blob: 4cdd332163a4a9d3b7f60c6e3ea1a307975e6bc0 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
* Copyright (c) 2016 Imagination Technologies Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Robustness Utilities
*//*--------------------------------------------------------------------*/
#include "vktRobustnessUtil.hpp"
#include "vktCustomInstancesDevices.hpp"
#include "vkDefs.hpp"
#include "vkImageUtil.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuCommandLine.hpp"
#include "deMath.h"
#include <iomanip>
#include <limits>
#include <sstream>
namespace vkt
{
namespace robustness
{
using namespace vk;
Move<VkDevice> createRobustBufferAccessDevice (Context& context)
{
const float queuePriority = 1.0f;
// Create a universal queue that supports graphics and compute
const VkDeviceQueueCreateInfo queueParams =
{
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkDeviceQueueCreateFlags flags;
context.getUniversalQueueFamilyIndex(), // deUint32 queueFamilyIndex;
1u, // deUint32 queueCount;
&queuePriority // const float* pQueuePriorities;
};
VkPhysicalDeviceFeatures enabledFeatures = context.getDeviceFeatures();
enabledFeatures.robustBufferAccess = true;
const VkDeviceCreateInfo deviceParams =
{
VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkDeviceCreateFlags flags;
1u, // deUint32 queueCreateInfoCount;
&queueParams, // const VkDeviceQueueCreateInfo* pQueueCreateInfos;
0u, // deUint32 enabledLayerCount;
DE_NULL, // const char* const* ppEnabledLayerNames;
0u, // deUint32 enabledExtensionCount;
DE_NULL, // const char* const* ppEnabledExtensionNames;
&enabledFeatures // const VkPhysicalDeviceFeatures* pEnabledFeatures;
};
return createCustomDevice(context.getTestContext().getCommandLine().isValidationEnabled(), context.getPlatformInterface(),
context.getInstance(), context.getInstanceInterface(), context.getPhysicalDevice(), &deviceParams);
}
bool areEqual (float a, float b)
{
return deFloatAbs(a - b) <= 0.001f;
}
bool isValueZero (const void* valuePtr, size_t valueSizeInBytes)
{
const deUint8* bytePtr = reinterpret_cast<const deUint8*>(valuePtr);
for (size_t i = 0; i < valueSizeInBytes; i++)
{
if (bytePtr[i] != 0)
return false;
}
return true;
}
bool isValueWithinBuffer (const void* buffer, VkDeviceSize bufferSize, const void* valuePtr, size_t valueSizeInBytes)
{
const deUint8* byteBuffer = reinterpret_cast<const deUint8*>(buffer);
if (bufferSize < ((VkDeviceSize)valueSizeInBytes))
return false;
for (VkDeviceSize i = 0; i <= (bufferSize - valueSizeInBytes); i++)
{
if (!deMemCmp(&byteBuffer[i], valuePtr, valueSizeInBytes))
return true;
}
return false;
}
bool isValueWithinBufferOrZero (const void* buffer, VkDeviceSize bufferSize, const void* valuePtr, size_t valueSizeInBytes)
{
return isValueWithinBuffer(buffer, bufferSize, valuePtr, valueSizeInBytes) || isValueZero(valuePtr, valueSizeInBytes);
}
bool verifyOutOfBoundsVec4 (const void* vecPtr, VkFormat bufferFormat)
{
if (isUintFormat(bufferFormat))
{
const deUint32* data = (deUint32*)vecPtr;
return data[0] == 0u
&& data[1] == 0u
&& data[2] == 0u
&& (data[3] == 0u || data[3] == 1u || data[3] == std::numeric_limits<deUint32>::max());
}
else if (isIntFormat(bufferFormat))
{
const deInt32* data = (deInt32*)vecPtr;
return data[0] == 0
&& data[1] == 0
&& data[2] == 0
&& (data[3] == 0 || data[3] == 1 || data[3] == std::numeric_limits<deInt32>::max());
}
else if (isFloatFormat(bufferFormat))
{
const float* data = (float*)vecPtr;
return areEqual(data[0], 0.0f)
&& areEqual(data[1], 0.0f)
&& areEqual(data[2], 0.0f)
&& (areEqual(data[3], 0.0f) || areEqual(data[3], 1.0f));
}
else if (bufferFormat == VK_FORMAT_A2B10G10R10_UNORM_PACK32)
{
return *((deUint32*)vecPtr) == 0xc0000000u;
}
DE_ASSERT(false);
return false;
}
void populateBufferWithTestValues (void* buffer, VkDeviceSize size, VkFormat format)
{
// Assign a sequence of 32-bit values
for (VkDeviceSize scalarNdx = 0; scalarNdx < size / 4; scalarNdx++)
{
const deUint32 valueIndex = (deUint32)(2 + scalarNdx); // Do not use 0 or 1
if (isUintFormat(format))
{
reinterpret_cast<deUint32*>(buffer)[scalarNdx] = valueIndex;
}
else if (isIntFormat(format))
{
reinterpret_cast<deInt32*>(buffer)[scalarNdx] = -deInt32(valueIndex);
}
else if (isFloatFormat(format))
{
reinterpret_cast<float*>(buffer)[scalarNdx] = float(valueIndex);
}
else if (format == VK_FORMAT_A2B10G10R10_UNORM_PACK32)
{
const deUint32 r = ((valueIndex + 0) & ((2u << 10) - 1u));
const deUint32 g = ((valueIndex + 1) & ((2u << 10) - 1u));
const deUint32 b = ((valueIndex + 2) & ((2u << 10) - 1u));
const deUint32 a = ((valueIndex + 0) & ((2u << 2) - 1u));
reinterpret_cast<deUint32*>(buffer)[scalarNdx] = (a << 30) | (b << 20) | (g << 10) | r;
}
else
{
DE_ASSERT(false);
}
}
}
void logValue (std::ostringstream& logMsg, const void* valuePtr, VkFormat valueFormat, size_t valueSize)
{
if (isUintFormat(valueFormat))
{
logMsg << *reinterpret_cast<const deUint32*>(valuePtr);
}
else if (isIntFormat(valueFormat))
{
logMsg << *reinterpret_cast<const deInt32*>(valuePtr);
}
else if (isFloatFormat(valueFormat))
{
logMsg << *reinterpret_cast<const float*>(valuePtr);
}
else
{
const deUint8* bytePtr = reinterpret_cast<const deUint8*>(valuePtr);
const std::ios::fmtflags streamFlags = logMsg.flags();
logMsg << std::hex;
for (size_t i = 0; i < valueSize; i++)
{
logMsg << " " << (deUint32)bytePtr[i];
}
logMsg.flags(streamFlags);
}
}
// TestEnvironment
TestEnvironment::TestEnvironment (Context& context,
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
VkDescriptorSet descriptorSet)
: m_context (context)
, m_device (device)
, m_descriptorSetLayout (descriptorSetLayout)
, m_descriptorSet (descriptorSet)
{
const DeviceInterface& vk = context.getDeviceInterface();
// Create command pool
{
const VkCommandPoolCreateInfo commandPoolParams =
{
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, // VkCommandPoolCreateFlags flags;
context.getUniversalQueueFamilyIndex() // deUint32 queueFamilyIndex;
};
m_commandPool = createCommandPool(vk, m_device, &commandPoolParams);
}
// Create command buffer
{
const VkCommandBufferAllocateInfo commandBufferAllocateInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_commandPool, // VkCommandPool commandPool;
VK_COMMAND_BUFFER_LEVEL_PRIMARY, // VkCommandBufferLevel level;
1u, // deUint32 bufferCount;
};
m_commandBuffer = allocateCommandBuffer(vk, m_device, &commandBufferAllocateInfo);
}
}
VkCommandBuffer TestEnvironment::getCommandBuffer (void)
{
return *m_commandBuffer;
}
// GraphicsEnvironment
GraphicsEnvironment::GraphicsEnvironment (Context& context,
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
VkDescriptorSet descriptorSet,
const VertexBindings& vertexBindings,
const VertexAttributes& vertexAttributes,
const DrawConfig& drawConfig)
: TestEnvironment (context, device, descriptorSetLayout, descriptorSet)
, m_renderSize (16, 16)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
{
const DeviceInterface& vk = context.getDeviceInterface();
const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
SimpleAllocator memAlloc (vk, m_device, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
// Create color image and view
{
const VkImageCreateInfo colorImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_colorFormat, // VkFormat format;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_colorImage = createImage(vk, m_device, &colorImageParams);
m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, m_device, *m_colorImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(m_device, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset()));
const VkImageViewCreateInfo colorAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_colorFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentView = createImageView(vk, m_device, &colorAttachmentViewParams);
}
// Create render pass
m_renderPass = makeRenderPass(vk, m_device, m_colorFormat);
// Create framebuffer
{
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
1u, // deUint32 attachmentCount;
&m_colorAttachmentView.get(), // const VkImageView* pAttachments;
(deUint32)m_renderSize.x(), // deUint32 width;
(deUint32)m_renderSize.y(), // deUint32 height;
1u // deUint32 layers;
};
m_framebuffer = createFramebuffer(vk, m_device, &framebufferParams);
}
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
1u, // deUint32 setLayoutCount;
&m_descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, m_device, &pipelineLayoutParams);
}
m_vertexShaderModule = createShaderModule(vk, m_device, m_context.getBinaryCollection().get("vertex"), 0);
m_fragmentShaderModule = createShaderModule(vk, m_device, m_context.getBinaryCollection().get("fragment"), 0);
// Create pipeline
{
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
(deUint32)vertexBindings.size(), // deUint32 vertexBindingDescriptionCount;
vertexBindings.data(), // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
(deUint32)vertexAttributes.size(), // deUint32 vertexAttributeDescriptionCount;
vertexAttributes.data() // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const std::vector<VkViewport> viewports (1, makeViewport(m_renderSize));
const std::vector<VkRect2D> scissors (1, makeRect2D(m_renderSize));
m_graphicsPipeline = makeGraphicsPipeline(vk, // const DeviceInterface& vk
m_device, // const VkDevice device
*m_pipelineLayout, // const VkPipelineLayout pipelineLayout
*m_vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlShaderModule
DE_NULL, // const VkShaderModule tessellationEvalShaderModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModule, // const VkShaderModule fragmentShaderModule
*m_renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputStateParams); // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
}
// Record commands
{
const VkImageMemoryBarrier imageLayoutBarrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkAccessFlags)0, // VkAccessFlags srcAccessMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
*m_colorImage, // VkImage image;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
beginCommandBuffer(vk, *m_commandBuffer, 0u);
{
vk.cmdPipelineBarrier(*m_commandBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
(VkDependencyFlags)0,
0u, DE_NULL,
0u, DE_NULL,
1u, &imageLayoutBarrier);
beginRenderPass(vk, *m_commandBuffer, *m_renderPass, *m_framebuffer, makeRect2D(0, 0, m_renderSize.x(), m_renderSize.y()), tcu::Vec4(0.0f));
{
const std::vector<VkDeviceSize> vertexBufferOffsets(drawConfig.vertexBuffers.size(), 0ull);
vk.cmdBindPipeline(*m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline);
vk.cmdBindDescriptorSets(*m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayout, 0, 1, &m_descriptorSet, 0, DE_NULL);
vk.cmdBindVertexBuffers(*m_commandBuffer, 0, (deUint32)drawConfig.vertexBuffers.size(), drawConfig.vertexBuffers.data(), vertexBufferOffsets.data());
if (drawConfig.indexBuffer == DE_NULL || drawConfig.indexCount == 0)
{
vk.cmdDraw(*m_commandBuffer, drawConfig.vertexCount, drawConfig.instanceCount, 0, 0);
}
else
{
vk.cmdBindIndexBuffer(*m_commandBuffer, drawConfig.indexBuffer, 0, VK_INDEX_TYPE_UINT32);
vk.cmdDrawIndexed(*m_commandBuffer, drawConfig.indexCount, drawConfig.instanceCount, 0, 0, 0);
}
}
endRenderPass(vk, *m_commandBuffer);
}
endCommandBuffer(vk, *m_commandBuffer);
}
}
// ComputeEnvironment
ComputeEnvironment::ComputeEnvironment (Context& context,
VkDevice device,
VkDescriptorSetLayout descriptorSetLayout,
VkDescriptorSet descriptorSet)
: TestEnvironment (context, device, descriptorSetLayout, descriptorSet)
{
const DeviceInterface& vk = context.getDeviceInterface();
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
1u, // deUint32 setLayoutCount;
&m_descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, m_device, &pipelineLayoutParams);
}
// Create compute pipeline
{
m_computeShaderModule = createShaderModule(vk, m_device, m_context.getBinaryCollection().get("compute"), 0);
const VkPipelineShaderStageCreateInfo computeStageParams =
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlagBits stage;
*m_computeShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
};
const VkComputePipelineCreateInfo computePipelineParams =
{
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
computeStageParams, // VkPipelineShaderStageCreateInfo stage;
*m_pipelineLayout, // VkPipelineLayout layout;
DE_NULL, // VkPipeline basePipelineHandle;
0u // deInt32 basePipelineIndex;
};
m_computePipeline = createComputePipeline(vk, m_device, DE_NULL, &computePipelineParams);
}
// Record commands
{
beginCommandBuffer(vk, *m_commandBuffer, 0u);
vk.cmdBindPipeline(*m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_computePipeline);
vk.cmdBindDescriptorSets(*m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *m_pipelineLayout, 0, 1, &m_descriptorSet, 0, DE_NULL);
vk.cmdDispatch(*m_commandBuffer, 32, 32, 1);
endCommandBuffer(vk, *m_commandBuffer);
}
}
} // robustness
} // vkt