This document describes how to add new tests to the OpenGL and OpenGL ES 2.0/3.X conformance test suites.
In general all new test cases should be written in the new framework residing in the framework
directory. Those tests should be added to the external/openglcts/modules
directory in the appropriate place.
See instructions below.
Tests are organized as a conceptual tree consisting of groups and, as leaves of the tree, atomic test cases. Each node in the hierarchy has three major functions that are called from test executor (tcu::TestExecutor
):
init()
- called when executor enters test nodeiterate()
- called for test cases until iterate()
returns STOP
deinit()
- called when leaving nodeEach node can access a shared test context (tcu::TestContext
). The test context provides for example logging and resource access functionality. Test case results are also passed to executor using the test context (setTestResult()
).
The root nodes are called test packages: They provide some package-specific behavior for the TestExecutor, and often provide package-specific context for test cases. CTS packages (except CTS-Configs.*
) create a rendering context in init()
and tear it down in deinit()
. The rendering context is passed down in hierarchy in a package-specific glcts::Context
object.
Test groups do not contain any test code. They usually create child nodes in init()
. Default deinit()
for group nodes will destroy any created child nodes, thus saving memory during execution.
Some test groups use a pre-defined list of children, while some may populate the list dynamically, parsing the test script.
Data files are copied from source directory to build directory as a post-build step for glcts
target. Compiled binaries read data files from <workdir>/gl_cts
directory (for example: <workdir>/gl_cts/data/gles3/arrays.test
).
The data file copy step means that glcts
target must be built in order to see changes made to the data files in the source directories. On Linux this means invoking make
in <builddir>
.
The data files can be included in the built binaries. See section on build configuration for details. Android build always builds a complete APK package with all the required files.
Tests can be added to new or existing source files in external/openglcts/modules
directory. To register a test case into the hierarchy, the test case must be added as a child in a test group that is already connected to the hierarchy.
There is a mini shader test framework (glcts::ShaderLibrary
) that can create shader cases from *.test
files. See file es3cTestPackage.cpp
for details on, how to add new *.test
files, and the existing test files in external/openglcts/modules/gles3
for format reference.
This module is essentially frozen and should no longer be extended.
The OpenGL CTS source is formatted using clang-format
v4.0. Before submitting your changes make sure that the changes are formatted properly. A recommended way to do that is to run clang-format-diff.py
script on the changes, e.g.:
cd external/openglcts && git diff -U0 HEAD^ . | python clang-format-diff.py -style=file -i -p3 -binary clang-format-4.0
Please refer to the Pull Requests section of the Open GL CTS Public Wiki.