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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 The Khronos Group Inc.
* Copyright (c) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Cube image with misaligned baseArrayLayer tests
*//*--------------------------------------------------------------------*/
#include "vktImageMisalignedCubeTests.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktImageTestsUtil.hpp"
#include "vktImageTexture.hpp"
#include "vkDefs.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkPlatform.hpp"
#include "vkPrograms.hpp"
#include "vkMemUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkTypeUtil.hpp"
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "deMath.h"
#include <string>
using namespace vk;
namespace vkt
{
namespace image
{
namespace
{
inline VkImageCreateInfo makeImageCreateInfo (const tcu::IVec3& size, const VkFormat format)
{
const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(size.x(), size.y(), 1u), // VkExtent3D extent;
1u, // deUint32 mipLevels;
(deUint32)size.z(), // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
return imageParams;
}
void fillBuffer (const DeviceInterface& vk, const VkDevice device, const Allocation& alloc, const VkDeviceSize offset, const VkDeviceSize size, const VkFormat format, const tcu::Vec4& color)
{
const tcu::TextureFormat textureFormat = mapVkFormat(format);
const deUint32 colorPixelSize = static_cast<deUint32>(tcu::getPixelSize(textureFormat));
tcu::TextureLevel colorPixelBuffer (textureFormat, 1, 1);
tcu::PixelBufferAccess colorPixel (colorPixelBuffer);
colorPixel.setPixel(color, 0, 0);
const deUint8* src = static_cast<deUint8*>(colorPixel.getDataPtr());
deUint8* dstBase = static_cast<deUint8*>(alloc.getHostPtr());
deUint8* dst = &dstBase[offset];
for (deUint32 pixelPos = 0; pixelPos < size; pixelPos += colorPixelSize)
deMemcpy(&dst[pixelPos], src, colorPixelSize);
flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset() + offset, size);
}
VkBufferImageCopy makeBufferImageCopy (const vk::VkDeviceSize& bufferOffset,
const vk::VkImageSubresourceLayers& imageSubresource,
const vk::VkOffset3D& imageOffset,
const vk::VkExtent3D& imageExtent)
{
const VkBufferImageCopy copyParams =
{
bufferOffset, // VkDeviceSize bufferOffset;
0u, // deUint32 bufferRowLength;
0u, // deUint32 bufferImageHeight;
imageSubresource, // VkImageSubresourceLayers imageSubresource;
imageOffset, // VkOffset3D imageOffset;
imageExtent, // VkExtent3D imageExtent;
};
return copyParams;
}
//! Interpret the memory as IVec4
inline tcu::Vec4 readVec4 (const void* const data, const deUint32 ndx)
{
const float* const p = reinterpret_cast<const float*>(data);
const deUint32 ofs = 4 * ndx;
return tcu::Vec4(p[ofs+0], p[ofs+1], p[ofs+2], p[ofs+3]);
}
class MisalignedCubeTestInstance : public TestInstance
{
public:
MisalignedCubeTestInstance (Context& context,
const tcu::IVec3& size,
const VkFormat format);
tcu::TestStatus iterate (void);
private:
const tcu::IVec3& m_size;
const VkFormat m_format;
};
MisalignedCubeTestInstance::MisalignedCubeTestInstance (Context& context, const tcu::IVec3& size, const VkFormat format)
: TestInstance (context)
, m_size (size)
, m_format (format)
{
}
tcu::TestStatus MisalignedCubeTestInstance::iterate (void)
{
DE_ASSERT(de::inRange(m_size.z(), 6, 16));
DE_ASSERT(m_format == VK_FORMAT_R8G8B8A8_UNORM);
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const deUint32 numLayers = m_size.z();
const deUint32 cube0LayerStart = 0;
const deUint32 cube1LayerStart = numLayers - 6u;
const VkDeviceSize resultBufferSizeBytes = 2 * 6 * 4 * sizeof(float); // vec4[6] in shader
const VkExtent3D imageExtent = makeExtent3D(m_size.x(), m_size.y(), 1u);
const deUint32 pixelSize = static_cast<deUint32>(tcu::getPixelSize(mapVkFormat(m_format)));
const deUint32 layerSize = imageExtent.width * imageExtent.height * pixelSize;
const float eps = 1.0f / float(2 * 256);
const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(resultBufferSizeBytes, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
de::MovePtr<Buffer> resultBuffer = de::MovePtr<Buffer>(new Buffer(vk, device, allocator, resultBufferCreateInfo, MemoryRequirement::HostVisible));
const Allocation& resultBufferAlloc = resultBuffer->getAllocation();
const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_size, m_format);
de::MovePtr<Image> image = de::MovePtr<Image>(new Image(vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
const VkImageSubresourceRange imageSubresourceRange0 = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, cube0LayerStart, 6u);
Move<VkImageView> imageView0 = makeImageView(vk, device, image->get(), VK_IMAGE_VIEW_TYPE_CUBE, m_format, imageSubresourceRange0);
const VkImageSubresourceRange imageSubresourceRange1 = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, cube1LayerStart, 6u);
Move<VkImageView> imageView1 = makeImageView(vk, device, image->get(), VK_IMAGE_VIEW_TYPE_CUBE, m_format, imageSubresourceRange1);
Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT)
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT)
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT)
.build(vk, device);
Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout);
const VkDescriptorImageInfo descriptorImageInfo0 = makeDescriptorImageInfo(DE_NULL, *imageView0, VK_IMAGE_LAYOUT_GENERAL);
const VkDescriptorImageInfo descriptorImageInfo1 = makeDescriptorImageInfo(DE_NULL, *imageView1, VK_IMAGE_LAYOUT_GENERAL);
const VkDescriptorBufferInfo descriptorBufferInfo = makeDescriptorBufferInfo(resultBuffer->get(), 0ull, resultBufferSizeBytes);
const Move<VkShaderModule> shaderModule = createShaderModule(vk, device, m_context.getBinaryCollection().get("comp"), 0);
const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vk, device, *descriptorSetLayout);
const Move<VkPipeline> pipeline = makeComputePipeline(vk, device, *pipelineLayout, *shaderModule);
const Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const VkDeviceSize clearBufferSize = layerSize * numLayers;
const Move<VkBuffer> clearBuffer = makeBuffer(vk, device, clearBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
const de::MovePtr<Allocation> clearBufferAlloc = bindBuffer(vk, device, allocator, *clearBuffer, MemoryRequirement::HostVisible);
const VkImageSubresourceRange clearSubresRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, numLayers);
const VkImageMemoryBarrier clearBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
image->get(), clearSubresRange);
const VkImageMemoryBarrier preShaderImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL,
image->get(), clearSubresRange);
const VkBufferMemoryBarrier postShaderBarrier = makeBufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT,
resultBuffer->get(), 0ull, VK_WHOLE_SIZE);
bool result = true;
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo0)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo1)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(2u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo)
.update(vk, device);
beginCommandBuffer(vk, *cmdBuffer);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &clearBarrier);
// Clear layers with predefined values
for (deUint32 layerNdx = 0; layerNdx < numLayers; ++layerNdx)
{
const float componentValue = float(16 * layerNdx) / 255.0f;
const tcu::Vec4 clearColor = tcu::Vec4(componentValue, componentValue, componentValue, 1.0f);
const VkDeviceSize bufferOffset = layerNdx * layerSize;
const VkImageSubresourceLayers imageSubresource = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, layerNdx, 1u);
const VkBufferImageCopy bufferImageCopyRegion = makeBufferImageCopy(bufferOffset, imageSubresource, makeOffset3D(0u, 0u, 0u), imageExtent);
fillBuffer(vk, device, *clearBufferAlloc, bufferOffset, layerSize, m_format, clearColor);
vk.cmdCopyBufferToImage(*cmdBuffer, *clearBuffer, image->get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &bufferImageCopyRegion);
}
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &preShaderImageBarrier);
vk.cmdDispatch(*cmdBuffer, 1, 1, 1);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0, 0, DE_NULL, 1, &postShaderBarrier, 0, DE_NULL);
endCommandBuffer(vk, *cmdBuffer);
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
invalidateAlloc(vk, device, resultBufferAlloc);
// Check cube 0
for (deUint32 layerNdx = 0; layerNdx < 6; ++layerNdx)
{
const deUint32 layerUsed = cube0LayerStart + layerNdx;
const float componentValue = float(16 * layerUsed) / 255.0f;
const tcu::Vec4 expectedColor = tcu::Vec4(componentValue, componentValue, componentValue, 1.0f);;
const tcu::Vec4 resultColor = readVec4(resultBufferAlloc.getHostPtr(), layerNdx);
const tcu::Vec4 delta = expectedColor - resultColor;
if (deFloatAbs(delta.x()) > eps || deFloatAbs(delta.y()) > eps || deFloatAbs(delta.z()) > eps || deFloatAbs(delta.w()) > eps)
result = false;
}
// Check cube 1
for (deUint32 layerNdx = 0; layerNdx < 6; ++layerNdx)
{
const deUint32 layerUsed = cube1LayerStart + layerNdx;
const float componentValue = float(16 * layerUsed) / 255.0f;
const tcu::Vec4 expectedColor = tcu::Vec4(componentValue, componentValue, componentValue, 1.0f);;
const tcu::Vec4 resultColor = readVec4(resultBufferAlloc.getHostPtr(), layerNdx + 6u);
const tcu::Vec4 delta = expectedColor - resultColor;
if (deFloatAbs(delta.x()) > eps || deFloatAbs(delta.y()) > eps || deFloatAbs(delta.z()) > eps || deFloatAbs(delta.w()) > eps)
result = false;
}
if (result)
return tcu::TestStatus::pass("pass");
else
return tcu::TestStatus::fail("fail");
}
class MisalignedCubeTest : public TestCase
{
public:
MisalignedCubeTest (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description,
const tcu::IVec3& size,
const VkFormat format);
void initPrograms (SourceCollections& programCollection) const;
TestInstance* createInstance (Context& context) const;
private:
const tcu::IVec3 m_size;
const VkFormat m_format;
};
MisalignedCubeTest::MisalignedCubeTest (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description,
const tcu::IVec3& size,
const VkFormat format)
: TestCase (testCtx, name, description)
, m_size (size)
, m_format (format)
{
}
void MisalignedCubeTest::initPrograms (SourceCollections& programCollection) const
{
const std::string formatQualifierStr = getShaderImageFormatQualifier(mapVkFormat(m_format));
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< "layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
<< "layout (binding = 0, " << formatQualifierStr << ") " << "readonly uniform highp imageCube u_cubeImage0;\n"
<< "layout (binding = 1, " << formatQualifierStr << ") " << "readonly uniform highp imageCube u_cubeImage1;\n"
<< "layout (binding = 2) writeonly buffer Output\n"
<< "{\n"
<< " vec4 cube0_color0;\n"
<< " vec4 cube0_color1;\n"
<< " vec4 cube0_color2;\n"
<< " vec4 cube0_color3;\n"
<< " vec4 cube0_color4;\n"
<< " vec4 cube0_color5;\n"
<< " vec4 cube1_color0;\n"
<< " vec4 cube1_color1;\n"
<< " vec4 cube1_color2;\n"
<< " vec4 cube1_color3;\n"
<< " vec4 cube1_color4;\n"
<< " vec4 cube1_color5;\n"
<< "} sb_out;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " sb_out.cube0_color0 = imageLoad(u_cubeImage0, ivec3(1, 1, 0));\n"
<< " sb_out.cube0_color1 = imageLoad(u_cubeImage0, ivec3(1, 1, 1));\n"
<< " sb_out.cube0_color2 = imageLoad(u_cubeImage0, ivec3(1, 1, 2));\n"
<< " sb_out.cube0_color3 = imageLoad(u_cubeImage0, ivec3(1, 1, 3));\n"
<< " sb_out.cube0_color4 = imageLoad(u_cubeImage0, ivec3(1, 1, 4));\n"
<< " sb_out.cube0_color5 = imageLoad(u_cubeImage0, ivec3(1, 1, 5));\n"
<< " sb_out.cube1_color0 = imageLoad(u_cubeImage1, ivec3(1, 1, 0));\n"
<< " sb_out.cube1_color1 = imageLoad(u_cubeImage1, ivec3(1, 1, 1));\n"
<< " sb_out.cube1_color2 = imageLoad(u_cubeImage1, ivec3(1, 1, 2));\n"
<< " sb_out.cube1_color3 = imageLoad(u_cubeImage1, ivec3(1, 1, 3));\n"
<< " sb_out.cube1_color4 = imageLoad(u_cubeImage1, ivec3(1, 1, 4));\n"
<< " sb_out.cube1_color5 = imageLoad(u_cubeImage1, ivec3(1, 1, 5));\n"
<< "}\n";
programCollection.glslSources.add("comp") << glu::ComputeSource(src.str());
}
TestInstance* MisalignedCubeTest::createInstance (Context& context) const
{
return new MisalignedCubeTestInstance(context, m_size, m_format);
}
//! Base sizes used to generate actual imager sizes in the test.
static const tcu::IVec3 s_baseImageSizes[] =
{
tcu::IVec3(16, 16, 7),
tcu::IVec3(16, 16, 8),
tcu::IVec3(16, 16, 9),
tcu::IVec3(16, 16, 10),
tcu::IVec3(16, 16, 11),
};
} // anonymous ns
tcu::TestCaseGroup* createMisalignedCubeTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "misaligned_cube", "Cube image with misaligned baseArrayLayer test cases"));
const VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
for (int imageSizeNdx = 0; imageSizeNdx < DE_LENGTH_OF_ARRAY(s_baseImageSizes); ++imageSizeNdx)
{
const tcu::IVec3 size = s_baseImageSizes[imageSizeNdx];
testGroup->addChild(new MisalignedCubeTest(testCtx, de::toString(size.z()), "", size, format));
}
return testGroup.release();
}
} // image
} // vkt