| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2020 Valve Coporation. |
| * Copyright (c) 2020 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file glcNearestEdgeTests.cpp |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "glcNearestEdgeTests.hpp" |
| |
| #include "gluDefs.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluDrawUtil.hpp" |
| #include "gluShaderProgram.hpp" |
| |
| #include "glwDefs.hpp" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "tcuTextureUtil.hpp" |
| |
| #include <utility> |
| #include <map> |
| #include <algorithm> |
| #include <memory> |
| |
| namespace glcts |
| { |
| |
| namespace |
| { |
| |
| enum class OffsetDirection |
| { |
| LEFT = 0, |
| RIGHT = 1, |
| }; |
| |
| // Test sampling at the edge of texels. This test is equivalent to: |
| // 1) Creating a texture using the same format and size as the frame buffer. |
| // 2) Drawing a full screen quad with GL_NEAREST using the texture. |
| // 3) Verifying the frame buffer image and the texture match pixel-by-pixel. |
| // |
| // However, texture coodinates are not located in the exact frame buffer corners. A small offset is applied instead so sampling |
| // happens near a texel border instead of in the middle of the texel. |
| class NearestEdgeTestCase : public deqp::TestCase |
| { |
| public: |
| NearestEdgeTestCase(deqp::Context& context, OffsetDirection direction); |
| |
| void deinit(); |
| void init(); |
| tcu::TestNode::IterateResult iterate(); |
| |
| static std::string getName (OffsetDirection direction); |
| static std::string getDesc (OffsetDirection direction); |
| static tcu::TextureFormat toTextureFormat (const tcu::PixelFormat& pixelFmt); |
| |
| private: |
| static const glw::GLenum kTextureType = GL_TEXTURE_2D; |
| |
| void createTexture (); |
| void deleteTexture (); |
| void fillTexture (); |
| void renderQuad (); |
| bool verifyResults (); |
| |
| const float m_offsetSign; |
| const int m_width; |
| const int m_height; |
| const tcu::PixelFormat& m_format; |
| const tcu::TextureFormat m_texFormat; |
| const tcu::TextureFormatInfo m_texFormatInfo; |
| const glu::TransferFormat m_transFormat; |
| std::string m_vertShaderText; |
| std::string m_fragShaderText; |
| glw::GLuint m_texture; |
| std::vector<deUint8> m_texData; |
| }; |
| |
| std::string NearestEdgeTestCase::getName (OffsetDirection direction) |
| { |
| switch (direction) |
| { |
| case OffsetDirection::LEFT: return "offset_left"; |
| case OffsetDirection::RIGHT: return "offset_right"; |
| default: DE_ASSERT(false); break; |
| } |
| // Unreachable. |
| return ""; |
| } |
| |
| std::string NearestEdgeTestCase::getDesc (OffsetDirection direction) |
| { |
| switch (direction) |
| { |
| case OffsetDirection::LEFT: return "Sampling point near the left edge"; |
| case OffsetDirection::RIGHT: return "Sampling point near the right edge"; |
| default: DE_ASSERT(false); break; |
| } |
| // Unreachable. |
| return ""; |
| } |
| |
| // Translate pixel format in the frame buffer to texture format. |
| // Copied from sglrReferenceContext.cpp. |
| tcu::TextureFormat NearestEdgeTestCase::toTextureFormat (const tcu::PixelFormat& pixelFmt) |
| { |
| static const struct |
| { |
| tcu::PixelFormat pixelFmt; |
| tcu::TextureFormat texFmt; |
| } pixelFormatMap[] = |
| { |
| { tcu::PixelFormat(8,8,8,8), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8) }, |
| { tcu::PixelFormat(8,8,8,0), tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8) }, |
| { tcu::PixelFormat(4,4,4,4), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_SHORT_4444) }, |
| { tcu::PixelFormat(5,5,5,1), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_SHORT_5551) }, |
| { tcu::PixelFormat(5,6,5,0), tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_SHORT_565) }, |
| { tcu::PixelFormat(10,10,10,2), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT_1010102_REV) }, |
| { tcu::PixelFormat(16,16,16,16), tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT) }, |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(pixelFormatMap); ndx++) |
| { |
| if (pixelFormatMap[ndx].pixelFmt == pixelFmt) |
| return pixelFormatMap[ndx].texFmt; |
| } |
| |
| TCU_FAIL("Unable to map pixel format to texture format"); |
| } |
| |
| NearestEdgeTestCase::NearestEdgeTestCase (deqp::Context& context, OffsetDirection direction) |
| : TestCase(context, getName(direction).c_str(), getDesc(direction).c_str()) |
| , m_offsetSign {(direction == OffsetDirection::LEFT) ? -1.0f : 1.0f} |
| , m_width {context.getRenderTarget().getWidth()} |
| , m_height {context.getRenderTarget().getHeight()} |
| , m_format {context.getRenderTarget().getPixelFormat()} |
| , m_texFormat {toTextureFormat(m_format)} |
| , m_texFormatInfo {tcu::getTextureFormatInfo(m_texFormat)} |
| , m_transFormat {glu::getTransferFormat(m_texFormat)} |
| { |
| } |
| |
| void NearestEdgeTestCase::deinit() |
| { |
| } |
| |
| void NearestEdgeTestCase::init() |
| { |
| if (m_width < 2 || m_height < 2) |
| TCU_THROW(NotSupportedError, "Render target size too small"); |
| |
| m_vertShaderText = |
| "#version ${VERSION}\n" |
| "\n" |
| "in highp vec2 position;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(position, 0.0, 1.0);\n" |
| "}\n" |
| ; |
| m_fragShaderText = |
| "#version ${VERSION}\n" |
| "\n" |
| "precision highp float;\n" |
| "out highp vec4 fragColor;\n" |
| "\n" |
| "uniform highp sampler2D texSampler;\n" |
| "uniform int texOffset;\n" |
| "uniform float texWidth;\n" |
| "uniform float texHeight;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " float texCoordX;\n" |
| " float texCoordY;\n" |
| " if(texOffset > 0)\n" |
| " {\n" |
| " texCoordX = (gl_FragCoord.x + 0.499) / texWidth;\n " |
| " texCoordY = (gl_FragCoord.y + 0.499) / texHeight;\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " texCoordX = (gl_FragCoord.x - 0.499) / texWidth;\n" |
| " texCoordY = (gl_FragCoord.y - 0.499) / texHeight;\n" |
| " }\n" |
| " vec2 sampleCoord = vec2(texCoordX, texCoordY);\n" |
| " fragColor = texture(texSampler, sampleCoord);\n" |
| "}\n" |
| "\n"; |
| |
| tcu::StringTemplate vertShaderTemplate{m_vertShaderText}; |
| tcu::StringTemplate fragShaderTemplate{m_fragShaderText}; |
| std::map<std::string, std::string> replacements; |
| |
| if (glu::isContextTypeGLCore(m_context.getRenderContext().getType())) |
| replacements["VERSION"] = "130"; |
| else |
| replacements["VERSION"] = "300 es"; |
| |
| m_vertShaderText = vertShaderTemplate.specialize(replacements); |
| m_fragShaderText = fragShaderTemplate.specialize(replacements); |
| } |
| |
| void NearestEdgeTestCase::createTexture () |
| { |
| const auto& gl = m_context.getRenderContext().getFunctions(); |
| |
| gl.genTextures(1, &m_texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures"); |
| gl.bindTexture(kTextureType, m_texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture"); |
| |
| gl.texParameteri(kTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri"); |
| gl.texParameteri(kTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri"); |
| gl.texParameteri(kTextureType, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri"); |
| gl.texParameteri(kTextureType, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri"); |
| gl.texParameteri(kTextureType, GL_TEXTURE_MAX_LEVEL, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri"); |
| } |
| |
| void NearestEdgeTestCase::deleteTexture () |
| { |
| const auto& gl = m_context.getRenderContext().getFunctions(); |
| |
| gl.deleteTextures(1, &m_texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures"); |
| } |
| |
| void NearestEdgeTestCase::fillTexture () |
| { |
| const auto& gl = m_context.getRenderContext().getFunctions(); |
| |
| m_texData.resize(m_width * m_height * tcu::getPixelSize(m_texFormat)); |
| tcu::PixelBufferAccess texAccess{m_texFormat, m_width, m_height, 1, m_texData.data()}; |
| |
| // Create gradient over the whole texture. |
| DE_ASSERT(m_width > 1); |
| DE_ASSERT(m_height > 1); |
| |
| const float divX = static_cast<float>(m_width - 1); |
| const float divY = static_cast<float>(m_height - 1); |
| |
| for (int x = 0; x < m_width; ++x) |
| for (int y = 0; y < m_height; ++y) |
| { |
| const float colorX = static_cast<float>(x) / divX; |
| const float colorY = static_cast<float>(y) / divY; |
| const float colorZ = std::min(colorX, colorY); |
| |
| tcu::Vec4 color{colorX, colorY, colorZ, 1.0f}; |
| tcu::Vec4 finalColor = (color - m_texFormatInfo.lookupBias) / m_texFormatInfo.lookupScale; |
| texAccess.setPixel(finalColor, x, y); |
| } |
| |
| const auto internalFormat = glu::getInternalFormat(m_texFormat); |
| if (tcu::getPixelSize(m_texFormat) < 4) |
| gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| gl.texImage2D(kTextureType, 0, internalFormat, m_width, m_height, 0 /* border */, m_transFormat.format, m_transFormat.dataType, m_texData.data()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D"); |
| } |
| |
| // Draw full screen quad with the texture and an offset of almost half a texel in one direction, so sampling happens near the texel |
| // border and verifies truncation is happening properly. |
| void NearestEdgeTestCase::renderQuad () |
| { |
| const auto& renderContext = m_context.getRenderContext(); |
| const auto& gl = renderContext.getFunctions(); |
| |
| float minU = 0.0f; |
| float maxU = 1.0f; |
| float minV = 0.0f; |
| float maxV = 1.0f; |
| |
| // Apply offset of almost half a texel to the texture coordinates. |
| DE_ASSERT(m_offsetSign == 1.0f || m_offsetSign == -1.0f); |
| const float offsetWidth = 0.499f / static_cast<float>(m_width); |
| const float offsetHeight = 0.499f / static_cast<float>(m_height); |
| |
| minU += m_offsetSign * offsetWidth; |
| maxU += m_offsetSign * offsetWidth; |
| minV += m_offsetSign * offsetHeight; |
| maxV += m_offsetSign * offsetHeight; |
| |
| const std::vector<float> positions = { -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f }; |
| const std::vector<float> texCoords = { minU, minV, minU, maxV, maxU, minV, maxU, maxV }; |
| const std::vector<deUint16> quadIndices = { 0, 1, 2, 2, 1, 3 }; |
| |
| const std::vector<glu::VertexArrayBinding> vertexArrays = |
| { |
| glu::va::Float("position", 2, 4, 0, positions.data()) |
| }; |
| |
| glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(m_vertShaderText, m_fragShaderText)); |
| if (!program.isOk()) |
| TCU_FAIL("Shader compilation failed"); |
| |
| gl.useProgram(program.getProgram()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram failed"); |
| |
| gl.uniform1i(gl.getUniformLocation(program.getProgram(), "texSampler"), 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i failed"); |
| |
| gl.uniform1i(gl.getUniformLocation(program.getProgram(), "texOffset"),m_offsetSign); |
| gl.uniform1f(gl.getUniformLocation(program.getProgram(), "texWidth"), float(m_width)); |
| gl.uniform1f(gl.getUniformLocation(program.getProgram(), "texHeight"), float(m_height)); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i failed"); |
| |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| glu::draw(renderContext, program.getProgram(), |
| static_cast<int>(vertexArrays.size()), vertexArrays.data(), |
| glu::pr::TriangleStrip(static_cast<int>(quadIndices.size()), quadIndices.data())); |
| } |
| |
| bool NearestEdgeTestCase::verifyResults () |
| { |
| const auto& gl = m_context.getRenderContext().getFunctions(); |
| |
| std::vector<deUint8> fbData(m_width * m_height * tcu::getPixelSize(m_texFormat)); |
| if (tcu::getPixelSize(m_texFormat) < 4) |
| gl.pixelStorei(GL_PACK_ALIGNMENT, 1); |
| gl.readPixels(0, 0, m_width, m_height, m_transFormat.format, m_transFormat.dataType, fbData.data()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels"); |
| |
| tcu::ConstPixelBufferAccess texAccess {m_texFormat, m_width, m_height, 1, m_texData.data()}; |
| tcu::ConstPixelBufferAccess fbAccess {m_texFormat, m_width, m_height, 1, fbData.data()}; |
| |
| // Difference image to ease spotting problems. |
| const tcu::TextureFormat diffFormat {tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8}; |
| const auto diffBytes = tcu::getPixelSize(diffFormat) * m_width * m_height; |
| std::unique_ptr<deUint8[]> diffData {new deUint8[diffBytes]}; |
| const tcu::PixelBufferAccess diffAccess {diffFormat, m_width, m_height, 1, diffData.get()}; |
| |
| const tcu::Vec4 colorRed {1.0f, 0.0f, 0.0f, 1.0f}; |
| const tcu::Vec4 colorGreen {0.0f, 1.0f, 0.0f, 1.0f}; |
| |
| bool pass = true; |
| for (int x = 0; x < m_width; ++x) |
| for (int y = 0; y < m_height; ++y) |
| { |
| const auto texPixel = texAccess.getPixel(x, y); |
| const auto fbPixel = fbAccess.getPixel(x, y); |
| |
| // Require perfect pixel match. |
| if (texPixel != fbPixel) |
| { |
| pass = false; |
| diffAccess.setPixel(colorRed, x, y); |
| } |
| else |
| { |
| diffAccess.setPixel(colorGreen, x, y); |
| } |
| } |
| |
| if (!pass) |
| { |
| auto& log = m_testCtx.getLog(); |
| log |
| << tcu::TestLog::Message << "\n" |
| << "Width: " << m_width << "\n" |
| << "Height: " << m_height << "\n" |
| << tcu::TestLog::EndMessage; |
| |
| log << tcu::TestLog::Image("texture", "Generated Texture", texAccess); |
| log << tcu::TestLog::Image("fb", "Frame Buffer Contents", fbAccess); |
| log << tcu::TestLog::Image("diff", "Mismatched pixels in red", diffAccess); |
| } |
| |
| return pass; |
| } |
| |
| tcu::TestNode::IterateResult NearestEdgeTestCase::iterate () |
| { |
| // Populate and configure m_texture. |
| createTexture(); |
| |
| // Fill m_texture with data. |
| fillTexture(); |
| |
| // Draw full screen quad using the texture and a slight offset left or right. |
| renderQuad(); |
| |
| // Verify results. |
| bool pass = verifyResults(); |
| |
| // Destroy texture. |
| deleteTexture(); |
| |
| const qpTestResult result = (pass ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL); |
| const char* desc = (pass ? "Pass" : "Pixel mismatch; check the generated images"); |
| |
| m_testCtx.setTestResult(result, desc); |
| return STOP; |
| } |
| |
| } /* anonymous namespace */ |
| |
| NearestEdgeCases::NearestEdgeCases(deqp::Context& context) |
| : TestCaseGroup(context, "nearest_edge", "GL_NEAREST edge cases") |
| { |
| } |
| |
| NearestEdgeCases::~NearestEdgeCases(void) |
| { |
| } |
| |
| void NearestEdgeCases::init(void) |
| { |
| static const std::vector<OffsetDirection> kDirections = { OffsetDirection::LEFT, OffsetDirection::RIGHT }; |
| for (const auto direction : kDirections) |
| addChild(new NearestEdgeTestCase{m_context, direction}); |
| } |
| |
| } /* glcts namespace */ |