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/*------------------------------------------------------------------------
* OpenGL Conformance Tests
* ------------------------
*
* Copyright (c) 2017-2019 The Khronos Group Inc.
* Copyright (c) 2017 Codeplay Software Ltd.
* Copyright (c) 2019 NVIDIA Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief Subgroups Tests
*/ /*--------------------------------------------------------------------*/
#include "glcSubgroupsQuadTests.hpp"
#include "glcSubgroupsTestsUtils.hpp"
#include <string>
#include <vector>
using namespace tcu;
using namespace std;
namespace glc
{
namespace subgroups
{
namespace
{
enum OpType
{
OPTYPE_QUAD_BROADCAST = 0,
OPTYPE_QUAD_SWAP_HORIZONTAL,
OPTYPE_QUAD_SWAP_VERTICAL,
OPTYPE_QUAD_SWAP_DIAGONAL,
OPTYPE_LAST
};
static bool checkVertexPipelineStages(std::vector<const void*> datas,
deUint32 width, deUint32)
{
return glc::subgroups::check(datas, width, 1);
}
static bool checkComputeStage(std::vector<const void*> datas,
const deUint32 numWorkgroups[3], const deUint32 localSize[3],
deUint32)
{
return glc::subgroups::checkCompute(datas, numWorkgroups, localSize, 1);
}
std::string getOpTypeName(int opType)
{
switch (opType)
{
default:
DE_FATAL("Unsupported op type");
return "";
case OPTYPE_QUAD_BROADCAST:
return "subgroupQuadBroadcast";
case OPTYPE_QUAD_SWAP_HORIZONTAL:
return "subgroupQuadSwapHorizontal";
case OPTYPE_QUAD_SWAP_VERTICAL:
return "subgroupQuadSwapVertical";
case OPTYPE_QUAD_SWAP_DIAGONAL:
return "subgroupQuadSwapDiagonal";
}
}
struct CaseDefinition
{
int opType;
ShaderStageFlags shaderStage;
Format format;
int direction;
};
void initFrameBufferPrograms (SourceCollections& programCollection, CaseDefinition caseDef)
{
std::string swapTable[OPTYPE_LAST];
subgroups::setFragmentShaderFrameBuffer(programCollection);
if (SHADER_STAGE_VERTEX_BIT != caseDef.shaderStage)
subgroups::setVertexShaderFrameBuffer(programCollection);
swapTable[OPTYPE_QUAD_BROADCAST] = "";
swapTable[OPTYPE_QUAD_SWAP_HORIZONTAL] = " const uint swapTable[4] = uint[](1u, 0u, 3u, 2u);\n";
swapTable[OPTYPE_QUAD_SWAP_VERTICAL] = " const uint swapTable[4] = uint[](2u, 3u, 0u, 1u);\n";
swapTable[OPTYPE_QUAD_SWAP_DIAGONAL] = " const uint swapTable[4] = uint[](3u, 2u, 1u, 0u);\n";
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
{
std::ostringstream vertexSrc;
vertexSrc << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_quad: enable\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(location = 0) in highp vec4 in_position;\n"
<< "layout(location = 0) out float result;\n"
<< "layout(binding = 0, std140) uniform Buffer0\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< swapTable[caseDef.opType];
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
vertexSrc << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
vertexSrc << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
vertexSrc << " if (subgroupBallotBitExtract(mask, otherID))\n"
<< " {\n"
<< " result = (op == data[otherID]) ? 1.0f : 0.0f;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " result = 1.0f;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = in_position;\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.add("vert") << glu::VertexSource(vertexSrc.str());
}
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
{
std::ostringstream geometry;
geometry << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_quad: enable\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(points) in;\n"
<< "layout(points, max_vertices = 1) out;\n"
<< "layout(location = 0) out float out_color;\n"
<< "layout(binding = 0, std140) uniform Buffer0\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< swapTable[caseDef.opType];
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
geometry << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
geometry << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
geometry << " if (subgroupBallotBitExtract(mask, otherID))\n"
<< " {\n"
<< " out_color = (op == data[otherID]) ? 1.0 : 0.0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = gl_in[0].gl_Position;\n"
<< " EmitVertex();\n"
<< " EndPrimitive();\n"
<< "}\n";
programCollection.add("geometry") << glu::GeometrySource(geometry.str());
}
else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage)
{
std::ostringstream controlSource;
controlSource << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_quad: enable\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(vertices = 2) out;\n"
<< "layout(location = 0) out float out_color[];\n"
<< "layout(binding = 0, std140) uniform Buffer0\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " if (gl_InvocationID == 0)\n"
<<" {\n"
<< " gl_TessLevelOuter[0] = 1.0f;\n"
<< " gl_TessLevelOuter[1] = 1.0f;\n"
<< " }\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< swapTable[caseDef.opType];
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
controlSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
controlSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
controlSource << " if (subgroupBallotBitExtract(mask, otherID))\n"
<< " {\n"
<< " out_color[gl_InvocationID] = (op == data[otherID]) ? 1.0 : 0.0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color[gl_InvocationID] = 1.0; \n"// Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
<< "}\n";
programCollection.add("tesc") << glu::TessellationControlSource(controlSource.str());
subgroups::setTesEvalShaderFrameBuffer(programCollection);
}
else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage)
{
ostringstream evaluationSource;
evaluationSource << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_quad: enable\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout(isolines, equal_spacing, ccw ) in;\n"
<< "layout(location = 0) out float out_color;\n"
<< "layout(binding = 0, std140) uniform Buffer0\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[" << subgroups::maxSupportedSubgroupSize() << "];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< swapTable[caseDef.opType];
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
evaluationSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
evaluationSource << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
evaluationSource << " if (subgroupBallotBitExtract(mask, otherID))\n"
<< " {\n"
<< " out_color = (op == data[otherID]) ? 1.0 : 0.0;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " out_color = 1.0;\n" // Invocation we read from was inactive, so we can't verify results!
<< " }\n"
<< " gl_Position = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x);\n"
<< "}\n";
subgroups::setTesCtrlShaderFrameBuffer(programCollection);
programCollection.add("tese") << glu::TessellationEvaluationSource(evaluationSource.str());
}
else
{
DE_FATAL("Unsupported shader stage");
}
}
void initPrograms(SourceCollections& programCollection, CaseDefinition caseDef)
{
std::string swapTable[OPTYPE_LAST];
swapTable[OPTYPE_QUAD_BROADCAST] = "";
swapTable[OPTYPE_QUAD_SWAP_HORIZONTAL] = " const uint swapTable[4] = uint[](1u, 0u, 3u, 2u);\n";
swapTable[OPTYPE_QUAD_SWAP_VERTICAL] = " const uint swapTable[4] = uint[](2u, 3u, 0u, 1u);\n";
swapTable[OPTYPE_QUAD_SWAP_DIAGONAL] = " const uint swapTable[4] = uint[](3u, 2u, 1u, 0u);\n";
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
std::ostringstream src;
src << "${VERSION_DECL}\n"
<< "#extension GL_KHR_shader_subgroup_quad: enable\n"
<< "#extension GL_KHR_shader_subgroup_ballot: enable\n"
<< "layout (${LOCAL_SIZE_X}, ${LOCAL_SIZE_Y}, ${LOCAL_SIZE_Z}) in;\n"
<< "layout(binding = 0, std430) buffer Buffer0\n"
<< "{\n"
<< " uint result[];\n"
<< "};\n"
<< "layout(binding = 1, std430) buffer Buffer1\n"
<< "{\n"
<< " " << subgroups::getFormatNameForGLSL(caseDef.format) << " data[];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " uvec3 globalSize = gl_NumWorkGroups * gl_WorkGroupSize;\n"
<< " highp uint offset = globalSize.x * ((globalSize.y * "
"gl_GlobalInvocationID.z) + gl_GlobalInvocationID.y) + "
"gl_GlobalInvocationID.x;\n"
<< " uvec4 mask = subgroupBallot(true);\n"
<< swapTable[caseDef.opType];
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
src << " if (subgroupBallotBitExtract(mask, otherID))\n"
<< " {\n"
<< " result[offset] = (op == data[otherID]) ? 1u : 0u;\n"
<< " }\n"
<< " else\n"
<< " {\n"
<< " result[offset] = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
<< " }\n"
<< "}\n";
programCollection.add("comp") << glu::ComputeSource(src.str());
}
else
{
std::ostringstream src;
if (OPTYPE_QUAD_BROADCAST == caseDef.opType)
{
src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID], " << caseDef.direction << "u);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + " << caseDef.direction << "u;\n";
}
else
{
src << " " << subgroups::getFormatNameForGLSL(caseDef.format) << " op = "
<< getOpTypeName(caseDef.opType) << "(data[gl_SubgroupInvocationID]);\n"
<< " uint otherID = (gl_SubgroupInvocationID & ~0x3u) + swapTable[gl_SubgroupInvocationID & 0x3u];\n";
}
const string sourceType = src.str();
{
const string vertex =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_quad: enable\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(binding = 0, std430) buffer Buffer0\n"
"{\n"
" uint result[];\n"
"} b0;\n"
"layout(binding = 4, std430) readonly buffer Buffer4\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
+ swapTable[caseDef.opType]
+ sourceType +
" if (subgroupBallotBitExtract(mask, otherID))\n"
" {\n"
" b0.result[gl_VertexID] = (op == data[otherID]) ? 1u : 0u;\n"
" }\n"
" else\n"
" {\n"
" b0.result[gl_VertexID] = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" float pixelSize = 2.0f/1024.0f;\n"
" float pixelPosition = pixelSize/2.0f - 1.0f;\n"
" gl_Position = vec4(float(gl_VertexID) * pixelSize + pixelPosition, 0.0f, 0.0f, 1.0f);\n"
"}\n";
programCollection.add("vert") << glu::VertexSource(vertex);
}
{
const string tesc =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_quad: enable\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(vertices=1) out;\n"
"layout(binding = 1, std430) buffer Buffer1\n"
"{\n"
" uint result[];\n"
"} b1;\n"
"layout(binding = 4, std430) readonly buffer Buffer4\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
+ swapTable[caseDef.opType]
+ sourceType +
" if (subgroupBallotBitExtract(mask, otherID))\n"
" {\n"
" b1.result[gl_PrimitiveID] = (op == data[otherID]) ? 1u : 0u;\n"
" }\n"
" else\n"
" {\n"
" b1.result[gl_PrimitiveID] = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" if (gl_InvocationID == 0)\n"
" {\n"
" gl_TessLevelOuter[0] = 1.0f;\n"
" gl_TessLevelOuter[1] = 1.0f;\n"
" }\n"
" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
"}\n";
programCollection.add("tesc") << glu::TessellationControlSource(tesc);
}
{
const string tese =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_quad: enable\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(isolines) in;\n"
"layout(binding = 2, std430) buffer Buffer2\n"
"{\n"
" uint result[];\n"
"} b2;\n"
"layout(binding = 4, std430) readonly buffer Buffer4\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
+ swapTable[caseDef.opType]
+ sourceType +
" if (subgroupBallotBitExtract(mask, otherID))\n"
" {\n"
" b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = (op == data[otherID]) ? 1u : 0u;\n"
" }\n"
" else\n"
" {\n"
" b2.result[gl_PrimitiveID * 2 + int(gl_TessCoord.x + 0.5)] = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" float pixelSize = 2.0f/1024.0f;\n"
" gl_Position = gl_in[0].gl_Position + gl_TessCoord.x * pixelSize / 2.0f;\n"
"}\n";
programCollection.add("tese") << glu::TessellationEvaluationSource(tese);
}
{
const string geometry =
// version added by addGeometryShadersFromTemplate
"#extension GL_KHR_shader_subgroup_quad: enable\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"layout(${TOPOLOGY}) in;\n"
"layout(points, max_vertices = 1) out;\n"
"layout(binding = 3, std430) buffer Buffer3\n"
"{\n"
" uint result[];\n"
"} b3;\n"
"layout(binding = 4, std430) readonly buffer Buffer4\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n"
"};\n"
"\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
+ swapTable[caseDef.opType]
+ sourceType +
" if (subgroupBallotBitExtract(mask, otherID))\n"
" {\n"
" b3.result[gl_PrimitiveIDIn] = (op == data[otherID]) ? 1u : 0u;\n"
" }\n"
" else\n"
" {\n"
" b3.result[gl_PrimitiveIDIn] = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
" gl_Position = gl_in[0].gl_Position;\n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n";
subgroups::addGeometryShadersFromTemplate(geometry, programCollection);
}
{
const string fragment =
"${VERSION_DECL}\n"
"#extension GL_KHR_shader_subgroup_quad: enable\n"
"#extension GL_KHR_shader_subgroup_ballot: enable\n"
"precision highp int;\n"
"precision highp float;\n"
"layout(location = 0) out uint result;\n"
"layout(binding = 4, std430) readonly buffer Buffer4\n"
"{\n"
" " + subgroups::getFormatNameForGLSL(caseDef.format) + " data[];\n"
"};\n"
"void main (void)\n"
"{\n"
" uvec4 mask = subgroupBallot(true);\n"
+ swapTable[caseDef.opType]
+ sourceType +
" if (subgroupBallotBitExtract(mask, otherID))\n"
" {\n"
" result = (op == data[otherID]) ? 1u : 0u;\n"
" }\n"
" else\n"
" {\n"
" result = 1u; // Invocation we read from was inactive, so we can't verify results!\n"
" }\n"
"}\n";
programCollection.add("fragment") << glu::FragmentSource(fragment);
}
subgroups::addNoSubgroupShader(programCollection);
}
}
void supportedCheck (Context& context, CaseDefinition caseDef)
{
if (!subgroups::isSubgroupSupported(context))
TCU_THROW(NotSupportedError, "Subgroup operations are not supported");
if (!subgroups::isSubgroupFeatureSupportedForDevice(context, SUBGROUP_FEATURE_QUAD_BIT))
TCU_THROW(NotSupportedError, "Device does not support subgroup quad operations");
if (subgroups::isDoubleFormat(caseDef.format) &&
!subgroups::isDoubleSupportedForDevice(context))
{
TCU_THROW(NotSupportedError, "Device does not support subgroup double operations");
}
}
tcu::TestStatus noSSBOtest (Context& context, const CaseDefinition caseDef)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(
context, caseDef.shaderStage))
{
if (subgroups::areSubgroupOperationsRequiredForStage(
caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
else
{
TCU_THROW(NotSupportedError, "Device does not support subgroup operations for this stage");
}
}
subgroups::SSBOData inputData;
inputData.format = caseDef.format;
inputData.layout = subgroups::SSBOData::LayoutStd140;
inputData.numElements = subgroups::maxSupportedSubgroupSize();
inputData.initializeType = subgroups::SSBOData::InitializeNonZero;
inputData.binding = 0u;
if (SHADER_STAGE_VERTEX_BIT == caseDef.shaderStage)
return subgroups::makeVertexFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages);
else if (SHADER_STAGE_GEOMETRY_BIT == caseDef.shaderStage)
return subgroups::makeGeometryFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages);
else if (SHADER_STAGE_TESS_CONTROL_BIT == caseDef.shaderStage)
return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_CONTROL_BIT);
else if (SHADER_STAGE_TESS_EVALUATION_BIT == caseDef.shaderStage)
return subgroups::makeTessellationEvaluationFrameBufferTest(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, SHADER_STAGE_TESS_EVALUATION_BIT);
else
TCU_THROW(InternalError, "Unhandled shader stage");
}
tcu::TestStatus test(Context& context, const CaseDefinition caseDef)
{
if (SHADER_STAGE_COMPUTE_BIT == caseDef.shaderStage)
{
if (!subgroups::areSubgroupOperationsSupportedForStage(context, caseDef.shaderStage))
{
return tcu::TestStatus::fail(
"Shader stage " +
subgroups::getShaderStageName(caseDef.shaderStage) +
" is required to support subgroup operations!");
}
subgroups::SSBOData inputData;
inputData.format = caseDef.format;
inputData.layout = subgroups::SSBOData::LayoutStd430;
inputData.numElements = subgroups::maxSupportedSubgroupSize();
inputData.initializeType = subgroups::SSBOData::InitializeNonZero;
inputData.binding = 1u;
return subgroups::makeComputeTest(context, FORMAT_R32_UINT, &inputData, 1, checkComputeStage);
}
else
{
int supportedStages = context.getDeqpContext().getContextInfo().getInt(GL_SUBGROUP_SUPPORTED_STAGES_KHR);
ShaderStageFlags stages = (ShaderStageFlags)(caseDef.shaderStage & supportedStages);
if (SHADER_STAGE_FRAGMENT_BIT != stages && !subgroups::isVertexSSBOSupportedForDevice(context))
{
if ( (stages & SHADER_STAGE_FRAGMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Device does not support vertex stage SSBO writes");
else
stages = SHADER_STAGE_FRAGMENT_BIT;
}
if ((ShaderStageFlags)0u == stages)
TCU_THROW(NotSupportedError, "Subgroup operations are not supported for any graphic shader");
subgroups::SSBOData inputData;
inputData.format = caseDef.format;
inputData.layout = subgroups::SSBOData::LayoutStd430;
inputData.numElements = subgroups::maxSupportedSubgroupSize();
inputData.initializeType = subgroups::SSBOData::InitializeNonZero;
inputData.binding = 4u;
inputData.stages = stages;
return subgroups::allStages(context, FORMAT_R32_UINT, &inputData, 1, checkVertexPipelineStages, stages);
}
}
}
deqp::TestCaseGroup* createSubgroupsQuadTests(deqp::Context& testCtx)
{
de::MovePtr<deqp::TestCaseGroup> graphicGroup(new deqp::TestCaseGroup(
testCtx, "graphics", "Subgroup arithmetic category tests: graphics"));
de::MovePtr<deqp::TestCaseGroup> computeGroup(new deqp::TestCaseGroup(
testCtx, "compute", "Subgroup arithmetic category tests: compute"));
de::MovePtr<deqp::TestCaseGroup> framebufferGroup(new deqp::TestCaseGroup(
testCtx, "framebuffer", "Subgroup arithmetic category tests: framebuffer"));
const Format formats[] =
{
FORMAT_R32_SINT, FORMAT_R32G32_SINT, FORMAT_R32G32B32_SINT,
FORMAT_R32G32B32A32_SINT, FORMAT_R32_UINT, FORMAT_R32G32_UINT,
FORMAT_R32G32B32_UINT, FORMAT_R32G32B32A32_UINT,
FORMAT_R32_SFLOAT, FORMAT_R32G32_SFLOAT,
FORMAT_R32G32B32_SFLOAT, FORMAT_R32G32B32A32_SFLOAT,
FORMAT_R64_SFLOAT, FORMAT_R64G64_SFLOAT,
FORMAT_R64G64B64_SFLOAT, FORMAT_R64G64B64A64_SFLOAT,
FORMAT_R32_BOOL, FORMAT_R32G32_BOOL,
FORMAT_R32G32B32_BOOL, FORMAT_R32G32B32A32_BOOL,
};
const ShaderStageFlags stages[] =
{
SHADER_STAGE_VERTEX_BIT,
SHADER_STAGE_TESS_EVALUATION_BIT,
SHADER_STAGE_TESS_CONTROL_BIT,
SHADER_STAGE_GEOMETRY_BIT,
};
for (int direction = 0; direction < 4; ++direction)
{
for (int formatIndex = 0; formatIndex < DE_LENGTH_OF_ARRAY(formats); ++formatIndex)
{
const Format format = formats[formatIndex];
for (int opTypeIndex = 0; opTypeIndex < OPTYPE_LAST; ++opTypeIndex)
{
const std::string op = de::toLower(getOpTypeName(opTypeIndex));
std::ostringstream name;
name << de::toLower(op);
if (OPTYPE_QUAD_BROADCAST == opTypeIndex)
{
name << "_" << direction;
}
else
{
if (0 != direction)
{
// We don't need direction for swap operations.
continue;
}
}
name << "_" << subgroups::getFormatNameForGLSL(format);
{
const CaseDefinition caseDef = {opTypeIndex, SHADER_STAGE_COMPUTE_BIT, format, direction};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(computeGroup.get(), name.str(), "", supportedCheck, initPrograms, test, caseDef);
}
{
const CaseDefinition caseDef =
{
opTypeIndex,
SHADER_STAGE_ALL_GRAPHICS,
format,
direction
};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(graphicGroup.get(), name.str(), "", supportedCheck, initPrograms, test, caseDef);
}
for (int stageIndex = 0; stageIndex < DE_LENGTH_OF_ARRAY(stages); ++stageIndex)
{
const CaseDefinition caseDef = {opTypeIndex, stages[stageIndex], format, direction};
SubgroupFactory<CaseDefinition>::addFunctionCaseWithPrograms(framebufferGroup.get(), name.str()+"_"+ getShaderStageName(caseDef.shaderStage), "",
supportedCheck, initFrameBufferPrograms, noSSBOtest, caseDef);
}
}
}
}
de::MovePtr<deqp::TestCaseGroup> group(new deqp::TestCaseGroup(
testCtx, "quad", "Subgroup quad category tests"));
group->addChild(graphicGroup.release());
group->addChild(computeGroup.release());
group->addChild(framebufferGroup.release());
return group.release();
}
} // subgroups
} // glc