blob: d90c09630644aa093ca415023ca5bd21041b8647 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
* Copyright (c) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader builtin variable tests.
*//*--------------------------------------------------------------------*/
#include "vktShaderRenderBuiltinVarTests.hpp"
#include "tcuFloat.hpp"
#include "deUniquePtr.hpp"
#include "vkDefs.hpp"
#include "vktShaderRender.hpp"
#include "gluShaderUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuStringTemplate.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuTestLog.hpp"
#include "vktDrawUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkCmdUtil.hpp"
#include "deMath.h"
#include "deRandom.hpp"
#include <map>
using namespace std;
using namespace tcu;
using namespace vk;
using namespace de;
namespace vkt
{
using namespace drawutil;
namespace sr
{
namespace
{
enum
{
FRONTFACE_RENDERWIDTH = 16,
FRONTFACE_RENDERHEIGHT = 16
};
class FrontFacingVertexShader : public rr::VertexShader
{
public:
FrontFacingVertexShader (void)
: rr::VertexShader(1, 0)
{
m_inputs[0].type = rr::GENERICVECTYPE_FLOAT;
}
void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
{
for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
{
packets[packetNdx]->position = rr::readVertexAttribFloat(inputs[0],
packets[packetNdx]->instanceNdx,
packets[packetNdx]->vertexNdx);
}
}
};
class FrontFacingFragmentShader : public rr::FragmentShader
{
public:
FrontFacingFragmentShader (void)
: rr::FragmentShader(0, 1)
{
m_outputs[0].type = rr::GENERICVECTYPE_FLOAT;
}
void shadeFragments (rr::FragmentPacket* , const int numPackets, const rr::FragmentShadingContext& context) const
{
tcu::Vec4 color;
for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
{
for (int fragNdx = 0; fragNdx < rr::NUM_FRAGMENTS_PER_PACKET; ++fragNdx)
{
if (context.visibleFace == rr::FACETYPE_FRONT)
color = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
else
color = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
}
}
}
};
class BuiltinGlFrontFacingCaseInstance : public ShaderRenderCaseInstance
{
public:
BuiltinGlFrontFacingCaseInstance (Context& context, VkPrimitiveTopology topology);
TestStatus iterate (void);
private:
const VkPrimitiveTopology m_topology;
};
BuiltinGlFrontFacingCaseInstance::BuiltinGlFrontFacingCaseInstance (Context& context, VkPrimitiveTopology topology)
: ShaderRenderCaseInstance (context)
, m_topology (topology)
{
}
TestStatus BuiltinGlFrontFacingCaseInstance::iterate (void)
{
TestLog& log = m_context.getTestContext().getLog();
std::vector<Vec4> vertices;
std::vector<VulkanShader> shaders;
FrontFacingVertexShader vertexShader;
FrontFacingFragmentShader fragmentShader;
std::string testDesc;
vertices.push_back(Vec4( -0.75f, -0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.0f, -0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( -0.37f, 0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.37f, 0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.75f, -0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.0f, -0.75f, 0.0f, 1.0f));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("vert")));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("frag")));
testDesc = "gl_FrontFacing " + getPrimitiveTopologyShortName(m_topology) + " ";
DrawState drawState (m_topology, FRONTFACE_RENDERWIDTH, FRONTFACE_RENDERHEIGHT, m_context.getDeviceProperties().limits.subPixelPrecisionBits);
DrawCallData drawCallData (vertices);
VulkanProgram vulkanProgram (shaders);
VulkanDrawContext dc(m_context, drawState, drawCallData, vulkanProgram);
dc.draw();
ReferenceDrawContext refDrawContext(drawState, drawCallData, vertexShader, fragmentShader);
refDrawContext.draw();
log << TestLog::Image( "reference",
"reference",
tcu::ConstPixelBufferAccess(tcu::TextureFormat(
refDrawContext.getColorPixels().getFormat()),
refDrawContext.getColorPixels().getWidth(),
refDrawContext.getColorPixels().getHeight(),
1,
refDrawContext.getColorPixels().getDataPtr()));
log << TestLog::Image( "result",
"result",
tcu::ConstPixelBufferAccess(tcu::TextureFormat(
dc.getColorPixels().getFormat()),
dc.getColorPixels().getWidth(),
dc.getColorPixels().getHeight(),
1,
dc.getColorPixels().getDataPtr()));
if (tcu::intThresholdPositionDeviationCompare(m_context.getTestContext().getLog(),
"ComparisonResult",
"Image comparison result",
refDrawContext.getColorPixels(),
dc.getColorPixels(),
UVec4(0u),
IVec3(1,1,0),
false,
tcu::COMPARE_LOG_RESULT))
{
testDesc += "passed";
return tcu::TestStatus::pass(testDesc.c_str());
}
else
{
testDesc += "failed";
return tcu::TestStatus::fail(testDesc.c_str());
}
}
class BuiltinGlFrontFacingCase : public TestCase
{
public:
BuiltinGlFrontFacingCase (TestContext& testCtx, VkPrimitiveTopology topology, const char* name, const char* description);
virtual ~BuiltinGlFrontFacingCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
BuiltinGlFrontFacingCase (const BuiltinGlFrontFacingCase&); // not allowed!
BuiltinGlFrontFacingCase& operator= (const BuiltinGlFrontFacingCase&); // not allowed!
const VkPrimitiveTopology m_topology;
};
BuiltinGlFrontFacingCase::BuiltinGlFrontFacingCase (TestContext& testCtx, VkPrimitiveTopology topology, const char* name, const char* description)
: TestCase (testCtx, name, description)
, m_topology (topology)
{
}
BuiltinGlFrontFacingCase::~BuiltinGlFrontFacingCase (void)
{
}
void BuiltinGlFrontFacingCase::initPrograms (SourceCollections& programCollection) const
{
{
std::ostringstream vertexSource;
vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "layout(location = 0) in highp vec4 position;\n"
<< "void main()\n"
<< "{\n"
<< "gl_Position = position;\n"
<< "gl_PointSize = 1.0;\n"
<< "}\n";
programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str());
}
{
std::ostringstream fragmentSource;
fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "layout(location = 0) out mediump vec4 color;\n"
<< "void main()\n"
<< "{\n"
<< "if (gl_FrontFacing)\n"
<< " color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "else\n"
<< " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSource.str());
}
}
TestInstance* BuiltinGlFrontFacingCase::createInstance (Context& context) const
{
return new BuiltinGlFrontFacingCaseInstance(context, m_topology);
}
class BuiltinFragDepthCaseInstance : public TestInstance
{
public:
enum
{
RENDERWIDTH = 16,
RENDERHEIGHT = 16
};
BuiltinFragDepthCaseInstance (Context& context, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, float defaultDepth, bool depthClampEnable, const VkSampleCountFlagBits samples);
TestStatus iterate (void);
bool validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const;
private:
const VkPrimitiveTopology m_topology;
const VkFormat m_format;
const bool m_largeDepthEnable;
const float m_defaultDepthValue;
const bool m_depthClampEnable;
const VkSampleCountFlagBits m_samples;
const tcu::UVec2 m_renderSize;
const float m_largeDepthBase;
};
BuiltinFragDepthCaseInstance::BuiltinFragDepthCaseInstance (Context& context, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, float defaultDepth, bool depthClampEnable, const VkSampleCountFlagBits samples)
: TestInstance (context)
, m_topology (topology)
, m_format (format)
, m_largeDepthEnable (largeDepthEnable)
, m_defaultDepthValue (defaultDepth)
, m_depthClampEnable (depthClampEnable)
, m_samples (samples)
, m_renderSize (RENDERWIDTH, RENDERHEIGHT)
, m_largeDepthBase (20.0f)
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
try
{
VkImageFormatProperties imageFormatProperties;
VkFormatProperties formatProperties;
if (m_context.getDeviceFeatures().fragmentStoresAndAtomics == VK_FALSE)
throw tcu::NotSupportedError("fragmentStoresAndAtomics not supported");
if (m_context.getDeviceFeatures().sampleRateShading == VK_FALSE)
throw tcu::NotSupportedError("sampleRateShading not supported");
imageFormatProperties = getPhysicalDeviceImageFormatProperties(vki, physicalDevice, m_format, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, (VkImageCreateFlags)0);
if ((imageFormatProperties.sampleCounts & m_samples) == 0)
throw tcu::NotSupportedError("Image format and sample count not supported");
formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, VK_FORMAT_R8G8B8A8_UINT);
if ((formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) == 0)
throw tcu::NotSupportedError("MarkerImage format not supported as storage image");
if (m_largeDepthEnable && !de::contains(context.getDeviceExtensions().begin(), context.getDeviceExtensions().end(), "VK_EXT_depth_range_unrestricted"))
throw tcu::NotSupportedError("large_depth test variants require the VK_EXT_depth_range_unrestricted extension");
if (m_context.getDeviceFeatures().depthClamp == VK_FALSE && m_depthClampEnable)
throw tcu::NotSupportedError("Depthclamp is not supported.");
}
catch (const vk::Error& e)
{
if (e.getError() == VK_ERROR_FORMAT_NOT_SUPPORTED)
throw tcu::NotSupportedError("Image format not supported");
else
throw;
}
}
TestStatus BuiltinFragDepthCaseInstance::iterate (void)
{
const VkDevice device = m_context.getDevice();
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
TestLog& log = m_context.getTestContext().getLog();
const deUint32 scale = 4; // To account for std140 stride
const VkDeviceSize pixelCount = m_renderSize.x() * m_renderSize.y();
std::string testDesc;
Move<VkImage> depthResolveImage;
Move<VkImageView> depthResolveImageView;
MovePtr<Allocation> depthResolveAllocation;
Move<VkImage> depthImage;
Move<VkImageView> depthImageView;
MovePtr<Allocation> depthImageAllocation;
Move<VkBuffer> controlBuffer;
MovePtr<Allocation> controlBufferAllocation;
Move<VkImage> markerImage;
Move<VkImageView> markerImageView;
MovePtr<Allocation> markerImageAllocation;
Move<VkBuffer> markerBuffer;
MovePtr<Allocation> markerBufferAllocation;
Move<VkBuffer> validationBuffer;
MovePtr<Allocation> validationAlloc;
MovePtr<Allocation> depthInitAllocation;
Move<VkCommandPool> cmdPool;
Move<VkCommandBuffer> transferCmdBuffer;
Move<VkSampler> depthSampler;
// Create Buffer/Image for validation
{
VkFormat resolvedBufferFormat = VK_FORMAT_R32_SFLOAT;
const VkBufferCreateInfo validationBufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkBufferCreateFlags)0, // VkBufferCreateFlags flags
m_samples * pixelCount * getPixelSize(mapVkFormat(resolvedBufferFormat)), // VkDeviceSize size
VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0u, // uint32_t queueFamilyIndexCount,
DE_NULL // const uint32_t* pQueueFamilyIndices
};
validationBuffer = createBuffer(vk, device, &validationBufferCreateInfo);
validationAlloc = allocator.allocate(getBufferMemoryRequirements(vk, device, *validationBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(device, *validationBuffer, validationAlloc->getMemory(), validationAlloc->getOffset()));
const VkImageCreateInfo depthResolveImageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageCreateFlags)0, // VkImageCreateFlags flags
VK_IMAGE_TYPE_2D, // VkIMageType imageType
resolvedBufferFormat, // VkFormat format
makeExtent3D(m_samples * m_renderSize.x(), m_renderSize.y(), 1u), // VkExtent3D extent
1u, // uint32_t mipLevels
1u, // uint32_t arrayLayers
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagsBits samples
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | // VkImageUsageFlags usage
VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0u, // uint32_t queueFamilyIndexCount
DE_NULL, // const uint32_t pQueueFamilyIndices
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout
};
depthResolveImage = createImage(vk, device, &depthResolveImageCreateInfo, DE_NULL);
depthResolveAllocation = allocator.allocate(getImageMemoryRequirements(vk, device, *depthResolveImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(device, *depthResolveImage, depthResolveAllocation->getMemory(), depthResolveAllocation->getOffset()));
const VkImageViewCreateInfo depthResolveImageViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageViewCreateFlags)0, // VkImageViewCreateFlags flags
*depthResolveImage, // VkImage image
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType type
resolvedBufferFormat, // VkFormat format
makeComponentMappingRGBA(), // VkComponentMapping componentMapping
makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u) // VkImageSUbresourceRange subresourceRange
};
depthResolveImageView = createImageView(vk, device, &depthResolveImageViewCreateInfo, DE_NULL);
}
// Marker Buffer
{
const VkDeviceSize size = m_samples * m_renderSize.x() * m_renderSize.y() * getPixelSize(mapVkFormat(VK_FORMAT_R8G8B8A8_UINT));
const VkBufferCreateInfo markerBufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkBufferCreateFlags)0, // VkBufferCreateFlags flags
size, // VkDeviceSize size
VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0u, // uint32_t queueFamilyIndexCount
DE_NULL // const uint32_t* pQueueFamilyIndices
};
markerBuffer = createBuffer(vk, device, &markerBufferCreateInfo, DE_NULL);
markerBufferAllocation = allocator.allocate(getBufferMemoryRequirements(vk, device, *markerBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(device, *markerBuffer, markerBufferAllocation->getMemory(), markerBufferAllocation->getOffset()));
const VkImageCreateInfo markerImageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageCreateFlags)0, // VkImageCreateFlags flags
VK_IMAGE_TYPE_2D, // VkImageType imageType
VK_FORMAT_R8G8B8A8_UINT, // VkFormat format
makeExtent3D(m_samples * m_renderSize.x(), m_renderSize.y(), 1),// VkExtent3D extent
1u, // uint32_t mipLevels
1u, // uint32_t arrayLayers
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagsBit smaples
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling
VK_IMAGE_USAGE_STORAGE_BIT | // VkImageUsageFlags usage
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharing
0u, // uint32_t queueFamilyIndexCount
DE_NULL, // const uint32_t* pQueueFamilyIndices
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout
};
markerImage = createImage(vk, device, &markerImageCreateInfo, DE_NULL);
markerImageAllocation = allocator.allocate(getImageMemoryRequirements(vk, device, *markerImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(device, *markerImage, markerImageAllocation->getMemory(), markerImageAllocation->getOffset()));
const VkImageViewCreateInfo markerViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageViewCreateFlags)0, // VkImageViewCreateFlags flags
*markerImage, // VkImage image
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType
VK_FORMAT_R8G8B8A8_UINT, // VkFormat format
makeComponentMappingRGBA(), // VkComponentMapping components
makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u)
};
markerImageView = createImageView(vk, device, &markerViewCreateInfo, DE_NULL);
}
// Control Buffer
{
const VkBufferCreateInfo controlBufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkBufferCreateFlags)0, // VkBufferCreateFlags flags
pixelCount * sizeof(float)* scale, // VkDeviceSize size
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0u, // deUint32 queueFamilyIndexCount
DE_NULL // pQueueFamilyIndices
};
controlBuffer = createBuffer(vk, device, &controlBufferCreateInfo, DE_NULL);
controlBufferAllocation = allocator.allocate( getBufferMemoryRequirements(vk, device, *controlBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(device, *controlBuffer, controlBufferAllocation->getMemory(), controlBufferAllocation->getOffset()));
{
float* bufferData = (float*)(controlBufferAllocation->getHostPtr());
float sign = m_depthClampEnable ? -1.0f : 1.0f;
for (deUint32 ndx = 0; ndx < m_renderSize.x() * m_renderSize.y(); ndx++)
{
bufferData[ndx * scale] = (float)ndx / 256.0f * sign;
if (m_largeDepthEnable)
bufferData[ndx * scale] += m_largeDepthBase;
}
const VkMappedMemoryRange range =
{
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
DE_NULL,
controlBufferAllocation->getMemory(),
0u,
VK_WHOLE_SIZE
};
VK_CHECK(vk.flushMappedMemoryRanges(device, 1u, &range));
}
}
// Depth Buffer
{
VkImageSubresourceRange depthSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT, 0u, 1u, 0u, 1u);
const VkImageCreateInfo depthImageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageCreateFlags)0, // VkImageCreateFlags flags
VK_IMAGE_TYPE_2D, // VkImageType imageType
m_format, // VkFormat format
makeExtent3D(m_renderSize.x(), m_renderSize.y(), 1u), // VkExtent3D extent
1u, // uint32_t mipLevels
1u, // uint32_t arrayLayers
m_samples, // VkSampleCountFlagsBits samples
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, // VkImageUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkShaderingMode sharingMode
0u, // uint32_t queueFamilyIndexCount
DE_NULL, // const uint32_t* pQueueFamilyIndices
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout
};
depthImage = createImage(vk, device, &depthImageCreateInfo, DE_NULL);
depthImageAllocation = allocator.allocate(getImageMemoryRequirements(vk, device, *depthImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(device, *depthImage, depthImageAllocation->getMemory(), depthImageAllocation->getOffset()));
const VkImageViewCreateInfo imageViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageViewCreateFlags)0, // VkImageViewCreateFlags flags;
*depthImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_format, // VkFormat format;
makeComponentMappingRGBA(), // VkComponentMapping components;
depthSubresourceRange, // VkImageSubresourceRange subresourceRange;
};
depthImageView = createImageView(vk, device, &imageViewParams);
const VkSamplerCreateInfo depthSamplerCreateInfo =
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags
VK_FILTER_NEAREST, // VkFilter minFilter
VK_FILTER_NEAREST, // VkFilter magFilter
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipMapMode mipMapMode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeU
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressmodeW
0.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
0.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_NEVER, // VkCompareOp compareOp
0.0f, // float minLod
0.0f, // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
depthSampler = createSampler(vk, device, &depthSamplerCreateInfo, DE_NULL);
}
// Command Pool
{
const VkCommandPoolCreateInfo cmdPoolCreateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, // VkCommandPoolCreateFlags flags
queueFamilyIndex // uint32_t queueFamilyIndex
};
cmdPool = createCommandPool(vk, device, &cmdPoolCreateInfo);
}
// Command buffer for data transfers
{
const VkCommandBufferAllocateInfo cmdBufferAllocInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType,
DE_NULL, // const void* pNext
*cmdPool, // VkCommandPool commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level
1u // uint32_t bufferCount
};
transferCmdBuffer = allocateCommandBuffer(vk, device, &cmdBufferAllocInfo);
}
// Initialize Marker Buffer
{
VkImageAspectFlags depthImageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
if (hasStencilComponent(mapVkFormat(m_format).order))
depthImageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
const VkImageMemoryBarrier imageBarrier[] =
{
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
0, // VkAccessMask srcAccessMask
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessMask dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
*markerImage, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t baseMipLevel
1u, // uint32_t mipLevels
0u, // uint32_t baseArray
1u // uint32_t arraySize
}
},
};
const VkImageMemoryBarrier imagePostBarrier[] =
{
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlagBits srcAccessMask
VK_ACCESS_SHADER_WRITE_BIT, // VkAccessFlagBits dstAccessMask
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
*markerImage, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t baseMipLevel
1u, // uint32_t mipLevels
0u, // uint32_t baseArray
1u // uint32_t arraySize
}
},
};
beginCommandBuffer(vk, *transferCmdBuffer);
vk.cmdPipelineBarrier(*transferCmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
DE_LENGTH_OF_ARRAY(imageBarrier), imageBarrier);
const VkClearValue colorClearValue = makeClearValueColor(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
const VkImageSubresourceRange colorClearRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
vk.cmdClearColorImage(*transferCmdBuffer, *markerImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &colorClearValue.color, 1u, &colorClearRange);
vk.cmdPipelineBarrier(*transferCmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
DE_LENGTH_OF_ARRAY(imagePostBarrier), imagePostBarrier);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
}
// Perform Draw
{
std::vector<Vec4> vertices;
std::vector<VulkanShader> shaders;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkDescriptorPool> descriptorPool;
Move<VkDescriptorSet> descriptorSet;
// Descriptors
{
DescriptorSetLayoutBuilder layoutBuilder;
layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT);
layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptorSetLayout = layoutBuilder.build(vk, device);
descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
DE_NULL,
*descriptorPool,
1u,
&descriptorSetLayout.get()
};
descriptorSet = allocateDescriptorSet(vk, device, &descriptorSetAllocInfo);
const VkDescriptorBufferInfo bufferInfo =
{
*controlBuffer,
0u,
VK_WHOLE_SIZE
};
const VkDescriptorImageInfo imageInfo =
{
(VkSampler)DE_NULL,
*markerImageView,
VK_IMAGE_LAYOUT_GENERAL
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &bufferInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfo)
.update(vk, device);
}
vertices.push_back(Vec4( -0.70f, 0.5f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.45f, -0.75f, 0.0f, 1.0f));
vertices.push_back(Vec4( 0.78f, 0.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( -0.1f, 0.6f, 0.0f, 1.0f));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("FragDepthVert")));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("FragDepthFrag")));
DrawState drawState(m_topology, m_renderSize.x(), m_renderSize.y(), m_context.getDeviceProperties().limits.subPixelPrecisionBits);
DrawCallData drawCallData(vertices);
VulkanProgram vulkanProgram(shaders);
drawState.depthClampEnable = m_depthClampEnable;
drawState.depthFormat = m_format;
drawState.numSamples = m_samples;
drawState.compareOp = rr::TESTFUNC_ALWAYS;
drawState.depthTestEnable = true;
drawState.depthWriteEnable = true;
drawState.sampleShadingEnable = true;
vulkanProgram.depthImageView = *depthImageView;
vulkanProgram.descriptorSetLayout = *descriptorSetLayout;
vulkanProgram.descriptorSet = *descriptorSet;
VulkanDrawContext vulkanDrawContext(m_context, drawState, drawCallData, vulkanProgram);
vulkanDrawContext.draw();
log << TestLog::Image( "resultColor",
"Result Color Buffer",
tcu::ConstPixelBufferAccess(tcu::TextureFormat(
vulkanDrawContext.getColorPixels().getFormat()),
vulkanDrawContext.getColorPixels().getWidth(),
vulkanDrawContext.getColorPixels().getHeight(),
1,
vulkanDrawContext.getColorPixels().getDataPtr()));
}
// Barrier to transition between first and second pass
{
VkImageAspectFlags depthImageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
if (hasStencilComponent(mapVkFormat(m_format).order))
depthImageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
const VkImageMemoryBarrier imageBarrier[] =
{
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
0u, // deUint32 srcQueueFamilyIndex
0u, // deUint32 dstQueueFamilyIndex
*depthImage, // VkImage image
{
depthImageAspectFlags, // VkImageAspectFlags aspectMask
0u, // deUint32 baseMipLevel
1u, // deUint32 levelCount
0u, // deUint32 baseArrayLayer
1u // deUint32 layerCount
}
},
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkAccessFlags srcAccessMask
VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
0u, // deUint32 srcQueueFamilyIndex
0u, // deUint32 dstQueueFamilyIndex
*depthResolveImage, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // deUint32 baseMipLevel
1u, // deUint32 levelCount
0u, // deUint32 baseArrayLayer
1u, // deUint32 layerCount
}
}
};
beginCommandBuffer(vk, *transferCmdBuffer);
vk.cmdPipelineBarrier(*transferCmdBuffer, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | VK_PIPELINE_STAGE_HOST_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
DE_LENGTH_OF_ARRAY(imageBarrier), imageBarrier);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
}
// Resolve Depth Buffer
{
std::vector<Vec4> vertices;
std::vector<VulkanShader> shaders;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkDescriptorPool> descriptorPool;
Move<VkDescriptorSet> descriptorSet;
// Descriptors
{
DescriptorSetLayoutBuilder layoutBuilder;
layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT);
layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptorSetLayout = layoutBuilder.build(vk, device);
descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
DE_NULL,
*descriptorPool,
1u,
&descriptorSetLayout.get()
};
descriptorSet = allocateDescriptorSet(vk, device, &descriptorSetAllocInfo);
const VkDescriptorImageInfo depthImageInfo =
{
*depthSampler,
*depthImageView,
VK_IMAGE_LAYOUT_GENERAL
};
const VkDescriptorImageInfo imageInfo =
{
(VkSampler)DE_NULL,
*depthResolveImageView,
VK_IMAGE_LAYOUT_GENERAL
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &depthImageInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfo)
.update(vk, device);
}
vertices.push_back(Vec4( -1.0f, -1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( -1.0f, 1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( 1.0f, -1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( 1.0f, 1.0f, 0.0f, 1.0f));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("FragDepthVertPass2")));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("FragDepthFragPass2")));
DrawState drawState(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, m_renderSize.x(), m_renderSize.y(), m_context.getDeviceProperties().limits.subPixelPrecisionBits);
DrawCallData drawCallData(vertices);
VulkanProgram vulkanProgram(shaders);
drawState.numSamples = m_samples;
drawState.sampleShadingEnable = true;
vulkanProgram.descriptorSetLayout = *descriptorSetLayout;
vulkanProgram.descriptorSet = *descriptorSet;
VulkanDrawContext vulkanDrawContext(m_context, drawState, drawCallData, vulkanProgram);
vulkanDrawContext.draw();
}
// Transfer marker buffer
{
beginCommandBuffer(vk, *transferCmdBuffer);
copyImageToBuffer(vk, *transferCmdBuffer, *markerImage, *markerBuffer, tcu::IVec2(m_renderSize.x() * m_samples, m_renderSize.y()), VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
}
// Verify depth buffer
{
bool status;
beginCommandBuffer(vk, *transferCmdBuffer, 0u);
copyImageToBuffer(vk, *transferCmdBuffer, *depthResolveImage, *validationBuffer, tcu::IVec2(m_renderSize.x() * m_samples, m_renderSize.y()), VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
invalidateMappedMemoryRange(vk, device, validationAlloc->getMemory(), validationAlloc->getOffset(), VK_WHOLE_SIZE);
invalidateMappedMemoryRange(vk, device, markerBufferAllocation->getMemory(), markerBufferAllocation->getOffset(), VK_WHOLE_SIZE);
tcu::ConstPixelBufferAccess resultPixelBuffer(mapVkFormat(VK_FORMAT_R32_SFLOAT), m_renderSize.x() * m_samples, m_renderSize.y(), 1u, validationAlloc->getHostPtr());
tcu::ConstPixelBufferAccess markerPixelBuffer(mapVkFormat(VK_FORMAT_R8G8B8A8_UINT), m_renderSize.x() * m_samples, m_renderSize.y(), 1u, markerBufferAllocation->getHostPtr());
status = validateDepthBuffer(resultPixelBuffer, markerPixelBuffer, 0.001f);
testDesc = "gl_FragDepth " + getPrimitiveTopologyShortName(m_topology) + " ";
if (status)
{
testDesc += "passed";
return tcu::TestStatus::pass(testDesc.c_str());
}
else
{
log << TestLog::Image("resultDepth", "Result Depth Buffer", resultPixelBuffer);
testDesc += "failed";
return tcu::TestStatus::fail(testDesc.c_str());
}
}
}
bool BuiltinFragDepthCaseInstance::validateDepthBuffer (const tcu::ConstPixelBufferAccess& validationBuffer, const tcu::ConstPixelBufferAccess& markerBuffer, const float tolerance) const
{
TestLog& log = m_context.getTestContext().getLog();
for (deUint32 rowNdx = 0; rowNdx < m_renderSize.y(); rowNdx++)
{
for (deUint32 colNdx = 0; colNdx < m_renderSize.x(); colNdx++)
{
const float multiplier = m_depthClampEnable ? 0.0f : 1.0f;
float expectedValue = (float)(rowNdx * m_renderSize.x() + colNdx)/256.0f * multiplier;
if (m_largeDepthEnable)
expectedValue += m_largeDepthBase;
for (deUint32 sampleNdx = 0; sampleNdx < (deUint32)m_samples; sampleNdx++)
{
const float actualValue = validationBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();
const float markerValue = markerBuffer.getPixel(sampleNdx + m_samples * colNdx, rowNdx).x();
if (markerValue != 0)
{
if (de::abs(expectedValue - actualValue) > tolerance)
{
log << TestLog::Message << "Mismatch at pixel (" << colNdx << "," << rowNdx << "," << sampleNdx << "): expected " << expectedValue << " but got " << actualValue << TestLog::EndMessage;
return false;
}
}
else
{
if (de::abs(actualValue - m_defaultDepthValue) > tolerance)
{
log << TestLog::Message << "Mismatch at pixel (" << colNdx << "," << rowNdx << "," << sampleNdx << "): expected " << expectedValue << " but got " << actualValue << TestLog::EndMessage;
return false;
}
}
}
}
}
return true;
}
class BuiltinFragCoordMsaaCaseInstance : public TestInstance
{
public:
enum
{
RENDERWIDTH = 16,
RENDERHEIGHT = 16
};
BuiltinFragCoordMsaaCaseInstance (Context& context, VkSampleCountFlagBits sampleCount);
TestStatus iterate (void);
private:
bool validateSampleLocations (const ConstPixelBufferAccess& sampleLocationBuffer) const;
const tcu::UVec2 m_renderSize;
const VkSampleCountFlagBits m_sampleCount;
};
BuiltinFragCoordMsaaCaseInstance::BuiltinFragCoordMsaaCaseInstance (Context& context, VkSampleCountFlagBits sampleCount)
: TestInstance (context)
, m_renderSize (RENDERWIDTH, RENDERHEIGHT)
, m_sampleCount (sampleCount)
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
if (!context.getDeviceFeatures().sampleRateShading)
TCU_THROW(NotSupportedError, "sampleRateShading not supported");
try
{
VkImageFormatProperties imageFormatProperties;
VkFormatProperties formatProperties;
if (m_context.getDeviceFeatures().fragmentStoresAndAtomics == VK_FALSE)
throw tcu::NotSupportedError("fragmentStoresAndAtomics not supported");
if (m_context.getDeviceFeatures().sampleRateShading == VK_FALSE)
throw tcu::NotSupportedError("sampleRateShading not supported");
imageFormatProperties = getPhysicalDeviceImageFormatProperties(vki, physicalDevice, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, (VkImageCreateFlags)0);
if ((imageFormatProperties.sampleCounts & m_sampleCount) == 0)
throw tcu::NotSupportedError("Image format and sample count not supported");
formatProperties = getPhysicalDeviceFormatProperties(vki, physicalDevice, VK_FORMAT_R32G32B32A32_SFLOAT);
if ((formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) == 0)
throw tcu::NotSupportedError("Output format not supported as storage image");
}
catch (const vk::Error& e)
{
if (e.getError() == VK_ERROR_FORMAT_NOT_SUPPORTED)
throw tcu::NotSupportedError("Image format not supported");
else
throw;
}
}
TestStatus BuiltinFragCoordMsaaCaseInstance::iterate (void)
{
const VkDevice device = m_context.getDevice();
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
TestLog& log = m_context.getTestContext().getLog();
Move<VkImage> outputImage;
Move<VkImageView> outputImageView;
MovePtr<Allocation> outputImageAllocation;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkDescriptorPool> descriptorPool;
Move<VkDescriptorSet> descriptorSet;
Move<VkBuffer> sampleLocationBuffer;
MovePtr<Allocation> sampleLocationBufferAllocation;
Move<VkCommandPool> cmdPool;
Move<VkCommandBuffer> transferCmdBuffer;
// Coordinate result image
{
const VkImageCreateInfo outputImageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageCreateFlags)0, // VkImageCreateFlags flags
VK_IMAGE_TYPE_2D, // VkImageType imageType
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
makeExtent3D(m_sampleCount * m_renderSize.x(), m_renderSize.y(), 1u), // VkExtent3D extent3d
1u, // uint32_t mipLevels
1u, // uint32_t arrayLayers
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling
VK_IMAGE_USAGE_STORAGE_BIT | // VkImageUsageFlags usage
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
0u, // uint32_t queueFamilyIndexCount
DE_NULL, // const uint32_t* pQueueFamilyIndices
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout
};
outputImage = createImage(vk, device, &outputImageCreateInfo, DE_NULL);
outputImageAllocation = allocator.allocate(getImageMemoryRequirements(vk, device, *outputImage), MemoryRequirement::Any);
vk.bindImageMemory(device, *outputImage, outputImageAllocation->getMemory(), outputImageAllocation->getOffset());
VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
const VkImageViewCreateInfo outputImageViewCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkImageViewCreateFlags)0, // VkImageViewCreateFlags flags
*outputImage, // VkImage image
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format,
makeComponentMappingRGBA(), // VkComponentMapping components
imageSubresourceRange // VkImageSubresourceRange imageSubresourceRange
};
outputImageView = createImageView(vk, device, &outputImageViewCreateInfo);
}
// Validation buffer
{
VkDeviceSize pixelSize = getPixelSize(mapVkFormat(VK_FORMAT_R32G32B32A32_SFLOAT));
const VkBufferCreateInfo sampleLocationBufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkBufferCreateFlags)0, // VkBufferCreateFlags flags
m_sampleCount * m_renderSize.x() * m_renderSize.y() * pixelSize, // VkDeviceSize size
VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode mode
0u, // uint32_t queueFamilyIndexCount
DE_NULL // const uint32_t* pQueueFamilyIndices
};
sampleLocationBuffer = createBuffer(vk, device, &sampleLocationBufferCreateInfo, DE_NULL);
sampleLocationBufferAllocation = allocator.allocate(getBufferMemoryRequirements(vk, device, *sampleLocationBuffer), MemoryRequirement::HostVisible);
vk.bindBufferMemory(device, *sampleLocationBuffer, sampleLocationBufferAllocation->getMemory(), sampleLocationBufferAllocation->getOffset());
}
// Descriptors
{
DescriptorSetLayoutBuilder layoutBuilder;
layoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_FRAGMENT_BIT);
descriptorSetLayout = layoutBuilder.build(vk, device);
descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const VkDescriptorSetAllocateInfo descriptorSetAllocInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
DE_NULL,
*descriptorPool,
1u,
&*descriptorSetLayout
};
descriptorSet = allocateDescriptorSet(vk, device, &descriptorSetAllocInfo);
const VkDescriptorImageInfo imageInfo =
{
(VkSampler)DE_NULL,
*outputImageView,
VK_IMAGE_LAYOUT_GENERAL
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfo)
.update(vk, device);
}
// Command Pool
{
const VkCommandPoolCreateInfo cmdPoolCreateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, // VkCommandPoolCreateFlags flags
queueFamilyIndex // uint32_t queueFamilyIndex
};
cmdPool = createCommandPool(vk, device, &cmdPoolCreateInfo);
}
// Command buffer for data transfers
{
const VkCommandBufferAllocateInfo cmdBufferAllocInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType,
DE_NULL, // const void* pNext
*cmdPool, // VkCommandPool commandPool
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level
1u // uint32_t bufferCount
};
transferCmdBuffer = allocateCommandBuffer(vk, device, &cmdBufferAllocInfo);
}
// Transition the output image to LAYOUT_GENERAL
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkAccessFlags srcAccessMask
VK_ACCESS_SHADER_WRITE_BIT, // VkAccessFlags dstAccessMask
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex
*outputImage, // VkImage image
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask
0u, // uint32_t baseMipLevel
1u, // uint32_t mipLevels
0u, // uint32_t baseArray
1u // uint32_t arraySize
}
};
beginCommandBuffer(vk, *transferCmdBuffer);
vk.cmdPipelineBarrier(*transferCmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
(VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
0, (const VkBufferMemoryBarrier*)DE_NULL,
1, &barrier);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
}
// Perform draw
{
std::vector<Vec4> vertices;
std::vector<VulkanShader> shaders;
vertices.push_back(Vec4( -1.0f, -1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( -1.0f, 1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( 1.0f, -1.0f, 0.0f, 1.0f));
vertices.push_back(Vec4( 1.0f, 1.0f, 0.0f, 1.0f));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, m_context.getBinaryCollection().get("FragCoordMsaaVert")));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_context.getBinaryCollection().get("FragCoordMsaaFrag")));
DrawState drawState(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, m_renderSize.x(), m_renderSize.y(), m_context.getDeviceProperties().limits.subPixelPrecisionBits);
DrawCallData drawCallData(vertices);
VulkanProgram vulkanProgram(shaders);
drawState.numSamples = m_sampleCount;
drawState.sampleShadingEnable = true;
vulkanProgram.descriptorSetLayout = *descriptorSetLayout;
vulkanProgram.descriptorSet = *descriptorSet;
VulkanDrawContext vulkanDrawContext(m_context, drawState, drawCallData, vulkanProgram);
vulkanDrawContext.draw();
log << TestLog::Image( "result",
"result",
tcu::ConstPixelBufferAccess(tcu::TextureFormat(
vulkanDrawContext.getColorPixels().getFormat()),
vulkanDrawContext.getColorPixels().getWidth(),
vulkanDrawContext.getColorPixels().getHeight(),
1,
vulkanDrawContext.getColorPixels().getDataPtr()));
}
// Transfer location image to buffer
{
beginCommandBuffer(vk, *transferCmdBuffer);
copyImageToBuffer(vk, *transferCmdBuffer, *outputImage, *sampleLocationBuffer, tcu::IVec2(m_renderSize.x() * m_sampleCount, m_renderSize.y()), VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
endCommandBuffer(vk, *transferCmdBuffer);
submitCommandsAndWait(vk, device, queue, transferCmdBuffer.get());
invalidateAlloc(vk, device, *sampleLocationBufferAllocation);
}
// Validate result
{
bool status;
ConstPixelBufferAccess sampleLocationPixelBuffer(mapVkFormat(VK_FORMAT_R32G32B32A32_SFLOAT), m_sampleCount * m_renderSize.x(),
m_renderSize.y(), 1u, sampleLocationBufferAllocation->getHostPtr());
status = validateSampleLocations(sampleLocationPixelBuffer);
if (status)
return TestStatus::pass("FragCoordMsaa passed");
else
return TestStatus::fail("FragCoordMsaa failed");
}
}
static bool pixelOffsetCompare (const Vec2& a, const Vec2& b)
{
return a.x() < b.x();
}
bool BuiltinFragCoordMsaaCaseInstance::validateSampleLocations (const ConstPixelBufferAccess& sampleLocationBuffer) const
{
const InstanceInterface& vki = m_context.getInstanceInterface();
TestLog& log = m_context.getTestContext().getLog();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
deUint32 logSampleCount = deLog2Floor32(m_sampleCount);
VkPhysicalDeviceProperties physicalDeviceProperties;
static const Vec2 sampleCount1Bit[] =
{
Vec2(0.5f, 0.5f)
};
static const Vec2 sampleCount2Bit[] =
{
Vec2(0.25f, 0.25f), Vec2(0.75f, 0.75f)
};
static const Vec2 sampleCount4Bit[] =
{
Vec2(0.375f, 0.125f), Vec2(0.875f, 0.375f), Vec2(0.125f, 0.625f), Vec2(0.625f, 0.875f)
};
static const Vec2 sampleCount8Bit[] =
{
Vec2(0.5625f, 0.3125f), Vec2(0.4375f, 0.6875f), Vec2(0.8125f,0.5625f), Vec2(0.3125f, 0.1875f),
Vec2(0.1875f, 0.8125f), Vec2(0.0625f, 0.4375f), Vec2(0.6875f,0.9375f), Vec2(0.9375f, 0.0625f)
};
static const Vec2 sampleCount16Bit[] =
{
Vec2(0.5625f, 0.5625f), Vec2(0.4375f, 0.3125f), Vec2(0.3125f,0.6250f), Vec2(0.7500f, 0.4375f),
Vec2(0.1875f, 0.3750f), Vec2(0.6250f, 0.8125f), Vec2(0.8125f,0.6875f), Vec2(0.6875f, 0.1875f),
Vec2(0.3750f, 0.8750f), Vec2(0.5000f, 0.0625f), Vec2(0.2500f,0.1250f), Vec2(0.1250f, 0.7500f),
Vec2(0.0000f, 0.5000f), Vec2(0.9375f, 0.2500f), Vec2(0.8750f,0.9375f), Vec2(0.0625f, 0.0000f)
};
static const Vec2* standardSampleLocationTable[] =
{
sampleCount1Bit,
sampleCount2Bit,
sampleCount4Bit,
sampleCount8Bit,
sampleCount16Bit
};
vki.getPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
for (deInt32 rowNdx = 0; rowNdx < (deInt32)m_renderSize.y(); rowNdx++)
{
for (deInt32 colNdx = 0; colNdx < (deInt32)m_renderSize.x(); colNdx++)
{
std::vector<Vec2> locations;
for (deUint32 sampleNdx = 0; sampleNdx < (deUint32)m_sampleCount; sampleNdx++)
{
const UVec2 pixelAddress = UVec2(sampleNdx + m_sampleCount * colNdx, rowNdx);
const Vec4 pixelData = sampleLocationBuffer.getPixel(pixelAddress.x(), pixelAddress.y());
locations.push_back(Vec2(pixelData.x(), pixelData.y()));
}
std::sort(locations.begin(), locations.end(), pixelOffsetCompare);
for (std::vector<Vec2>::const_iterator sampleIt = locations.begin(); sampleIt != locations.end(); sampleIt++)
{
IVec2 sampleFloor(deFloorFloatToInt32((*sampleIt).x()), deFloorFloatToInt32((*sampleIt).y()));
IVec2 sampleCeil(deCeilFloatToInt32((*sampleIt).x()), deCeilFloatToInt32((*sampleIt).y()));
if ( (sampleFloor.x() < colNdx) || (sampleCeil.x() > colNdx + 1) || (sampleFloor.y() < rowNdx) || (sampleCeil.y() > rowNdx + 1) )
{
log << TestLog::Message << "Pixel (" << colNdx << "," << rowNdx << "): " << *sampleIt << TestLog::EndMessage;
return false;
}
}
std::vector<Vec2>::iterator last = std::unique(locations.begin(), locations.end());
if (last != locations.end())
{
log << TestLog::Message << "Fail: Sample locations contains non-unique entry" << TestLog::EndMessage;
return false;
}
// Check standard sample locations
if (logSampleCount < DE_LENGTH_OF_ARRAY(standardSampleLocationTable))
{
if (physicalDeviceProperties.limits.standardSampleLocations)
{
for (deUint32 sampleNdx = 0; sampleNdx < (deUint32)m_sampleCount; sampleNdx++)
{
if (!de::contains(locations.begin(), locations.end(), standardSampleLocationTable[logSampleCount][sampleNdx] + Vec2(float(colNdx), float(rowNdx))))
{
log << TestLog::Message << "Didn't match sample locations " << standardSampleLocationTable[logSampleCount][sampleNdx] << TestLog::EndMessage;
return false;
}
}
}
}
}
}
return true;
}
class BuiltinFragCoordMsaaTestCase : public TestCase
{
public:
BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, const char* description, VkSampleCountFlagBits sampleCount);
virtual ~BuiltinFragCoordMsaaTestCase (void);
void initPrograms (SourceCollections& sourceCollections) const;
TestInstance* createInstance (Context& context) const;
private:
const VkSampleCountFlagBits m_sampleCount;
};
BuiltinFragCoordMsaaTestCase::BuiltinFragCoordMsaaTestCase (TestContext& testCtx, const char* name, const char* description, VkSampleCountFlagBits sampleCount)
: TestCase (testCtx, name, description)
, m_sampleCount (sampleCount)
{
}
BuiltinFragCoordMsaaTestCase::~BuiltinFragCoordMsaaTestCase (void)
{
}
void BuiltinFragCoordMsaaTestCase::initPrograms (SourceCollections& programCollection) const
{
{
std::ostringstream vertexSource;
vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout (location = 0) in vec4 position;\n"
<< "void main()\n"
<< "{\n"
<< " gl_Position = position;\n"
<< "}\n";
programCollection.glslSources.add("FragCoordMsaaVert") << glu::VertexSource(vertexSource.str());
}
{
std::ostringstream fragmentSource;
fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout(location = 0) out mediump vec4 color;\n"
<< "layout (set = 0, binding = 0, rgba32f) writeonly uniform image2D storageImage;\n"
<< "void main()\n"
<< "{\n"
<< " const int sampleNdx = int(gl_SampleID);\n"
<< " ivec2 imageCoord = ivec2(sampleNdx + int(gl_FragCoord.x) * " << m_sampleCount << ", int(gl_FragCoord.y));\n"
<< " imageStore(storageImage, imageCoord, vec4(gl_FragCoord.xy,vec2(0)));\n"
<< " color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("FragCoordMsaaFrag") << glu::FragmentSource(fragmentSource.str());
}
}
TestInstance* BuiltinFragCoordMsaaTestCase::createInstance (Context& context) const
{
return new BuiltinFragCoordMsaaCaseInstance(context, m_sampleCount);
}
class BuiltinFragDepthCase : public TestCase
{
public:
BuiltinFragDepthCase (TestContext& testCtx, const char* name, const char* description, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples);
virtual ~BuiltinFragDepthCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
const VkPrimitiveTopology m_topology;
const VkFormat m_format;
const bool m_largeDepthEnable;
const float m_defaultDepth;
const bool m_depthClampEnable;
const VkSampleCountFlagBits m_samples;
};
BuiltinFragDepthCase::BuiltinFragDepthCase (TestContext& testCtx, const char* name, const char* description, VkPrimitiveTopology topology, VkFormat format, bool largeDepthEnable, bool depthClampEnable, const VkSampleCountFlagBits samples)
: TestCase (testCtx, name, description)
, m_topology (topology)
, m_format (format)
, m_largeDepthEnable (largeDepthEnable)
, m_defaultDepth (0.0f)
, m_depthClampEnable (depthClampEnable)
, m_samples (samples)
{
}
BuiltinFragDepthCase::~BuiltinFragDepthCase(void)
{
}
void BuiltinFragDepthCase::initPrograms (SourceCollections& programCollection) const
{
// Vertex
{
// Pass 1
{
std::ostringstream vertexSource;
vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout (location = 0) in vec4 position;\n"
<< "void main()\n"
<< "{\n"
<< " gl_Position = position;\n"
<< " gl_PointSize = 1.0;\n"
<< "}\n";
programCollection.glslSources.add("FragDepthVert") << glu::VertexSource(vertexSource.str());
}
// Pass 2
{
std::ostringstream vertexSource;
vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout (location = 0) in vec4 position;\n"
<< "layout (location = 1) out vec2 texCoord;\n"
<< "void main()\n"
<< "{\n"
<< " gl_Position = position;\n"
<< " gl_PointSize = 1.0;\n"
<< " texCoord = position.xy/2 + vec2(0.5);\n"
<< "}\n";
programCollection.glslSources.add("FragDepthVertPass2") << glu::VertexSource(vertexSource.str());
}
}
// Fragment
{
// Pass 1
{
std::ostringstream fragmentSource;
fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout(location = 0) out mediump vec4 color;\n"
<< "layout (std140, set = 0, binding = 0) uniform control_buffer_t\n"
<< "{\n"
<< " float data[256];\n"
<< "} control_buffer;\n"
<< "layout (set = 0, binding = 1, rgba8ui) writeonly uniform uimage2D storageImage;\n"
<< "float controlDepthValue;\n"
<< "void recheck(float controlDepthValue)\n"
<< "{\n"
<< " if (gl_FragDepth != controlDepthValue)\n"
<< " gl_FragDepth = 1.0;\n"
<< "}\n"
<< "void main()\n"
<< "{\n"
<< " const int numSamples = " << m_samples << ";\n"
<< " if (int(gl_FragCoord.x) == " << BuiltinFragDepthCaseInstance::RENDERWIDTH/4 << ")\n"
<< " discard;\n"
<< " highp int index =int(gl_FragCoord.y) * " << BuiltinFragDepthCaseInstance::RENDERHEIGHT << " + int(gl_FragCoord.x);\n"
<< " controlDepthValue = control_buffer.data[index];\n"
<< " gl_FragDepth = controlDepthValue;\n"
<< " const int sampleNdx = int(gl_SampleID);\n"
<< " ivec2 imageCoord = ivec2(sampleNdx + int(gl_FragCoord.x) * " << m_samples << ", int(gl_FragCoord.y));\n"
<< " imageStore(storageImage, imageCoord, uvec4(1));\n"
<< " recheck(controlDepthValue);\n"
<< " color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("FragDepthFrag") << glu::FragmentSource(fragmentSource.str());
}
// Pass 2
{
const char* multisampleDecoration = m_samples != VK_SAMPLE_COUNT_1_BIT ? "MS" : "";
std::ostringstream fragmentSource;
fragmentSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "\n"
<< "layout (location = 0) out mediump vec4 color;\n"
<< "layout (location = 1) in vec2 texCoord;\n"
<< "layout (binding = 0, set = 0) uniform sampler2D" << multisampleDecoration << " u_depthTex;\n"
<< "layout (binding = 1, set = 0, r32f) writeonly uniform image2D u_outImage;\n"
<< "void main (void)\n"
<< "{\n"
<< " const int numSamples = " << m_samples << ";\n"
<< " const int sampleNdx = int(gl_SampleID);\n"
<< " ivec2 renderSize = ivec2(" << BuiltinFragDepthCaseInstance::RENDERWIDTH << "," << BuiltinFragDepthCaseInstance::RENDERHEIGHT << ");\n"
<< " ivec2 imageCoord = ivec2(int(texCoord.x * renderSize.x), int(texCoord.y * renderSize.y));\n"
<< " vec4 depthVal = texelFetch(u_depthTex, imageCoord, sampleNdx);\n"
<< " imageStore(u_outImage, ivec2(sampleNdx + int(texCoord.x * renderSize.x) * numSamples, int(texCoord.y * renderSize.y)), depthVal);\n"
<< " color = vec4(1.0, 0.0, 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("FragDepthFragPass2") << glu::FragmentSource(fragmentSource.str());
}
}
}
TestInstance* BuiltinFragDepthCase::createInstance (Context& context) const
{
return new BuiltinFragDepthCaseInstance(context, m_topology, m_format, m_largeDepthEnable, m_defaultDepth, m_depthClampEnable, m_samples);
}
class BuiltinGlFragCoordXYZCaseInstance : public ShaderRenderCaseInstance
{
public:
BuiltinGlFragCoordXYZCaseInstance (Context& context);
TestStatus iterate (void);
virtual void setupDefaultInputs (void);
};
BuiltinGlFragCoordXYZCaseInstance::BuiltinGlFragCoordXYZCaseInstance (Context& context)
: ShaderRenderCaseInstance (context)
{
m_colorFormat = VK_FORMAT_R16G16B16A16_UNORM;
}
TestStatus BuiltinGlFragCoordXYZCaseInstance::iterate (void)
{
const UVec2 viewportSize = getViewportSize();
const int width = viewportSize.x();
const int height = viewportSize.y();
const tcu::Vec3 scale (1.0f / float(width), 1.0f / float(height), 1.0f);
const float precision = 0.00001f;
const deUint16 indices[6] =
{
2, 1, 3,
0, 1, 2,
};
setup();
addUniform(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, scale);
render(4, 2, indices);
// Reference image
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
const float xf = (float(x) + .5f) / float(width);
const float yf = (float(height - y - 1) + .5f) / float(height);
const float z = (xf + yf) / 2.0f;
const Vec3 fragCoord (float(x) + .5f, float(y) + .5f, z);
const Vec3 scaledFC = fragCoord*scale;
const Vec4 color (scaledFC.x(), scaledFC.y(), scaledFC.z(), 1.0f);
const Vec4 resultColor = getResultImage().getAccess().getPixel(x, y);
if (de::abs(color.x() - resultColor.x()) > precision ||
de::abs(color.y() - resultColor.y()) > precision ||
de::abs(color.z() - resultColor.z()) > precision)
return TestStatus::fail("Image mismatch");
}
}
return TestStatus::pass("Result image matches reference");
}
void BuiltinGlFragCoordXYZCaseInstance::setupDefaultInputs (void)
{
const float vertices[] =
{
-1.0f, 1.0f, 0.0f, 1.0f,
-1.0f, -1.0f, 0.5f, 1.0f,
1.0f, 1.0f, 0.5f, 1.0f,
1.0f, -1.0f, 1.0f, 1.0f,
};
addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, deUint32(sizeof(float) * 4), 4, vertices);
}
class BuiltinGlFragCoordXYZCase : public TestCase
{
public:
BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name, const string& description);
virtual ~BuiltinGlFragCoordXYZCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
BuiltinGlFragCoordXYZCase (const BuiltinGlFragCoordXYZCase&); // not allowed!
BuiltinGlFragCoordXYZCase& operator= (const BuiltinGlFragCoordXYZCase&); // not allowed!
};
BuiltinGlFragCoordXYZCase::BuiltinGlFragCoordXYZCase (TestContext& testCtx, const string& name, const string& description)
: TestCase(testCtx, name, description)
{
}
BuiltinGlFragCoordXYZCase::~BuiltinGlFragCoordXYZCase (void)
{
}
void BuiltinGlFragCoordXYZCase::initPrograms (SourceCollections& dst) const
{
dst.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n");
dst.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(set=0, binding=0) uniform Scale { highp vec3 u_scale; };\n"
"layout(location = 0) out highp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(gl_FragCoord.xyz * u_scale, 1.0);\n"
"}\n");
}
TestInstance* BuiltinGlFragCoordXYZCase::createInstance (Context& context) const
{
return new BuiltinGlFragCoordXYZCaseInstance(context);
}
inline float projectedTriInterpolate (const Vec3& s, const Vec3& w, float nx, float ny)
{
return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]);
}
class BuiltinGlFragCoordWCaseInstance : public ShaderRenderCaseInstance
{
public:
BuiltinGlFragCoordWCaseInstance (Context& context);
TestStatus iterate (void);
virtual void setupDefaultInputs (void);
private:
const Vec4 m_w;
};
BuiltinGlFragCoordWCaseInstance::BuiltinGlFragCoordWCaseInstance (Context& context)
: ShaderRenderCaseInstance (context)
, m_w (1.7f, 2.0f, 1.2f, 1.0f)
{
m_colorFormat = VK_FORMAT_R16G16B16A16_UNORM;
}
TestStatus BuiltinGlFragCoordWCaseInstance::iterate (void)
{
const UVec2 viewportSize = getViewportSize();
const int width = viewportSize.x();
const int height = viewportSize.y();
const float precision = 0.00001f;
const deUint16 indices[6] =
{
2, 1, 3,
0, 1, 2,
};
setup();
render(4, 2, indices);
// Reference image
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
const float xf = (float(x) + .5f) / float(width);
const float yf = (float(height - y - 1) +.5f) / float(height);
const float oow = ((xf + yf) < 1.0f)
? projectedTriInterpolate(Vec3(m_w[0], m_w[1], m_w[2]), Vec3(m_w[0], m_w[1], m_w[2]), xf, yf)
: projectedTriInterpolate(Vec3(m_w[3], m_w[2], m_w[1]), Vec3(m_w[3], m_w[2], m_w[1]), 1.0f - xf, 1.0f - yf);
const Vec4 color (0.0f, oow - 1.0f, 0.0f, 1.0f);
const Vec4 resultColor = getResultImage().getAccess().getPixel(x, y);
if (de::abs(color.x() - resultColor.x()) > precision ||
de::abs(color.y() - resultColor.y()) > precision ||
de::abs(color.z() - resultColor.z()) > precision)
return TestStatus::fail("Image mismatch");
}
}
return TestStatus::pass("Result image matches reference");
}
void BuiltinGlFragCoordWCaseInstance::setupDefaultInputs (void)
{
const float vertices[] =
{
-m_w[0], m_w[0], 0.0f, m_w[0],
-m_w[1], -m_w[1], 0.0f, m_w[1],
m_w[2], m_w[2], 0.0f, m_w[2],
m_w[3], -m_w[3], 0.0f, m_w[3]
};
addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, deUint32(sizeof(float) * 4), 4, vertices);
}
class BuiltinGlFragCoordWCase : public TestCase
{
public:
BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name, const string& description);
virtual ~BuiltinGlFragCoordWCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
BuiltinGlFragCoordWCase (const BuiltinGlFragCoordWCase&); // not allowed!
BuiltinGlFragCoordWCase& operator= (const BuiltinGlFragCoordWCase&); // not allowed!
};
BuiltinGlFragCoordWCase::BuiltinGlFragCoordWCase (TestContext& testCtx, const string& name, const string& description)
: TestCase(testCtx, name, description)
{
}
BuiltinGlFragCoordWCase::~BuiltinGlFragCoordWCase (void)
{
}
void BuiltinGlFragCoordWCase::initPrograms (SourceCollections& dst) const
{
dst.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout(location = 0) in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n");
dst.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(location = 0) out highp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(0.0, 1.0 / gl_FragCoord.w - 1.0, 0.0, 1.0);\n"
"}\n");
}
TestInstance* BuiltinGlFragCoordWCase::createInstance (Context& context) const
{
return new BuiltinGlFragCoordWCaseInstance(context);
}
enum
{
POINTCOORD_VARIANT_DEFAULT,
POINTCOORD_VARIANT_UNIFORM_VERTEX,
POINTCOORD_VARIANT_UNIFORM_FRAGMENT
};
class BuiltinGlPointCoordCaseInstance : public ShaderRenderCaseInstance
{
public:
BuiltinGlPointCoordCaseInstance (Context& context, int testVariant);
TestStatus iterate (void);
virtual void setupDefaultInputs (void);
private:
int variant;
};
BuiltinGlPointCoordCaseInstance::BuiltinGlPointCoordCaseInstance (Context& context, int testVariant)
: ShaderRenderCaseInstance (context),
variant(testVariant)
{
}
TestStatus BuiltinGlPointCoordCaseInstance::iterate (void)
{
const UVec2 viewportSize = getViewportSize();
const int width = viewportSize.x();
const int height = viewportSize.y();
const float threshold = 0.02f;
const int numPoints = 16;
vector<Vec3> coords (numPoints);
de::Random rnd (0x145fa);
Surface resImage (width, height);
Surface refImage (width, height);
bool compareOk = false;
const tcu::Vec3 scale(1.0f / float(width), 1.0f / float(height), 1.0f);
// Compute coordinates.
{
const VkPhysicalDeviceLimits& limits = m_context.getDeviceProperties().limits;
const float minPointSize = limits.pointSizeRange[0];
const float maxPointSize = limits.pointSizeRange[1];
const int pointSizeDeltaMultiples = de::max(1, deCeilFloatToInt32((maxPointSize - minPointSize) / limits.pointSizeGranularity));
TCU_CHECK(minPointSize <= maxPointSize);
for (vector<Vec3>::iterator coord = coords.begin(); coord != coords.end(); ++coord)
{
coord->x() = rnd.getFloat(-0.9f, 0.9f);
coord->y() = rnd.getFloat(-0.9f, 0.9f);
coord->z() = de::min(maxPointSize, minPointSize + float(rnd.getInt(0, pointSizeDeltaMultiples)) * limits.pointSizeGranularity);
}
}
setup();
if (variant == POINTCOORD_VARIANT_UNIFORM_VERTEX || variant == POINTCOORD_VARIANT_UNIFORM_FRAGMENT)
addUniform(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, scale);
addAttribute(0u, VK_FORMAT_R32G32B32_SFLOAT, deUint32(sizeof(Vec3)), numPoints, &coords[0]);
render(numPoints, 0, DE_NULL, VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
copy(resImage.getAccess(), getResultImage().getAccess());
// Draw reference
clear(refImage.getAccess(), m_clearColor);
for (vector<Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++pointIter)
{
float x = pointIter->x();
float y = pointIter->y();
if (variant == POINTCOORD_VARIANT_UNIFORM_VERTEX)
{
x *= scale.m_data[0];
y *= scale.m_data[1];
}
const float centerX = float(width) *(x*0.5f + 0.5f);
const float centerY = float(height)*(y*0.5f + 0.5f);
const float size = pointIter->z();
const int x0 = deRoundFloatToInt32(centerX - size*0.5f);
const int y0 = deRoundFloatToInt32(centerY - size*0.5f);
const int x1 = deRoundFloatToInt32(centerX + size*0.5f);
const int y1 = deRoundFloatToInt32(centerY + size*0.5f);
const int w = x1-x0;
const int h = y1-y0;
for (int yo = 0; yo < h; yo++)
{
for (int xo = 0; xo < w; xo++)
{
const int dx = x0+xo;
const int dy = y0+yo;
const float fragX = float(dx) + 0.5f;
const float fragY = float(dy) + 0.5f;
const float s = 0.5f + (fragX - centerX) / size;
const float t = 0.5f + (fragY - centerY) / size;
Vec4 color (s, t, 0.0f, 1.0f);
if (variant == POINTCOORD_VARIANT_UNIFORM_FRAGMENT)
{
color.m_data[0] *= scale.m_data[0];
color.m_data[1] *= scale.m_data[1];
color.m_data[2] *= scale.m_data[2];
}
if (de::inBounds(dx, 0, refImage.getWidth()) && de::inBounds(dy, 0, refImage.getHeight()))
refImage.setPixel(dx, dy, RGBA(color));
}
}
}
compareOk = fuzzyCompare(m_context.getTestContext().getLog(), "Result", "Image comparison result", refImage, resImage, threshold, COMPARE_LOG_RESULT);
if (compareOk)
return TestStatus::pass("Result image matches reference");
else
return TestStatus::fail("Image mismatch");
}
void BuiltinGlPointCoordCaseInstance::setupDefaultInputs (void)
{
}
class BuiltinGlPointCoordCase : public TestCase
{
public:
BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, const string& description, int testVariant);
virtual ~BuiltinGlPointCoordCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
int variant;
BuiltinGlPointCoordCase (const BuiltinGlPointCoordCase&); // not allowed!
BuiltinGlPointCoordCase& operator= (const BuiltinGlPointCoordCase&); // not allowed!
};
BuiltinGlPointCoordCase::BuiltinGlPointCoordCase (TestContext& testCtx, const string& name, const string& description, int testVariant)
: TestCase(testCtx, name, description),
variant(testVariant)
{
}
BuiltinGlPointCoordCase::~BuiltinGlPointCoordCase (void)
{
}
void BuiltinGlPointCoordCase::initPrograms (SourceCollections& dst) const
{
switch (variant)
{
case POINTCOORD_VARIANT_UNIFORM_FRAGMENT:
dst.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout(location = 0) in highp vec3 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(a_position.xy, 0.0, 1.0);\n"
" gl_PointSize = a_position.z;\n"
"}\n");
dst.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(set=0, binding=0) uniform Scale { highp vec3 u_scale; };\n"
"layout(location = 0) out lowp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(gl_PointCoord, 0.0, 1.0) * vec4(u_scale, 1.0);\n"
"}\n");
break;
case POINTCOORD_VARIANT_UNIFORM_VERTEX:
dst.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout(set=0, binding=0) uniform Scale { highp vec3 u_scale; };\n"
"layout(location = 0) in highp vec3 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(a_position.xy, 0.0, 1.0) * vec4(u_scale, 1.0);\n"
" gl_PointSize = a_position.z;\n"
"}\n");
dst.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(location = 0) out lowp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(gl_PointCoord, 0.0, 1.0);\n"
"}\n");
break;
default: // POINTCOORD_VARIANT_DEFAULT
dst.glslSources.add("vert") << glu::VertexSource(
"#version 310 es\n"
"layout(location = 0) in highp vec3 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(a_position.xy, 0.0, 1.0);\n"
" gl_PointSize = a_position.z;\n"
"}\n");
dst.glslSources.add("frag") << glu::FragmentSource(
"#version 310 es\n"
"layout(location = 0) out lowp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(gl_PointCoord, 0.0, 1.0);\n"
"}\n");
}
}
TestInstance* BuiltinGlPointCoordCase::createInstance (Context& context) const
{
return new BuiltinGlPointCoordCaseInstance(context, variant);
}
enum ShaderInputTypeBits
{
SHADER_INPUT_BUILTIN_BIT = 0x01,
SHADER_INPUT_VARYING_BIT = 0x02,
SHADER_INPUT_CONSTANT_BIT = 0x04
};
typedef deUint16 ShaderInputTypes;
string shaderInputTypeToString (ShaderInputTypes type)
{
string typeString = "input";
if (type == 0)
return "input_none";
if (type & SHADER_INPUT_BUILTIN_BIT)
typeString += "_builtin";
if (type & SHADER_INPUT_VARYING_BIT)
typeString += "_varying";
if (type & SHADER_INPUT_CONSTANT_BIT)
typeString += "_constant";
return typeString;
}
class BuiltinInputVariationsCaseInstance : public ShaderRenderCaseInstance
{
public:
BuiltinInputVariationsCaseInstance (Context& context, const ShaderInputTypes shaderInputTypes);
TestStatus iterate (void);
virtual void setupDefaultInputs (void);
virtual void updatePushConstants (vk::VkCommandBuffer commandBuffer, vk::VkPipelineLayout pipelineLayout);
private:
const ShaderInputTypes m_shaderInputTypes;
const Vec4 m_constantColor;
};
BuiltinInputVariationsCaseInstance::BuiltinInputVariationsCaseInstance (Context& context, const ShaderInputTypes shaderInputTypes)
: ShaderRenderCaseInstance (context)
, m_shaderInputTypes (shaderInputTypes)
, m_constantColor (0.1f, 0.05f, 0.2f, 0.0f)
{
}
TestStatus BuiltinInputVariationsCaseInstance::iterate (void)
{
const UVec2 viewportSize = getViewportSize();
const int width = viewportSize.x();
const int height = viewportSize.y();
const tcu::RGBA threshold (2, 2, 2, 2);
Surface resImage (width, height);
Surface refImage (width, height);
bool compareOk = false;
const VkPushConstantRange pcRanges =
{
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags;
0u, // deUint32 offset;
sizeof(Vec4) // deUint32 size;
};
const deUint16 indices[12] =
{
0, 4, 1,
0, 5, 4,
1, 2, 3,
1, 3, 4
};
setup();
if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
setPushConstantRanges(1, &pcRanges);
render(6, 4, indices);
copy(resImage.getAccess(), getResultImage().getAccess());
// Reference image
for (int y = 0; y < refImage.getHeight(); y++)
{
for (int x = 0; x < refImage.getWidth(); x++)
{
Vec4 color (0.1f, 0.2f, 0.3f, 1.0f);
if (((m_shaderInputTypes & SHADER_INPUT_BUILTIN_BIT) && (x < refImage.getWidth() / 2)) ||
!(m_shaderInputTypes & SHADER_INPUT_BUILTIN_BIT))
{
if (m_shaderInputTypes & SHADER_INPUT_VARYING_BIT)
{
const float xf = (float(x)+.5f) / float(refImage.getWidth());
color += Vec4(0.6f * (1 - xf), 0.6f * xf, 0.0f, 0.0f);
}
else
color += Vec4(0.3f, 0.2f, 0.1f, 0.0f);
}
if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
color += m_constantColor;
refImage.setPixel(x, y, RGBA(color));
}
}
compareOk = pixelThresholdCompare(m_context.getTestContext().getLog(), "Result", "Image comparison result", refImage, resImage, threshold, COMPARE_LOG_RESULT);
if (compareOk)
return TestStatus::pass("Result image matches reference");
else
return TestStatus::fail("Image mismatch");
}
void BuiltinInputVariationsCaseInstance::setupDefaultInputs (void)
{
const float vertices[] =
{
-1.0f, -1.0f, 0.0f, 1.0f,
0.0f, -1.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
-1.0f, 1.0f, 0.0f, 1.0f
};
addAttribute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, deUint32(sizeof(float) * 4), 6, vertices);
if (m_shaderInputTypes & SHADER_INPUT_VARYING_BIT)
{
const float colors[] =
{
0.6f, 0.0f, 0.0f, 1.0f,
0.3f, 0.3f, 0.0f, 1.0f,
0.0f, 0.6f, 0.0f, 1.0f,
0.0f, 0.6f, 0.0f, 1.0f,
0.3f, 0.3f, 0.0f, 1.0f,
0.6f, 0.0f, 0.0f, 1.0f
};
addAttribute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, deUint32(sizeof(float) * 4), 6, colors);
}
}
void BuiltinInputVariationsCaseInstance::updatePushConstants (vk::VkCommandBuffer commandBuffer, vk::VkPipelineLayout pipelineLayout)
{
if (m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
vk.cmdPushConstants(commandBuffer, pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4), &m_constantColor);
}
}
class BuiltinInputVariationsCase : public TestCase
{
public:
BuiltinInputVariationsCase (TestContext& testCtx, const string& name, const string& description, const ShaderInputTypes shaderInputTypes);
virtual ~BuiltinInputVariationsCase (void);
void initPrograms (SourceCollections& dst) const;
TestInstance* createInstance (Context& context) const;
private:
BuiltinInputVariationsCase (const BuiltinInputVariationsCase&); // not allowed!
BuiltinInputVariationsCase& operator= (const BuiltinInputVariationsCase&); // not allowed!
const ShaderInputTypes m_shaderInputTypes;
};
BuiltinInputVariationsCase::BuiltinInputVariationsCase (TestContext& testCtx, const string& name, const string& description, ShaderInputTypes shaderInputTypes)
: TestCase (testCtx, name, description)
, m_shaderInputTypes (shaderInputTypes)
{
}
BuiltinInputVariationsCase::~BuiltinInputVariationsCase (void)
{
}
void BuiltinInputVariationsCase::initPrograms (SourceCollections& dst) const
{
map<string, string> vertexParams;
map<string, string> fragmentParams;
const tcu::StringTemplate vertexCodeTemplate (
"#version 450\n"
"layout(location = 0) in highp vec4 a_position;\n"
"out gl_PerVertex {\n"
" vec4 gl_Position;\n"
"};\n"
"${VARYING_DECL}"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" ${VARYING_USAGE}"
"}\n");
const tcu::StringTemplate fragmentCodeTemplate (
"#version 450\n"
"${VARYING_DECL}"
"${CONSTANT_DECL}"
"layout(location = 0) out highp vec4 o_color;\n"
"void main (void)\n"
"{\n"
" o_color = vec4(0.1, 0.2, 0.3, 1.0);\n"
" ${BUILTIN_USAGE}"
" ${VARYING_USAGE}"
" ${CONSTANT_USAGE}"
"}\n");
vertexParams["VARYING_DECL"] =
m_shaderInputTypes & SHADER_INPUT_VARYING_BIT ? "layout(location = 1) in highp vec4 a_color;\n"
"layout(location = 0) out highp vec4 v_color;\n"
: "";
vertexParams["VARYING_USAGE"] =
m_shaderInputTypes & SHADER_INPUT_VARYING_BIT ? "v_color = a_color;\n"
: "";
fragmentParams["VARYING_DECL"] =
m_shaderInputTypes & SHADER_INPUT_VARYING_BIT ? "layout(location = 0) in highp vec4 a_color;\n"
: "";
fragmentParams["CONSTANT_DECL"] =
m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT ? "layout(push_constant) uniform PCBlock {\n"
" vec4 color;\n"
"} pc;\n"
: "";
fragmentParams["BUILTIN_USAGE"] =
m_shaderInputTypes & SHADER_INPUT_BUILTIN_BIT ? "if (gl_FrontFacing)\n"
: "";
fragmentParams["VARYING_USAGE"] =
m_shaderInputTypes & SHADER_INPUT_VARYING_BIT ? "o_color += vec4(a_color.xyz, 0.0);\n"
: "o_color += vec4(0.3, 0.2, 0.1, 0.0);\n";
fragmentParams["CONSTANT_USAGE"] =
m_shaderInputTypes & SHADER_INPUT_CONSTANT_BIT ? "o_color += pc.color;\n"
: "";
dst.glslSources.add("vert") << glu::VertexSource(vertexCodeTemplate.specialize(vertexParams));
dst.glslSources.add("frag") << glu::FragmentSource(fragmentCodeTemplate.specialize(fragmentParams));
}
TestInstance* BuiltinInputVariationsCase::createInstance (Context& context) const
{
return new BuiltinInputVariationsCaseInstance(context, m_shaderInputTypes);
}
} // anonymous
TestCaseGroup* createBuiltinVarTests (TestContext& testCtx)
{
de::MovePtr<TestCaseGroup> builtinGroup (new TestCaseGroup(testCtx, "builtin_var", "Shader builtin variable tests."));
de::MovePtr<TestCaseGroup> simpleGroup (new TestCaseGroup(testCtx, "simple", "Simple cases."));
de::MovePtr<TestCaseGroup> inputVariationsGroup (new TestCaseGroup(testCtx, "input_variations", "Input type variation tests."));
de::MovePtr<TestCaseGroup> frontFacingGroup (new TestCaseGroup(testCtx, "frontfacing", "Test gl_Frontfacing keyword."));
de::MovePtr<TestCaseGroup> fragDepthGroup (new TestCaseGroup(testCtx, "fragdepth", "Test gl_FragDepth keyword."));
de::MovePtr<TestCaseGroup> fragCoordMsaaGroup (new TestCaseGroup(testCtx, "fragcoord_msaa", "Test interation between gl_FragCoord and msaa"));
simpleGroup->addChild(new BuiltinGlFragCoordXYZCase(testCtx, "fragcoord_xyz", "FragCoord xyz test"));
simpleGroup->addChild(new BuiltinGlFragCoordWCase(testCtx, "fragcoord_w", "FragCoord w test"));
simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord", "PointCoord test", POINTCOORD_VARIANT_DEFAULT));
simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord_uniform_frag", "PointCoord test with fragment uniform", POINTCOORD_VARIANT_UNIFORM_FRAGMENT));
simpleGroup->addChild(new BuiltinGlPointCoordCase(testCtx, "pointcoord_uniform_vert", "PointCoord test with vertex uniform", POINTCOORD_VARIANT_UNIFORM_VERTEX));
// FragCoord_msaa
{
static const struct FragCoordMsaaCaseList
{
const char* name;
const char* description;
VkSampleCountFlagBits sampleCount;
} fragCoordMsaaCaseList[] =
{
{ "1_bit", "Test FragCoord locations with 2 samples", VK_SAMPLE_COUNT_1_BIT },
{ "2_bit", "Test FragCoord locations with 2 samples", VK_SAMPLE_COUNT_2_BIT },
{ "4_bit", "Test FragCoord locations with 4 samples", VK_SAMPLE_COUNT_4_BIT },
{ "8_bit", "Test FragCoord locations with 8 samples", VK_SAMPLE_COUNT_8_BIT },
{ "16_bit", "Test FragCoord locations with 16 samples", VK_SAMPLE_COUNT_16_BIT },
{ "32_bit", "Test FragCoord locations with 32 samples", VK_SAMPLE_COUNT_32_BIT },
{ "64_bit", "Test FragCoord locaitons with 64 samples", VK_SAMPLE_COUNT_64_BIT }
};
for (deUint32 caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(fragCoordMsaaCaseList); caseNdx++)
fragCoordMsaaGroup->addChild(new BuiltinFragCoordMsaaTestCase(testCtx, fragCoordMsaaCaseList[caseNdx].name, fragCoordMsaaCaseList[caseNdx].description, fragCoordMsaaCaseList[caseNdx].sampleCount));
}
// gl_FrontFacing tests
{
static const struct PrimitiveTable
{
const char* name;
const char* desc;
VkPrimitiveTopology primitive;
} frontfacingCases[] =
{
{ "point_list", "Test that points are frontfacing", VK_PRIMITIVE_TOPOLOGY_POINT_LIST },
{ "line_list", "Test that lines are frontfacing", VK_PRIMITIVE_TOPOLOGY_LINE_LIST },
{ "triangle_list", "Test that triangles can be frontfacing or backfacing", VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST },
{ "triangle_strip", "Test that traiangle strips can be front or back facing", VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP },
{ "triangle_fan", "Test that triangle fans can be front or back facing", VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN },
};
for (deUint32 ndx = 0; ndx < DE_LENGTH_OF_ARRAY(frontfacingCases); ndx++)
frontFacingGroup->addChild(new BuiltinGlFrontFacingCase(testCtx, frontfacingCases[ndx].primitive, frontfacingCases[ndx].name, frontfacingCases[ndx].desc));
}
// gl_FragDepth
{
static const struct PrimitiveTopologyTable
{
std::string name;
std::string desc;
VkPrimitiveTopology prim;
} primitiveTopologyTable[] =
{
{ "point_list", "test that points respect gl_fragdepth", VK_PRIMITIVE_TOPOLOGY_POINT_LIST },
{ "line_list", "test taht lines respect gl_fragdepth", VK_PRIMITIVE_TOPOLOGY_LINE_LIST },
{ "triangle_list", "test that triangles respect gl_fragdepth", VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP },
};
static const struct TestCaseTable
{
VkFormat format;
std::string name;
bool largeDepthEnable;
bool depthClampEnable;
VkSampleCountFlagBits samples;
} testCaseTable[] =
{
{ VK_FORMAT_D16_UNORM, "d16_unorm_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_X8_D24_UNORM_PACK32, "x8_d24_unorm_pack32_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D16_UNORM_S8_UINT, "d16_unorm_s8_uint_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint_no_depth_clamp", false, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_large_depth", true, false, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat", false, true, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint", false, true, VK_SAMPLE_COUNT_1_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_2", false, false, VK_SAMPLE_COUNT_2_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_4", false, false, VK_SAMPLE_COUNT_4_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_8", false, false, VK_SAMPLE_COUNT_8_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_16", false, false, VK_SAMPLE_COUNT_16_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_32", false, false, VK_SAMPLE_COUNT_32_BIT },
{ VK_FORMAT_D32_SFLOAT, "d32_sfloat_multisample_64", false, false, VK_SAMPLE_COUNT_64_BIT },
};
for (deUint32 primNdx = 0; primNdx < DE_LENGTH_OF_ARRAY(primitiveTopologyTable); primNdx++)
{
for (deUint32 caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(testCaseTable); caseNdx++)
fragDepthGroup->addChild(new BuiltinFragDepthCase(testCtx, (primitiveTopologyTable[primNdx].name+"_" + testCaseTable[caseNdx].name).c_str(), primitiveTopologyTable[primNdx].desc.c_str(),
primitiveTopologyTable[primNdx].prim, testCaseTable[caseNdx].format, testCaseTable[caseNdx].largeDepthEnable, testCaseTable[caseNdx].depthClampEnable, testCaseTable[caseNdx].samples));
}
}
builtinGroup->addChild(frontFacingGroup.release());
builtinGroup->addChild(fragDepthGroup.release());
builtinGroup->addChild(fragCoordMsaaGroup.release());
builtinGroup->addChild(simpleGroup.release());
for (deUint16 shaderType = 0; shaderType <= (SHADER_INPUT_BUILTIN_BIT | SHADER_INPUT_VARYING_BIT | SHADER_INPUT_CONSTANT_BIT); ++shaderType)
{
inputVariationsGroup->addChild(new BuiltinInputVariationsCase(testCtx, shaderInputTypeToString(shaderType), "Input variation test", shaderType));
}
builtinGroup->addChild(inputVariationsGroup.release());
return builtinGroup.release();
}
} // sr
} // vkt