commit | eba6cc81f3b154b4c61444d445ae2926de481ec0 | [log] [tgz] |
---|---|---|
author | Ricardo Garcia <rgarcia@igalia.com> | Tue Mar 09 12:55:36 2021 +0100 |
committer | Alexander Galazin <Alexander.Galazin@arm.com> | Mon Mar 15 12:52:45 2021 +0000 |
tree | 1347891418f7da5a87fed10c58ef51391d330158 | |
parent | ace7c67eeb4a5c4b64e9ea2d3a5b54ef36da9ebc [diff] |
Check image extent support in watertightness tests "Closed fan" watertightness ray tracing tests may use 3D images with large depth dimensions that go over the minimum value for the maximum depth as required by the spec, so they need to check if such an extent is supported. Additionally, this commit fixes two other issues: * The result verification logic was incorrect for cases with quality warnings (i.e. when the miss shader was executed). * Output buffer memory invalidation triggered validation errors in some implementations due to not using VK_WHOLE_SIZE when attempting to invalidate the whole range. Affected tests: dEQP-VK.ray_tracing_pipeline.watertightness.* Components: Vulkan VK-GL-CTS issue: 2833 Change-Id: I607dd9d46f5212a71cf109a711e418ae05011b69
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
The .qpa logs generated by the conformance tests may contain embedded PNG images of the results. These can be viewed with scripts/qpa_image_viewer.html
, by opening the file with a web browser and following its instructions, or using the Cherry tool.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.
ANGLE can be built for Android by following the instructions here.
The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk
with the --angle-path
option. This will cause dEQP.apk
to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.
An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so
files.
Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/
and dEQP.apk
will be generated with --abis arm64-v8a
, issue the following commands:
cd ~/chromium/src/out/Release/ mkdir arm64-v8a && cd arm64-v8a cp ../lib*_angle.so .
The --angle-path ~/chromium/src/out/Release/
option can then be used to link against and embed the ANGLE shared object files. The full command would be:
python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/