0, 0, 0, 0, 0, 0, 1, size };
VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 9, props, 9, expected, error);
glGetActiveUniformBlockiv(program, indicesUB["NotSoSimpleBlockk"], GL_UNIFORM_BLOCK_DATA_SIZE, &size);
GLint expected2[] = { 18, 2, 0, 0, 0, 0, 0, 1, size };
VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 9, props, 9, expected2,
error);
glGetActiveUniformBlockiv(program, indicesUB["TrickyBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size);
GLint expected3[] = { 15, 3, 0, 1, 0, 0, 0, 0, size };
VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], 9, props, 9, expected3, error);
GLint expected4[] = { 15, 4, 0, 0, 0, 0, 0, 0, size };
VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], 9, props, 9, expected4,
error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected5[] = {
2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 14, props2, 14, expected5, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected6[] = { 27, GL_FLOAT, 2, static_cast<GLint>(indicesUB["TrickyBlock"]), 0, 0, -1, 0, 1, 0, 0,
0, 0, -1 };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"], 14, props3, 14, expected6,
error);
GLenum prop = GL_ACTIVE_VARIABLES;
const GLsizei bufSize = 1000;
GLsizei length;
GLint param[bufSize];
std::set<GLuint> exp;
exp.insert(indicesU["a"]);
exp.insert(indicesU["b"]);
exp.insert(indicesU["c"]);
glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 1, &prop, bufSize, &length, param);
for (int i = 0; i < length; ++i)
{
if (exp.find(param[i]) == exp.end())
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Unexpected index found in active variables of SimpleBlock: " << param[i]
<< "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK"
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
else if (length != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK\n"
<< "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
std::set<GLuint> exp2;
exp2.insert(indicesU["NotSoSimpleBlockk.a[0]"]);
exp2.insert(indicesU["NotSoSimpleBlockk.b[0]"]);
exp2.insert(indicesU["NotSoSimpleBlockk.c"]);
glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 1, &prop, bufSize, &length,
param);
for (int i = 0; i < length; ++i)
{
if (exp2.find(param[i]) == exp2.end())
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Unexpected index found in active variables of NotSoSimpleBlockk: " << param[i]
<< "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK"
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
else if (length != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK"
<< "\nExpected length: 3, actual length: " << length << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
GLint res;
glGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, &res);
if (res < 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Value of GL_MAX_NUM_ACTIVE_VARIABLES less than 3!"
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
glDeleteProgram(program);
return error;
}
};
class TransformFeedbackTypes : public SimpleShaders
{
virtual std::string Title()
{
return "Transform Feedback Varying Types";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different types of out variables used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_TRANSFORM_FEEDBACK_VARYING as an interface param.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"flat out ivec4 a; \n"
"out float b[2]; \n"
"flat out uvec2 c; \n"
"flat out uint d; \n"
"out vec3 e[2]; \n"
"flat out int f; \n"
""
"void main(void) \n"
"{ \n"
" vec4 pos; \n"
" a = ivec4(1); \n"
" b[0] = 1.1; \n"
" b[1] = 1.1; \n"
" c = uvec2(1u); \n"
" d = 1u; \n"
" e[0] = vec3(1.1); \n"
" e[1] = vec3(1.1); \n"
" f = 1; \n"
" gl_Position = position; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
const char* varyings[6] = { "a", "b[0]", "b[1]", "c", "d", "e" };
glTransformFeedbackVaryings(program, 6, varyings, GL_INTERLEAVED_ATTRIBS);
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_ACTIVE_RESOURCES, 6, error);
VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "a", error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[0]", error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[1]", error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "c", error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "d", error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "e", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], "a", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], "b[0]", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], "b[1]", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], "c", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], "d", error);
VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], "e", error);
GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE };
GLint expected[] = { 2, GL_INT_VEC4, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], 3, props, 3, expected, error);
GLint expected2[] = { 5, GL_FLOAT, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], 3, props, 3, expected2,
error);
GLint expected3[] = { 5, GL_FLOAT, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], 3, props, 3, expected3,
error);
GLint expected4[] = { 2, GL_UNSIGNED_INT_VEC2, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], 3, props, 3, expected4, error);
GLint expected5[] = { 2, GL_UNSIGNED_INT, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], 3, props, 3, expected5, error);
GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], 3, props, 3, expected6, error);
glDeleteProgram(program);
return error;
}
};
class AtomicCounterSimple : public SimpleShaders
{
public:
virtual std::string Title()
{
return "Atomic Counter Buffer Simple Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with atomic counters used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_ATOMIC_COUNTER_BUFFER as an interface param.\n";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 color; \n"
""
"layout (binding = 1, offset = 0) uniform atomic_uint a; \n"
"layout (binding = 2, offset = 0) uniform atomic_uint b; \n"
"layout (binding = 2, offset = 4) uniform atomic_uint c; \n"
"layout (binding = 5, offset = 0) uniform atomic_uint d[3]; \n"
"layout (binding = 5, offset = 12) uniform atomic_uint e; \n"
""
"void main() { \n"
" uint x = atomicCounterIncrement(d[0]) + atomicCounterIncrement(a); \n"
" uint y = atomicCounterIncrement(d[1]) + atomicCounterIncrement(b); \n"
" uint z = atomicCounterIncrement(d[2]) + atomicCounterIncrement(c); \n"
" uint w = atomicCounterIncrement(e); \n"
" color = vec4(float(x), float(y), float(z), float(w)); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES, 3, error);
VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 2, error);
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "d", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "e", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["d"], "d[0]", error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["e"], "e", error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[1]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[2]", -1, error);
GLenum prop = GL_ATOMIC_COUNTER_BUFFER_INDEX;
const GLsizei bufSize = 1000;
GLsizei length;
GLint res;
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res);
GLenum props[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES, GL_ACTIVE_VARIABLES };
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res);
GLint expected[] = { 1, 4, 1, static_cast<GLint>(indicesU["a"]) };
VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 4, props, 4, expected, error);
GLenum props2[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES };
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res);
GLint expected2[] = { 2, 8, 2 };
VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error);
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["c"], 1, &prop, bufSize, &length, &res);
VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error);
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res);
GLint expected3[] = { 5, 16, 2 };
VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error);
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["e"], 1, &prop, bufSize, &length, &res);
VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error);
GLenum prop2 = GL_ACTIVE_VARIABLES;
GLint param[bufSize];
std::set<GLuint> exp;
exp.insert(indicesU["b"]);
exp.insert(indicesU["c"]);
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res);
glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param);
for (int i = 0; i < length; ++i)
{
if (exp.find(param[i]) == exp.end() || length != 2)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Length: " << length
<< "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param[i]
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "GL_ACTIVE_VARIABLES ok for 1st ATOMIC_COUNTER_BUFFER"
<< tcu::TestLog::EndMessage;
std::set<GLuint> exp2;
GLint param2[bufSize];
exp2.insert(indicesU["d"]);
exp2.insert(indicesU["e"]);
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res);
glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param2);
for (int i = 0; i < length; ++i)
{
if (exp2.find(param2[i]) == exp2.end() || length != 2)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Length: " << length
<< "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param2[i]
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
glDeleteProgram(program);
return error;
}
};
class SubroutinesBase : public SimpleShaders
{
protected:
virtual std::string ShadersDesc()
{
return "fallthrough vertex, geometry, tesselation and fragment shaders with subroutines used";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 x() { \n"
" return vec4(1); \n"
"} \n"
"subroutine(a_t) vec4 y() { \n"
" return vec4(0); \n"
"} \n"
"void main(void) \n"
"{ \n"
" gl_Position = a(); \n"
"}";
}
virtual std::string TessControlShader()
{
return "#version 430 \n"
"layout(vertices = 3) out; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 x() { \n"
" return vec4(1); \n"
"} \n"
""
"void main() { \n"
" gl_out[gl_InvocationID].gl_Position = a(); \n"
" gl_TessLevelInner[0] = 1.0; \n"
" gl_TessLevelInner[1] = 1.0; \n"
" gl_TessLevelOuter[0] = 1.0; \n"
" gl_TessLevelOuter[1] = 1.0; \n"
" gl_TessLevelOuter[2] = 1.0; \n"
"}";
};
virtual std::string TessEvalShader()
{
return "#version 430 \n"
"layout(triangles, equal_spacing) in; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 x() { \n"
" return vec4(1); \n"
"} \n"
""
"void main() { \n"
" vec4 p0 = gl_in[0].gl_Position; \n"
" vec4 p1 = gl_in[1].gl_Position; \n"
" vec4 p2 = gl_in[2].gl_Position; \n"
" vec3 p = gl_TessCoord.xyz; \n"
" gl_Position = a(); \n"
"}";
}
virtual std::string GeometryShader()
{
return "#version 430 \n"
"layout(triangles) in; \n"
"layout(triangle_strip, max_vertices = 4) out; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 x() { \n"
" return vec4(1); \n"
"} \n"
""
"void main() { \n"
" gl_Position = vec4(-1, 1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = vec4(-1, -1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = vec4(1, 1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = a(); \n"
" EmitVertex(); \n"
" EndPrimitive(); \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 color; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 x() { \n"
" return vec4(1); \n"
"} \n"
""
"void main() { \n"
" color = a(); \n"
"}";
}
virtual void inline VerifyVS(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_ACTIVE_RESOURCES, 2, error);
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 2, error);
std::map<std::string, GLuint> indicesS;
VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "x", error);
VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "y", error);
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU, "a", error);
VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["x"], "x", error);
VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["y"], "y", error);
VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], "a", error);
VerifyGetProgramResourceLocation(program, GL_VERTEX_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a"), error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 2 };
VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["x"], 1, propsS, 1, expectedS, error);
VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["y"], 1, propsS, 1, expectedS, error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION };
GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a") };
VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 4, propsU, 4, expectedU,
error);
GLenum prop = GL_COMPATIBLE_SUBROUTINES;
const GLsizei bufSize = 1000;
GLint param[bufSize];
GLsizei length;
std::set<GLuint> exp;
exp.insert(indicesS["x"]);
exp.insert(indicesS["y"]);
glGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, param);
for (int i = 0; i < length; ++i)
{
if (exp.find(param[i]) == exp.end() || length != 2)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Length: " << length
<< "\nUnexpected index/length found in active variables of GL_VERTEX_SUBROUTINE_UNIFORM: "
<< param[i] << tcu::TestLog::EndMessage;
error = ERROR;
}
}
}
virtual void inline VerifyTCS(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1,
error);
std::map<std::string, GLuint> indicesTS;
VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS, "x", error);
std::map<std::string, GLuint> indicesTU;
VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU, "a", error);
VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS["x"], "x", error);
VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error);
VerifyGetProgramResourceLocation(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 2 };
VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE, static_cast<GLint>(indicesTS["x"]), 1, propsS,
1, expectedS, error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION,
GL_COMPATIBLE_SUBROUTINES };
GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"),
static_cast<GLint>(indicesTS["x"]) };
VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU,
error);
}
};
class SubroutinesVertex : public SubroutinesBase
{
virtual std::string Title()
{
return "Vertex Shader Subroutines Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *VERTEX_SUBROUTINE* as an interface params.\n";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(),
GeometryShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyVS(program, error);
glDeleteProgram(program);
return error;
}
};
class SubroutinesTessControl : public SubroutinesBase
{
virtual std::string Title()
{
return "Tess Control Subroutines Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *TESS_CONTROL_SUBROUTINE* as an interface params.\n";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(),
GeometryShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyTCS(program, error);
glDeleteProgram(program);
return error;
}
};
class SubroutinesTessEval : public SubroutinesBase
{
virtual std::string Title()
{
return "Tess Evaluation Subroutines Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *TESS_EVALUATION_SUBROUTINE* as an interface params.\n";
}
virtual void inline VerifyTES(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES,
1, error);
std::map<std::string, GLuint> indicesTS;
VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS, "x", error);
std::map<std::string, GLuint> indicesTU;
VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU, "a", error);
VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], "x", error);
VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error);
VerifyGetProgramResourceLocation(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"),
error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 2 };
VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS,
error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION,
GL_COMPATIBLE_SUBROUTINES };
GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"),
static_cast<GLint>(indicesTS["x"]) };
VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5,
expectedU, error);
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(),
GeometryShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyTES(program, error);
glDeleteProgram(program);
return error;
}
};
class SubroutinesGeometry : public SubroutinesBase
{
virtual std::string Title()
{
return "Geometry Shader Subroutines Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *GEOMETRY_SUBROUTINE* as an interface params.\n";
}
virtual void inline VerifyGEO(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1,
error);
std::map<std::string, GLuint> indicesTS;
VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE, indicesTS, "x", error);
std::map<std::string, GLuint> indicesTU;
VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU, "a", error);
VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], "x", error);
VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error);
VerifyGetProgramResourceLocation(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 2 };
VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION,
GL_COMPATIBLE_SUBROUTINES };
GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"),
static_cast<GLint>(indicesTS["x"]) };
VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU,
error);
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(),
GeometryShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGEO(program, error);
glDeleteProgram(program);
return error;
}
};
class SubroutinesFragment : public SubroutinesBase
{
virtual std::string Title()
{
return "Fragment Shader Subroutines Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *FRAGMENT_SUBROUTINE* as an interface params.\n";
}
virtual void inline VerifyFS(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1,
error);
std::map<std::string, GLuint> indicesTS;
VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE, indicesTS, "x", error);
std::map<std::string, GLuint> indicesTU;
VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU, "a", error);
VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], "x", error);
VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error);
VerifyGetProgramResourceLocation(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 2 };
VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION,
GL_COMPATIBLE_SUBROUTINES };
GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"),
static_cast<GLint>(indicesTS["x"]) };
VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU,
error);
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(),
GeometryShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyFS(program, error);
glDeleteProgram(program);
return error;
}
};
class SoubroutinesCompute : public PIQBase
{
virtual std::string Title()
{
return "Compute Shader Subroutines Test";
}
virtual std::string ShadersDesc()
{
return "compute shader with subroutines used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using *COMPUTE_SUBROUTINE* as an interface params.\n";
}
virtual std::string ComputeShader()
{
return "layout(local_size_x = 1, local_size_y = 1) in; \n"
"layout(std430) buffer Output { \n"
" vec4 data; \n"
"} g_out; \n"
""
"subroutine vec4 a_t(); \n"
"subroutine uniform a_t a; \n"
"subroutine(a_t) vec4 ax() { \n"
" return vec4(1); \n"
"} \n"
"subroutine(a_t) vec4 ay() { \n"
" return vec4(0); \n"
"} \n"
""
"subroutine vec4 b_t(); \n"
"subroutine uniform b_t b[3]; \n"
"subroutine(b_t) vec4 bx() { \n"
" return vec4(1); \n"
"} \n"
"subroutine(b_t) vec4 by() { \n"
" return vec4(0); \n"
"} \n"
"subroutine(b_t) vec4 bz() { \n"
" return vec4(-1); \n"
"} \n"
""
"void main() { \n"
" g_out.data = a() + b[0]() + b[1]() + b[2](); \n"
"}";
}
GLuint CreateComputeProgram(const std::string& cs)
{
const GLuint p = glCreateProgram();
const char* const kGLSLVer = "#version 430 core\n";
if (!cs.empty())
{
const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
const char* const src[2] = { kGLSLVer, cs.c_str() };
glShaderSource(sh, 2, src, NULL);
glCompileShader(sh);
}
return p;
}
bool CheckProgram(GLuint program, bool* compile_error = NULL)
{
GLint compile_status = GL_TRUE;
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
GLint attached_shaders;
glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
if (attached_shaders > 0)
{
std::vector<GLuint> shaders(attached_shaders);
glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
for (GLint i = 0; i < attached_shaders; ++i)
{
GLenum type;
glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
switch (type)
{
case GL_VERTEX_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Vertex Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_TESS_CONTROL_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Tessellation Control Shader ***"
<< tcu::TestLog::EndMessage;
break;
case GL_TESS_EVALUATION_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Tessellation Evaluation Shader ***"
<< tcu::TestLog::EndMessage;
break;
case GL_GEOMETRY_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Geometry Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_FRAGMENT_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Fragment Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_COMPUTE_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Compute Shader ***" << tcu::TestLog::EndMessage;
break;
default:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Unknown Shader ***" << tcu::TestLog::EndMessage;
}
GLint res;
glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res);
if (res != GL_TRUE)
compile_status = res;
// shader source
GLint length;
glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> source(length);
glGetShaderSource(shaders[i], length, NULL, &source[0]);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << &source[0] << tcu::TestLog::EndMessage;
}
// shader info log
glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> log(length);
glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage;
}
}
}
// program info log
GLint length;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> log(length);
glGetProgramInfoLog(program, length, NULL, &log[0]);
m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage;
}
}
if (compile_error)
*compile_error = (compile_status == GL_TRUE ? false : true);
if (compile_status != GL_TRUE)
return false;
return status == GL_TRUE ? true : false;
}
virtual void inline VerifyCompute(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE, GL_ACTIVE_RESOURCES, 5, error);
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE, GL_MAX_NAME_LENGTH, 3, error);
GLint res;
glGetProgramStageiv(program, GL_COMPUTE_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &res);
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, res, error);
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 5, error);
VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 3,
error);
std::map<std::string, GLuint> indicesTS;
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "ax", error);
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "ay", error);
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "bx", error);
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "by", error);
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "bz", error);
std::map<std::string, GLuint> indicesTU;
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU, "a", error);
VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU, "b[0]", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["ax"], "ax", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["ay"], "ay", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["bx"], "bx", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["by"], "by", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["bz"], "bz", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error);
VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["b[0]"], "b[0]", error);
VerifyGetProgramResourceLocation(program, GL_COMPUTE_SUBROUTINE_UNIFORM, "a",
glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a"), error);
VerifyGetProgramResourceLocation(program, GL_COMPUTE_SUBROUTINE_UNIFORM, "b",
glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b"), error);
GLenum propsS[] = { GL_NAME_LENGTH };
GLint expectedS[] = { 3 };
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["ax"], 1, propsS, 1, expectedS, error);
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["ay"], 1, propsS, 1, expectedS, error);
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["bx"], 1, propsS, 1, expectedS, error);
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["by"], 1, propsS, 1, expectedS, error);
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["bz"], 1, propsS, 1, expectedS, error);
GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION };
GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a") };
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["a"], 4, propsU, 4, expectedU,
error);
GLint expectedU2[] = { 5, 3, 3, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b") };
VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["b[0]"], 4, propsU, 4, expectedU2,
error);
}
virtual long Run()
{
GLuint program = CreateComputeProgram(ComputeShader());
glLinkProgram(program);
if (!CheckProgram(program))
{
glDeleteProgram(program);
return ERROR;
}
glUseProgram(program);
long error = NO_ERROR;
VerifyCompute(program, error);
glDeleteProgram(program);
return error;
}
};
class InvalidValueTest : public SimpleShaders
{
virtual std::string Title()
{
return "Invalid Value Test";
}
virtual std::string PassCriteria()
{
return "GL_INVALID_VALUE error is generated after every function call.";
}
virtual std::string Purpose()
{
return "Verify that wrong use of functions generates GL_INVALID_VALUE as described in spec.";
}
virtual std::string Method()
{
return "Call functions with invalid values and check if GL_INVALID_VALUE was generated.";
}
virtual long Run()
{
long error = NO_ERROR;
GLint res = 0;
GLsizei len = 0;
GLchar name[100] = { '\0' };
GLenum props[1] = { GL_NAME_LENGTH };
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 1: <program> not a name of shader/program object"
<< tcu::TestLog::EndMessage;
glGetProgramInterfaceiv(1337u, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res);
ExpectError(GL_INVALID_VALUE, error);
glGetProgramResourceIndex(31337u, GL_PROGRAM_INPUT, "pie");
ExpectError(GL_INVALID_VALUE, error);
glGetProgramResourceName(1337u, GL_PROGRAM_INPUT, 0, 1024, &len, name);
ExpectError(GL_INVALID_VALUE, error);
glGetProgramResourceiv(1337u, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res);
ExpectError(GL_INVALID_VALUE, error);
glGetProgramResourceLocation(1337u, GL_PROGRAM_INPUT, "pie");
ExpectError(GL_INVALID_VALUE, error);
glGetProgramResourceLocationIndex(1337u, GL_PROGRAM_OUTPUT, "pie");
ExpectError(GL_INVALID_VALUE, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1 finished" << tcu::TestLog::EndMessage;
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Case 2: <index> is greater than the number of the active resources in GetProgramResourceName"
<< tcu::TestLog::EndMessage;
glGetProgramResourceName(program, GL_PROGRAM_INPUT, 3000, 1024, &len, name);
ExpectError(GL_INVALID_VALUE, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2 finished" << tcu::TestLog::EndMessage;
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 3: <propCount> is zero in GetProgramResourceiv"
<< tcu::TestLog::EndMessage;
glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 0, props, 1024, &len, &res);
ExpectError(GL_INVALID_VALUE, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 3 finished" << tcu::TestLog::EndMessage;
std::string str = "position";
glGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, -100, NULL, const_cast<char*>(str.c_str()));
ExpectError(GL_INVALID_VALUE, error);
GLenum prop = GL_NAME_LENGTH;
glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, &prop, -100, &len, &res);
ExpectError(GL_INVALID_VALUE, error);
glDeleteProgram(program);
return error;
}
};
class InvalidEnumTest : public AtomicCounterSimple
{
virtual std::string Title()
{
return "Invalid Enum Test";
}
virtual std::string PassCriteria()
{
return "GL_INVALID_ENUM error is generated after every function call.";
}
virtual std::string Purpose()
{
return "Verify that wrong use of functions generates GL_INVALID_ENUM as described in spec.";
}
virtual std::string Method()
{
return "Call functions with invalid enums and check if GL_INVALID_ENUM was generated.";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
GLint res = 0;
GLsizei len = 0;
GLchar name[100] = { '\0' };
GLenum props[1] = { GL_TEXTURE_1D };
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 1: <programInterface> is ATOMIC_COUNTER_BUFFER "
<< "in GetProgramResourceIndex or GetProgramResourceName" << tcu::TestLog::EndMessage;
glGetProgramResourceIndex(program, GL_ATOMIC_COUNTER_BUFFER, name);
ExpectError(GL_INVALID_ENUM, error);
glGetProgramResourceName(program, GL_ATOMIC_COUNTER_BUFFER, 0, 1024, &len, name);
ExpectError(GL_INVALID_ENUM, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1 finished" << tcu::TestLog::EndMessage;
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 2: <props> is not a property name supported by "
<< "the command GetProgramResourceiv" << tcu::TestLog::EndMessage;
glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res);
ExpectError(GL_INVALID_ENUM, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2 finished" << tcu::TestLog::EndMessage;
glGetProgramResourceLocation(program, GL_ATOMIC_COUNTER_BUFFER, "position");
ExpectError(GL_INVALID_ENUM, error);
glDeleteProgram(program);
return error;
}
};
class InvalidOperationTest : public SimpleShaders
{
virtual std::string Title()
{
return "Invalid Operation Test";
}
virtual std::string PassCriteria()
{
return "GL_INVALID_OPERATION error is generated after every function call.";
}
virtual std::string Purpose()
{
return "Verify that wrong use of functions generates GL_INVALID_OPERATION as described in spec.";
}
virtual std::string Method()
{
return "Perform invalid operation and check if GL_INVALID_OPERATION was generated.";
}
virtual long Run()
{
long error = NO_ERROR;
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
GLuint program2 = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
const GLuint sh = glCreateShader(GL_FRAGMENT_SHADER);
GLint res = 0;
GLsizei len = 0;
GLchar name[100] = { '\0' };
GLenum props[1] = { GL_OFFSET };
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 1: <program> is the name of a shader object" << tcu::TestLog::EndMessage;
glGetProgramInterfaceiv(sh, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res);
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceIndex(sh, GL_PROGRAM_INPUT, "pie");
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceName(sh, GL_PROGRAM_INPUT, 0, 1024, &len, name);
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceiv(sh, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res);
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceLocation(sh, GL_PROGRAM_INPUT, "pie");
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceLocationIndex(sh, GL_PROGRAM_OUTPUT, "pie");
ExpectError(GL_INVALID_OPERATION, error);
glDeleteShader(sh);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 1 finished\n"
<< "Case 2: <pname> is not supported in GetProgramInterfacei" << tcu::TestLog::EndMessage;
glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NUM_ACTIVE_VARIABLES, &res);
ExpectError(GL_INVALID_OPERATION, error);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 2 finished\n"
<< "Case 3: <props> is not supported in GetProgramResourceiv" << tcu::TestLog::EndMessage;
glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res);
ExpectError(GL_INVALID_OPERATION, error);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Case 3 finished\n"
<< "Case 4: <program> has not been linked in GetProgramResourceLocation/GetProgramResourceLocationIndex"
<< tcu::TestLog::EndMessage;
glGetProgramResourceLocation(program2, GL_PROGRAM_INPUT, "pie");
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramResourceLocationIndex(program2, GL_PROGRAM_OUTPUT, "pie");
ExpectError(GL_INVALID_OPERATION, error);
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 4 finished\n" << tcu::TestLog::EndMessage;
glDeleteProgram(program);
glDeleteProgram(program2);
return error;
}
};
class ShaderStorageBlock : public SimpleShaders
{
virtual std::string Title()
{
return "Shader Storage Block Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different types of storage blocks used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_BUFFER_VARIABLE and GL_SHADER_STORAGE_BLOCK as an interface "
"params.\n";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
""
"struct U { \n"
" bool a[3]; \n"
" mediump vec4 b; \n"
" mediump mat3 c; \n"
" mediump float d[2]; \n"
"}; \n"
""
"struct UU { \n"
" U a; \n"
" U b[2]; \n"
" uvec2 c; \n"
"}; \n"
""
"layout(binding=4) buffer TrickyBuffer { \n"
" UU a[3]; \n"
" mediump mat4 b; \n"
" uint c; \n"
"} e[2]; \n"
""
"layout(binding = 0) buffer SimpleBuffer { \n"
" mediump mat3x2 a; \n"
" mediump mat4 b; \n"
" mediump vec4 c; \n"
"}; \n"
""
"layout(binding = 1) buffer NotSoSimpleBuffer { \n"
" ivec2 a[4]; \n"
" mediump mat3 b[2]; \n"
" mediump mat2 c; \n"
"} d; \n"
""
"out mediump vec4 color; \n"
""
"void main() { \n"
" mediump float tmp; \n"
" mediump float tmp2; \n"
" tmp = e[0].a[0].b[0].d[0] * float(e[1].c); \n"
" tmp2 = a[0][0] * b[0][0] * c.x; \n"
" tmp2 = tmp2 + float(d.a[0].y) + d.b[0][0][0] + d.c[0][0]; \n"
" color = vec4(0, 1, 0, 1) * tmp * tmp2; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
GLint res;
VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 28, error);
glGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &res);
if (res < 7)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Error on: glGetProgramInterfaceiv, if: GL_BUFFER_VARIABLE, param: GL_ACTIVE_RESOURCES\n"
<< "Expected value greater or equal to 7, got " << res << tcu::TestLog::EndMessage;
error = ERROR;
}
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 4, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 18, error);
std::map<std::string, GLuint> indicesSSB;
std::map<std::string, GLuint> indicesBV;
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "SimpleBuffer", error);
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "NotSoSimpleBuffer", error);
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "TrickyBuffer", error);
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "TrickyBuffer[1]", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "a", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "b", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "c", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.a[0]", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.c", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.b[0]", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.a[0].b[0].d", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.b", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.c", error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], "SimpleBuffer",
error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"],
"NotSoSimpleBuffer", error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer"], "TrickyBuffer[0]",
error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer[1]"], "TrickyBuffer[1]",
error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["a"], "a", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["b"], "b", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["c"], "c", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.a[0]"],
"NotSoSimpleBuffer.a[0]", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.c"],
"NotSoSimpleBuffer.c", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.b[0]"],
"NotSoSimpleBuffer.b[0]", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.a[0].b[0].d"],
"TrickyBuffer.a[0].b[0].d[0]", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.b"], "TrickyBuffer.b", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.c"], "TrickyBuffer.c", error);
GLenum props[] = { GL_NAME_LENGTH,
GL_BUFFER_BINDING,
GL_NUM_ACTIVE_VARIABLES,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER };
GLint expected[] = { 13, 0, 3, 0, 1, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 9, props, 9, expected,
error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_BUFFER_BINDING,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER };
GLint expected2[] = { 18, 1, 0, 1, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], 8, props2, 8,
expected2, error);
GLint expected3[] = { 16, 4, 0, 1, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer"], 8, props2, 8,
expected3, error);
GLint expected4[] = { 16, 5, 0, 1, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer[1]"], 8, props2, 8,
expected4, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_IS_ROW_MAJOR,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_TOP_LEVEL_ARRAY_SIZE,
GL_TOP_LEVEL_ARRAY_STRIDE };
GLint expected5[] = {
2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0
};
VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a"], 14, props3, 14, expected5, error);
GLenum props4[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_TOP_LEVEL_ARRAY_SIZE };
GLint expected6[] = {
28, GL_FLOAT, 2, static_cast<GLint>(indicesSSB["TrickyBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 3
};
VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.a[0].b[0].d"], 13, props4, 13,
expected6, error);
GLenum prop = GL_ACTIVE_VARIABLES;
const GLsizei bufSize = 1000;
GLsizei length;
GLint param[bufSize];
std::set<GLuint> exp;
exp.insert(indicesBV["a"]);
exp.insert(indicesBV["b"]);
exp.insert(indicesBV["c"]);
glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 1, &prop, bufSize, &length,
param);
for (int i = 0; i < length; ++i)
{
if (exp.find(param[i]) == exp.end())
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Unexpected index found in active variables of SimpleBuffer: " << param[i]
<< "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: "
"GL_SHADER_STORAGE_BLOCK"
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
else if (length != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES "
"interface: GL_SHADER_STORAGE_BLOCK\n"
<< "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
std::set<GLuint> exp2;
exp2.insert(indicesBV["NotSoSimpleBuffer.a[0]"]);
exp2.insert(indicesBV["NotSoSimpleBuffer.b[0]"]);
exp2.insert(indicesBV["NotSoSimpleBuffer.c"]);
glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], 1, &prop, bufSize,
&length, param);
for (int i = 0; i < length; ++i)
{
if (exp2.find(param[i]) == exp2.end())
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Unexpected index found in active variables of NotSoSimpleBuffer: " << param[i]
<< "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: "
"GL_SHADER_STORAGE_BLOCK"
<< tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
else if (length != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES "
"interface: GL_SHADER_STORAGE_BLOCK\n"
<< "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
}
glGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, &res);
if (res < 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Value of GL_MAX_NUM_ACTIVE_VARIABLES less than 3!\n"
<< "Call: glGetProgramInterfaceiv, interface: GL_SHADER_STORAGE_BLOCK" << tcu::TestLog::EndMessage;
return ERROR;
}
glDeleteProgram(program);
return error;
}
};
class UniformBlockArray : public SimpleShaders
{
virtual std::string Title()
{
return "Uniform Block Array Test";
}
virtual std::string ShadersDesc()
{
return "verify BLOCK_INDEX property when an interface block is declared as an array of block instances";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_BLOCK_INDEX as an interface param.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"void main(void) \n"
"{ \n"
" gl_Position = vec4(1.0); \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"uniform TestBlock { \n"
" mediump vec4 color; \n"
"} blockInstance[4]; \n"
""
"out mediump vec4 color; \n"
"void main() { \n"
" color = blockInstance[2].color + blockInstance[3].color; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
LinkProgram(program);
long error = NO_ERROR;
std::map<std::string, GLuint> indicesUB;
VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TestBlock", error);
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "TestBlock.color", error);
GLenum props[] = { GL_BLOCK_INDEX };
GLint expected[] = { static_cast<GLint>(indicesUB["TestBlock"]) };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["TestBlock.color"], 1, props, 1, expected, error);
glDeleteProgram(program);
return error;
}
};
class TransformFeedbackBuiltin : public SimpleShaders
{
virtual std::string Title()
{
return "Transform Feedback Built-in Variables";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different types of out variables used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_TRANSFORM_FEEDBACK_VARYING as an interface param with"
" built-in variables (gl_NextBuffer, gl_SkipComponents) used.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"out ivec4 a; \n"
"out uvec2 c; \n"
"out uint d; \n"
"out int f; \n"
"out uint e; \n"
"out int g; \n"
""
"void main(void) \n"
"{ \n"
" vec4 pos; \n"
" a = ivec4(1); \n"
" c = uvec2(1u); \n"
" d = 1u; \n"
" f = 1; \n"
" e = 1u; \n"
" g = 1; \n"
" gl_Position = position; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
const char* varyings[11] = { "a", "gl_NextBuffer", "c", "gl_SkipComponents1", "d", "gl_SkipComponents2",
"f", "gl_SkipComponents3", "e", "gl_SkipComponents4", "g" };
glTransformFeedbackVaryings(program, 11, varyings, GL_INTERLEAVED_ATTRIBS);
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_ACTIVE_RESOURCES, 11, error);
VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_MAX_NAME_LENGTH, 19, error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_NextBuffer", GL_INVALID_INDEX, error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents1", GL_INVALID_INDEX,
error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents2", GL_INVALID_INDEX,
error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents3", GL_INVALID_INDEX,
error);
VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents4", GL_INVALID_INDEX,
error);
std::map<std::string, GLuint> indices;
for (int i = 0; i < 11; i++)
{
GLsizei length;
GLchar name[1024] = { '\0' };
glGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, i, 1024, &length, name);
indices[name] = i;
}
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Indices of builtins:\n"
<< indices["gl_NextBuffer"] << ", " << indices["gl_SkipComponents1"] << ", "
<< indices["gl_SkipComponents2"] << ", " << indices["gl_SkipComponents3"]
<< ", " << indices["gl_SkipComponents4"] << tcu::TestLog::EndMessage;
GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE };
GLint expected[] = { 14, GL_NONE, 0 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_NextBuffer"], 3, props, 3,
expected, error);
GLint expected2[] = { 19, GL_NONE, 1 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents1"], 3, props, 3,
expected2, error);
GLint expected3[] = { 19, GL_NONE, 2 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents2"], 3, props, 3,
expected3, error);
GLint expected4[] = { 19, GL_NONE, 3 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents3"], 3, props, 3,
expected4, error);
GLint expected5[] = { 19, GL_NONE, 4 };
VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents4"], 3, props, 3,
expected5, error);
glDeleteProgram(program);
return error;
}
};
class NullLength : public SimpleShaders
{
virtual std::string Title()
{
return "NULL Length Test";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that GetProgramResourceName with null length doesn't return length (doesn't "
"crash).\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
GLchar name[1024] = { '\0' };
GLuint index = glGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color");
GLenum prop = GL_ARRAY_SIZE;
GLint res;
glGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, 1024, NULL, name);
glGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, index, 1, &prop, 1, NULL, &res);
std::string expected = "color";
if (name != expected)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Expected name: " << expected
<< ", got: " << name << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
else if (res != 1)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Expected array_size: 1, got: " << res << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
glDeleteProgram(program);
return NO_ERROR;
}
};
class ArraysOfArrays : public SimpleShaders
{
virtual std::string Title()
{
return "Arrays Of Arrays Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with multi dimensional uniform array used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that feature works correctly with arrays_of_arrays extension.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"uniform vec4 a[3][4][5]; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position; \n"
" for (int i = 0; i < 5; ++i) \n"
" gl_Position += a[2][1][i]; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 11, error);
std::map<std::string, GLuint> indices;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "a[2][1]", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, "a[2][1][0]", indices["a[2][1]"], error);
VerifyGetProgramResourceName(program, GL_UNIFORM, indices["a[2][1]"], "a[2][1][0]", error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected[] = {
11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2][1]")
};
VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["a[2][1]"], 16, props, 16, expected, error);
glDeleteProgram(program);
return error;
}
};
class TopLevelArray : public SimpleShaders
{
virtual std::string Title()
{
return "Top Level Array Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with multi dimensional array used inside storage block";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that feature works correctly when querying for GL_TOP_LEVEL_ARRAY_SIZE\n"
" and GL_TOP_LEVEL_ARRAY_STRIDE extension.\n";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"buffer Block { \n"
" vec4 a[5][4][3]; \n"
"}; \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1) + a[0][0][0]; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 11, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 6, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error);
std::map<std::string, GLuint> indicesSSB;
std::map<std::string, GLuint> indicesBV;
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "a[0][0]", error);
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "Block", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], "a[0][0][0]", error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Block"], "Block", error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_IS_ROW_MAJOR,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_TOP_LEVEL_ARRAY_SIZE };
GLint expected5[] = { 11, GL_FLOAT_VEC4, 3, static_cast<GLint>(indicesSSB["Block"]), 0, 0, 1, 0, 0, 0, 0, 5 };
VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], 12, props3, 12, expected5, error);
GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE;
GLsizei len;
GLint res;
glGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], 1, &prop, 1024, &len, &res);
if (res <= 0)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "Call: glGetProgramResourceiv, interface: GL_BUFFER_VARIABLE, param: GL_TOP_LEVEL_ARRAY_STRIDE\n"
<< "Expected value greater than 0, got: " << res << tcu::TestLog::EndMessage;
glDeleteProgram(program);
return ERROR;
}
glDeleteProgram(program);
return error;
}
};
class SeparateProgramsVertex : public SimpleShaders
{
public:
virtual std::string Title()
{
return "Separate Program Vertex Shader Test";
}
virtual std::string ShadersDesc()
{
return "vertex shader as separate shader object";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that feature works correctly when using separate_shader_objects "
"functionality.\n";
}
virtual GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings)
{
GLuint program = glCreateShaderProgramv(type, count, strings);
GLint status = GL_TRUE;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
GLsizei length;
GLchar log[1024];
glGetProgramInfoLog(program, sizeof(log), &length, log);
if (length > 1)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n"
<< log << tcu::TestLog::EndMessage;
}
}
return program;
}
virtual long Run()
{
long error = NO_ERROR;
const char* srcVS = "#version 430 core \n"
"layout(location = 0) in vec4 in_vertex; \n"
""
"out Color { \n"
" float r, g, b; \n"
" vec4 iLikePie; \n"
"} vs_color; \n"
"out gl_PerVertex { \n"
" vec4 gl_Position; \n"
"}; \n"
""
"uniform float u; \n"
"uniform vec4 v; \n"
""
"void main() { \n"
" gl_Position = in_vertex; \n"
" vs_color.r = u; \n"
" vs_color.g = 0.0; \n"
" vs_color.b = 0.0; \n"
" vs_color.iLikePie = v; \n"
"}";
const GLuint vs = CreateShaderProgram(GL_VERTEX_SHADER, 1, &srcVS);
VerifyGetProgramInterfaceiv(vs, GL_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(vs, GL_UNIFORM, GL_ACTIVE_RESOURCES, 2, error);
VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 10, error);
VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 15, error);
VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error);
std::map<std::string, GLuint> indicesU;
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
VerifyGetProgramResourceIndex(vs, GL_UNIFORM, indicesU, "u", error);
VerifyGetProgramResourceIndex(vs, GL_UNIFORM, indicesU, "v", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_INPUT, indicesI, "in_vertex", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.r", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.g", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.b", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.iLikePie", error);
VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error);
VerifyGetProgramResourceName(vs, GL_UNIFORM, indicesU["u"], "u", error);
VerifyGetProgramResourceName(vs, GL_UNIFORM, indicesU["v"], "v", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_INPUT, indicesI["in_vertex"], "in_vertex", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.r"], "Color.r", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.g"], "Color.g", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.b"], "Color.b", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.iLikePie"], "Color.iLikePie", error);
VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error);
VerifyGetProgramResourceLocation(vs, GL_UNIFORM, "u", glGetUniformLocation(vs, "u"), error);
VerifyGetProgramResourceLocation(vs, GL_UNIFORM, "v", glGetUniformLocation(vs, "v"), error);
VerifyGetProgramResourceLocation(vs, GL_PROGRAM_INPUT, "in_vertex", 0, error);
VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.r", -1, error);
VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.g", -1, error);
VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.b", -1, error);
VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.iLikePie", -1, error);
VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "gl_Position", -1, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected[] = {
2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(vs, "v")
};
VerifyGetProgramResourceiv(vs, GL_UNIFORM, indicesU["v"], 16, props, 16, expected, error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected2[] = { 10, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(vs, GL_PROGRAM_INPUT, indicesI["in_vertex"], 11, props2, 11, expected2, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected3[] = { 15, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, -1 };
VerifyGetProgramResourceiv(vs, GL_PROGRAM_OUTPUT, indicesO["Color.iLikePie"], 11, props3, 11, expected3, error);
glDeleteProgram(vs);
return error;
}
};
class SeparateProgramsTessControl : public SeparateProgramsVertex
{
virtual std::string Title()
{
return "Separate Program Tess Control Shader Test";
}
virtual std::string ShadersDesc()
{
return "tess control shader as separate shader object";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that feature works correctly when using separate_shader_objects "
"functionality.\n";
}
virtual long Run()
{
long error = NO_ERROR;
const char* srcTCS = "#version 430 \n"
"layout(vertices = 3) out; \n"
"layout(location = 0) patch out vec4 data; \n"
"out gl_PerVertex { \n"
" vec4 gl_Position; \n"
" float gl_PointSize; \n"
" float gl_ClipDistance[]; \n"
"} gl_out[]; \n"
""
"in Color { \n"
" float r, g, b; \n"
" vec4 iLikePie; \n"
"} vs_color[]; \n"
""
"void main() { \n"
" data = vec4(1); \n"
" gl_out[gl_InvocationID].gl_Position = \n"
" vec4(vs_color[0].r, vs_color[0].g, vs_color[0].b, vs_color[0].iLikePie.x + "
"float(gl_InvocationID)); \n"
" gl_TessLevelInner[0] = 1.0; \n"
" gl_TessLevelInner[1] = 1.0; \n"
" gl_TessLevelOuter[0] = 1.0; \n"
" gl_TessLevelOuter[1] = 1.0; \n"
" gl_TessLevelOuter[2] = 1.0; \n"
"}";
const GLuint tcs = CreateShaderProgram(GL_TESS_CONTROL_SHADER, 1, &srcTCS);
// gl_InvocationID should be included
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 16, error);
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 5, error);
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "data", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.r", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.g", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.b", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.iLikePie", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_PerVertex.gl_Position"],
"gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["data"], "data", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.r"], "Color.r", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.g"], "Color.g", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.b"], "Color.b", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.iLikePie"], "Color.iLikePie", error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH };
GLint expected2[] = { 15, GL_FLOAT_VEC4, 1, 0, 0, 0, 1, 0, 0, 0 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["Color.iLikePie"], 10, props2, 10, expected2, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH,
GL_LOCATION,
GL_LOCATION_INDEX };
GLint expected3[] = { 5, GL_FLOAT_VEC4, 1, 0, 0, 0, 1, 0, 0, 1, 0, -1 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["data"], 12, props3, 12, expected3, error);
glDeleteProgram(tcs);
return error;
}
};
class SeparateProgramsTessEval : public SeparateProgramsVertex
{
virtual std::string Title()
{
return "Separate Program Tess Eval Shader Test";
}
virtual std::string ShadersDesc()
{
return "tess eval shader as separate shader object";
}
virtual long Run()
{
long error = NO_ERROR;
const char* srcTCS = "#version 430 \n"
"layout(quads, equal_spacing, ccw) in; \n"
"out gl_PerVertex { \n"
" vec4 gl_Position; \n"
" float gl_PointSize; \n"
" float gl_ClipDistance[]; \n"
"}; \n"
""
"in gl_PerVertex { \n"
" vec4 gl_Position; \n"
" float gl_PointSize; \n"
" float gl_ClipDistance[]; \n"
"} gl_in[]; \n"
""
"void main() { \n"
" vec4 p0 = gl_in[0].gl_Position; \n"
" vec4 p1 = gl_in[1].gl_Position; \n"
" vec4 p2 = gl_in[2].gl_Position; \n"
" gl_Position = vec4(p0.x, p1.y, p2.z, p0.x); \n"
"}";
const GLuint tcs = CreateShaderProgram(GL_TESS_EVALUATION_SHADER, 1, &srcTCS);
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"],
"gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH };
GLint expected2[] = { 25, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], 10, props2, 10,
expected2, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected3[] = { 12, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 1, 0, 0, -1 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], 11, props3, 11, expected3, error);
glDeleteProgram(tcs);
return error;
}
};
class SeparateProgramsGeometry : public SeparateProgramsVertex
{
virtual std::string Title()
{
return "Separate Program Geometry Shader Test";
}
virtual std::string ShadersDesc()
{
return "geometry shader as separate shader object";
}
virtual long Run()
{
long error = NO_ERROR;
const char* srcTCS = "#version 430 \n"
"layout(triangles) in; \n"
"layout(triangle_strip, max_vertices = 4) out; \n"
""
"out gl_PerVertex { \n"
" vec4 gl_Position; \n"
" float gl_PointSize; \n"
" float gl_ClipDistance[]; \n"
"}; \n"
""
"in gl_PerVertex { \n"
" vec4 gl_Position; \n"
" float gl_PointSize; \n"
" float gl_ClipDistance[]; \n"
"} gl_in[]; \n"
""
"void main() { \n"
" gl_Position = vec4(-1, 1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = vec4(-1, -1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = vec4(1, 1, 0, 1); \n"
" EmitVertex(); \n"
" gl_Position = gl_in[0].gl_Position; \n"
" EmitVertex(); \n"
" EndPrimitive(); \n"
"}";
const GLuint tcs = CreateShaderProgram(GL_GEOMETRY_SHADER, 1, &srcTCS);
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"],
"gl_PerVertex.gl_Position", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH };
GLint expected2[] = { 25, GL_FLOAT_VEC4, 1, 0, 0, 1, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], 10, props2, 10,
expected2, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected3[] = { 12, GL_FLOAT_VEC4, 1, 0, 0, 1, 0, 0, 0, 0, -1 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], 11, props3, 11, expected3, error);
glDeleteProgram(tcs);
return error;
}
};
class SeparateProgramsFragment : public SeparateProgramsVertex
{
virtual std::string Title()
{
return "Separate Program Fragment Shader Test";
}
virtual std::string ShadersDesc()
{
return "fragment shader as separate shader object";
}
virtual long Run()
{
long error = NO_ERROR;
const char* srcTCS = "#version 430 \n"
"out vec4 fs_color; \n"
""
"layout(location = 1) uniform vec4 x; \n"
""
"layout(binding = 0) buffer SimpleBuffer { \n"
" vec4 a; \n"
"}; \n"
""
"in vec4 vs_color; \n"
"void main() { \n"
" fs_color = vs_color + x + a; \n"
"}";
const GLuint tcs = CreateShaderProgram(GL_FRAGMENT_SHADER, 1, &srcTCS);
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error);
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 9, error);
VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(tcs, GL_UNIFORM, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(tcs, GL_UNIFORM, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(tcs, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 2, error);
VerifyGetProgramInterfaceiv(tcs, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 13, error);
VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 1, error);
std::map<std::string, GLuint> indicesSSB;
std::map<std::string, GLuint> indicesBV;
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "vs_color", error);
VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "fs_color", error);
VerifyGetProgramResourceIndex(tcs, GL_UNIFORM, indicesU, "x", error);
VerifyGetProgramResourceIndex(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB, "SimpleBuffer", error);
VerifyGetProgramResourceIndex(tcs, GL_BUFFER_VARIABLE, indicesBV, "a", error);
VerifyGetProgramResourceName(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], "SimpleBuffer", error);
VerifyGetProgramResourceName(tcs, GL_BUFFER_VARIABLE, indicesBV["a"], "a", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["vs_color"], "vs_color", error);
VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["fs_color"], "fs_color", error);
VerifyGetProgramResourceName(tcs, GL_UNIFORM, indicesU["x"], "x", error);
VerifyGetProgramResourceLocation(tcs, GL_UNIFORM, "x", 1, error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH };
GLint expected2[] = { 9, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["vs_color"], 10, props2, 10, expected2, error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected3[] = { 9, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["fs_color"], 11, props3, 11, expected3, error);
GLenum props5[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
GLint expected5[] = { 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 1 };
VerifyGetProgramResourceiv(tcs, GL_UNIFORM, indicesU["x"], 13, props5, 13, expected5, error);
GLenum props6[] = { GL_NAME_LENGTH,
GL_BUFFER_BINDING,
GL_NUM_ACTIVE_VARIABLES,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_ACTIVE_VARIABLES };
GLint expected6[] = { 13, 0, 1, 0, 1, 0, static_cast<GLint>(indicesBV["a"]) };
VerifyGetProgramResourceiv(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 7, props6, 7, expected6,
error);
GLenum props7[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_IS_ROW_MAJOR,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_TOP_LEVEL_ARRAY_SIZE,
GL_TOP_LEVEL_ARRAY_STRIDE };
GLint expected7[] = {
2, GL_FLOAT_VEC4, 1, static_cast<GLint>(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 1, 0
};
VerifyGetProgramResourceiv(tcs, GL_BUFFER_VARIABLE, indicesBV["a"], 11, props7, 11, expected7, error);
glDeleteProgram(tcs);
return error;
}
};
class UniformBlockAdvanced : public SimpleShaders
{
virtual std::string Title()
{
return "Uniform Block Advanced Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment and vertex shaders with different types of uniform blocks used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify calls using GL_UNIFORM_BLOCK as an interface param and\n"
"verify results of querying offset, strides and row order.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"layout(row_major) uniform SimpleBlock { \n"
" mat4 a; \n"
" vec4 b[10]; \n"
"}; \n"
"void main(void) \n"
"{ \n"
" float tmp; \n"
" tmp = a[0][0] + b[0].x; \n"
" gl_Position = position * tmp; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
std::map<std::string, GLuint> indicesU;
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error);
VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error);
GLenum props[] = { GL_IS_ROW_MAJOR };
GLint expected[] = { 1 };
VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, props, 1, expected, error);
GLenum prop = GL_MATRIX_STRIDE;
GLsizei len;
GLint res;
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res);
if (res < 1)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_MATRIX_STRIDE\n"
<< "Expected value greater than 0, got " << res << tcu::TestLog::EndMessage;
}
prop = GL_OFFSET;
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res);
if (res < 0)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_OFFSET\n"
<< "Expected value not less than 0, got " << res << tcu::TestLog::EndMessage;
}
prop = GL_ARRAY_STRIDE;
glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, 1024, &len, &res);
if (res < 1)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message
<< "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_ARRAY_STRIDE\n"
<< "Expected value greater than 0, got " << res << tcu::TestLog::EndMessage;
}
glDeleteProgram(program);
return error;
}
};
class ArrayNames : public SimpleShaders
{
virtual std::string Title()
{
return "Array Names Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment shader and a vertex shader with array of vec4 uniform used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that GetProgramResourceLocation match "
"name strings correctly.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"uniform vec4 a[2]; \n"
""
"void main(void) \n"
"{ \n"
" gl_Position = position + a[0] + a[1]; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0]", glGetUniformLocation(program, "a"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[1]", glGetUniformLocation(program, "a[1]"), error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[2]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0 + 0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0+0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[ 0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0 ]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[\n0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[\t0]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[01]", -1, error);
VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[00]", -1, error);
glDeleteProgram(program);
return error;
}
};
class BuffLength : public SimpleShaders
{
virtual std::string Title()
{
return "Buff Length Test";
}
virtual std::string ShadersDesc()
{
return "fallthrough fragment shader and vertex with uniform of vec4 type used";
}
virtual std::string PurposeExt()
{
return "\n\n Purpose is to verify that bufsize of GetProgramResourceName and "
"GetProgramResourceiv is respected.\n";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
""
"uniform vec4 someLongName; \n"
""
"void main(void) \n"
"{ \n"
" gl_Position = position + someLongName; \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
LinkProgram(program);
long error = NO_ERROR;
GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM, "someLongName");
GLsizei length;
GLchar buff[3] = { 'a', 'b', 'c' };
glGetProgramResourceName(program, GL_UNIFORM, index, 0, NULL, NULL);
glGetProgramResourceName(program, GL_UNIFORM, index, 0, NULL, buff);
if (buff[0] != 'a' || buff[1] != 'b' || buff[2] != 'c')
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: buff has changed" << tcu::TestLog::EndMessage;
error = ERROR;
}
glGetProgramResourceName(program, GL_UNIFORM, index, 2, &length, buff);
if (buff[0] != 's' || buff[1] != '\0' || buff[2] != 'c')
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: buff different then expected" << tcu::TestLog::EndMessage;
error = ERROR;
}
if (length != 1)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: incorrect length, expected 1, got "
<< length << tcu::TestLog::EndMessage;
error = ERROR;
}
GLint params[3] = { 1, 2, 3 };
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_OFFSET,
GL_BLOCK_INDEX,
GL_ARRAY_STRIDE,
GL_MATRIX_STRIDE,
GL_IS_ROW_MAJOR,
GL_ATOMIC_COUNTER_BUFFER_INDEX,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION };
glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 0, NULL, NULL);
glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 0, NULL, params);
if (params[0] != 1 || params[1] != 2 || params[2] != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: params has changed" << tcu::TestLog::EndMessage;
error = ERROR;
}
glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 2, &length, params);
if (params[0] != 13 || params[1] != GL_FLOAT_VEC4 || params[2] != 3)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "ERROR: params has incorrect values" << tcu::TestLog::EndMessage;
error = ERROR;
}
if (length != 2)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: incorrect length, expected 2, got "
<< length << tcu::TestLog::EndMessage;
error = ERROR;
}
glDeleteProgram(program);
return error;
}
};
class NoLocations : public SimpleShaders
{
virtual std::string Title()
{
return "No Locations Test";
}
virtual std::string ShadersDesc()
{
return "fragment and vertex shaders with no locations set";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 a; \n"
"in vec4 b; \n"
"in vec4 c[1]; \n"
"in vec4 d; \n"
"void main(void) \n"
"{ \n"
" gl_Position = a + b + c[0] + d; \n"
"}";
}
virtual std::string FragmentShader()
{
return "#version 430 \n"
"out vec4 a; \n"
"out vec4 b; \n"
"out vec4 c; \n"
"out vec4 d[1]; \n"
"void main() { \n"
" a = vec4(0, 1, 0, 1); \n"
" b = vec4(0, 1, 0, 1); \n"
" c = vec4(0, 1, 0, 1); \n"
" d[0] = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glLinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 4, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 4, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error);
std::map<std::string, GLuint> indicesI;
std::map<std::string, GLuint> indicesO;
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "c", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "d", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "a", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "b", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "c", error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "d[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["a"], "a", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["c"], "c[0]", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["d"], "d", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["a"], "a", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["b"], "b", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["c"], "c", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["d[0]"], "d[0]", error);
std::map<std::string, GLint> locationsI;
std::map<std::string, GLint> locationsO;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "a", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "b", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "c", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "d", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "a", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "b", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "c", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "d[0]", error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER };
GLint expected[] = { 2, GL_FLOAT_VEC4, 1, 0, 0, 1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["a"], 6, props, 6, expected, error);
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["b"], 6, props, 6, expected, error);
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["d"], 6, props, 6, expected, error);
GLint expected2[] = { 5, GL_FLOAT_VEC4, 1, 0, 0, 1 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["c"], 6, props, 6, expected2, error);
GLint expected3[] = { 2, GL_FLOAT_VEC4, 1, 0, 1, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["a"], 6, props, 6, expected3, error);
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["b"], 6, props, 6, expected3, error);
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["c"], 6, props, 6, expected3, error);
GLint expected4[] = { 5, GL_FLOAT_VEC4, 1, 0, 1, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["d[0]"], 6, props, 6, expected4, error);
glDeleteProgram(program);
return error;
}
};
class ComputeShaderTest : public PIQBase
{
virtual std::string Title()
{
return "Compute Shader Test";
}
virtual std::string ShadersDesc()
{
return "compute shader";
}
virtual std::string ComputeShader()
{
return "layout(local_size_x = 1, local_size_y = 1) in; \n"
"layout(std430) buffer Output { \n"
" vec4 data[]; \n"
"} g_out; \n"
""
"void main() { \n"
" g_out.data[0] = vec4(1.0, 2.0, 3.0, 4.0); \n"
" g_out.data[100] = vec4(1.0, 2.0, 3.0, 4.0); \n"
"}";
}
GLuint CreateComputeProgram(const std::string& cs)
{
const GLuint p = glCreateProgram();
const char* const kGLSLVer = "#version 430 core \n";
if (!cs.empty())
{
const GLuint sh = glCreateShader(GL_COMPUTE_SHADER);
glAttachShader(p, sh);
glDeleteShader(sh);
const char* const src[2] = { kGLSLVer, cs.c_str() };
glShaderSource(sh, 2, src, NULL);
glCompileShader(sh);
}
return p;
}
bool CheckProgram(GLuint program, bool* compile_error = NULL)
{
GLint compile_status = GL_TRUE;
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
{
GLint attached_shaders;
glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders);
if (attached_shaders > 0)
{
std::vector<GLuint> shaders(attached_shaders);
glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]);
for (GLint i = 0; i < attached_shaders; ++i)
{
GLenum type;
glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type));
switch (type)
{
case GL_VERTEX_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Vertex Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_TESS_CONTROL_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Tessellation Control Shader ***"
<< tcu::TestLog::EndMessage;
break;
case GL_TESS_EVALUATION_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Tessellation Evaluation Shader ***"
<< tcu::TestLog::EndMessage;
break;
case GL_GEOMETRY_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Geometry Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_FRAGMENT_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Fragment Shader ***" << tcu::TestLog::EndMessage;
break;
case GL_COMPUTE_SHADER:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Compute Shader ***" << tcu::TestLog::EndMessage;
break;
default:
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "*** Unknown Shader ***" << tcu::TestLog::EndMessage;
}
GLint res;
glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res);
if (res != GL_TRUE)
compile_status = res;
// shader source
GLint length;
glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> source(length);
glGetShaderSource(shaders[i], length, NULL, &source[0]);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << &source[0] << tcu::TestLog::EndMessage;
}
// shader info log
glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> log(length);
glGetShaderInfoLog(shaders[i], length, NULL, &log[0]);
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage;
}
}
}
// program info log
GLint length;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
std::vector<GLchar> log(length);
glGetProgramInfoLog(program, length, NULL, &log[0]);
m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage;
}
}
if (compile_error)
*compile_error = (compile_status == GL_TRUE ? false : true);
if (compile_status != GL_TRUE)
return false;
return status == GL_TRUE ? true : false;
}
virtual void inline VerifyCompute(GLuint program, long& error)
{
VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 15, error);
VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 7, error);
VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 1, error);
std::map<std::string, GLuint> indicesSSB;
std::map<std::string, GLuint> indicesBV;
VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "Output", error);
VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "Output.data", error);
VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Output"], "Output", error);
VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["Outputa.data"], "Output.data[0]", error);
GLenum props3[] = { GL_NAME_LENGTH,
GL_BUFFER_BINDING,
GL_NUM_ACTIVE_VARIABLES,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_ACTIVE_VARIABLES };
GLint expected3[] = { 7, 0, 1, 1, 0, 0, static_cast<GLint>(indicesBV["Outputa.data"]) };
VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Output"], 7, props3, 7, expected3,
error);
GLenum props4[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_BLOCK_INDEX,
GL_IS_ROW_MAJOR,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_TOP_LEVEL_ARRAY_SIZE };
GLint expected4[] = { 15, GL_FLOAT_VEC4, 0, static_cast<GLint>(indicesSSB["Output"]), 0, 1, 0, 0, 1 };
VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["Outputa.data"], 9, props4, 9, expected4,
error);
}
virtual long Run()
{
GLuint program = CreateComputeProgram(ComputeShader());
glLinkProgram(program);
if (!CheckProgram(program))
{
glDeleteProgram(program);
return ERROR;
}
glUseProgram(program);
long error = NO_ERROR;
VerifyCompute(program, error);
glDeleteProgram(program);
return error;
}
};
class QueryNotUsed : public SimpleShaders
{
virtual std::string Title()
{
return "Query Not Used Test";
}
virtual std::string PassCriteria()
{
return "Data from queries matches the not used program.";
}
virtual std::string Purpose()
{
return "Verify that program parameter works correctly and proper program is queried when different program is "
"used.";
}
virtual std::string Method()
{
return "Create 2 programs, use one of them and query the other, verify the results.";
}
virtual std::string VertexShader2()
{
return "#version 430 \n"
"in vec4 p; \n"
"void main(void) \n"
"{ \n"
" gl_Position = p; \n"
"}";
}
virtual std::string FragmentShader2()
{
return "#version 430 \n"
"out vec4 c; \n"
"void main() { \n"
" c = vec4(0, 1, 0, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
GLuint program2 = CreateProgram(VertexShader2().c_str(), FragmentShader2().c_str(), false);
glBindAttribLocation(program, 0, "p");
glBindFragDataLocation(program, 0, "c");
LinkProgram(program2);
glUseProgram(program2);
long error = NO_ERROR;
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error);
VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 6, error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position", 0, error);
VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, "color", error);
VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, "position", error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", 0, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error);
VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error);
GLenum props[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH };
GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 11, props, 11, expected, error);
GLenum props2[] = { GL_NAME_LENGTH,
GL_TYPE,
GL_ARRAY_SIZE,
GL_REFERENCED_BY_COMPUTE_SHADER,
GL_REFERENCED_BY_FRAGMENT_SHADER,
GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_REFERENCED_BY_TESS_CONTROL_SHADER,
GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_REFERENCED_BY_VERTEX_SHADER,
GL_LOCATION,
GL_IS_PER_PATCH,
GL_LOCATION_INDEX };
GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 };
VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props2, 12, expected2, error);
glDeleteProgram(program);
glDeleteProgram(program2);
return error;
}
};
class RelinkFailure : public SimpleShaders
{
virtual std::string Title()
{
return "Relink Failure Test";
}
virtual std::string PassCriteria()
{
return "INVALID_OPERATION is generated when asking for locations after failed link.";
}
virtual std::string Purpose()
{
return "Verify that queries behave correctly after failed relink of a program.";
}
virtual std::string Method()
{
return "Create a program, use it, relink with failure and then verify that INVALID_OPERATION is returned when "
"asking for locations.";
}
virtual std::string VertexShader()
{
return "#version 430 \n"
"in vec4 position; \n"
"in vec3 pos; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position + vec4(pos, 1); \n"
"}";
}
virtual long Run()
{
GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false);
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "pos");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "pos", 1, error);
glUseProgram(program);
tcu::Vec4 v[4] = { tcu::Vec4(-1, 1, 0, 1), tcu::Vec4(-1, -1, 0, 1), tcu::Vec4(1, 1, 0, 1),
tcu::Vec4(1, -1, 0, 1) };
GLuint vao, vbuf;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vbuf);
glBindBuffer(GL_ARRAY_BUFFER, vbuf);
glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), 0);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisableVertexAttribArray(0);
glDeleteVertexArrays(1, &vao);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbuf);
glBindAttribLocation(program, 0, "pos");
glBindAttribLocation(program, 0, "position");
const char* varyings[2] = { "q", "z" };
glTransformFeedbackVaryings(program, 2, varyings, GL_INTERLEAVED_ATTRIBS);
LinkProgram(program);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", -1, error);
ExpectError(GL_INVALID_OPERATION, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "pos", -1, error);
ExpectError(GL_INVALID_OPERATION, error);
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", -1, error);
ExpectError(GL_INVALID_OPERATION, error);
glDeleteProgram(program);
return error;
}
};
class LinkFailure : public SimpleShaders
{
virtual std::string Title()
{
return "Link Failure Test";
}
virtual std::string PassCriteria()
{
return "INVALID_OPERATION is generated when asking for locations after failed link.";
}
virtual std::string Purpose()
{
return "Verify that queries behave correctly after failed relink of a program with changed sources.";
}
virtual std::string Method()
{
return "Create a program, use it, relink with failure using different sources and then \n"
"verify that INVALID_OPERATION is returned when asking for locations.";
}
virtual const char* VertexShader_prop()
{
return "#version 430 \n"
"in vec4 posit; \n"
"in vec4 p; \n"
"void main(void) \n"
"{ \n"
" gl_Position = p + posit; \n"
"}";
}
virtual const char* FragmentShader_prop()
{
return "#version 430 \n"
"out vec4 color; \n"
"void main() { \n"
" color = vec4(0, 1, 0, 1); \n"
"}";
}
virtual const char* VertexShader_fail()
{
return "#version 430 \n"
"in vec4 position; \n"
"void main(void) \n"
"{ \n"
" gl_Position = position; \n"
"}";
}
virtual long Run()
{
const GLuint program = glCreateProgram();
const char* src_vs = VertexShader_prop();
const char* src_fs = FragmentShader_prop();
const char* src_vsh = VertexShader_fail();
GLuint sh1 = glCreateShader(GL_VERTEX_SHADER);
glAttachShader(program, sh1);
glDeleteShader(sh1);
glShaderSource(sh1, 1, &src_vs, NULL);
glCompileShader(sh1);
GLuint sh2 = glCreateShader(GL_FRAGMENT_SHADER);
glAttachShader(program, sh2);
glDeleteShader(sh2);
glShaderSource(sh2, 1, &src_fs, NULL);
glCompileShader(sh2);
glBindAttribLocation(program, 0, "p");
glBindAttribLocation(program, 1, "posit");
glBindFragDataLocation(program, 0, "color");
LinkProgram(program);
long error = NO_ERROR;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "posit", 1, error);
glUseProgram(program);
tcu::Vec4 v[4] = { tcu::Vec4(-1, 1, 0, 1), tcu::Vec4(-1, -1, 0, 1), tcu::Vec4(1, 1, 0, 1),
tcu::Vec4(1, -1, 0, 1) };
GLuint vao, vbuf;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glGenBuffers(1, &vbuf);
glBindBuffer(GL_ARRAY_BUFFER, vbuf);
glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), 0);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisableVertexAttribArray(0);
glDeleteVertexArrays(1, &vao);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDeleteBuffers(1, &vbuf);
glDetachShader(program, sh1);
GLuint vsh = glCreateShader(GL_VERTEX_SHADER);
glAttachShader(program, vsh);
glDeleteShader(vsh);
glShaderSource(vsh, 1, &src_vsh, NULL);
glCompileShader(vsh);
const char* varyings[2] = { "q", "z" };
glTransformFeedbackVaryings(program, 2, varyings, GL_INTERLEAVED_ATTRIBS);
LinkProgram(program);
GLint res;
VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", -1, error);
ExpectError(GL_INVALID_OPERATION, error);
glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res);
if (res != 0 && res != 1)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Error, expected 0 or 1 active resources, got: " << res
<< tcu::TestLog::EndMessage;
error = ERROR;
}
glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, &res);
if (res != 0 && res != 9)
{
m_context.getTestContext().getLog()
<< tcu::TestLog::Message << "Error, expected 1 or 9 GL_MAX_NAME_LENGTH, got: " << res
<< tcu::TestLog::EndMessage;
error = ERROR;
}
VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", -1, error);
ExpectError(GL_INVALID_OPERATION, error);
glDeleteProgram(program);
return error;
}
};
} // anonymous namespace
ProgramInterfaceQueryTests::ProgramInterfaceQueryTests(deqp::Context& context)
: TestCaseGroup(context, "program_interface_query", "")
{
}
ProgramInterfaceQueryTests::~ProgramInterfaceQueryTests(void)
{
}
void ProgramInterfaceQueryTests::init()
{
using namespace deqp;
addChild(new TestSubcase(m_context, "empty-shaders", TestSubcase::Create<NoShaders>));
addChild(new TestSubcase(m_context, "simple-shaders", TestSubcase::Create<SimpleShaders>));
addChild(new TestSubcase(m_context, "input-types", TestSubcase::Create<InputTypes>));
addChild(new TestSubcase(m_context, "input-built-in", TestSubcase::Create<InputBuiltIn>));
addChild(new TestSubcase(m_context, "input-layout", TestSubcase::Create<InputLayout>));
addChild(new TestSubcase(m_context, "output-types", TestSubcase::Create<OutputTypes>));
addChild(new TestSubcase(m_context, "output-location-index", TestSubcase::Create<OutputLocationIndex>));
addChild(new TestSubcase(m_context, "output-built-in", TestSubcase::Create<OutputBuiltIn>));
addChild(new TestSubcase(m_context, "output-layout", TestSubcase::Create<OutputLayout>));
addChild(new TestSubcase(m_context, "output-layout-index", TestSubcase::Create<OutputLayoutIndex>));
addChild(new TestSubcase(m_context, "uniform-simple", TestSubcase::Create<UniformSimple>));
addChild(new TestSubcase(m_context, "uniform-types", TestSubcase::Create<UniformTypes>));
addChild(new TestSubcase(m_context, "uniform-block-types", TestSubcase::Create<UniformBlockTypes>));
addChild(new TestSubcase(m_context, "transform-feedback-types", TestSubcase::Create<TransformFeedbackTypes>));
addChild(new TestSubcase(m_context, "atomic-counters", TestSubcase::Create<AtomicCounterSimple>));
addChild(new TestSubcase(m_context, "subroutines-vertex", TestSubcase::Create<SubroutinesVertex>));
addChild(new TestSubcase(m_context, "subroutines-tess-control", TestSubcase::Create<SubroutinesTessControl>));
addChild(new TestSubcase(m_context, "subroutines-tess-eval", TestSubcase::Create<SubroutinesTessEval>));
addChild(new TestSubcase(m_context, "subroutines-geometry", TestSubcase::Create<SubroutinesGeometry>));
addChild(new TestSubcase(m_context, "subroutines-fragment", TestSubcase::Create<SubroutinesFragment>));
addChild(new TestSubcase(m_context, "subroutines-compute", TestSubcase::Create<SoubroutinesCompute>));
addChild(new TestSubcase(m_context, "ssb-types", TestSubcase::Create<ShaderStorageBlock>));
addChild(new TestSubcase(m_context, "transform-feedback-built-in", TestSubcase::Create<TransformFeedbackBuiltin>));
addChild(new TestSubcase(m_context, "null-length", TestSubcase::Create<NullLength>));
addChild(new TestSubcase(m_context, "arrays-of-arrays", TestSubcase::Create<ArraysOfArrays>));
addChild(new TestSubcase(m_context, "top-level-array", TestSubcase::Create<TopLevelArray>));
addChild(new TestSubcase(m_context, "separate-programs-vertex", TestSubcase::Create<SeparateProgramsVertex>));
addChild(
new TestSubcase(m_context, "separate-programs-tess-control", TestSubcase::Create<SeparateProgramsTessControl>));
addChild(new TestSubcase(m_context, "separate-programs-tess-eval", TestSubcase::Create<SeparateProgramsTessEval>));
addChild(new TestSubcase(m_context, "separate-programs-geometry", TestSubcase::Create<SeparateProgramsGeometry>));
addChild(new TestSubcase(m_context, "separate-programs-fragment", TestSubcase::Create<SeparateProgramsFragment>));
addChild(new TestSubcase(m_context, "uniform-block", TestSubcase::Create<UniformBlockAdvanced>));
addChild(new TestSubcase(m_context, "uniform-block-array", TestSubcase::Create<UniformBlockArray>));
addChild(new TestSubcase(m_context, "array-names", TestSubcase::Create<ArrayNames>));
addChild(new TestSubcase(m_context, "buff-length", TestSubcase::Create<BuffLength>));
addChild(new TestSubcase(m_context, "no-locations", TestSubcase::Create<NoLocations>));
addChild(new TestSubcase(m_context, "query-not-used", TestSubcase::Create<QueryNotUsed>));
addChild(new TestSubcase(m_context, "relink-failure", TestSubcase::Create<RelinkFailure>));
addChild(new TestSubcase(m_context, "link-failure", TestSubcase::Create<LinkFailure>));
addChild(new TestSubcase(m_context, "compute-shader", TestSubcase::Create<ComputeShaderTest>));
addChild(new TestSubcase(m_context, "invalid-value", TestSubcase::Create<InvalidValueTest>));
addChild(new TestSubcase(m_context, "invalid-operation", TestSubcase::Create<InvalidOperationTest>));
addChild(new TestSubcase(m_context, "invalid-enum", TestSubcase::Create<InvalidEnumTest>));
}
} // gl4cts namespace