| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2019 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Ray Tracing Build Large Shader Set tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktRayTracingBuildIndirectTests.hpp" |
| |
| #include "vkDefs.hpp" |
| |
| #include "vktTestCase.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkBarrierUtil.hpp" |
| #include "vkBufferWithMemory.hpp" |
| #include "vkImageWithMemory.hpp" |
| #include "vkTypeUtil.hpp" |
| |
| #include "vkRayTracingUtil.hpp" |
| |
| namespace vkt |
| { |
| namespace RayTracing |
| { |
| namespace |
| { |
| using namespace vk; |
| using namespace std; |
| |
| static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR |
| | VK_SHADER_STAGE_ANY_HIT_BIT_KHR |
| | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
| | VK_SHADER_STAGE_MISS_BIT_KHR |
| | VK_SHADER_STAGE_INTERSECTION_BIT_KHR |
| | VK_SHADER_STAGE_CALLABLE_BIT_KHR; |
| |
| struct CaseDef |
| { |
| deUint32 width; |
| deUint32 height; |
| deUint32 depth; |
| deUint32 squaresGroupCount; |
| deUint32 geometriesGroupCount; |
| deUint32 instancesGroupCount; |
| }; |
| |
| enum ShaderGroups |
| { |
| FIRST_GROUP = 0, |
| RAYGEN_GROUP = FIRST_GROUP, |
| MISS_GROUP, |
| HIT_GROUP, |
| GROUP_COUNT |
| }; |
| |
| const deUint32 HIT = 1; |
| const deUint32 MISS = 2; |
| const deUint32 HIT_MISS_PATTERN = 7; |
| |
| deUint32 getShaderGroupSize (const InstanceInterface& vki, |
| const VkPhysicalDevice physicalDevice) |
| { |
| de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR; |
| |
| rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); |
| |
| return rayTracingPropertiesKHR->getShaderGroupHandleSize(); |
| } |
| |
| deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, |
| const VkPhysicalDevice physicalDevice) |
| { |
| de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR; |
| |
| rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); |
| |
| return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); |
| } |
| |
| Move<VkPipeline> makePipeline (const DeviceInterface& vkd, |
| const VkDevice device, |
| vk::BinaryCollection& collection, |
| de::MovePtr<RayTracingPipeline>& rayTracingPipeline, |
| VkPipelineLayout pipelineLayout, |
| const std::string& shaderName) |
| { |
| Move<VkShaderModule> raygenShader = createShaderModule(vkd, device, collection.get(shaderName), 0); |
| |
| rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, 0); |
| |
| Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout); |
| |
| return pipeline; |
| } |
| |
| Move<VkPipeline> makePipeline (const DeviceInterface& vkd, |
| const VkDevice device, |
| vk::BinaryCollection& collection, |
| de::MovePtr<RayTracingPipeline>& rayTracingPipeline, |
| VkPipelineLayout pipelineLayout, |
| const deUint32 raygenGroup, |
| const deUint32 missGroup, |
| const deUint32 hitGroup) |
| { |
| Move<VkShaderModule> raygenShader = createShaderModule(vkd, device, collection.get("rgen"), 0); |
| Move<VkShaderModule> hitShader = createShaderModule(vkd, device, collection.get("chit"), 0); |
| Move<VkShaderModule> missShader = createShaderModule(vkd, device, collection.get("miss"), 0); |
| |
| rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygenShader, raygenGroup); |
| rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, hitShader, hitGroup); |
| rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, missShader, missGroup); |
| |
| Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout); |
| |
| return pipeline; |
| } |
| |
| |
| VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, deUint32 depth, VkFormat format) |
| { |
| const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| const VkImageCreateInfo imageCreateInfo = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkImageCreateFlags)0u, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_3D, // VkImageType imageType; |
| format, // VkFormat format; |
| makeExtent3D(width, height, depth), // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| 1u, // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usage, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| DE_NULL, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout; |
| }; |
| |
| return imageCreateInfo; |
| } |
| |
| class RayTracingBuildIndirectTestInstance : public TestInstance |
| { |
| public: |
| RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data); |
| ~RayTracingBuildIndirectTestInstance (void); |
| tcu::TestStatus iterate (void); |
| |
| protected: |
| void checkSupportInInstance (void) const; |
| de::MovePtr<BufferWithMemory> prepareBuffer (VkDeviceSize bufferSizeBytes, |
| const std::string& shaderName); |
| de::MovePtr<BufferWithMemory> runTest (const VkBuffer indirectBottomAccelerationStructure, |
| const VkBuffer indirectTopAccelerationStructure); |
| de::SharedPtr<TopLevelAccelerationStructure> initTopAccelerationStructure (VkCommandBuffer cmdBuffer, |
| de::SharedPtr<BottomLevelAccelerationStructure>& bottomLevelAccelerationStructure, |
| const VkBuffer indirectBuffer, |
| const VkDeviceSize indirectBufferOffset, |
| const deUint32 indirectBufferStride); |
| de::SharedPtr<BottomLevelAccelerationStructure> initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, |
| const VkBuffer indirectBuffer, |
| const VkDeviceSize indirectBufferOffset, |
| const deUint32 indirectBufferStride); |
| VkBuffer initIndirectTopAccelerationStructure (void); |
| VkBuffer initIndirectBottomAccelerationStructure (void); |
| |
| private: |
| CaseDef m_data; |
| de::MovePtr<BufferWithMemory> m_indirectAccelerationStructureBottom; |
| de::MovePtr<BufferWithMemory> m_indirectAccelerationStructureTop; |
| }; |
| |
| RayTracingBuildIndirectTestInstance::RayTracingBuildIndirectTestInstance (Context& context, const CaseDef& data) |
| : vkt::TestInstance (context) |
| , m_data (data) |
| , m_indirectAccelerationStructureBottom () |
| , m_indirectAccelerationStructureTop () |
| { |
| } |
| |
| RayTracingBuildIndirectTestInstance::~RayTracingBuildIndirectTestInstance (void) |
| { |
| } |
| |
| class RayTracingTestCase : public TestCase |
| { |
| public: |
| RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data); |
| ~RayTracingTestCase (void); |
| |
| virtual void initPrograms (SourceCollections& programCollection) const; |
| virtual TestInstance* createInstance (Context& context) const; |
| virtual void checkSupport (Context& context) const; |
| |
| private: |
| CaseDef m_data; |
| }; |
| |
| RayTracingTestCase::RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data) |
| : vkt::TestCase (context, name, desc) |
| , m_data (data) |
| { |
| DE_ASSERT((m_data.width * m_data.height * m_data.depth) == (m_data.squaresGroupCount * m_data.geometriesGroupCount * m_data.instancesGroupCount)); |
| } |
| |
| RayTracingTestCase::~RayTracingTestCase (void) |
| { |
| } |
| |
| void RayTracingTestCase::checkSupport(Context& context) const |
| { |
| const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures(); |
| if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE) |
| TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure"); |
| |
| const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures(); |
| if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE) |
| TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline"); |
| |
| if (accelerationStructureFeaturesKHR.accelerationStructureIndirectBuild == DE_FALSE) |
| TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureIndirectBuild"); |
| } |
| |
| void RayTracingTestCase::initPrograms (SourceCollections& programCollection) const |
| { |
| const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); |
| { |
| std::stringstream css; |
| css << |
| "#version 460 core\n" |
| "#extension GL_EXT_ray_tracing : require\n" |
| "layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n" |
| "{\n" |
| " uvec4 accelerationStructureBuildOffsetInfoKHR[" << m_data.depth << "];\n" |
| "} b_out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " for (uint i = 0; i < " << m_data.depth << "; i++)\n" |
| " {\n" |
| " uint primitiveCount = " << m_data.width * m_data.height << "u;\n" |
| " uint primitiveOffset = " << m_data.width * m_data.height * 3u * sizeof(tcu::Vec3) << "u * i;\n" |
| " uint firstVertex = " << 0 << "u;\n" |
| " uint transformOffset = " << 0 << "u;\n" |
| "\n" |
| " b_out.accelerationStructureBuildOffsetInfoKHR[i] = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n" |
| " }\n" |
| "}\n"; |
| |
| programCollection.glslSources.add("wr-asb") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; |
| } |
| |
| { |
| std::stringstream css; |
| css << |
| "#version 460 core\n" |
| "#extension GL_EXT_ray_tracing : require\n" |
| "layout(set = 0, binding = 0, std140) writeonly buffer OutBuf\n" |
| "{\n" |
| " uvec4 accelerationStructureBuildOffsetInfoKHR;\n" |
| "} b_out;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " uint primitiveCount = " << m_data.instancesGroupCount << "u;\n" |
| " uint primitiveOffset = " << 0 << "u;\n" |
| " uint firstVertex = " << 0 << "u;\n" |
| " uint transformOffset = " << 0 << "u;\n" |
| "\n" |
| " b_out.accelerationStructureBuildOffsetInfoKHR = uvec4(primitiveCount, primitiveOffset, firstVertex, transformOffset);\n" |
| "}\n"; |
| |
| programCollection.glslSources.add("wr-ast") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; |
| } |
| |
| { |
| std::stringstream css; |
| css << |
| "#version 460 core\n" |
| "#extension GL_EXT_ray_tracing : require\n" |
| "layout(location = 0) rayPayloadEXT vec3 hitValue;\n" |
| "layout(set = 0, binding = 1) uniform accelerationStructureEXT topLevelAS;\n" |
| "\n" |
| "void main()\n" |
| "{\n" |
| " uint rayFlags = 0;\n" |
| " uint cullMask = 0xFF;\n" |
| " float tmin = 0.0;\n" |
| " float tmax = 9.0;\n" |
| " float x = (float(gl_LaunchIDEXT.x) + 0.5f) / float(gl_LaunchSizeEXT.x);\n" |
| " float y = (float(gl_LaunchIDEXT.y) + 0.5f) / float(gl_LaunchSizeEXT.y);\n" |
| " float z = (float(gl_LaunchIDEXT.z) + 0.5f) / float(gl_LaunchSizeEXT.z);\n" |
| " vec3 origin = vec3(x, y, z);\n" |
| " vec3 direct = vec3(0.0, 0.0, -1.0);\n" |
| " traceRayEXT(topLevelAS, rayFlags, cullMask, 0, 0, 0, origin, tmin, direct, tmax, 0);\n" |
| "}\n"; |
| |
| programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; |
| } |
| |
| { |
| std::stringstream css; |
| css << |
| "#version 460 core\n" |
| "#extension GL_EXT_ray_tracing : require\n" |
| "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n" |
| "hitAttributeEXT vec3 attribs;\n" |
| "layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n" |
| "void main()\n" |
| "{\n" |
| " uvec4 color = uvec4(" << HIT << ",0,0,1);\n" |
| " imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n" |
| "}\n"; |
| |
| programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions; |
| } |
| |
| { |
| std::stringstream css; |
| css << |
| "#version 460 core\n" |
| "#extension GL_EXT_ray_tracing : require\n" |
| "layout(location = 0) rayPayloadInEXT dummyPayload { vec4 dummy; };\n" |
| "layout(set = 0, binding = 0, r32ui) uniform uimage3D result;\n" |
| "void main()\n" |
| "{\n" |
| " uvec4 color = uvec4(" << MISS << ",0,0,1);\n" |
| " imageStore(result, ivec3(gl_LaunchIDEXT.xyz), color);\n" |
| "}\n"; |
| |
| programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions; |
| } |
| } |
| |
| TestInstance* RayTracingTestCase::createInstance (Context& context) const |
| { |
| return new RayTracingBuildIndirectTestInstance(context, m_data); |
| } |
| |
| de::SharedPtr<TopLevelAccelerationStructure> RayTracingBuildIndirectTestInstance::initTopAccelerationStructure (VkCommandBuffer cmdBuffer, |
| de::SharedPtr<BottomLevelAccelerationStructure>& bottomLevelAccelerationStructure, |
| const VkBuffer indirectBuffer, |
| const VkDeviceSize indirectBufferOffset, |
| const deUint32 indirectBufferStride) |
| { |
| const DeviceInterface& vkd = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| de::MovePtr<TopLevelAccelerationStructure> result = makeTopLevelAccelerationStructure(); |
| |
| result->setInstanceCount(1); |
| result->addInstance(bottomLevelAccelerationStructure); |
| result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride); |
| |
| result->createAndBuild(vkd, device, cmdBuffer, allocator); |
| |
| return de::SharedPtr<TopLevelAccelerationStructure>(result.release()); |
| } |
| |
| de::SharedPtr<BottomLevelAccelerationStructure> RayTracingBuildIndirectTestInstance::initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, |
| const VkBuffer indirectBuffer, |
| const VkDeviceSize indirectBufferOffset, |
| const deUint32 indirectBufferStride) |
| { |
| const DeviceInterface& vkd = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| de::MovePtr<BottomLevelAccelerationStructure> result = makeBottomLevelAccelerationStructure(); |
| |
| result->setGeometryCount(m_data.geometriesGroupCount); |
| result->setIndirectBuildParameters(indirectBuffer, indirectBufferOffset, indirectBufferStride); |
| |
| for (size_t geometryNdx = 0; geometryNdx < m_data.geometriesGroupCount; ++geometryNdx) |
| { |
| std::vector<tcu::Vec3> geometryData; |
| |
| geometryData.reserve(m_data.squaresGroupCount * 3u); |
| |
| tcu::UVec2 startPos = tcu::UVec2(0u, 0u); |
| |
| for (size_t squareNdx = 0; squareNdx < m_data.squaresGroupCount; ++squareNdx) |
| { |
| const deUint32 n = m_data.width * startPos.y() + startPos.x(); |
| const float x0 = float(startPos.x() + 0) / float(m_data.width); |
| const float y0 = float(startPos.y() + 0) / float(m_data.height); |
| const float x1 = float(startPos.x() + 1) / float(m_data.width); |
| const float y1 = float(startPos.y() + 1) / float(m_data.height); |
| const float xm = (x0 + x1) / 2.0f; |
| const float ym = (y0 + y1) / 2.0f; |
| const float z = (n % HIT_MISS_PATTERN == 0) ? +1.0f : (float(geometryNdx) + 0.25f) / float(m_data.geometriesGroupCount); |
| |
| geometryData.push_back(tcu::Vec3(x0, y0, z)); |
| geometryData.push_back(tcu::Vec3(xm, y1, z)); |
| geometryData.push_back(tcu::Vec3(x1, ym, z)); |
| |
| startPos.y() = (n + 1) / m_data.width; |
| startPos.x() = (n + 1) % m_data.width; |
| } |
| |
| result->addGeometry(geometryData, true); |
| } |
| |
| result->createAndBuild(vkd, device, cmdBuffer, allocator); |
| |
| return de::SharedPtr<BottomLevelAccelerationStructure>(result.release()); |
| } |
| |
| de::MovePtr<BufferWithMemory> RayTracingBuildIndirectTestInstance::prepareBuffer (VkDeviceSize bufferSizeBytes, |
| const std::string& shaderName) |
| { |
| const InstanceInterface& vki = m_context.getInstanceInterface(); |
| const DeviceInterface& vkd = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); |
| const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); |
| |
| const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(bufferSizeBytes, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT); |
| de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible | MemoryRequirement::DeviceAddress)); |
| |
| const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder() |
| .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, ALL_RAY_TRACING_STAGES) |
| .build(vkd, device); |
| const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder() |
| .addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) |
| .build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout); |
| const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); |
| const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex); |
| const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| const vk::VkDescriptorBufferInfo descriptorBufferInfo = makeDescriptorBufferInfo(**buffer, 0ull, bufferSizeBytes); |
| |
| de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>(); |
| const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, shaderName); |
| const de::MovePtr<BufferWithMemory> shaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1); |
| const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, shaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); |
| const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); |
| const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); |
| const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); |
| |
| beginCommandBuffer(vkd, *cmdBuffer, 0u); |
| { |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo) |
| .update(vkd, device); |
| |
| vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL); |
| |
| vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline); |
| |
| cmdTraceRays(vkd, |
| *cmdBuffer, |
| &raygenShaderBindingTableRegion, |
| &missShaderBindingTableRegion, |
| &hitShaderBindingTableRegion, |
| &callableShaderBindingTableRegion, |
| 1u, 1u, 1u); |
| } |
| endCommandBuffer(vkd, *cmdBuffer); |
| |
| submitCommandsAndWait(vkd, device, queue, cmdBuffer.get()); |
| |
| return buffer; |
| } |
| |
| |
| de::MovePtr<BufferWithMemory> RayTracingBuildIndirectTestInstance::runTest (const VkBuffer indirectBottomAccelerationStructure, |
| const VkBuffer indirectTopAccelerationStructure) |
| { |
| const InstanceInterface& vki = m_context.getInstanceInterface(); |
| const DeviceInterface& vkd = m_context.getDeviceInterface(); |
| const VkDevice device = m_context.getDevice(); |
| const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); |
| const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); |
| const VkQueue queue = m_context.getUniversalQueue(); |
| Allocator& allocator = m_context.getDefaultAllocator(); |
| const VkFormat format = VK_FORMAT_R32_UINT; |
| const deUint32 pixelCount = m_data.width * m_data.height * m_data.depth; |
| const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); |
| const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); |
| |
| const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder() |
| .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES) |
| .addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES) |
| .build(vkd, device); |
| const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder() |
| .addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) |
| .addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR) |
| .build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout); |
| const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); |
| const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex); |
| const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| |
| de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>(); |
| const Move<VkPipeline> pipeline = makePipeline(vkd, device, m_context.getBinaryCollection(), rayTracingPipeline, *pipelineLayout, RAYGEN_GROUP, MISS_GROUP, HIT_GROUP); |
| const de::MovePtr<BufferWithMemory> raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, RAYGEN_GROUP, 1u); |
| const de::MovePtr<BufferWithMemory> missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, MISS_GROUP, 1u); |
| const de::MovePtr<BufferWithMemory> hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, *pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, HIT_GROUP, 1u); |
| const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); |
| const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); |
| const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize); |
| const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); |
| |
| const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, m_data.depth, format); |
| const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u); |
| const de::MovePtr<ImageWithMemory> image = de::MovePtr<ImageWithMemory>(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any)); |
| const Move<VkImageView> imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_3D, format, imageSubresourceRange); |
| |
| const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(pixelCount * sizeof(deUint32), VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| const VkImageSubresourceLayers bufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u); |
| const VkBufferImageCopy bufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, m_data.depth), bufferImageSubresourceLayers); |
| de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible)); |
| |
| const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL); |
| |
| const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT, |
| VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| **image, imageSubresourceRange); |
| const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, |
| **image, imageSubresourceRange); |
| const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); |
| const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); |
| const VkClearValue clearValue = makeClearValueColorU32(5u, 5u, 5u, 255u); |
| const deUint32 indirectAccelerationStructureStride = sizeof(VkAccelerationStructureBuildRangeInfoKHR); |
| |
| de::SharedPtr<BottomLevelAccelerationStructure> bottomLevelAccelerationStructure; |
| de::SharedPtr<TopLevelAccelerationStructure> topLevelAccelerationStructure; |
| |
| beginCommandBuffer(vkd, *cmdBuffer, 0u); |
| { |
| cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier); |
| vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange); |
| cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier); |
| |
| bottomLevelAccelerationStructure = initBottomAccelerationStructure(*cmdBuffer, indirectBottomAccelerationStructure, 0, indirectAccelerationStructureStride); |
| topLevelAccelerationStructure = initTopAccelerationStructure(*cmdBuffer, bottomLevelAccelerationStructure, indirectTopAccelerationStructure, 0, indirectAccelerationStructureStride); |
| |
| const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get(); |
| VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet = |
| { |
| VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| 1u, // deUint32 accelerationStructureCount; |
| topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures; |
| }; |
| |
| DescriptorSetUpdateBuilder() |
| .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo) |
| .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet) |
| .update(vkd, device); |
| |
| vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL); |
| |
| vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline); |
| |
| cmdTraceRays(vkd, |
| *cmdBuffer, |
| &raygenShaderBindingTableRegion, |
| &missShaderBindingTableRegion, |
| &hitShaderBindingTableRegion, |
| &callableShaderBindingTableRegion, |
| m_data.width, m_data.height, m_data.depth); |
| |
| cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier); |
| |
| vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **buffer, 1u, &bufferImageRegion); |
| |
| cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier); |
| } |
| endCommandBuffer(vkd, *cmdBuffer); |
| |
| submitCommandsAndWait(vkd, device, queue, cmdBuffer.get()); |
| |
| invalidateMappedMemoryRange(vkd, device, buffer->getAllocation().getMemory(), buffer->getAllocation().getOffset(), pixelCount * sizeof(deUint32)); |
| |
| return buffer; |
| } |
| |
| void RayTracingBuildIndirectTestInstance::checkSupportInInstance (void) const |
| { |
| const InstanceInterface& vki = m_context.getInstanceInterface(); |
| const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); |
| de::MovePtr<RayTracingProperties> rayTracingProperties = makeRayTracingProperties(vki, physicalDevice); |
| |
| if (rayTracingProperties->getMaxPrimitiveCount() < m_data.squaresGroupCount) |
| TCU_THROW(NotSupportedError, "Triangles required more than supported"); |
| |
| if (rayTracingProperties->getMaxGeometryCount() < m_data.geometriesGroupCount) |
| TCU_THROW(NotSupportedError, "Geometries required more than supported"); |
| |
| if (rayTracingProperties->getMaxInstanceCount() < m_data.instancesGroupCount) |
| TCU_THROW(NotSupportedError, "Instances required more than supported"); |
| } |
| |
| VkBuffer RayTracingBuildIndirectTestInstance::initIndirectTopAccelerationStructure (void) |
| { |
| VkBuffer result = DE_NULL; |
| |
| m_indirectAccelerationStructureTop = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR), "wr-ast"); |
| result = **m_indirectAccelerationStructureTop; |
| |
| return result; |
| } |
| |
| VkBuffer RayTracingBuildIndirectTestInstance::initIndirectBottomAccelerationStructure (void) |
| { |
| VkBuffer result = DE_NULL; |
| |
| m_indirectAccelerationStructureBottom = prepareBuffer(sizeof(VkAccelerationStructureBuildRangeInfoKHR) * m_data.geometriesGroupCount, "wr-asb"); |
| result = **m_indirectAccelerationStructureBottom; |
| |
| return result; |
| } |
| |
| tcu::TestStatus RayTracingBuildIndirectTestInstance::iterate (void) |
| { |
| checkSupportInInstance(); |
| |
| const VkBuffer indirectAccelerationStructureBottom = initIndirectBottomAccelerationStructure(); |
| const VkBuffer indirectAccelerationStructureTop = initIndirectTopAccelerationStructure(); |
| const de::MovePtr<BufferWithMemory> buffer = runTest(indirectAccelerationStructureBottom, indirectAccelerationStructureTop); |
| const deUint32* bufferPtr = (deUint32*)buffer->getAllocation().getHostPtr(); |
| deUint32 failures = 0; |
| |
| for (deUint32 z = 0; z < m_data.depth; ++z) |
| { |
| const deUint32* bufferPtrLevel = &bufferPtr[z * m_data.height * m_data.width]; |
| |
| for (deUint32 y = 0; y < m_data.height; ++y) |
| for (deUint32 x = 0; x < m_data.width; ++x) |
| { |
| const deUint32 n = m_data.width * y + x; |
| const deUint32 expectedValue = (n % HIT_MISS_PATTERN == 0) ? MISS : HIT; |
| |
| if (bufferPtrLevel[n] != expectedValue) |
| failures++; |
| } |
| } |
| |
| if (failures == 0) |
| return tcu::TestStatus::pass("Pass"); |
| else |
| return tcu::TestStatus::fail("failures=" + de::toString(failures)); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createBuildIndirectTests (tcu::TestContext& testCtx) |
| { |
| de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "indirect", "Build acceleration structure indirect ray tracing tests")); |
| |
| const deUint32 width = 512u; |
| const deUint32 height = 128u; |
| const deUint32 depth = 4u; |
| const deUint32 largestGroup = width * height; |
| const deUint32 squaresGroupCount = largestGroup; |
| const deUint32 geometriesGroupCount = depth; |
| const deUint32 instancesGroupCount = 1; |
| const CaseDef caseDef = |
| { |
| width, |
| height, |
| depth, |
| squaresGroupCount, |
| geometriesGroupCount, |
| instancesGroupCount, |
| }; |
| const std::string testName = "build_structure"; |
| |
| group->addChild(new RayTracingTestCase(testCtx, testName.c_str(), "", caseDef)); |
| |
| return group.release(); |
| } |
| |
| } // RayTracing |
| } // vkt |