blob: eeb04a4737a35f7dc6774719da5ea2ddaf80aa9e [file] [log] [blame]
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
* Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
gl->clear = (glClearFunc) loader->get("glClear");
gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
gl->disable = (glDisableFunc) loader->get("glDisable");
gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
gl->enable = (glEnableFunc) loader->get("glEnable");
gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
gl->finish = (glFinishFunc) loader->get("glFinish");
gl->flush = (glFlushFunc) loader->get("glFlush");
gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
gl->getError = (glGetErrorFunc) loader->get("glGetError");
gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
gl->getString = (glGetStringFunc) loader->get("glGetString");
gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
gl->hint = (glHintFunc) loader->get("glHint");
gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
gl->scissor = (glScissorFunc) loader->get("glScissor");
gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
gl->viewport = (glViewportFunc) loader->get("glViewport");