blob: 9aad987bdd657ff6366e657c8afd0f5078cc88f4 [file] [log] [blame]
KHR-GL42.info.vendor
KHR-GL42.info.renderer
KHR-GL42.info.version
KHR-GL42.info.shading_language_version
KHR-GL42.info.extensions
KHR-GL42.info.render_target
KHR-GL42.clip_distance.coverage
KHR-GL42.clip_distance.functional
KHR-GL42.clip_distance.negative
KHR-GL42.gpu_shader5_gl.implicit_conversions
KHR-GL42.gpu_shader5_gl.function_overloading
KHR-GL42.gpu_shader5_gl.float_encoding
KHR-GL42.glsl_noperspective.functionaltest
KHR-GL42.transform_feedback.api_errors_test
KHR-GL42.transform_feedback.linking_errors_test
KHR-GL42.transform_feedback.limits_test
KHR-GL42.transform_feedback.capture_vertex_interleaved_test
KHR-GL42.transform_feedback.capture_geometry_interleaved_test
KHR-GL42.transform_feedback.capture_vertex_separate_test
KHR-GL42.transform_feedback.capture_geometry_separate_test
KHR-GL42.transform_feedback.get_xfb_varying
KHR-GL42.transform_feedback.query_vertex_interleaved_test
KHR-GL42.transform_feedback.query_geometry_interleaved_test
KHR-GL42.transform_feedback.query_vertex_separate_test
KHR-GL42.transform_feedback.query_geometry_separate_test
KHR-GL42.transform_feedback.discard_vertex_test
KHR-GL42.transform_feedback.discard_geometry_test
KHR-GL42.transform_feedback.draw_xfb_test
KHR-GL42.transform_feedback.draw_xfb_feedbackk_test
KHR-GL42.transform_feedback.draw_xfb_stream_test
KHR-GL42.transform_feedback.capture_special_interleaved_test
KHR-GL42.transform_feedback.draw_xfb_instanced_test
KHR-GL42.transform_feedback.draw_xfb_stream_instanced_test
KHR-GL42.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength
KHR-GL42.CommonBugs.CommonBug_InputVariablesCannotBeModified
KHR-GL42.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp
KHR-GL42.CommonBugs.CommonBug_InvalidVSInputs
KHR-GL42.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
KHR-GL42.CommonBugs.CommonBug_PerVertexValidation
KHR-GL42.CommonBugs.CommonBug_ReservedNames
KHR-GL42.CommonBugs.CommonBug_SparseBuffersWithCopyOps
KHR-GL42.texture_size_promotion.functional
KHR-GL42.transform_feedback_overflow_query_ARB.implementation-dependent-state
KHR-GL42.transform_feedback_overflow_query_ARB.default-context-state
KHR-GL42.transform_feedback_overflow_query_ARB.context-state-update
KHR-GL42.transform_feedback_overflow_query_ARB.error-invalid-index
KHR-GL42.transform_feedback_overflow_query_ARB.error-already-active
KHR-GL42.transform_feedback_overflow_query_ARB.error-incompatible-target
KHR-GL42.transform_feedback_overflow_query_ARB.error-no-active-query
KHR-GL42.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
KHR-GL42.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
KHR-GL42.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
KHR-GL42.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
KHR-GL42.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
KHR-GL42.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
KHR-GL42.shaders.arrays.constructor.float3_vertex
KHR-GL42.shaders.arrays.constructor.float3_fragment
KHR-GL42.shaders.arrays.constructor.float4_vertex
KHR-GL42.shaders.arrays.constructor.float4_fragment
KHR-GL42.shaders.arrays.constructor.int3_vertex
KHR-GL42.shaders.arrays.constructor.int3_fragment
KHR-GL42.shaders.arrays.constructor.int4_vertex
KHR-GL42.shaders.arrays.constructor.int4_fragment
KHR-GL42.shaders.arrays.constructor.bool3_vertex
KHR-GL42.shaders.arrays.constructor.bool3_fragment
KHR-GL42.shaders.arrays.constructor.bool4_vertex
KHR-GL42.shaders.arrays.constructor.bool4_fragment
KHR-GL42.shaders.arrays.constructor.struct3_vertex
KHR-GL42.shaders.arrays.constructor.struct3_fragment
KHR-GL42.shaders.arrays.constructor.struct4_vertex
KHR-GL42.shaders.arrays.constructor.struct4_fragment
KHR-GL42.shaders.arrays.constructor.float_vec3_vertex
KHR-GL42.shaders.arrays.constructor.float_vec3_fragment
KHR-GL42.shaders.arrays.constructor.int_vec3_vertex
KHR-GL42.shaders.arrays.constructor.int_vec3_fragment
KHR-GL42.shaders.arrays.constructor.bool_vec3_vertex
KHR-GL42.shaders.arrays.constructor.bool_vec3_fragment
KHR-GL42.shaders.arrays.constructor.float_mat3_vertex
KHR-GL42.shaders.arrays.constructor.float_mat3_fragment
KHR-GL42.shaders.arrays.constructor.int_mat3_vertex
KHR-GL42.shaders.arrays.constructor.int_mat3_fragment
KHR-GL42.shaders.arrays.constructor.bool_mat3_vertex
KHR-GL42.shaders.arrays.constructor.bool_mat3_fragment
KHR-GL42.shaders.arrays.return.float_vertex
KHR-GL42.shaders.arrays.return.float_fragment
KHR-GL42.shaders.arrays.return.int_vertex
KHR-GL42.shaders.arrays.return.int_fragment
KHR-GL42.shaders.arrays.return.bool_vertex
KHR-GL42.shaders.arrays.return.bool_fragment
KHR-GL42.shaders.arrays.return.float_vec3_vertex
KHR-GL42.shaders.arrays.return.float_vec3_fragment
KHR-GL42.shaders.arrays.return.struct_vertex
KHR-GL42.shaders.arrays.return.struct_fragment
KHR-GL42.shaders.arrays.return.int_vec3_vertex
KHR-GL42.shaders.arrays.return.int_vec3_fragment
KHR-GL42.shaders.arrays.return.bool_vec3_vertex
KHR-GL42.shaders.arrays.return.bool_vec3_fragment
KHR-GL42.shaders.arrays.return.float_mat3_vertex
KHR-GL42.shaders.arrays.return.float_mat3_fragment
KHR-GL42.shaders.arrays.return.int_mat3_vertex
KHR-GL42.shaders.arrays.return.int_mat3_fragment
KHR-GL42.shaders.arrays.return.bool_mat3_vertex
KHR-GL42.shaders.arrays.return.bool_mat3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.float_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.float_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.int_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.int_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.bool_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.bool_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.struct_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.struct_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.float_vec3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.float_vec3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.int_vec3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.int_vec3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.bool_vec3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.bool_vec3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.float_mat3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.float_mat3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.int_mat3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.int_mat3_fragment
KHR-GL42.shaders.arrays.unnamed_parameter.bool_mat3_vertex
KHR-GL42.shaders.arrays.unnamed_parameter.bool_mat3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_float_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_float_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_int_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_int_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_struct_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_struct_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_float_vec3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_float_vec3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_int_ivec3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_int_ivec3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_float_mat3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_float_mat3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_int_mat3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_int_mat3_fragment
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_mat3_vertex
KHR-GL42.shaders.arrays.declaration.implicit_size_bool_mat3_fragment
KHR-GL42.shaders.arrays.declaration.constant_expression_array_size_vertex
KHR-GL42.shaders.arrays.declaration.constant_expression_array_size_fragment
KHR-GL42.shaders.arrays.declaration.constant_expression_array_access_vertex
KHR-GL42.shaders.arrays.declaration.constant_expression_array_access_fragment
KHR-GL42.shaders.arrays.declaration.dynamic_expression_array_access_vertex
KHR-GL42.shaders.arrays.declaration.dynamic_expression_array_access_fragment
KHR-GL42.shaders.arrays.length.float_vertex
KHR-GL42.shaders.arrays.length.float_fragment
KHR-GL42.shaders.arrays.length.int_vertex
KHR-GL42.shaders.arrays.length.int_fragment
KHR-GL42.shaders.arrays.length.bool_vertex
KHR-GL42.shaders.arrays.length.bool_fragment
KHR-GL42.shaders.arrays.length.struct_vertex
KHR-GL42.shaders.arrays.length.struct_fragment
KHR-GL42.shaders.arrays.invalid.multidimensional_array1_vertex
KHR-GL42.shaders.arrays.invalid.multidimensional_array1_fragment
KHR-GL42.shaders.arrays.invalid.multidimensional_array2_vertex
KHR-GL42.shaders.arrays.invalid.multidimensional_array2_fragment
KHR-GL42.shaders.arrays.invalid.dynamic_expression_array_size_vertex
KHR-GL42.shaders.arrays.invalid.dynamic_expression_array_size_fragment
KHR-GL42.shaders.arrays.invalid.constructor_c-style1_vertex
KHR-GL42.shaders.arrays.invalid.constructor_c-style1_fragment
KHR-GL42.shaders.arrays.invalid.constructor_c-style2_vertex
KHR-GL42.shaders.arrays.invalid.constructor_c-style2_fragment
KHR-GL42.shaders.fragdepth.write.no_write
KHR-GL42.shaders.fragdepth.write.const
KHR-GL42.shaders.fragdepth.write.uniform
KHR-GL42.shaders.fragdepth.write.dynamic
KHR-GL42.shaders.fragdepth.write.fragcoord_z
KHR-GL42.shaders.fragdepth.write.uniform_conditional_write
KHR-GL42.shaders.fragdepth.write.dynamic_conditional_write
KHR-GL42.shaders.fragdepth.write.uniform_loop_write
KHR-GL42.shaders.fragdepth.write.write_in_function
KHR-GL42.shaders.fragdepth.compare.no_write
KHR-GL42.shaders.fragdepth.compare.const
KHR-GL42.shaders.fragdepth.compare.uniform
KHR-GL42.shaders.fragdepth.compare.dynamic
KHR-GL42.shaders.fragdepth.compare.fragcoord_z
KHR-GL42.shaders.fragdepth.compare.uniform_conditional_write
KHR-GL42.shaders.fragdepth.compare.dynamic_conditional_write
KHR-GL42.shaders.fragdepth.compare.uniform_loop_write
KHR-GL42.shaders.fragdepth.compare.write_in_function
KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.float_static_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.float_static_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
KHR-GL42.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
KHR-GL42.shaders.indexing.uniform_array.float_static_read_vertex
KHR-GL42.shaders.indexing.uniform_array.float_static_read_fragment
KHR-GL42.shaders.indexing.uniform_array.float_dynamic_read_vertex
KHR-GL42.shaders.indexing.uniform_array.float_dynamic_read_fragment
KHR-GL42.shaders.indexing.uniform_array.float_static_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.float_static_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec2_static_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec2_static_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec2_dynamic_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec2_dynamic_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec2_static_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec2_static_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec2_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec2_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec3_static_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec3_static_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec3_dynamic_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec3_dynamic_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec3_static_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec3_static_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec3_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec4_static_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec4_static_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec4_dynamic_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec4_dynamic_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec4_static_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec4_static_loop_read_fragment
KHR-GL42.shaders.indexing.uniform_array.vec4_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_static_write_dynamic_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_static_write_dynamic_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_dynamic_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_dynamic_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_static_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_fragment
KHR-GL42.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
KHR-GL42.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_fragment
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KHR-GL42.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.less_vs_rshift_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.less_vs_lshift_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.not_equal_vs_greater_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.equal_vs_less_vertex
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KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment
KHR-GL42.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_vertex
KHR-GL42.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_fragment
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KHR-GL42.shaders.struct.local.array_member_vertex
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KHR-GL42.shaders.struct.local.array_member_dynamic_index_vertex
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KHR-GL42.shaders.struct.local.struct_array_dynamic_index_vertex
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KHR-GL42.shaders.struct.local.nested_struct_array_vertex
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KHR-GL42.shaders.struct.local.nested_struct_array_dynamic_index_vertex
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KHR-GL42.shaders.struct.local.parameter_vertex
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KHR-GL42.shaders.struct.local.return_vertex
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KHR-GL42.shaders.struct.local.conditional_assignment_vertex
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KHR-GL42.shaders.struct.local.loop_assignment_vertex
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KHR-GL42.shaders.struct.local.dynamic_loop_assignment_vertex
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KHR-GL42.shaders.struct.local.nested_conditional_assignment_vertex
KHR-GL42.shaders.struct.local.nested_conditional_assignment_fragment
KHR-GL42.shaders.struct.local.nested_loop_assignment_vertex
KHR-GL42.shaders.struct.local.nested_loop_assignment_fragment
KHR-GL42.shaders.struct.local.nested_dynamic_loop_assignment_vertex
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KHR-GL42.shaders.struct.local.loop_nested_struct_array_vertex
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KHR-GL42.shaders.struct.uniform.loop_struct_array_vertex
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KHR-GL42.shaders.struct.uniform.dynamic_loop_struct_array_vertex
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KHR-GL42.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex
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KHR-GL42.shaders.struct.uniform.sampler_vertex
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KHR-GL42.shaders.struct.uniform.sampler_array_vertex
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KHR-GL42.shaders.switch.basic_uniform_vertex
KHR-GL42.shaders.switch.basic_uniform_fragment
KHR-GL42.shaders.switch.basic_dynamic_vertex
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KHR-GL42.shaders.switch.const_expr_in_label_static_vertex
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KHR-GL42.shaders.switch.const_expr_in_label_uniform_vertex
KHR-GL42.shaders.switch.const_expr_in_label_uniform_fragment
KHR-GL42.shaders.switch.const_expr_in_label_dynamic_vertex
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KHR-GL42.shaders.switch.default_label_static_vertex
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KHR-GL42.shaders.switch.default_label_uniform_vertex
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KHR-GL42.shaders.switch.default_label_dynamic_vertex
KHR-GL42.shaders.switch.default_label_dynamic_fragment
KHR-GL42.shaders.switch.default_not_last_static_vertex
KHR-GL42.shaders.switch.default_not_last_static_fragment
KHR-GL42.shaders.switch.default_not_last_uniform_vertex
KHR-GL42.shaders.switch.default_not_last_uniform_fragment
KHR-GL42.shaders.switch.default_not_last_dynamic_vertex
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KHR-GL42.shaders.switch.no_default_label_static_vertex
KHR-GL42.shaders.switch.no_default_label_static_fragment
KHR-GL42.shaders.switch.no_default_label_uniform_vertex
KHR-GL42.shaders.switch.no_default_label_uniform_fragment
KHR-GL42.shaders.switch.no_default_label_dynamic_vertex
KHR-GL42.shaders.switch.no_default_label_dynamic_fragment
KHR-GL42.shaders.switch.fall_through_static_vertex
KHR-GL42.shaders.switch.fall_through_static_fragment
KHR-GL42.shaders.switch.fall_through_uniform_vertex
KHR-GL42.shaders.switch.fall_through_uniform_fragment
KHR-GL42.shaders.switch.fall_through_dynamic_vertex
KHR-GL42.shaders.switch.fall_through_dynamic_fragment
KHR-GL42.shaders.switch.fall_through_default_static_vertex
KHR-GL42.shaders.switch.fall_through_default_static_fragment
KHR-GL42.shaders.switch.fall_through_default_uniform_vertex
KHR-GL42.shaders.switch.fall_through_default_uniform_fragment
KHR-GL42.shaders.switch.fall_through_default_dynamic_vertex
KHR-GL42.shaders.switch.fall_through_default_dynamic_fragment
KHR-GL42.shaders.switch.conditional_fall_through_static_vertex
KHR-GL42.shaders.switch.conditional_fall_through_static_fragment
KHR-GL42.shaders.switch.conditional_fall_through_uniform_vertex
KHR-GL42.shaders.switch.conditional_fall_through_uniform_fragment
KHR-GL42.shaders.switch.conditional_fall_through_dynamic_vertex
KHR-GL42.shaders.switch.conditional_fall_through_dynamic_fragment
KHR-GL42.shaders.switch.conditional_fall_through_2_static_vertex
KHR-GL42.shaders.switch.conditional_fall_through_2_static_fragment
KHR-GL42.shaders.switch.conditional_fall_through_2_uniform_vertex
KHR-GL42.shaders.switch.conditional_fall_through_2_uniform_fragment
KHR-GL42.shaders.switch.conditional_fall_through_2_dynamic_vertex
KHR-GL42.shaders.switch.conditional_fall_through_2_dynamic_fragment
KHR-GL42.shaders.switch.scope_static_vertex
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KHR-GL42.shaders.switch.scope_uniform_vertex
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KHR-GL42.shaders.switch.scope_dynamic_vertex
KHR-GL42.shaders.switch.scope_dynamic_fragment
KHR-GL42.shaders.switch.switch_in_if_static_vertex
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KHR-GL42.shaders.switch.switch_in_if_dynamic_fragment
KHR-GL42.shaders.switch.switch_in_for_loop_static_vertex
KHR-GL42.shaders.switch.switch_in_for_loop_static_fragment
KHR-GL42.shaders.switch.switch_in_for_loop_uniform_vertex
KHR-GL42.shaders.switch.switch_in_for_loop_uniform_fragment
KHR-GL42.shaders.switch.switch_in_for_loop_dynamic_vertex
KHR-GL42.shaders.switch.switch_in_for_loop_dynamic_fragment
KHR-GL42.shaders.switch.switch_in_while_loop_static_vertex
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KHR-GL42.shaders.switch.switch_in_while_loop_uniform_fragment
KHR-GL42.shaders.switch.switch_in_while_loop_dynamic_vertex
KHR-GL42.shaders.switch.switch_in_while_loop_dynamic_fragment
KHR-GL42.shaders.switch.switch_in_do_while_loop_static_vertex
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KHR-GL42.shaders.switch.switch_in_do_while_loop_dynamic_vertex
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KHR-GL42.shaders.switch.if_in_switch_uniform_vertex
KHR-GL42.shaders.switch.if_in_switch_uniform_fragment
KHR-GL42.shaders.switch.if_in_switch_dynamic_vertex
KHR-GL42.shaders.switch.if_in_switch_dynamic_fragment
KHR-GL42.shaders.switch.for_loop_in_switch_static_vertex
KHR-GL42.shaders.switch.for_loop_in_switch_static_fragment
KHR-GL42.shaders.switch.for_loop_in_switch_uniform_vertex
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KHR-GL42.shaders.switch.case_in_for_loop_vertex
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KHR-GL42.shaders.switch.case_in_do_while_loop_vertex
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KHR-GL42.shaders.switch.default_in_do_while_loop_fragment
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KHR-GL42.shaders.switch.double_default_2_vertex
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KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat3
KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.clamp_dmat4
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_double
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dvec2
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dvec3
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4
KHR-GL42.gpu_shader_fp64.builtin.cross_double
KHR-GL42.gpu_shader_fp64.builtin.cross_dvec2
KHR-GL42.gpu_shader_fp64.builtin.cross_dvec3
KHR-GL42.gpu_shader_fp64.builtin.cross_dvec4
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat2
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat3
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.cross_dmat4
KHR-GL42.gpu_shader_fp64.builtin.determinant_double
KHR-GL42.gpu_shader_fp64.builtin.determinant_dvec2
KHR-GL42.gpu_shader_fp64.builtin.determinant_dvec3
KHR-GL42.gpu_shader_fp64.builtin.determinant_dvec4
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat2
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat3
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.determinant_dmat4
KHR-GL42.gpu_shader_fp64.builtin.distance_double
KHR-GL42.gpu_shader_fp64.builtin.distance_dvec2
KHR-GL42.gpu_shader_fp64.builtin.distance_dvec3
KHR-GL42.gpu_shader_fp64.builtin.distance_dvec4
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat2
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat3
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.distance_dmat4
KHR-GL42.gpu_shader_fp64.builtin.dot_double
KHR-GL42.gpu_shader_fp64.builtin.dot_dvec2
KHR-GL42.gpu_shader_fp64.builtin.dot_dvec3
KHR-GL42.gpu_shader_fp64.builtin.dot_dvec4
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat2
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat3
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.dot_dmat4
KHR-GL42.gpu_shader_fp64.builtin.equal_double
KHR-GL42.gpu_shader_fp64.builtin.equal_dvec2
KHR-GL42.gpu_shader_fp64.builtin.equal_dvec3
KHR-GL42.gpu_shader_fp64.builtin.equal_dvec4
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat2
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat3
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.equal_dmat4
KHR-GL42.gpu_shader_fp64.builtin.faceforward_double
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dvec2
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dvec3
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dvec4
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat2
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat3
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.faceforward_dmat4
KHR-GL42.gpu_shader_fp64.builtin.floor_double
KHR-GL42.gpu_shader_fp64.builtin.floor_dvec2
KHR-GL42.gpu_shader_fp64.builtin.floor_dvec3
KHR-GL42.gpu_shader_fp64.builtin.floor_dvec4
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat2
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat3
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.floor_dmat4
KHR-GL42.gpu_shader_fp64.builtin.fma_double
KHR-GL42.gpu_shader_fp64.builtin.fma_dvec2
KHR-GL42.gpu_shader_fp64.builtin.fma_dvec3
KHR-GL42.gpu_shader_fp64.builtin.fma_dvec4
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat2
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat3
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.fma_dmat4
KHR-GL42.gpu_shader_fp64.builtin.fract_double
KHR-GL42.gpu_shader_fp64.builtin.fract_dvec2
KHR-GL42.gpu_shader_fp64.builtin.fract_dvec3
KHR-GL42.gpu_shader_fp64.builtin.fract_dvec4
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat2
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat3
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.fract_dmat4
KHR-GL42.gpu_shader_fp64.builtin.frexp_double
KHR-GL42.gpu_shader_fp64.builtin.frexp_dvec2
KHR-GL42.gpu_shader_fp64.builtin.frexp_dvec3
KHR-GL42.gpu_shader_fp64.builtin.frexp_dvec4
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat2
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat3
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.frexp_dmat4
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_double
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dvec2
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dvec3
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dvec4
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat2
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat3
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.greaterthan_dmat4
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_double
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dvec2
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dvec3
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dvec4
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat2
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat3
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.greaterthanequal_dmat4
KHR-GL42.gpu_shader_fp64.builtin.inverse_double
KHR-GL42.gpu_shader_fp64.builtin.inverse_dvec2
KHR-GL42.gpu_shader_fp64.builtin.inverse_dvec3
KHR-GL42.gpu_shader_fp64.builtin.inverse_dvec4
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat2
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat3
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.inverse_dmat4
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_double
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dvec2
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dvec3
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dvec4
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat2
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat3
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.inversesqrt_dmat4
KHR-GL42.gpu_shader_fp64.builtin.ldexp_double
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dvec2
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dvec3
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dvec4
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat2
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat3
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.ldexp_dmat4
KHR-GL42.gpu_shader_fp64.builtin.lessthan_double
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dvec2
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dvec3
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dvec4
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat2
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat3
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.lessthan_dmat4
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_double
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dvec2
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dvec3
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dvec4
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat2
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat3
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.lessthanequal_dmat4
KHR-GL42.gpu_shader_fp64.builtin.length_double
KHR-GL42.gpu_shader_fp64.builtin.length_dvec2
KHR-GL42.gpu_shader_fp64.builtin.length_dvec3
KHR-GL42.gpu_shader_fp64.builtin.length_dvec4
KHR-GL42.gpu_shader_fp64.builtin.length_dmat2
KHR-GL42.gpu_shader_fp64.builtin.length_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.length_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.length_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.length_dmat3
KHR-GL42.gpu_shader_fp64.builtin.length_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.length_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.length_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.length_dmat4
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_double
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dvec2
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dvec3
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dvec4
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat2
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat3
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.matrixcompmult_dmat4
KHR-GL42.gpu_shader_fp64.builtin.max_double
KHR-GL42.gpu_shader_fp64.builtin.max_dvec2
KHR-GL42.gpu_shader_fp64.builtin.max_dvec3
KHR-GL42.gpu_shader_fp64.builtin.max_dvec4
KHR-GL42.gpu_shader_fp64.builtin.max_dmat2
KHR-GL42.gpu_shader_fp64.builtin.max_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.max_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.max_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.max_dmat3
KHR-GL42.gpu_shader_fp64.builtin.max_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.max_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.max_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.max_dmat4
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_double
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dvec2
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dvec3
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dvec4
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat2
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat3
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.max_against_scalar_dmat4
KHR-GL42.gpu_shader_fp64.builtin.min_double
KHR-GL42.gpu_shader_fp64.builtin.min_dvec2
KHR-GL42.gpu_shader_fp64.builtin.min_dvec3
KHR-GL42.gpu_shader_fp64.builtin.min_dvec4
KHR-GL42.gpu_shader_fp64.builtin.min_dmat2
KHR-GL42.gpu_shader_fp64.builtin.min_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.min_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.min_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.min_dmat3
KHR-GL42.gpu_shader_fp64.builtin.min_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.min_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.min_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.min_dmat4
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_double
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dvec2
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dvec3
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dvec4
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat2
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat3
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.min_against_scalar_dmat4
KHR-GL42.gpu_shader_fp64.builtin.mix_double
KHR-GL42.gpu_shader_fp64.builtin.mix_dvec2
KHR-GL42.gpu_shader_fp64.builtin.mix_dvec3
KHR-GL42.gpu_shader_fp64.builtin.mix_dvec4
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat2
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat3
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.mix_dmat4
KHR-GL42.gpu_shader_fp64.builtin.modf_double
KHR-GL42.gpu_shader_fp64.builtin.modf_dvec2
KHR-GL42.gpu_shader_fp64.builtin.modf_dvec3
KHR-GL42.gpu_shader_fp64.builtin.modf_dvec4
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat2
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat3
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.modf_dmat4
KHR-GL42.gpu_shader_fp64.builtin.normalize_double
KHR-GL42.gpu_shader_fp64.builtin.normalize_dvec2
KHR-GL42.gpu_shader_fp64.builtin.normalize_dvec3
KHR-GL42.gpu_shader_fp64.builtin.normalize_dvec4
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat2
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat3
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.normalize_dmat4
KHR-GL42.gpu_shader_fp64.builtin.notequal_double
KHR-GL42.gpu_shader_fp64.builtin.notequal_dvec2
KHR-GL42.gpu_shader_fp64.builtin.notequal_dvec3
KHR-GL42.gpu_shader_fp64.builtin.notequal_dvec4
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat2
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat3
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.notequal_dmat4
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_double
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dvec2
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dvec3
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dvec4
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat2
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat3
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.outerproduct_dmat4
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_double
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dvec2
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dvec3
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dvec4
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat2
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat3
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.packdouble2x32_dmat4
KHR-GL42.gpu_shader_fp64.builtin.reflect_double
KHR-GL42.gpu_shader_fp64.builtin.reflect_dvec2
KHR-GL42.gpu_shader_fp64.builtin.reflect_dvec3
KHR-GL42.gpu_shader_fp64.builtin.reflect_dvec4
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat2
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat3
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.reflect_dmat4
KHR-GL42.gpu_shader_fp64.builtin.refract_double
KHR-GL42.gpu_shader_fp64.builtin.refract_dvec2
KHR-GL42.gpu_shader_fp64.builtin.refract_dvec3
KHR-GL42.gpu_shader_fp64.builtin.refract_dvec4
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat2
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat3
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.refract_dmat4
KHR-GL42.gpu_shader_fp64.builtin.round_double
KHR-GL42.gpu_shader_fp64.builtin.round_dvec2
KHR-GL42.gpu_shader_fp64.builtin.round_dvec3
KHR-GL42.gpu_shader_fp64.builtin.round_dvec4
KHR-GL42.gpu_shader_fp64.builtin.round_dmat2
KHR-GL42.gpu_shader_fp64.builtin.round_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.round_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.round_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.round_dmat3
KHR-GL42.gpu_shader_fp64.builtin.round_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.round_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.round_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.round_dmat4
KHR-GL42.gpu_shader_fp64.builtin.roundeven_double
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dvec2
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dvec3
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dvec4
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat2
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat3
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.roundeven_dmat4
KHR-GL42.gpu_shader_fp64.builtin.sign_double
KHR-GL42.gpu_shader_fp64.builtin.sign_dvec2
KHR-GL42.gpu_shader_fp64.builtin.sign_dvec3
KHR-GL42.gpu_shader_fp64.builtin.sign_dvec4
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat2
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat3
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.sign_dmat4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_double
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dvec2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dvec3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dvec4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_dmat4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_double
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4
KHR-GL42.gpu_shader_fp64.builtin.sqrt_double
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dvec2
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dvec3
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dvec4
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat2
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat3
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.sqrt_dmat4
KHR-GL42.gpu_shader_fp64.builtin.step_double
KHR-GL42.gpu_shader_fp64.builtin.step_dvec2
KHR-GL42.gpu_shader_fp64.builtin.step_dvec3
KHR-GL42.gpu_shader_fp64.builtin.step_dvec4
KHR-GL42.gpu_shader_fp64.builtin.step_dmat2
KHR-GL42.gpu_shader_fp64.builtin.step_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.step_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.step_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.step_dmat3
KHR-GL42.gpu_shader_fp64.builtin.step_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.step_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.step_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.step_dmat4
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_double
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dvec2
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dvec3
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dvec4
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat2
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat3
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.step_against_scalar_dmat4
KHR-GL42.gpu_shader_fp64.builtin.transpose_double
KHR-GL42.gpu_shader_fp64.builtin.transpose_dvec2
KHR-GL42.gpu_shader_fp64.builtin.transpose_dvec3
KHR-GL42.gpu_shader_fp64.builtin.transpose_dvec4
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat2
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat3
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.transpose_dmat4
KHR-GL42.gpu_shader_fp64.builtin.trunc_double
KHR-GL42.gpu_shader_fp64.builtin.trunc_dvec2
KHR-GL42.gpu_shader_fp64.builtin.trunc_dvec3
KHR-GL42.gpu_shader_fp64.builtin.trunc_dvec4
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat2
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat3
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.trunc_dmat4
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_double
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dvec2
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dvec3
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dvec4
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4
KHR-GL42.gpu_shader_fp64.builtin.isnan_double
KHR-GL42.gpu_shader_fp64.builtin.isnan_dvec2
KHR-GL42.gpu_shader_fp64.builtin.isnan_dvec3
KHR-GL42.gpu_shader_fp64.builtin.isnan_dvec4
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat2
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat3
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.isnan_dmat4
KHR-GL42.gpu_shader_fp64.builtin.isinf_double
KHR-GL42.gpu_shader_fp64.builtin.isinf_dvec2
KHR-GL42.gpu_shader_fp64.builtin.isinf_dvec3
KHR-GL42.gpu_shader_fp64.builtin.isinf_dvec4
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat2
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat2x3
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat2x4
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat3x2
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat3
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat3x4
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat4x2
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat4x3
KHR-GL42.gpu_shader_fp64.builtin.isinf_dmat4
KHR-GL42.texture_gather.api-enums
KHR-GL42.texture_gather.gather-glsl-compile
KHR-GL42.texture_gather.plain-gather-float-2d-rgba
KHR-GL42.texture_gather.plain-gather-float-2d-rg
KHR-GL42.texture_gather.plain-gather-unorm-2d
KHR-GL42.texture_gather.plain-gather-int-2d-rgba
KHR-GL42.texture_gather.plain-gather-int-2d-rg
KHR-GL42.texture_gather.plain-gather-uint-2d
KHR-GL42.texture_gather.plain-gather-depth-2d
KHR-GL42.texture_gather.plain-gather-float-2darray
KHR-GL42.texture_gather.plain-gather-unorm-2darray
KHR-GL42.texture_gather.plain-gather-int-2darray
KHR-GL42.texture_gather.plain-gather-uint-2darray
KHR-GL42.texture_gather.plain-gather-depth-2darray
KHR-GL42.texture_gather.plain-gather-float-cube-rgba
KHR-GL42.texture_gather.plain-gather-float-cube-rg
KHR-GL42.texture_gather.plain-gather-unorm-cube
KHR-GL42.texture_gather.plain-gather-int-cube-rgba
KHR-GL42.texture_gather.plain-gather-int-cube-rg
KHR-GL42.texture_gather.plain-gather-uint-cube
KHR-GL42.texture_gather.plain-gather-depth-cube
KHR-GL42.texture_gather.plain-gather-float-cube-array
KHR-GL42.texture_gather.plain-gather-unorm-cube-array
KHR-GL42.texture_gather.plain-gather-int-cube-array
KHR-GL42.texture_gather.plain-gather-uint-cube-array
KHR-GL42.texture_gather.plain-gather-depth-cube-array
KHR-GL42.texture_gather.plain-gather-float-2drect
KHR-GL42.texture_gather.plain-gather-unorm-2drect
KHR-GL42.texture_gather.plain-gather-int-2drect
KHR-GL42.texture_gather.plain-gather-uint-2drect
KHR-GL42.texture_gather.plain-gather-depth-2drect
KHR-GL42.texture_gather.offset-gather-float-2d
KHR-GL42.texture_gather.offset-gather-unorm-2d
KHR-GL42.texture_gather.offset-gather-int-2d
KHR-GL42.texture_gather.offset-gather-uint-2d
KHR-GL42.texture_gather.offset-gather-depth-2d
KHR-GL42.texture_gather.offset-gather-float-2darray
KHR-GL42.texture_gather.offset-gather-unorm-2darray
KHR-GL42.texture_gather.offset-gather-int-2darray
KHR-GL42.texture_gather.offset-gather-uint-2darray
KHR-GL42.texture_gather.offset-gather-depth-2darray
KHR-GL42.texture_gather.offset-gather-float-2drect
KHR-GL42.texture_gather.offset-gather-unorm-2drect
KHR-GL42.texture_gather.offset-gather-int-2drect
KHR-GL42.texture_gather.offset-gather-uint-2drect
KHR-GL42.texture_gather.offset-gather-depth-2drect
KHR-GL42.texture_gather.offsets-gather-float-2d
KHR-GL42.texture_gather.offsets-gather-unorm-2d
KHR-GL42.texture_gather.offsets-gather-int-2d
KHR-GL42.texture_gather.offsets-gather-uint-2d
KHR-GL42.texture_gather.offsets-gather-depth-2d
KHR-GL42.texture_gather.offsets-gather-float-2darray
KHR-GL42.texture_gather.offsets-gather-unorm-2darray
KHR-GL42.texture_gather.offsets-gather-int-2darray
KHR-GL42.texture_gather.offsets-gather-uint-2darray
KHR-GL42.texture_gather.offsets-gather-depth-2darray
KHR-GL42.texture_gather.offsets-gather-float-2drect
KHR-GL42.texture_gather.offsets-gather-unorm-2drect
KHR-GL42.texture_gather.offsets-gather-int-2drect
KHR-GL42.texture_gather.offsets-gather-uint-2drect
KHR-GL42.texture_gather.offsets-gather-depth-2drect
KHR-GL42.texture_gather.swizzle
KHR-GL42.texture_gather.base-level
KHR-GL42.texture_gather.incomplete-texture
KHR-GL42.texture_gather.incomplete-texture-last-comp
KHR-GL42.texture_gather.triangle-draw
KHR-GL42.texture_gather.plain-gather-float-2d-srgb
KHR-GL42.texture_gather.plain-gather-float-2d-srgb-alpha
KHR-GL42.texture_gather.gather-geometry-shader
KHR-GL42.texture_gather.gather-tesselation-shader
KHR-GL42.texture_gather.plain-gather-float-2d-rgb
KHR-GL42.texture_gather.plain-gather-float-2d-r
KHR-GL42.texture_gather.offset-gather-float-2d-rgb
KHR-GL42.texture_gather.offset-gather-float-2d-rg
KHR-GL42.texture_gather.offset-gather-float-2d-r
KHR-GL42.draw_indirect.basic-binding-default
KHR-GL42.draw_indirect.basic-binding-zero
KHR-GL42.draw_indirect.basic-binding-single
KHR-GL42.draw_indirect.basic-binding-multi
KHR-GL42.draw_indirect.basic-binding-delete
KHR-GL42.draw_indirect.basic-buffer-data
KHR-GL42.draw_indirect.basic-buffer-subData
KHR-GL42.draw_indirect.basic-buffer-unMap
KHR-GL42.draw_indirect.basic-buffer-getPointerv
KHR-GL42.draw_indirect.basic-buffer-mapRange
KHR-GL42.draw_indirect.basic-buffer-flushMappedRange
KHR-GL42.draw_indirect.basic-buffer-copySubData
KHR-GL42.draw_indirect.basic-drawArrays-singlePrimitive
KHR-GL42.draw_indirect.basic-drawArrays-manyPrimitives
KHR-GL42.draw_indirect.basic-drawArrays-instancing
KHR-GL42.draw_indirect.basic-drawArrays-xfbPaused
KHR-GL42.draw_indirect.basic-drawElements-singlePrimitive
KHR-GL42.draw_indirect.basic-drawElements-manyPrimitives
KHR-GL42.draw_indirect.basic-drawElements-instancing
KHR-GL42.draw_indirect.basic-drawElements-xfbPaused
KHR-GL42.draw_indirect.basic-drawArrays-simple
KHR-GL42.draw_indirect.basic-drawArrays-noFirst
KHR-GL42.draw_indirect.basic-drawArrays-bufferOffset
KHR-GL42.draw_indirect.basic-drawArrays-vertexIds
KHR-GL42.draw_indirect.basic-drawElements-simple
KHR-GL42.draw_indirect.basic-drawElements-noFirstIndex
KHR-GL42.draw_indirect.basic-drawElements-basevertex
KHR-GL42.draw_indirect.basic-drawElements-bufferOffset
KHR-GL42.draw_indirect.basic-drawElements-vertexIds
KHR-GL42.draw_indirect.basic-indicesDataType-unsigned_short
KHR-GL42.draw_indirect.basic-indicesDataType-unsigned_byte
KHR-GL42.draw_indirect.basic-mode-drawArrays-points
KHR-GL42.draw_indirect.basic-mode-drawArrays-lines
KHR-GL42.draw_indirect.basic-mode-drawArrays-line_strip
KHR-GL42.draw_indirect.basic-mode-drawArrays-line_loop
KHR-GL42.draw_indirect.basic-mode-drawArrays-triangle_strip
KHR-GL42.draw_indirect.basic-mode-drawArrays-triangle_fan
KHR-GL42.draw_indirect.basic-mode-drawArrays-lines_adjacency
KHR-GL42.draw_indirect.basic-mode-drawArrays-line_strip_adjacency
KHR-GL42.draw_indirect.basic-mode-drawArrays-triangles_adjacency
KHR-GL42.draw_indirect.basic-mode-drawArrays-triangle_strip_adjacency
KHR-GL42.draw_indirect.basic-mode-drawElements-points
KHR-GL42.draw_indirect.basic-mode-drawElements-lines
KHR-GL42.draw_indirect.basic-mode-drawElements-line_strip
KHR-GL42.draw_indirect.basic-mode-drawElements-line_loop
KHR-GL42.draw_indirect.basic-mode-drawElements-triangle_strip
KHR-GL42.draw_indirect.basic-mode-drawElements-triangle_fan
KHR-GL42.draw_indirect.basic-mode-drawElements-lines_adjacency
KHR-GL42.draw_indirect.basic-mode-drawElements-line_strip_adjacency
KHR-GL42.draw_indirect.basic-mode-drawElements-triangles_adjacency
KHR-GL42.draw_indirect.basic-mode-drawElements-triangle_strip_adjacency
KHR-GL42.draw_indirect.advanced-twoPass-transformFeedback-arrays
KHR-GL42.draw_indirect.advanced-twoPass-transformFeedback-elements
KHR-GL42.draw_indirect.advanced-primitiveRestart-elements
KHR-GL42.draw_indirect.misc-reservedMustBeZero-arrays
KHR-GL42.draw_indirect.misc-reservedMustBeZero-elements
KHR-GL42.draw_indirect.negative-noindirect-arrays
KHR-GL42.draw_indirect.negative-noindirect-elements
KHR-GL42.draw_indirect.negative-invalidMode-arrays
KHR-GL42.draw_indirect.negative-invalidMode-elements
KHR-GL42.draw_indirect.negative-noVAO-arrays
KHR-GL42.draw_indirect.negative-noVAO-elements
KHR-GL42.draw_indirect.negative-bufferMapped-arrays
KHR-GL42.draw_indirect.negative-bufferMapped-elements
KHR-GL42.draw_indirect.negative-invalidType-elements
KHR-GL42.draw_indirect.negative-gshIncompatible-arrays
KHR-GL42.draw_indirect.negative-gshIncompatible-elements
KHR-GL42.draw_indirect.negative-wrongOffset-arrays
KHR-GL42.draw_indirect.negative-wrongOffset-elements
KHR-GL42.draw_indirect.negative-invalidSize-arrays
KHR-GL42.draw_indirect.negative-invalidSize-elements
KHR-GL42.draw_indirect.negative-unalignedOffset
KHR-GL42.clip_control_ARB.initial
KHR-GL42.clip_control_ARB.modify_get
KHR-GL42.clip_control_ARB.errors
KHR-GL42.clip_control_ARB.origin
KHR-GL42.clip_control_ARB.depth_mode_zero_to_one
KHR-GL42.clip_control_ARB.depth_mode_one_to_one
KHR-GL42.clip_control_ARB.face_culling
KHR-GL42.clip_control_ARB.viewport_bounds
KHR-GL42.shader_subroutine.min_maxes
KHR-GL42.shader_subroutine.name_getters
KHR-GL42.shader_subroutine.two_subroutines_single_subroutine_uniform
KHR-GL42.shader_subroutine.four_subroutines_with_two_uniforms
KHR-GL42.shader_subroutine.eight_subroutines_four_uniforms
KHR-GL42.shader_subroutine.static_subroutine_call
KHR-GL42.shader_subroutine.arrayed_subroutine_uniforms
KHR-GL42.shader_subroutine.subroutines_3_subroutine_types_and_subroutine_uniforms_one_function
KHR-GL42.shader_subroutine.arrays_of_arrays_of_uniforms
KHR-GL42.shader_subroutine.globals_sampling_output_discard_function_calls
KHR-GL42.shader_subroutine.ssbo_atomic_image_load_store
KHR-GL42.shader_subroutine.subroutines_with_separate_shader_objects
KHR-GL42.shader_subroutine.structure_parameters_program_binary
KHR-GL42.shader_subroutine.subroutine_uniform_reset
KHR-GL42.shader_subroutine.same_subroutine_and_subroutine_uniform_but_different_type_used_in_all_stages
KHR-GL42.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
KHR-GL42.shader_subroutine.subroutine_errors
KHR-GL42.shader_subroutine.subroutine_uniform_scope
KHR-GL42.shader_subroutine.missing_subroutine_keyword
KHR-GL42.shader_subroutine.subroutines_incompatible_with_subroutine_type
KHR-GL42.shader_subroutine.subroutine_uniform_wo_matching_subroutines
KHR-GL42.shader_subroutine.two_duplicate_functions_one_being_a_subroutine
KHR-GL42.shader_subroutine.recursion
KHR-GL42.shader_subroutine.subroutine_wo_body
KHR-GL42.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared
KHR-GL42.shader_subroutine.function_overloading_forbidden_for_subroutines
KHR-GL42.shader_subroutine.subroutine_uniforms_used_for_sampling_atomic_image_functions
KHR-GL42.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
KHR-GL42.texture_barrier_ARB.disjoint-texels
KHR-GL42.texture_barrier_ARB.overlapping-texels
KHR-GL42.texture_barrier_ARB.same-texel-rw
KHR-GL42.texture_barrier_ARB.same-texel-rw-multipass
KHR-GL42.exposed_extensions.validate_extensions
KHR-GL42.vertex_attrib_64bit.api_errors
KHR-GL42.vertex_attrib_64bit.get_vertex_attrib
KHR-GL42.vertex_attrib_64bit.limits_test
KHR-GL42.vertex_attrib_64bit.vao
KHR-GL42.viewport_array.api_errors
KHR-GL42.viewport_array.queries
KHR-GL42.viewport_array.viewport_api
KHR-GL42.viewport_array.scissor_api
KHR-GL42.viewport_array.depth_range_api
KHR-GL42.viewport_array.scissor_test_state_api
KHR-GL42.viewport_array.draw_to_single_layer_with_multiple_viewports
KHR-GL42.viewport_array.dynamic_viewport_index
KHR-GL42.viewport_array.draw_mulitple_viewports_with_single_invocation
KHR-GL42.viewport_array.viewport_index_subroutine
KHR-GL42.viewport_array.draw_multiple_layers
KHR-GL42.viewport_array.scissor
KHR-GL42.viewport_array.scissor_zero_dimension
KHR-GL42.viewport_array.scissor_clear
KHR-GL42.viewport_array.depth_range
KHR-GL42.viewport_array.depth_range_depth_test
KHR-GL42.viewport_array.provoking_vertex
KHR-GL42.map_buffer_alignment.query
KHR-GL42.map_buffer_alignment.functional
KHR-GL42.shader_atomic_counters.advanced-usage-many-counters
KHR-GL42.shader_atomic_counters.basic-buffer-operations
KHR-GL42.shader_atomic_counters.basic-buffer-state
KHR-GL42.shader_atomic_counters.basic-buffer-bind
KHR-GL42.shader_atomic_counters.basic-program-max
KHR-GL42.shader_atomic_counters.basic-program-query
KHR-GL42.shader_atomic_counters.basic-usage-simple
KHR-GL42.shader_atomic_counters.basic-usage-no-offset
KHR-GL42.shader_atomic_counters.basic-usage-fs
KHR-GL42.shader_atomic_counters.basic-usage-vs
KHR-GL42.shader_atomic_counters.basic-usage-gs
KHR-GL42.shader_atomic_counters.basic-usage-tes
KHR-GL42.shader_atomic_counters.basic-usage-cs
KHR-GL42.shader_atomic_counters.basic-glsl-built-in
KHR-GL42.shader_atomic_counters.advanced-usage-multi-stage
KHR-GL42.shader_atomic_counters.advanced-usage-draw-update-draw
KHR-GL42.shader_atomic_counters.advanced-usage-switch-programs
KHR-GL42.shader_atomic_counters.advanced-usage-ubo
KHR-GL42.shader_atomic_counters.advanced-usage-tbo
KHR-GL42.shader_atomic_counters.advanced-usage-many-draw-calls
KHR-GL42.shader_atomic_counters.advanced-usage-many-draw-calls2
KHR-GL42.shader_atomic_counters.advanced-usage-many-dispatches
KHR-GL42.shader_atomic_counters.negative-api
KHR-GL42.shader_atomic_counters.negative-glsl
KHR-GL42.shader_atomic_counters.negative-ssbo
KHR-GL42.shader_atomic_counters.negative-ubo
KHR-GL42.shader_atomic_counters.negative-uniform
KHR-GL42.shader_atomic_counters.negative-array
KHR-GL42.shader_atomic_counters.negative-arithmetic
KHR-GL42.shader_image_load_store.basic-api-get
KHR-GL42.shader_image_load_store.basic-api-bind
KHR-GL42.shader_image_load_store.basic-api-barrier
KHR-GL42.shader_image_load_store.basic-api-texParam
KHR-GL42.shader_image_load_store.basic-allFormats-store
KHR-GL42.shader_image_load_store.basic-allFormats-load
KHR-GL42.shader_image_load_store.basic-allFormats-storeGeometryStages
KHR-GL42.shader_image_load_store.basic-allFormats-loadGeometryStages
KHR-GL42.shader_image_load_store.basic-allFormats-loadStoreComputeStage
KHR-GL42.shader_image_load_store.basic-allTargets-store
KHR-GL42.shader_image_load_store.basic-allTargets-load-nonMS
KHR-GL42.shader_image_load_store.basic-allTargets-load-ms
KHR-GL42.shader_image_load_store.basic-allTargets-atomic
KHR-GL42.shader_image_load_store.basic-allTargets-loadStoreVS
KHR-GL42.shader_image_load_store.basic-allTargets-loadStoreTCS
KHR-GL42.shader_image_load_store.basic-allTargets-loadStoreTES
KHR-GL42.shader_image_load_store.basic-allTargets-loadStoreGS
KHR-GL42.shader_image_load_store.basic-allTargets-loadStoreCS
KHR-GL42.shader_image_load_store.basic-allTargets-atomicVS
KHR-GL42.shader_image_load_store.basic-allTargets-atomicTCS
KHR-GL42.shader_image_load_store.basic-allTargets-atomicGS
KHR-GL42.shader_image_load_store.basic-allTargets-atomicCS
KHR-GL42.shader_image_load_store.basic-glsl-misc
KHR-GL42.shader_image_load_store.basic-glsl-earlyFragTests
KHR-GL42.shader_image_load_store.basic-glsl-const
KHR-GL42.shader_image_load_store.advanced-sync-imageAccess
KHR-GL42.shader_image_load_store.advanced-sync-vertexArray
KHR-GL42.shader_image_load_store.advanced-sync-drawIndirect
KHR-GL42.shader_image_load_store.advanced-sync-textureUpdate
KHR-GL42.shader_image_load_store.advanced-sync-imageAccess2
KHR-GL42.shader_image_load_store.advanced-sync-bufferUpdate
KHR-GL42.shader_image_load_store.advanced-allStages-oneImage
KHR-GL42.shader_image_load_store.advanced-memory-dependentInvocation
KHR-GL42.shader_image_load_store.advanced-memory-order
KHR-GL42.shader_image_load_store.advanced-sso-simple
KHR-GL42.shader_image_load_store.advanced-sso-atomicCounters
KHR-GL42.shader_image_load_store.advanced-sso-subroutine
KHR-GL42.shader_image_load_store.advanced-sso-perSample
KHR-GL42.shader_image_load_store.advanced-copyImage
KHR-GL42.shader_image_load_store.advanced-allMips
KHR-GL42.shader_image_load_store.advanced-cast
KHR-GL42.shader_image_load_store.single-byte_data_alignment
KHR-GL42.shader_image_load_store.non-layered_binding
KHR-GL42.shader_image_load_store.incomplete_textures
KHR-GL42.shader_image_load_store.multiple-uniforms
KHR-GL42.shader_image_load_store.early-fragment-tests
KHR-GL42.shader_image_load_store.negative-uniform
KHR-GL42.shader_image_load_store.negative-bind
KHR-GL42.shader_image_load_store.negative-compileErrors
KHR-GL42.shader_image_load_store.negative-linkErrors
KHR-GL42.shader_image_load_store.uniform-limits
KHR-GL42.shading_language_420pack.binding_sampler_single
KHR-GL42.shading_language_420pack.binding_image_single
KHR-GL42.shading_language_420pack.utf8_characters
KHR-GL42.shading_language_420pack.utf8_in_source
KHR-GL42.shading_language_420pack.qualifier_order
KHR-GL42.shading_language_420pack.qualifier_order_block
KHR-GL42.shading_language_420pack.line_continuation
KHR-GL42.shading_language_420pack.line_numbering
KHR-GL42.shading_language_420pack.implicit_conversions
KHR-GL42.shading_language_420pack.implicit_conversions_invalid
KHR-GL42.shading_language_420pack.const_dynamic_value
KHR-GL42.shading_language_420pack.const_assignment
KHR-GL42.shading_language_420pack.const_dynamic_value_as_const_expr
KHR-GL42.shading_language_420pack.qualifier_order_uniform
KHR-GL42.shading_language_420pack.qualifier_order_function_inout
KHR-GL42.shading_language_420pack.qualifier_order_function_input
KHR-GL42.shading_language_420pack.qualifier_order_function_output
KHR-GL42.shading_language_420pack.qualifier_override_layout
KHR-GL42.shading_language_420pack.binding_uniform_blocks
KHR-GL42.shading_language_420pack.binding_uniform_single_block
KHR-GL42.shading_language_420pack.binding_uniform_block_array
KHR-GL42.shading_language_420pack.binding_uniform_default
KHR-GL42.shading_language_420pack.binding_uniform_api_overirde
KHR-GL42.shading_language_420pack.binding_uniform_global_block
KHR-GL42.shading_language_420pack.binding_uniform_invalid
KHR-GL42.shading_language_420pack.binding_samplers
KHR-GL42.shading_language_420pack.binding_sampler_array
KHR-GL42.shading_language_420pack.binding_sampler_default
KHR-GL42.shading_language_420pack.binding_sampler_api_override
KHR-GL42.shading_language_420pack.binding_sampler_invalid
KHR-GL42.shading_language_420pack.binding_images
KHR-GL42.shading_language_420pack.binding_image_array
KHR-GL42.shading_language_420pack.binding_image_default
KHR-GL42.shading_language_420pack.binding_image_api_override
KHR-GL42.shading_language_420pack.binding_image_invalid
KHR-GL42.shading_language_420pack.initializer_list
KHR-GL42.shading_language_420pack.initializer_list_negative
KHR-GL42.shading_language_420pack.length_of_vector_and_matrix
KHR-GL42.shading_language_420pack.length_of_compute_result
KHR-GL42.shading_language_420pack.scalar_swizzlers
KHR-GL42.shading_language_420pack.scalar_swizzlers_invalid
KHR-GL42.shading_language_420pack.built_in_values
KHR-GL42.shading_language_420pack.built_in_assignment
KHR-GL42.texture_view.gettexparameter
KHR-GL42.texture_view.errors
KHR-GL42.texture_view.view_sampling
KHR-GL42.texture_view.coherency
KHR-GL42.texture_view.base_and_max_levels
KHR-GL42.texture_view.reference_counting