blob: 7db7bcb7968421901fa05eb8876d1af6ee65d957 [file] [log] [blame]
#ifndef _GLSTEXTUREBUFFERCASE_HPP
#define _GLSTEXTUREBUFFERCASE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL (ES) Module
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture buffer test case
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTestCase.hpp"
namespace glu
{
class RenderContext;
class ShaderProgram;
} // namespace glu
namespace deqp
{
namespace gls
{
namespace TextureBufferCaseUtil
{
enum ModifyBits
{
MODIFYBITS_NONE = 0,
MODIFYBITS_BUFFERDATA = (0x1 << 0),
MODIFYBITS_BUFFERSUBDATA = (0x1 << 1),
MODIFYBITS_MAPBUFFER_WRITE = (0x1 << 2),
MODIFYBITS_MAPBUFFER_READWRITE = (0x1 << 3),
};
enum RenderBits
{
RENDERBITS_NONE = 0,
RENDERBITS_AS_VERTEX_ARRAY = (0x1 << 0),
RENDERBITS_AS_INDEX_ARRAY = (0x1 << 1),
RENDERBITS_AS_VERTEX_TEXTURE = (0x1 << 2),
RENDERBITS_AS_FRAGMENT_TEXTURE = (0x1 << 3)
};
} // namespace TextureBufferCaseUtil
class TextureBufferCase : public tcu::TestCase
{
public:
TextureBufferCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, uint32_t format, size_t bufferSize,
size_t offset, size_t size, TextureBufferCaseUtil::RenderBits preRender,
TextureBufferCaseUtil::ModifyBits modify, TextureBufferCaseUtil::RenderBits postRender,
const char *name, const char *description);
~TextureBufferCase(void);
void init(void);
void deinit(void);
IterateResult iterate(void);
private:
glu::RenderContext &m_renderCtx;
const uint32_t m_format;
const size_t m_bufferSize;
const size_t m_offset;
const size_t m_size;
const TextureBufferCaseUtil::RenderBits m_preRender;
const TextureBufferCaseUtil::ModifyBits m_modify;
const TextureBufferCaseUtil::RenderBits m_postRender;
glu::ShaderProgram *m_preRenderProgram;
glu::ShaderProgram *m_postRenderProgram;
};
} // namespace gls
} // namespace deqp
#endif // _GLSTEXTUREBUFFERCASE_HPP