blob: 62874a537fa94a86508c550edf5dfc5c637a2a30 [file] [log] [blame]
/*-------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright 2014 The Android Open Source Project
* Copyright (c) 2016 The Khronos Group Inc.
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shadow texture lookup tests.
*//*--------------------------------------------------------------------*/
#include "vktTextureShadowTests.hpp"
#include "deMath.h"
#include "deString.h"
#include "deStringUtil.hpp"
#include "gluPixelTransfer.hpp"
#include "gluTextureTestUtil.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuImageIO.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuTexCompareVerifier.hpp"
#include "tcuTexVerifierUtil.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vktTestGroupUtil.hpp"
#include "vktTextureTestUtil.hpp"
using namespace vk;
namespace vkt
{
namespace texture
{
namespace
{
using std::vector;
using std::string;
using tcu::TestLog;
using tcu::Sampler;
using namespace texture::util;
using namespace glu::TextureTestUtil;
enum
{
TEXCUBE_VIEWPORT_SIZE = 28,
TEX2D_VIEWPORT_WIDTH = 64,
TEX2D_VIEWPORT_HEIGHT = 64
};
struct TextureShadowCommonTestCaseParameters
{
TextureShadowCommonTestCaseParameters (void);
Sampler::CompareMode compareOp;
};
TextureShadowCommonTestCaseParameters::TextureShadowCommonTestCaseParameters (void)
: compareOp (Sampler::COMPAREMODE_EQUAL)
{
}
struct Texture2DShadowTestCaseParameters : public Texture2DTestCaseParameters, public TextureShadowCommonTestCaseParameters
{
};
bool isFloatingPointDepthFormat (const tcu::TextureFormat& format)
{
// Only two depth and depth-stencil formats are floating point
return (format.order == tcu::TextureFormat::D && format.type == tcu::TextureFormat::FLOAT) ||
(format.order == tcu::TextureFormat::DS && format.type == tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
}
void clampFloatingPointTexture (const tcu::PixelBufferAccess& access)
{
DE_ASSERT(isFloatingPointDepthFormat(access.getFormat()));
for (int z = 0; z < access.getDepth(); ++z)
for (int y = 0; y < access.getHeight(); ++y)
for (int x = 0; x < access.getWidth(); ++x)
access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z);
}
void clampFloatingPointTexture (tcu::Texture2D& target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
if (!target.isLevelEmpty(level))
clampFloatingPointTexture(target.getLevel(level));
}
static void clampFloatingPointTexture (tcu::Texture2DArray& target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
if (!target.isLevelEmpty(level))
clampFloatingPointTexture(target.getLevel(level));
}
void clampFloatingPointTexture (tcu::TextureCube& target)
{
for (int level = 0; level < target.getNumLevels(); ++level)
for (int face = tcu::CUBEFACE_NEGATIVE_X; face < tcu::CUBEFACE_LAST; ++face)
clampFloatingPointTexture(target.getLevelFace(level, (tcu::CubeFace)face));
}
tcu::PixelFormat getPixelFormat(tcu::TextureFormat texFormat)
{
const tcu::IVec4 formatBitDepth = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(texFormat, Sampler::MODE_DEPTH));
return tcu::PixelFormat(formatBitDepth[0], formatBitDepth[1], formatBitDepth[2], formatBitDepth[3]);
}
template<typename TextureType>
bool verifyTexCompareResult (tcu::TestContext& testCtx,
const tcu::ConstPixelBufferAccess& result,
const TextureType& src,
const float* texCoord,
const ReferenceParams& sampleParams,
const tcu::TexComparePrecision& comparePrec,
const tcu::LodPrecision& lodPrec,
const tcu::PixelFormat& pixelFormat)
{
tcu::TestLog& log = testCtx.getLog();
tcu::Surface reference (result.getWidth(), result.getHeight());
tcu::Surface errorMask (result.getWidth(), result.getHeight());
const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3);
int numFailedPixels;
// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
// the floating point depth values should be in [0, 1] range as data is clamped during texture upload. Since
// we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping
// here if necessary.
if (isFloatingPointDepthFormat(src.getFormat()))
{
TextureType clampedSource(src);
clampFloatingPointTexture(clampedSource);
// sample clamped values
sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
}
else
{
// sample raw values (they are guaranteed to be in [0, 1] range as the format cannot represent any other values)
sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);
numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
}
if (numFailedPixels > 0)
log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage;
log << TestLog::ImageSet("VerifyResult", "Verification result")
<< TestLog::Image("Rendered", "Rendered image", result);
if (numFailedPixels > 0)
{
log << TestLog::Image("Reference", "Ideal reference image", reference)
<< TestLog::Image("ErrorMask", "Error mask", errorMask);
}
log << TestLog::EndImageSet;
return numFailedPixels == 0;
}
class Texture2DShadowTestInstance : public TestInstance
{
public:
typedef Texture2DShadowTestCaseParameters ParameterType;
Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters);
~Texture2DShadowTestInstance (void);
virtual tcu::TestStatus iterate (void);
private:
Texture2DShadowTestInstance (const Texture2DShadowTestInstance& other);
Texture2DShadowTestInstance& operator= (const Texture2DShadowTestInstance& other);
struct FilterCase
{
int textureIndex;
tcu::Vec2 minCoord;
tcu::Vec2 maxCoord;
float ref;
FilterCase (void)
: textureIndex(-1)
, ref (0.0f)
{
}
FilterCase (int tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
: textureIndex (tex_)
, minCoord (minCoord_)
, maxCoord (maxCoord_)
, ref (ref_)
{
}
};
const ParameterType& m_testParameters;
std::vector<TestTexture2DSp> m_textures;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
Texture2DShadowTestInstance::Texture2DShadowTestInstance (Context& context, const ParameterType& testParameters)
: TestInstance (context)
, m_testParameters (testParameters)
, m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
, m_caseNdx (0)
{
// Create 2 textures.
m_textures.reserve(2);
for (int ndx = 0; ndx < 2; ndx++)
{
m_textures.push_back(TestTexture2DSp(new pipeline::TestTexture2D(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height)));
}
const int numLevels = m_textures[0]->getNumLevels();
// Fill first gradient texture.
for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx)
{
tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, 0), tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f));
}
// Fill second with grid texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
const deUint32 step = 0x00ffffff / numLevels;
const deUint32 rgb = step*levelNdx;
const deUint32 colorA = 0xff000000 | rgb;
const deUint32 colorB = 0xff000000 | ~rgb;
tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec());
}
// Upload.
for (std::vector<TestTexture2DSp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
{
m_renderer.add2DTexture(*i);
}
// Compute cases.
{
const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
const float refOutOfBoundsLower = -0.1f;
const struct
{
const int texNdx;
const float ref;
const float lodX;
const float lodY;
const float oX;
const float oY;
} cases[] =
{
{ 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
{ 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
{ 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
{ 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
{ 1, refOutOfBoundsUpper, -0.39f, -0.52f, 0.65f, 0.87f },
{ 1, refOutOfBoundsLower, -1.55f, 0.65f, 0.35f, 0.91f },
};
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
{
const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
const float ref = cases[caseNdx].ref;
const float lodX = cases[caseNdx].lodX;
const float lodY = cases[caseNdx].lodY;
const float oX = cases[caseNdx].oX;
const float oY = cases[caseNdx].oY;
const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth());
const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight());
m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
}
}
m_caseNdx = 0;
}
Texture2DShadowTestInstance::~Texture2DShadowTestInstance (void)
{
m_textures.clear();
m_cases.clear();
}
tcu::TestStatus Texture2DShadowTestInstance::iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex);
const tcu::TextureFormat texFmt = texture.getTextureFormat();
const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt);
const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
const FilterCase& curCase = m_cases[m_caseNdx];
ReferenceParams sampleParams (TEXTURETYPE_2D);
tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
vector<float> texCoord;
// Setup params for reference.
sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
sampleParams.sampler.compare = m_testParameters.compareOp;
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.colorBias = fmtInfo.lookupBias;
sampleParams.colorScale = fmtInfo.lookupScale;
sampleParams.ref = curCase.ref;
log << TestLog::Message << "Compare reference value = " << sampleParams.ref << TestLog::EndMessage;
// Compute texture coordinates.
log << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage;
computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord);
m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
lodPrecision.lodBits = 6;
texComparePrecision.coordBits = tcu::IVec3(20,20,0);
texComparePrecision.uvwBits = tcu::IVec3(7,7,0);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits-1;
const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
m_context.getTestContext().getLog() << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
texComparePrecision.pcfBits = 0;
const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
m_context.getTestContext().getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
return tcu::TestStatus::fail("Image verification failed");
}
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
}
struct TextureCubeShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public TextureCubeTestCaseParameters
{
};
class TextureCubeShadowTestInstance : public TestInstance
{
public:
typedef TextureCubeShadowTestCaseParameters ParameterType;
TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters);
~TextureCubeShadowTestInstance (void);
virtual tcu::TestStatus iterate (void);
private:
TextureCubeShadowTestInstance (const TextureCubeShadowTestInstance& other);
TextureCubeShadowTestInstance& operator= (const TextureCubeShadowTestInstance& other);
struct FilterCase
{
int textureIndex;
tcu::Vec2 bottomLeft;
tcu::Vec2 topRight;
float ref;
FilterCase (void)
: textureIndex (-1)
, ref (0.0f)
{
}
FilterCase (const int tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_)
: textureIndex (tex_)
, bottomLeft (bottomLeft_)
, topRight (topRight_)
, ref (ref_)
{
}
};
const ParameterType& m_testParameters;
vector<TestTextureCubeSp> m_textures;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
TextureCubeShadowTestInstance::TextureCubeShadowTestInstance (Context& context, const ParameterType& testParameters)
: TestInstance (context)
, m_testParameters (testParameters)
, m_renderer (context, testParameters.sampleCount, TEXCUBE_VIEWPORT_SIZE, TEXCUBE_VIEWPORT_SIZE)
, m_caseNdx (0)
{
const int numLevels = deLog2Floor32(m_testParameters.size)+1;
const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
const tcu::Vec4 cBias = fmtInfo.valueMin;
const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
// Create textures.
m_textures.reserve(2);
for (int ndx = 0; ndx < 2; ndx++)
{
m_textures.push_back(TestTextureCubeSp(new pipeline::TestTextureCube(vk::mapVkFormat(m_testParameters.format), m_testParameters.size)));
}
// Fill first with gradient texture.
static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
{
{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
{ tcu::Vec4(-1.0f, 0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
{ tcu::Vec4(-1.0f, -1.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
{ tcu::Vec4( 0.0f, 0.0f, 0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z
};
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
{
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
tcu::fillWithComponentGradients(m_textures[0]->getLevel(levelNdx, face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
}
}
// Fill second with grid texture.
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
{
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
const deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
const deUint32 rgb = step*levelNdx*face;
const deUint32 colorA = 0xff000000 | rgb;
const deUint32 colorB = 0xff000000 | ~rgb;
tcu::fillWithGrid(m_textures[1]->getLevel(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
}
}
// Upload.
for (vector<TestTextureCubeSp>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
{
m_renderer.addCubeTexture(*i);
}
// Compute cases
{
const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f;
const float refOutOfBoundsLower = -0.1f;
m_cases.push_back(FilterCase(0, refInRangeUpper, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification
m_cases.push_back(FilterCase(0, refInRangeLower, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification
m_cases.push_back(FilterCase(1, refInRangeUpper, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification
m_cases.push_back(FilterCase(1, refInRangeLower, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification
m_cases.push_back(FilterCase(1, refOutOfBoundsUpper, tcu::Vec2(-0.61f, -0.1f), tcu::Vec2(0.9f, 1.18f))); // reference value clamp, upper
m_cases.push_back(FilterCase(1, refOutOfBoundsLower, tcu::Vec2(-0.75f, 1.0f), tcu::Vec2(0.05f, 0.75f))); // reference value clamp, lower
}
}
TextureCubeShadowTestInstance::~TextureCubeShadowTestInstance (void)
{
}
static const char* getFaceDesc (const tcu::CubeFace face)
{
switch (face)
{
case tcu::CUBEFACE_NEGATIVE_X: return "-X";
case tcu::CUBEFACE_POSITIVE_X: return "+X";
case tcu::CUBEFACE_NEGATIVE_Y: return "-Y";
case tcu::CUBEFACE_POSITIVE_Y: return "+Y";
case tcu::CUBEFACE_NEGATIVE_Z: return "-Z";
case tcu::CUBEFACE_POSITIVE_Z: return "+Z";
default:
DE_ASSERT(false);
return DE_NULL;
}
}
tcu::TestStatus TextureCubeShadowTestInstance::iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const tcu::ScopedLogSection iterSection (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
const FilterCase& curCase = m_cases[m_caseNdx];
const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex);
ReferenceParams sampleParams (TEXTURETYPE_CUBE);
// Params for reference computation.
sampleParams.sampler = util::createSampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, m_testParameters.minFilter, m_testParameters.magFilter);
sampleParams.sampler.seamlessCubeMap = true;
sampleParams.sampler.compare = m_testParameters.compareOp;
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.ref = curCase.ref;
log << TestLog::Message
<< "Compare reference value = " << sampleParams.ref << "\n"
<< "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight
<< TestLog::EndMessage;
for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
{
const tcu::CubeFace face = tcu::CubeFace(faceNdx);
tcu::Surface result (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
vector<float> texCoord;
computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight);
log << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage;
// \todo Log texture coordinates.
m_renderer.renderQuad(result, curCase.textureIndex, &texCoord[0], sampleParams);
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 10;
lodPrecision.lodBits = 5;
texComparePrecision.coordBits = tcu::IVec3(10,10,10);
texComparePrecision.uvwBits = tcu::IVec3(6,6,0);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits-1;
const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4,4,0);
texComparePrecision.pcfBits = 0;
const bool isOk = verifyTexCompareResult(m_context.getTestContext(), result.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
return tcu::TestStatus::fail("Image verification failed");
}
}
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
}
struct Texture2DArrayShadowTestCaseParameters : public TextureShadowCommonTestCaseParameters, public Texture2DArrayTestCaseParameters
{
};
class Texture2DArrayShadowTestInstance : public TestInstance
{
public:
typedef Texture2DArrayShadowTestCaseParameters ParameterType;
Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters);
~Texture2DArrayShadowTestInstance (void);
virtual tcu::TestStatus iterate (void);
private:
Texture2DArrayShadowTestInstance (const Texture2DArrayShadowTestInstance& other);
Texture2DArrayShadowTestInstance& operator= (const Texture2DArrayShadowTestInstance& other);
struct FilterCase
{
int textureIndex;
tcu::Vec3 minCoord;
tcu::Vec3 maxCoord;
float ref;
FilterCase (void)
: textureIndex (-1)
, ref (0.0f)
{
}
FilterCase (const int tex_, float ref_, const tcu::Vec3& minCoord_, const tcu::Vec3& maxCoord_)
: textureIndex (tex_)
, minCoord (minCoord_)
, maxCoord (maxCoord_)
, ref (ref_)
{
}
};
const ParameterType& m_testParameters;
std::vector<TestTexture2DArraySp> m_textures;
std::vector<FilterCase> m_cases;
TextureRenderer m_renderer;
int m_caseNdx;
};
Texture2DArrayShadowTestInstance::Texture2DArrayShadowTestInstance (Context& context, const ParameterType& testParameters)
: TestInstance (context)
, m_testParameters (testParameters)
, m_renderer (context, testParameters.sampleCount, TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT)
, m_caseNdx (0)
{
const int numLevels = deLog2Floor32(de::max(m_testParameters.width, m_testParameters.height))+1;
const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(vk::mapVkFormat(m_testParameters.format));
const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin;
const tcu::Vec4 cBias = fmtInfo.valueMin;
// Create 2 textures.
m_textures.reserve(2);
for (int ndx = 0; ndx < 2; ndx++)
{
m_textures.push_back(TestTexture2DArraySp(new pipeline::TestTexture2DArray(vk::mapVkFormat(m_testParameters.format), m_testParameters.width, m_testParameters.height, m_testParameters.numLayers)));
}
// Fill first gradient texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
const tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
const tcu::Vec4 gMax = tcu::Vec4( 1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias;
tcu::fillWithComponentGradients(m_textures[0]->getTexture().getLevel(levelNdx), gMin, gMax);
}
// Fill second with grid texture.
for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
{
const deUint32 step = 0x00ffffff / numLevels;
const deUint32 rgb = step*levelNdx;
const deUint32 colorA = 0xff000000 | rgb;
const deUint32 colorB = 0xff000000 | ~rgb;
tcu::fillWithGrid(m_textures[1]->getTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
}
// Upload.
for (std::vector<TestTexture2DArraySp>::iterator i = m_textures.begin(); i != m_textures.end(); ++i)
{
m_renderer.add2DArrayTexture(*i);
}
// Compute cases.
{
const float refInRangeUpper = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 1.0f : 0.5f;
const float refInRangeLower = (m_testParameters.compareOp == Sampler::COMPAREMODE_EQUAL || m_testParameters.compareOp == Sampler::COMPAREMODE_NOT_EQUAL) ? 0.0f : 0.5f;
const float refOutOfBoundsUpper = 1.1f; // !< lookup function should clamp values to [0, 1] range
const float refOutOfBoundsLower = -0.1f;
const struct
{
const int texNdx;
const float ref;
const float lodX;
const float lodY;
const float oX;
const float oY;
} cases[] =
{
{ 0, refInRangeUpper, 1.6f, 2.9f, -1.0f, -2.7f },
{ 0, refInRangeLower, -2.0f, -1.35f, -0.2f, 0.7f },
{ 1, refInRangeUpper, 0.14f, 0.275f, -1.5f, -1.1f },
{ 1, refInRangeLower, -0.92f, -2.64f, 0.4f, -0.1f },
{ 1, refOutOfBoundsUpper, -0.49f, -0.22f, 0.45f, 0.97f },
{ 1, refOutOfBoundsLower, -0.85f, 0.75f, 0.25f, 0.61f },
};
const float minLayer = -0.5f;
const float maxLayer = (float)m_testParameters.numLayers;
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
{
const int tex = cases[caseNdx].texNdx > 0 ? 1 : 0;
const float ref = cases[caseNdx].ref;
const float lodX = cases[caseNdx].lodX;
const float lodY = cases[caseNdx].lodY;
const float oX = cases[caseNdx].oX;
const float oY = cases[caseNdx].oY;
const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth());
const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight());
m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
}
}
}
Texture2DArrayShadowTestInstance::~Texture2DArrayShadowTestInstance (void)
{
}
tcu::TestStatus Texture2DArrayShadowTestInstance::iterate (void)
{
tcu::TestLog& log = m_context.getTestContext().getLog();
const FilterCase& curCase = m_cases[m_caseNdx];
const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex);
ReferenceParams sampleParams (TEXTURETYPE_2D_ARRAY);
tcu::Surface rendered (m_renderer.getRenderWidth(), m_renderer.getRenderHeight());
const tcu::ScopedLogSection section (log, string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx));
const float texCoord[] =
{
curCase.minCoord.x(), curCase.minCoord.y(), curCase.minCoord.z(),
curCase.minCoord.x(), curCase.maxCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
curCase.maxCoord.x(), curCase.minCoord.y(), (curCase.minCoord.z() + curCase.maxCoord.z()) / 2.0f,
curCase.maxCoord.x(), curCase.maxCoord.y(), curCase.maxCoord.z()
};
// Setup params for reference.
sampleParams.sampler = util::createSampler(m_testParameters.wrapS, m_testParameters.wrapT, m_testParameters.minFilter, m_testParameters.magFilter);
sampleParams.sampler.compare = m_testParameters.compareOp;
sampleParams.samplerType = SAMPLERTYPE_SHADOW;
sampleParams.lodMode = LODMODE_EXACT;
sampleParams.ref = curCase.ref;
log << TestLog::Message
<< "Compare reference value = " << sampleParams.ref << "\n"
<< "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord
<< TestLog::EndMessage;
m_renderer.renderQuad(rendered, curCase.textureIndex, &texCoord[0], sampleParams);
{
const tcu::PixelFormat pixelFormat = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
tcu::LodPrecision lodPrecision;
tcu::TexComparePrecision texComparePrecision;
lodPrecision.derivateBits = 18;
lodPrecision.lodBits = 6;
texComparePrecision.coordBits = tcu::IVec3(20,20,20);
texComparePrecision.uvwBits = tcu::IVec3(7,7,7);
texComparePrecision.pcfBits = 5;
texComparePrecision.referenceBits = 16;
texComparePrecision.resultBits = pixelFormat.redBits-1;
const bool isHighQuality = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isHighQuality)
{
log << TestLog::Message << "Warning: Verification assuming high-quality PCF filtering failed." << TestLog::EndMessage;
lodPrecision.lodBits = 4;
texComparePrecision.uvwBits = tcu::IVec3(4,4,4);
texComparePrecision.pcfBits = 0;
const bool isOk = verifyTexCompareResult(m_context.getTestContext(), rendered.getAccess(), texture.getTexture(),
&texCoord[0], sampleParams, texComparePrecision, lodPrecision, pixelFormat);
if (!isOk)
{
log << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage;
return tcu::TestStatus::fail("Image verification failed");
}
}
}
m_caseNdx += 1;
return m_caseNdx < (int)m_cases.size() ? tcu::TestStatus::incomplete() : tcu::TestStatus::pass("Pass");
}
void populateTextureShadowTests (tcu::TestCaseGroup* textureShadowTests)
{
tcu::TestContext& testCtx = textureShadowTests->getTestContext();
static const struct
{
const char* name;
const VkFormat format;
} formats[] =
{
{ "d16_unorm", VK_FORMAT_D16_UNORM },
{ "x8_d24_unorm_pack32", VK_FORMAT_X8_D24_UNORM_PACK32 },
{ "d32_sfloat", VK_FORMAT_D32_SFLOAT },
{ "d16_unorm_s8_uint", VK_FORMAT_D16_UNORM_S8_UINT },
{ "d24_unorm_s8_uint", VK_FORMAT_D24_UNORM_S8_UINT },
{ "d32_sfloat_s8_uint", VK_FORMAT_D32_SFLOAT_S8_UINT }
};
static const struct
{
const char* name;
const Sampler::FilterMode minFilter;
const Sampler::FilterMode magFilter;
} filters[] =
{
{ "nearest", Sampler::NEAREST, Sampler::NEAREST },
{ "linear", Sampler::LINEAR, Sampler::LINEAR },
{ "nearest_mipmap_nearest", Sampler::NEAREST_MIPMAP_NEAREST, Sampler::LINEAR },
{ "linear_mipmap_nearest", Sampler::LINEAR_MIPMAP_NEAREST, Sampler::LINEAR },
{ "nearest_mipmap_linear", Sampler::NEAREST_MIPMAP_LINEAR, Sampler::LINEAR },
{ "linear_mipmap_linear", Sampler::LINEAR_MIPMAP_LINEAR, Sampler::LINEAR }
};
static const struct
{
const char* name;
const Sampler::CompareMode op;
} compareOp[] =
{
{ "less_or_equal", Sampler::COMPAREMODE_LESS_OR_EQUAL },
{ "greater_or_equal", Sampler::COMPAREMODE_GREATER_OR_EQUAL },
{ "less", Sampler::COMPAREMODE_LESS },
{ "greater", Sampler::COMPAREMODE_GREATER },
{ "equal", Sampler::COMPAREMODE_EQUAL },
{ "not_equal", Sampler::COMPAREMODE_NOT_EQUAL },
{ "always", Sampler::COMPAREMODE_ALWAYS },
{ "never", Sampler::COMPAREMODE_NEVER }
};
// 2D cases.
{
de::MovePtr<tcu::TestCaseGroup> group2D (new tcu::TestCaseGroup(testCtx, "2d", "2D texture shadow lookup tests"));
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
const string name = string(compareOp[compareNdx].name) + "_" + formats[formatNdx].name;
Texture2DShadowTestCaseParameters testParameters;
testParameters.minFilter = filters[filterNdx].minFilter;
testParameters.magFilter = filters[filterNdx].magFilter;
testParameters.format = formats[formatNdx].format;
testParameters.compareOp = compareOp[compareNdx].op;
testParameters.wrapS = Sampler::REPEAT_GL;
testParameters.wrapT = Sampler::REPEAT_GL;
testParameters.width = 32;
testParameters.height = 64;
testParameters.programs.push_back(PROGRAM_2D_SHADOW);
filterGroup->addChild(new TextureTestCase<Texture2DShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
}
}
group2D->addChild(filterGroup.release());
}
textureShadowTests->addChild(group2D.release());
}
// Cubemap cases.
{
de::MovePtr<tcu::TestCaseGroup> groupCube (new tcu::TestCaseGroup(testCtx, "cube", "Cube map texture shadow lookup tests"));
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
const string name = string(compareOp[compareNdx].name) + "_" + formats[formatNdx].name;
TextureCubeShadowTestCaseParameters testParameters;
testParameters.minFilter = filters[filterNdx].minFilter;
testParameters.magFilter = filters[filterNdx].magFilter;
testParameters.format = formats[formatNdx].format;
testParameters.compareOp = compareOp[compareNdx].op;
testParameters.wrapS = Sampler::REPEAT_GL;
testParameters.wrapT = Sampler::REPEAT_GL;
testParameters.size = 32;
testParameters.programs.push_back(PROGRAM_CUBE_SHADOW);
filterGroup->addChild(new TextureTestCase<TextureCubeShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
}
}
groupCube->addChild(filterGroup.release());
}
textureShadowTests->addChild(groupCube.release());
}
// 2D array cases.
{
de::MovePtr<tcu::TestCaseGroup> group2DArray (new tcu::TestCaseGroup(testCtx, "2d_array", "2D texture array shadow lookup tests"));
for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(filters); filterNdx++)
{
de::MovePtr<tcu::TestCaseGroup> filterGroup (new tcu::TestCaseGroup(testCtx, filters[filterNdx].name, ""));
for (int compareNdx = 0; compareNdx < DE_LENGTH_OF_ARRAY(compareOp); compareNdx++)
{
for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(formats); formatNdx++)
{
const string name = string(compareOp[compareNdx].name) + "_" + formats[formatNdx].name;
Texture2DArrayShadowTestCaseParameters testParameters;
testParameters.minFilter = filters[filterNdx].minFilter;
testParameters.magFilter = filters[filterNdx].magFilter;
testParameters.format = formats[formatNdx].format;
testParameters.compareOp = compareOp[compareNdx].op;
testParameters.wrapS = Sampler::REPEAT_GL;
testParameters.wrapT = Sampler::REPEAT_GL;
testParameters.width = 32;
testParameters.height = 64;
testParameters.numLayers = 8;
testParameters.programs.push_back(PROGRAM_2D_ARRAY_SHADOW);
filterGroup->addChild(new TextureTestCase<Texture2DArrayShadowTestInstance>(testCtx, name.c_str(), "", testParameters));
}
}
group2DArray->addChild(filterGroup.release());
}
textureShadowTests->addChild(group2DArray.release());
}
}
} // anonymous
tcu::TestCaseGroup* createTextureShadowTests (tcu::TestContext& testCtx)
{
return createTestGroup(testCtx, "shadow", "Texture shadow tests.", populateTextureShadowTests);
}
} // texture
} // vkt