| /* WARNING: This is auto-generated file. Do not modify, since changes will |
| * be lost! Modify the generating script instead. |
| * |
| * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. |
| */ |
| gl->activeShaderProgram = glActiveShaderProgram; |
| gl->activeTexture = glActiveTexture; |
| gl->attachShader = glAttachShader; |
| gl->beginConditionalRender = glBeginConditionalRender; |
| gl->beginQuery = glBeginQuery; |
| gl->beginQueryIndexed = glBeginQueryIndexed; |
| gl->beginTransformFeedback = glBeginTransformFeedback; |
| gl->bindAttribLocation = glBindAttribLocation; |
| gl->bindBuffer = glBindBuffer; |
| gl->bindBufferBase = glBindBufferBase; |
| gl->bindBufferRange = glBindBufferRange; |
| gl->bindBuffersBase = glBindBuffersBase; |
| gl->bindBuffersRange = glBindBuffersRange; |
| gl->bindFragDataLocation = glBindFragDataLocation; |
| gl->bindFragDataLocationIndexed = glBindFragDataLocationIndexed; |
| gl->bindFramebuffer = glBindFramebuffer; |
| gl->bindImageTexture = glBindImageTexture; |
| gl->bindImageTextures = glBindImageTextures; |
| gl->bindMultiTextureEXT = glBindMultiTextureEXT; |
| gl->bindProgramPipeline = glBindProgramPipeline; |
| gl->bindRenderbuffer = glBindRenderbuffer; |
| gl->bindSampler = glBindSampler; |
| gl->bindSamplers = glBindSamplers; |
| gl->bindTexture = glBindTexture; |
| gl->bindTextureUnit = glBindTextureUnit; |
| gl->bindTextures = glBindTextures; |
| gl->bindTransformFeedback = glBindTransformFeedback; |
| gl->bindVertexArray = glBindVertexArray; |
| gl->bindVertexBuffer = glBindVertexBuffer; |
| gl->bindVertexBuffers = glBindVertexBuffers; |
| gl->blendBarrier = glBlendBarrier; |
| gl->blendColor = glBlendColor; |
| gl->blendEquation = glBlendEquation; |
| gl->blendEquationSeparate = glBlendEquationSeparate; |
| gl->blendEquationSeparatei = glBlendEquationSeparatei; |
| gl->blendEquationi = glBlendEquationi; |
| gl->blendFunc = glBlendFunc; |
| gl->blendFuncSeparate = glBlendFuncSeparate; |
| gl->blendFuncSeparatei = glBlendFuncSeparatei; |
| gl->blendFunci = glBlendFunci; |
| gl->blitFramebuffer = glBlitFramebuffer; |
| gl->blitNamedFramebuffer = glBlitNamedFramebuffer; |
| gl->bufferData = glBufferData; |
| gl->bufferPageCommitmentARB = glBufferPageCommitmentARB; |
| gl->bufferStorage = glBufferStorage; |
| gl->bufferSubData = glBufferSubData; |
| gl->checkFramebufferStatus = glCheckFramebufferStatus; |
| gl->checkNamedFramebufferStatus = glCheckNamedFramebufferStatus; |
| gl->checkNamedFramebufferStatusEXT = glCheckNamedFramebufferStatusEXT; |
| gl->clampColor = glClampColor; |
| gl->clear = glClear; |
| gl->clearBufferData = glClearBufferData; |
| gl->clearBufferSubData = glClearBufferSubData; |
| gl->clearBufferfi = glClearBufferfi; |
| gl->clearBufferfv = glClearBufferfv; |
| gl->clearBufferiv = glClearBufferiv; |
| gl->clearBufferuiv = glClearBufferuiv; |
| gl->clearColor = glClearColor; |
| gl->clearDepth = glClearDepth; |
| gl->clearDepthf = glClearDepthf; |
| gl->clearNamedBufferData = glClearNamedBufferData; |
| gl->clearNamedBufferDataEXT = glClearNamedBufferDataEXT; |
| gl->clearNamedBufferSubData = glClearNamedBufferSubData; |
| gl->clearNamedBufferSubDataEXT = glClearNamedBufferSubDataEXT; |
| gl->clearNamedFramebufferfi = glClearNamedFramebufferfi; |
| gl->clearNamedFramebufferfv = glClearNamedFramebufferfv; |
| gl->clearNamedFramebufferiv = glClearNamedFramebufferiv; |
| gl->clearNamedFramebufferuiv = glClearNamedFramebufferuiv; |
| gl->clearStencil = glClearStencil; |
| gl->clearTexImage = glClearTexImage; |
| gl->clearTexSubImage = glClearTexSubImage; |
| gl->clientAttribDefaultEXT = glClientAttribDefaultEXT; |
| gl->clientWaitSync = glClientWaitSync; |
| gl->clipControl = glClipControl; |
| gl->colorMask = glColorMask; |
| gl->colorMaski = glColorMaski; |
| gl->compileShader = glCompileShader; |
| gl->compressedMultiTexImage1DEXT = glCompressedMultiTexImage1DEXT; |
| gl->compressedMultiTexImage2DEXT = glCompressedMultiTexImage2DEXT; |
| gl->compressedMultiTexImage3DEXT = glCompressedMultiTexImage3DEXT; |
| gl->compressedMultiTexSubImage1DEXT = glCompressedMultiTexSubImage1DEXT; |
| gl->compressedMultiTexSubImage2DEXT = glCompressedMultiTexSubImage2DEXT; |
| gl->compressedMultiTexSubImage3DEXT = glCompressedMultiTexSubImage3DEXT; |
| gl->compressedTexImage1D = glCompressedTexImage1D; |
| gl->compressedTexImage2D = glCompressedTexImage2D; |
| gl->compressedTexImage3D = glCompressedTexImage3D; |
| gl->compressedTexImage3DOES = glCompressedTexImage3DOES; |
| gl->compressedTexSubImage1D = glCompressedTexSubImage1D; |
| gl->compressedTexSubImage2D = glCompressedTexSubImage2D; |
| gl->compressedTexSubImage3D = glCompressedTexSubImage3D; |
| gl->compressedTexSubImage3DOES = glCompressedTexSubImage3DOES; |
| gl->compressedTextureImage1DEXT = glCompressedTextureImage1DEXT; |
| gl->compressedTextureImage2DEXT = glCompressedTextureImage2DEXT; |
| gl->compressedTextureImage3DEXT = glCompressedTextureImage3DEXT; |
| gl->compressedTextureSubImage1D = glCompressedTextureSubImage1D; |
| gl->compressedTextureSubImage1DEXT = glCompressedTextureSubImage1DEXT; |
| gl->compressedTextureSubImage2D = glCompressedTextureSubImage2D; |
| gl->compressedTextureSubImage2DEXT = glCompressedTextureSubImage2DEXT; |
| gl->compressedTextureSubImage3D = glCompressedTextureSubImage3D; |
| gl->compressedTextureSubImage3DEXT = glCompressedTextureSubImage3DEXT; |
| gl->copyBufferSubData = glCopyBufferSubData; |
| gl->copyImageSubData = glCopyImageSubData; |
| gl->copyMultiTexImage1DEXT = glCopyMultiTexImage1DEXT; |
| gl->copyMultiTexImage2DEXT = glCopyMultiTexImage2DEXT; |
| gl->copyMultiTexSubImage1DEXT = glCopyMultiTexSubImage1DEXT; |
| gl->copyMultiTexSubImage2DEXT = glCopyMultiTexSubImage2DEXT; |
| gl->copyMultiTexSubImage3DEXT = glCopyMultiTexSubImage3DEXT; |
| gl->copyNamedBufferSubData = glCopyNamedBufferSubData; |
| gl->copyTexImage1D = glCopyTexImage1D; |
| gl->copyTexImage2D = glCopyTexImage2D; |
| gl->copyTexSubImage1D = glCopyTexSubImage1D; |
| gl->copyTexSubImage2D = glCopyTexSubImage2D; |
| gl->copyTexSubImage3D = glCopyTexSubImage3D; |
| gl->copyTexSubImage3DOES = glCopyTexSubImage3DOES; |
| gl->copyTextureImage1DEXT = glCopyTextureImage1DEXT; |
| gl->copyTextureImage2DEXT = glCopyTextureImage2DEXT; |
| gl->copyTextureSubImage1D = glCopyTextureSubImage1D; |
| gl->copyTextureSubImage1DEXT = glCopyTextureSubImage1DEXT; |
| gl->copyTextureSubImage2D = glCopyTextureSubImage2D; |
| gl->copyTextureSubImage2DEXT = glCopyTextureSubImage2DEXT; |
| gl->copyTextureSubImage3D = glCopyTextureSubImage3D; |
| gl->copyTextureSubImage3DEXT = glCopyTextureSubImage3DEXT; |
| gl->createBuffers = glCreateBuffers; |
| gl->createFramebuffers = glCreateFramebuffers; |
| gl->createProgram = glCreateProgram; |
| gl->createProgramPipelines = glCreateProgramPipelines; |
| gl->createQueries = glCreateQueries; |
| gl->createRenderbuffers = glCreateRenderbuffers; |
| gl->createSamplers = glCreateSamplers; |
| gl->createShader = glCreateShader; |
| gl->createShaderProgramv = glCreateShaderProgramv; |
| gl->createTextures = glCreateTextures; |
| gl->createTransformFeedbacks = glCreateTransformFeedbacks; |
| gl->createVertexArrays = glCreateVertexArrays; |
| gl->cullFace = glCullFace; |
| gl->debugMessageCallback = glDebugMessageCallback; |
| gl->debugMessageControl = glDebugMessageControl; |
| gl->debugMessageInsert = glDebugMessageInsert; |
| gl->deleteBuffers = glDeleteBuffers; |
| gl->deleteFramebuffers = glDeleteFramebuffers; |
| gl->deleteProgram = glDeleteProgram; |
| gl->deleteProgramPipelines = glDeleteProgramPipelines; |
| gl->deleteQueries = glDeleteQueries; |
| gl->deleteRenderbuffers = glDeleteRenderbuffers; |
| gl->deleteSamplers = glDeleteSamplers; |
| gl->deleteShader = glDeleteShader; |
| gl->deleteSync = glDeleteSync; |
| gl->deleteTextures = glDeleteTextures; |
| gl->deleteTransformFeedbacks = glDeleteTransformFeedbacks; |
| gl->deleteVertexArrays = glDeleteVertexArrays; |
| gl->depthBoundsEXT = glDepthBoundsEXT; |
| gl->depthFunc = glDepthFunc; |
| gl->depthMask = glDepthMask; |
| gl->depthRange = glDepthRange; |
| gl->depthRangeArrayfvOES = glDepthRangeArrayfvOES; |
| gl->depthRangeArrayv = glDepthRangeArrayv; |
| gl->depthRangeIndexed = glDepthRangeIndexed; |
| gl->depthRangeIndexedfOES = glDepthRangeIndexedfOES; |
| gl->depthRangef = glDepthRangef; |
| gl->detachShader = glDetachShader; |
| gl->disable = glDisable; |
| gl->disableClientStateIndexedEXT = glDisableClientStateIndexedEXT; |
| gl->disableClientStateiEXT = glDisableClientStateiEXT; |
| gl->disableVertexArrayAttrib = glDisableVertexArrayAttrib; |
| gl->disableVertexArrayAttribEXT = glDisableVertexArrayAttribEXT; |
| gl->disableVertexArrayEXT = glDisableVertexArrayEXT; |
| gl->disableVertexAttribArray = glDisableVertexAttribArray; |
| gl->disablei = glDisablei; |
| gl->dispatchCompute = glDispatchCompute; |
| gl->dispatchComputeIndirect = glDispatchComputeIndirect; |
| gl->drawArrays = glDrawArrays; |
| gl->drawArraysIndirect = glDrawArraysIndirect; |
| gl->drawArraysInstanced = glDrawArraysInstanced; |
| gl->drawArraysInstancedBaseInstance = glDrawArraysInstancedBaseInstance; |
| gl->drawBuffer = glDrawBuffer; |
| gl->drawBuffers = glDrawBuffers; |
| gl->drawElements = glDrawElements; |
| gl->drawElementsBaseVertex = glDrawElementsBaseVertex; |
| gl->drawElementsIndirect = glDrawElementsIndirect; |
| gl->drawElementsInstanced = glDrawElementsInstanced; |
| gl->drawElementsInstancedBaseInstance = glDrawElementsInstancedBaseInstance; |
| gl->drawElementsInstancedBaseVertex = glDrawElementsInstancedBaseVertex; |
| gl->drawElementsInstancedBaseVertexBaseInstance = glDrawElementsInstancedBaseVertexBaseInstance; |
| gl->drawRangeElements = glDrawRangeElements; |
| gl->drawRangeElementsBaseVertex = glDrawRangeElementsBaseVertex; |
| gl->drawTransformFeedback = glDrawTransformFeedback; |
| gl->drawTransformFeedbackInstanced = glDrawTransformFeedbackInstanced; |
| gl->drawTransformFeedbackStream = glDrawTransformFeedbackStream; |
| gl->drawTransformFeedbackStreamInstanced = glDrawTransformFeedbackStreamInstanced; |
| gl->eglImageTargetRenderbufferStorageOES = glEGLImageTargetRenderbufferStorageOES; |
| gl->eglImageTargetTexture2DOES = glEGLImageTargetTexture2DOES; |
| gl->enable = glEnable; |
| gl->enableClientStateIndexedEXT = glEnableClientStateIndexedEXT; |
| gl->enableClientStateiEXT = glEnableClientStateiEXT; |
| gl->enableVertexArrayAttrib = glEnableVertexArrayAttrib; |
| gl->enableVertexArrayAttribEXT = glEnableVertexArrayAttribEXT; |
| gl->enableVertexArrayEXT = glEnableVertexArrayEXT; |
| gl->enableVertexAttribArray = glEnableVertexAttribArray; |
| gl->enablei = glEnablei; |
| gl->endConditionalRender = glEndConditionalRender; |
| gl->endQuery = glEndQuery; |
| gl->endQueryIndexed = glEndQueryIndexed; |
| gl->endTransformFeedback = glEndTransformFeedback; |
| gl->fenceSync = glFenceSync; |
| gl->finish = glFinish; |
| gl->flush = glFlush; |
| gl->flushMappedBufferRange = glFlushMappedBufferRange; |
| gl->flushMappedNamedBufferRange = glFlushMappedNamedBufferRange; |
| gl->flushMappedNamedBufferRangeEXT = glFlushMappedNamedBufferRangeEXT; |
| gl->framebufferDrawBufferEXT = glFramebufferDrawBufferEXT; |
| gl->framebufferDrawBuffersEXT = glFramebufferDrawBuffersEXT; |
| gl->framebufferParameteri = glFramebufferParameteri; |
| gl->framebufferReadBufferEXT = glFramebufferReadBufferEXT; |
| gl->framebufferRenderbuffer = glFramebufferRenderbuffer; |
| gl->framebufferShadingRateEXT = glFramebufferShadingRateEXT; |
| gl->framebufferTexture = glFramebufferTexture; |
| gl->framebufferTexture1D = glFramebufferTexture1D; |
| gl->framebufferTexture2D = glFramebufferTexture2D; |
| gl->framebufferTexture2DMultisampleEXT = glFramebufferTexture2DMultisampleEXT; |
| gl->framebufferTexture3D = glFramebufferTexture3D; |
| gl->framebufferTexture3DOES = glFramebufferTexture3DOES; |
| gl->framebufferTextureLayer = glFramebufferTextureLayer; |
| gl->framebufferTextureMultisampleMultiviewOVR = glFramebufferTextureMultisampleMultiviewOVR; |
| gl->framebufferTextureMultiviewOVR = glFramebufferTextureMultiviewOVR; |
| gl->frontFace = glFrontFace; |
| gl->genBuffers = glGenBuffers; |
| gl->genFramebuffers = glGenFramebuffers; |
| gl->genProgramPipelines = glGenProgramPipelines; |
| gl->genQueries = glGenQueries; |
| gl->genRenderbuffers = glGenRenderbuffers; |
| gl->genSamplers = glGenSamplers; |
| gl->genTextures = glGenTextures; |
| gl->genTransformFeedbacks = glGenTransformFeedbacks; |
| gl->genVertexArrays = glGenVertexArrays; |
| gl->generateMipmap = glGenerateMipmap; |
| gl->generateMultiTexMipmapEXT = glGenerateMultiTexMipmapEXT; |
| gl->generateTextureMipmap = glGenerateTextureMipmap; |
| gl->generateTextureMipmapEXT = glGenerateTextureMipmapEXT; |
| gl->getActiveAtomicCounterBufferiv = glGetActiveAtomicCounterBufferiv; |
| gl->getActiveAttrib = glGetActiveAttrib; |
| gl->getActiveSubroutineName = glGetActiveSubroutineName; |
| gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName; |
| gl->getActiveSubroutineUniformiv = glGetActiveSubroutineUniformiv; |
| gl->getActiveUniform = glGetActiveUniform; |
| gl->getActiveUniformBlockName = glGetActiveUniformBlockName; |
| gl->getActiveUniformBlockiv = glGetActiveUniformBlockiv; |
| gl->getActiveUniformName = glGetActiveUniformName; |
| gl->getActiveUniformsiv = glGetActiveUniformsiv; |
| gl->getAttachedShaders = glGetAttachedShaders; |
| gl->getAttribLocation = glGetAttribLocation; |
| gl->getBooleani_v = glGetBooleani_v; |
| gl->getBooleanv = glGetBooleanv; |
| gl->getBufferParameteri64v = glGetBufferParameteri64v; |
| gl->getBufferParameteriv = glGetBufferParameteriv; |
| gl->getBufferPointerv = glGetBufferPointerv; |
| gl->getBufferSubData = glGetBufferSubData; |
| gl->getCompressedMultiTexImageEXT = glGetCompressedMultiTexImageEXT; |
| gl->getCompressedTexImage = glGetCompressedTexImage; |
| gl->getCompressedTextureImage = glGetCompressedTextureImage; |
| gl->getCompressedTextureImageEXT = glGetCompressedTextureImageEXT; |
| gl->getCompressedTextureSubImage = glGetCompressedTextureSubImage; |
| gl->getDebugMessageLog = glGetDebugMessageLog; |
| gl->getDoublei_v = glGetDoublei_v; |
| gl->getDoublev = glGetDoublev; |
| gl->getError = glGetError; |
| gl->getFloati_v = glGetFloati_v; |
| gl->getFloatv = glGetFloatv; |
| gl->getFragDataIndex = glGetFragDataIndex; |
| gl->getFragDataLocation = glGetFragDataLocation; |
| gl->getFragmentShadingRatesEXT = glGetFragmentShadingRatesEXT; |
| gl->getFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
| gl->getFramebufferParameteriv = glGetFramebufferParameteriv; |
| gl->getFramebufferParameterivEXT = glGetFramebufferParameterivEXT; |
| gl->getGraphicsResetStatus = glGetGraphicsResetStatus; |
| gl->getInteger64i_v = glGetInteger64i_v; |
| gl->getInteger64v = glGetInteger64v; |
| gl->getIntegeri_v = glGetIntegeri_v; |
| gl->getIntegerv = glGetIntegerv; |
| gl->getInternalformatSampleivNV = glGetInternalformatSampleivNV; |
| gl->getInternalformati64v = glGetInternalformati64v; |
| gl->getInternalformativ = glGetInternalformativ; |
| gl->getMultiTexEnvfvEXT = glGetMultiTexEnvfvEXT; |
| gl->getMultiTexEnvivEXT = glGetMultiTexEnvivEXT; |
| gl->getMultiTexGendvEXT = glGetMultiTexGendvEXT; |
| gl->getMultiTexGenfvEXT = glGetMultiTexGenfvEXT; |
| gl->getMultiTexGenivEXT = glGetMultiTexGenivEXT; |
| gl->getMultiTexImageEXT = glGetMultiTexImageEXT; |
| gl->getMultiTexLevelParameterfvEXT = glGetMultiTexLevelParameterfvEXT; |
| gl->getMultiTexLevelParameterivEXT = glGetMultiTexLevelParameterivEXT; |
| gl->getMultiTexParameterIivEXT = glGetMultiTexParameterIivEXT; |
| gl->getMultiTexParameterIuivEXT = glGetMultiTexParameterIuivEXT; |
| gl->getMultiTexParameterfvEXT = glGetMultiTexParameterfvEXT; |
| gl->getMultiTexParameterivEXT = glGetMultiTexParameterivEXT; |
| gl->getMultisamplefv = glGetMultisamplefv; |
| gl->getNamedBufferParameteri64v = glGetNamedBufferParameteri64v; |
| gl->getNamedBufferParameteriv = glGetNamedBufferParameteriv; |
| gl->getNamedBufferParameterivEXT = glGetNamedBufferParameterivEXT; |
| gl->getNamedBufferPointerv = glGetNamedBufferPointerv; |
| gl->getNamedBufferPointervEXT = glGetNamedBufferPointervEXT; |
| gl->getNamedBufferSubData = glGetNamedBufferSubData; |
| gl->getNamedBufferSubDataEXT = glGetNamedBufferSubDataEXT; |
| gl->getNamedFramebufferAttachmentParameteriv = glGetNamedFramebufferAttachmentParameteriv; |
| gl->getNamedFramebufferAttachmentParameterivEXT = glGetNamedFramebufferAttachmentParameterivEXT; |
| gl->getNamedFramebufferParameteriv = glGetNamedFramebufferParameteriv; |
| gl->getNamedFramebufferParameterivEXT = glGetNamedFramebufferParameterivEXT; |
| gl->getNamedProgramLocalParameterIivEXT = glGetNamedProgramLocalParameterIivEXT; |
| gl->getNamedProgramLocalParameterIuivEXT = glGetNamedProgramLocalParameterIuivEXT; |
| gl->getNamedProgramLocalParameterdvEXT = glGetNamedProgramLocalParameterdvEXT; |
| gl->getNamedProgramLocalParameterfvEXT = glGetNamedProgramLocalParameterfvEXT; |
| gl->getNamedProgramStringEXT = glGetNamedProgramStringEXT; |
| gl->getNamedProgramivEXT = glGetNamedProgramivEXT; |
| gl->getNamedRenderbufferParameteriv = glGetNamedRenderbufferParameteriv; |
| gl->getNamedRenderbufferParameterivEXT = glGetNamedRenderbufferParameterivEXT; |
| gl->getObjectLabel = glGetObjectLabel; |
| gl->getObjectPtrLabel = glGetObjectPtrLabel; |
| gl->getPointerIndexedvEXT = glGetPointerIndexedvEXT; |
| gl->getPointeri_vEXT = glGetPointeri_vEXT; |
| gl->getPointerv = glGetPointerv; |
| gl->getProgramBinary = glGetProgramBinary; |
| gl->getProgramInfoLog = glGetProgramInfoLog; |
| gl->getProgramInterfaceiv = glGetProgramInterfaceiv; |
| gl->getProgramPipelineInfoLog = glGetProgramPipelineInfoLog; |
| gl->getProgramPipelineiv = glGetProgramPipelineiv; |
| gl->getProgramResourceIndex = glGetProgramResourceIndex; |
| gl->getProgramResourceLocation = glGetProgramResourceLocation; |
| gl->getProgramResourceLocationIndex = glGetProgramResourceLocationIndex; |
| gl->getProgramResourceName = glGetProgramResourceName; |
| gl->getProgramResourceiv = glGetProgramResourceiv; |
| gl->getProgramStageiv = glGetProgramStageiv; |
| gl->getProgramiv = glGetProgramiv; |
| gl->getQueryBufferObjecti64v = glGetQueryBufferObjecti64v; |
| gl->getQueryBufferObjectiv = glGetQueryBufferObjectiv; |
| gl->getQueryBufferObjectui64v = glGetQueryBufferObjectui64v; |
| gl->getQueryBufferObjectuiv = glGetQueryBufferObjectuiv; |
| gl->getQueryIndexediv = glGetQueryIndexediv; |
| gl->getQueryObjecti64v = glGetQueryObjecti64v; |
| gl->getQueryObjectiv = glGetQueryObjectiv; |
| gl->getQueryObjectui64v = glGetQueryObjectui64v; |
| gl->getQueryObjectuiv = glGetQueryObjectuiv; |
| gl->getQueryiv = glGetQueryiv; |
| gl->getRenderbufferParameteriv = glGetRenderbufferParameteriv; |
| gl->getSamplerParameterIiv = glGetSamplerParameterIiv; |
| gl->getSamplerParameterIuiv = glGetSamplerParameterIuiv; |
| gl->getSamplerParameterfv = glGetSamplerParameterfv; |
| gl->getSamplerParameteriv = glGetSamplerParameteriv; |
| gl->getShaderInfoLog = glGetShaderInfoLog; |
| gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat; |
| gl->getShaderSource = glGetShaderSource; |
| gl->getShaderiv = glGetShaderiv; |
| gl->getString = glGetString; |
| gl->getStringi = glGetStringi; |
| gl->getSubroutineIndex = glGetSubroutineIndex; |
| gl->getSubroutineUniformLocation = glGetSubroutineUniformLocation; |
| gl->getSynciv = glGetSynciv; |
| gl->getTexImage = glGetTexImage; |
| gl->getTexLevelParameterfv = glGetTexLevelParameterfv; |
| gl->getTexLevelParameteriv = glGetTexLevelParameteriv; |
| gl->getTexParameterIiv = glGetTexParameterIiv; |
| gl->getTexParameterIuiv = glGetTexParameterIuiv; |
| gl->getTexParameterfv = glGetTexParameterfv; |
| gl->getTexParameteriv = glGetTexParameteriv; |
| gl->getTextureImage = glGetTextureImage; |
| gl->getTextureImageEXT = glGetTextureImageEXT; |
| gl->getTextureLevelParameterfv = glGetTextureLevelParameterfv; |
| gl->getTextureLevelParameterfvEXT = glGetTextureLevelParameterfvEXT; |
| gl->getTextureLevelParameteriv = glGetTextureLevelParameteriv; |
| gl->getTextureLevelParameterivEXT = glGetTextureLevelParameterivEXT; |
| gl->getTextureParameterIiv = glGetTextureParameterIiv; |
| gl->getTextureParameterIivEXT = glGetTextureParameterIivEXT; |
| gl->getTextureParameterIuiv = glGetTextureParameterIuiv; |
| gl->getTextureParameterIuivEXT = glGetTextureParameterIuivEXT; |
| gl->getTextureParameterfv = glGetTextureParameterfv; |
| gl->getTextureParameterfvEXT = glGetTextureParameterfvEXT; |
| gl->getTextureParameteriv = glGetTextureParameteriv; |
| gl->getTextureParameterivEXT = glGetTextureParameterivEXT; |
| gl->getTextureSubImage = glGetTextureSubImage; |
| gl->getTransformFeedbackVarying = glGetTransformFeedbackVarying; |
| gl->getTransformFeedbacki64_v = glGetTransformFeedbacki64_v; |
| gl->getTransformFeedbacki_v = glGetTransformFeedbacki_v; |
| gl->getTransformFeedbackiv = glGetTransformFeedbackiv; |
| gl->getUniformBlockIndex = glGetUniformBlockIndex; |
| gl->getUniformIndices = glGetUniformIndices; |
| gl->getUniformLocation = glGetUniformLocation; |
| gl->getUniformSubroutineuiv = glGetUniformSubroutineuiv; |
| gl->getUniformdv = glGetUniformdv; |
| gl->getUniformfv = glGetUniformfv; |
| gl->getUniformiv = glGetUniformiv; |
| gl->getUniformuiv = glGetUniformuiv; |
| gl->getVertexArrayIndexed64iv = glGetVertexArrayIndexed64iv; |
| gl->getVertexArrayIndexediv = glGetVertexArrayIndexediv; |
| gl->getVertexArrayIntegeri_vEXT = glGetVertexArrayIntegeri_vEXT; |
| gl->getVertexArrayIntegervEXT = glGetVertexArrayIntegervEXT; |
| gl->getVertexArrayPointeri_vEXT = glGetVertexArrayPointeri_vEXT; |
| gl->getVertexArrayPointervEXT = glGetVertexArrayPointervEXT; |
| gl->getVertexArrayiv = glGetVertexArrayiv; |
| gl->getVertexAttribIiv = glGetVertexAttribIiv; |
| gl->getVertexAttribIuiv = glGetVertexAttribIuiv; |
| gl->getVertexAttribLdv = glGetVertexAttribLdv; |
| gl->getVertexAttribPointerv = glGetVertexAttribPointerv; |
| gl->getVertexAttribdv = glGetVertexAttribdv; |
| gl->getVertexAttribfv = glGetVertexAttribfv; |
| gl->getVertexAttribiv = glGetVertexAttribiv; |
| gl->getnCompressedTexImage = glGetnCompressedTexImage; |
| gl->getnTexImage = glGetnTexImage; |
| gl->getnUniformdv = glGetnUniformdv; |
| gl->getnUniformfv = glGetnUniformfv; |
| gl->getnUniformiv = glGetnUniformiv; |
| gl->getnUniformuiv = glGetnUniformuiv; |
| gl->hint = glHint; |
| gl->insertEventMarkerEXT = glInsertEventMarkerEXT; |
| gl->invalidateBufferData = glInvalidateBufferData; |
| gl->invalidateBufferSubData = glInvalidateBufferSubData; |
| gl->invalidateFramebuffer = glInvalidateFramebuffer; |
| gl->invalidateNamedFramebufferData = glInvalidateNamedFramebufferData; |
| gl->invalidateNamedFramebufferSubData = glInvalidateNamedFramebufferSubData; |
| gl->invalidateSubFramebuffer = glInvalidateSubFramebuffer; |
| gl->invalidateTexImage = glInvalidateTexImage; |
| gl->invalidateTexSubImage = glInvalidateTexSubImage; |
| gl->isBuffer = glIsBuffer; |
| gl->isEnabled = glIsEnabled; |
| gl->isEnabledi = glIsEnabledi; |
| gl->isFramebuffer = glIsFramebuffer; |
| gl->isProgram = glIsProgram; |
| gl->isProgramPipeline = glIsProgramPipeline; |
| gl->isQuery = glIsQuery; |
| gl->isRenderbuffer = glIsRenderbuffer; |
| gl->isSampler = glIsSampler; |
| gl->isShader = glIsShader; |
| gl->isSync = glIsSync; |
| gl->isTexture = glIsTexture; |
| gl->isTransformFeedback = glIsTransformFeedback; |
| gl->isVertexArray = glIsVertexArray; |
| gl->lineWidth = glLineWidth; |
| gl->linkProgram = glLinkProgram; |
| gl->logicOp = glLogicOp; |
| gl->mapBuffer = glMapBuffer; |
| gl->mapBufferRange = glMapBufferRange; |
| gl->mapNamedBuffer = glMapNamedBuffer; |
| gl->mapNamedBufferEXT = glMapNamedBufferEXT; |
| gl->mapNamedBufferRange = glMapNamedBufferRange; |
| gl->mapNamedBufferRangeEXT = glMapNamedBufferRangeEXT; |
| gl->matrixFrustumEXT = glMatrixFrustumEXT; |
| gl->matrixLoadIdentityEXT = glMatrixLoadIdentityEXT; |
| gl->matrixLoadTransposedEXT = glMatrixLoadTransposedEXT; |
| gl->matrixLoadTransposefEXT = glMatrixLoadTransposefEXT; |
| gl->matrixLoaddEXT = glMatrixLoaddEXT; |
| gl->matrixLoadfEXT = glMatrixLoadfEXT; |
| gl->matrixMultTransposedEXT = glMatrixMultTransposedEXT; |
| gl->matrixMultTransposefEXT = glMatrixMultTransposefEXT; |
| gl->matrixMultdEXT = glMatrixMultdEXT; |
| gl->matrixMultfEXT = glMatrixMultfEXT; |
| gl->matrixOrthoEXT = glMatrixOrthoEXT; |
| gl->matrixPopEXT = glMatrixPopEXT; |
| gl->matrixPushEXT = glMatrixPushEXT; |
| gl->matrixRotatedEXT = glMatrixRotatedEXT; |
| gl->matrixRotatefEXT = glMatrixRotatefEXT; |
| gl->matrixScaledEXT = glMatrixScaledEXT; |
| gl->matrixScalefEXT = glMatrixScalefEXT; |
| gl->matrixTranslatedEXT = glMatrixTranslatedEXT; |
| gl->matrixTranslatefEXT = glMatrixTranslatefEXT; |
| gl->maxShaderCompilerThreadsKHR = glMaxShaderCompilerThreadsKHR; |
| gl->memoryBarrier = glMemoryBarrier; |
| gl->memoryBarrierByRegion = glMemoryBarrierByRegion; |
| gl->minSampleShading = glMinSampleShading; |
| gl->multiDrawArrays = glMultiDrawArrays; |
| gl->multiDrawArraysIndirect = glMultiDrawArraysIndirect; |
| gl->multiDrawArraysIndirectCount = glMultiDrawArraysIndirectCount; |
| gl->multiDrawElements = glMultiDrawElements; |
| gl->multiDrawElementsBaseVertex = glMultiDrawElementsBaseVertex; |
| gl->multiDrawElementsIndirect = glMultiDrawElementsIndirect; |
| gl->multiDrawElementsIndirectCount = glMultiDrawElementsIndirectCount; |
| gl->multiTexBufferEXT = glMultiTexBufferEXT; |
| gl->multiTexCoordPointerEXT = glMultiTexCoordPointerEXT; |
| gl->multiTexEnvfEXT = glMultiTexEnvfEXT; |
| gl->multiTexEnvfvEXT = glMultiTexEnvfvEXT; |
| gl->multiTexEnviEXT = glMultiTexEnviEXT; |
| gl->multiTexEnvivEXT = glMultiTexEnvivEXT; |
| gl->multiTexGendEXT = glMultiTexGendEXT; |
| gl->multiTexGendvEXT = glMultiTexGendvEXT; |
| gl->multiTexGenfEXT = glMultiTexGenfEXT; |
| gl->multiTexGenfvEXT = glMultiTexGenfvEXT; |
| gl->multiTexGeniEXT = glMultiTexGeniEXT; |
| gl->multiTexGenivEXT = glMultiTexGenivEXT; |
| gl->multiTexImage1DEXT = glMultiTexImage1DEXT; |
| gl->multiTexImage2DEXT = glMultiTexImage2DEXT; |
| gl->multiTexImage3DEXT = glMultiTexImage3DEXT; |
| gl->multiTexParameterIivEXT = glMultiTexParameterIivEXT; |
| gl->multiTexParameterIuivEXT = glMultiTexParameterIuivEXT; |
| gl->multiTexParameterfEXT = glMultiTexParameterfEXT; |
| gl->multiTexParameterfvEXT = glMultiTexParameterfvEXT; |
| gl->multiTexParameteriEXT = glMultiTexParameteriEXT; |
| gl->multiTexParameterivEXT = glMultiTexParameterivEXT; |
| gl->multiTexRenderbufferEXT = glMultiTexRenderbufferEXT; |
| gl->multiTexSubImage1DEXT = glMultiTexSubImage1DEXT; |
| gl->multiTexSubImage2DEXT = glMultiTexSubImage2DEXT; |
| gl->multiTexSubImage3DEXT = glMultiTexSubImage3DEXT; |
| gl->multicastBarrierNV = glMulticastBarrierNV; |
| gl->multicastBlitFramebufferNV = glMulticastBlitFramebufferNV; |
| gl->multicastBufferSubDataNV = glMulticastBufferSubDataNV; |
| gl->multicastCopyBufferSubDataNV = glMulticastCopyBufferSubDataNV; |
| gl->multicastCopyImageSubDataNV = glMulticastCopyImageSubDataNV; |
| gl->multicastFramebufferSampleLocationsfvNV = glMulticastFramebufferSampleLocationsfvNV; |
| gl->multicastGetQueryObjecti64vNV = glMulticastGetQueryObjecti64vNV; |
| gl->multicastGetQueryObjectivNV = glMulticastGetQueryObjectivNV; |
| gl->multicastGetQueryObjectui64vNV = glMulticastGetQueryObjectui64vNV; |
| gl->multicastGetQueryObjectuivNV = glMulticastGetQueryObjectuivNV; |
| gl->multicastWaitSyncNV = glMulticastWaitSyncNV; |
| gl->namedBufferData = glNamedBufferData; |
| gl->namedBufferDataEXT = glNamedBufferDataEXT; |
| gl->namedBufferPageCommitmentARB = glNamedBufferPageCommitmentARB; |
| gl->namedBufferPageCommitmentEXT = glNamedBufferPageCommitmentEXT; |
| gl->namedBufferStorage = glNamedBufferStorage; |
| gl->namedBufferSubData = glNamedBufferSubData; |
| gl->namedCopyBufferSubDataEXT = glNamedCopyBufferSubDataEXT; |
| gl->namedFramebufferDrawBuffer = glNamedFramebufferDrawBuffer; |
| gl->namedFramebufferDrawBuffers = glNamedFramebufferDrawBuffers; |
| gl->namedFramebufferParameteri = glNamedFramebufferParameteri; |
| gl->namedFramebufferParameteriEXT = glNamedFramebufferParameteriEXT; |
| gl->namedFramebufferReadBuffer = glNamedFramebufferReadBuffer; |
| gl->namedFramebufferRenderbuffer = glNamedFramebufferRenderbuffer; |
| gl->namedFramebufferRenderbufferEXT = glNamedFramebufferRenderbufferEXT; |
| gl->namedFramebufferTexture = glNamedFramebufferTexture; |
| gl->namedFramebufferTexture1DEXT = glNamedFramebufferTexture1DEXT; |
| gl->namedFramebufferTexture2DEXT = glNamedFramebufferTexture2DEXT; |
| gl->namedFramebufferTexture3DEXT = glNamedFramebufferTexture3DEXT; |
| gl->namedFramebufferTextureEXT = glNamedFramebufferTextureEXT; |
| gl->namedFramebufferTextureFaceEXT = glNamedFramebufferTextureFaceEXT; |
| gl->namedFramebufferTextureLayer = glNamedFramebufferTextureLayer; |
| gl->namedFramebufferTextureLayerEXT = glNamedFramebufferTextureLayerEXT; |
| gl->namedProgramLocalParameter4dEXT = glNamedProgramLocalParameter4dEXT; |
| gl->namedProgramLocalParameter4dvEXT = glNamedProgramLocalParameter4dvEXT; |
| gl->namedProgramLocalParameter4fEXT = glNamedProgramLocalParameter4fEXT; |
| gl->namedProgramLocalParameter4fvEXT = glNamedProgramLocalParameter4fvEXT; |
| gl->namedProgramLocalParameterI4iEXT = glNamedProgramLocalParameterI4iEXT; |
| gl->namedProgramLocalParameterI4ivEXT = glNamedProgramLocalParameterI4ivEXT; |
| gl->namedProgramLocalParameterI4uiEXT = glNamedProgramLocalParameterI4uiEXT; |
| gl->namedProgramLocalParameterI4uivEXT = glNamedProgramLocalParameterI4uivEXT; |
| gl->namedProgramLocalParameters4fvEXT = glNamedProgramLocalParameters4fvEXT; |
| gl->namedProgramLocalParametersI4ivEXT = glNamedProgramLocalParametersI4ivEXT; |
| gl->namedProgramLocalParametersI4uivEXT = glNamedProgramLocalParametersI4uivEXT; |
| gl->namedProgramStringEXT = glNamedProgramStringEXT; |
| gl->namedRenderbufferStorage = glNamedRenderbufferStorage; |
| gl->namedRenderbufferStorageEXT = glNamedRenderbufferStorageEXT; |
| gl->namedRenderbufferStorageMultisample = glNamedRenderbufferStorageMultisample; |
| gl->namedRenderbufferStorageMultisampleCoverageEXT = glNamedRenderbufferStorageMultisampleCoverageEXT; |
| gl->namedRenderbufferStorageMultisampleEXT = glNamedRenderbufferStorageMultisampleEXT; |
| gl->objectLabel = glObjectLabel; |
| gl->objectPtrLabel = glObjectPtrLabel; |
| gl->patchParameterfv = glPatchParameterfv; |
| gl->patchParameteri = glPatchParameteri; |
| gl->pauseTransformFeedback = glPauseTransformFeedback; |
| gl->pixelStoref = glPixelStoref; |
| gl->pixelStorei = glPixelStorei; |
| gl->pointParameterf = glPointParameterf; |
| gl->pointParameterfv = glPointParameterfv; |
| gl->pointParameteri = glPointParameteri; |
| gl->pointParameteriv = glPointParameteriv; |
| gl->pointSize = glPointSize; |
| gl->polygonMode = glPolygonMode; |
| gl->polygonOffset = glPolygonOffset; |
| gl->polygonOffsetClamp = glPolygonOffsetClamp; |
| gl->popDebugGroup = glPopDebugGroup; |
| gl->popGroupMarkerEXT = glPopGroupMarkerEXT; |
| gl->primitiveBoundingBox = glPrimitiveBoundingBox; |
| gl->primitiveRestartIndex = glPrimitiveRestartIndex; |
| gl->programBinary = glProgramBinary; |
| gl->programParameteri = glProgramParameteri; |
| gl->programUniform1d = glProgramUniform1d; |
| gl->programUniform1dEXT = glProgramUniform1dEXT; |
| gl->programUniform1dv = glProgramUniform1dv; |
| gl->programUniform1dvEXT = glProgramUniform1dvEXT; |
| gl->programUniform1f = glProgramUniform1f; |
| gl->programUniform1fv = glProgramUniform1fv; |
| gl->programUniform1i = glProgramUniform1i; |
| gl->programUniform1iv = glProgramUniform1iv; |
| gl->programUniform1ui = glProgramUniform1ui; |
| gl->programUniform1uiv = glProgramUniform1uiv; |
| gl->programUniform2d = glProgramUniform2d; |
| gl->programUniform2dEXT = glProgramUniform2dEXT; |
| gl->programUniform2dv = glProgramUniform2dv; |
| gl->programUniform2dvEXT = glProgramUniform2dvEXT; |
| gl->programUniform2f = glProgramUniform2f; |
| gl->programUniform2fv = glProgramUniform2fv; |
| gl->programUniform2i = glProgramUniform2i; |
| gl->programUniform2iv = glProgramUniform2iv; |
| gl->programUniform2ui = glProgramUniform2ui; |
| gl->programUniform2uiv = glProgramUniform2uiv; |
| gl->programUniform3d = glProgramUniform3d; |
| gl->programUniform3dEXT = glProgramUniform3dEXT; |
| gl->programUniform3dv = glProgramUniform3dv; |
| gl->programUniform3dvEXT = glProgramUniform3dvEXT; |
| gl->programUniform3f = glProgramUniform3f; |
| gl->programUniform3fv = glProgramUniform3fv; |
| gl->programUniform3i = glProgramUniform3i; |
| gl->programUniform3iv = glProgramUniform3iv; |
| gl->programUniform3ui = glProgramUniform3ui; |
| gl->programUniform3uiv = glProgramUniform3uiv; |
| gl->programUniform4d = glProgramUniform4d; |
| gl->programUniform4dEXT = glProgramUniform4dEXT; |
| gl->programUniform4dv = glProgramUniform4dv; |
| gl->programUniform4dvEXT = glProgramUniform4dvEXT; |
| gl->programUniform4f = glProgramUniform4f; |
| gl->programUniform4fv = glProgramUniform4fv; |
| gl->programUniform4i = glProgramUniform4i; |
| gl->programUniform4iv = glProgramUniform4iv; |
| gl->programUniform4ui = glProgramUniform4ui; |
| gl->programUniform4uiv = glProgramUniform4uiv; |
| gl->programUniformMatrix2dv = glProgramUniformMatrix2dv; |
| gl->programUniformMatrix2dvEXT = glProgramUniformMatrix2dvEXT; |
| gl->programUniformMatrix2fv = glProgramUniformMatrix2fv; |
| gl->programUniformMatrix2x3dv = glProgramUniformMatrix2x3dv; |
| gl->programUniformMatrix2x3dvEXT = glProgramUniformMatrix2x3dvEXT; |
| gl->programUniformMatrix2x3fv = glProgramUniformMatrix2x3fv; |
| gl->programUniformMatrix2x4dv = glProgramUniformMatrix2x4dv; |
| gl->programUniformMatrix2x4dvEXT = glProgramUniformMatrix2x4dvEXT; |
| gl->programUniformMatrix2x4fv = glProgramUniformMatrix2x4fv; |
| gl->programUniformMatrix3dv = glProgramUniformMatrix3dv; |
| gl->programUniformMatrix3dvEXT = glProgramUniformMatrix3dvEXT; |
| gl->programUniformMatrix3fv = glProgramUniformMatrix3fv; |
| gl->programUniformMatrix3x2dv = glProgramUniformMatrix3x2dv; |
| gl->programUniformMatrix3x2dvEXT = glProgramUniformMatrix3x2dvEXT; |
| gl->programUniformMatrix3x2fv = glProgramUniformMatrix3x2fv; |
| gl->programUniformMatrix3x4dv = glProgramUniformMatrix3x4dv; |
| gl->programUniformMatrix3x4dvEXT = glProgramUniformMatrix3x4dvEXT; |
| gl->programUniformMatrix3x4fv = glProgramUniformMatrix3x4fv; |
| gl->programUniformMatrix4dv = glProgramUniformMatrix4dv; |
| gl->programUniformMatrix4dvEXT = glProgramUniformMatrix4dvEXT; |
| gl->programUniformMatrix4fv = glProgramUniformMatrix4fv; |
| gl->programUniformMatrix4x2dv = glProgramUniformMatrix4x2dv; |
| gl->programUniformMatrix4x2dvEXT = glProgramUniformMatrix4x2dvEXT; |
| gl->programUniformMatrix4x2fv = glProgramUniformMatrix4x2fv; |
| gl->programUniformMatrix4x3dv = glProgramUniformMatrix4x3dv; |
| gl->programUniformMatrix4x3dvEXT = glProgramUniformMatrix4x3dvEXT; |
| gl->programUniformMatrix4x3fv = glProgramUniformMatrix4x3fv; |
| gl->provokingVertex = glProvokingVertex; |
| gl->pushClientAttribDefaultEXT = glPushClientAttribDefaultEXT; |
| gl->pushDebugGroup = glPushDebugGroup; |
| gl->pushGroupMarkerEXT = glPushGroupMarkerEXT; |
| gl->queryCounter = glQueryCounter; |
| gl->readBuffer = glReadBuffer; |
| gl->readPixels = glReadPixels; |
| gl->readnPixels = glReadnPixels; |
| gl->releaseShaderCompiler = glReleaseShaderCompiler; |
| gl->renderGpuMaskNV = glRenderGpuMaskNV; |
| gl->renderbufferStorage = glRenderbufferStorage; |
| gl->renderbufferStorageMultisample = glRenderbufferStorageMultisample; |
| gl->renderbufferStorageMultisampleEXT = glRenderbufferStorageMultisampleEXT; |
| gl->resumeTransformFeedback = glResumeTransformFeedback; |
| gl->sampleCoverage = glSampleCoverage; |
| gl->sampleMaski = glSampleMaski; |
| gl->samplerParameterIiv = glSamplerParameterIiv; |
| gl->samplerParameterIuiv = glSamplerParameterIuiv; |
| gl->samplerParameterf = glSamplerParameterf; |
| gl->samplerParameterfv = glSamplerParameterfv; |
| gl->samplerParameteri = glSamplerParameteri; |
| gl->samplerParameteriv = glSamplerParameteriv; |
| gl->scissor = glScissor; |
| gl->scissorArrayv = glScissorArrayv; |
| gl->scissorIndexed = glScissorIndexed; |
| gl->scissorIndexedv = glScissorIndexedv; |
| gl->shaderBinary = glShaderBinary; |
| gl->shaderSource = glShaderSource; |
| gl->shaderStorageBlockBinding = glShaderStorageBlockBinding; |
| gl->shadingRateEXT = glShadingRateEXT; |
| gl->shadingRateCombinerOpsEXT = glShadingRateCombinerOpsEXT; |
| gl->specializeShader = glSpecializeShader; |
| gl->stencilFunc = glStencilFunc; |
| gl->stencilFuncSeparate = glStencilFuncSeparate; |
| gl->stencilMask = glStencilMask; |
| gl->stencilMaskSeparate = glStencilMaskSeparate; |
| gl->stencilOp = glStencilOp; |
| gl->stencilOpSeparate = glStencilOpSeparate; |
| gl->texBuffer = glTexBuffer; |
| gl->texBufferRange = glTexBufferRange; |
| gl->texImage1D = glTexImage1D; |
| gl->texImage2D = glTexImage2D; |
| gl->texImage2DMultisample = glTexImage2DMultisample; |
| gl->texImage3D = glTexImage3D; |
| gl->texImage3DMultisample = glTexImage3DMultisample; |
| gl->texImage3DOES = glTexImage3DOES; |
| gl->texPageCommitmentARB = glTexPageCommitmentARB; |
| gl->texParameterIiv = glTexParameterIiv; |
| gl->texParameterIuiv = glTexParameterIuiv; |
| gl->texParameterf = glTexParameterf; |
| gl->texParameterfv = glTexParameterfv; |
| gl->texParameteri = glTexParameteri; |
| gl->texParameteriv = glTexParameteriv; |
| gl->texStorage1D = glTexStorage1D; |
| gl->texStorage2D = glTexStorage2D; |
| gl->texStorage2DMultisample = glTexStorage2DMultisample; |
| gl->texStorage3D = glTexStorage3D; |
| gl->texStorage3DMultisample = glTexStorage3DMultisample; |
| gl->texSubImage1D = glTexSubImage1D; |
| gl->texSubImage2D = glTexSubImage2D; |
| gl->texSubImage3D = glTexSubImage3D; |
| gl->texSubImage3DOES = glTexSubImage3DOES; |
| gl->textureBarrier = glTextureBarrier; |
| gl->textureBuffer = glTextureBuffer; |
| gl->textureBufferEXT = glTextureBufferEXT; |
| gl->textureBufferRange = glTextureBufferRange; |
| gl->textureBufferRangeEXT = glTextureBufferRangeEXT; |
| gl->textureImage1DEXT = glTextureImage1DEXT; |
| gl->textureImage2DEXT = glTextureImage2DEXT; |
| gl->textureImage3DEXT = glTextureImage3DEXT; |
| gl->texturePageCommitmentEXT = glTexturePageCommitmentEXT; |
| gl->textureParameterIiv = glTextureParameterIiv; |
| gl->textureParameterIivEXT = glTextureParameterIivEXT; |
| gl->textureParameterIuiv = glTextureParameterIuiv; |
| gl->textureParameterIuivEXT = glTextureParameterIuivEXT; |
| gl->textureParameterf = glTextureParameterf; |
| gl->textureParameterfEXT = glTextureParameterfEXT; |
| gl->textureParameterfv = glTextureParameterfv; |
| gl->textureParameterfvEXT = glTextureParameterfvEXT; |
| gl->textureParameteri = glTextureParameteri; |
| gl->textureParameteriEXT = glTextureParameteriEXT; |
| gl->textureParameteriv = glTextureParameteriv; |
| gl->textureParameterivEXT = glTextureParameterivEXT; |
| gl->textureRenderbufferEXT = glTextureRenderbufferEXT; |
| gl->textureStorage1D = glTextureStorage1D; |
| gl->textureStorage1DEXT = glTextureStorage1DEXT; |
| gl->textureStorage2D = glTextureStorage2D; |
| gl->textureStorage2DEXT = glTextureStorage2DEXT; |
| gl->textureStorage2DMultisample = glTextureStorage2DMultisample; |
| gl->textureStorage2DMultisampleEXT = glTextureStorage2DMultisampleEXT; |
| gl->textureStorage3D = glTextureStorage3D; |
| gl->textureStorage3DEXT = glTextureStorage3DEXT; |
| gl->textureStorage3DMultisample = glTextureStorage3DMultisample; |
| gl->textureStorage3DMultisampleEXT = glTextureStorage3DMultisampleEXT; |
| gl->textureSubImage1D = glTextureSubImage1D; |
| gl->textureSubImage1DEXT = glTextureSubImage1DEXT; |
| gl->textureSubImage2D = glTextureSubImage2D; |
| gl->textureSubImage2DEXT = glTextureSubImage2DEXT; |
| gl->textureSubImage3D = glTextureSubImage3D; |
| gl->textureSubImage3DEXT = glTextureSubImage3DEXT; |
| gl->textureView = glTextureView; |
| gl->transformFeedbackBufferBase = glTransformFeedbackBufferBase; |
| gl->transformFeedbackBufferRange = glTransformFeedbackBufferRange; |
| gl->transformFeedbackVaryings = glTransformFeedbackVaryings; |
| gl->uniform1d = glUniform1d; |
| gl->uniform1dv = glUniform1dv; |
| gl->uniform1f = glUniform1f; |
| gl->uniform1fv = glUniform1fv; |
| gl->uniform1i = glUniform1i; |
| gl->uniform1iv = glUniform1iv; |
| gl->uniform1ui = glUniform1ui; |
| gl->uniform1uiv = glUniform1uiv; |
| gl->uniform2d = glUniform2d; |
| gl->uniform2dv = glUniform2dv; |
| gl->uniform2f = glUniform2f; |
| gl->uniform2fv = glUniform2fv; |
| gl->uniform2i = glUniform2i; |
| gl->uniform2iv = glUniform2iv; |
| gl->uniform2ui = glUniform2ui; |
| gl->uniform2uiv = glUniform2uiv; |
| gl->uniform3d = glUniform3d; |
| gl->uniform3dv = glUniform3dv; |
| gl->uniform3f = glUniform3f; |
| gl->uniform3fv = glUniform3fv; |
| gl->uniform3i = glUniform3i; |
| gl->uniform3iv = glUniform3iv; |
| gl->uniform3ui = glUniform3ui; |
| gl->uniform3uiv = glUniform3uiv; |
| gl->uniform4d = glUniform4d; |
| gl->uniform4dv = glUniform4dv; |
| gl->uniform4f = glUniform4f; |
| gl->uniform4fv = glUniform4fv; |
| gl->uniform4i = glUniform4i; |
| gl->uniform4iv = glUniform4iv; |
| gl->uniform4ui = glUniform4ui; |
| gl->uniform4uiv = glUniform4uiv; |
| gl->uniformBlockBinding = glUniformBlockBinding; |
| gl->uniformMatrix2dv = glUniformMatrix2dv; |
| gl->uniformMatrix2fv = glUniformMatrix2fv; |
| gl->uniformMatrix2x3dv = glUniformMatrix2x3dv; |
| gl->uniformMatrix2x3fv = glUniformMatrix2x3fv; |
| gl->uniformMatrix2x4dv = glUniformMatrix2x4dv; |
| gl->uniformMatrix2x4fv = glUniformMatrix2x4fv; |
| gl->uniformMatrix3dv = glUniformMatrix3dv; |
| gl->uniformMatrix3fv = glUniformMatrix3fv; |
| gl->uniformMatrix3x2dv = glUniformMatrix3x2dv; |
| gl->uniformMatrix3x2fv = glUniformMatrix3x2fv; |
| gl->uniformMatrix3x4dv = glUniformMatrix3x4dv; |
| gl->uniformMatrix3x4fv = glUniformMatrix3x4fv; |
| gl->uniformMatrix4dv = glUniformMatrix4dv; |
| gl->uniformMatrix4fv = glUniformMatrix4fv; |
| gl->uniformMatrix4x2dv = glUniformMatrix4x2dv; |
| gl->uniformMatrix4x2fv = glUniformMatrix4x2fv; |
| gl->uniformMatrix4x3dv = glUniformMatrix4x3dv; |
| gl->uniformMatrix4x3fv = glUniformMatrix4x3fv; |
| gl->uniformSubroutinesuiv = glUniformSubroutinesuiv; |
| gl->unmapBuffer = glUnmapBuffer; |
| gl->unmapNamedBuffer = glUnmapNamedBuffer; |
| gl->unmapNamedBufferEXT = glUnmapNamedBufferEXT; |
| gl->useProgram = glUseProgram; |
| gl->useProgramStages = glUseProgramStages; |
| gl->validateProgram = glValidateProgram; |
| gl->validateProgramPipeline = glValidateProgramPipeline; |
| gl->vertexArrayAttribBinding = glVertexArrayAttribBinding; |
| gl->vertexArrayAttribFormat = glVertexArrayAttribFormat; |
| gl->vertexArrayAttribIFormat = glVertexArrayAttribIFormat; |
| gl->vertexArrayAttribLFormat = glVertexArrayAttribLFormat; |
| gl->vertexArrayBindVertexBufferEXT = glVertexArrayBindVertexBufferEXT; |
| gl->vertexArrayBindingDivisor = glVertexArrayBindingDivisor; |
| gl->vertexArrayColorOffsetEXT = glVertexArrayColorOffsetEXT; |
| gl->vertexArrayEdgeFlagOffsetEXT = glVertexArrayEdgeFlagOffsetEXT; |
| gl->vertexArrayElementBuffer = glVertexArrayElementBuffer; |
| gl->vertexArrayFogCoordOffsetEXT = glVertexArrayFogCoordOffsetEXT; |
| gl->vertexArrayIndexOffsetEXT = glVertexArrayIndexOffsetEXT; |
| gl->vertexArrayMultiTexCoordOffsetEXT = glVertexArrayMultiTexCoordOffsetEXT; |
| gl->vertexArrayNormalOffsetEXT = glVertexArrayNormalOffsetEXT; |
| gl->vertexArraySecondaryColorOffsetEXT = glVertexArraySecondaryColorOffsetEXT; |
| gl->vertexArrayTexCoordOffsetEXT = glVertexArrayTexCoordOffsetEXT; |
| gl->vertexArrayVertexAttribBindingEXT = glVertexArrayVertexAttribBindingEXT; |
| gl->vertexArrayVertexAttribDivisorEXT = glVertexArrayVertexAttribDivisorEXT; |
| gl->vertexArrayVertexAttribFormatEXT = glVertexArrayVertexAttribFormatEXT; |
| gl->vertexArrayVertexAttribIFormatEXT = glVertexArrayVertexAttribIFormatEXT; |
| gl->vertexArrayVertexAttribIOffsetEXT = glVertexArrayVertexAttribIOffsetEXT; |
| gl->vertexArrayVertexAttribLFormatEXT = glVertexArrayVertexAttribLFormatEXT; |
| gl->vertexArrayVertexAttribLOffsetEXT = glVertexArrayVertexAttribLOffsetEXT; |
| gl->vertexArrayVertexAttribOffsetEXT = glVertexArrayVertexAttribOffsetEXT; |
| gl->vertexArrayVertexBindingDivisorEXT = glVertexArrayVertexBindingDivisorEXT; |
| gl->vertexArrayVertexBuffer = glVertexArrayVertexBuffer; |
| gl->vertexArrayVertexBuffers = glVertexArrayVertexBuffers; |
| gl->vertexArrayVertexOffsetEXT = glVertexArrayVertexOffsetEXT; |
| gl->vertexAttrib1d = glVertexAttrib1d; |
| gl->vertexAttrib1dv = glVertexAttrib1dv; |
| gl->vertexAttrib1f = glVertexAttrib1f; |
| gl->vertexAttrib1fv = glVertexAttrib1fv; |
| gl->vertexAttrib1s = glVertexAttrib1s; |
| gl->vertexAttrib1sv = glVertexAttrib1sv; |
| gl->vertexAttrib2d = glVertexAttrib2d; |
| gl->vertexAttrib2dv = glVertexAttrib2dv; |
| gl->vertexAttrib2f = glVertexAttrib2f; |
| gl->vertexAttrib2fv = glVertexAttrib2fv; |
| gl->vertexAttrib2s = glVertexAttrib2s; |
| gl->vertexAttrib2sv = glVertexAttrib2sv; |
| gl->vertexAttrib3d = glVertexAttrib3d; |
| gl->vertexAttrib3dv = glVertexAttrib3dv; |
| gl->vertexAttrib3f = glVertexAttrib3f; |
| gl->vertexAttrib3fv = glVertexAttrib3fv; |
| gl->vertexAttrib3s = glVertexAttrib3s; |
| gl->vertexAttrib3sv = glVertexAttrib3sv; |
| gl->vertexAttrib4Nbv = glVertexAttrib4Nbv; |
| gl->vertexAttrib4Niv = glVertexAttrib4Niv; |
| gl->vertexAttrib4Nsv = glVertexAttrib4Nsv; |
| gl->vertexAttrib4Nub = glVertexAttrib4Nub; |
| gl->vertexAttrib4Nubv = glVertexAttrib4Nubv; |
| gl->vertexAttrib4Nuiv = glVertexAttrib4Nuiv; |
| gl->vertexAttrib4Nusv = glVertexAttrib4Nusv; |
| gl->vertexAttrib4bv = glVertexAttrib4bv; |
| gl->vertexAttrib4d = glVertexAttrib4d; |
| gl->vertexAttrib4dv = glVertexAttrib4dv; |
| gl->vertexAttrib4f = glVertexAttrib4f; |
| gl->vertexAttrib4fv = glVertexAttrib4fv; |
| gl->vertexAttrib4iv = glVertexAttrib4iv; |
| gl->vertexAttrib4s = glVertexAttrib4s; |
| gl->vertexAttrib4sv = glVertexAttrib4sv; |
| gl->vertexAttrib4ubv = glVertexAttrib4ubv; |
| gl->vertexAttrib4uiv = glVertexAttrib4uiv; |
| gl->vertexAttrib4usv = glVertexAttrib4usv; |
| gl->vertexAttribBinding = glVertexAttribBinding; |
| gl->vertexAttribDivisor = glVertexAttribDivisor; |
| gl->vertexAttribFormat = glVertexAttribFormat; |
| gl->vertexAttribI1i = glVertexAttribI1i; |
| gl->vertexAttribI1iv = glVertexAttribI1iv; |
| gl->vertexAttribI1ui = glVertexAttribI1ui; |
| gl->vertexAttribI1uiv = glVertexAttribI1uiv; |
| gl->vertexAttribI2i = glVertexAttribI2i; |
| gl->vertexAttribI2iv = glVertexAttribI2iv; |
| gl->vertexAttribI2ui = glVertexAttribI2ui; |
| gl->vertexAttribI2uiv = glVertexAttribI2uiv; |
| gl->vertexAttribI3i = glVertexAttribI3i; |
| gl->vertexAttribI3iv = glVertexAttribI3iv; |
| gl->vertexAttribI3ui = glVertexAttribI3ui; |
| gl->vertexAttribI3uiv = glVertexAttribI3uiv; |
| gl->vertexAttribI4bv = glVertexAttribI4bv; |
| gl->vertexAttribI4i = glVertexAttribI4i; |
| gl->vertexAttribI4iv = glVertexAttribI4iv; |
| gl->vertexAttribI4sv = glVertexAttribI4sv; |
| gl->vertexAttribI4ubv = glVertexAttribI4ubv; |
| gl->vertexAttribI4ui = glVertexAttribI4ui; |
| gl->vertexAttribI4uiv = glVertexAttribI4uiv; |
| gl->vertexAttribI4usv = glVertexAttribI4usv; |
| gl->vertexAttribIFormat = glVertexAttribIFormat; |
| gl->vertexAttribIPointer = glVertexAttribIPointer; |
| gl->vertexAttribL1d = glVertexAttribL1d; |
| gl->vertexAttribL1dv = glVertexAttribL1dv; |
| gl->vertexAttribL2d = glVertexAttribL2d; |
| gl->vertexAttribL2dv = glVertexAttribL2dv; |
| gl->vertexAttribL3d = glVertexAttribL3d; |
| gl->vertexAttribL3dv = glVertexAttribL3dv; |
| gl->vertexAttribL4d = glVertexAttribL4d; |
| gl->vertexAttribL4dv = glVertexAttribL4dv; |
| gl->vertexAttribLFormat = glVertexAttribLFormat; |
| gl->vertexAttribLPointer = glVertexAttribLPointer; |
| gl->vertexAttribP1ui = glVertexAttribP1ui; |
| gl->vertexAttribP1uiv = glVertexAttribP1uiv; |
| gl->vertexAttribP2ui = glVertexAttribP2ui; |
| gl->vertexAttribP2uiv = glVertexAttribP2uiv; |
| gl->vertexAttribP3ui = glVertexAttribP3ui; |
| gl->vertexAttribP3uiv = glVertexAttribP3uiv; |
| gl->vertexAttribP4ui = glVertexAttribP4ui; |
| gl->vertexAttribP4uiv = glVertexAttribP4uiv; |
| gl->vertexAttribPointer = glVertexAttribPointer; |
| gl->vertexBindingDivisor = glVertexBindingDivisor; |
| gl->viewport = glViewport; |
| gl->viewportArrayv = glViewportArrayv; |
| gl->viewportIndexedf = glViewportIndexedf; |
| gl->viewportIndexedfv = glViewportIndexedfv; |
| gl->waitSync = glWaitSync; |