blob: 2b56a34e10825984da380b69de8f0b5e237be6c8 [file] [log] [blame]
/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
#include "glcShaderMultisampleInterpolationTests.hpp"
#include "deMath.h"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "gluContextInfo.hpp"
#include "gluDrawUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "gluShaderProgram.hpp"
#include "glw.h"
#include "glwFunctions.hpp"
#include "tcuCommandLine.hpp"
#include "tcuStringTemplate.hpp"
#include "tcuSurface.hpp"
#include "tcuTestLog.hpp"
namespace tcu
{
static bool operator<(tcu::Vec4 const& k1, tcu::Vec4 const& k2)
{
if (k1.y() < k2.y())
{
return true;
}
else if (k1.y() == k2.y())
{
return k1.x() < k2.x();
}
else
{
return false;
}
}
}
namespace deqp
{
using tcu::TestLog;
using std::string;
using std::vector;
static std::string specializeVersion(std::string const& source, glu::GLSLVersion version,
std::string const& sampler = "", std::string const& outType = "",
std::string const& qualifier = "", std::string const& assignment = "",
std::string const& condition = "")
{
DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_440);
std::map<std::string, std::string> args;
args["VERSION_DECL"] = glu::getGLSLVersionDeclaration(version);
args["SAMPLER"] = sampler;
args["OUT_TYPE"] = outType;
args["QUALIFIER"] = qualifier;
args["ASSIGNMENT"] = assignment;
args["CONDITION"] = condition;
if (version == glu::GLSL_VERSION_310_ES)
{
args["OES_SMI_EN"] = "#extension GL_OES_shader_multisample_interpolation : enable\n";
args["OES_SMI_RQ"] = "#extension GL_OES_shader_multisample_interpolation : require\n";
args["OES_SMI_CH"] = "#if !GL_OES_shader_multisample_interpolation\n"
" this is broken\n"
"#endif\n";
args["OES_SV_EN"] = "#extension GL_OES_sample_variables : enable\n";
}
else
{
args["OES_SMI_EN"] = "";
args["OES_SMI_RQ"] = "";
args["OES_SMI_CH"] = "";
args["OES_SV_EN"] = "";
}
return tcu::StringTemplate(source.c_str()).specialize(args);
}
class ShaderMultisampleInterpolationApiCase : public TestCase
{
public:
ShaderMultisampleInterpolationApiCase(Context& context, const char* name, const char* description,
glu::GLSLVersion glslVersion);
~ShaderMultisampleInterpolationApiCase();
IterateResult iterate();
protected:
glu::GLSLVersion m_glslVersion;
};
ShaderMultisampleInterpolationApiCase::ShaderMultisampleInterpolationApiCase(Context& context, const char* name,
const char* description,
glu::GLSLVersion glslVersion)
: TestCase(context, name, description), m_glslVersion(glslVersion)
{
DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440);
}
ShaderMultisampleInterpolationApiCase::~ShaderMultisampleInterpolationApiCase()
{
}
ShaderMultisampleInterpolationApiCase::IterateResult ShaderMultisampleInterpolationApiCase::iterate()
{
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
bool isOk = true;
if (m_glslVersion == glu::GLSL_VERSION_310_ES &&
!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation");
return STOP;
}
static char const* vss = "${VERSION_DECL}\n"
"${OES_SMI_RQ}"
"in highp vec4 a_position;\n"
"in highp vec4 a_color;\n"
"sample out highp vec4 v_color;\n"
"void main()\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
{
static char const* fss = "${VERSION_DECL}\n"
"${OES_SMI_RQ}"
"sample in highp vec4 v_color;\n"
"out highp vec4 o_color;\n"
"void main()\n"
"{\n"
" o_color = v_color;\n"
"}\n";
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(),
specializeVersion(fss, m_glslVersion).c_str()));
log << program;
if (!program.isOk())
{
TCU_FAIL("Compile failed");
}
}
{
static char const* fss = "${VERSION_DECL}\n"
"${OES_SMI_EN}"
"sample in highp vec4 v_color;\n"
"out highp vec4 o_color;\n"
"void main()\n"
"{\n"
"${OES_SMI_CH}"
" o_color = v_color;\n"
"}\n";
glu::ShaderProgram program(m_context.getRenderContext(),
glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(),
specializeVersion(fss, m_glslVersion).c_str()));
log << program;
if (!program.isOk())
{
TCU_FAIL("Compile failed");
}
}
GLfloat minFragmentInterpolationOffset = 0.0f;
gl.getFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset);
if (minFragmentInterpolationOffset > -0.5f)
{
isOk = false;
}
GLfloat maxFragmentInterpolationOffset = 0.0f;
gl.getFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset);
if (maxFragmentInterpolationOffset < 0.5f)
{
isOk = false;
}
GLint fragmentInterpolationOffsetBits = 0;
gl.getIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits);
if (fragmentInterpolationOffsetBits < 4)
{
isOk = false;
}
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail");
return STOP;
}
class ShaderMultisampleInterpolationBaseCase : public TestCase
{
public:
ShaderMultisampleInterpolationBaseCase(Context& context, const char* name, const char* description,
glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment,
char const* condition, bool unique, GLenum internalFormat,
tcu::TextureFormat const& texFormat, const char* m_sampler,
const char* m_outType, GLfloat min, GLfloat max, GLint samples);
~ShaderMultisampleInterpolationBaseCase();
IterateResult iterate();
protected:
glu::GLSLVersion m_glslVersion;
std::string m_qualifier;
std::string m_assignment;
std::string m_condition;
bool m_unique;
GLenum m_internalFormat;
tcu::TextureFormat m_texFormat;
std::string m_sampler;
std::string m_outType;
GLfloat m_min;
GLfloat m_max;
GLint m_samples;
enum
{
WIDTH = 8,
HEIGHT = 8,
};
int countUniquePixels(tcu::ConstPixelBufferAccess const& pixels);
int countUniquePixels(const std::vector<tcu::Vec4>& pixels);
};
ShaderMultisampleInterpolationBaseCase::ShaderMultisampleInterpolationBaseCase(
Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier,
char const* assignment, char const* condition, bool unique, GLenum internalFormat,
tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max,
GLint samples)
: TestCase(context, name, description)
, m_glslVersion(glslVersion)
, m_qualifier(qualifier)
, m_assignment(assignment)
, m_condition(condition)
, m_unique(unique)
, m_internalFormat(internalFormat)
, m_texFormat(texFormat)
, m_sampler(sampler)
, m_outType(outType)
, m_min(min)
, m_max(max)
, m_samples(samples)
{
DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440);
}
ShaderMultisampleInterpolationBaseCase::~ShaderMultisampleInterpolationBaseCase()
{
}
ShaderMultisampleInterpolationBaseCase::IterateResult ShaderMultisampleInterpolationBaseCase::iterate()
{
TestLog& log = m_testCtx.getLog();
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
bool isOk = true;
bool supportsRgba32f = false;
if (m_glslVersion == glu::GLSL_VERSION_310_ES &&
!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation");
return STOP;
}
supportsRgba32f = isContextTypeGLCore(m_context.getRenderContext().getType()) ?
true :
(m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") ||
m_context.getContextInfo().isExtensionSupported("GL_ARB_color_buffer_float"));
if (m_internalFormat == GL_RGBA32F && !supportsRgba32f)
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported");
return STOP;
}
GLint maxSamples;
if (((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA)) ||
((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RG)) ||
((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::R)) ||
((m_texFormat.type == tcu::TextureFormat::HALF_FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA)))
{
gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples);
if (m_samples > maxSamples)
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED,
"Test sample count greater than samples that the format supports");
return STOP;
}
}
else if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8 ||
m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8)
{
gl.getIntegerv(GL_MAX_INTEGER_SAMPLES, &maxSamples);
if (m_samples > maxSamples)
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_INTEGER_SAMPLES");
return STOP;
}
}
else
{
gl.getIntegerv(GL_MAX_SAMPLES, &maxSamples);
if (m_samples > maxSamples)
{
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_SAMPLES");
return STOP;
}
}
// Create a multisample texture, or a regular texture if samples is zero.
GLuint tex;
gl.genTextures(1, &tex);
gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE);
// Create a framebuffer with the texture attached.
GLuint fboMs;
gl.genFramebuffers(1, &fboMs);
gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs);
gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
gl.viewport(0, 0, WIDTH, HEIGHT);
static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 };
{
// Draw with one of the fragment input qualifiers and with one of the
// interpolate functions. Cross-check the result in the shader and
// output the final interpolated value.
static char const* vss = "${VERSION_DECL}\n"
"${OES_SMI_RQ}"
"layout(location = 0) in highp vec2 a_position;\n"
"layout(location = 1) in highp vec4 a_color;\n"
"out highp vec4 v_colorBase;\n"
"${QUALIFIER} out highp vec4 v_color;\n"
"void main()\n"
"{\n"
" v_colorBase = a_color;\n"
" v_color = a_color;\n"
" gl_Position = vec4(a_position, 0.0, 1.0);\n"
"}\n";
static char const* fss = "${VERSION_DECL}\n"
"${OES_SMI_RQ}"
"${OES_SV_EN}"
"in highp vec4 v_colorBase;\n"
"${QUALIFIER} in highp vec4 v_color;\n"
"layout(location = 0) out highp ${OUT_TYPE} o_color;\n"
"void main()\n"
"{\n"
" highp vec4 temp = ${ASSIGNMENT};\n"
" bool condition = ${CONDITION};\n"
" o_color = ${OUT_TYPE}(temp.x, temp.y, condition, 1);\n"
"}\n";
glu::ShaderProgram program(
m_context.getRenderContext(),
glu::makeVtxFragSources(
specializeVersion(vss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition)
.c_str(),
specializeVersion(fss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition)
.c_str()));
log << program;
if (!program.isOk())
{
TCU_FAIL("Compile failed");
}
static float const position[] = {
-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
};
const float color[] = {
m_min, m_min, 0.0f, 1.0f, m_min, m_max, 0.0f, 1.0f, m_max, m_min, 0.0f, 1.0f, m_max, m_max, 0.0f, 1.0f,
};
gl.useProgram(program.getProgram());
glu::VertexArrayBinding vertexArrays[] = {
glu::va::Float("a_position", 2, 4, 0, &position[0]), glu::va::Float("a_color", 4, 4, 0, &color[0]),
};
glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
&vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad");
}
gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
gl.deleteFramebuffers(1, &fboMs);
GLsizei width = WIDTH * m_samples;
GLuint rbo;
gl.genRenderbuffers(1, &rbo);
gl.bindRenderbuffer(GL_RENDERBUFFER, rbo);
gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, width, HEIGHT);
GLuint fbo;
gl.genFramebuffers(1, &fbo);
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
gl.viewport(0, 0, width, HEIGHT);
{
// Resolve the mutli-sample texture into a render-buffer sized such that
// the width can hold all samples of a pixel.
static char const* vss = "${VERSION_DECL}\n"
"in highp vec2 a_position;\n"
"void main(void)\n"
"{\n"
" gl_Position = vec4(a_position, 0.0, 1.0);\n"
"}\n";
static char const* fss = "${VERSION_DECL}\n"
"uniform highp ${SAMPLER}MS u_texMS;\n"
"uniform int u_samples;\n"
"layout(location = 0) out highp ${OUT_TYPE} o_color;\n"
"void main(void)\n"
"{\n"
" ivec2 coord = ivec2(int(gl_FragCoord.x) / u_samples, gl_FragCoord.y);\n"
" int sampleId = int(gl_FragCoord.x) % u_samples;\n"
" o_color = texelFetch(u_texMS, coord, sampleId);\n"
"}\n";
glu::ShaderProgram program(
m_context.getRenderContext(),
glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion, m_sampler, m_outType).c_str(),
specializeVersion(fss, m_glslVersion, m_sampler, m_outType).c_str()));
log << program;
if (!program.isOk())
{
TCU_FAIL("Compile failed");
}
static float const position[] = {
-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
};
gl.useProgram(program.getProgram());
gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples);
gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0);
glu::VertexArrayBinding vertexArrays[] = {
glu::va::Float("a_position", 2, 4, 0, &position[0]),
};
glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
&vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad");
}
// Verify the results.
tcu::TextureLevel results(m_texFormat, width, HEIGHT);
tcu::PixelBufferAccess pixels = results.getAccess();
std::vector<tcu::Vec4> result(pixels.getHeight() * pixels.getWidth());
int uniquePixels;
if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8)
{
std::vector<GLint> data(pixels.getHeight() * pixels.getWidth() * 4);
gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
for (unsigned int i = 0; i < data.size(); i += 4)
{
result[i / 4] =
tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]);
}
uniquePixels = countUniquePixels(result);
}
else if (pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8)
{
std::vector<GLuint> data(pixels.getHeight() * pixels.getWidth() * 4);
gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
for (unsigned int i = 0; i < data.size(); i += 4)
{
result[i / 4] =
tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]);
}
uniquePixels = countUniquePixels(result);
}
else
{
glu::readPixels(m_context.getRenderContext(), 0, 0, pixels);
uniquePixels = countUniquePixels(pixels);
}
int expectedUnique = WIDTH * HEIGHT * ((m_unique) ? m_samples : 1);
if (uniquePixels < expectedUnique)
{
// There are duplicate pixel values meaning interpolation didn't work as expected.
isOk = false;
}
for (int y = 0; y < pixels.getHeight(); ++y)
{
for (int x = 0; x < pixels.getWidth(); ++x)
{
tcu::Vec4 pixel;
if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8 ||
pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8)
{
pixel = result[y * WIDTH + x];
}
else
{
pixel = pixels.getPixel(x, y);
}
if (pixel.z() != 1)
{
// The ${CONDITION} check in the shader failed.
isOk = false;
}
}
}
gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
gl.deleteFramebuffers(1, &fbo);
gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
gl.deleteRenderbuffers(1, &rbo);
gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
gl.deleteTextures(1, &tex);
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail");
return STOP;
}
int ShaderMultisampleInterpolationBaseCase::countUniquePixels(tcu::ConstPixelBufferAccess const& pixels)
{
std::set<tcu::Vec4> uniquePixels;
for (int y = 0; y < pixels.getHeight(); ++y)
{
for (int x = 0; x < pixels.getWidth(); ++x)
{
uniquePixels.insert(pixels.getPixel(x, y));
}
}
return (int)uniquePixels.size();
}
int ShaderMultisampleInterpolationBaseCase::countUniquePixels(const std::vector<tcu::Vec4>& pixels)
{
std::set<tcu::Vec4> uniquePixels;
for (unsigned int i = 0; i < pixels.size(); ++i)
{
uniquePixels.insert(pixels[i]);
}
return (int)uniquePixels.size();
}
ShaderMultisampleInterpolationTests::ShaderMultisampleInterpolationTests(Context& context, glu::GLSLVersion glslVersion)
: TestCaseGroup(context, "shader_multisample_interpolation", "Shader Multisample Interpolation tests")
, m_glslVersion(glslVersion)
{
}
ShaderMultisampleInterpolationTests::~ShaderMultisampleInterpolationTests()
{
}
void ShaderMultisampleInterpolationTests::init()
{
struct Sample
{
char const* name;
GLint samples;
} samples[] = {
{ "samples_1", 1 }, { "samples_2", 2 }, { "samples_4", 4 },
};
// shader_multisample_interpolation.api
tcu::TestCaseGroup* apiGroup = new tcu::TestCaseGroup(m_testCtx, "api", "API verification");
apiGroup->addChild(new ShaderMultisampleInterpolationApiCase(m_context, "api", "API verification", m_glslVersion));
addChild(apiGroup);
struct Case
{
char const* name;
char const* qualifier;
char const* assignment;
char const* condition;
bool unique;
} cases[] = {
{ "base", "", "v_color", "true", false },
{ "sample", "sample", "v_color", "true", true },
{ "centroid", "centroid", "v_color", "true", false },
{ "interpolate_at_sample", "", "interpolateAtSample(v_colorBase, gl_SampleID)", "true", true },
{ "interpolate_at_sample_check", "sample", "interpolateAtSample(v_colorBase, gl_SampleID)", "temp == v_color",
true },
{ "interpolate_at_centroid", "", "interpolateAtCentroid(v_colorBase)", "true", false },
{ "interpolate_at_centroid_check", "centroid", "interpolateAtCentroid(v_colorBase)", "temp == v_color", false },
{ "interpolate_at_offset", "", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)", "true", true },
{ "interpolate_at_offset_check", "sample", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)",
"temp == v_color", true },
};
// shader_multisample_interpolation.render
tcu::TestCaseGroup* renderGroup = new tcu::TestCaseGroup(m_testCtx, "render", "Rendering tests");
addChild(renderGroup);
for (int caseId = 0; caseId < DE_LENGTH_OF_ARRAY(cases); ++caseId)
{
tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, cases[caseId].name, "");
renderGroup->addChild(group);
struct Format
{
char const* name;
GLenum internalFormat;
tcu::TextureFormat textureFormat;
char const* sampler;
char const* outType;
GLfloat min;
GLfloat max;
} formats[] = {
{ "rgba8", GL_RGBA8, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
"sampler2D", "vec4", 0.0f, 1.0f },
{ "rgba8i", GL_RGBA8I, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
"isampler2D", "ivec4", -128.0f, 127.0f },
{ "rgba8ui", GL_RGBA8UI, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
"usampler2D", "uvec4", 0.0f, 255.0f },
{ "rgba32f", GL_RGBA32F, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
"sampler2D", "vec4", 0.0f, 1.0f },
};
for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); ++format)
{
tcu::TestCaseGroup* formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[format].name, "");
group->addChild(formatGroup);
for (int sample = 0; sample < DE_LENGTH_OF_ARRAY(samples); ++sample)
{
formatGroup->addChild(new ShaderMultisampleInterpolationBaseCase(
m_context, samples[sample].name, "", m_glslVersion, cases[caseId].qualifier,
cases[caseId].assignment, cases[caseId].condition, cases[caseId].unique,
formats[format].internalFormat, formats[format].textureFormat, formats[format].sampler,
formats[format].outType, formats[format].min, formats[format].max, samples[sample].samples));
}
}
}
}
} // glcts