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Conformance Test
CTS_ARB_shader_viewport_layer_array
Contributors
Filip Demczewski, Mobica
Contacts
Filip Demczewski, Mobica (filip.demczewski 'at' mobica.com)
Status
In review
Version
December 13, 2016 (version 1)
Dependencies
OpenGL 4.1 is required.
ARB_shader_viewport_layer_array extension is required.
This specification is written against:
- ARB_shader_viewport_layer_array specification,
- OpenGL 4.5 (core) specification.
Overview
This tests verifies if functionality provided by ARB_shader_viewport_layer_array
works as expected:
* Verify if gl_Layer and gl_ViewportIndex outputs can be written directly from
vertex and tessalation shaders
New Tests
gl_ViewportIndex test
* Create multiple viewports (MAX_VIEWPORTS)
Iterate through all supported shader pipelines
a) vertex + fragment
b) vertex + tcs + tes + fragment
c) vertex + tcs + tes + geometry + fragment
Render primitive for each viewport with different output color.
Validate output color for each viewport.
Make sure that viewport index is taken from the gl_ViewportIndex output
of the last active vertex processing stage.
gl_Layer test
* Create framebuffer with multiple layers
Iterate through all supported shader pipelines
a) vertex + fragment
b) vertex + tcs + tes + fragment
c) vertex + tcs + tes + geometry + fragment
Render primitive for each layer with different output color.
Validate output color for each layer.
Make sure that layer is taken from the gl_Layer output
of the last active vertex processing stage.
Make sure that the layer number written by a vertex procesing
shader has no effect if the framebuffer is not layered.
Revision History
Revision 1, 13 December, 2016 (Filip Demczewski)
- Intial version;