| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2015 The Khronos Group Inc. |
| * Copyright (c) 2015 Intel Corporation |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Dynamic Raster State Tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktDynamicStateRSTests.hpp" |
| |
| #include "vktDynamicStateBaseClass.hpp" |
| #include "vktDynamicStateTestCaseUtil.hpp" |
| |
| #include "vkImageUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuRGBA.hpp" |
| |
| #include "deMath.h" |
| |
| #include <vector> |
| #include <string> |
| #include <sstream> |
| #include <iomanip> |
| |
| namespace vkt |
| { |
| namespace DynamicState |
| { |
| |
| using namespace Draw; |
| |
| namespace |
| { |
| |
| class DepthBiasBaseCase : public TestInstance |
| { |
| public: |
| DepthBiasBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName) |
| : TestInstance (context) |
| , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM) |
| , m_depthStencilAttachmentFormat (vk::VK_FORMAT_UNDEFINED) |
| , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP) |
| , m_vk (context.getDeviceInterface()) |
| , m_vertexShaderName (vertexShaderName) |
| , m_fragmentShaderName (fragmentShaderName) |
| { |
| } |
| |
| protected: |
| |
| enum |
| { |
| WIDTH = 128, |
| HEIGHT = 128 |
| }; |
| |
| vk::VkFormat m_colorAttachmentFormat; |
| vk::VkFormat m_depthStencilAttachmentFormat; |
| |
| vk::VkPrimitiveTopology m_topology; |
| |
| const vk::DeviceInterface& m_vk; |
| |
| vk::Move<vk::VkPipeline> m_pipeline; |
| vk::Move<vk::VkPipelineLayout> m_pipelineLayout; |
| |
| de::SharedPtr<Image> m_colorTargetImage; |
| vk::Move<vk::VkImageView> m_colorTargetView; |
| |
| de::SharedPtr<Image> m_depthStencilImage; |
| vk::Move<vk::VkImageView> m_attachmentView; |
| |
| PipelineCreateInfo::VertexInputState m_vertexInputState; |
| de::SharedPtr<Buffer> m_vertexBuffer; |
| |
| vk::Move<vk::VkCommandPool> m_cmdPool; |
| vk::Move<vk::VkCommandBuffer> m_cmdBuffer; |
| |
| vk::Move<vk::VkFramebuffer> m_framebuffer; |
| vk::Move<vk::VkRenderPass> m_renderPass; |
| |
| std::string m_vertexShaderName; |
| std::string m_fragmentShaderName; |
| |
| std::vector<PositionColorVertex> m_data; |
| |
| PipelineCreateInfo::DepthStencilState m_depthStencilState; |
| |
| void initialize (void) |
| { |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| vk::VkFormatProperties formatProperties; |
| // check for VK_FORMAT_D24_UNORM_S8_UINT support |
| m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties); |
| if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) |
| { |
| m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT; |
| } |
| else |
| { |
| // check for VK_FORMAT_D32_SFLOAT_S8_UINT support |
| m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties); |
| if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) |
| { |
| m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT; |
| } |
| else |
| throw tcu::NotSupportedError("No valid depth stencil attachment available"); |
| } |
| |
| const PipelineLayoutCreateInfo pipelineLayoutCreateInfo; |
| m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo); |
| |
| const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0)); |
| const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0)); |
| |
| const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 }; |
| ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, |
| vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); |
| |
| m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex()); |
| |
| const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent, |
| 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL, |
| vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT); |
| |
| m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex()); |
| |
| const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat); |
| m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo); |
| |
| const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat); |
| m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo); |
| |
| RenderPassCreateInfo renderPassCreateInfo; |
| renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat, |
| vk::VK_SAMPLE_COUNT_1_BIT, |
| vk::VK_ATTACHMENT_LOAD_OP_LOAD, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_IMAGE_LAYOUT_GENERAL, |
| vk::VK_IMAGE_LAYOUT_GENERAL)); |
| |
| renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat, |
| vk::VK_SAMPLE_COUNT_1_BIT, |
| vk::VK_ATTACHMENT_LOAD_OP_LOAD, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE, |
| vk::VK_ATTACHMENT_STORE_OP_STORE, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)); |
| |
| const vk::VkAttachmentReference colorAttachmentReference = |
| { |
| 0, |
| vk::VK_IMAGE_LAYOUT_GENERAL |
| }; |
| |
| const vk::VkAttachmentReference depthAttachmentReference = |
| { |
| 1, |
| vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL |
| }; |
| |
| renderPassCreateInfo.addSubpass(SubpassDescription(vk::VK_PIPELINE_BIND_POINT_GRAPHICS, |
| 0, |
| 0, |
| DE_NULL, |
| 1, |
| &colorAttachmentReference, |
| DE_NULL, |
| depthAttachmentReference, |
| 0, |
| DE_NULL)); |
| |
| m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo); |
| |
| const vk::VkVertexInputBindingDescription vertexInputBindingDescription = |
| { |
| 0, |
| (deUint32)sizeof(tcu::Vec4) * 2, |
| vk::VK_VERTEX_INPUT_RATE_VERTEX, |
| }; |
| |
| const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] = |
| { |
| { |
| 0u, |
| 0u, |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, |
| 0u |
| }, |
| { |
| 1u, |
| 0u, |
| vk::VK_FORMAT_R32G32B32A32_SFLOAT, |
| (deUint32)(sizeof(float)* 4), |
| } |
| }; |
| |
| m_vertexInputState = PipelineCreateInfo::VertexInputState(1, |
| &vertexInputBindingDescription, |
| 2, |
| vertexInputAttributeDescriptions); |
| |
| const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState; |
| |
| PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0); |
| pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT)); |
| pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState)); |
| pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1)); |
| pipelineCreateInfo.addState(m_depthStencilState); |
| pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState()); |
| pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState()); |
| pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState()); |
| |
| m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo); |
| |
| std::vector<vk::VkImageView> attachments(2); |
| attachments[0] = *m_colorTargetView; |
| attachments[1] = *m_attachmentView; |
| |
| const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1); |
| |
| m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo); |
| |
| const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex); |
| m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, |
| vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), |
| m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible); |
| |
| deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr()); |
| deMemcpy(ptr, &m_data[0], static_cast<size_t>(dataSize)); |
| |
| vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory()); |
| |
| const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex()); |
| m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo); |
| m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| DE_ASSERT(false); |
| return tcu::TestStatus::fail("Should reimplement iterate() method"); |
| } |
| |
| void beginRenderPass (void) |
| { |
| const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } }; |
| beginRenderPassWithClearColor(clearColor); |
| } |
| |
| void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor) |
| { |
| beginCommandBuffer(m_vk, *m_cmdBuffer, 0u); |
| |
| initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT); |
| initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT); |
| |
| const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage); |
| |
| const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 }; |
| |
| const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT }; |
| |
| m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(), |
| vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil); |
| |
| const vk::VkMemoryBarrier memBarrier = |
| { |
| vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER, |
| DE_NULL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, |
| vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
| vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
| }; |
| |
| m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, |
| vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | |
| vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, |
| 0, 1, &memBarrier, 0, DE_NULL, 0, DE_NULL); |
| |
| transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, |
| vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, |
| vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, |
| vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); |
| |
| vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT)); |
| } |
| |
| void setDynamicViewportState (const deUint32 width, const deUint32 height) |
| { |
| vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height)); |
| m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport); |
| |
| vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height)); |
| m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor); |
| } |
| |
| void setDynamicViewportState (const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors) |
| { |
| m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports); |
| m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors); |
| } |
| |
| void setDynamicRasterizationState (const float lineWidth = 1.0f, |
| const float depthBiasConstantFactor = 0.0f, |
| const float depthBiasClamp = 0.0f, |
| const float depthBiasSlopeFactor = 0.0f) |
| { |
| m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth); |
| m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
| } |
| |
| void setDynamicBlendState (const float const1 = 0.0f, const float const2 = 0.0f, |
| const float const3 = 0.0f, const float const4 = 0.0f) |
| { |
| float blendConstantsants[4] = { const1, const2, const3, const4 }; |
| m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants); |
| } |
| |
| void setDynamicDepthStencilState (const float minDepthBounds = -1.0f, const float maxDepthBounds = 1.0f, |
| const deUint32 stencilFrontCompareMask = 0xffffffffu, const deUint32 stencilFrontWriteMask = 0xffffffffu, |
| const deUint32 stencilFrontReference = 0, const deUint32 stencilBackCompareMask = 0xffffffffu, |
| const deUint32 stencilBackWriteMask = 0xffffffffu, const deUint32 stencilBackReference = 0) |
| { |
| m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds); |
| m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask); |
| m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask); |
| m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference); |
| m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask); |
| m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask); |
| m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference); |
| } |
| }; |
| |
| class DepthBiasParamTestInstance : public DepthBiasBaseCase |
| { |
| public: |
| DepthBiasParamTestInstance (Context& context, ShaderMap shaders) |
| : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::blue().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.5f, 1.0f), tcu::RGBA::red().toVec())); |
| |
| // enable depth test |
| m_depthStencilState = PipelineCreateInfo::DepthStencilState( |
| VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL); |
| |
| DepthBiasBaseCase::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| setDynamicRasterizationState(1.0f, 0.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0); |
| |
| setDynamicRasterizationState(1.0f, -1.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| VK_CHECK(m_vk.queueWaitIdle(queue)); |
| |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| |
| if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| else |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| class DepthBiasClampParamTestInstance : public DepthBiasBaseCase |
| { |
| public: |
| DepthBiasClampParamTestInstance (Context& context, ShaderMap shaders) |
| : DepthBiasBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f), tcu::RGBA::blue().toVec())); |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 0.01f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| // enable depth test |
| m_depthStencilState = PipelineCreateInfo::DepthStencilState(VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_GREATER_OR_EQUAL); |
| |
| DepthBiasBaseCase::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| setDynamicRasterizationState(1.0f, 1000.0f, 0.005f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0); |
| |
| setDynamicRasterizationState(1.0f, 0.0f); |
| m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| |
| if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| else |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| class LineWidthParamTestInstance : public DynamicStateBaseClass |
| { |
| public: |
| LineWidthParamTestInstance (Context& context, ShaderMap shaders) |
| : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) |
| { |
| m_topology = vk::VK_PRIMITIVE_TOPOLOGY_LINE_LIST; |
| |
| m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec())); |
| m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::RGBA::green().toVec())); |
| |
| DynamicStateBaseClass::initialize(); |
| } |
| |
| virtual tcu::TestStatus iterate (void) |
| { |
| tcu::TestLog& log = m_context.getTestContext().getLog(); |
| const vk::VkQueue queue = m_context.getUniversalQueue(); |
| const vk::VkDevice device = m_context.getDevice(); |
| |
| beginRenderPass(); |
| |
| // set states here |
| vk::VkPhysicalDeviceProperties deviceProperties; |
| m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties); |
| |
| setDynamicViewportState(WIDTH, HEIGHT); |
| setDynamicBlendState(); |
| setDynamicDepthStencilState(); |
| setDynamicRasterizationState(deFloatFloor(deviceProperties.limits.lineWidthRange[1])); |
| |
| m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| |
| const vk::VkDeviceSize vertexBufferOffset = 0; |
| const vk::VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset); |
| |
| m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0); |
| |
| endRenderPass(m_vk, *m_cmdBuffer); |
| endCommandBuffer(m_vk, *m_cmdBuffer); |
| |
| submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get()); |
| |
| // validation |
| { |
| tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT))); |
| referenceFrame.allocLevel(0); |
| |
| const deInt32 frameWidth = referenceFrame.getWidth(); |
| const deInt32 frameHeight = referenceFrame.getHeight(); |
| |
| tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| for (int y = 0; y < frameHeight; y++) |
| { |
| float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f; |
| |
| for (int x = 0; x < frameWidth; x++) |
| { |
| float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f; |
| float lineHalfWidth = (float)(deFloor(deviceProperties.limits.lineWidthRange[1]) / frameHeight); |
| |
| if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -lineHalfWidth && yCoord <= lineHalfWidth) |
| referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y); |
| } |
| } |
| |
| const vk::VkOffset3D zeroOffset = { 0, 0, 0 }; |
| const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(), |
| vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, |
| vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| if (!tcu::fuzzyCompare(log, "Result", "Image comparison result", |
| referenceFrame.getLevel(0), renderedFrame, 0.05f, |
| tcu::COMPARE_LOG_RESULT)) |
| { |
| return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| |
| return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed"); |
| } |
| } |
| }; |
| |
| void checkDepthBiasClampSupport (Context& context) |
| { |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BIAS_CLAMP); |
| } |
| |
| void checkWideLinesSupport (Context& context) |
| { |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_WIDE_LINES); |
| } |
| |
| // Tests that fail if both the depth bias clamp or depth constant factor stay at 0.0f instead of applying the real values. |
| struct DepthBiasNonZeroPushConstants |
| { |
| float geometryDepth; |
| float minDepth; |
| float maxDepth; |
| }; |
| |
| struct DepthBiasNonZeroParams |
| { |
| float depthBiasConstant; |
| float depthBiasClamp; |
| DepthBiasNonZeroPushConstants pushConstants; |
| }; |
| |
| class DepthBiasNonZeroCase : public vkt::TestCase |
| { |
| private: |
| DepthBiasNonZeroParams m_params; |
| |
| public: |
| DepthBiasNonZeroCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const DepthBiasNonZeroParams& params); |
| virtual ~DepthBiasNonZeroCase (void) {} |
| |
| void checkSupport (Context& context) const override; |
| void initPrograms (vk::SourceCollections& programCollection) const override; |
| TestInstance* createInstance (Context& context) const override; |
| |
| static tcu::Vec4 getExpectedColor () { return tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); } |
| }; |
| |
| class DepthBiasNonZeroInstance : public vkt::TestInstance |
| { |
| private: |
| DepthBiasNonZeroParams m_params; |
| |
| public: |
| DepthBiasNonZeroInstance (Context& context, const DepthBiasNonZeroParams& params); |
| virtual ~DepthBiasNonZeroInstance (void) {} |
| |
| tcu::TestStatus iterate (void) override; |
| }; |
| |
| DepthBiasNonZeroCase::DepthBiasNonZeroCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const DepthBiasNonZeroParams& params) |
| : vkt::TestCase (testCtx, name, description) |
| , m_params (params) |
| {} |
| |
| TestInstance* DepthBiasNonZeroCase::createInstance (Context& context) const |
| { |
| return new DepthBiasNonZeroInstance(context, m_params); |
| } |
| |
| DepthBiasNonZeroInstance::DepthBiasNonZeroInstance (Context& context, const DepthBiasNonZeroParams& params) |
| : vkt::TestInstance (context) |
| , m_params (params) |
| {} |
| |
| void DepthBiasNonZeroCase::checkSupport (Context& context) const |
| { |
| const auto& features = context.getDeviceFeatures(); |
| if (m_params.depthBiasClamp != 0.0f && !features.depthBiasClamp) |
| TCU_THROW(NotSupportedError, "Depth bias clamping not supported"); |
| } |
| |
| void DepthBiasNonZeroCase::initPrograms (vk::SourceCollections& programCollection) const |
| { |
| std::ostringstream vert; |
| vert |
| << "#version 450\n" |
| << "\n" |
| << "layout (push_constant, std430) uniform PushConstantBlock {\n" |
| << " float geometryDepth;\n" |
| << " float minDepth;\n" |
| << " float maxDepth;\n" |
| << "} pc;\n" |
| << "\n" |
| << "vec2 positions[3] = vec2[](\n" |
| << " vec2(-1.0, -1.0),\n" |
| << " vec2(3.0, -1.0),\n" |
| << " vec2(-1.0, 3.0)\n" |
| << ");\n" |
| << "\n" |
| << "void main() {\n" |
| << " gl_Position = vec4(positions[gl_VertexIndex], pc.geometryDepth, 1.0);\n" |
| << "}\n" |
| ; |
| |
| const auto outColor = getExpectedColor(); |
| std::ostringstream frag; |
| frag |
| << std::fixed << std::setprecision(1) |
| << "#version 450\n" |
| << "\n" |
| << "layout (push_constant, std430) uniform PushConstantBlock {\n" |
| << " float geometryDepth;\n" |
| << " float minDepth;\n" |
| << " float maxDepth;\n" |
| << "} pc;\n" |
| << "\n" |
| << "layout (location=0) out vec4 outColor;\n" |
| << "\n" |
| << "void main() {\n" |
| << " const float depth = gl_FragCoord.z;\n" |
| << " if (depth >= pc.minDepth && depth <= pc.maxDepth) {\n" |
| << " outColor = vec4(" << outColor.x() << ", " << outColor.y() << ", " << outColor.z() << ", " << outColor.w() << ");\n" |
| << " }\n" |
| << "}\n" |
| ; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(vert.str()); |
| programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str()); |
| } |
| |
| tcu::TestStatus DepthBiasNonZeroInstance::iterate (void) |
| { |
| const auto& vkd = m_context.getDeviceInterface(); |
| const auto device = m_context.getDevice(); |
| auto& alloc = m_context.getDefaultAllocator(); |
| const auto qIndex = m_context.getUniversalQueueFamilyIndex(); |
| const auto queue = m_context.getUniversalQueue(); |
| |
| const auto depthFormat = vk::VK_FORMAT_D16_UNORM; |
| const auto colorFormat = vk::VK_FORMAT_R8G8B8A8_UNORM; |
| const auto colorUsage = (vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT); |
| const auto depthUsage = (vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT); |
| const auto extent = vk::makeExtent3D(8u, 8u, 1u); |
| const auto& pcData = m_params.pushConstants; |
| const auto pcDataSize = static_cast<deUint32>(sizeof(pcData)); |
| const auto pcStages = (vk::VK_SHADER_STAGE_VERTEX_BIT | vk::VK_SHADER_STAGE_FRAGMENT_BIT); |
| const auto pcRange = vk::makePushConstantRange(pcStages, 0u, pcDataSize); |
| const auto renderPass = vk::makeRenderPass(vkd, device, colorFormat, depthFormat, vk::VK_ATTACHMENT_LOAD_OP_CLEAR, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| const auto stencilOp = vk::makeStencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_COMPARE_OP_NEVER, 0u, 0u, 0u); |
| |
| // Color buffer. |
| const vk::VkImageCreateInfo colorBufferInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkImageCreateFlags flags; |
| vk::VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| colorFormat, // VkFormat format; |
| extent, // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| 1u, // deUint32 arrayLayers; |
| vk::VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| vk::VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| colorUsage, // VkImageUsageFlags usage; |
| vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| nullptr, // const deUint32* pQueueFamilyIndices; |
| vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| const auto colorBuffer = Image::createAndAlloc(vkd, device, colorBufferInfo, alloc, qIndex); |
| |
| // Depth buffer. |
| const vk::VkImageCreateInfo depthBufferInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkImageCreateFlags flags; |
| vk::VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| depthFormat, // VkFormat format; |
| extent, // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| 1u, // deUint32 arrayLayers; |
| vk::VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| vk::VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| depthUsage, // VkImageUsageFlags usage; |
| vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| nullptr, // const deUint32* pQueueFamilyIndices; |
| vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| const auto depthBuffer = Image::createAndAlloc(vkd, device, depthBufferInfo, alloc, qIndex); |
| |
| const auto colorSubresourceRange = vk::makeImageSubresourceRange(vk::VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u); |
| const auto colorView = vk::makeImageView(vkd, device, colorBuffer->object(), vk::VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange); |
| |
| const auto depthSubresourceRange = vk::makeImageSubresourceRange(vk::VK_IMAGE_ASPECT_DEPTH_BIT, 0u, 1u, 0u, 1u); |
| const auto depthView = vk::makeImageView(vkd, device, depthBuffer->object(), vk::VK_IMAGE_VIEW_TYPE_2D, depthFormat, depthSubresourceRange); |
| |
| // Create framebuffer. |
| const std::vector<vk::VkImageView> attachments = { colorView.get(), depthView.get() }; |
| const auto framebuffer = vk::makeFramebuffer(vkd, device, renderPass.get(), static_cast<deUint32>(attachments.size()), de::dataOrNull(attachments), extent.width, extent.height); |
| |
| // Descriptor set and pipeline layout. |
| vk::DescriptorSetLayoutBuilder setLayoutBuilder; |
| const auto dsLayout = setLayoutBuilder.build(vkd, device); |
| const auto pipelineLayout = vk::makePipelineLayout(vkd, device, 1u, &dsLayout.get(), 1u, &pcRange); |
| |
| // Shader modules. |
| const auto vertModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection().get("vert"), 0u); |
| const auto fragModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection().get("frag"), 0u); |
| |
| const std::vector<vk::VkViewport> viewports = { vk::makeViewport(extent) }; |
| const std::vector<vk::VkRect2D> scissors = { vk::makeRect2D(extent) }; |
| |
| // Vertex input state without bindings and attributes. |
| const vk::VkPipelineVertexInputStateCreateInfo vertexInputInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| 0u, // VkPipelineVertexInputStateCreateFlags flags |
| 0u, // deUint32 vertexBindingDescriptionCount |
| nullptr, // const VkVertexInputBindingDescription* pVertexBindingDescriptions |
| 0u, // deUint32 vertexAttributeDescriptionCount |
| nullptr, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions |
| }; |
| |
| // Depth/stencil state, with depth test and writes enabled. |
| const vk::VkPipelineDepthStencilStateCreateInfo depthStencilStateInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| 0u, // VkPipelineDepthStencilStateCreateFlags flags |
| VK_TRUE, // VkBool32 depthTestEnable |
| VK_TRUE, // VkBool32 depthWriteEnable |
| vk::VK_COMPARE_OP_ALWAYS, // VkCompareOp depthCompareOp |
| VK_FALSE, // VkBool32 depthBoundsTestEnable |
| VK_FALSE, // VkBool32 stencilTestEnable |
| stencilOp, // VkStencilOpState front |
| stencilOp, // VkStencilOpState back |
| 0.0f, // float minDepthBounds |
| 1.0f, // float maxDepthBounds |
| }; |
| |
| // Rasterization state with depth bias enabled. |
| const vk::VkPipelineRasterizationStateCreateInfo rasterizationInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType |
| nullptr, // const void* pNext |
| 0u, // VkPipelineRasterizationStateCreateFlags flags |
| VK_FALSE, // VkBool32 depthClampEnable |
| VK_FALSE, // VkBool32 rasterizerDiscardEnable |
| vk::VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode |
| vk::VK_CULL_MODE_NONE, // VkCullModeFlags cullMode |
| vk::VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace |
| VK_TRUE, // VkBool32 depthBiasEnable |
| 0.0f, // float depthBiasConstantFactor |
| 0.0f, // float depthBiasClamp |
| 0.0f, // float depthBiasSlopeFactor |
| 1.0f // float lineWidth |
| }; |
| |
| // Dynamic state. |
| const std::vector<vk::VkDynamicState> dynamicStates (1u, vk::VK_DYNAMIC_STATE_DEPTH_BIAS); |
| |
| const vk::VkPipelineDynamicStateCreateInfo dynamicStateInfo = |
| { |
| vk::VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineDynamicStateCreateFlags flags; |
| static_cast<deUint32>(dynamicStates.size()), // deUint32 dynamicStateCount; |
| de::dataOrNull(dynamicStates), // const VkDynamicState* pDynamicStates; |
| }; |
| |
| // Graphics pipeline. |
| const auto pipeline = vk::makeGraphicsPipeline(vkd, device, pipelineLayout.get(), |
| vertModule.get(), DE_NULL, DE_NULL, DE_NULL, fragModule.get(), // shaders |
| renderPass.get(), viewports, scissors, vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u/*subpass*/, 0u/*patchControlPoints*/, |
| &vertexInputInfo, &rasterizationInfo, nullptr, &depthStencilStateInfo, nullptr, &dynamicStateInfo); |
| |
| // Command pool and buffer. |
| const auto cmdPool = vk::makeCommandPool(vkd, device, qIndex); |
| const auto cmdBufferPtr = vk::allocateCommandBuffer(vkd, device, cmdPool.get(), vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| const auto cmdBuffer = cmdBufferPtr.get(); |
| |
| // Clear colors. |
| const std::vector<vk::VkClearValue> clearColors = |
| { |
| vk::makeClearValueColorF32(0.0f, 0.0f, 0.0f, 1.0f), |
| vk::makeClearValueDepthStencil(0.0f, 0u), |
| }; |
| |
| vk::beginCommandBuffer(vkd, cmdBuffer); |
| vk::beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), scissors.at(0), static_cast<deUint32>(clearColors.size()), de::dataOrNull(clearColors)); |
| vkd.cmdBindPipeline(cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.get()); |
| vkd.cmdSetDepthBias(cmdBuffer, m_params.depthBiasConstant, m_params.depthBiasClamp, 0.0f); |
| vkd.cmdPushConstants(cmdBuffer, pipelineLayout.get(), pcStages, 0u, pcDataSize, &pcData); |
| vkd.cmdDraw(cmdBuffer, 3u, 1u, 0u, 0u); |
| vk::endRenderPass(vkd, cmdBuffer); |
| vk::endCommandBuffer(vkd, cmdBuffer); |
| vk::submitCommandsAndWait(vkd, device, queue, cmdBuffer); |
| |
| // Check color buffer contents. |
| const auto offset = vk::makeOffset3D(0, 0, 0); |
| const auto iWidth = static_cast<int>(extent.width); |
| const auto iHeight = static_cast<int>(extent.height); |
| const auto colorPixels = colorBuffer->readSurface(queue, alloc, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, offset, iWidth, iHeight, vk::VK_IMAGE_ASPECT_COLOR_BIT); |
| const auto expected = DepthBiasNonZeroCase::getExpectedColor(); |
| const tcu::Vec4 threshold (0.0f); |
| auto& log = m_context.getTestContext().getLog(); |
| |
| if (!tcu::floatThresholdCompare(log, "Result", "Result", expected, colorPixels, threshold, tcu::COMPARE_LOG_ON_ERROR)) |
| return tcu::TestStatus::fail("Unexpected color buffer value; check log for details"); |
| |
| return tcu::TestStatus::pass("Pass"); |
| } |
| |
| } //anonymous |
| |
| DynamicStateRSTests::DynamicStateRSTests (tcu::TestContext& testCtx) |
| : TestCaseGroup (testCtx, "rs_state", "Tests for rasterizer state") |
| { |
| /* Left blank on purpose */ |
| } |
| |
| DynamicStateRSTests::~DynamicStateRSTests () |
| { |
| } |
| |
| void DynamicStateRSTests::init (void) |
| { |
| ShaderMap shaderPaths; |
| shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; |
| shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; |
| |
| addChild(new InstanceFactory<DepthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); |
| addChild(new InstanceFactory<DepthBiasClampParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths, checkDepthBiasClampSupport)); |
| addChild(new InstanceFactory<LineWidthParamTestInstance, FunctionSupport0>(m_testCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths, checkWideLinesSupport)); |
| |
| { |
| const DepthBiasNonZeroParams params = |
| { |
| 16384.0f, // float depthBiasConstant; |
| 0.0f, // float depthBiasClamp; |
| { // DepthBiasNonZeroPushConstants pushConstants; |
| 0.375f, // float geometryDepth; |
| 0.5f, // float minDepth; |
| 1.0f, // float maxDepth; |
| }, |
| }; |
| addChild(new DepthBiasNonZeroCase(m_testCtx, "nonzero_depth_bias_constant", "", params)); |
| } |
| { |
| const DepthBiasNonZeroParams params = |
| { |
| 16384.0f, // float depthBiasConstant; |
| 0.125f, // float depthBiasClamp; |
| { // DepthBiasNonZeroPushConstants pushConstants; |
| 0.375f, // float geometryDepth; |
| 0.46875f, // float minDepth; |
| 0.53125f, // float maxDepth; |
| }, |
| }; |
| addChild(new DepthBiasNonZeroCase(m_testCtx, "nonzero_depth_bias_clamp", "", params)); |
| } |
| } |
| |
| } // DynamicState |
| } // vkt |