blob: bbb2ce60193aeb1108db91dad9ce3262a55716bd [file] [log] [blame]
# dEQP-VK
set(DEQP_INL_DIR ${PROJECT_BINARY_DIR}/external/vulkancts/framework/vulkan)
add_subdirectory(api)
add_subdirectory(pipeline)
add_subdirectory(binding_model)
add_subdirectory(spirv_assembly)
add_subdirectory(shaderrender)
add_subdirectory(shaderexecutor)
add_subdirectory(memory)
add_subdirectory(ubo)
add_subdirectory(dynamic_state)
add_subdirectory(ssbo)
add_subdirectory(query_pool)
add_subdirectory(conditional_rendering)
add_subdirectory(draw)
add_subdirectory(device_group)
add_subdirectory(compute)
add_subdirectory(image)
add_subdirectory(wsi)
add_subdirectory(sparse_resources)
add_subdirectory(tessellation)
add_subdirectory(rasterization)
add_subdirectory(synchronization)
add_subdirectory(clipping)
add_subdirectory(fragment_ops)
add_subdirectory(geometry)
add_subdirectory(texture)
add_subdirectory(robustness)
add_subdirectory(renderpass)
add_subdirectory(multiview)
add_subdirectory(subgroups)
add_subdirectory(ycbcr)
add_subdirectory(protected_memory)
add_subdirectory(memory_model)
add_subdirectory(transform_feedback)
add_subdirectory(util)
add_subdirectory(amber)
add_subdirectory(imageless_framebuffer)
add_subdirectory(descriptor_indexing)
add_subdirectory(fragment_shader_interlock)
add_subdirectory(modifiers)
add_subdirectory(ray_tracing)
add_subdirectory(ray_query)
add_subdirectory(postmortem)
add_subdirectory(fragment_shading_rate)
add_subdirectory(reconvergence)
add_subdirectory(mesh_shader)
include_directories(
api
pipeline
binding_model
spirv_assembly
shaderrender
shaderexecutor
memory
ubo
dynamic_state
ssbo
query_pool
conditional_rendering
draw
device_group
compute
image
wsi
sparse_resources
tessellation
rasterization
synchronization
clipping
fragment_ops
texture
geometry
robustness
renderpass
multiview
subgroups
ycbcr
protected_memory
memory_model
transform_feedback
util
amber
imageless_framebuffer
descriptor_indexing
fragment_shader_interlock
fragment_shading_rate
modifiers
ray_tracing
ray_query
postmortem
reconvergence
mesh_shader
${DEQP_INL_DIR}
)
set(DEQP_VK_SRCS
vktTestCaseDefs.hpp
vktTestCase.cpp
vktTestCase.hpp
vktTestCaseUtil.cpp
vktTestCaseUtil.hpp
vktTestPackage.cpp
vktTestPackage.hpp
vktShaderLibrary.cpp
vktShaderLibrary.hpp
vktTestGroupUtil.cpp
vktTestGroupUtil.hpp
vktInfoTests.cpp
vktInfoTests.hpp
vktCustomInstancesDevices.cpp
vktCustomInstancesDevices.hpp
)
set(DEQP_VK_LIBS
tcutil
vkutil
glutil
deqp-vk-api
deqp-vk-pipeline
deqp-vk-binding-model
deqp-vk-spirv-assembly
deqp-vk-shaderrender
deqp-vk-shaderexecutor
deqp-vk-memory
deqp-vk-ubo
deqp-vk-dynamic-state
deqp-vk-ssbo
deqp-vk-query-pool
deqp-vk-conditional-rendering
deqp-vk-draw
deqp-vk-device-group
deqp-vk-compute
deqp-vk-image
deqp-vk-wsi
deqp-vk-sparse-resources
deqp-vk-tessellation
deqp-vk-rasterization
deqp-vk-synchronization
deqp-vk-clipping
deqp-vk-fragment-ops
deqp-vk-texture
deqp-vk-geometry
deqp-vk-robustness
deqp-vk-render-pass
deqp-vk-multiview
deqp-vk-subgroups
deqp-vk-ycbcr
deqp-vk-protected-memory
deqp-vk-memory-model
deqp-vk-amber
deqp-vk-imageless-framebuffer
deqp-vk-transform-feedback
deqp-vk-descriptor-indexing
deqp-vk-fragment-shader-interlock
deqp-vk-modifiers
deqp-vk-ray-tracing
deqp-vk-ray-query
deqp-vk-postmortem
deqp-vk-fragment-shading-rate
deqp-vk-reconvergence
deqp-vk-mesh-shader
)
if (DE_COMPILER_IS_MSC AND (DE_PTR_SIZE EQUAL 4))
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
endif ()
PCH(DEQP_VK_SRCS pch.cpp)
add_deqp_module(deqp-vk "${DEQP_VK_SRCS}" "${DEQP_VK_LIBS}" vktTestPackageEntry.cpp)
add_data_dir(deqp-vk ../../data/vulkan vulkan)
add_data_dir(deqp-vk ../../mustpass/master/vk-default vk-default)
# add all directories containing android mustpass
file(GLOB PATHS_MATCHING_PATTERN ${CMAKE_SOURCE_DIR}/android/cts/master/vk-*/)
FOREACH(FOUND_PATH ${PATHS_MATCHING_PATTERN})
IF(IS_DIRECTORY ${FOUND_PATH})
SET(LAST_DIRECTORY "")
file(RELATIVE_PATH LAST_DIRECTORY ${CMAKE_SOURCE_DIR}/android/cts/master ${FOUND_PATH})
add_data_dir(deqp-vk ../../../../android/cts/master/${LAST_DIRECTORY} ${LAST_DIRECTORY})
ENDIF()
ENDFOREACH()
if (DE_OS_IS_WIN32 OR DE_OS_IS_UNIX OR DE_OS_IS_OSX)
add_executable(vk-build-programs vktBuildPrograms.cpp)
target_link_libraries(vk-build-programs deqp-vk${MODULE_LIB_TARGET_POSTFIX})
endif ()