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/*-------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests for render pass multisample resolve
*//*--------------------------------------------------------------------*/
#include "vktRenderPassMultisampleResolveTests.hpp"
#include "vktRenderPassTestsUtil.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktTestGroupUtil.hpp"
#include "vkDefs.hpp"
#include "vkDeviceUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPlatform.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuFloat.hpp"
#include "tcuImageCompare.hpp"
#include "tcuFormatUtil.hpp"
#include "tcuMaybe.hpp"
#include "tcuResultCollector.hpp"
#include "tcuTestLog.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuStringTemplate.hpp"
#include "deUniquePtr.hpp"
#include "deSharedPtr.hpp"
using namespace vk;
using tcu::BVec4;
using tcu::IVec2;
using tcu::IVec4;
using tcu::UVec2;
using tcu::UVec4;
using tcu::Vec2;
using tcu::Vec3;
using tcu::Vec4;
using tcu::ConstPixelBufferAccess;
using tcu::PixelBufferAccess;
using tcu::TestLog;
using std::vector;
typedef de::SharedPtr<Allocation> AllocationSp;
typedef de::SharedPtr<vk::Unique<VkImage> > VkImageSp;
typedef de::SharedPtr<vk::Unique<VkImageView> > VkImageViewSp;
typedef de::SharedPtr<vk::Unique<VkBuffer> > VkBufferSp;
typedef de::SharedPtr<vk::Unique<VkSampler> > VkSamplerSp;
typedef de::SharedPtr<vk::Unique<VkPipeline> > VkPipelineSp;
typedef de::SharedPtr<vk::Unique<VkDescriptorSetLayout> > VkDescriptorSetLayoutSp;
typedef de::SharedPtr<vk::Unique<VkDescriptorPool> > VkDescriptorPoolSp;
typedef de::SharedPtr<vk::Unique<VkDescriptorSet> > VkDescriptorSetSp;
namespace vkt
{
namespace
{
using namespace renderpass;
template<typename T>
de::SharedPtr<T> safeSharedPtr (T* ptr)
{
try
{
return de::SharedPtr<T>(ptr);
}
catch (...)
{
delete ptr;
throw;
}
}
enum TestType
{
RESOLVE = 0,
MAX_ATTACHMENTS,
COMPATIBILITY
};
struct TestConfig
{
TestType testType;
VkFormat format;
deUint32 sampleCount;
deUint32 layerCount;
deUint32 attachmentCount;
deUint32 width;
deUint32 height;
RenderingType renderingType;
};
struct TestConfig2 : TestConfig
{
TestConfig2(const TestConfig& src, deUint32 level)
: TestConfig (src)
, resolveLevel (level)
{
}
deUint32 resolveLevel;
};
// Render pass traits that groups render pass related types together and by that help
// to reduce number of template parrameters passed to number of functions in those tests
struct RenderPass1Trait
{
typedef AttachmentDescription1 AttDesc;
typedef AttachmentReference1 AttRef;
typedef SubpassDescription1 SubpassDesc;
typedef SubpassDependency1 SubpassDep;
typedef RenderPassCreateInfo1 RenderPassCreateInfo;
};
struct RenderPass2Trait
{
typedef AttachmentDescription2 AttDesc;
typedef AttachmentReference2 AttRef;
typedef SubpassDescription2 SubpassDesc;
typedef SubpassDependency2 SubpassDep;
typedef RenderPassCreateInfo2 RenderPassCreateInfo;
};
class MultisampleRenderPassTestBase : public TestInstance
{
public:
MultisampleRenderPassTestBase (Context& context, TestConfig config);
~MultisampleRenderPassTestBase (void);
protected:
Move<VkImage> createImage (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage) const;
Move<VkImage> createImage (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage,
deUint32 width,
deUint32 height,
deUint32 mipLevels) const;
vector<VkImageSp> createImages (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage) const;
vector<VkImageSp> createImages (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage,
deUint32 width,
deUint32 height,
deUint32 mipLevels) const;
vector<AllocationSp> createImageMemory (const vector<VkImageSp>& images) const;
vector<VkImageViewSp> createImageViews (const vector<VkImageSp>& images,
deUint32 mipLevel = 0) const;
vector<VkBufferSp> createBuffers () const;
vector<VkBufferSp> createBuffers (deUint32 width,
deUint32 height,
deUint32 mipLevels) const;
vector<AllocationSp> createBufferMemory (const vector<VkBufferSp>& buffers) const;
Move<VkFramebuffer> createFramebuffer (const std::vector<VkImageViewSp> multisampleImageViews,
const std::vector<VkImageViewSp> singlesampleImageViews,
VkRenderPass renderPass) const;
void clearAttachments (VkCommandBuffer commandBuffer) const;
VkDeviceSize getPixelSize () const;
tcu::Vec4 getFormatThreshold () const;
VkSampleCountFlagBits sampleCountBitFromSampleCount (deUint32 count) const;
void logImage (const std::string& name,
const tcu::ConstPixelBufferAccess& image) const;
protected:
const bool m_testCompatibility;
const RenderingType m_renderingType;
const VkFormat m_format;
const VkSampleCountFlagBits m_sampleCount;
const deUint32 m_layerCount;
const deUint32 m_attachmentsCount;
const deUint32 m_width;
const deUint32 m_height;
};
MultisampleRenderPassTestBase::MultisampleRenderPassTestBase (Context& context, TestConfig config)
: TestInstance (context)
, m_testCompatibility (config.testType == COMPATIBILITY)
, m_renderingType (config.renderingType)
, m_format (config.format)
, m_sampleCount (sampleCountBitFromSampleCount(config.sampleCount))
, m_layerCount (config.layerCount)
, m_attachmentsCount (config.attachmentCount)
, m_width (config.width)
, m_height (config.height)
{
}
MultisampleRenderPassTestBase::~MultisampleRenderPassTestBase ()
{
}
Move<VkImage> MultisampleRenderPassTestBase::createImage (VkSampleCountFlagBits sampleCountBit, VkImageUsageFlags usage) const
{
return createImage(sampleCountBit, usage, m_width, m_height, 1u);
}
Move<VkImage> MultisampleRenderPassTestBase::createImage (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage,
deUint32 width,
deUint32 height,
deUint32 mipLevels) const
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const tcu::TextureFormat format (mapVkFormat(m_format));
const VkImageType imageType (VK_IMAGE_TYPE_2D);
const VkImageTiling imageTiling (VK_IMAGE_TILING_OPTIMAL);
const VkFormatProperties formatProperties (getPhysicalDeviceFormatProperties(vki, physicalDevice, m_format));
const VkExtent3D imageExtent =
{
width,
height,
1u
};
try
{
const VkImageFormatProperties imageFormatProperties(getPhysicalDeviceImageFormatProperties(vki, physicalDevice, m_format, imageType, imageTiling, usage, 0u));
if ((tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(format.order))
&& (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Format can't be used as depth stencil attachment");
if (!(tcu::hasDepthComponent(format.order) || tcu::hasStencilComponent(format.order))
&& (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) == 0)
TCU_THROW(NotSupportedError, "Format can't be used as color attachment");
if (imageFormatProperties.maxExtent.width < imageExtent.width
|| imageFormatProperties.maxExtent.height < imageExtent.height
|| ((imageFormatProperties.sampleCounts & m_sampleCount) == 0)
|| imageFormatProperties.maxArrayLayers < m_layerCount)
{
TCU_THROW(NotSupportedError, "Image type not supported");
}
const VkImageCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
DE_NULL,
0u,
imageType,
m_format,
imageExtent,
mipLevels,
m_layerCount,
sampleCountBit,
imageTiling,
usage,
VK_SHARING_MODE_EXCLUSIVE,
0u,
DE_NULL,
VK_IMAGE_LAYOUT_UNDEFINED
};
return ::createImage(vkd, device, &pCreateInfo);
}
catch (const vk::Error& error)
{
if (error.getError() == VK_ERROR_FORMAT_NOT_SUPPORTED)
TCU_THROW(NotSupportedError, "Image format not supported");
throw;
}
}
vector<VkImageSp> MultisampleRenderPassTestBase::createImages (VkSampleCountFlagBits sampleCountBit, VkImageUsageFlags usage) const
{
std::vector<VkImageSp> images (m_attachmentsCount);
for (size_t imageNdx = 0; imageNdx < m_attachmentsCount; imageNdx++)
images[imageNdx] = safeSharedPtr(new Unique<VkImage>(createImage(sampleCountBit, usage)));
return images;
}
vector<VkImageSp> MultisampleRenderPassTestBase::createImages (VkSampleCountFlagBits sampleCountBit,
VkImageUsageFlags usage,
deUint32 width,
deUint32 height,
deUint32 mipLevels) const
{
std::vector<VkImageSp> images (m_attachmentsCount);
for (size_t imageNdx = 0; imageNdx < m_attachmentsCount; imageNdx++)
images[imageNdx] = safeSharedPtr(new Unique<VkImage>(createImage(sampleCountBit, usage, width, height, mipLevels)));
return images;
}
vector<AllocationSp> MultisampleRenderPassTestBase::createImageMemory (const vector<VkImageSp>& images) const
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
std::vector<AllocationSp> memory (images.size());
for (size_t memoryNdx = 0; memoryNdx < memory.size(); memoryNdx++)
{
VkImage image = **images[memoryNdx];
VkMemoryRequirements requirements = getImageMemoryRequirements(vkd, device, image);
de::MovePtr<Allocation> allocation (allocator.allocate(requirements, MemoryRequirement::Any));
VK_CHECK(vkd.bindImageMemory(device, image, allocation->getMemory(), allocation->getOffset()));
memory[memoryNdx] = safeSharedPtr(allocation.release());
}
return memory;
}
vector<VkImageViewSp> MultisampleRenderPassTestBase::createImageViews (const vector<VkImageSp>& images, deUint32 mipLevel) const
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
std::vector<VkImageViewSp> views (images.size());
const VkImageSubresourceRange range =
{
VK_IMAGE_ASPECT_COLOR_BIT,
mipLevel,
1u,
0u,
m_layerCount
};
for (size_t imageNdx = 0; imageNdx < images.size(); imageNdx++)
{
const VkImageViewCreateInfo pCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
DE_NULL,
0u,
**images[imageNdx],
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
m_format,
makeComponentMappingRGBA(),
range,
};
views[imageNdx] = safeSharedPtr(new Unique<VkImageView>(createImageView(vkd, device, &pCreateInfo)));
}
return views;
}
vector<VkBufferSp> MultisampleRenderPassTestBase::createBuffers () const
{
return createBuffers(m_width, m_height, 1u);
}
vector<VkBufferSp> MultisampleRenderPassTestBase::createBuffers (deUint32 width, deUint32 height, deUint32 mipLevels) const
{
DE_ASSERT(mipLevels);
VkDeviceSize size = 0;
for (deUint32 level = 0; level < mipLevels; ++level)
{
DE_ASSERT(width && height);
size += (width * height);
height /= 2;
width /=2;
}
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
std::vector<VkBufferSp> buffers (m_attachmentsCount);
const VkDeviceSize pixelSize (getPixelSize());
const VkBufferCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
DE_NULL,
0u,
size * m_layerCount * pixelSize,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE,
0u,
DE_NULL
};
for (size_t bufferNdx = 0; bufferNdx < buffers.size(); bufferNdx++)
buffers[bufferNdx] = safeSharedPtr(new Unique<VkBuffer>(createBuffer(vkd, device, &createInfo)));
return buffers;
}
vector<AllocationSp> MultisampleRenderPassTestBase::createBufferMemory (const vector<VkBufferSp>& buffers) const
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
std::vector<de::SharedPtr<Allocation> > memory (buffers.size());
for (size_t memoryNdx = 0; memoryNdx < memory.size(); memoryNdx++)
{
VkBuffer buffer = **buffers[memoryNdx];
VkMemoryRequirements requirements = getBufferMemoryRequirements(vkd, device, buffer);
de::MovePtr<Allocation> allocation (allocator.allocate(requirements, MemoryRequirement::HostVisible));
VK_CHECK(vkd.bindBufferMemory(device, buffer, allocation->getMemory(), allocation->getOffset()));
memory[memoryNdx] = safeSharedPtr(allocation.release());
}
return memory;
}
Move<VkFramebuffer> MultisampleRenderPassTestBase::createFramebuffer (const std::vector<VkImageViewSp> multisampleImageViews,
const std::vector<VkImageViewSp> singlesampleImageViews,
VkRenderPass renderPass) const
{
// when RenderPass was not created then we are testing dynamic rendering
// and we can't create framebuffer without valid RenderPass object
if (!renderPass)
return Move<VkFramebuffer>();
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
std::vector<VkImageView> attachments;
attachments.reserve(multisampleImageViews.size() + singlesampleImageViews.size());
DE_ASSERT(multisampleImageViews.size() == singlesampleImageViews.size());
for (size_t ndx = 0; ndx < multisampleImageViews.size(); ndx++)
{
attachments.push_back(**multisampleImageViews[ndx]);
attachments.push_back(**singlesampleImageViews[ndx]);
}
const VkFramebufferCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
DE_NULL,
0u,
renderPass,
(deUint32)attachments.size(),
&attachments[0],
m_width,
m_height,
m_layerCount
};
return ::createFramebuffer(vkd, device, &createInfo);
}
void MultisampleRenderPassTestBase::clearAttachments (VkCommandBuffer commandBuffer) const
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const tcu::TextureFormat format (mapVkFormat(m_format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
VkClearValue value;
// Clear everything to black
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
value = makeClearValueColorF32(-1.0f, -1.0f, -1.0f, -1.0f);
break;
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
value = makeClearValueColorF32(0.0f, 0.0f, 0.0f, 0.0f);
break;
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
value = makeClearValueColorF32(-1.0f, -1.0f, -1.0f, -1.0f);
break;
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
value = makeClearValueColorI32(-128, -128, -128, -128);
break;
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
value = makeClearValueColorU32(0u, 0u, 0u, 0u);
break;
default:
DE_FATAL("Unknown channel class");
}
std::vector<VkClearAttachment> colors(m_attachmentsCount);
for (deUint32 attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
colors[attachmentNdx].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colors[attachmentNdx].colorAttachment = attachmentNdx;
colors[attachmentNdx].clearValue = value;
}
const VkClearRect rect =
{
{
{ 0u, 0u },
{ m_width, m_height }
},
0u,
m_layerCount,
};
vkd.cmdClearAttachments(commandBuffer, deUint32(colors.size()), &colors[0], 1u, &rect);
}
VkDeviceSize MultisampleRenderPassTestBase::getPixelSize () const
{
const tcu::TextureFormat format(mapVkFormat(m_format));
return format.getPixelSize();
}
tcu::Vec4 MultisampleRenderPassTestBase::getFormatThreshold () const
{
const tcu::TextureFormat tcuFormat (mapVkFormat(m_format));
const deUint32 componentCount (tcu::getNumUsedChannels(tcuFormat.order));
if (isSnormFormat(m_format))
{
return Vec4((componentCount >= 1) ? 1.5f * getRepresentableDiffSnorm(m_format, 0) : 0.0f,
(componentCount >= 2) ? 1.5f * getRepresentableDiffSnorm(m_format, 1) : 0.0f,
(componentCount >= 3) ? 1.5f * getRepresentableDiffSnorm(m_format, 2) : 0.0f,
(componentCount == 4) ? 1.5f * getRepresentableDiffSnorm(m_format, 3) : 0.0f);
}
else if (isUnormFormat(m_format))
{
return Vec4((componentCount >= 1) ? 1.5f * getRepresentableDiffUnorm(m_format, 0) : 0.0f,
(componentCount >= 2) ? 1.5f * getRepresentableDiffUnorm(m_format, 1) : 0.0f,
(componentCount >= 3) ? 1.5f * getRepresentableDiffUnorm(m_format, 2) : 0.0f,
(componentCount == 4) ? 1.5f * getRepresentableDiffUnorm(m_format, 3) : 0.0f);
}
else if (isFloatFormat(m_format))
{
return (tcuFormat.type == tcu::TextureFormat::HALF_FLOAT) ? tcu::Vec4(0.005f) : Vec4(0.00001f);
}
else
return Vec4(0.001f);
}
VkSampleCountFlagBits MultisampleRenderPassTestBase::sampleCountBitFromSampleCount (deUint32 count) const
{
switch (count)
{
case 1: return VK_SAMPLE_COUNT_1_BIT;
case 2: return VK_SAMPLE_COUNT_2_BIT;
case 4: return VK_SAMPLE_COUNT_4_BIT;
case 8: return VK_SAMPLE_COUNT_8_BIT;
case 16: return VK_SAMPLE_COUNT_16_BIT;
case 32: return VK_SAMPLE_COUNT_32_BIT;
case 64: return VK_SAMPLE_COUNT_64_BIT;
default:
DE_FATAL("Invalid sample count");
return (VkSampleCountFlagBits)0x0;
}
}
void MultisampleRenderPassTestBase::logImage (const std::string& name, const tcu::ConstPixelBufferAccess& image) const
{
m_context.getTestContext().getLog() << tcu::LogImage(name.c_str(), name.c_str(), image);
for (deUint32 layerNdx = 0; layerNdx < m_layerCount; ++layerNdx)
{
const std::string layerName (name + " Layer:" + de::toString(layerNdx));
tcu::ConstPixelBufferAccess layerImage (image.getFormat(), m_width, m_height, 1, image.getPixelPtr(0, 0, layerNdx));
m_context.getTestContext().getLog() << tcu::LogImage(layerName.c_str(), layerName.c_str(), layerImage);
}
}
class MultisampleRenderPassTestInstance : public MultisampleRenderPassTestBase
{
public:
MultisampleRenderPassTestInstance (Context& context, TestConfig config);
~MultisampleRenderPassTestInstance (void);
tcu::TestStatus iterate (void);
private:
template<typename RenderpassSubpass>
void submit (void);
void submitSwitch (RenderingType renderingType);
void verify (void);
template<typename RenderPassTrait>
Move<VkRenderPass> createRenderPass (bool usedResolveAttachment);
Move<VkRenderPass> createRenderPassSwitch (bool usedResolveAttachment);
Move<VkRenderPass> createRenderPassCompatible (void);
Move<VkPipelineLayout> createRenderPipelineLayout (void);
Move<VkPipeline> createRenderPipeline (void);
private:
const std::vector<VkImageSp> m_multisampleImages;
const std::vector<AllocationSp> m_multisampleImageMemory;
const std::vector<VkImageViewSp> m_multisampleImageViews;
const std::vector<VkImageSp> m_singlesampleImages;
const std::vector<AllocationSp> m_singlesampleImageMemory;
const std::vector<VkImageViewSp> m_singlesampleImageViews;
const Unique<VkRenderPass> m_renderPass;
const Unique<VkRenderPass> m_renderPassCompatible;
const Unique<VkFramebuffer> m_framebuffer;
const Unique<VkPipelineLayout> m_renderPipelineLayout;
const Unique<VkPipeline> m_renderPipeline;
const std::vector<VkBufferSp> m_buffers;
const std::vector<AllocationSp> m_bufferMemory;
const Unique<VkCommandPool> m_commandPool;
tcu::TextureLevel m_sum;
tcu::TextureLevel m_sumSrgb;
deUint32 m_sampleMask;
tcu::ResultCollector m_resultCollector;
protected:
MultisampleRenderPassTestInstance (Context& context, TestConfig config, deUint32 renderLevel);
const deUint32 m_renderLevel;
};
MultisampleRenderPassTestInstance::MultisampleRenderPassTestInstance (Context& context, TestConfig config)
: MultisampleRenderPassTestInstance (context, config, /*defaulf render level*/0u)
{
}
MultisampleRenderPassTestInstance::MultisampleRenderPassTestInstance (Context& context, TestConfig config, deUint32 renderLevel)
: MultisampleRenderPassTestBase(context, config)
, m_multisampleImages (createImages(m_sampleCount, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT))
, m_multisampleImageMemory (createImageMemory(m_multisampleImages))
, m_multisampleImageViews (createImageViews(m_multisampleImages))
, m_singlesampleImages (createImages(VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, (1u << renderLevel)*m_width, (1u << renderLevel)*m_height, renderLevel+1 ))
, m_singlesampleImageMemory (createImageMemory(m_singlesampleImages))
, m_singlesampleImageViews (createImageViews(m_singlesampleImages, renderLevel))
// The "normal" render pass has an unused resolve attachment when testing compatibility.
, m_renderPass (createRenderPassSwitch(!m_testCompatibility))
, m_renderPassCompatible (createRenderPassCompatible())
, m_framebuffer (createFramebuffer(m_multisampleImageViews, m_singlesampleImageViews, *m_renderPass))
, m_renderPipelineLayout (createRenderPipelineLayout())
, m_renderPipeline (createRenderPipeline())
, m_buffers (createBuffers((1u << renderLevel)*m_width, (1u << renderLevel)*m_height, renderLevel+1 ))
, m_bufferMemory (createBufferMemory(m_buffers))
, m_commandPool (createCommandPool(context.getDeviceInterface(), context.getDevice(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, context.getUniversalQueueFamilyIndex()))
, m_sum (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT), m_width, m_height, m_layerCount)
, m_sumSrgb (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT), m_width, m_height, m_layerCount)
, m_sampleMask (0x0u)
, m_renderLevel (renderLevel)
{
tcu::clear(m_sum.getAccess(), Vec4(0.0f, 0.0f, 0.0f, 0.0f));
tcu::clear(m_sumSrgb.getAccess(), Vec4(0.0f, 0.0f, 0.0f, 0.0f));
}
MultisampleRenderPassTestInstance::~MultisampleRenderPassTestInstance (void)
{
}
template<typename RenderpassSubpass>
void MultisampleRenderPassTestInstance::submit (void)
{
const DeviceInterface& vkd (m_context.getDeviceInterface());
const VkDevice device (m_context.getDevice());
const Unique<VkCommandBuffer> commandBuffer (allocateCommandBuffer(vkd, device, *m_commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
beginCommandBuffer(vkd, *commandBuffer);
// Memory barriers between previous copies and rendering
{
std::vector<VkImageMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_singlesampleImages[dstNdx],
{
VK_IMAGE_ASPECT_COLOR_BIT,
m_renderLevel,
1u,
0u,
m_layerCount
}
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0]);
}
// Memory barriers to set multisample image layout to COLOR_ATTACHMENT_OPTIMAL
if (m_renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
{
std::vector<VkImageMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_multisampleImages.size(); dstNdx++)
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
0,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_multisampleImages[dstNdx],
{
VK_IMAGE_ASPECT_COLOR_BIT,
0u,
1u,
0u,
m_layerCount
}
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0]);
}
VkRect2D renderArea = makeRect2D(m_width, m_height);
if (m_renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
{
const VkClearValue clearValue = makeClearValueColor( { 0.0f, 0.0f, 0.0f, 1.0f } );
std::vector<vk::VkRenderingAttachmentInfoKHR> colorAttachments(m_attachmentsCount,
{
vk::VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, // VkStructureType sType;
DE_NULL, // const void* pNext;
DE_NULL, // VkImageView imageView;
vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout imageLayout;
vk::VK_RESOLVE_MODE_NONE, // VkResolveModeFlagBits resolveMode;
DE_NULL, // VkImageView resolveImageView;
vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout resolveImageLayout;
vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp loadOp;
vk::VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
clearValue // VkClearValue clearValue;
});
for (deUint32 i = 0; i < m_attachmentsCount; ++i)
{
colorAttachments[i].imageView = **m_multisampleImageViews[i];
colorAttachments[i].resolveImageView = **m_singlesampleImageViews[i];
if (isIntFormat(m_format) || isUintFormat(m_format))
colorAttachments[i].resolveMode = vk::VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
else
colorAttachments[i].resolveMode = vk::VK_RESOLVE_MODE_AVERAGE_BIT;
}
vk::VkRenderingInfoKHR renderingInfo
{
vk::VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
DE_NULL,
0, // VkRenderingFlagsKHR flags;
renderArea, // VkRect2D renderArea;
m_layerCount, // deUint32 layerCount;
0u, // deUint32 viewMask;
m_attachmentsCount, // deUint32 colorAttachmentCount;
colorAttachments.data(), // const VkRenderingAttachmentInfoKHR* pColorAttachments;
DE_NULL, // const VkRenderingAttachmentInfoKHR* pDepthAttachment;
DE_NULL, // const VkRenderingAttachmentInfoKHR* pStencilAttachment;
};
vkd.cmdBeginRendering(*commandBuffer, &renderingInfo);
}
else
{
const typename RenderpassSubpass::SubpassBeginInfo subpassBeginInfo(DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
const VkRenderPassBeginInfo beginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
DE_NULL,
m_testCompatibility ? *m_renderPassCompatible : *m_renderPass,
*m_framebuffer,
renderArea,
0u,
DE_NULL
};
RenderpassSubpass::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
}
// Clear everything to black
clearAttachments(*commandBuffer);
// Render black samples
{
vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_renderPipeline);
vkd.cmdPushConstants(*commandBuffer, *m_renderPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0u, sizeof(m_sampleMask), &m_sampleMask);
vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
}
if (m_renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
vkd.cmdEndRendering(*commandBuffer);
else
{
const typename RenderpassSubpass::SubpassEndInfo subpassEndInfo(DE_NULL);
RenderpassSubpass::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
}
// Memory barriers to set single-sample image layout to TRANSFER_SRC_OPTIMAL
if (m_renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
{
std::vector<VkImageMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_singlesampleImages[dstNdx],
{
VK_IMAGE_ASPECT_COLOR_BIT,
m_renderLevel,
1u,
0u,
m_layerCount
}
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0]);
}
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
// assume that buffer(s) have enough memory to store desired amount of mipmaps
copyImageToBuffer(vkd, *commandBuffer, **m_singlesampleImages[dstNdx], **m_buffers[dstNdx],
m_format, tcu::IVec2((1u << m_renderLevel)*m_width, (1u << m_renderLevel)*m_height), m_renderLevel,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_layerCount);
}
endCommandBuffer(vkd, *commandBuffer);
submitCommandsAndWait(vkd, device, m_context.getUniversalQueue(), *commandBuffer);
for (size_t memoryBufferNdx = 0; memoryBufferNdx < m_bufferMemory.size(); memoryBufferNdx++)
invalidateMappedMemoryRange(vkd, device, m_bufferMemory[memoryBufferNdx]->getMemory(), 0u, VK_WHOLE_SIZE);
}
void MultisampleRenderPassTestInstance::submitSwitch (RenderingType renderingType)
{
switch (renderingType)
{
case RENDERING_TYPE_RENDERPASS_LEGACY:
submit<RenderpassSubpass1>();
break;
case RENDERING_TYPE_RENDERPASS2:
case RENDERING_TYPE_DYNAMIC_RENDERING:
submit<RenderpassSubpass2>();
break;
default:
TCU_THROW(InternalError, "Impossible");
}
}
void MultisampleRenderPassTestInstance::verify (void)
{
const Vec4 errorColor (1.0f, 0.0f, 0.0f, 1.0f);
const Vec4 okColor (0.0f, 1.0f, 0.0f, 1.0f);
const tcu::TextureFormat format (mapVkFormat(m_format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
deUint32 offset (0u);
deUint32 width ((1u << m_renderLevel) * m_width);
deUint32 height ((1u << m_renderLevel) * m_height);
deUint32 pixelSize (static_cast<deUint32>(getPixelSize()));
for (deUint32 level = 0; level < m_renderLevel; ++level)
{
offset += (width * height * pixelSize);
height /= 2;
width /= 2;
}
std::vector<tcu::ConstPixelBufferAccess> accesses;
for (deUint32 attachmentIdx = 0; attachmentIdx < m_attachmentsCount; ++attachmentIdx)
{
void* const ptr = static_cast<deUint8*>(m_bufferMemory[attachmentIdx]->getHostPtr()) + offset;
accesses.push_back(tcu::ConstPixelBufferAccess(format, m_width, m_height, m_layerCount, ptr));
}
tcu::TextureLevel errorMask (tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), m_width, m_height, m_layerCount);
tcu::TestLog& log (m_context.getTestContext().getLog());
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
{
const int componentCount (tcu::getNumUsedChannels(format.order));
bool isOk = true;
float clearValue;
float renderValue;
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
clearValue = -1.0f;
renderValue = 1.0f;
break;
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
clearValue = 0.0f;
renderValue = 1.0f;
break;
default:
clearValue = 0.0f;
renderValue = 0.0f;
DE_FATAL("Unknown channel class");
}
for (deUint32 z = 0; z < m_layerCount; z++)
for (deUint32 y = 0; y < m_height; y++)
for (deUint32 x = 0; x < m_width; x++)
{
// Color has to be black if no samples were covered, white if all samples were covered or same in every attachment
const Vec4 firstColor (accesses[0].getPixel(x, y, z));
const Vec4 refColor (m_sampleMask == 0x0u
? Vec4(clearValue,
componentCount > 1 ? clearValue : 0.0f,
componentCount > 2 ? clearValue : 0.0f,
componentCount > 3 ? clearValue : 1.0f)
: m_sampleMask == ((0x1u << m_sampleCount) - 1u)
? Vec4(renderValue,
componentCount > 1 ? renderValue : 0.0f,
componentCount > 2 ? renderValue : 0.0f,
componentCount > 3 ? renderValue : 1.0f)
: firstColor);
errorMask.getAccess().setPixel(okColor, x, y, z);
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
const Vec4 color (accesses[attachmentNdx].getPixel(x, y, z));
if (refColor != color)
{
isOk = false;
errorMask.getAccess().setPixel(errorColor, x, y, z);
break;
}
}
{
const Vec4 old = m_sum.getAccess().getPixel(x, y, z);
m_sum.getAccess().setPixel(old + (tcu::isSRGB(format) ? tcu::sRGBToLinear(firstColor) : firstColor), x, y, z);
const Vec4 oldSrgb = m_sumSrgb.getAccess().getPixel(x, y, z);
m_sumSrgb.getAccess().setPixel(oldSrgb + firstColor, x, y, z);
}
}
if (!isOk)
{
const std::string sectionName ("ResolveVerifyWithMask" + de::toString(m_sampleMask));
const tcu::ScopedLogSection section (log, sectionName, sectionName);
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
logImage(std::string("Attachment") + de::toString(attachmentNdx), accesses[attachmentNdx]);
logImage("ErrorMask", errorMask.getAccess());
if (m_sampleMask == 0x0u)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Empty sample mask didn't produce all " << clearValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Empty sample mask didn't produce correct pixel values");
}
else if (m_sampleMask == ((0x1u << m_sampleCount) - 1u))
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Full sample mask didn't produce all " << renderValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Full sample mask didn't produce correct pixel values");
}
else
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Resolve is inconsistent between attachments" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Resolve is inconsistent between attachments");
}
}
break;
}
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
{
const int componentCount (tcu::getNumUsedChannels(format.order));
const UVec4 bitDepth (tcu::getTextureFormatBitDepth(format).cast<deUint32>());
const UVec4 renderValue (tcu::select((UVec4(1u) << tcu::min(UVec4(8u), bitDepth)) - UVec4(1u),
UVec4(0u, 0u, 0u, 1u),
tcu::lessThan(IVec4(0, 1, 2, 3), IVec4(componentCount))));
const UVec4 clearValue (tcu::select(UVec4(0u),
UVec4(0u, 0u, 0u, 1u),
tcu::lessThan(IVec4(0, 1, 2, 3), IVec4(componentCount))));
bool unexpectedValues = false;
bool inconsistentComponents = false;
bool inconsistentAttachments = false;
for (deUint32 z = 0; z < m_layerCount; z++)
for (deUint32 y = 0; y < m_height; y++)
for (deUint32 x = 0; x < m_width; x++)
{
// Color has to be all zeros if no samples were covered, all 255 if all samples were covered or consistent across all attachments
const UVec4 refColor (m_sampleMask == 0x0u
? clearValue
: m_sampleMask == ((0x1u << m_sampleCount) - 1u)
? renderValue
: accesses[0].getPixelUint(x, y, z));
bool isOk = true;
// If reference value was taken from first attachment, check that it is valid value i.e. clear or render value
if (m_sampleMask != 0x0u && m_sampleMask != ((0x1u << m_sampleCount) - 1u))
{
// Each component must be resolved same way
const BVec4 isRenderValue (refColor == renderValue);
const BVec4 isClearValue (refColor == clearValue);
const bool unexpectedValue (tcu::anyNotEqual(tcu::logicalOr(isRenderValue, isClearValue), BVec4(true)));
const bool inconsistentComponent (!(tcu::allEqual(isRenderValue, BVec4(true)) || tcu::allEqual(isClearValue, BVec4(true))));
unexpectedValues |= unexpectedValue;
inconsistentComponents |= inconsistentComponent;
if (unexpectedValue || inconsistentComponent)
isOk = false;
}
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
const UVec4 color (accesses[attachmentNdx].getPixelUint(x, y, z));
if (refColor != color)
{
isOk = false;
inconsistentAttachments = true;
break;
}
}
errorMask.getAccess().setPixel((isOk ? okColor : errorColor), x, y, z);
}
if (unexpectedValues || inconsistentComponents || inconsistentAttachments)
{
const std::string sectionName ("ResolveVerifyWithMask" + de::toString(m_sampleMask));
const tcu::ScopedLogSection section (log, sectionName, sectionName);
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
logImage(std::string("Attachment") + de::toString(attachmentNdx), accesses[attachmentNdx]);
logImage("ErrorMask", errorMask.getAccess());
if (m_sampleMask == 0x0u)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Empty sample mask didn't produce all " << clearValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Empty sample mask didn't produce correct pixels");
}
else if (m_sampleMask == ((0x1u << m_sampleCount) - 1u))
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Full sample mask didn't produce all " << renderValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Full sample mask didn't produce correct pixels");
}
else
{
if (unexpectedValues)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Resolve produced unexpected values i.e. not " << clearValue << " or " << renderValue << tcu::TestLog::EndMessage;
m_resultCollector.fail("Resolve produced unexpected values");
}
if (inconsistentComponents)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Different components of attachment were resolved to different values." << tcu::TestLog::EndMessage;
m_resultCollector.fail("Different components of attachment were resolved to different values.");
}
if (inconsistentAttachments)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Different attachments were resolved to different values." << tcu::TestLog::EndMessage;
m_resultCollector.fail("Different attachments were resolved to different values.");
}
}
}
break;
}
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
{
const int componentCount (tcu::getNumUsedChannels(format.order));
const IVec4 bitDepth (tcu::getTextureFormatBitDepth(format));
const IVec4 renderValue (tcu::select((IVec4(1) << (tcu::min(IVec4(8), bitDepth) - IVec4(1))) - IVec4(1),
IVec4(0, 0, 0, 1),
tcu::lessThan(IVec4(0, 1, 2, 3), IVec4(componentCount))));
const IVec4 clearValue (tcu::select(-(IVec4(1) << (tcu::min(IVec4(8), bitDepth) - IVec4(1))),
IVec4(0, 0, 0, 1),
tcu::lessThan(IVec4(0, 1, 2, 3), IVec4(componentCount))));
bool unexpectedValues = false;
bool inconsistentComponents = false;
bool inconsistentAttachments = false;
for (deUint32 z = 0; z < m_layerCount; z++)
for (deUint32 y = 0; y < m_height; y++)
for (deUint32 x = 0; x < m_width; x++)
{
// Color has to be all zeros if no samples were covered, all 255 if all samples were covered or consistent across all attachments
const IVec4 refColor (m_sampleMask == 0x0u
? clearValue
: m_sampleMask == ((0x1u << m_sampleCount) - 1u)
? renderValue
: accesses[0].getPixelInt(x, y, z));
bool isOk = true;
// If reference value was taken from first attachment, check that it is valid value i.e. clear or render value
if (m_sampleMask != 0x0u && m_sampleMask != ((0x1u << m_sampleCount) - 1u))
{
// Each component must be resolved same way
const BVec4 isRenderValue (refColor == renderValue);
const BVec4 isClearValue (refColor == clearValue);
const bool unexpectedValue (tcu::anyNotEqual(tcu::logicalOr(isRenderValue, isClearValue), BVec4(true)));
const bool inconsistentComponent (!(tcu::allEqual(isRenderValue, BVec4(true)) || tcu::allEqual(isClearValue, BVec4(true))));
unexpectedValues |= unexpectedValue;
inconsistentComponents |= inconsistentComponent;
if (unexpectedValue || inconsistentComponent)
isOk = false;
}
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
const IVec4 color (accesses[attachmentNdx].getPixelInt(x, y, z));
if (refColor != color)
{
isOk = false;
inconsistentAttachments = true;
break;
}
}
errorMask.getAccess().setPixel((isOk ? okColor : errorColor), x, y, z);
}
if (unexpectedValues || inconsistentComponents || inconsistentAttachments)
{
const std::string sectionName ("ResolveVerifyWithMask" + de::toString(m_sampleMask));
const tcu::ScopedLogSection section (log, sectionName, sectionName);
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
logImage(std::string("Attachment") + de::toString(attachmentNdx), accesses[attachmentNdx]);
logImage("ErrorMask", errorMask.getAccess());
if (m_sampleMask == 0x0u)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Empty sample mask didn't produce all " << clearValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Empty sample mask didn't produce correct pixels");
}
else if (m_sampleMask == ((0x1u << m_sampleCount) - 1u))
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Full sample mask didn't produce all " << renderValue << " pixels" << tcu::TestLog::EndMessage;
m_resultCollector.fail("Full sample mask didn't produce correct pixels");
}
else
{
if (unexpectedValues)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Resolve produced unexpected values i.e. not " << clearValue << " or " << renderValue << tcu::TestLog::EndMessage;
m_resultCollector.fail("Resolve produced unexpected values");
}
if (inconsistentComponents)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Different components of attachment were resolved to different values." << tcu::TestLog::EndMessage;
m_resultCollector.fail("Different components of attachment were resolved to different values.");
}
if (inconsistentAttachments)
{
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Different attachments were resolved to different values." << tcu::TestLog::EndMessage;
m_resultCollector.fail("Different attachments were resolved to different values.");
}
}
}
break;
}
default:
DE_FATAL("Unknown channel class");
}
}
tcu::TestStatus MultisampleRenderPassTestInstance::iterate (void)
{
if (m_sampleMask == 0u)
{
const tcu::TextureFormat format (mapVkFormat(m_format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
tcu::TestLog& log (m_context.getTestContext().getLog());
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
log << TestLog::Message << "Clearing target to zero and rendering 255 pixels with every possible sample mask" << TestLog::EndMessage;
break;
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
log << TestLog::Message << "Clearing target to -128 and rendering 127 pixels with every possible sample mask" << TestLog::EndMessage;
break;
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
log << TestLog::Message << "Clearing target to black and rendering white pixels with every possible sample mask" << TestLog::EndMessage;
break;
default:
DE_FATAL("Unknown channel class");
}
}
submitSwitch(m_renderingType);
verify();
if (m_sampleMask == ((0x1u << m_sampleCount) - 1u))
{
const tcu::TextureFormat format (mapVkFormat(m_format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
const Vec4 threshold (getFormatThreshold());
tcu::TestLog& log (m_context.getTestContext().getLog());
if (channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT
|| channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT
|| channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
{
const int componentCount (tcu::getNumUsedChannels(format.order));
const Vec4 errorColor (1.0f, 0.0f, 0.0f, 1.0f);
const Vec4 okColor (0.0f, 1.0f, 0.0f, 1.0f);
tcu::TextureLevel errorMask (tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), m_width, m_height, m_layerCount);
bool isOk = true;
Vec4 maxDiff (0.0f);
Vec4 expectedAverage;
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
{
expectedAverage = Vec4(0.5f, componentCount > 1 ? 0.5f : 0.0f, componentCount > 2 ? 0.5f : 0.0f, componentCount > 3 ? 0.5f : 1.0f);
break;
}
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
{
expectedAverage = Vec4(0.0f, 0.0f, 0.0f, componentCount > 3 ? 0.0f : 1.0f);
break;
}
default:
DE_FATAL("Unknown channel class");
}
for (deUint32 z = 0; z < m_layerCount; z++)
for (deUint32 y = 0; y < m_height; y++)
for (deUint32 x = 0; x < m_width; x++)
{
const Vec4 sum (m_sum.getAccess().getPixel(x, y, z));
const Vec4 average (sum / Vec4((float)(0x1u << m_sampleCount)));
const Vec4 diff (tcu::abs(average - expectedAverage));
m_sum.getAccess().setPixel(average, x, y, z);
errorMask.getAccess().setPixel(okColor, x, y, z);
bool failThreshold;
if (!tcu::isSRGB(format))
{
failThreshold = (diff[0] > threshold.x()
|| diff[1] > threshold.y()
|| diff[2] > threshold.z()
|| diff[3] > threshold.w());
}
else
{
const Vec4 sumSrgb(m_sumSrgb.getAccess().getPixel(x, y, z));
const Vec4 averageSrgb(sumSrgb / Vec4((float)(0x1u << m_sampleCount)));
const Vec4 diffSrgb(tcu::abs(averageSrgb - expectedAverage));
m_sumSrgb.getAccess().setPixel(averageSrgb, x, y, z);
// Spec doesn't restrict implementation to downsample in linear color space. So, comparing both non linear and
// linear diff's in case of srgb formats.
failThreshold = ((diff[0] > threshold.x()
|| diff[1] > threshold.y()
|| diff[2] > threshold.z()
|| diff[3] > threshold.w()) &&
(diffSrgb[0] > threshold.x()
|| diffSrgb[1] > threshold.y()
|| diffSrgb[2] > threshold.z()
|| diffSrgb[3] > threshold.w()));
}
if (failThreshold)
{
isOk = false;
maxDiff = tcu::max(maxDiff, diff);
errorMask.getAccess().setPixel(errorColor, x, y, z);
}
}
log << TestLog::Image("Average resolved values in attachment 0", "Average resolved values in attachment 0", m_sum);
if (!isOk)
{
std::stringstream message;
m_context.getTestContext().getLog() << tcu::LogImage("ErrorMask", "ErrorMask", errorMask.getAccess());
message << "Average resolved values differ from expected average values by more than ";
switch (componentCount)
{
case 1:
message << threshold.x();
break;
case 2:
message << "vec2" << Vec2(threshold.x(), threshold.y());
break;
case 3:
message << "vec3" << Vec3(threshold.x(), threshold.y(), threshold.z());
break;
default:
message << "vec4" << threshold;
}
message << ". Max diff " << maxDiff;
log << TestLog::Message << message.str() << TestLog::EndMessage;
m_resultCollector.fail("Average resolved values differ from expected average values");
}
}
return tcu::TestStatus(m_resultCollector.getResult(), m_resultCollector.getMessage());
}
else
{
m_sampleMask++;
return tcu::TestStatus::incomplete();
}
}
template<typename RenderPassTrait>
Move<VkRenderPass> MultisampleRenderPassTestInstance::createRenderPass (bool usedResolveAttachment)
{
// make name for RenderPass1Trait or RenderPass2Trait shorter
typedef RenderPassTrait RPT;
typedef typename RPT::AttDesc AttDesc;
typedef typename RPT::AttRef AttRef;
typedef typename RPT::SubpassDesc SubpassDesc;
typedef typename RPT::RenderPassCreateInfo RenderPassCreateInfo;
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
std::vector<AttDesc> attachments;
std::vector<AttRef> colorAttachmentRefs;
std::vector<AttRef> resolveAttachmentRefs;
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
{
const AttDesc multisampleAttachment
(
// sType
DE_NULL, // pNext
0u, // flags
m_format, // format
m_sampleCount, // samples
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // loadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // initialLayout
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // finalLayout
);
const AttRef attachmentRef
(
// sType
DE_NULL, // pNext
(deUint32)attachments.size(), // attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // layout
0u // aspectMask
);
colorAttachmentRefs.push_back(attachmentRef);
attachments.push_back(multisampleAttachment);
}
{
const AttDesc singlesampleAttachment
(
// sType
DE_NULL, // pNext
0u, // flags
m_format, // format
VK_SAMPLE_COUNT_1_BIT, // samples
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // loadOp
VK_ATTACHMENT_STORE_OP_STORE, // storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // initialLayout
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL // finalLayout
);
const auto attachmentId = (usedResolveAttachment ? static_cast<deUint32>(attachments.size()) : VK_ATTACHMENT_UNUSED);
const AttRef attachmentRef
(
// sType
DE_NULL, // pNext
attachmentId, // attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // layout
0u // aspectMask
);
resolveAttachmentRefs.push_back(attachmentRef);
attachments.push_back(singlesampleAttachment);
}
}
DE_ASSERT(colorAttachmentRefs.size() == resolveAttachmentRefs.size());
DE_ASSERT(attachments.size() == colorAttachmentRefs.size() + resolveAttachmentRefs.size());
const SubpassDesc subpass
(
// sType
DE_NULL, // pNext
(VkSubpassDescriptionFlags)0, // flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
0u, // viewMask
0u, // inputAttachmentCount
DE_NULL, // pInputAttachments
(deUint32)colorAttachmentRefs.size(), // colorAttachmentCount
&colorAttachmentRefs[0], // pColorAttachments
&resolveAttachmentRefs[0], // pResolveAttachments
DE_NULL, // pDepthStencilAttachment
0u, // preserveAttachmentCount
DE_NULL // pPreserveAttachments
);
const RenderPassCreateInfo renderPassCreator
(
// sType
DE_NULL, // pNext
(VkRenderPassCreateFlags)0u, // flags
(deUint32)attachments.size(), // attachmentCount
&attachments[0], // pAttachments
1u, // subpassCount
&subpass, // pSubpasses
0u, // dependencyCount
DE_NULL, // pDependencies
0u, // correlatedViewMaskCount
DE_NULL // pCorrelatedViewMasks
);
return renderPassCreator.createRenderPass(vkd, device);
}
Move<VkRenderPass> MultisampleRenderPassTestInstance::createRenderPassSwitch (bool usedResolveAttachment)
{
switch (m_renderingType)
{
case RENDERING_TYPE_RENDERPASS_LEGACY:
return createRenderPass<RenderPass1Trait>(usedResolveAttachment);
case RENDERING_TYPE_RENDERPASS2:
return createRenderPass<RenderPass2Trait>(usedResolveAttachment);
case RENDERING_TYPE_DYNAMIC_RENDERING:
return Move<VkRenderPass>();
default:
TCU_THROW(InternalError, "Impossible");
}
}
Move<VkRenderPass> MultisampleRenderPassTestInstance::createRenderPassCompatible (void)
{
if (m_testCompatibility)
{
// The compatible render pass is always created with a used resolve attachment.
return createRenderPassSwitch(true);
}
else
{
return {};
}
}
Move<VkPipelineLayout> MultisampleRenderPassTestInstance::createRenderPipelineLayout (void)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
const VkPushConstantRange pushConstant =
{
VK_SHADER_STAGE_FRAGMENT_BIT,
0u,
4u
};
const VkPipelineLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
DE_NULL,
(vk::VkPipelineLayoutCreateFlags)0,
0u,
DE_NULL,
1u,
&pushConstant
};
return createPipelineLayout(vkd, device, &createInfo);
}
Move<VkPipeline> MultisampleRenderPassTestInstance::createRenderPipeline (void)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
const vk::BinaryCollection& binaryCollection = m_context.getBinaryCollection();
const Unique<VkShaderModule> vertexShaderModule (createShaderModule(vkd, device, binaryCollection.get("quad-vert"), 0u));
const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vkd, device, binaryCollection.get("quad-frag"), 0u));
const Move<VkShaderModule> geometryShaderModule (m_layerCount == 1 ? Move<VkShaderModule>() : createShaderModule(vkd, device, binaryCollection.get("geom"), 0u));
// Disable blending
const VkPipelineColorBlendAttachmentState attachmentBlendState =
{
VK_FALSE,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ONE,
VK_BLEND_OP_ADD,
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
std::vector<VkPipelineColorBlendAttachmentState> attachmentBlendStates(m_attachmentsCount, attachmentBlendState);
const VkPipelineVertexInputStateCreateInfo vertexInputState =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineVertexInputStateCreateFlags)0u,
0u,
DE_NULL,
0u,
DE_NULL
};
const tcu::UVec2 renderArea (m_width, m_height);
const std::vector<VkViewport> viewports (1, makeViewport(renderArea));
const std::vector<VkRect2D> scissors (1, makeRect2D(renderArea));
const VkPipelineMultisampleStateCreateInfo multisampleState =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineMultisampleStateCreateFlags)0u,
sampleCountBitFromSampleCount(m_sampleCount),
VK_FALSE,
0.0f,
DE_NULL,
VK_FALSE,
VK_FALSE,
};
const VkPipelineDepthStencilStateCreateInfo depthStencilState =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineDepthStencilStateCreateFlags)0u,
VK_FALSE,
VK_TRUE,
VK_COMPARE_OP_ALWAYS,
VK_FALSE,
VK_TRUE,
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_KEEP,
VK_COMPARE_OP_ALWAYS,
~0u,
~0u,
0xFFu / (m_sampleCount + 1)
},
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_KEEP,
VK_COMPARE_OP_ALWAYS,
~0u,
~0u,
0xFFu / (m_sampleCount + 1)
},
0.0f,
1.0f
};
const VkPipelineColorBlendStateCreateInfo blendState =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineColorBlendStateCreateFlags)0u,
VK_FALSE,
VK_LOGIC_OP_COPY,
deUint32(attachmentBlendStates.size()),
&attachmentBlendStates[0],
{ 0.0f, 0.0f, 0.0f, 0.0f }
};
VkPipelineRenderingCreateInfoKHR* pNext = DE_NULL;
std::vector<VkFormat> attachmentFormats(m_attachmentsCount, m_format);
VkPipelineRenderingCreateInfoKHR renderingCreateInfo
{
VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
DE_NULL,
0u,
m_attachmentsCount,
attachmentFormats.data(),
VK_FORMAT_UNDEFINED,
VK_FORMAT_UNDEFINED
};
if (m_renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
pNext = &renderingCreateInfo;
return makeGraphicsPipeline(vkd, // const DeviceInterface& vk
device, // const VkDevice device
*m_renderPipelineLayout, // const VkPipelineLayout pipelineLayout
*vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlShaderModule
DE_NULL, // const VkShaderModule tessellationEvalShaderModule
m_layerCount != 1 ? *geometryShaderModule : DE_NULL,// const VkShaderModule geometryShaderModule
*fragmentShaderModule, // const VkShaderModule fragmentShaderModule
*m_renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
&multisampleState, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
&depthStencilState, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
&blendState, // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
DE_NULL, // const VkPipelineDynamicStateCreateInfo* dynamicStateCreateInfo
pNext); // const void* pNext
}
class MaxAttachmenstsRenderPassTestInstance : public MultisampleRenderPassTestBase
{
public:
MaxAttachmenstsRenderPassTestInstance (Context& context, TestConfig config);
~MaxAttachmenstsRenderPassTestInstance (void);
tcu::TestStatus iterate (void);
private:
template<typename RenderpassSubpass>
void submit (void);
void submitSwitch (RenderingType renderingType);
void verify (void);
Move<VkDescriptorSetLayout> createDescriptorSetLayout (void);
Move<VkDescriptorPool> createDescriptorPool (void);
Move<VkDescriptorSet> createDescriptorSet (void);
template<typename RenderPassTrait>
Move<VkRenderPass> createRenderPass (void);
Move<VkRenderPass> createRenderPassSwitch (const RenderingType renderingType);
Move<VkPipelineLayout> createRenderPipelineLayout (bool secondSubpass);
Move<VkPipeline> createRenderPipeline (bool secondSubpass);
private:
const std::vector<VkImageSp> m_multisampleImages;
const std::vector<AllocationSp> m_multisampleImageMemory;
const std::vector<VkImageViewSp> m_multisampleImageViews;
const std::vector<VkImageSp> m_singlesampleImages;
const std::vector<AllocationSp> m_singlesampleImageMemory;
const std::vector<VkImageViewSp> m_singlesampleImageViews;
const Unique<VkDescriptorSetLayout> m_descriptorSetLayout;
const Unique<VkDescriptorPool> m_descriptorPool;
const Unique<VkDescriptorSet> m_descriptorSet;
const Unique<VkRenderPass> m_renderPass;
const Unique<VkFramebuffer> m_framebuffer;
const Unique<VkPipelineLayout> m_pipelineLayoutPass0;
const Unique<VkPipeline> m_pipelinePass0;
const Unique<VkPipelineLayout> m_pipelineLayoutPass1;
const Unique<VkPipeline> m_pipelinePass1;
const std::vector<VkBufferSp> m_buffers;
const std::vector<AllocationSp> m_bufferMemory;
const Unique<VkCommandPool> m_commandPool;
tcu::ResultCollector m_resultCollector;
};
MaxAttachmenstsRenderPassTestInstance::MaxAttachmenstsRenderPassTestInstance (Context& context, TestConfig config)
: MultisampleRenderPassTestBase(context, config)
, m_multisampleImages (createImages(m_sampleCount, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT))
, m_multisampleImageMemory (createImageMemory(m_multisampleImages))
, m_multisampleImageViews (createImageViews(m_multisampleImages))
, m_singlesampleImages (createImages(VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT))
, m_singlesampleImageMemory (createImageMemory(m_singlesampleImages))
, m_singlesampleImageViews (createImageViews(m_singlesampleImages))
, m_descriptorSetLayout (createDescriptorSetLayout())
, m_descriptorPool (createDescriptorPool())
, m_descriptorSet (createDescriptorSet())
, m_renderPass (createRenderPassSwitch(config.renderingType))
, m_framebuffer (createFramebuffer(m_multisampleImageViews, m_singlesampleImageViews, *m_renderPass))
, m_pipelineLayoutPass0 (createRenderPipelineLayout(0))
, m_pipelinePass0 (createRenderPipeline(0))
, m_pipelineLayoutPass1 (createRenderPipelineLayout(1))
, m_pipelinePass1 (createRenderPipeline(1))
, m_buffers (createBuffers())
, m_bufferMemory (createBufferMemory(m_buffers))
, m_commandPool (createCommandPool(context.getDeviceInterface(), context.getDevice(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, context.getUniversalQueueFamilyIndex()))
{
}
MaxAttachmenstsRenderPassTestInstance::~MaxAttachmenstsRenderPassTestInstance (void)
{
}
template<typename RenderpassSubpass>
void MaxAttachmenstsRenderPassTestInstance::submit (void)
{
const DeviceInterface& vkd (m_context.getDeviceInterface());
const VkDevice device (m_context.getDevice());
const Unique<VkCommandBuffer> commandBuffer (allocateCommandBuffer(vkd, device, *m_commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
const typename RenderpassSubpass::SubpassBeginInfo subpassBeginInfo (DE_NULL, VK_SUBPASS_CONTENTS_INLINE);
const typename RenderpassSubpass::SubpassEndInfo subpassEndInfo (DE_NULL);
beginCommandBuffer(vkd, *commandBuffer);
// Memory barriers between previous copies and rendering
{
std::vector<VkImageMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_singlesampleImages[dstNdx],
{
VK_IMAGE_ASPECT_COLOR_BIT,
0u,
1u,
0u,
m_layerCount
}
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0]);
}
{
const VkRenderPassBeginInfo beginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
DE_NULL,
*m_renderPass,
*m_framebuffer,
{
{ 0u, 0u },
{ m_width, m_height }
},
0u,
DE_NULL
};
RenderpassSubpass::cmdBeginRenderPass(vkd, *commandBuffer, &beginInfo, &subpassBeginInfo);
}
// Clear everything to black
clearAttachments(*commandBuffer);
// First subpass - render black samples
{
vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelinePass0);
vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
}
// Second subpasss - merge attachments
{
RenderpassSubpass::cmdNextSubpass(vkd, *commandBuffer, &subpassBeginInfo, &subpassEndInfo);
vkd.cmdBindPipeline(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelinePass1);
vkd.cmdBindDescriptorSets(*commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelineLayoutPass1, 0, 1u, &*m_descriptorSet, 0, NULL);
vkd.cmdDraw(*commandBuffer, 6u, 1u, 0u, 0u);
}
RenderpassSubpass::cmdEndRenderPass(vkd, *commandBuffer, &subpassEndInfo);
// Memory barriers between rendering and copies
{
std::vector<VkImageMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
const VkImageMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_singlesampleImages[dstNdx],
{
VK_IMAGE_ASPECT_COLOR_BIT,
0u,
1u,
0u,
m_layerCount
}
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0]);
}
// Copy image memory to buffers
for (size_t dstNdx = 0; dstNdx < m_singlesampleImages.size(); dstNdx++)
{
const VkBufferImageCopy region =
{
0u,
0u,
0u,
{
VK_IMAGE_ASPECT_COLOR_BIT,
0u,
0u,
m_layerCount,
},
{ 0u, 0u, 0u },
{ m_width, m_height, 1u }
};
vkd.cmdCopyImageToBuffer(*commandBuffer, **m_singlesampleImages[dstNdx], VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_buffers[dstNdx], 1u, &region);
}
// Memory barriers between copies and host access
{
std::vector<VkBufferMemoryBarrier> barriers;
for (size_t dstNdx = 0; dstNdx < m_buffers.size(); dstNdx++)
{
const VkBufferMemoryBarrier barrier =
{
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
DE_NULL,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_HOST_READ_BIT,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
**m_buffers[dstNdx],
0u,
VK_WHOLE_SIZE
};
barriers.push_back(barrier);
}
vkd.cmdPipelineBarrier(*commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 0u, DE_NULL, (deUint32)barriers.size(), &barriers[0], 0u, DE_NULL);
}
endCommandBuffer(vkd, *commandBuffer);
submitCommandsAndWait(vkd, device, m_context.getUniversalQueue(), *commandBuffer);
for (size_t memoryBufferNdx = 0; memoryBufferNdx < m_bufferMemory.size(); memoryBufferNdx++)
invalidateMappedMemoryRange(vkd, device, m_bufferMemory[memoryBufferNdx]->getMemory(), 0u, VK_WHOLE_SIZE);
}
void MaxAttachmenstsRenderPassTestInstance::submitSwitch (RenderingType renderingType)
{
switch (renderingType)
{
case RENDERING_TYPE_RENDERPASS_LEGACY:
submit<RenderpassSubpass1>();
break;
case RENDERING_TYPE_RENDERPASS2:
submit<RenderpassSubpass2>();
break;
default:
TCU_THROW(InternalError, "Impossible");
}
}
template <typename VecType>
bool isValueAboveThreshold1 (const VecType& vale, const VecType& threshold)
{
return (vale[0] > threshold[0]);
}
template <typename VecType>
bool isValueAboveThreshold2 (const VecType& vale, const VecType& threshold)
{
return (vale[0] > threshold[0]) || (vale[1] > threshold[1]);
}
template <typename VecType>
bool isValueAboveThreshold3 (const VecType& vale, const VecType& threshold)
{
return (vale[0] > threshold[0]) || (vale[1] > threshold[1]) || (vale[2] > threshold[2]);
}
template <typename VecType>
bool isValueAboveThreshold4 (const VecType& vale, const VecType& threshold)
{
return (vale[0] > threshold[0]) || (vale[1] > threshold[1]) || (vale[2] > threshold[2]) || (vale[3] > threshold[3]);
}
void MaxAttachmenstsRenderPassTestInstance::verify (void)
{
const Vec4 errorColor (1.0f, 0.0f, 0.0f, 1.0f);
const Vec4 okColor (0.0f, 1.0f, 0.0f, 1.0f);
const tcu::TextureFormat format (mapVkFormat(m_format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
const int componentCount (tcu::getNumUsedChannels(format.order));
const int outputsCount = m_attachmentsCount / 2;
DE_ASSERT((componentCount >= 0) && (componentCount < 5));
std::vector<tcu::ConstPixelBufferAccess> accesses;
for (int outputNdx = 0; outputNdx < outputsCount; ++outputNdx)
{
void* const ptr = m_bufferMemory[outputNdx]->getHostPtr();
accesses.push_back(tcu::ConstPixelBufferAccess(format, m_width, m_height, 1, ptr));
}
tcu::TextureLevel errorMask (tcu::TextureFormat(tcu::TextureFormat::RGB, tcu::TextureFormat::UNORM_INT8), m_width, m_height, outputsCount);
tcu::TestLog& log (m_context.getTestContext().getLog());
bool isOk = true;
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
{
const Vec4 refColor(0.0f, 0.3f, 0.6f, 0.75f);
const Vec4 threshold(getFormatThreshold());
typedef bool(*ValueAboveThresholdFn)(const Vec4&, const Vec4&);
ValueAboveThresholdFn componentToFnMap[4] =
{
isValueAboveThreshold1<Vec4>,
isValueAboveThreshold2<Vec4>,
isValueAboveThreshold3<Vec4>,
isValueAboveThreshold4<Vec4>
};
ValueAboveThresholdFn isValueAboveThreshold = componentToFnMap[componentCount - 1];
bool isSRGBFormat = tcu::isSRGB(format);
for (int outputNdx = 0; outputNdx < outputsCount; outputNdx++)
for (int y = 0; y < (int)m_height; y++)
for (int x = 0; x < (int)m_width; x++)
{
Vec4 color = accesses[outputNdx].getPixel(x, y);
if (isSRGBFormat)
color = tcu::sRGBToLinear(color);
const Vec4 diff(tcu::abs(color - refColor));
if (isValueAboveThreshold(diff, threshold))
{
isOk = false;
errorMask.getAccess().setPixel(errorColor, x, y, outputNdx);
break;
}
else
errorMask.getAccess().setPixel(okColor, x, y, outputNdx);
}
break;
}
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
{
const UVec4 refColor(0, 48, 144, 189);
UVec4 threshold(1, 1, 1, 1);
if (m_format == VK_FORMAT_A2B10G10R10_UINT_PACK32)
threshold[3] = 200;
typedef bool(*ValueAboveThresholdFn)(const UVec4&, const UVec4&);
ValueAboveThresholdFn componentToFnMap[4] =
{
isValueAboveThreshold1<UVec4>,
isValueAboveThreshold2<UVec4>,
isValueAboveThreshold3<UVec4>,
isValueAboveThreshold4<UVec4>
};
ValueAboveThresholdFn isValueAboveThreshold = componentToFnMap[componentCount - 1];
for (int outputNdx = 0; outputNdx < outputsCount; outputNdx++)
for (int y = 0; y < (int)m_height; y++)
for (int x = 0; x < (int)m_width; x++)
{
const UVec4 color (accesses[outputNdx].getPixelUint(x, y));
const UVec4 diff (std::abs(int(color.x()) - int(refColor.x())),
std::abs(int(color.y()) - int(refColor.y())),
std::abs(int(color.z()) - int(refColor.z())),
std::abs(int(color.w()) - int(refColor.w())));
if (isValueAboveThreshold(diff, threshold))
{
isOk = false;
errorMask.getAccess().setPixel(errorColor, x, y, outputNdx);
break;
}
else
errorMask.getAccess().setPixel(okColor, x, y, outputNdx);
}
break;
}
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
{
const IVec4 refColor (0, 24, 75, 93);
const IVec4 threshold (1, 1, 1, 1);
typedef bool(*ValueAboveThresholdFn)(const IVec4&, const IVec4&);
ValueAboveThresholdFn componentToFnMap[4] =
{
isValueAboveThreshold1<IVec4>,
isValueAboveThreshold2<IVec4>,
isValueAboveThreshold3<IVec4>,
isValueAboveThreshold4<IVec4>
};
ValueAboveThresholdFn isValueAboveThreshold = componentToFnMap[componentCount - 1];
for (int outputNdx = 0; outputNdx < outputsCount; outputNdx++)
for (int y = 0; y < (int)m_height; y++)
for (int x = 0; x < (int)m_width; x++)
{
const IVec4 color (accesses[outputNdx].getPixelInt(x, y));
const IVec4 diff (std::abs(color.x() - refColor.x()),
std::abs(color.y() - refColor.y()),
std::abs(color.z() - refColor.z()),
std::abs(color.w() - refColor.w()));
if (isValueAboveThreshold(diff, threshold))
{
isOk = false;
errorMask.getAccess().setPixel(errorColor, x, y, outputNdx);
break;
}
else
errorMask.getAccess().setPixel(okColor, x, y, outputNdx);
}
break;
}
default:
DE_FATAL("Unknown channel class");
}
if (!isOk)
{
const std::string sectionName ("MaxAttachmentsVerify");
const tcu::ScopedLogSection section (log, sectionName, sectionName);
logImage("ErrorMask", errorMask.getAccess());
m_resultCollector.fail("Fail");
}
}
tcu::TestStatus MaxAttachmenstsRenderPassTestInstance::iterate(void)
{
submitSwitch(m_renderingType);
verify();
return tcu::TestStatus(m_resultCollector.getResult(), m_resultCollector.getMessage());
}
Move<VkDescriptorSetLayout> MaxAttachmenstsRenderPassTestInstance::createDescriptorSetLayout()
{
const VkDescriptorSetLayoutBinding bindingTemplate =
{
0, // binding
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, // descriptorType
1u, // descriptorCount
VK_SHADER_STAGE_FRAGMENT_BIT, // stageFlags
DE_NULL // pImmutableSamplers
};
std::vector<VkDescriptorSetLayoutBinding> bindings(m_attachmentsCount, bindingTemplate);
for (deUint32 idx = 0; idx < m_attachmentsCount; ++idx)
bindings[idx].binding = idx;
const VkDescriptorSetLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // sType
DE_NULL, // pNext
0u, // flags
m_attachmentsCount, // bindingCount
&bindings[0] // pBindings
};
return ::createDescriptorSetLayout(m_context.getDeviceInterface(), m_context.getDevice(), &createInfo);
}
Move<VkDescriptorPool> MaxAttachmenstsRenderPassTestInstance::createDescriptorPool()
{
const VkDescriptorPoolSize size =
{
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, // type
m_attachmentsCount // descriptorCount
};
const VkDescriptorPoolCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, // sType
DE_NULL, // pNext
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, // flags
1u, // maxSets
1u, // poolSizeCount
&size // pPoolSizes
};
return ::createDescriptorPool(m_context.getDeviceInterface(), m_context.getDevice(), &createInfo);
}
Move<VkDescriptorSet> MaxAttachmenstsRenderPassTestInstance::createDescriptorSet()
{
const VkDescriptorSetAllocateInfo allocateInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, // sType
DE_NULL, // pNext
*m_descriptorPool, // descriptorPool
1u, // descriptorSetCount
&*m_descriptorSetLayout // pSetLayouts
};
const vk::DeviceInterface& vkd = m_context.getDeviceInterface();
vk::VkDevice device = m_context.getDevice();
Move<VkDescriptorSet> descriptorSet = allocateDescriptorSet(vkd, device, &allocateInfo);
vector<VkDescriptorImageInfo> descriptorImageInfo (m_attachmentsCount);
vector<VkWriteDescriptorSet> descriptorWrites (m_attachmentsCount);
for (deUint32 idx = 0; idx < m_attachmentsCount; ++idx)
{
const VkDescriptorImageInfo imageInfo =
{
DE_NULL, // VkSampler sampler
**m_singlesampleImageViews[idx], // VkImageView imageView
VK_IMAGE_LAYOUT_GENERAL // VkImageLayout imageLayout
};
descriptorImageInfo[idx] = imageInfo;
const VkWriteDescriptorSet write =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // VkStructureType sType
DE_NULL, // const void* pNext
*descriptorSet, // VkDescriptorSet dstSet
(deUint32)idx, // uint32_t dstBinding
0u, // uint32_t dstArrayElement
1u, // uint32_t descriptorCount
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, // VkDescriptorType descriptorType
&descriptorImageInfo[idx], // const VkDescriptorImageInfo* pImageInfo
DE_NULL, // const VkDescriptorBufferInfo* pBufferInfo
DE_NULL // const VkBufferView* pTexelBufferView
};
descriptorWrites[idx] = write;
}
vkd.updateDescriptorSets(device, (deUint32)descriptorWrites.size(), &descriptorWrites[0], 0u, DE_NULL);
return descriptorSet;
}
template<typename RenderPassTrait>
Move<VkRenderPass> MaxAttachmenstsRenderPassTestInstance::createRenderPass(void)
{
// make name for RenderPass1Trait or RenderPass2Trait shorter
typedef RenderPassTrait RPT;
typedef RenderPassTrait RPT;
typedef typename RPT::AttDesc AttDesc;
typedef typename RPT::AttRef AttRef;
typedef typename RPT::SubpassDep SubpassDep;
typedef typename RPT::SubpassDesc SubpassDesc;
typedef typename RPT::RenderPassCreateInfo RenderPassCreateInfo;
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
std::vector<AttDesc> attachments;
std::vector<AttRef> sp0colorAttachmentRefs;
std::vector<AttRef> sp0resolveAttachmentRefs;
std::vector<AttRef> sp1inAttachmentRefs;
std::vector<AttRef> sp1colorAttachmentRefs;
for (size_t attachmentNdx = 0; attachmentNdx < m_attachmentsCount; attachmentNdx++)
{
// define first subpass outputs
{
const AttDesc multisampleAttachment
(
DE_NULL, // pNext
0u, // flags
m_format, // format
m_sampleCount, // samples
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // loadOp
VK_ATTACHMENT_STORE_OP_STORE, // storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // initialLayout
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // finalLayout
);
const AttRef attachmentRef
(
DE_NULL,
(deUint32)attachments.size(), // attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // layout
0u // aspectMask
);
sp0colorAttachmentRefs.push_back(attachmentRef);
attachments.push_back(multisampleAttachment);
}
// define first subpass resolve attachments
{
const AttDesc singlesampleAttachment
(
DE_NULL, // pNext
0u, // flags
m_format, // format
VK_SAMPLE_COUNT_1_BIT, // samples
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // loadOp
VK_ATTACHMENT_STORE_OP_STORE, // storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // stencilStoreOp
VK_IMAGE_LAYOUT_UNDEFINED, // initialLayout
VK_IMAGE_LAYOUT_GENERAL // finalLayout
);
const AttRef attachmentRef
(
DE_NULL, // pNext
(deUint32)attachments.size(), // attachment
VK_IMAGE_LAYOUT_GENERAL, // layout
0u // aspectMask
);
sp0resolveAttachmentRefs.push_back(attachmentRef);
attachments.push_back(singlesampleAttachment);
}
// define second subpass inputs
{
const AttRef attachmentRef
(
DE_NULL, // pNext
(deUint32)attachments.size() - 1, // attachment
VK_IMAGE_LAYOUT_GENERAL, // layout
VK_IMAGE_ASPECT_COLOR_BIT // aspectMask
);
sp1inAttachmentRefs.push_back(attachmentRef);
}
// define second subpass outputs - it merges pairs of
// results that were produced by the first subpass
if (attachmentNdx < (m_attachmentsCount / 2))
{
const AttRef colorAttachmentRef
(
DE_NULL, // pNext
(deUint32)attachments.size() - 1, // attachment
VK_IMAGE_LAYOUT_GENERAL, // layout
0u // aspectMask
);
sp1colorAttachmentRefs.push_back(colorAttachmentRef);
}
}
DE_ASSERT(sp0colorAttachmentRefs.size() == sp0resolveAttachmentRefs.size());
DE_ASSERT(attachments.size() == sp0colorAttachmentRefs.size() + sp0resolveAttachmentRefs.size());
{
const SubpassDesc subpass0
(
// sType
DE_NULL, // pNext
(VkSubpassDescriptionFlags)0, // flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
0u, // viewMask
0u, // inputAttachmentCount
DE_NULL, // pInputAttachments
(deUint32)sp0colorAttachmentRefs.size(), // colorAttachmentCount
&sp0colorAttachmentRefs[0], // pColorAttachments
&sp0resolveAttachmentRefs[0], // pResolveAttachments
DE_NULL, // pDepthStencilAttachment
0u, // preserveAttachmentCount
DE_NULL // pPreserveAttachments
);
const SubpassDesc subpass1
(
// sType
DE_NULL, // pNext
(VkSubpassDescriptionFlags)0, // flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // pipelineBindPoint
0u, // viewMask
(deUint32)sp1inAttachmentRefs.size(), // inputAttachmentCount
&sp1inAttachmentRefs[0], // pInputAttachments
(deUint32)sp1colorAttachmentRefs.size(), // colorAttachmentCount
&sp1colorAttachmentRefs[0], // pColorAttachments
DE_NULL, // pResolveAttachments
DE_NULL, // pDepthStencilAttachment
0u, // preserveAttachmentCount
DE_NULL // pPreserveAttachments
);
SubpassDesc subpasses[] =
{
subpass0,
subpass1
};
const SubpassDep subpassDependency
(
DE_NULL, // pNext
0u, // srcSubpass
1u, // dstSubpass
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // srcStageMask
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, // dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // srcAccessMask
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, // dstAccessMask
0u, // dependencyFlags
0u // viewOffset
);
const RenderPassCreateInfo renderPassCreator
(
// sType
DE_NULL, // pNext
(VkRenderPassCreateFlags)0u, // flags
(deUint32)attachments.size(), // attachmentCount
&attachments[0], // pAttachments
2u, // subpassCount
subpasses, // pSubpasses
1u, // dependencyCount
&subpassDependency, // pDependencies
0u, // correlatedViewMaskCount
DE_NULL // pCorrelatedViewMasks
);
return renderPassCreator.createRenderPass(vkd, device);
}
}
Move<VkRenderPass> MaxAttachmenstsRenderPassTestInstance::createRenderPassSwitch(const RenderingType renderingType)
{
switch (renderingType)
{
case RENDERING_TYPE_RENDERPASS_LEGACY:
return createRenderPass<RenderPass1Trait>();
case RENDERING_TYPE_RENDERPASS2:
return createRenderPass<RenderPass2Trait>();
default:
TCU_THROW(InternalError, "Impossible");
}
}
Move<VkPipelineLayout> MaxAttachmenstsRenderPassTestInstance::createRenderPipelineLayout(bool secondSubpass)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
const VkPipelineLayoutCreateInfo createInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
DE_NULL,
(vk::VkPipelineLayoutCreateFlags)0,
secondSubpass ? 1u : 0u,
secondSubpass ? &*m_descriptorSetLayout : DE_NULL,
0u,
DE_NULL
};
return createPipelineLayout(vkd, device, &createInfo);
}
Move<VkPipeline> MaxAttachmenstsRenderPassTestInstance::createRenderPipeline(bool secondSubpass)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
VkDevice device = m_context.getDevice();
const vk::BinaryCollection& binaryCollection = m_context.getBinaryCollection();
VkSampleCountFlagBits sampleCount = sampleCountBitFromSampleCount(m_sampleCount);
deUint32 blendStatesCount = m_attachmentsCount;
std::string fragShaderNameBase = "quad-frag-sp0-";
if (secondSubpass)
{
sampleCount = VK_SAMPLE_COUNT_1_BIT;
blendStatesCount /= 2;
fragShaderNameBase = "quad-frag-sp1-";
}
std::string fragShaderName = fragShaderNameBase + de::toString(m_attachmentsCount);
const Unique<VkShaderModule> vertexShaderModule (createShaderModule(vkd, device, binaryCollection.get("quad-vert"), 0u));
const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vkd, device, binaryCollection.get(fragShaderName), 0u));
const Move<VkShaderModule> geometryShaderModule (m_layerCount == 1 ? Move<VkShaderModule>() : createShaderModule(vkd, device, binaryCollection.get("geom"), 0u));
// Disable blending
const VkPipelineColorBlendAttachmentState attachmentBlendState =
{
VK_FALSE,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_OP_ADD,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_ONE,
VK_BLEND_OP_ADD,
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
std::vector<VkPipelineColorBlendAttachmentState> attachmentBlendStates(blendStatesCount, attachmentBlendState);
const VkPipelineVertexInputStateCreateInfo vertexInputState =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineVertexInputStateCreateFlags)0u,
0u,
DE_NULL,
0u,
DE_NULL
};
const tcu::UVec2 renderArea (m_width, m_height);
const std::vector<VkViewport> viewports (1, makeViewport(renderArea));
const std::vector<VkRect2D> scissors (1, makeRect2D(renderArea));
const VkPipelineMultisampleStateCreateInfo multisampleState =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineMultisampleStateCreateFlags)0u,
sampleCount,
VK_FALSE,
0.0f,
DE_NULL,
VK_FALSE,
VK_FALSE,
};
const VkPipelineDepthStencilStateCreateInfo depthStencilState =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineDepthStencilStateCreateFlags)0u,
VK_FALSE,
VK_TRUE,
VK_COMPARE_OP_ALWAYS,
VK_FALSE,
VK_TRUE,
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_KEEP,
VK_COMPARE_OP_ALWAYS,
~0u,
~0u,
0xFFu / (m_sampleCount + 1)
},
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_KEEP,
VK_COMPARE_OP_ALWAYS,
~0u,
~0u,
0xFFu / (m_sampleCount + 1)
},
0.0f,
1.0f
};
const VkPipelineColorBlendStateCreateInfo blendState =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
DE_NULL,
(VkPipelineColorBlendStateCreateFlags)0u,
VK_FALSE,
VK_LOGIC_OP_COPY,
deUint32(attachmentBlendStates.size()),
&attachmentBlendStates[0],
{ 0.0f, 0.0f, 0.0f, 0.0f }
};
return makeGraphicsPipeline(vkd, // vk
device, // device
secondSubpass ? *m_pipelineLayoutPass1 : *m_pipelineLayoutPass0, // pipelineLayout
*vertexShaderModule, // vertexShaderModule
DE_NULL, // tessellationControlShaderModule
DE_NULL, // tessellationEvalShaderModule
m_layerCount != 1 ? *geometryShaderModule : DE_NULL, // geometryShaderModule
*fragmentShaderModule, // fragmentShaderModule
*m_renderPass, // renderPass
viewports, // viewports
scissors, // scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // topology
secondSubpass, // subpass
0u, // patchControlPoints
&vertexInputState, // vertexInputStateCreateInfo
DE_NULL, // rasterizationStateCreateInfo
&multisampleState, // multisampleStateCreateInfo
&depthStencilState, // depthStencilStateCreateInfo
&blendState); // colorBlendStateCreateInfo
}
class MultisampleRenderPassResolveLevelTestInstance : public MultisampleRenderPassTestInstance
{
public:
MultisampleRenderPassResolveLevelTestInstance (Context& context, TestConfig2 config);
~MultisampleRenderPassResolveLevelTestInstance (void) = default;
};
MultisampleRenderPassResolveLevelTestInstance::MultisampleRenderPassResolveLevelTestInstance (Context& context, TestConfig2 config)
: MultisampleRenderPassTestInstance(context, config, config.resolveLevel)
{
}
struct Programs
{
void init(vk::SourceCollections& dst, TestConfig config) const
{
const tcu::TextureFormat format (mapVkFormat(config.format));
const tcu::TextureChannelClass channelClass (tcu::getTextureChannelClass(format.type));
dst.glslSources.add("quad-vert") << glu::VertexSource(
"#version 450\n"
"out gl_PerVertex {\n"
"\tvec4 gl_Position;\n"
"};\n"
"highp float;\n"
"void main (void) {\n"
"\tgl_Position = vec4(((gl_VertexIndex + 2) / 3) % 2 == 0 ? -1.0 : 1.0,\n"
"\t ((gl_VertexIndex + 1) / 3) % 2 == 0 ? -1.0 : 1.0, 0.0, 1.0);\n"
"}\n");
if (config.layerCount > 1)
{
std::ostringstream src;
src << "#version 450\n"
<< "highp float;\n"
<< "\n"
<< "layout(triangles) in;\n"
<< "layout(triangle_strip, max_vertices = " << 3 * 2 * config.layerCount << ") out;\n"
<< "\n"
<< "in gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "} gl_in[];\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "\n"
<< "void main (void) {\n"
<< " for (int layerNdx = 0; layerNdx < " << config.layerCount << "; ++layerNdx) {\n"
<< " for(int vertexNdx = 0; vertexNdx < gl_in.length(); vertexNdx++) {\n"
<< " gl_Position = gl_in[vertexNdx].gl_Position;\n"
<< " gl_Layer = layerNdx;\n"
<< " EmitVertex();\n"
<< " };\n"
<< " EndPrimitive();\n"
<< " };\n"
<< "}\n";
dst.glslSources.add("geom") << glu::GeometrySource(src.str());
}
const tcu::StringTemplate genericLayoutTemplate("layout(location = ${INDEX}) out ${TYPE_PREFIX}vec4 o_color${INDEX};\n");
const tcu::StringTemplate genericBodyTemplate("\to_color${INDEX} = ${TYPE_PREFIX}vec4(${COLOR_VAL});\n");
if (config.testType == RESOLVE || config.testType == COMPATIBILITY)
{
const tcu::StringTemplate fragTemplate("#version 450\n"
"layout(push_constant) uniform PushConstant {\n"
"\thighp uint sampleMask;\n"
"} pushConstants;\n"
"${LAYOUT}"
"void main (void)\n"
"{\n"
"${BODY}"
"}\n");
std::map<std::string, std::string> parameters;
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
parameters["TYPE_PREFIX"] = "u";
parameters["COLOR_VAL"] = "255";
break;
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
parameters["TYPE_PREFIX"] = "i";
parameters["COLOR_VAL"] = "127";
break;
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
parameters["TYPE_PREFIX"] = "";
parameters["COLOR_VAL"] = "1.0";
break;
default:
DE_FATAL("Unknown channel class");
}
std::string layoutDefinitions = "";
std::string shaderBody = "\tgl_SampleMask[0] = int(pushConstants.sampleMask);\n";
for (deUint32 attIdx = 0; attIdx < config.attachmentCount; ++attIdx)
{
parameters["INDEX"] = de::toString(attIdx);
layoutDefinitions += genericLayoutTemplate.specialize(parameters);
shaderBody += genericBodyTemplate.specialize(parameters);
}
parameters["LAYOUT"] = layoutDefinitions;
parameters["BODY"] = shaderBody;
dst.glslSources.add("quad-frag") << glu::FragmentSource(fragTemplate.specialize(parameters));
}
else // MAX_ATTACMENTS
{
const tcu::StringTemplate fragTemplate("#version 450\n"
"${LAYOUT}"
"void main (void)\n"
"{\n"
"${BODY}"
"}\n");
std::map<std::string, std::string> parameters;
switch (channelClass)
{
case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
parameters["TYPE_PREFIX"] = "u";
parameters["COLOR_VAL"] = "0, 64, 192, 252";
break;
case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
parameters["TYPE_PREFIX"] = "i";
parameters["COLOR_VAL"] = "0, 32, 100, 124";
break;
case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
parameters["TYPE_PREFIX"] = "";
parameters["COLOR_VAL"] = "0.0, 0.4, 0.8, 1.0";
break;
default:
DE_FATAL("Unknown channel class");
}
// parts of fragment shader for second subpass - Vulkan introduced a new uniform type and syntax to glsl for input attachments
const tcu::StringTemplate subpassLayoutTemplate("layout (input_attachment_index = ${INDEX}, set = 0, binding = ${INDEX}) uniform ${TYPE_PREFIX}subpassInput i_color${INDEX};\n");
const tcu::StringTemplate subpassFBodyTemplate("\to_color${INDEX} = subpassLoad(i_color${INDEX})*0.5 + subpassLoad(i_color${MIX_INDEX})*0.25;\n");
const tcu::StringTemplate subpassIBodyTemplate("\to_color${INDEX} = subpassLoad(i_color${INDEX}) / 2 + subpassLoad(i_color${MIX_INDEX}) / 4;\n");
bool selectIBody = isIntFormat(config.format) || isUintFormat(config.format);
const tcu::StringTemplate& subpassBodyTemplate = selectIBody ? subpassIBodyTemplate : subpassFBodyTemplate;
std::string sp0layoutDefinitions = "";
std::string sp0shaderBody = "";
std::string sp1inLayoutDefinitions = "";
std::string sp1outLayoutDefinitions = "";
std::string sp1shaderBody = "";
deUint32 halfAttachments = config.attachmentCount / 2;
for (deUint32 attIdx = 0; attIdx < config.attachmentCount; ++attIdx)
{
parameters["INDEX"] = de::toString(attIdx);
sp0layoutDefinitions += genericLayoutTemplate.specialize(parameters);
sp0shaderBody += genericBodyTemplate.specialize(parameters);
sp1inLayoutDefinitions += subpassLayoutTemplate.specialize(parameters);
if (attIdx < halfAttachments)
{
// we are combining pairs of input attachments to produce half the number of outputs
parameters["MIX_INDEX"] = de::toString(halfAttachments + attIdx);
sp1outLayoutDefinitions += genericLayoutTemplate.specialize(parameters);
sp1shaderBody += subpassBodyTemplate.specialize(parameters);
}
}
// construct fragment shaders for subpass1 and subpass2; note that there
// is different shader definition depending on number of attachments
std::string nameBase = "quad-frag-sp";
std::string namePostfix = de::toString(config.attachmentCount);
parameters["LAYOUT"] = sp0layoutDefinitions;
parameters["BODY"] = sp0shaderBody;
dst.glslSources.add(nameBase + "0-" + namePostfix) << glu::FragmentSource(fragTemplate.specialize(parameters));
parameters["LAYOUT"] = sp1inLayoutDefinitions + sp1outLayoutDefinitions;
parameters["BODY"] = sp1shaderBody;
dst.glslSources.add(nameBase + "1-" + namePostfix) << glu::FragmentSource(fragTemplate.specialize(parameters));
}
}
};
template<class TestConfigType>
void checkSupport(Context& context, TestConfigType config)
{
if (config.layerCount > 1)
context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER);
if (config.renderingType == RENDERING_TYPE_RENDERPASS2)
context.requireDeviceFunctionality("VK_KHR_create_renderpass2");
if (config.renderingType == RENDERING_TYPE_DYNAMIC_RENDERING)
context.requireDeviceFunctionality("VK_KHR_dynamic_rendering");
if (context.isDeviceFunctionalitySupported("VK_KHR_portability_subset") &&
!context.getPortabilitySubsetFeatures().multisampleArrayImage &&
(config.sampleCount != VK_SAMPLE_COUNT_1_BIT) && (config.layerCount != 1))
{
TCU_THROW(NotSupportedError, "VK_KHR_portability_subset: Implementation does not support image array with multiple samples per texel");
}
const InstanceInterface& vki = context.getInstanceInterface();
vk::VkPhysicalDevice physicalDevice = context.getPhysicalDevice();
const vk::VkPhysicalDeviceProperties properties = vk::getPhysicalDeviceProperties(vki, physicalDevice);
if (config.attachmentCount > properties.limits.maxColorAttachments)
TCU_THROW(NotSupportedError, "Required number of color attachments not supported.");
}
std::string formatToName (VkFormat format)
{
const std::string formatStr = de::toString(format);
const std::string prefix = "VK_FORMAT_";
DE_ASSERT(formatStr.substr(0, prefix.length()) == prefix);
return de::toLower(formatStr.substr(prefix.length()));
}
void initTests (tcu::TestCaseGroup* group, RenderingType renderingType)
{
static const VkFormat formats[] =
{
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_UINT,
VK