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/*-------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2018 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief VK_KHR_depth_stencil_resolve tests.
*//*--------------------------------------------------------------------*/
#include "vktRenderPassDepthStencilResolveTests.hpp"
#include "vktRenderPassTestsUtil.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktTestGroupUtil.hpp"
#include "vkDefs.hpp"
#include "vkDeviceUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPlatform.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuFormatUtil.hpp"
#include "tcuResultCollector.hpp"
#include "tcuTestLog.hpp"
#include "tcuTextureUtil.hpp"
#include "deUniquePtr.hpp"
#include "deSharedPtr.hpp"
#include "deMath.h"
#include <limits>
using namespace vk;
using tcu::Vec4;
using tcu::TestLog;
typedef de::SharedPtr<vk::Unique<VkImage> > VkImageSp;
typedef de::SharedPtr<vk::Unique<VkImageView> > VkImageViewSp;
typedef de::SharedPtr<vk::Unique<VkBuffer> > VkBufferSp;
typedef de::SharedPtr<vk::Unique<VkPipeline> > VkPipelineSp;
typedef de::SharedPtr<Allocation> AllocationSp;
namespace vkt
{
namespace
{
using namespace renderpass;
template<typename T>
de::SharedPtr<T> safeSharedPtr (T* ptr)
{
try
{
return de::SharedPtr<T>(ptr);
}
catch (...)
{
delete ptr;
throw;
}
}
enum VerifyBuffer
{
VB_DEPTH = 0,
VB_STENCIL
};
struct TestConfig
{
VkFormat format;
deUint32 width;
deUint32 height;
deUint32 imageLayers;
deUint32 viewLayers;
deUint32 resolveBaseLayer;
VkRect2D renderArea;
VkImageAspectFlags aspectFlag;
deUint32 sampleCount;
VkResolveModeFlagBitsKHR depthResolveMode;
VkResolveModeFlagBitsKHR stencilResolveMode;
VerifyBuffer verifyBuffer;
VkClearDepthStencilValue clearValue;
float depthExpectedValue;
deUint8 stencilExpectedValue;
};
float get16bitDepthComponent(deUint8* pixelPtr)
{
deUint16* value = reinterpret_cast<deUint16*>(pixelPtr);
return static_cast<float>(*value) / 65535.0f;
}
float get24bitDepthComponent(deUint8* pixelPtr)
{
const bool littleEndian = (DE_ENDIANNESS == DE_LITTLE_ENDIAN);
deUint32 value = (((deUint32)pixelPtr[0]) << (!littleEndian * 16u)) |
(((deUint32)pixelPtr[1]) << 8u) |
(((deUint32)pixelPtr[2]) << ( littleEndian * 16u));
return static_cast<float>(value) / 16777215.0f;
}
float get32bitDepthComponent(deUint8* pixelPtr)
{
return *(reinterpret_cast<float*>(pixelPtr));
}
class DepthStencilResolveTest : public TestInstance
{
public:
DepthStencilResolveTest (Context& context, TestConfig config);
virtual ~DepthStencilResolveTest (void);
virtual tcu::TestStatus iterate (void);
protected:
bool isFeaturesSupported (void);
VkSampleCountFlagBits sampleCountBitFromSampleCount (deUint32 count) const;
VkImageSp createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage = 0u);
AllocationSp createImageMemory (VkImageSp image);
VkImageViewSp createImageView (VkImageSp image, deUint32 baseArrayLayer);
AllocationSp createBufferMemory (void);
VkBufferSp createBuffer (void);
Move<VkRenderPass> createRenderPass (void);
Move<VkFramebuffer> createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView);
Move<VkPipelineLayout> createRenderPipelineLayout (void);
Move<VkPipeline> createRenderPipeline (VkRenderPass renderPass, VkPipelineLayout renderPipelineLayout);
void submit (void);
bool verifyDepth (void);
bool verifyStencil (void);
protected:
const TestConfig m_config;
const bool m_featureSupported;
const InstanceInterface& m_vki;
const DeviceInterface& m_vkd;
VkDevice m_device;
VkPhysicalDevice m_physicalDevice;
VkImageSp m_multisampleImage;
AllocationSp m_multisampleImageMemory;
VkImageViewSp m_multisampleImageView;
VkImageSp m_singlesampleImage;
AllocationSp m_singlesampleImageMemory;
VkImageViewSp m_singlesampleImageView;
VkBufferSp m_buffer;
AllocationSp m_bufferMemory;
Unique<VkRenderPass> m_renderPass;
Unique<VkFramebuffer> m_framebuffer;
Unique<VkPipelineLayout> m_renderPipelineLayout;
Unique<VkPipeline> m_renderPipeline;
const Unique<VkCommandPool> m_commandPool;
};
DepthStencilResolveTest::DepthStencilResolveTest (Context& context, TestConfig config)
: TestInstance (context)
, m_config (config)
, m_featureSupported (isFeaturesSupported())
, m_vki (context.getInstanceInterface())
, m_vkd (context.getDeviceInterface())
, m_device (context.getDevice())
, m_physicalDevice (context.getPhysicalDevice())
, m_multisampleImage (createImage(m_config.sampleCount))
, m_multisampleImageMemory (createImageMemory(m_multisampleImage))
, m_multisampleImageView (createImageView(m_multisampleImage, 0u))
, m_singlesampleImage (createImage(1, VK_IMAGE_USAGE_TRANSFER_SRC_BIT))
, m_singlesampleImageMemory (createImageMemory(m_singlesampleImage))
, m_singlesampleImageView (createImageView(m_singlesampleImage, m_config.resolveBaseLayer))
, m_buffer (createBuffer())
, m_bufferMemory (createBufferMemory())
, m_renderPass (createRenderPass())
, m_framebuffer (createFramebuffer(*m_renderPass, m_multisampleImageView, m_singlesampleImageView))
, m_renderPipelineLayout (createRenderPipelineLayout())
, m_renderPipeline (createRenderPipeline(*m_renderPass, *m_renderPipelineLayout))
, m_commandPool (createCommandPool(context.getDeviceInterface(), context.getDevice(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, context.getUniversalQueueFamilyIndex()))
{
}
DepthStencilResolveTest::~DepthStencilResolveTest (void)
{
}
bool DepthStencilResolveTest::isFeaturesSupported()
{
m_context.requireDeviceExtension("VK_KHR_depth_stencil_resolve");
if (m_config.imageLayers > 1)
m_context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER);
VkPhysicalDeviceDepthStencilResolvePropertiesKHR dsResolveProperties;
deMemset(&dsResolveProperties, 0, sizeof(VkPhysicalDeviceDepthStencilResolvePropertiesKHR));
dsResolveProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES_KHR;
dsResolveProperties.pNext = DE_NULL;
VkPhysicalDeviceProperties2 deviceProperties;
deviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
deviceProperties.pNext = &dsResolveProperties;
// perform query to get supported float control properties
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const vk::InstanceInterface& instanceInterface = m_context.getInstanceInterface();
instanceInterface.getPhysicalDeviceProperties2(physicalDevice, &deviceProperties);
// check if both modes are supported
VkResolveModeFlagBitsKHR depthResolveMode = m_config.depthResolveMode;
VkResolveModeFlagBitsKHR stencilResolveMode = m_config.stencilResolveMode;
if ((depthResolveMode != VK_RESOLVE_MODE_NONE_KHR) &&
!(depthResolveMode & dsResolveProperties.supportedDepthResolveModes))
TCU_THROW(NotSupportedError, "Depth resolve mode not supported");
if ((stencilResolveMode != VK_RESOLVE_MODE_NONE_KHR) &&
!(stencilResolveMode & dsResolveProperties.supportedStencilResolveModes))
TCU_THROW(NotSupportedError, "Stencil resolve mode not supported");
// check if the implementation supports setting the depth and stencil resolve
// modes to different values when one of those modes is VK_RESOLVE_MODE_NONE_KHR
if (dsResolveProperties.independentResolveNone)
{
if ((!dsResolveProperties.independentResolve) &&
(depthResolveMode != stencilResolveMode) &&
(depthResolveMode != VK_RESOLVE_MODE_NONE_KHR) &&
(stencilResolveMode != VK_RESOLVE_MODE_NONE_KHR))
TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
}
else if (depthResolveMode != stencilResolveMode)
{
// when independentResolveNone is VK_FALSE then both modes must be the same
TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
}
// check if the implementation supports all combinations of the supported depth and stencil resolve modes
if (!dsResolveProperties.independentResolve && (depthResolveMode != stencilResolveMode))
TCU_THROW(NotSupportedError, "Implementation doesn't support diferent resolve modes");
return true;
}
VkSampleCountFlagBits DepthStencilResolveTest::sampleCountBitFromSampleCount (deUint32 count) const
{
switch (count)
{
case 1: return VK_SAMPLE_COUNT_1_BIT;
case 2: return VK_SAMPLE_COUNT_2_BIT;
case 4: return VK_SAMPLE_COUNT_4_BIT;
case 8: return VK_SAMPLE_COUNT_8_BIT;
case 16: return VK_SAMPLE_COUNT_16_BIT;
case 32: return VK_SAMPLE_COUNT_32_BIT;
case 64: return VK_SAMPLE_COUNT_64_BIT;
default:
DE_FATAL("Invalid sample count");
return (VkSampleCountFlagBits)0x0;
}
}
VkImageSp DepthStencilResolveTest::createImage (deUint32 sampleCount, VkImageUsageFlags additionalUsage)
{
const tcu::TextureFormat format(mapVkFormat(m_config.format));
const VkImageTiling imageTiling(VK_IMAGE_TILING_OPTIMAL);
VkSampleCountFlagBits sampleCountBit(sampleCountBitFromSampleCount(sampleCount));
VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | additionalUsage;
VkImageFormatProperties imageFormatProperties;
if (m_vki.getPhysicalDeviceImageFormatProperties(m_physicalDevice, m_config.format, VK_IMAGE_TYPE_2D, imageTiling,
usage, 0u, &imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
TCU_THROW(NotSupportedError, "Format not supported");
}
if (imageFormatProperties.sampleCounts < sampleCount)
{
TCU_THROW(NotSupportedError, "Sample count not supported");
}
if (imageFormatProperties.maxArrayLayers < m_config.imageLayers)
{
TCU_THROW(NotSupportedError, "Layers count not supported");
}
const VkExtent3D imageExtent =
{
m_config.width,
m_config.height,
1u
};
if (!(tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(format.order)))
TCU_THROW(NotSupportedError, "Format can't be used as depth/stencil attachment");
if (imageFormatProperties.maxExtent.width < imageExtent.width
|| imageFormatProperties.maxExtent.height < imageExtent.height
|| ((imageFormatProperties.sampleCounts & sampleCountBit) == 0)
|| imageFormatProperties.maxArrayLayers < m_config.imageLayers)
{
TCU_THROW(NotSupportedError, "Image type not supported");
}
const VkImageCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
DE_NULL,
0u,
VK_IMAGE_TYPE_2D,
m_config.format,
imageExtent,
1u,
m_config.imageLayers,
sampleCountBit,
imageTiling,
usage,
VK_SHARING_MODE_EXCLUSIVE,
0u,
DE_NULL,
VK_IMAGE_LAYOUT_UNDEFINED
};
return safeSharedPtr(new Unique<VkImage>(vk::createImage(m_vkd, m_device, &pCreateInfo)));
}
AllocationSp DepthStencilResolveTest::createImageMemory (VkImageSp image)
{
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<Allocation> allocation (allocator.allocate(getImageMemoryRequirements(m_vkd, m_device, **image), MemoryRequirement::Any));
VK_CHECK(m_vkd.bindImageMemory(m_device, **image, allocation->getMemory(), allocation->getOffset()));
return safeSharedPtr(allocation.release());
}
VkImageViewSp DepthStencilResolveTest::createImageView (VkImageSp image, deUint32 baseArrayLayer)
{
const VkImageSubresourceRange range =
{
m_config.aspectFlag,
0u,
1u,
baseArrayLayer,
m_config.viewLayers
};
const VkImageViewCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
DE_NULL,
0u,
**image,
(m_config.viewLayers > 1) ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D,
m_config.format,
makeComponentMappingRGBA(),
range,
};
return safeSharedPtr(new Unique<VkImageView>(vk::createImageView(m_vkd, m_device, &pCreateInfo)));
}
Move<VkRenderPass> DepthStencilResolveTest::createRenderPass (void)
{
const VkSampleCountFlagBits samples(sampleCountBitFromSampleCount(m_config.sampleCount));
const AttachmentDescription2 multisampleAttachment // VkAttachmentDescription2KHR
(
// VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAttachmentDescriptionFlags flags;
m_config.format, // VkFormat format;
samples, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL // VkImageLayout finalLayout;
);
const AttachmentReference2 multisampleAttachmentRef // VkAttachmentReference2KHR
(
// VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
0u // VkImageAspectFlags aspectMask;
);
const AttachmentDescription2 singlesampleAttachment // VkAttachmentDescription2KHR
(
// VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAttachmentDescriptionFlags flags;
m_config.format, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL // VkImageLayout finalLayout;
);
AttachmentReference2 singlesampleAttachmentRef // VkAttachmentReference2KHR
(
// VkStructureType sType;
DE_NULL, // const void* pNext;
1u, // deUint32 attachment;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
0u // VkImageAspectFlags aspectMask;
);
std::vector<AttachmentDescription2> attachments;
attachments.push_back(multisampleAttachment);
attachments.push_back(singlesampleAttachment);
VkSubpassDescriptionDepthStencilResolveKHR dsResolveDescription =
{
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR,
DE_NULL, // const void* pNext;
m_config.depthResolveMode, // VkResolveModeFlagBitsKHR depthResolveMode;
m_config.stencilResolveMode, // VkResolveModeFlagBitsKHR stencilResolveMode;
&singlesampleAttachmentRef // VkAttachmentReference2KHR pDepthStencilResolveAttachment;
};
const SubpassDescription2 subpass // VkSubpassDescription2KHR
(
// VkStructureType sType;
&dsResolveDescription, // const void* pNext;
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 viewMask;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference2KHR* pInputAttachments;
0u, // deUint32 colorAttachmentCount;
DE_NULL, // const VkAttachmentReference2KHR* pColorAttachments;
DE_NULL, // const VkAttachmentReference2KHR* pResolveAttachments;
&multisampleAttachmentRef, // const VkAttachmentReference2KHR* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const deUint32* pPreserveAttachments;
);
const RenderPassCreateInfo2 renderPassCreator // VkRenderPassCreateInfo2KHR
(
// VkStructureType sType;
DE_NULL, // const void* pNext;
(VkRenderPassCreateFlags)0u, // VkRenderPassCreateFlags flags;
(deUint32)attachments.size(), // deUint32 attachmentCount;
&attachments[0], // const VkAttachmentDescription2KHR* pAttachments;
1u, // deUint32 subpassCount;
&subpass, // const VkSubpassDescription2KHR* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL, // const VkSubpassDependency2KHR* pDependencies;
0u, // deUint32 correlatedViewMaskCount;
DE_NULL // const deUint32* pCorrelatedViewMasks;
);
return renderPassCreator.createRenderPass(m_vkd, m_device);
}
Move<VkFramebuffer> DepthStencilResolveTest::createFramebuffer (VkRenderPass renderPass, VkImageViewSp multisampleImageView, VkImageViewSp singlesampleImageView)
{
std::vector<VkImageView> attachments;
attachments.push_back(**multisampleImageView);
attachments.push_back(**singlesampleImageView);
const VkFramebufferCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
DE_NULL,
0u,
renderPass,
(deUint32)attachments.size(),
&attachments[0],
m_config.width,
m_config.height,
m_config.viewLayers
};
return vk::createFramebuffer(m_vkd, m_device, &createInfo);
}
Move<VkPipelineLayout> DepthStencilResolveTest::createRenderPipelineLayout (void)
{
VkPushConstantRange pushConstant =
{
VK_SHADER_STAGE_FRAGMENT_BIT,
0u,
4u
};
deUint32 pushConstantRangeCount = 0u;
VkPushConstantRange* pPushConstantRanges = DE_NULL;
if (m_config.verifyBuffer == VB_STENCIL)
{
pushConstantRangeCount = 1u;
pPushConstantRanges = &pushConstant;
}
const VkPipelineLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
DE_NULL,
(vk::VkPipelineLayoutCreateFlags)0,
0u,
DE_NULL,
pushConstantRangeCount,
pPushConstantRanges
};
return vk::createPipelineLayout(m_vkd, m_device, &createInfo);
}
Move<VkPipeline> DepthStencilResolveTest::createRenderPipeline (VkRenderPass renderPass, VkPipelineLayout renderPipelineLayout)
{
const bool testingStencil = (m_config.verifyBuffer == VB_STENCIL);
const vk::BinaryCollection& binaryCollection = m_context.getBinaryCollection();
const Unique<VkShaderModule> vertexShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-vert"), 0u));
const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(m_vkd, m_device, binaryCollection.get("quad-frag"), 0u));
const Move<VkShaderModule> geometryShaderModule (m_config.imageLayers == 1 ? Move<VkShaderModule>() : createShaderModule(m_vkd, m_device, binaryCollection.get("quad-geom"), 0u));
const VkPipelineVertexInputStateCreateInfo vertexInputState =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineVertexInputStateCreateFlags)0u,
0u,
DE_NULL,
0u,
DE_NULL
};
const tcu::UVec2 view (m_config.width, m_config.height);
const std::vector<VkViewport> viewports (1, makeViewport(view));
const std::vector<VkRect2D> scissors (1, m_config.renderArea);
const VkPipelineMultisampleStateCreateInfo multisampleState =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineMultisampleStateCreateFlags)0u,
sampleCountBitFromSampleCount(m_config.sampleCount),
VK_FALSE,
0.0f,
DE_NULL,
VK_FALSE,
VK_FALSE,
};
const VkPipelineDepthStencilStateCreateInfo depthStencilState =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineDepthStencilStateCreateFlags)0u,
VK_TRUE, // depthTestEnable
VK_TRUE,
VK_COMPARE_OP_ALWAYS,
VK_FALSE,
testingStencil, // stencilTestEnable
{
VK_STENCIL_OP_REPLACE, // failOp
VK_STENCIL_OP_REPLACE, // passOp
VK_STENCIL_OP_REPLACE, // depthFailOp
VK_COMPARE_OP_ALWAYS, // compareOp
0xFFu, // compareMask
0xFFu, // writeMask
1 // reference
},
{
VK_STENCIL_OP_REPLACE,
VK_STENCIL_OP_REPLACE,
VK_STENCIL_OP_REPLACE,
VK_COMPARE_OP_ALWAYS,
0xFFu,
0xFFu,
1
},
0.0f,
1.0f
};
std::vector<VkDynamicState> dynamicState;
dynamicState.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineDynamicStateCreateFlags)0u, // VkPipelineDynamicStateCreateFlags flags;
static_cast<deUint32>(dynamicState.size()), // deUint32 dynamicStateCount;
&dynamicState[0] // const VkDynamicState* pDynamicStates;
};
return makeGraphicsPipeline(m_vkd, // const DeviceInterface& vk
m_device, // const VkDevice device
renderPipelineLayout, // const VkPipelineLayout pipelineLayout
*vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlShaderModule
DE_NULL, // const VkShaderModule tessellationEvalShaderModule
m_config.imageLayers == 1 ? DE_NULL : *geometryShaderModule, // const VkShaderModule geometryShaderModule
*fragmentShaderModule, // const VkShaderModule fragmentShaderModule
renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
&multisampleState, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
&depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
DE_NULL, // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
testingStencil ? &dynamicStateCreateInfo : DE_NULL); // const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo
}
AllocationSp DepthStencilResolveTest::createBufferMemory (void)
{
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<Allocation> allocation(allocator.allocate(getBufferMemoryRequirements(m_vkd, m_device, **m_buffer), MemoryRequirement::HostVisible));
VK_CHECK(m_vkd.bindBufferMemory(m_device, **m_buffer, allocation->getMemory(), allocation->getOffset()));
return safeSharedPtr(allocation.release());
}
VkBufferSp DepthStencilResolveTest::createBuffer (void)
{
const VkBufferUsageFlags bufferUsage (VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
const tcu::TextureFormat textureFormat (mapVkFormat(m_config.format));
const VkDeviceSize pixelSize (textureFormat.getPixelSize());
const VkBufferCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
DE_NULL,
0u,
m_config.width * m_config.height * m_config.imageLayers * pixelSize,
bufferUsage,
VK_SHARING_MODE_EXCLUSIVE,
0u,
DE_NULL
};
return safeSharedPtr(new Unique<VkBuffer>(vk::createBuffer(m_vkd, m_device, &createInfo)));
}
void DepthStencilResolveTest::submit (void)
{
const DeviceInterface& vkd (m_context.getDeviceInterface());
const VkDevice device (m_context.getDevice());
const Unique<VkCommandBuffer> commandBuffer (allocateCommandBuffer(vkd, device, *m_commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
const RenderpassSubpass2::SubpassBeginInfo subpassBeginInfo (DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
const RenderpassSubpass2::SubpassEndInfo subpassEndInfo (DE_NULL);
beginCommandBuffer(vkd, *commandBuffer);
{
VkClearValue clearValues[2];
clearValues[0].depthStencil = m_config.clearValue;
clearValues[1].depthStencil = m_config.clearValue;
const VkRenderPassBeginInfo beginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
DE_NULL,
*m_renderPass,
*m_framebuffer,
{
{ 0u, 0u },
{ m_config.width, m_config.height }
},
2u,
clearValues
};
RenderpassSubpass2::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
}
// Render
bool testingDepth = (m_config.verifyBuffer == VB_DEPTH);
if (testingDepth)
{
vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline);
vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
}
else
{
// For stencil we can set reference value for just one sample at a time
// so we need to do as many passes as there are samples, first half
// of samples is initialized with 1 and second half with 255
const deUint32 halfOfSamples = m_config.sampleCount >> 1;
for (deUint32 renderPass = 0 ; renderPass < m_config.sampleCount ; renderPass++)
{
deUint32 stencilReference = 1 + 254 * (renderPass >= halfOfSamples);
vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline);
vkd.cmdPushConstants(*commandBuffer, *m_renderPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, sizeof(renderPass), &renderPass);
vkd.cmdSetStencilReference(*commandBuffer, VK_STENCIL_FRONT_AND_BACK, stencilReference);
vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
}
}
RenderpassSubpass2::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
// Memory barriers between rendering and copying
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_singlesampleImage,
{
m_config.aspectFlag,
0u,
1u,
0u,
m_config.viewLayers
}
};
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &barrier);
}
// Copy image memory to buffers
const VkBufferImageCopy region =
{
0u,
0u,
0u,
{
testingDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_STENCIL_BIT,
0u,
0u,
m_config.viewLayers,
},
{ 0u, 0u, 0u },
{ m_config.width, m_config.height, 1u }
};
vkd.cmdCopyImageToBuffer(*commandBuffer, **m_singlesampleImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_buffer, 1u, &region);
// Memory barriers between copies and host access
{
const VkBufferMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_buffer,
0u,
VK_WHOLE_SIZE
};
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 0u, DE_NULL, 1u, &barrier, 0u, DE_NULL);
}
endCommandBuffer(vkd, *commandBuffer);
submitCommandsAndWait(vkd, device, m_context.getUniversalQueue(), *commandBuffer);
}
bool DepthStencilResolveTest::verifyDepth (void)
{
deUint32 layerSize = m_config.width * m_config.height;
deUint32 valuesCount = layerSize * m_config.viewLayers;
deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
float expectedValue = m_config.depthExpectedValue;
if (m_config.depthResolveMode == VK_RESOLVE_MODE_NONE_KHR)
expectedValue = m_config.clearValue.depth;
// depth data in buffer is tightly packed, ConstPixelBufferAccess
// coludn't be used for depth value extraction as it cant interpret
// formats containing just depth component
typedef float (*DepthComponentGetterFn)(deUint8*);
VkFormat format = m_config.format;
DepthComponentGetterFn getDepthComponent = &get16bitDepthComponent;
deUint32 pixelStep = 2;
float epsilon = 0.002f;
if ((format == VK_FORMAT_X8_D24_UNORM_PACK32) ||
(format == VK_FORMAT_D24_UNORM_S8_UINT))
{
getDepthComponent = &get24bitDepthComponent;
pixelStep = 4;
}
else if ((format == VK_FORMAT_D32_SFLOAT) ||
(format == VK_FORMAT_D32_SFLOAT_S8_UINT))
{
getDepthComponent = &get32bitDepthComponent;
pixelStep = 4;
}
for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
{
float depth = (*getDepthComponent)(pixelPtr);
pixelPtr += pixelStep;
// check if pixel data is outside of render area
deInt32 layerIndex = valueIndex / layerSize;
deInt32 inLayerIndex = valueIndex % layerSize;
deInt32 x = inLayerIndex % m_config.width;
deInt32 y = (inLayerIndex - x) / m_config.width;
deInt32 x1 = m_config.renderArea.offset.x;
deInt32 y1 = m_config.renderArea.offset.y;
deInt32 x2 = x1 + m_config.renderArea.extent.width;
deInt32 y2 = y1 + m_config.renderArea.extent.height;
if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
{
// verify that outside of render area there are clear values
float error = deFloatAbs(depth - m_config.clearValue.depth);
if (error > epsilon)
{
m_context.getTestContext().getLog()
<< TestLog::Message << "(" << x << ", " << y
<< ", layer: " << layerIndex << ") is outside of render area but depth value is: "
<< depth << " (expected " << m_config.clearValue.depth << ")" << TestLog::EndMessage;
return false;
}
// value is correct, go to next one
continue;
}
float error = deFloatAbs(depth - expectedValue);
if (error > epsilon)
{
m_context.getTestContext().getLog() << TestLog::Message
<< "At (" << x << ", " << y << ", layer: " << layerIndex
<< ") depth value is: " << depth << " expected: "
<< expectedValue << TestLog::EndMessage;
return false;
}
}
m_context.getTestContext().getLog() << TestLog::Message
<< "Depth value is " << expectedValue
<< TestLog::EndMessage;
return true;
}
bool DepthStencilResolveTest::verifyStencil (void)
{
deUint32 layerSize = m_config.width * m_config.height;
deUint32 valuesCount = layerSize * m_config.viewLayers;
deUint8* pixelPtr = static_cast<deUint8*>(m_bufferMemory->getHostPtr());
// when stencil is tested we are discarding invocations and
// because of that depth and stencil need to be tested separately
deUint8 expectedValue = m_config.stencilExpectedValue;
if (m_config.stencilResolveMode == VK_RESOLVE_MODE_NONE_KHR)
expectedValue = static_cast<deUint8>(m_config.clearValue.stencil);
for (deUint32 valueIndex = 0; valueIndex < valuesCount; valueIndex++)
{
deUint8 stencil = *pixelPtr++;
deInt32 layerIndex = valueIndex / layerSize;
deInt32 inLayerIndex = valueIndex % layerSize;
deInt32 x = inLayerIndex % m_config.width;
deInt32 y = (inLayerIndex - x) / m_config.width;
deInt32 x1 = m_config.renderArea.offset.x;
deInt32 y1 = m_config.renderArea.offset.y;
deInt32 x2 = x1 + m_config.renderArea.extent.width;
deInt32 y2 = y1 + m_config.renderArea.extent.height;
if ((x < x1) || (x >= x2) || (y < y1) || (y >= y2))
{
if (stencil != m_config.clearValue.stencil)
{
m_context.getTestContext().getLog()
<< TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex
<< ") is outside of render area but stencil value is: "
<< stencil << " (expected " << m_config.clearValue.stencil << ")" << TestLog::EndMessage;
return false;
}
// value is correct, go to next one
continue;
}
if (stencil != expectedValue)
{
m_context.getTestContext().getLog() << TestLog::Message
<< "At (" << x << ", " << y << ", layer: " << layerIndex
<< ") stencil value is: " << static_cast<deUint32>(stencil)
<< " expected: " << static_cast<deUint32>(expectedValue)
<< TestLog::EndMessage;
return false;
}
}
m_context.getTestContext().getLog() << TestLog::Message
<< "Stencil value is "
<< static_cast<deUint32>(expectedValue)
<< TestLog::EndMessage;
return true;
}
tcu::TestStatus DepthStencilResolveTest::iterate (void)
{
submit();
bool result = false;
if (m_config.verifyBuffer == VB_DEPTH)
result = verifyDepth();
else
result = verifyStencil();
if (result)
return tcu::TestStatus::pass("Pass");
return tcu::TestStatus::fail("Fail");
}
struct Programs
{
void init (vk::SourceCollections& dst, TestConfig config) const
{
// geometry shader is only needed in multi-layer framebuffer resolve tests
if (config.imageLayers > 1)
{
const deUint32 layerCount = 3;
std::ostringstream src;
src << "#version 450\n"
<< "highp float;\n"
<< "\n"
<< "layout(triangles) in;\n"
<< "layout(triangle_strip, max_vertices = " << 3 * 2 * layerCount << ") out;\n"
<< "\n"
<< "in gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "} gl_in[];\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "\n"
<< "void main (void) {\n"
<< " for (int layerNdx = 0; layerNdx < " << layerCount << "; ++layerNdx) {\n"
<< " for(int vertexNdx = 0; vertexNdx < gl_in.length(); vertexNdx++) {\n"
<< " gl_Position = gl_in[vertexNdx].gl_Position;\n"
<< " gl_Layer = layerNdx;\n"
<< " EmitVertex();\n"
<< " };\n"
<< " EndPrimitive();\n"
<< " };\n"
<< "}\n";
dst.glslSources.add("quad-geom") << glu::GeometrySource(src.str());
}
dst.glslSources.add("quad-vert") << glu::VertexSource(
"#version 450\n"
"out gl_PerVertex {\n"
"\tvec4 gl_Position;\n"
"};\n"
"highp float;\n"
"void main (void) {\n"
"\tgl_Position = vec4(((gl_VertexIndex + 2) / 3) % 2 == 0 ? -1.0 : 1.0,\n"
"\t ((gl_VertexIndex + 1) / 3) % 2 == 0 ? -1.0 : 1.0, 0.0, 1.0);\n"
"}\n");
if (config.verifyBuffer == VB_DEPTH)
{
dst.glslSources.add("quad-frag") << glu::FragmentSource(
"#version 450\n"
"precision highp float;\n"
"precision highp int;\n"
"void main (void)\n"
"{\n"
" float sampleIndex = float(gl_SampleID);\n" // sampleIndex is integer in range <0, 63>
" float valueIndex = round(mod(sampleIndex, 4.0));\n" // limit possible depth values - count to 4
" float value = valueIndex + 2.0;\n" // value is one of [2, 3, 4, 5]
" value = round(exp2(value));\n" // value is one of [4, 8, 16, 32]
" bool condition = (int(value) == 8);\n" // select second sample value (to make it smallest)
" value = round(value - float(condition) * 6.0);\n" // value is one of [4, 2, 16, 32]
" gl_FragDepth = value / 100.0;\n" // sample depth is one of [0.04, 0.02, 0.16, 0.32]
"}\n");
}
else
{
dst.glslSources.add("quad-frag") << glu::FragmentSource(
"#version 450\n"
"precision highp float;\n"
"precision highp int;\n"
"layout(push_constant) uniform PushConstant {\n"
" highp int sampleID;\n"
"} pushConstants;\n"
"void main (void)\n"
"{\n"
" if(gl_SampleID != pushConstants.sampleID)\n"
" discard;\n"
" gl_FragDepth = 0.5;\n"
"}\n");
}
}
};
void initTests (tcu::TestCaseGroup* group)
{
typedef InstanceFactory1<DepthStencilResolveTest, TestConfig, Programs> DSResolveTestInstance;
struct FormatData
{
VkFormat format;
const char* name;
bool hasDepth;
bool hasStencil;
};
FormatData formats[] =
{
{ VK_FORMAT_D16_UNORM, "d16_unorm", true, false },
{ VK_FORMAT_X8_D24_UNORM_PACK32, "x8_d24_unorm_pack32", true, false },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat", true, false },
{ VK_FORMAT_S8_UINT, "s8_uint", false, true },
{ VK_FORMAT_D16_UNORM_S8_UINT, "d16_unorm_s8_uint", true, true },
{ VK_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint", true, true },
{ VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint", true, true },
};
struct ResolveModeData
{
VkResolveModeFlagBitsKHR flag;
std::string name;
};
ResolveModeData resolveModes[] =
{
{ VK_RESOLVE_MODE_NONE_KHR, "none" },
{ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR, "zero" },
{ VK_RESOLVE_MODE_AVERAGE_BIT_KHR, "average" },
{ VK_RESOLVE_MODE_MIN_BIT_KHR, "min" },
{ VK_RESOLVE_MODE_MAX_BIT_KHR, "max" },
};
struct ImageTestData
{
const char* groupName;
deUint32 width;
deUint32 height;
deUint32 imageLayers;
VkRect2D renderArea;
VkClearDepthStencilValue clearValue;
};
// NOTE: tests cant be executed for 1D and 3D images:
// 1D images are not tested because acording to specyfication sampleCounts
// will be set to VK_SAMPLE_COUNT_1_BIT when type is not VK_IMAGE_TYPE_2D
// 3D images are not tested because VkFramebufferCreateInfo specification
// states that: each element of pAttachments that is a 2D or 2D array image
// view taken from a 3D image must not be a depth/stencil format
ImageTestData imagesTestData[] =
{
{ "image_2d_32_32", 32, 32, 1, {{ 0, 0}, {32, 32}}, {0.000f, 0x00} },
{ "image_2d_8_32", 8, 32, 1, {{ 1, 1}, { 6, 30}}, {0.123f, 0x01} },
{ "image_2d_49_13", 49, 13, 1, {{10, 5}, {20, 8}}, {1.000f, 0x05} },
{ "image_2d_5_1", 5, 1, 1, {{ 0, 0}, { 5, 1}}, {0.500f, 0x00} },
{ "image_2d_17_1", 17, 1, 1, {{ 1, 0}, {15, 1}}, {0.789f, 0xfa} },
};
const deUint32 sampleCounts[] =
{
2u, 4u, 8u, 16u, 32u, 64u
};
const float depthExpectedValue[][6] =
{
// 2 samples 4 8 16 32 64
{ 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, // RESOLVE_MODE_NONE - expect clear value
{ 0.04f, 0.04f, 0.04f, 0.04f, 0.04f, 0.04f }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
{ 0.03f, 0.135f, 0.135f, 0.135f, 0.135f, 0.135f }, // RESOLVE_MODE_AVERAGE_BIT
{ 0.02f, 0.02f, 0.02f, 0.02f, 0.02f, 0.02f }, // RESOLVE_MODE_MIN_BIT
{ 0.04f, 0.32f, 0.32f, 0.32f, 0.32f, 0.32f }, // RESOLVE_MODE_MAX_BIT
};
const deUint8 stencilExpectedValue[][6] =
{
// 2 samples 4 8 16 32 64
{ 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_NONE - expect clear value
{ 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_SAMPLE_ZERO_BIT
{ 0u, 0u, 0u, 0u, 0u, 0u }, // RESOLVE_MODE_AVERAGE_BIT - not supported
{ 1u, 1u, 1u, 1u, 1u, 1u }, // RESOLVE_MODE_MIN_BIT
{ 255u, 255u, 255u, 255u, 255u, 255u }, // RESOLVE_MODE_MAX_BIT
};
tcu::TestContext& testCtx(group->getTestContext());
// iterate over image data
for (deUint32 imageDataNdx = 0; imageDataNdx < DE_LENGTH_OF_ARRAY(imagesTestData); imageDataNdx++)
{
ImageTestData imageData = imagesTestData[imageDataNdx];
// create test group for image data
de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, imageData.groupName, imageData.groupName));
// iterate over sampleCounts
for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
{
const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
const std::string sampleName ("samples_" + de::toString(sampleCount));
// create test group for sample count
de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
// iterate over depth/stencil formats
for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
const FormatData& formatData = formats[formatNdx];
VkFormat format = formatData.format;
const char* formatName = formatData.name;
const bool hasDepth = formatData.hasDepth;
const bool hasStencil = formatData.hasStencil;
VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
(hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
// create test group for format
de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, formatName, formatName));
// iterate over depth resolve modes
for (size_t depthResolveModeNdx = 0; depthResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); depthResolveModeNdx++)
{
// iterate over stencil resolve modes
for (size_t stencilResolveModeNdx = 0; stencilResolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); stencilResolveModeNdx++)
{
// there is no average resolve mode for stencil - go to next iteration
ResolveModeData& sResolve = resolveModes[stencilResolveModeNdx];
if (sResolve.flag == VK_RESOLVE_MODE_AVERAGE_BIT_KHR)
continue;
// if pDepthStencilResolveAttachment is not NULL and does not have the value VK_ATTACHMENT_UNUSED,
// depthResolveMode and stencilResolveMode must not both be VK_RESOLVE_MODE_NONE_KHR
ResolveModeData& dResolve = resolveModes[depthResolveModeNdx];
if ((dResolve.flag == VK_RESOLVE_MODE_NONE_KHR) && (sResolve.flag == VK_RESOLVE_MODE_NONE_KHR))
continue;
// If there is no depth, the depth resolve mode should be NONE, or
// match the stencil resolve mode.
if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE_KHR) &&
(dResolve.flag != sResolve.flag))
continue;
// If there is no stencil, the stencil resmove mode should be NONE, or
// match the depth resolve mode.
if (!hasStencil && (sResolve.flag != VK_RESOLVE_MODE_NONE_KHR) &&
(dResolve.flag != sResolve.flag))
continue;
std::string baseName = "depth_" + dResolve.name + "_stencil_" + sResolve.name;
if (hasDepth)
{
std::string name = baseName + "_testing_depth";
const char* testName = name.c_str();
float expectedValue = depthExpectedValue[depthResolveModeNdx][sampleCountNdx];
const TestConfig testConfig =
{
format,
imageData.width,
imageData.height,
1u,
1u,
0u,
imageData.renderArea,
aspectFlags,
sampleCount,
dResolve.flag,
sResolve.flag,
VB_DEPTH,
imageData.clearValue,
expectedValue,
0u
};
formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
}
if (hasStencil)
{
std::string name = baseName + "_testing_stencil";
const char* testName = name.c_str();
deUint8 expectedValue = stencilExpectedValue[stencilResolveModeNdx][sampleCountNdx];
const TestConfig testConfig =
{
format,
imageData.width,
imageData.height,
1u,
1u,
0u,
imageData.renderArea,
aspectFlags,
sampleCount,
dResolve.flag,
sResolve.flag,
VB_STENCIL,
imageData.clearValue,
0.0f,
expectedValue
};
formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
}
}
}
sampleGroup->addChild(formatGroup.release());
}
imageGroup->addChild(sampleGroup.release());
}
group->addChild(imageGroup.release());
}
{
// layered texture tests are done for all stencil modes and depth modes - not all combinations
// Test checks if all layer are resolved in multi-layered framebuffer and if we can have a framebuffer
// which starts at a layer other than zero. Both parts are tested together by rendering to layers
// 4-6 and resolving to layers 1-3.
ImageTestData layeredTextureTestData =
{
"image_2d_16_64_6", 16, 64, 6, {{ 10, 10}, {6, 54}}, {1.0f, 0x0}
};
de::MovePtr<tcu::TestCaseGroup> imageGroup(new tcu::TestCaseGroup(testCtx, layeredTextureTestData.groupName, layeredTextureTestData.groupName));
for (size_t sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); sampleCountNdx++)
{
const deUint32 sampleCount (sampleCounts[sampleCountNdx]);
const std::string sampleName ("samples_" + de::toString(sampleCount));
// create test group for sample count
de::MovePtr<tcu::TestCaseGroup> sampleGroup(new tcu::TestCaseGroup(testCtx, sampleName.c_str(), sampleName.c_str()));
// iterate over depth/stencil formats
for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
const FormatData& formatData = formats[formatNdx];
VkFormat format = formatData.format;
const char* formatName = formatData.name;
const bool hasDepth = formatData.hasDepth;
const bool hasStencil = formatData.hasStencil;
VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) |
(hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT);
// create test group for format
de::MovePtr<tcu::TestCaseGroup> formatGroup(new tcu::TestCaseGroup(testCtx, formatName, formatName));
for (size_t resolveModeNdx = 0; resolveModeNdx < DE_LENGTH_OF_ARRAY(resolveModes); resolveModeNdx++)
{
ResolveModeData& mode = resolveModes[resolveModeNdx];
if (hasDepth)
{
std::string name = "depth_" + mode.name;
const char* testName = name.c_str();
float expectedValue = depthExpectedValue[resolveModeNdx][sampleCountNdx];
const TestConfig testConfig =
{
format,
layeredTextureTestData.width,
layeredTextureTestData.height,
layeredTextureTestData.imageLayers,
3u,
0u,
layeredTextureTestData.renderArea,
aspectFlags,
sampleCount,
mode.flag,
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR,
VB_DEPTH,
layeredTextureTestData.clearValue,
expectedValue,
0u
};
formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
}
// there is no average resolve mode for stencil - go to next iteration
if (mode.flag == VK_RESOLVE_MODE_AVERAGE_BIT_KHR)
continue;
if (hasStencil)
{
std::string name = "stencil_" + mode.name;
const char* testName = name.c_str();
deUint8 expectedValue = stencilExpectedValue[resolveModeNdx][sampleCountNdx];
const TestConfig testConfig =
{
format,
layeredTextureTestData.width,
layeredTextureTestData.height,
layeredTextureTestData.imageLayers,
3u,
0u,
layeredTextureTestData.renderArea,
aspectFlags,
sampleCount,
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR,
mode.flag,
VB_STENCIL,
layeredTextureTestData.clearValue,
0.0f,
expectedValue
};
formatGroup->addChild(new DSResolveTestInstance(testCtx, tcu::NODETYPE_SELF_VALIDATE, testName, testName, testConfig));
}
}
sampleGroup->addChild(formatGroup.release());
}
imageGroup->addChild(sampleGroup.release());
}
group->addChild(imageGroup.release());
}
}
} // anonymous
tcu::TestCaseGroup* createRenderPass2DepthStencilResolveTests (tcu::TestContext& testCtx)
{
return createTestGroup(testCtx, "depth_stencil_resolve", "Depth/stencil resolve tests", initTests);
}
} // vkt